This commit is contained in:
yoncodes
2025-10-28 21:21:28 -04:00
commit e58fd190b4
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message CashShopDBInfo {
optional int32 group_id = 1;
optional int32 shop_id = 2;
optional int64 start_time = 3;
optional int64 end_time = 4;
}

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message HuntingGroundInfo {
optional bool is_auto = 1;
optional int32 current_id = 2;
optional int32 highest_id = 3;
}

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message NpcReputationAvgDBInfo {
optional int32 group_id = 1;
optional int32 reputation_avg = 2;
}

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message NpcReputationDBInfo {
optional int32 pack_id = 1;
optional int32 group_id = 2;
optional int32 npc_id = 3;
optional int32 point = 4;
}

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message WorldBuffDBInfo {
optional int32 id = 2;
optional int64 remaining_time = 3;
}

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// Merged package: Proto.Design.FieldObjectSceneData
package Proto.Design.FieldObjectSceneData;
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData1.proto
message FieldObjectSceneData1 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData10.proto
message FieldObjectSceneData10 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData10001.proto
message FieldObjectSceneData10001 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData10004.proto
message FieldObjectSceneData10004 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData10006.proto
message FieldObjectSceneData10006 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData1001.proto
message FieldObjectSceneData1001 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData1002.proto
message FieldObjectSceneData1002 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData1003.proto
message FieldObjectSceneData1003 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData1004.proto
message FieldObjectSceneData1004 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData1005.proto
message FieldObjectSceneData1005 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData1006.proto
message FieldObjectSceneData1006 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData1007.proto
message FieldObjectSceneData1007 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData11.proto
message FieldObjectSceneData11 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData11001.proto
message FieldObjectSceneData11001 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData11002.proto
message FieldObjectSceneData11002 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData11003.proto
message FieldObjectSceneData11003 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData11004.proto
message FieldObjectSceneData11004 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData11005.proto
message FieldObjectSceneData11005 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData11006.proto
message FieldObjectSceneData11006 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData11007.proto
message FieldObjectSceneData11007 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData12.proto
message FieldObjectSceneData12 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData12001.proto
message FieldObjectSceneData12001 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData12002.proto
message FieldObjectSceneData12002 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData12003.proto
message FieldObjectSceneData12003 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData12004.proto
message FieldObjectSceneData12004 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData12005.proto
message FieldObjectSceneData12005 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData12006.proto
message FieldObjectSceneData12006 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData12007.proto
message FieldObjectSceneData12007 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData13.proto
message FieldObjectSceneData13 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData14.proto
message FieldObjectSceneData14 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData15.proto
message FieldObjectSceneData15 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}
// From: FieldObjectSceneData.db\FieldObjectSceneDataTable\FieldObjectSceneData16.proto
message FieldObjectSceneData16 {
optional int32 id = 1;
optional string objectName = 2;
optional int32 objectType = 3;
optional double positionX = 4;
optional double positionY = 5;
optional double positionZ = 6;
optional string sceneName = 7;
optional int32 tableId = 8;
}

