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Release 0.1.0
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59
proto/pb/cs_weapon.proto
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59
proto/pb/cs_weapon.proto
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syntax = "proto3";
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package proto;
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option go_package = "/csproto";
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message CS_WEAPON_PUTON {
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uint64 charid = 1;
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uint64 weaponid = 2;
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}
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message SC_WEAPON_PUTON {
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uint64 charid = 1;
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uint64 weaponid = 2;
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uint64 offweaponid = 3;
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uint64 put_off_charid = 4;
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}
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message CS_WEAPON_BREAKTHROUGH {
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uint64 weaponid = 1;
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}
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message SC_WEAPON_BREAKTHROUGH {
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uint64 weaponid = 1;
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uint32 breakthrough_lv = 2;
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}
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message CS_WEAPON_REFINE_UPGRADE {
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uint64 weaponid = 1;
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uint32 upgrade_refine_lv = 2;
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repeated uint64 cost_weapon_ids = 3;
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map<string, uint64> cost_weapon_potential_up_items = 4;
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}
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message SC_WEAPON_REFINE_UPGRADE {
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uint64 weaponid = 1;
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uint32 refine_lv = 2;
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}
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message CS_WEAPON_ADD_EXP {
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uint64 weaponid = 1;
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map<string, uint64> cost_item_id2count = 2;
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repeated uint64 cost_weapon_ids = 3;
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}
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message SC_WEAPON_ADD_EXP {
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uint64 weaponid = 1;
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uint64 new_exp = 2;
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uint32 weapon_lv = 3;
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}
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message CS_WEAPON_ATTACH_GEM {
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uint64 weaponid = 1;
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uint64 gemid = 2;
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}
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message SC_WEAPON_ATTACH_GEM {
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uint64 weaponid = 1;
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uint64 gemid = 2;
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uint64 detach_gemid = 3;
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uint64 detach_gem_weaponid = 4;
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}
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message CS_WEAPON_DETACH_GEM {
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uint64 weaponid = 1;
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}
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message SC_WEAPON_DETACH_GEM {
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uint64 weaponid = 1;
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uint64 detach_gemid = 2;
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}
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