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Release 0.1.0
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80
proto/pb/cs_battle.proto
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80
proto/pb/cs_battle.proto
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syntax = "proto3";
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package proto;
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option go_package = "/csproto";
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import "battle.proto";
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import "common.proto";
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message CS_DEV_CLEAR_BATTLE_INFO {
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}
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message CS_BATTLE_OP {
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BATTLE_CLIENT_DATA client_data = 1;
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}
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message SC_SPAWN_ENEMY {
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uint32 client_key = 1;
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repeated uint64 enemy_inst_ids = 2;
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}
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message SPAWN_SERVER_SUMMON_DATA {
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uint64 owner_inst_id = 1;
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uint64 summon_inst_id = 2;
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}
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message SC_ENTITY_PROPERTY_CHANGE {
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uint64 inst_id = 1;
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BATTLE_INFO info = 2;
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}
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message SC_BATTLE_DEBUG_INFO {
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string msg = 1;
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int32 reason = 2;
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}
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message SC_BATTLE_GENERATION_CHANGE {
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uint64 inst_id = 1;
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uint32 generation = 2;
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}
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message SC_RESET_BATTLE_STATUS {
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uint64 inst_id = 1;
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uint64 battle_inst_id = 2;
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BATTLE_MGR_INFO battle_info = 3;
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BATTLE_RESET_REASON reason = 4;
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}
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message SC_ATTACH_SERVER_SKILL {
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uint64 inst_id = 1;
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repeated SERVER_SKILL skills = 2;
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uint32 generation = 3;
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}
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message SC_UPDATE_SERVER_SKILL {
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uint64 inst_id = 1;
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repeated SERVER_SKILL skills = 2;
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uint32 generation = 3;
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}
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message SC_DETACH_SERVER_SKILL {
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uint64 inst_id = 1;
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repeated uint64 del_inst_ids = 2;
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uint32 generation = 3;
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}
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message SC_ADD_SERVER_BUFF {
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uint64 inst_id = 1;
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repeated SERVER_BUFF buffs = 2;
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uint32 generation = 3;
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}
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message SC_REMOVE_SERVER_BUFF {
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uint64 inst_id = 1;
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repeated uint64 del_inst_ids = 2;
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uint32 generation = 3;
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}
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message SC_BATTLE_SYNC_SEQ_ID {
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int32 last_max_seq_id = 1;
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}
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message GLOBAL_BUFF_INFO {
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int32 global_buff_num_id = 1;
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BATTLE_BLACKBOARD assigned_items = 2;
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}
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message SC_BATTLE_SYNC_GLOBAL_BUFF_INFO {
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repeated GLOBAL_BUFF_INFO global_buff_info = 1;
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}
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message SC_BATTLE_ADD_GLOBAL_BUFF {
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GLOBAL_BUFF_INFO global_buff_info = 1;
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}
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message SC_BATTLE_REMOVE_GLOBAL_BUFF {
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int32 global_buff_num_id = 1;
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}
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