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Release 0.1.0
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211
proto/pb/cs_shop.proto
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211
proto/pb/cs_shop.proto
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syntax = "proto3";
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package proto;
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option go_package = "/csproto";
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import "common.proto";
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import "options.proto";
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enum SHOP_FREQUENCY_TYPE {
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SFT_TYPE_GOODS = 0;
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SFT_TYPE_SHOP = 1;
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SFT_TYPE_SHOP_GROUP = 2;
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}
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enum SHOP_RANDOM_TYPE {
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SHOP_RANDOM_DEFAULT = 0;
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SHOP_RANDOM_DOMAIN = 1;
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}
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message CS_SHOP_BUY {
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string shop_id = 1;
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string goods_id = 2;
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int32 count = 3;
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int64 timestamp = 4;
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bool use_weaponbox_ticket = 5;
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}
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message CS_SHOP_SWAP_MONEY {
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string source_money_id = 1;
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string target_money_id = 2;
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int64 swap_source_money_num = 3;
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}
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message CSD_SHOP_SELL_GOODS {
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string goods_id = 1;
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int32 count = 2;
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}
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message CS_SHOP_SELL {
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string shop_id = 1;
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uint64 role_id = 4;
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repeated CSD_SHOP_SELL_GOODS sell_goods = 5;
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int64 timestamp = 6;
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}
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message CS_SHOP_DOMAIN_CHANNEL_LEVEL_UP {
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string shop_group_id = 1;
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string channel_id = 2;
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int32 target_level = 3;
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}
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message CS_SHOP_QUERY_FRIEND_GOODS_PRICE {
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string shop_id = 1;
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string goods_id = 2;
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repeated uint64 role_ids = 3;
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}
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message CS_SHOP_MANUAL_REFRESH {
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string shop_group_id = 1;
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string shop_id = 2;
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}
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message CS_SHOP_QUERY_FRIEND_SHOP {
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uint64 friend_role_id = 1;
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repeated string shop_ids = 2;
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}
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message CS_SHOP_SWAP_CHAR_POTENTIAL_UP {
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repeated ITEM_BUNDLE pu_items = 1;
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}
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message SCD_SHOP_DYNAMIC_GOODS {
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string goods_id = 1;
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string goods_template_id = 2;
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}
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message SCD_SHOP_RANDOM_REFRESH {
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repeated SCD_SHOP_DYNAMIC_GOODS dynamic_goods = 1;
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}
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message SCD_DOMAIN_SHOP_GOODS {
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string goods_id = 1;
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repeated int32 history_price = 2;
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}
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message SCD_DOMAIN_SHOP_POSITIONS {
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int64 quantity = 1;
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int32 avg_price = 2;
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}
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message SCD_SHOP_RANDOM_DOMAIN {
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repeated SCD_DOMAIN_SHOP_GOODS domain_rand_goods = 1;
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map<string, SCD_DOMAIN_SHOP_POSITIONS> positions = 2;
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}
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message SCD_SHOP_DISCOUNT {
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string goods_id = 1;
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float discount = 2;
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}
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message SCD_SHOP_UNLOCK_CONDITIONS {
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string id = 1;
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map<string, int32> unlock_condition_values = 2;
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map<string, bool> unlock_condition_flags = 3;
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}
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message SCD_SHOP_TIME_RANGE {
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int64 open_tms = 1;
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int64 close_tms = 2;
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}
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message SCD_SHOP {
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string shop_id = 1;
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int32 shop_refresh_type = 2;
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map<string, int32> unlock_condition_values = 3;
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map<string, bool> unlock_condition_flags = 4;
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repeated SCD_SHOP_DISCOUNT discounts = 5;
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repeated SCD_SHOP_UNLOCK_CONDITIONS goods_unlock_conditions = 6;
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bool is_dynamic_good = 7;
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bool is_dynamic_discount = 8;
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map<string, SCD_SHOP_TIME_RANGE> goods_time_range = 10;
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SHOP_RANDOM_TYPE random_type = 9;
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oneof refresh_data {
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SCD_SHOP_RANDOM_REFRESH random_refresh = 21;
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SCD_SHOP_RANDOM_DOMAIN random_domain = 22;
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}
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}
