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Release 0.1.0
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122
confsv/src/main.zig
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122
confsv/src/main.zig
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@@ -0,0 +1,122 @@
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const std = @import("std");
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const common = @import("common");
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const http = @import("http.zig");
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const Io = std.Io;
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const Init = std.process.Init;
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const Allocator = std.mem.Allocator;
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const ConcurrencyAvailability = http.ConcurrencyAvailability;
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const net = Io.net;
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const assert = std.debug.assert;
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const log = std.log.scoped(.confsv);
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const Options = struct {
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listen_address: []const u8 = "127.0.0.1:10001",
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};
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fn start(init: Init.Minimal, io: Io, gpa: Allocator) u8 {
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const args = common.args.parseOrPrintUsageAlloc(Options, gpa, init.args) orelse return 1;
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defer args.deinit();
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std.debug.print(
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\\ __ ____ _____
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\\ / / / __ \ / ___/
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\\ / / / /_/ /_____\__ \
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\\ / /___/ _, _/_____/__/ /
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\\/_____/_/ |_| /____/
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\\
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, .{});
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const listen_address = net.IpAddress.parseLiteral(args.options.listen_address) catch {
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log.err("Invalid listen address specified.", .{});
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return 1;
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};
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var server = listen_address.listen(io, .{ .reuse_address = true }) catch |err| switch (err) {
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error.AddressInUse => {
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log.err(
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"Address '{f}' is in use. Another instance of this server might be already running.",
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.{listen_address},
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);
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return 1;
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},
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else => |e| {
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log.err("Failed to listen at '{f}': {t}", .{ listen_address, e });
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return 1;
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},
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};
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defer server.deinit(io);
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var http_processors: Io.Group = .init;
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defer http_processors.cancel(io);
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var preferred_clock: Io.Clock = .awake; // Prefer monotonic clock by default. Fallback to realtime.
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var concurrency_availability: ConcurrencyAvailability = .undetermined;
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log.info("listening at {f}", .{listen_address});
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defer log.info("shutting down...", .{});
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accept_loop: while (true) {
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const stream = server.accept(io) catch |err| switch (err) {
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error.Canceled => break, // Shutdown requested
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error.ProcessFdQuotaExceeded, error.SystemFdQuotaExceeded, error.SystemResources => {
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// System is overloaded. Stop accepting new connections for now.
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while (true) {
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if (io.sleep(.fromSeconds(1), preferred_clock)) break else |sleep_err| switch (sleep_err) {
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error.Canceled => break :accept_loop, // Shutdown requested
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error.UnsupportedClock => preferred_clock = if (preferred_clock == .awake)
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.real
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else
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continue :accept_loop, // No clock available.
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error.Unexpected => continue :accept_loop, // Sleep is unimportant then.
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}
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}
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continue;
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},
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else => |e| { // Something else happened. We probably want to report this and continue.
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log.err("TCP accept failed: {t}", .{e});
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continue;
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},
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};
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var io_options: http.IoOptions = .{
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.preferred_clock = preferred_clock,
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.concurrency = .available,
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};
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if (http_processors.concurrent(io, http.processClient, .{ io, stream, gpa, io_options })) {
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concurrency_availability = .available;
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} else |err| switch (err) {
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error.ConcurrencyUnavailable => switch (concurrency_availability) {
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.available => stream.close(io), // Can't process more connections atm.
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.unavailable, .undetermined => {
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// The environment doesn't support concurrency.
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if (concurrency_availability != .unavailable)
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log.warn("Environment doesn't support concurrency. One request at a time will be processed.", .{});
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concurrency_availability = .unavailable;
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io_options.concurrency = .unavailable;
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http_processors.async(io, http.processClient, .{ io, stream, gpa, io_options });
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},
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},
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}
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}
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return 0;
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}
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pub fn main(init: Init.Minimal) u8 {
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var debug_allocator: std.heap.DebugAllocator(.{}) = .init;
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defer assert(.ok == debug_allocator.deinit());
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const gpa = debug_allocator.allocator();
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var poll: common.io.Poll(.{}) = .init(gpa);
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defer poll.deinit();
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const io = poll.io();
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return start(init, io, gpa);
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}
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