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// Merged package: NLD_MID
package NLD_MID;
// From: message_id.proto
enum MSGID {
None = 0;
Clt_Gt_Handshake = 1;
Gt_Clt_Handshake = 2;
Clt_Gt_Heartbeat = 3;
Gt_Clt_Heartbeat = 4;
Gt_Clt_Disconnect = 5;
Clt_L_Login = 6;
L_Clt_LoginResult = 7;
G_Clt_LoginResult = 9;
G_Clt_OpResult = 10;
G_Clt_ActorBase = 11;
G_Clt_ActorItem = 12;
G_Clt_ActorCharacter = 13;
Clt_G_CharacterUpgrade = 14;
G_Clt_ActorLogic = 15;
G_Clt_ActorTask = 16;
Clt_G_SetNickname = 17;
G_Clt_ActorLevel = 18;
Clt_G_EnterLevel = 19;
Clt_G_ExitLevel = 20;
G_Clt_ActorRaffle = 21;
Clt_G_Raffle = 22;
G_Clt_ItemList = 23;
Clt_G_GroupReward = 24;
Clt_G_VehicleUpgrade = 25;
G_Clt_ActorTeam = 26;
Clt_G_CreateTeam = 27;
Clt_G_UseItem = 28;
Clt_G_TestInit = 29;
Clt_G_GiftCode = 30;
Ml_Clt_MailInfo = 31;
Clt_Ml_MailRequest = 32;
Ml_Clt_MailData = 33;
Clt_Ml_OpenMail = 34;
Ml_Clt_NewGlobalMail = 35;
G_Clt_LoginKey = 36;
Clt_G_Relogin = 37;
Clt_Ml_ClaimMailItems = 38;
Clt_Ml_DeleteMail = 39;
Clt_G_TaskClaim = 40;
Clt_G_GetShopContent = 41;
G_Clt_ShopDatas = 42;
Clt_G_ShopPurchase = 43;
G_Clt_ActorPlayerSkill = 44;
Clt_G_PlayerSkillUpgrade = 45;
Clt_G_SetDefenceTeamForPvp = 46;
Clt_G_PvpInformation = 47;
G_Clt_PvpInformation = 48;
Clt_G_PvpStart = 49;
Clt_G_PvpResult = 50;
G_Clt_ActorPvp = 51;
Clt_G_PvpRecords = 52;
Clt_Mg_PvpOrderList = 53;
Mg_Clt_PvpOrderListData = 54;
Clt_G_PatioExchange = 55;
Clt_G_InAppPurchase = 56;
G_Clt_ActorPurchase = 57;
Clt_G_ExchangeItem = 58;
Clt_G_NewGuideProgress = 59;
Clt_G_SetHeadicon = 60;
Clt_G_BuyAlbum = 61;
Clt_G_AdultAuth = 62;
Clt_G_LevelSweep = 63;
G_Clt_HorseLight = 64;
Clt_G_SetActorBase = 65;
Clt_G_StringCheck = 66;
Clt_G_InAppPurchaseTest = 67;
Clt_G_VehicleDevelopment = 68;
Clt_G_VehicleBuyPaint = 69;
Clt_G_VehicleSetPaint = 70;
L_Clt_NldToken = 71;
Clt_Lg_LegionList = 72;
Lg_Clt_LegionListData = 73;
Clt_Lg_CreateLegion = 74;
Clt_Lg_UpdateLegion = 75;
Clt_Lg_JoinLegion = 76;
Clt_Lg_ExamineJoinLegion = 77;
Clt_Lg_QuitLegion = 78;
Clt_Lg_UpdateMember = 79;
Clt_Lg_DismissMember = 80;
Clt_Lg_GetMyLegionInfo = 81;
Lg_Clt_LegionBase = 82;
Lg_Clt_LegionMember = 83;
Lg_Clt_LegionLog = 84;
Lg_Clt_LegionApply = 85;
Clt_Lg_LegionPart = 86;
Clt_G_CheckCharacter = 87;
G_Clt_ActorLegion = 88;
Clt_Lg_LegionBattleSignUp = 89;
G_Clt_PvpRecords = 90;
Clt_G_BattlePassReward = 91;
Clt_B_EnterLegionBattlefield = 92;
Clt_G_BuyBattlePassLevel = 93;
B_Clt_LegionBattlefieldInfo = 94;
B_Clt_LegionBattlefield = 95;
Lg_Clt_JoinedLegion = 96;
Lg_Clt_LoseLegion = 97;
Clt_B_EnterLegionBattlefieldOk = 99;
Clt_B_LegionBattleCommand = 100;
B_Clt_LegionBattlefieldBuilding = 101;
B_Clt_LegionBattlefieldActor = 102;
B_Clt_LegionBattlefieldActorUpdate = 103;
B_Clt_LegionBattlefieldActorCommand = 104;
B_Clt_LegionBattlefieldCombatStart = 105;
B_Clt_LegionBattlefieldCombatEnd = 106;
Clt_B_LegionBattleCaptainOrder = 107;
B_Clt_LegionBattleCaptainOrder = 108;
B_Clt_LegionBattlefieldBuildingUpdate = 109;
Clt_B_LegionBattleLog = 110;
B_Clt_LegionBattleLog = 111;
Clt_Lg_LegionPostHiring = 112;
Clt_Lg_MercenarySignUp = 113;
Clt_Lg_LegionMercenaryApply = 114;
Clt_Lg_LegionMercenaryApprove = 115;
Clt_Lg_LegionMercenaryHire = 116;
Clt_Lg_LegionMercenaryHireDatas = 117;
Lg_Clt_LegionMercenaryHireDatas = 118;
Clt_Lg_LegionMercenarySignUpDatas = 119;
Lg_Clt_LegionMercenarySignUpDatas = 120;
B_Clt_LegionBattleStatus = 121;
Clt_B_ExitLegionBattlefield = 122;
Clt_B_GetLegionBattleTeams = 123;
B_Clt_GetLegionBattleTeams = 124;
Clt_Lg_LegionMercenarySearch = 125;
Lg_Clt_LegionMercenarySearch = 126;
Lg_Clt_LegionMercenaryActor = 127;
Clt_G_RefreshShop = 128;
B_Clt_LegionBattleEnd = 129;
Clt_G_ClaimMonthlyPassReward = 130;
Clt_Lg_LegionMercenaryDatas = 131;
Lg_Clt_LegionMercenaryDatas = 132;
B_Clt_LegionBattlefieldHexes = 133;
B_Clt_LegionCombatRecords = 134;
Clt_G_Sign = 135;
Clt_B_SetLegionBattleTeamLock = 137;
Clt_B_SelectLegionBattleTeam = 138;
B_Clt_LegionBattlefieldBuildingScore = 139;
Clt_G_SetAvatar = 140;
Clt_G_PhxhGiftCode = 141;
Clt_G_ActivityRequest = 142;
Clt_G_GetShopList = 143;
G_Clt_GetShopList = 144;
Clt_G_UseItems = 145;
Clt_G_SetLockStatus = 146;
G_Clt_ActorActivity = 147;
G_Clt_LoginReady = 148;
Clt_G_Login = 149;
G_Clt_ShopRedDot = 150;
Clt_G_PostFightData = 151;
G_Clt_ActorMusicBox = 152;
Clt_G_ActorMusicBoxCollect = 153;
Clt_G_PostTask = 154;
G_Clt_DayChange = 155;
Clt_G_BindFacebook = 156;
Clt_G_BindMail = 157;
Clt_G_CharacterCollectReward = 158;
Clt_G_EnterTrainingLevel = 159;
Clt_G_ExitTrainingLevel = 160;
Clt_G_LegionPveStart = 161;
Clt_G_LegionPveEnd = 162;
Clt_G_LegionPveUseResurrectionItem = 163;
G_Clt_ActorDispatch = 164;
Clt_G_DispatchStart = 165;
Clt_G_DispatchCancel = 166;
Clt_G_DispatchClaim = 167;
Clt_G_CreateTrainingTeam = 168;
Clt_G_DisassembleItem = 169;
Clt_G_LegionPveBattleData = 170;
G_Clt_ActorLegionPve = 171;
Clt_G_CreateDispatchTeam = 172;
MSGID_Max = 173;
}

