syntax = "proto3"; package proto; option go_package = "/csproto"; message CS_WEAPON_PUTON { uint64 charid = 1; uint64 weaponid = 2; } message SC_WEAPON_PUTON { uint64 charid = 1; uint64 weaponid = 2; uint64 offweaponid = 3; uint64 put_off_charid = 4; } message CS_WEAPON_BREAKTHROUGH { uint64 weaponid = 1; } message SC_WEAPON_BREAKTHROUGH { uint64 weaponid = 1; uint32 breakthrough_lv = 2; } message CS_WEAPON_REFINE_UPGRADE { uint64 weaponid = 1; uint32 upgrade_refine_lv = 2; repeated uint64 cost_weapon_ids = 3; map cost_weapon_potential_up_items = 4; } message SC_WEAPON_REFINE_UPGRADE { uint64 weaponid = 1; uint32 refine_lv = 2; } message CS_WEAPON_ADD_EXP { uint64 weaponid = 1; map cost_item_id2count = 2; repeated uint64 cost_weapon_ids = 3; } message SC_WEAPON_ADD_EXP { uint64 weaponid = 1; uint64 new_exp = 2; uint32 weapon_lv = 3; } message CS_WEAPON_ATTACH_GEM { uint64 weaponid = 1; uint64 gemid = 2; } message SC_WEAPON_ATTACH_GEM { uint64 weaponid = 1; uint64 gemid = 2; uint64 detach_gemid = 3; uint64 detach_gem_weaponid = 4; } message CS_WEAPON_DETACH_GEM { uint64 weaponid = 1; } message SC_WEAPON_DETACH_GEM { uint64 weaponid = 1; uint64 detach_gemid = 2; }