syntax = "proto3"; package proto; option go_package = "/csproto"; import "common.proto"; import "battle.proto"; import "options.proto"; enum CHAR_BAG_TEAM_TYPE { CHAR_BAG_TEAM_TYPE_MAIN = 0; CHAR_BAG_TEAM_TYPE_TEMP = 1; } message CHAR_INFO { uint64 objid = 1; string templateid = 2; int32 level = 3; int32 exp = 4; map equip_col = 6; string normal_skill = 7; bool is_dead = 8; BATTLE_INFO battle_info = 9; SKILL_INFO skill_info = 10; map equip_suit = 11; uint64 weapon_id = 12; int64 own_time = 13; int32 equip_medicine_id = 14; uint32 potential_level = 15; TALENT talent = 16; BATTLE_MGR_INFO battle_mgr_info = 17; CHAR_TYPE char_type = 18; TRIAL_CHAR_DATA trial_data = 19; map potential_cg = 20; } message CS_CHAR_BAG_SET_TEAM { int32 team_index = 1; repeated uint64 char_team = 2; uint64 leader_id = 3; } message CS_CHAR_BAG_SET_CURR_TEAM_INDEX { int32 team_index = 1; uint64 leader_id = 2; } message CS_CHAR_BAG_SET_TEAM_NAME { int32 team_index = 1; string team_name = 2; } message CS_CHAR_BAG_TEAM_CHANGE_FINISH { uint64 team_change_token = 1; } message CS_CHAR_BAG_SET_TEAM_LEADER { CHAR_BAG_TEAM_TYPE team_type = 1; int32 team_index = 2; uint64 leaderid = 3; } message CS_CHAR_BAG_CLIENT_LOCAL_TEAM_REPORT { string reason = 1; repeated string team_member_template_ids = 2; string meta = 3; bool enter_local_team = 4; } message CS_CHAR_BAG_RELEASE_NPC_TEAMMATES_FROM_AI_CONTROL { string dungeon_id = 1; string npc_teammate_enter_action_id = 2; string new_leader_preset_id = 3; int32 env_type = 4; string env_id = 5; string new_leader_template_id = 6; } message SC_CHAR_BAG_REMOVE_TRIAL_CHARACTER { int32 scope_name = 1; } message SCD_CHAR_BAG_NPC_TEAMMATE { uint64 obj_id = 1; int32 team_index = 2; } message SC_CHAR_BAG_SET_TEAM { CHAR_BAG_TEAM_TYPE team_type = 1; int32 team_index = 2; repeated uint64 char_team = 3; int32 scope_name = 4; uint64 leader_id = 5; } message SC_CHAR_BAG_SET_NPC_TEAMMATES { CHAR_BAG_TEAM_TYPE team_type = 1; int32 team_index = 2; int32 scope_name = 3; repeated uint64 enter_npc_teammate_ids = 4; repeated uint64 leave_npc_teammate_ids = 5; } message CHAR_TEAM_MEMBER_INFO { string normal_skillid = 1; } message CHAR_TEAM_INFO { string team_name = 1; repeated uint64 char_team = 2; uint64 leaderid = 3; } message SC_SYNC_CHAR_BAG_INFO { repeated CHAR_INFO char_info = 1; repeated CHAR_TEAM_INFO team_info = 2; int32 curr_team_index = 3; uint32 max_char_team_member_count = 4; CHAR_TEAM_INFO temp_team_info = 5; CHAR_BAG_TEAM_TYPE team_type = 6; int32 scope_name = 10; bool is_scope_delete = 11; } message SC_CHAR_BAG_SET_CURR_TEAM_INDEX { int32 curr_team_index = 1; int32 scope_name = 2; } message SC_CHAR_BAG_SET_CURR_TEAM_TYPE { CHAR_BAG_TEAM_TYPE team_type = 1; int32 scope_name = 2; } message SC_CHAR_BAG_ADD_CHAR { CHAR_INFO char = 1; int32 scope_name = 2; } message SC_CHAR_BAG_SET_TEAM_NAME { int32 team_index = 1; string team_name = 2; int32 scope_name = 3; } message SC_CHAR_BAG_SET_TEAM_LEADER { CHAR_BAG_TEAM_TYPE team_type = 1; int32 team_index = 2; uint64 leaderid = 3; int32 scope_name = 4; } message SC_CHAR_BAG_SET_MAX_TEAM_MEMBER_COUNT { uint32 max_char_team_member_count = 1; int32 scope_name = 2; } message SC_CHAR_BAG_TEAM_LEADER_NOT_MATCH_NTF { CHAR_BAG_TEAM_TYPE team_type = 1; int32 team_index = 2; uint64 leaderid = 3; int32 scope_name = 4; } message SC_CHAR_BAG_DEL_CHAR { uint64 char_inst_id = 1; int32 scope_name = 2; } message SC_CHAR_BAG_ADD_CHAR_WITH_CONVERSION_NOTIFY { string char_template_id = 1; int32 scope_name = 2; bool is_converted = 3; string converted_item_id = 4; string converted_reward_id = 5; int32 source_reason = 6; } message PERSISTENT_BUFF_INFO { int32 item_num_id = 1; float duration = 2; repeated uint64 char_inst_ids = 3; string stacking_key = 4; } message SC_CHAR_BAG_SYNC_PERSISTENT_BUFFS { repeated PERSISTENT_BUFF_INFO buffs = 1; }