syntax = "proto3"; package proto; option go_package = "/csproto"; import "common.proto"; import "options.proto"; message QUEST_OBJECTIVE_DETAIL { map hashValue = 2; } message QUEST_OBJECTIVE { string condition_id = 1; map extra_details = 2; map values = 4; bool is_complete = 3; int32 description_index = 5; } message QUEST { string quest_id = 1; int32 quest_state = 2; repeated QUEST_OBJECTIVE quest_objectives = 4; bool is_pasued = 5; } message MISSION { string mission_id = 1; int32 mission_state = 2; int32 succeed_id = 3; map properties = 4; int32 external_system_type = 5; string external_system_id = 6; int64 acceptTime = 7; bool is_pasued = 8; } message OBJECTIVE_VALUE_OP { string condition_id = 1; int32 value = 2; bool is_add = 3; } message SC_UPDATE_MISSION_PAUSE_STATE { string mission_id = 1; bool is_paused = 2; } message SC_UPDATE_QUEST_PAUSE_STATE { string quest_id = 1; bool is_paused = 2; } message CS_ACCEPT_MISSION { string mission_id = 1; } message CS_FAIL_MISSION { string mission_id = 1; } message CS_TRACK_MISSION { string mission_id = 1; } message CS_STOP_TRACKING_MISSION { } message CS_MISSION_EVENT_TRIGGER { string missionId = 1; string event_name = 2; map properties = 3; } message SC_MISSION_EVENT_TRIGGER { string missionId = 1; string event_name = 2; } message CS_UPDATE_QUEST_OBJECTIVE { string quest_id = 1; repeated OBJECTIVE_VALUE_OP objective_value_ops = 2; } message SC_UPDATE_MISSION_PROPERTY { string mission_id = 1; map properties = 2; } message CS_MISSION_CLIENT_TRIGGER_DONE { string mission_id = 1; string scene_name = 2; string area_id = 3; } message CS_SET_NEW_MISSION_TAG_DONE { repeated NEW_MISSION_TAG new_mission_tags = 5; } message SC_SYNC_ALL_MISSION { string track_mission_id = 1; map missions = 2; map cur_quests = 3; string daily_mission_id = 4; repeated NEW_MISSION_TAG new_mission_tags = 5; } message NEW_MISSION_TAG { string mission_id = 1; string quest_id = 2; } message SC_DAILY_MISSION_INFO_UPDATE { string daily_mission_id = 1; } message SC_QUEST_STATE_UPDATE { string quest_id = 1; int32 quest_state = 2; bool b_rollback = 3; ROLE_BASE_INFO role_base_info = 10; } message SC_MISSION_STATE_UPDATE { string mission_id = 1; int32 mission_state = 2; int32 succeed_id = 3; map properties = 4; int32 external_system_type = 5; string external_system_id = 6; int64 acceptTime = 7; ROLE_BASE_INFO role_base_info = 10; } message SC_QUEST_FAILED { string quest_id = 1; } message SC_MISSION_FAILED { string mission_id = 1; } message SC_MISSION_DELETED { string mission_id = 1; } message SC_TRACK_MISSION_CHANGE { string mission_id = 1; } message SC_QUEST_OBJECTIVES_UPDATE { string quest_id = 1; repeated QUEST_OBJECTIVE quest_objectives = 4; } message SC_QUEST_ROLLBACK { string quest_id = 1; } message SC_SCENE_TRIGGER_CLIENT_MISSION_EVENT { string mission_id = 1; string event_name = 2; } message SC_QUEST_DESCRIPTION_INDEX_UPDATE { string quest_id = 1; int32 objective_index = 2; int32 description_index = 3; }