Files
S/gamesv/src/logic/World.zig

88 lines
2.3 KiB
Zig

// Describes player-local state of the world.
const World = @This();
const std = @import("std");
const mem = @import("common").mem;
const logic = @import("../logic.zig");
const Session = @import("../Session.zig");
const Assets = @import("../Assets.zig");
const Io = std.Io;
const Allocator = std.mem.Allocator;
pub const PlayerId = struct {
pub const max_length: usize = 16;
uid: mem.LimitedString(max_length),
};
// TODO: this can be made a persistent Player component.
pub const Location = struct {
const default_level = "map02_lv001";
level: i32,
position: [3]f32,
fn createDefault(assets: *const Assets) Location {
const level_config = assets.level_config_table.getPtr(default_level).?;
return .{
.level = level_config.idNum,
.position = .{
level_config.playerInitPos.x,
level_config.playerInitPos.y,
level_config.playerInitPos.z,
},
};
}
};
player_id: PlayerId,
session: *Session, // TODO: should it be here this way? Do we need an abstraction?
res: logic.Resource,
player: logic.Player,
location: Location,
pub fn init(
session: *Session,
assets: *const Assets,
uid: mem.LimitedString(PlayerId.max_length),
player: logic.Player,
gpa: Allocator,
io: Io,
) World {
_ = gpa;
return .{
.player_id = .{ .uid = uid },
.session = session,
.player = player,
.res = .init(assets, io),
.location = .createDefault(assets),
};
}
pub fn deinit(world: *World, gpa: Allocator) void {
world.player.deinit(gpa);
}
pub const GetComponentError = error{
ComponentUnavailable,
};
pub fn getComponentByType(world: *World, comptime T: type) GetComponentError!T {
switch (T) {
PlayerId => return world.player_id,
*Location, *const Location => return &world.location,
*Session => return world.session,
*logic.Resource.PingTimer => return &world.res.ping_timer,
*const Assets => return world.res.assets,
Io => return world.res.io(),
else => {
if (comptime logic.Player.isComponent(T)) {
return world.player.getComponentByType(T);
}
@compileError("World.getComponentByType(" ++ @typeName(T) ++ ") is unsupported");
},
}
}