Files
S/gamesv/src/main.zig

134 lines
4.5 KiB
Zig

const std = @import("std");
const common = @import("common");
const Session = @import("Session.zig");
const Assets = @import("Assets.zig");
const Io = std.Io;
const Init = std.process.Init;
const Allocator = std.mem.Allocator;
const net = Io.net;
const assert = std.debug.assert;
const log = std.log.scoped(.gamesv);
const Options = struct {
listen_address: []const u8 = "127.0.0.1:30000",
};
fn start(init: Init.Minimal, io: Io, gpa: Allocator) u8 {
const args = common.args.parseOrPrintUsageAlloc(Options, gpa, init.args) orelse return 1;
defer args.deinit();
std.debug.print(
\\ __ ____ _____
\\ / / / __ \ / ___/
\\ / / / /_/ /_____\__ \
\\ / /___/ _, _/_____/__/ /
\\/_____/_/ |_| /____/
\\
, .{});
var assets: Assets = loadAssetsMultithreaded(gpa) catch |err| switch (err) {
error.Canceled => return 0, // got interrupted early
else => |e| {
log.err("failed to load assets: {t}", .{e});
return 1;
},
};
defer assets.deinit();
const listen_address = net.IpAddress.parseLiteral(args.options.listen_address) catch {
log.err("Invalid listen address specified.", .{});
return 1;
};
var server = listen_address.listen(io, .{ .reuse_address = true }) catch |err| switch (err) {
error.AddressInUse => {
log.err(
"Address '{f}' is in use. Another instance of this server might be already running.",
.{listen_address},
);
return 1;
},
else => |e| {
log.err("Failed to listen at '{f}': {t}", .{ listen_address, e });
return 1;
},
};
defer server.deinit(io);
var sessions: Io.Group = .init;
defer sessions.cancel(io);
const preferred_clock: Io.Clock = if (Io.Clock.awake.resolution(io)) |_| .awake else |_| .real;
var concurrency_availability: Session.ConcurrencyAvailability = .undetermined;
log.info("listening at {f}", .{listen_address});
defer log.info("shutting down...", .{});
accept_loop: while (true) {
const stream = server.accept(io) catch |accept_err| switch (accept_err) {
error.Canceled => break, // Shutdown requested
error.ProcessFdQuotaExceeded, error.SystemFdQuotaExceeded, error.SystemResources => {
// System is overloaded. Stop accepting new connections for now.
io.sleep(.fromSeconds(1), preferred_clock) catch |err| switch (err) {
error.Canceled => break :accept_loop, // Shutdown requested
};
continue;
},
else => |e| { // Something else happened. We probably want to report this and continue.
log.err("TCP accept failed: {t}", .{e});
continue;
},
};
var io_options: Session.IoOptions = .{
.preferred_clock = preferred_clock,
.concurrency = .available,
};
if (sessions.concurrent(io, Session.process, .{ io, gpa, &assets, stream, io_options })) {
concurrency_availability = .available;
} else |err| switch (err) {
error.ConcurrencyUnavailable => switch (concurrency_availability) {
.available => stream.close(io), // Can't process more connections atm.
.unavailable, .undetermined => {
// The environment doesn't support concurrency.
if (concurrency_availability != .unavailable)
log.warn("Environment doesn't support concurrency. One session at a time will be processed.", .{});
concurrency_availability = .unavailable;
io_options.concurrency = .unavailable;
sessions.async(io, Session.process, .{ io, gpa, &assets, stream, io_options });
},
},
}
}
return 0;
}
// Loads assets using Io.Threaded under the hood
fn loadAssetsMultithreaded(gpa: Allocator) !Assets {
var threaded: Io.Threaded = .init(gpa, .{ .environ = .empty });
defer threaded.deinit();
return try Assets.load(threaded.io(), gpa);
}
pub fn main(init: Init.Minimal) u8 {
var debug_allocator: std.heap.DebugAllocator(.{}) = .init;
defer assert(.ok == debug_allocator.deinit());
const gpa = debug_allocator.allocator();
var poll: common.io.Poll(.{}) = .init(gpa);
defer poll.deinit();
const io = poll.io();
return start(init, io, gpa);
}