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Release 0.1.0
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180
gamesv/src/logic/systems/scene.zig
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180
gamesv/src/logic/systems/scene.zig
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const std = @import("std");
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const pb = @import("proto").pb;
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const logic = @import("../../logic.zig");
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const Session = @import("../../Session.zig");
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const Assets = @import("../../Assets.zig");
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const Player = logic.Player;
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const ArrayList = std.ArrayList;
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const Allocator = std.mem.Allocator;
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const default_level = "map02_lv001";
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pub fn enterSceneOnLogin(
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rx: logic.event.Receiver(.login),
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session: *Session,
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assets: *const Assets,
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base_comp: Player.Component(.base),
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) !void {
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_ = rx;
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const level_config = assets.level_config_table.getPtr(default_level).?;
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const position: pb.VECTOR = .{
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.X = level_config.playerInitPos.x,
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.Y = level_config.playerInitPos.y,
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.Z = level_config.playerInitPos.z,
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};
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try session.send(pb.SC_CHANGE_SCENE_BEGIN_NOTIFY{
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.scene_num_id = level_config.idNum,
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.position = position,
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.pass_through_data = .init,
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});
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try session.send(pb.SC_ENTER_SCENE_NOTIFY{
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.role_id = base_comp.data.role_id,
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.scene_num_id = level_config.idNum,
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.position = position,
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.pass_through_data = .init,
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});
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}
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pub fn refreshCharTeam(
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rx: logic.event.Receiver(.char_bag_team_modified),
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char_bag: Player.Component(.char_bag),
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sync_tx: logic.event.Sender(.sync_self_scene),
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) !void {
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switch (rx.payload.modification) {
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.set_leader => return, // Doesn't require any action from server.
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.set_char_team => if (rx.payload.team_index == char_bag.data.meta.curr_team_index) {
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// If the current active team has been modified, it has to be re-spawned.
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try sync_tx.send(.{ .reason = .team_modified });
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},
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}
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}
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pub fn syncSelfScene(
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rx: logic.event.Receiver(.sync_self_scene),
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session: *Session,
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arena: logic.Resource.Allocator(.arena),
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char_bag: logic.Player.Component(.char_bag),
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assets: *const Assets,
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) !void {
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const reason: pb.SELF_INFO_REASON_TYPE = switch (rx.payload.reason) {
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.entrance => .SLR_ENTER_SCENE,
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.team_modified => .SLR_CHANGE_TEAM,
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};
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const level_config = assets.level_config_table.getPtr(default_level).?;
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const position: pb.VECTOR = .{
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.X = level_config.playerInitPos.x,
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.Y = level_config.playerInitPos.y,
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.Z = level_config.playerInitPos.z,
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};
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const team_index = char_bag.data.meta.curr_team_index;
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const leader_index = char_bag.data.teams.items(.leader_index)[team_index];
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var self_scene_info: pb.SC_SELF_SCENE_INFO = .{
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.scene_num_id = level_config.idNum,
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.self_info_reason = @intFromEnum(reason),
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.teamInfo = .{
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.team_type = .CHAR_BAG_TEAM_TYPE_MAIN,
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.team_index = @intCast(team_index),
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.cur_leader_id = leader_index.objectId(),
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.team_change_token = 0,
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},
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.scene_impl = .{ .empty = .{} },
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.detail = .{},
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};
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for (char_bag.data.teams.items(.char_team)[team_index]) |slot| {
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const char_index = slot.charIndex() orelse continue;
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const char_template_id_num = char_bag.data.chars.items(.template_id)[@intFromEnum(char_index)];
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const char_template_id = assets.numToStr(.char_id, char_template_id_num).?;
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const char_data = assets.table(.character).getPtr(char_template_id).?;
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var scene_char: pb.SCENE_CHARACTER = .{
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.level = 1,
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.battle_info = .{
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.msg_generation = @intCast(char_index.objectId()),
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.battle_inst_id = @intCast(char_index.objectId()),
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.part_inst_info = .{},
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},
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.common_info = .{
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.id = char_index.objectId(),
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.templateid = char_template_id,
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.position = position,
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.rotation = .{},
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.scene_num_id = level_config.idNum,
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},
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};
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for (char_data.attributes[0].Attribute.attrs) |attr| {
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if (attr.attrType == .max_hp)
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scene_char.common_info.?.hp = attr.attrValue;
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try scene_char.attrs.append(arena.interface, .{
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.attr_type = @intFromEnum(attr.attrType),
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.basic_value = attr.attrValue,
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.value = attr.attrValue,
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});
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}
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scene_char.battle_info.?.skill_list = try packCharacterSkills(
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arena.interface,
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assets,
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char_template_id,
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);
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try self_scene_info.detail.?.char_list.append(arena.interface, scene_char);
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}
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try session.send(self_scene_info);
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}
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fn packCharacterSkills(
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arena: Allocator,
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assets: *const Assets,
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template_id: []const u8,
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) Allocator.Error!ArrayList(pb.SERVER_SKILL) {
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const char_skills = assets.char_skill_map.map.getPtr(template_id).?.all_skills;
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var list: ArrayList(pb.SERVER_SKILL) = try .initCapacity(
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arena,
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char_skills.len + assets.common_skill_config.config.Character.skillConfigs.len,
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);
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errdefer comptime unreachable;
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for (char_skills, 1..) |name, i| {
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list.appendAssumeCapacity(.{
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.skill_id = .{
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.id_impl = .{ .str_id = name },
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.type = .BATTLE_ACTION_OWNER_TYPE_SKILL,
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},
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.blackboard = .{},
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.inst_id = (100 + i),
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.level = 1,
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.source = .BATTLE_SKILL_SOURCE_DEFAULT,
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.potential_lv = 1,
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.is_enable = true,
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});
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}
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for (assets.common_skill_config.config.Character.skillConfigs, char_skills.len + 1..) |config, i| {
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list.appendAssumeCapacity(.{
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.skill_id = .{
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.id_impl = .{ .str_id = config.skillId },
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.type = .BATTLE_ACTION_OWNER_TYPE_SKILL,
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},
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.blackboard = .{},
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.inst_id = (100 + i),
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.level = 1,
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.source = .BATTLE_SKILL_SOURCE_DEFAULT,
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.potential_lv = 1,
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.is_enable = true,
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});
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}
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return list;
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}
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