syntax = "proto3"; package proto; option go_package = "/csproto"; message SC_SCENE_MONSTER_SPAWNER_START { int32 scene_num_id = 1; uint64 spawner_id = 2; repeated string enabled_hidden_wave_key_list = 3; } message SC_SCENE_MONSTER_SPAWNER_STOP { int32 scene_num_id = 1; uint64 spawner_id = 2; } message SC_SCENE_MONSTER_SPAWNER_COMPLETE { int32 scene_num_id = 1; uint64 spawner_id = 2; } message CS_SCENE_MONSTER_SPAWNER_BEGIN_WAVE { int32 scene_num_id = 1; uint64 spawner_id = 2; int32 wave_id = 3; double client_timestamp = 4; } message CS_SCENE_MONSTER_SPAWNER_WAVE_CONFIRM_COMPLETE { int32 scene_num_id = 1; uint64 spawner_id = 2; int32 wave_id = 3; } message SC_SCENE_MONSTER_SPAWNER_WAVE_PRE_COMPLETE { int32 scene_num_id = 1; uint64 spawner_id = 2; int32 wave_id = 3; } message SC_SCENE_MONSTER_SPAWNER_WAVE_COMPLETE { int32 scene_num_id = 1; uint64 spawner_id = 2; int32 wave_id = 3; } message SC_SCENE_MONSTER_SPAWNER_BEGIN_WAVE { int32 scene_num_id = 1; uint64 spawner_id = 2; int32 wave_id = 3; } message SC_SCENE_MONSTER_SPAWNER_OBJECT_DATA_BEGIN { int32 scene_num_id = 1; uint64 spawner_id = 2; int32 wave_id = 3; int32 group_id = 4; } message SC_SCENE_MONSTER_SPAWNER_OBJECT_DATA_END { int32 scene_num_id = 1; uint64 spawner_id = 2; int32 wave_id = 3; int32 group_id = 4; repeated SPAWNER_DETAIL details = 5; } message SPAWNER_DETAIL { uint64 obj_id = 1; int32 action_id = 2; int32 spawn_idx = 3; }