use bd2::prost::Message;
use bd2::proto::proto_net::{
    DefineBattleEngineType::BattleEngineV1, Notify, PvpBattleUserBaseInfo,
    PvpBattleUserInfoRequest, PvpBattleUserInfoResponse,
};
use common::packet_code::PacketCodeType;
use crypto::network::GameResponse;
use sqlx::SqlitePool;
use tracing::info;

pub async fn handle(_pool: &SqlitePool, _uid: i64, req: PvpBattleUserInfoRequest) -> GameResponse {
    info!("Handling PvpBattleUserInfoRequest: {:?}", req);

    let base_info = PvpBattleUserBaseInfo {
        vp: Some(1000),
        rank: Some(0),
        win_count: Some(0),
        lose_count: Some(0),
    };

    let response = PvpBattleUserInfoResponse {
        base_info: Some(base_info),
        is_season_reward: Some(false),
        pvp_table_change_season: Some(30),
        engine_type: Some(BattleEngineV1 as i32),
    };

    let resp_bytes = response.encode_to_vec();

    let notify = Notify {
        achievement_update_info: vec![],
        mission_update_info: vec![],
        event_mission_update_info: vec![],
        active_login_event: vec![1, 2, 625, 626, 627],
        active_contents_info: vec![],
        ll_type: Some("".to_string()),
        is_purchasing_disabled: Some(false),
        maintenance_start_date: Some(1688646600000),
        notice_last_seq: Some(8818),
        ..Default::default()
    };

    let (route, code) = PacketCodeType::PvpBattleUserInfo.info();
    GameResponse::success(route, &resp_bytes, code).with_notify(&notify)
}
