mirror of
https://git.xeondev.com/LR/S.git
synced 2026-02-04 06:55:06 +01:00
635 lines
16 KiB
Protocol Buffer
635 lines
16 KiB
Protocol Buffer
syntax = "proto3";
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package proto;
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option go_package = "/csproto";
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import "cs_char_bag.proto";
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import "common.proto";
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import "battle.proto";
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import "cs_misc.proto";
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import "options.proto";
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enum SELF_INFO_REASON_TYPE {
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SLR_ENTER_SCENE = 0;
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SLR_REVIVE_DEAD = 1;
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SLR_REVIVE_REST = 2;
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SLR_CHANGE_TEAM = 3;
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SLR_REVIVE_BY_ITEM = 4;
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SLR_RESET_DUNGEON = 5;
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SLR_SEAMLESSLY_ENTER_SCENE = 6;
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SLR_SEAMLESSLY_TOUCH_SCENE = 7;
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SLR_CHANGE_TEAM_BY_NPC_TEAMMATES = 8;
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}
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enum MOTION_STATE {
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MOTION_NONE = 0;
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MOTION_STANDBY = 1;
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MOTION_STANDBY_MOVE = 2;
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MOTION_WALK = 3;
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MOTION_RUN = 4;
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MOTION_CLIMB = 5;
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MOTION_CLIMB_JUMP = 6;
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}
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enum ENTITY_OP_TYPE {
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ENTITY_OP_TYPE_NONE = 0;
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ENTITY_OP_TYPE_ID = 2;
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}
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enum SCENE_SPAWN_INTERACTIVE_TYPE {
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SPAWN_ITV_BY_TEMPLATE = 0;
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SPAWN_ITV_BY_LEVEL_CONFIG = 1;
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}
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enum SCENE_SPAWN_MONSTER_TYPE {
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SPAWN_MST_BY_TEMPLATE = 0;
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SPAWN_MST_BY_LEVEL_CONFIG = 1;
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}
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enum SCENE_CROSS_BORDER_OP {
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SCENE_CROSS_BORDER_OP_RESET = 0;
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SCENE_CROSS_BORDER_OP_PREPARE_TO_REPATRIATE = 1;
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}
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enum SCENE_CROSS_BORDER_REASON {
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SCENE_CROSS_BORDER_REASON_NONE = 0;
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SCENE_CROSS_BORDER_REASON_INVALID_CHUNK = 1;
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SCENE_CROSS_BORDER_REASON_LOCKED = 2;
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SCENE_CROSS_BORDER_REASON_EXCEED_Y_AXIS = 3;
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}
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enum SERVER_SCRIPT_UNIT_TYPE {
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SCRIPT_UNIT_TYPE_NONE = 0;
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SCRIPT_UNIT_TYPE_ACTION = 1;
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SCRIPT_UNIT_TYPE_CONDITION = 2;
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SCRIPT_UNIT_TYPE_CUSTOM_EVENT = 3;
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SCRIPT_UNIT_TYPE_NATIVE_EVENT = 4;
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}
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message CS_ENTER_SCENE {
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int32 scene_num_id = 1;
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VECTOR position = 2;
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VECTOR rotation = 3;
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}
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message CS_SCENE_LEAVE_PLANE {
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VECTOR position = 1;
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VECTOR rotation = 2;
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}
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message SCENE_OBJECT_COMMON_INFO {
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uint64 id = 1;
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int32 type = 2;
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string templateid = 3;
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VECTOR position = 4;
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VECTOR rotation = 5;
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uint64 belongLevelScriptId = 6;
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int32 scene_num_id = 7;
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double hp = 8;
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uint32 belongScriptSlotId = 9;
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bool is_battle_create = 10;
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}
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message SCENE_CHARACTER {
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SCENE_OBJECT_COMMON_INFO common_info = 1;
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int32 level = 2;
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string name = 3;
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repeated ATTR_INFO attrs = 4;
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BATTLE_MGR_INFO battle_info = 5;
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}
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message SCENE_MONSTER {
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SCENE_OBJECT_COMMON_INFO common_info = 1;
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uint64 origin_id = 2;
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int32 level = 3;
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repeated ATTR_INFO attrs = 4;
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BATTLE_MGR_INFO battle_info = 5;
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}
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message SCENE_INTERACTIVE {
