diff --git a/gamesv/src/fs/persistence.zig b/gamesv/src/fs/persistence.zig index 2d2672d..f96bf81 100644 --- a/gamesv/src/fs/persistence.zig +++ b/gamesv/src/fs/persistence.zig @@ -22,7 +22,8 @@ const item_bag_path = "item_bag"; const item_bag_weapon_depot_file = "weapon_depot"; const scene_path = "scene"; const scene_current_file = "current"; -const default_level = "map02_lv001"; +const default_level = "map01_lv001"; +const default_position: [3]f32 = .{ -384.91837, 107.49891, -399.27106 }; const default_team: []const []const u8 = &.{ "chr_0026_lastrite", @@ -498,16 +499,8 @@ fn createDefaultSceneComponent(io: Io, data_dir: Io.Dir, assets: *const Assets) const current: Player.Scene.Current = .{ .level_id = default_level_config.idNum, - .position = .{ - default_level_config.playerInitPos.x, - default_level_config.playerInitPos.y, - default_level_config.playerInitPos.z, - }, - .rotation = .{ - default_level_config.playerInitRot.x, - default_level_config.playerInitRot.y, - default_level_config.playerInitRot.z, - }, + .position = default_position, + .rotation = @splat(0), }; try fs.saveStruct(Player.Scene.Current, ¤t, io, scene_dir, scene_current_file);