Files
S/proto/pb/cs_settlement.proto
2026-02-02 21:19:34 +03:00

56 lines
1.4 KiB
Protocol Buffer

syntax = "proto3";
package proto;
option go_package = "/csproto";
import "options.proto";
message SETTLEMENT {
string settlement_id = 1;
int32 level = 2;
int64 exp = 3;
string officer_char_template_id = 4;
int64 unlockTs = 5;
int64 remain_money = 6;
TD_GAIN_EFFECT active_gain_effect = 10;
TD_GAIN_EFFECT active_time_limit_gain_effect = 11;
}
message TD_GAIN_EFFECT {
string active_game_id = 1;
float gain_effect = 2;
int64 expiration_ts = 3;
}
message SC_SETTLEMENT_SYNC_ALL {
repeated SETTLEMENT settlements = 1;
int64 last_tick_time = 2;
map<string, string> versions = 3;
}
message SC_SETTLEMENT_SYNC_MODIFY {
repeated SETTLEMENT settlements_modify = 1;
int64 last_tick_time = 2;
}
message CS_SETTLEMENT_SET_OFFICER {
string settlement_id = 1;
string officer_template_id = 2;
}
message SC_SETTLEMENT_SET_OFFICER {
string settlement_id = 1;
string officer_template_id = 2;
}
message CS_SETTLEMENT_SELL_ITEM {
string settlement_id = 1;
string item_id = 2;
int32 count = 3;
}
message SC_SETTLEMENT_SELL_ITEM {
string settlement_id = 1;
string sell_item_id = 2;
int32 expect_sell_count = 3;
int32 real_sell_count = 4;
map<string, int64> reward_base = 7;
map<string, int64> reward_bonus = 8;
}
message SC_SETTLEMENT_REMAIN_MONEY_SYNC {
map<string, int64> remain_money = 1;
}