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SCENE_OBJECT_COMMON_INFO common_info = 1;
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uint64 origin_id = 2;
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map<int32, DYNAMIC_PARAMETER> properties = 4;
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int32 meta = 5;
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BATTLE_MGR_INFO battle_info = 6;
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uint64 bond_id = 7;
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}
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message SCENE_SUMMON {
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SCENE_OBJECT_COMMON_INFO common_info = 1;
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repeated ATTR_INFO attrs = 3;
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BATTLE_MGR_INFO battle_info = 4;
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string cast_skill_id = 5;
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BATTLE_BLACKBOARD blackboard = 6;
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}
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message SCENE_NPC {
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SCENE_OBJECT_COMMON_INFO common_info = 1;
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int64 last_interact_time_stamp = 2;
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}
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message SCENE_OBJECT_DETAIL_CONTAINER {
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repeated SCENE_CHARACTER char_list = 1;
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repeated SCENE_MONSTER monster_list = 2;
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repeated SCENE_INTERACTIVE interactive_list = 3;
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repeated SCENE_NPC npc_list = 4;
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repeated SCENE_SUMMON summon_list = 5;
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}
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message SCD_TRIGGER_VOLUME_INFO {
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uint64 script_local_id = 1;
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bool is_hidden = 2;
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int32 trigger_count = 3;
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}
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message CS_SCENE_SET_LEVEL_SCRIPT_ACTIVE {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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bool is_active = 3;
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VECTOR leader_pos = 4;
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}
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message CS_SCENE_SET_LEVEL_SCRIPT_START {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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bool is_start = 3;
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VECTOR leader_pos = 4;
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}
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message CS_SCENE_LEVEL_SCRIPT_EVENT_TRIGGER {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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string event_name = 3;
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map<string, DYNAMIC_PARAMETER> properties = 4;
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string ctx_token = 5;
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}
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message LEVEL_SCRIPT_INFO {
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uint64 script_id = 1;
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int32 state = 2;
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map<int32, DYNAMIC_PARAMETER> properties = 3;
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bool is_done = 4;
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int32 stage = 5;
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repeated SCD_TRIGGER_VOLUME_INFO trigger_volume_infos = 6;
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}
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message SC_SCENE_UPDATE_LEVEL_SCRIPT_PROPERTY {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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map<int32, DYNAMIC_PARAMETER> properties = 3;
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bool clientOperate = 4;
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}
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message SC_SCENE_LEVEL_SCRIPT_STATE_NOTIFY {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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int32 state = 3;
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bool is_complete = 4;
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}
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message SC_SCENE_LEVEL_SCRIPT_RESET_BEGIN {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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}
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message SC_SCENE_LEVEL_SCRIPT_RESET_END {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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}
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message SC_SCENE_LEVEL_SCRIPT_TASK_STATE_UPDATE {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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string task_id = 3;
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int32 task_state = 4;
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}
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message SC_SCENE_LEVEL_SCRIPT_TASK_PROGRESS_UPDATE {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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string task_id = 3;
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map<string, bool> condition_completed_map = 4;
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}
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message SC_SCENE_LEVEL_SCRIPT_TASK_START_FINISH {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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string task_id = 3;
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}
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message SC_SCENE_TRIGGER_CLIENT_LEVEL_SCRIPT_EVENT {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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string event_name = 3;
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string ctx_token = 4;
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}
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message SC_SCENE_TRIGGER_CLIENT_INTERACTIVE_EVENT {
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int32 scene_num_id = 1;
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uint64 id = 2;
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string event_name = 3;
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}
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message SCD_SCENE_TEAM_INFO {
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CHAR_BAG_TEAM_TYPE team_type = 1;
