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Release 0.1.0
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55
proto/pb/cs_settlement.proto
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55
proto/pb/cs_settlement.proto
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syntax = "proto3";
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package proto;
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option go_package = "/csproto";
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import "options.proto";
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message SETTLEMENT {
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string settlement_id = 1;
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int32 level = 2;
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int64 exp = 3;
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string officer_char_template_id = 4;
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int64 unlockTs = 5;
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int64 remain_money = 6;
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TD_GAIN_EFFECT active_gain_effect = 10;
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TD_GAIN_EFFECT active_time_limit_gain_effect = 11;
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}
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message TD_GAIN_EFFECT {
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string active_game_id = 1;
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float gain_effect = 2;
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int64 expiration_ts = 3;
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}
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message SC_SETTLEMENT_SYNC_ALL {
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repeated SETTLEMENT settlements = 1;
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int64 last_tick_time = 2;
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map<string, string> versions = 3;
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}
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message SC_SETTLEMENT_SYNC_MODIFY {
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repeated SETTLEMENT settlements_modify = 1;
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int64 last_tick_time = 2;
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}
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message CS_SETTLEMENT_SET_OFFICER {
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string settlement_id = 1;
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string officer_template_id = 2;
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}
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message SC_SETTLEMENT_SET_OFFICER {
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string settlement_id = 1;
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string officer_template_id = 2;
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}
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message CS_SETTLEMENT_SELL_ITEM {
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string settlement_id = 1;
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string item_id = 2;
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int32 count = 3;
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}
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message SC_SETTLEMENT_SELL_ITEM {
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string settlement_id = 1;
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string sell_item_id = 2;
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int32 expect_sell_count = 3;
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int32 real_sell_count = 4;
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map<string, int64> reward_base = 7;
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map<string, int64> reward_bonus = 8;
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}
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message SC_SETTLEMENT_REMAIN_MONEY_SYNC {
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map<string, int64> remain_money = 1;
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}
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