syntax = "proto3"; package proto; option go_package = "/csproto"; enum RACING_ACHIEVEMENT_STATUS { Racing_Status_None = 0; Racing_Status_Active = 1; Racing_Status_Completed = 2; Racing_Status_Received = 3; } message SC_SYNC_RACING_DUNGEON_PASSED_LEVEL { map max_passed_level = 1; } message SC_RACING_DUNGEON_ENTER { string dungeon_id = 1; int32 level = 2; string tactics_id = 3; repeated uint64 char_team = 4; } message SC_SYNC_RACING_DUNGEON_SETTLEMENT { string dungeon_id = 1; int32 level = 2; bool is_passed = 3; int64 total_playtime = 4; float score = 5; int32 battle_pass_exp = 6; repeated int64 completed_room_list = 7; } message SC_SYNC_RACING_DUNGEON_RECONNECT { string dungeon_id = 1; int32 level = 2; int64 total_playtime = 3; repeated string buff_list = 4; string tactics_id = 5; int32 kill_monster_counter = 6; bool paused = 7; repeated int64 completed_room_list = 8; } message CS_RACING_DUNGEON_GET_BATTLE_PASS { string dungeon_id = 1; } message SC_RACING_DUNGEON_GET_BATTLE_PASS { string dungeon_id = 1; int32 battle_pass_exp = 2; repeated int32 received_node_id = 3; repeated int32 unlock_node_id = 4; } message CS_RACING_DUNGEON_BATTLE_PASS_RECEIVE_REWARD { string dungeon_id = 1; bool receive_all = 2; int32 received_node_id = 3; } message SC_RACING_DUNGEON_BATTLE_PASS_RECEIVE_REWARD { string dungeon_id = 1; int32 battle_pass_exp = 2; repeated string receive_rewards = 3; repeated int32 received_node_id = 4; } message CS_RACING_DUNGEON_GET_ACHIEVEMENT { string dungeon_id = 1; } message SC_RACING_DUNGEON_GET_ACHIEVEMENT { string dungeon_id = 1; repeated RACING_DUNGEON_ACHIEVEMENT achievements = 2; } message RACING_DUNGEON_ACHIEVEMENT { int32 node_id = 1; RACING_ACHIEVEMENT_STATUS status = 2; int32 condition_counter = 3; } message CS_RACING_DUNGEON_ACHIEVEMENT_RECEIVE_REWARD { string dungeon_id = 1; bool receive_all = 2; int32 received_achievement = 3; } message SC_RACING_DUNGEON_ACHIEVEMENT_RECEIVE_REWARD { string dungeon_id = 1; repeated string receive_rewards = 2; repeated RACING_DUNGEON_ACHIEVEMENT achievements = 3; } message CS_RACING_DUNGEON_LEAVE { } message SC_SYNC_RACING_DUNGEON_BUFF_MODIFY { repeated string buff_list = 1; string add_buff_id = 2; } message CS_RACING_DUNGEON_UPDATE_BATTLE_INFO { int32 kill_monster_counter = 1; } message SC_SYNC_RACING_DUNGEON_ACHIEVEMENT_MODIFY { int32 achievement_id = 1; } message SC_SYNC_RACING_TIMER_PAUSE { bool paused = 1; int64 server_timestamp = 2; int64 total_playtime = 3; } message SC_SYNC_RACING_DUNGEON_COMPLETE_ROOM { int64 room_id = 1; }