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int32 team_index = 2;
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uint64 team_change_token = 3;
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uint64 cur_leader_id = 4;
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repeated uint64 enter_npc_teammate_ids = 5;
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repeated uint64 leave_npc_teammate_ids = 6;
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string new_npc_teammate_action_id = 7;
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repeated VECTOR enter_npc_teammate_start_pos_list = 8;
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repeated VECTOR enter_npc_teammate_start_rot_list = 9;
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}
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message SC_SELF_SCENE_INFO {
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int32 scene_num_id = 1;
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uint64 scene_id = 2;
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SCENE_OBJECT_DETAIL_CONTAINER detail = 3;
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repeated uint64 revive_chars = 7;
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repeated LEVEL_SCRIPT_INFO level_scripts = 8;
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int32 self_info_reason = 9;
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repeated string unlock_area = 10;
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repeated SCENE_DROP drop_list = 14;
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SCD_SCENE_TEAM_INFO teamInfo = 16;
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oneof scene_impl {
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SCENE_IMPL_DUNGEON dungeon = 11;
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SCENE_IMPL_EMPTY empty = 12;
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}
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}
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message SCENE_IMPL_DUNGEON {
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string dungeon_id = 1;
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int64 challenge_expire_ts = 2;
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int64 leave_dungeon_ts = 3;
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bool is_reward = 4;
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bool is_calc = 5;
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bool is_pass = 6;
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}
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message SCENE_IMPL_EMPTY {
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}
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message SC_SCENE_RESET_ENTITY {
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int32 scene_num_id = 1;
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uint64 id = 2;
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BATTLE_MGR_INFO battle_info = 3;
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}
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message SC_OBJECT_ENTER_VIEW {
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SCENE_OBJECT_DETAIL_CONTAINER detail = 1;
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bool has_extra_object = 2;
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}
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message LEAVE_OBJECT_INFO {
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int32 obj_type = 1;
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uint64 obj_id = 2;
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}
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message SC_OBJECT_LEAVE_VIEW {
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repeated LEAVE_OBJECT_INFO obj_list = 1;
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}
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message MOTION_INFO {
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VECTOR position = 1;
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VECTOR rotation = 2;
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VECTOR speed = 3;
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MOTION_STATE state = 4;
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}
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message MOVE_OBJECT_MOVE_INFO {
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uint64 objid = 1;
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MOTION_INFO motion_info = 2;
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uint32 server_time = 3;
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int32 scene_num_id = 4;
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}
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message CS_MOVE_OBJECT_MOVE {
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repeated MOVE_OBJECT_MOVE_INFO move_info = 1;
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int32 leader_move_tag_mask = 2;
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int32 leader_index = 3;
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int32 leader_jump_count = 4;
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}
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message SC_MOVE_OBJECT_MOVE {
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repeated MOVE_OBJECT_MOVE_INFO move_info = 1;
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bool server_notify = 2;
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}
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message SC_CHANGE_SCENE_BEGIN_NOTIFY {
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int32 scene_num_id = 1;
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VECTOR position = 2;
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PASS_THROUGH_DATA pass_through_data = 3;
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}
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message SC_ENTER_SCENE_NOTIFY {
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uint64 role_id = 1;
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int32 scene_num_id = 2;
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uint64 scene_id = 3;
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VECTOR position = 4;
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PASS_THROUGH_DATA pass_through_data = 5;
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}
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message SC_LEAVE_SCENE_NOTIFY {
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uint64 role_id = 1;
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int32 scene_num_id = 2;
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uint64 scene_id = 3;
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}
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message SC_SEAMLESS_SCENE_DESTROY_NOTIFY {
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uint64 role_id = 1;
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int32 scene_num_id = 2;
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uint64 scene_id = 3;
