syntax = "proto3"; package proto; option go_package = "/csproto"; import "common.proto"; import "options.proto"; enum SHOP_FREQUENCY_TYPE { SFT_TYPE_GOODS = 0; SFT_TYPE_SHOP = 1; SFT_TYPE_SHOP_GROUP = 2; } enum SHOP_RANDOM_TYPE { SHOP_RANDOM_DEFAULT = 0; SHOP_RANDOM_DOMAIN = 1; } message CS_SHOP_BUY { string shop_id = 1; string goods_id = 2; int32 count = 3; int64 timestamp = 4; bool use_weaponbox_ticket = 5; } message CS_SHOP_SWAP_MONEY { string source_money_id = 1; string target_money_id = 2; int64 swap_source_money_num = 3; } message CSD_SHOP_SELL_GOODS { string goods_id = 1; int32 count = 2; } message CS_SHOP_SELL { string shop_id = 1; uint64 role_id = 4; repeated CSD_SHOP_SELL_GOODS sell_goods = 5; int64 timestamp = 6; } message CS_SHOP_DOMAIN_CHANNEL_LEVEL_UP { string shop_group_id = 1; string channel_id = 2; int32 target_level = 3; } message CS_SHOP_QUERY_FRIEND_GOODS_PRICE { string shop_id = 1; string goods_id = 2; repeated uint64 role_ids = 3; } message CS_SHOP_MANUAL_REFRESH { string shop_group_id = 1; string shop_id = 2; } message CS_SHOP_QUERY_FRIEND_SHOP { uint64 friend_role_id = 1; repeated string shop_ids = 2; } message CS_SHOP_SWAP_CHAR_POTENTIAL_UP { repeated ITEM_BUNDLE pu_items = 1; } message SCD_SHOP_DYNAMIC_GOODS { string goods_id = 1; string goods_template_id = 2; } message SCD_SHOP_RANDOM_REFRESH { repeated SCD_SHOP_DYNAMIC_GOODS dynamic_goods = 1; } message SCD_DOMAIN_SHOP_GOODS { string goods_id = 1; repeated int32 history_price = 2; } message SCD_DOMAIN_SHOP_POSITIONS { int64 quantity = 1; int32 avg_price = 2; } message SCD_SHOP_RANDOM_DOMAIN { repeated SCD_DOMAIN_SHOP_GOODS domain_rand_goods = 1; map positions = 2; } message SCD_SHOP_DISCOUNT { string goods_id = 1; float discount = 2; } message SCD_SHOP_UNLOCK_CONDITIONS { string id = 1; map unlock_condition_values = 2; map unlock_condition_flags = 3; } message SCD_SHOP_TIME_RANGE { int64 open_tms = 1; int64 close_tms = 2; } message SCD_SHOP { string shop_id = 1; int32 shop_refresh_type = 2; map unlock_condition_values = 3; map unlock_condition_flags = 4; repeated SCD_SHOP_DISCOUNT discounts = 5; repeated SCD_SHOP_UNLOCK_CONDITIONS goods_unlock_conditions = 6; bool is_dynamic_good = 7; bool is_dynamic_discount = 8; map goods_time_range = 10; SHOP_RANDOM_TYPE random_type = 9; oneof refresh_data { SCD_SHOP_RANDOM_REFRESH random_refresh = 21; SCD_SHOP_RANDOM_DOMAIN random_domain = 22; } } message SCD_SHOP_FREQUENCY_LIMIT { string frequency_limit_id = 1; int32 count = 2; } message SCD_SHOP_DYN_FREQUENCY_UPLIMIT { string frequency_limit_id = 1; int32 uplimit = 2; } message SCD_SHOP_FREQUENCY_LIMIT_MGR { repeated SCD_SHOP_FREQUENCY_LIMIT use_count = 1; repeated SCD_SHOP_DYN_FREQUENCY_UPLIMIT dyn_uplimit = 2; repeated SCD_SHOP_FREQUENCY_LIMIT manual_refresh_limits = 11; } message SCD_SHOP_DOMAIN_CHANNEL { string domain_id = 1; map channels = 2; string version = 3; } message SCD_SHOP_GROUP_DATA { repeated SCD_SHOP_DOMAIN_CHANNEL domain_channels = 1; } message SC_SHOP_SYNC { repeated SCD_SHOP_UNLOCK_CONDITIONS shop_group_conditions = 1; repeated SCD_SHOP shops = 2; repeated SCD_SHOP_FREQUENCY_LIMIT frequency_limits = 3; repeated SCD_SHOP_FREQUENCY_LIMIT manual_refresh_limits = 4; SCD_SHOP_GROUP_DATA shop_group_data = 5; SCD_SHOP_FREQUENCY_LIMIT_MGR frequency_limit_mgr = 6; } message SC_SHOP_SYNC_SHOP_GROUP_CONDITION { SCD_SHOP_UNLOCK_CONDITIONS shop_group_conditions = 1; } message SC_SHOP_MODIFY_SHOP { repeated SCD_SHOP shops = 1; } message SC_SHOP_SYNC_SHOP_CONDITION { SCD_SHOP_UNLOCK_CONDITIONS shop_conditions = 1; } message SC_SHOP_SYNC_GOODS_CONDITION { SCD_SHOP_UNLOCK_CONDITIONS goods_conditions = 1; } message SC_SHOP_MODIFY_FREQUENCY_LIMIT { repeated SCD_SHOP_FREQUENCY_LIMIT frequency_limits = 1; repeated SCD_SHOP_FREQUENCY_LIMIT manual_refresh_limits = 2; SCD_SHOP_FREQUENCY_LIMIT_MGR frequency_limit_mgr = 3; } message SC_SHOP_DELETE_FREQUENCY_LIMIT { repeated string frequency_limits = 1; repeated string manual_refresh_limits = 2; } message SC_SHOP_BUY_RESP { string shop_id = 1; string goods_id = 2; int32 count = 3; } message SC_SHOP_SWAP_MONEY { string source_money_id = 1; string target_money_id = 2; int64 cost_source_money_num = 3; int64 get_target_money_num = 4; } message SC_SHOP_DOMAIN_CHANNEL_LEVEL_UP { string shop_group_id = 1; string channel_id = 2; int32 target_level = 3; } message SC_SHOP_MODIFY_DOMAIN_SHOP_POSITIONS { string shop_id = 1; string goods_id = 2; int32 avg_price = 3; int64 count = 4; } message SC_SHOP_SELL_RESP { string shop_id = 1; string goods_id = 2; int32 count = 3; uint64 role_id = 4; repeated CSD_SHOP_SELL_GOODS sell_goods = 5; } message SCD_GOODS_HIS_PRICE { uint64 role_id = 1; string shop_id = 2; string goods_id = 3; repeated int32 price = 4; } message SC_SHOP_QUERY_FRIEND_GOODS_PRICE { repeated SCD_GOODS_HIS_PRICE his_price = 1; } message SC_SHOP_MANUAL_REFRESH { string shop_group_id = 1; string shop_id = 2; int32 refresh_count = 3; } message SCD_SHOP_GOODS_PRICE { repeated SCD_SHOP_DISCOUNT discounts = 1; } message SC_SHOP_QUERY_FRIEND_SHOP { uint64 friend_role_id = 1; map shop_goods = 2; repeated SCD_GOODS_HIS_PRICE his_price = 3; } message SC_SHOP_SWAP_CHAR_POTENTIAL_UP { }