Files
S/proto/pb/cs_mission.proto
2026-02-02 21:19:34 +03:00

142 lines
3.4 KiB
Protocol Buffer

syntax = "proto3";
package proto;
option go_package = "/csproto";
import "common.proto";
import "options.proto";
message QUEST_OBJECTIVE_DETAIL {
map<uint64, bool> hashValue = 2;
}
message QUEST_OBJECTIVE {
string condition_id = 1;
map<string, QUEST_OBJECTIVE_DETAIL> extra_details = 2;
map<string, int32> values = 4;
bool is_complete = 3;
int32 description_index = 5;
}
message QUEST {
string quest_id = 1;
int32 quest_state = 2;
repeated QUEST_OBJECTIVE quest_objectives = 4;
bool is_pasued = 5;
}
message MISSION {
string mission_id = 1;
int32 mission_state = 2;
int32 succeed_id = 3;
map<int32, DYNAMIC_PARAMETER> properties = 4;
int32 external_system_type = 5;
string external_system_id = 6;
int64 acceptTime = 7;
bool is_pasued = 8;
}
message OBJECTIVE_VALUE_OP {
string condition_id = 1;
int32 value = 2;
bool is_add = 3;
}
message SC_UPDATE_MISSION_PAUSE_STATE {
string mission_id = 1;
bool is_paused = 2;
}
message SC_UPDATE_QUEST_PAUSE_STATE {
string quest_id = 1;
bool is_paused = 2;
}
message CS_ACCEPT_MISSION {
string mission_id = 1;
}
message CS_FAIL_MISSION {
string mission_id = 1;
}
message CS_TRACK_MISSION {
string mission_id = 1;
}
message CS_STOP_TRACKING_MISSION {
}
message CS_MISSION_EVENT_TRIGGER {
string missionId = 1;
string event_name = 2;
map<string, DYNAMIC_PARAMETER> properties = 3;
}
message SC_MISSION_EVENT_TRIGGER {
string missionId = 1;
string event_name = 2;
}
message CS_UPDATE_QUEST_OBJECTIVE {
string quest_id = 1;
repeated OBJECTIVE_VALUE_OP objective_value_ops = 2;
}
message SC_UPDATE_MISSION_PROPERTY {
string mission_id = 1;
map<int32, DYNAMIC_PARAMETER> properties = 2;
}
message CS_MISSION_CLIENT_TRIGGER_DONE {
string mission_id = 1;
string scene_name = 2;
string area_id = 3;
}
message CS_SET_NEW_MISSION_TAG_DONE {
repeated NEW_MISSION_TAG new_mission_tags = 5;
}
message SC_SYNC_ALL_MISSION {
string track_mission_id = 1;
map<string, MISSION> missions = 2;
map<string, QUEST> cur_quests = 3;
string daily_mission_id = 4;
repeated NEW_MISSION_TAG new_mission_tags = 5;
}
message NEW_MISSION_TAG {
string mission_id = 1;
string quest_id = 2;
}
message SC_DAILY_MISSION_INFO_UPDATE {
string daily_mission_id = 1;
}
message SC_QUEST_STATE_UPDATE {
string quest_id = 1;
int32 quest_state = 2;
bool b_rollback = 3;
ROLE_BASE_INFO role_base_info = 10;
}
message SC_MISSION_STATE_UPDATE {
string mission_id = 1;
int32 mission_state = 2;
int32 succeed_id = 3;
map<int32, DYNAMIC_PARAMETER> properties = 4;
int32 external_system_type = 5;
string external_system_id = 6;
int64 acceptTime = 7;
ROLE_BASE_INFO role_base_info = 10;
}
message SC_QUEST_FAILED {
string quest_id = 1;
}
message SC_MISSION_FAILED {
string mission_id = 1;
}
message SC_MISSION_DELETED {
string mission_id = 1;
}
message SC_TRACK_MISSION_CHANGE {
string mission_id = 1;
}
message SC_QUEST_OBJECTIVES_UPDATE {
string quest_id = 1;
repeated QUEST_OBJECTIVE quest_objectives = 4;
}
message SC_QUEST_ROLLBACK {
string quest_id = 1;
}
message SC_SCENE_TRIGGER_CLIENT_MISSION_EVENT {
string mission_id = 1;
string event_name = 2;
}
message SC_QUEST_DESCRIPTION_INDEX_UPDATE {
string quest_id = 1;
int32 objective_index = 2;
int32 description_index = 3;
}