syntax = "proto3"; package proto; option go_package = "/csproto"; import "common.proto"; import "options.proto"; enum DUNGEON_COMPLETION_STATUS { DC_STATUS_NONE = 0; DC_STATUS_BEFORE_COMPLETION = 1; DC_STATUS_BEFORE_REWARD = 2; DC_STATUS_AFTER_REWARD = 3; } message CS_ENTER_DUNGEON { repeated TEAM_CHAR_ID char_team = 1; string dungeon_id = 2; oneof enter_param { ENTER_RACING_DUNGEON_PARAM racing_param = 21; ENTER_WEEK_RAID_PARAM week_raid_param = 22; } } message CS_ENTER_TRAIN_DUNGEON { repeated TEAM_CHAR_ID char_team = 1; string dungeon_id = 2; ENTER_RACING_DUNGEON_PARAM racing_param = 10; } message ENTER_RACING_DUNGEON_PARAM { int32 level = 1; string tactics_id = 2; } message ENTER_WEEK_RAID_PARAM { string item_id = 1; int32 count = 2; } message CS_RESTART_DUNGEON { string dungeon_id = 1; DUNGEON_COMPLETION_STATUS completion_status = 2; } message CS_LEAVE_DUNGEON { string dungeon_id = 1; } message CS_DUNGEON_RECOVER_AP { repeated ITEM_BUNDLE items = 1; bool use_money = 2; repeated INST_ITEM_BUNDLE inst_items = 3; int32 expect_money_buy_count = 4; } message CS_DUNGEON_RESTORE_AP { string lunch_box_item_id = 1; int32 count = 2; } message CS_DUNGEON_TOUCH_ENTRANCE { string dungeon_series_id = 1; } message SC_ENTER_DUNGEON { string dungeon_id = 3; string scene_id = 4; } message SC_RESTART_DUNGEON { string dungeon_id = 1; } message SC_LEAVE_DUNGEON { string dungeon_id = 1; } message SC_SYNC_STAMINA { uint32 cur_stamina = 1; uint32 max_stamina = 2; int64 next_recover_time = 3; int32 delta = 4; } message SC_SYNC_FULL_DUNGEON_STATUS { uint32 cur_stamina = 1; uint32 max_stamina = 2; int64 next_recover_time = 3; } message SC_NTF_AP_ITEMS_EXPIRE_AUTO_USE { uint32 cur_stamina = 1; int32 delta = 2; } message SC_DUNGEON_RESTORE_AP_RSP { ITEM_BUNDLE cost_empty_lunch_box_item = 1; int32 cost_stamina = 2; ITEM_BUNDLE reward_full_lunch_box_item = 3; }