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}
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message CS_SCENE_LOAD_FINISH {
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int32 scene_num_id = 1;
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}
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message CS_SCENE_SET_LAST_RECORD_CAMPID {
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uint64 last_camp_id = 1;
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VECTOR position = 2;
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VECTOR rotation = 3;
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int32 scene_num_id = 4;
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}
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message SC_SCENE_SET_LAST_RECORD_CAMPID {
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uint64 last_camp_id = 1;
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int32 scene_num_id = 2;
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}
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message CS_SCENE_INTERACTIVE_EVENT_TRIGGER {
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int32 scene_num_id = 1;
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uint64 id = 2;
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string event_name = 3;
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map<string, DYNAMIC_PARAMETER> properties = 4;
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}
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message SC_SCENE_UPDATE_INTERACTIVE_PROPERTY {
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int32 scene_num_id = 1;
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uint64 id = 2;
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map<int32, DYNAMIC_PARAMETER> properties = 3;
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bool clientOperate = 4;
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}
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message CS_SCENE_REST {
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}
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message ENTITY_INFO {
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ENTITY_OP_TYPE entity_op_type = 2;
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uint64 id = 3;
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int32 type = 4;
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}
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message SC_SCENE_CREATE_ENTITY {
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int32 scene_num_id = 1;
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uint64 id = 2;
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}
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message SC_SCENE_DESTROY_ENTITY {
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int32 scene_num_id = 1;
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uint64 id = 2;
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int32 reason = 3;
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}
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message SC_SCENE_CROSS_SCENE_STATUS {
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uint64 obj_id = 1;
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int32 scene_num_id = 2;
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}
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message CS_SCENE_REVIVAL {
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}
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message SC_SCENE_REVIVAL {
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}
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message CS_SCENE_SET_STORY_SAFE_ZONE {
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bool in_zone = 1;
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}
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message SC_SCENE_SET_STORY_SAFE_ZONE {
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bool in_zone = 1;
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}
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message CS_SCENE_SET_SAFE_ZONE {
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bool in_zone = 1;
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uint64 id = 2;
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}
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message SC_SCENE_SET_SAFE_ZONE {
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bool in_zone = 1;
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uint64 id = 2;
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}
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message CS_SCENE_SPAWN_SUMMON {
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string summon_id = 1;
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VECTOR position = 2;
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VECTOR rotation = 3;
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string skill_id = 4;
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BATTLE_BLACKBOARD blackboard = 5;
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}
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message SC_SCENE_UNLOCK_AREA {
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int32 scene_num_id = 1;
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string area_id = 2;
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}
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message CS_SCENE_INTERACT_TREE {
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string tree_type_id = 1;
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VECTOR position = 2;
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bool is_breaked = 3;
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}
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message SVR_TP_REASON_GOTO_HUB_DETAIL {
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uint64 obj_id = 1;
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}
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message SVR_TP_REASON_GOTO_CAMP_DETAIL {
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uint64 camp_id = 1;
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}
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message CLT_TP_REASON_SPATIAL_CROSSING_IN_MOVE_DETAIL {
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uint64 from_space_id = 1;
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uint64 to_space_id = 2;
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}
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message CLT_TP_REASON_CUTSCENE_DETAIL {
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string cutsceneId = 1;
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string logicId = 2;
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}
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message CLT_TP_REASON_GUIDE_DETAIL {
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string guideId = 1;
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}
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message CS_SCENE_TELEPORT {
