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132 lines
3.9 KiB
Protocol Buffer
132 lines
3.9 KiB
Protocol Buffer
syntax = "proto3";
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package proto;
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option go_package = "/csproto";
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message CS_GAME_MECHANICS_REQ_ACTIVE {
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string game_id = 1;
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}
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message CS_GAME_MECHANICS_REQ_REWARD {
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string game_id = 1;
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int32 reward_multiplier = 2;
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bool without_stamina_reward = 3;
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bool use_stamina_reduce = 4;
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}
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message CS_GAME_MECHANICS_NTF_INST_PREPARE_FINISH {
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string game_id = 1;
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}
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message CS_GAME_MECHANICS_REQ_SET_CUSTOM_REWARD_INDEX {
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string game_id = 1;
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int32 custom_reward_index = 2;
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}
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message CS_GAME_MECHANICS_REQ_START {
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string game_id = 1;
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uint64 interactive_obj_id = 2;
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string npc_proxy_id = 3;
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uint64 npc_obj_id = 4;
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}
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message CS_GAME_MECHANICS_REQ_STOP {
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string cur_game_id = 1;
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}
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message CS_GAME_MECHANICS_CONFIRM_LEAVE_GAME_INST {
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string game_id = 1;
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}
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message SCD_GAME_MECHANICS_GROUP_RECORD {
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string game_group_id = 1;
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int64 last_enter_game_group_ts = 2;
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repeated int32 rewarded_type_list = 3;
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oneof extra_details {
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GAME_MECHANICS_WORLD_ENERGY_POINT_GROUP_RECORD world_energy_point = 20;
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}
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}
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message GAME_MECHANICS_WORLD_ENERGY_POINT_GROUP_RECORD {
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repeated string select_terms = 1;
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string unreceived_reward_game_id = 2;
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int32 daily_start_count = 3;
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}
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message SCD_GAME_MECHANICS_RECORD {
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string game_id = 1;
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int64 last_enter_gameTS = 2;
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int32 best_pass_time = 3;
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int64 best_passTS = 4;
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bool is_pass = 5;
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bool is_challenged = 6;
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bool is_active = 7;
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bool once_reward_got = 8;
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repeated int32 rewarded_id_list = 9;
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int32 custom_reward_index = 11;
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}
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message SCD_GAME_MECHANICS_UNLOCK_CONDITIONS {
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string id = 1;
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int32 unlock_state = 2;
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map<string, int32> unlock_condition_values = 3;
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map<string, bool> unlock_condition_flags = 4;
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}
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message SCD_GAME_MECHANICS_CATEGORY_UNLOCK_CONDITIONS {
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string id = 1;
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int32 unlock_state = 2;
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}
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message SC_GAME_MECHANICS_SYNC {
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repeated SCD_GAME_MECHANICS_UNLOCK_CONDITIONS game_unlock_conditions = 1;
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repeated SCD_GAME_MECHANICS_RECORD game_records = 2;
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repeated SCD_GAME_MECHANICS_CATEGORY_UNLOCK_CONDITIONS game_category_unlock_conditions = 3;
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repeated SCD_GAME_MECHANICS_GROUP_RECORD game_group_records = 4;
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}
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message SC_GAME_MECHANICS_SYNC_UNLOCK_CONDITION {
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SCD_GAME_MECHANICS_UNLOCK_CONDITIONS game_unlock_condition = 1;
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}
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message SC_GAME_MECHANICS_SYNC_CATEGORY_UNLOCK_CONDITION {
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SCD_GAME_MECHANICS_CATEGORY_UNLOCK_CONDITIONS game_category_unlock_condition = 1;
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}
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message SC_GAME_MECHANICS_MODIFY_GROUP_RECORDS {
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repeated SCD_GAME_MECHANICS_GROUP_RECORD game_group_records = 1;
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}
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message SC_GAME_MECHANICS_MODIFY_RECORDS {
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repeated SCD_GAME_MECHANICS_RECORD game_records = 1;
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}
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message SC_GAME_MECHANICS_SYNC_CHALLENGE_START {
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string game_id = 1;
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int64 challenge_start_ts = 2;
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int64 challenge_expire_ts = 3;
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int32 prepare_challenge_seconds = 4;
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}
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message SC_GAME_MECHANICS_SYNC_CHALLENGE_COMPLETE {
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string game_id = 1;
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bool is_pass = 2;
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int64 force_leave_ts = 3;
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int32 pass_time = 4;
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}
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message SC_GAME_MECHANICS_SYNC_COMPLETION_REWARD {
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string game_id = 1;
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bool is_pass = 2;
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int64 force_leave_ts = 3;
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int32 reward_multiplier = 4;
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bool without_stamina_reward = 5;
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bool use_stamina_reduce = 6;
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}
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message SC_GAME_MECHANICS_SYNC_ENTER_GAME_INST {
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string game_id = 1;
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bool is_hunter_mode = 2;
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string game_inst_id = 3;
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int64 game_unique_id = 4;
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}
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message SC_GAME_MECHANICS_SYNC_LEAVE_GAME_INST {
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string game_id = 1;
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string game_inst_id = 2;
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int64 game_unique_id = 3;
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}
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message SC_GAME_MECHANICS_SYNC_RESTART_GAME_INST {
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string game_id = 1;
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bool is_hunter_mode = 2;
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string game_inst_id = 3;
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int64 game_unique_id = 4;
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}
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message SCD_GAME_MECHANICS_INST_TIME_FREEZE {
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int32 time_key = 1;
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int64 total_freeze_time_in_ms = 2;
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}
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message SC_GAME_MECHANICS_MODIFY_INST_TIME_FREEZE {
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string game_id = 1;
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repeated SCD_GAME_MECHANICS_INST_TIME_FREEZE time_freeze_infos = 2;
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}
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