Files
S/proto/pb/cs_game_mechanics.proto
2026-02-02 21:19:34 +03:00

132 lines
3.9 KiB
Protocol Buffer

syntax = "proto3";
package proto;
option go_package = "/csproto";
message CS_GAME_MECHANICS_REQ_ACTIVE {
string game_id = 1;
}
message CS_GAME_MECHANICS_REQ_REWARD {
string game_id = 1;
int32 reward_multiplier = 2;
bool without_stamina_reward = 3;
bool use_stamina_reduce = 4;
}
message CS_GAME_MECHANICS_NTF_INST_PREPARE_FINISH {
string game_id = 1;
}
message CS_GAME_MECHANICS_REQ_SET_CUSTOM_REWARD_INDEX {
string game_id = 1;
int32 custom_reward_index = 2;
}
message CS_GAME_MECHANICS_REQ_START {
string game_id = 1;
uint64 interactive_obj_id = 2;
string npc_proxy_id = 3;
uint64 npc_obj_id = 4;
}
message CS_GAME_MECHANICS_REQ_STOP {
string cur_game_id = 1;
}
message CS_GAME_MECHANICS_CONFIRM_LEAVE_GAME_INST {
string game_id = 1;
}
message SCD_GAME_MECHANICS_GROUP_RECORD {
string game_group_id = 1;
int64 last_enter_game_group_ts = 2;
repeated int32 rewarded_type_list = 3;
oneof extra_details {
GAME_MECHANICS_WORLD_ENERGY_POINT_GROUP_RECORD world_energy_point = 20;
}
}
message GAME_MECHANICS_WORLD_ENERGY_POINT_GROUP_RECORD {
repeated string select_terms = 1;
string unreceived_reward_game_id = 2;
int32 daily_start_count = 3;
}
message SCD_GAME_MECHANICS_RECORD {
string game_id = 1;
int64 last_enter_gameTS = 2;
int32 best_pass_time = 3;
int64 best_passTS = 4;
bool is_pass = 5;
bool is_challenged = 6;
bool is_active = 7;
bool once_reward_got = 8;
repeated int32 rewarded_id_list = 9;
int32 custom_reward_index = 11;
}
message SCD_GAME_MECHANICS_UNLOCK_CONDITIONS {
string id = 1;
int32 unlock_state = 2;
map<string, int32> unlock_condition_values = 3;
map<string, bool> unlock_condition_flags = 4;
}
message SCD_GAME_MECHANICS_CATEGORY_UNLOCK_CONDITIONS {
string id = 1;
int32 unlock_state = 2;
}
message SC_GAME_MECHANICS_SYNC {
repeated SCD_GAME_MECHANICS_UNLOCK_CONDITIONS game_unlock_conditions = 1;
repeated SCD_GAME_MECHANICS_RECORD game_records = 2;
repeated SCD_GAME_MECHANICS_CATEGORY_UNLOCK_CONDITIONS game_category_unlock_conditions = 3;
repeated SCD_GAME_MECHANICS_GROUP_RECORD game_group_records = 4;
}
message SC_GAME_MECHANICS_SYNC_UNLOCK_CONDITION {
SCD_GAME_MECHANICS_UNLOCK_CONDITIONS game_unlock_condition = 1;
}
message SC_GAME_MECHANICS_SYNC_CATEGORY_UNLOCK_CONDITION {
SCD_GAME_MECHANICS_CATEGORY_UNLOCK_CONDITIONS game_category_unlock_condition = 1;
}
message SC_GAME_MECHANICS_MODIFY_GROUP_RECORDS {
repeated SCD_GAME_MECHANICS_GROUP_RECORD game_group_records = 1;
}
message SC_GAME_MECHANICS_MODIFY_RECORDS {
repeated SCD_GAME_MECHANICS_RECORD game_records = 1;
}
message SC_GAME_MECHANICS_SYNC_CHALLENGE_START {
string game_id = 1;
int64 challenge_start_ts = 2;
int64 challenge_expire_ts = 3;
int32 prepare_challenge_seconds = 4;
}
message SC_GAME_MECHANICS_SYNC_CHALLENGE_COMPLETE {
string game_id = 1;
bool is_pass = 2;
int64 force_leave_ts = 3;
int32 pass_time = 4;
}
message SC_GAME_MECHANICS_SYNC_COMPLETION_REWARD {
string game_id = 1;
bool is_pass = 2;
int64 force_leave_ts = 3;
int32 reward_multiplier = 4;
bool without_stamina_reward = 5;
bool use_stamina_reduce = 6;
}
message SC_GAME_MECHANICS_SYNC_ENTER_GAME_INST {
string game_id = 1;
bool is_hunter_mode = 2;
string game_inst_id = 3;
int64 game_unique_id = 4;
}
message SC_GAME_MECHANICS_SYNC_LEAVE_GAME_INST {
string game_id = 1;
string game_inst_id = 2;
int64 game_unique_id = 3;
}
message SC_GAME_MECHANICS_SYNC_RESTART_GAME_INST {
string game_id = 1;
bool is_hunter_mode = 2;
string game_inst_id = 3;
int64 game_unique_id = 4;
}
message SCD_GAME_MECHANICS_INST_TIME_FREEZE {
int32 time_key = 1;
int64 total_freeze_time_in_ms = 2;
}
message SC_GAME_MECHANICS_MODIFY_INST_TIME_FREEZE {
string game_id = 1;
repeated SCD_GAME_MECHANICS_INST_TIME_FREEZE time_freeze_infos = 2;
}