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int32 scene_num_id = 1;
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VECTOR position = 2;
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VECTOR rotation = 3;
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int32 teleport_reason = 4;
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PASS_THROUGH_DATA pass_through_data = 5;
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string tp_pos_id = 6;
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oneof tp_reason_detail {
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SVR_TP_REASON_GOTO_HUB_DETAIL svr_tp_goto_hub_detail = 21;
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SVR_TP_REASON_GOTO_CAMP_DETAIL svr_tp_goto_camp_detail = 22;
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CLT_TP_REASON_SPATIAL_CROSSING_IN_MOVE_DETAIL clt_tp_spatial_crossing_in_move = 121;
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CLT_TP_REASON_CUTSCENE_DETAIL clt_tp_cutscene = 122;
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CLT_TP_REASON_GUIDE_DETAIL clt_tp_guide = 123;
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}
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}
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message SC_SCENE_TELEPORT {
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repeated uint64 obj_id_list = 1;
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int32 scene_num_id = 2;
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VECTOR position = 3;
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VECTOR rotation = 4;
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uint32 server_time = 5;
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int32 teleport_reason = 6;
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uint64 tp_uuid = 7;
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PASS_THROUGH_DATA pass_through_data = 8;
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}
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message CS_SCENE_TELEPORT_FINISH {
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uint64 tp_uuid = 1;
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}
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message CS_SCENE_SUBMIT_ETHER {
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string domain_id = 1;
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}
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message SC_SCENE_SUBMIT_ETHER {
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int32 level = 1;
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int32 count = 2;
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string domain_id = 3;
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}
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message AREA_UNLOCK_INFO {
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string scene_id = 1;
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repeated string unlock_area_id = 2;
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}
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message SUBMIT_ETHER_INFO {
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int32 level = 1;
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int32 count = 2;
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string domain_id = 3;
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}
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message SC_SYNC_ALL_ROLE_SCENE {
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int32 submit_ether_level = 1;
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int32 submit_ether_count = 2;
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repeated AREA_UNLOCK_INFO unlock_area_info = 3;
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repeated SUBMIT_ETHER_INFO ether_info = 4;
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}
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message CS_SCENE_SET_LAST_SAFE_ZONE {
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int32 scene_num_id = 1;
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VECTOR position = 2;
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VECTOR rotation = 3;
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int32 reason = 4;
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uint64 source_script_id = 5;
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}
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message CS_SCENE_REPATRIATE {
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int32 scene_num_id = 1;
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int32 repatriate_source = 2;
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PASS_THROUGH_DATA pass_through_data = 3;
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}
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message SC_SCENE_REPATRIATE {
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int32 scene_num_id = 1;
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int32 repatriate_source = 2;
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}
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message CS_SCENE_SET_BATTLE {
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bool in_battle = 1;
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int64 enter_battle_ts = 2;
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}
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message SC_SCENE_SET_BATTLE {
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bool in_battle = 1;
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}
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message SC_REWARD_TO_SCENE_BEGIN {
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int32 reward_source_type = 1;
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string source_template_id = 2;
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uint64 source_obj_id = 3;
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}
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message SC_REWARD_TO_SCENE_END {
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}
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message SC_SCENE_LEVEL_SCRIPT_EVENT_TRIGGER {
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}
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message SC_SCENE_LEVEL_SCRIPT_SET_DONE {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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}
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message SC_SCENE_LEVEL_SCRIPT_STAGE_CHANGE {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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int32 stage = 3;
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}
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message SC_SCENE_INTERACTIVE_EVENT_TRIGGER {
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}
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message SCENE_DROP {
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uint64 drop_id = 1;
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map<string, int64> stackable_items = 2;