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message SCD_SHOP_FREQUENCY_LIMIT {
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string frequency_limit_id = 1;
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int32 count = 2;
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}
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message SCD_SHOP_DYN_FREQUENCY_UPLIMIT {
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string frequency_limit_id = 1;
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int32 uplimit = 2;
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}
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message SCD_SHOP_FREQUENCY_LIMIT_MGR {
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repeated SCD_SHOP_FREQUENCY_LIMIT use_count = 1;
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repeated SCD_SHOP_DYN_FREQUENCY_UPLIMIT dyn_uplimit = 2;
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repeated SCD_SHOP_FREQUENCY_LIMIT manual_refresh_limits = 11;
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}
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message SCD_SHOP_DOMAIN_CHANNEL {
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string domain_id = 1;
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map<string, int32> channels = 2;
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string version = 3;
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}
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message SCD_SHOP_GROUP_DATA {
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repeated SCD_SHOP_DOMAIN_CHANNEL domain_channels = 1;
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}
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message SC_SHOP_SYNC {
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repeated SCD_SHOP_UNLOCK_CONDITIONS shop_group_conditions = 1;
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repeated SCD_SHOP shops = 2;
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repeated SCD_SHOP_FREQUENCY_LIMIT frequency_limits = 3;
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repeated SCD_SHOP_FREQUENCY_LIMIT manual_refresh_limits = 4;
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SCD_SHOP_GROUP_DATA shop_group_data = 5;
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SCD_SHOP_FREQUENCY_LIMIT_MGR frequency_limit_mgr = 6;
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}
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message SC_SHOP_SYNC_SHOP_GROUP_CONDITION {
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SCD_SHOP_UNLOCK_CONDITIONS shop_group_conditions = 1;
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}
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message SC_SHOP_MODIFY_SHOP {
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repeated SCD_SHOP shops = 1;
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}
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message SC_SHOP_SYNC_SHOP_CONDITION {
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SCD_SHOP_UNLOCK_CONDITIONS shop_conditions = 1;
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}
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message SC_SHOP_SYNC_GOODS_CONDITION {
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SCD_SHOP_UNLOCK_CONDITIONS goods_conditions = 1;
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}
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message SC_SHOP_MODIFY_FREQUENCY_LIMIT {
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repeated SCD_SHOP_FREQUENCY_LIMIT frequency_limits = 1;
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repeated SCD_SHOP_FREQUENCY_LIMIT manual_refresh_limits = 2;
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SCD_SHOP_FREQUENCY_LIMIT_MGR frequency_limit_mgr = 3;
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}
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message SC_SHOP_DELETE_FREQUENCY_LIMIT {
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repeated string frequency_limits = 1;
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repeated string manual_refresh_limits = 2;
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}
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message SC_SHOP_BUY_RESP {
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string shop_id = 1;
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string goods_id = 2;
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int32 count = 3;
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}
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message SC_SHOP_SWAP_MONEY {
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string source_money_id = 1;
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string target_money_id = 2;
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int64 cost_source_money_num = 3;
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int64 get_target_money_num = 4;
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}
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message SC_SHOP_DOMAIN_CHANNEL_LEVEL_UP {
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string shop_group_id = 1;
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string channel_id = 2;
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int32 target_level = 3;
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}
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message SC_SHOP_MODIFY_DOMAIN_SHOP_POSITIONS {
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string shop_id = 1;
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string goods_id = 2;
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int32 avg_price = 3;
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int64 count = 4;
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}
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message SC_SHOP_SELL_RESP {
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string shop_id = 1;
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string goods_id = 2;
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int32 count = 3;
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uint64 role_id = 4;
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repeated CSD_SHOP_SELL_GOODS sell_goods = 5;
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}
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message SCD_GOODS_HIS_PRICE {
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uint64 role_id = 1;
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string shop_id = 2;
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string goods_id = 3;
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repeated int32 price = 4;
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}
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message SC_SHOP_QUERY_FRIEND_GOODS_PRICE {
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repeated SCD_GOODS_HIS_PRICE his_price = 1;
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}
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message SC_SHOP_MANUAL_REFRESH {
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string shop_group_id = 1;
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string shop_id = 2;
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int32 refresh_count = 3;
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}
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message SCD_SHOP_GOODS_PRICE {
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repeated SCD_SHOP_DISCOUNT discounts = 1;
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}
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message SC_SHOP_QUERY_FRIEND_SHOP {
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uint64 friend_role_id = 1;
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map<string, SCD_SHOP_GOODS_PRICE> shop_goods = 2;
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repeated SCD_GOODS_HIS_PRICE his_price = 3;
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}
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message SC_SHOP_SWAP_CHAR_POTENTIAL_UP {
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}
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