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repeated SCD_ITEM_GRID inst_list = 3;
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}
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message SC_SCENE_DROP_CREATE {
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SCENE_DROP drop_data = 1;
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}
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message SC_SCENE_DROP_DELETE {
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uint64 drop_id = 1;
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}
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message SC_SCENE_DROP_MODIFY {
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uint64 drop_id = 1;
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map<string, int64> items = 2;
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repeated SCD_ITEM_GRID inst_list = 3;
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repeated uint64 del_inst_list = 4;
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}
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|
message SC_SCENE_CLIENT_ID_INFO {
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uint32 role_idx = 1;
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uint64 last_max_idx = 2;
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}
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message SC_SCENE_UPDATE_INTERACTIVE_META {
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int32 scene_num_id = 1;
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uint64 id = 2;
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int32 meta = 3;
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|
}
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|
message CS_SCENE_UPDATE_SCRIPT_TASK_PROGRESS {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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string task_id = 3;
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repeated SCRIPT_TASK_OBJECTIVE_VALUE_OP objective_value_ops = 4;
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|
}
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|
message SCRIPT_TASK_OBJECTIVE_VALUE_OP {
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string condition_id = 1;
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int32 value = 2;
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bool is_add = 3;
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}
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|
message CS_SCENE_TOUCH_TRIGGER_VOLUME_REQ {
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int32 scene_num_id = 1;
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uint64 script_id = 2;
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uint64 script_local_id = 3;
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|
}
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|
message SC_SCENE_MODIFY_TRIGGER_VOLUME_SYNC {
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|
int32 scene_num_id = 1;
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uint64 script_id = 2;
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repeated SCD_TRIGGER_VOLUME_INFO trigger_volume_infos = 3;
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|
}
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|
message CS_SCENE_GET_UNSTUCK_REQ {
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int32 scene_num_id = 1;
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|
}
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|
message SC_SCENE_GET_UNSTUCK_RSP {
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|
int32 scene_num_id = 1;
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|
int64 last_get_unstuck_exec_ts = 2;
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|
}
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|
message CS_SCENE_REFRESH_LS_INTERACTIVE_META_REQ {
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|
int32 scene_num_id = 1;
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|
uint64 entity_id = 2;
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|
}
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|
message CS_SCENE_INTERACT_NPC {
|
|
uint64 obj_id = 1;
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|
}
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|
message SC_SCENE_INTERACT_NPC {
|
|
uint64 obj_id = 1;
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|
}
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|
message SC_SCENE_UPDATE_NPC_LAST_INTERACT_TIME {
|
|
uint64 obj_id = 1;
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|
int64 last_interact_time_stamp = 2;
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|
}
|
|
message SCENE_GAMEPLAY_ELECTRIC_NODE {
|
|
uint64 obj_id = 1;
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|
bool has_power = 2;
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|
oneof _is_terminal {
|
|
bool is_terminal = 3;
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|
}
|
|
}
|
|
message SC_SCENE_GAMEPLAY_ELECTRICITY_DATA_SYNC {
|
|
int32 scene_num_id = 1;
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|
repeated SCENE_GAMEPLAY_ELECTRIC_NODE nodes = 2;
|
|
}
|
|
message SC_SCENE_CROSS_BORDER_NOTIFY {
|
|
SCENE_CROSS_BORDER_OP op = 1;
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|
SCENE_CROSS_BORDER_REASON reason = 2;
|
|
}
|
|
message SCENE_TRANSFORM {
|
|
VECTOR position = 1;
|
|
VECTOR rotation = 2;
|
|
}
|
|
message SCENE_LOC {
|
|
string scene_id = 1;
|
|
SCENE_TRANSFORM transform = 2;
|
|
}
|
|
message SCENE_CHECKPOINT {
|
|
SCENE_TRANSFORM transform = 1;
|
|
int32 checkpoint_type = 2;
|
|
int32 detail_type = 3;
|
|
uint64 modify_time = 4;
|
|
uint64 from_script_id = 5;
|
|
}
|
|
message SC_SCENE_CHECKPOINT_DEBUG_INFO {
|
|
int32 move_tag_mask = 1;
|
|
SCENE_LOC cur_loc = 2;
|
|
SCENE_LOC last_valid_world_loc = 3;
|
|
SCENE_LOC save_loc = 4;
|
|
SCENE_LOC safezone_loc = 5;
|
|
repeated SCENE_CHECKPOINT sp_checkpoints = 6;
|
|
}
|
|
message SC_SCENE_CHECKPOINT_SET_DEBUG_INFO {
|
|
bool is_set = 1;
|
|
repeated SCENE_CHECKPOINT sp_checkpoints = 6;
|
|
}
|
|
message SC_SCENE_DEBUG_SERVER_SCRIPT {
|
|
SERVER_SCRIPT_UNIT_TYPE unit_type = 10;
|
|
string scene_name = 11;
|
|
uint64 script_id = 12;
|
|
repeated string error_logs = 13;
|
|
oneof unit {
|
|
DEBUG_ACTION_DETAIL action = 1;
|
|
DEBUG_CONDITION_DETAIL condition = 2;
|
|
DEBUG_CUSTOM_EVENT_DETAIL custom_event = 3;
|
|
DEBUG_NATIVE_EVENT_DETAIL native_event = 4;
|
|
}
|
|
}
|
|
message DEBUG_ACTION_DETAIL {
|
|
string action_id = 1;
|
|
repeated DYNAMIC_PARAMETER input_parameters = 2;
|
|
bool invoke_result = 3;
|
|
}
|
|
message DEBUG_CONDITION_DETAIL {
|
|
string condition_id = 1;
|
|
repeated DYNAMIC_PARAMETER input_parameters = 2;
|
|
bool invoke_result = 3;
|
|
int32 left_val = 4;
|
|
}
|
|
message DEBUG_CUSTOM_EVENT_DETAIL {
|
|
string event_name = 1;
|
|
}
|
|
message DEBUG_NATIVE_EVENT_DETAIL {
|
|
string event_name = 1;
|
|
}
|
|
message SC_SCENE_SYNC_CUR_MAP_VAR {
|
|
string map_name = 1;
|
|
map<int32, int64> map_vars = 2;
|
|
}
|
|
message SC_SCENE_UPDATE_MAP_VAR {
|
|
string map_name = 1;
|
|
map<int32, int64> map_vars = 2;
|
|
}
|