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message PvpBattleDBInfo {
optional int32 vp = 1;
optional int32 rank = 2;
optional int32 win_count = 3;
optional int32 lose_count = 4;
optional int32 portrait_costume_id = 5;
optional string deck_info = 6;
optional int32 reward_flag = 7;
}

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message PvpBattleRankDetailInfo {
optional int64 owner_index = 1;
optional int32 vp = 2;
optional int32 rank = 3;
optional int32 win_count = 4;
optional int32 lose_count = 5;
optional int32 portrait_costume_id = 6;
optional string deck_info = 7;
}

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message PvpBattleUserInfo {
optional int64 owner_index = 1;
optional int32 vp = 2;
optional int32 rank = 3;
optional int32 win_count = 4;
optional int32 lose_count = 5;
optional int32 portrait_costume_id = 6;
optional string deck_info = 7;
}

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message ChargeCostRequest {
optional int32 seq = 1;
repeated int32 element_type = 2;
}

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message EvilCastleMyRankingInfoRequest {
optional int32 seq = 1;
optional int32 pack_id = 2;
optional int32 season_id = 3;
optional int32 stage_index = 4;
}

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message ImmortalQuestResetRequest {
optional int32 seq = 1;
}

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message NpcReputationInfoRequest {
optional int32 seq = 1;
optional int32 group_id = 2;
}

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message NpcReputationRecoveryRequest {
optional int32 seq = 1;
optional int32 npc_id = 2;
}

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message SendLogRequest {
enum LogType {
TEXT = 0;
JSON = 1;
}
optional int32 seq = 1;
repeated string msg = 2;
optional SendLogRequest.LogType logType = 3;
}

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import "Commons/NpcReputationDBInfo.proto";
message NpcReputationInfoResponse {
repeated NpcReputationDBInfo npc_reputation_info = 1;
}

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import "Commons/NpcReputationDBInfo.proto";
message NpcReputationRecoveryResponse {
repeated NpcReputationDBInfo npc_reputation_info = 1;
}

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message SendLogResponse {
}

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// Merged package: Proto.Design.block
package Proto.Design.block;
// From: block.db\BlockListTable\UnableChattingTable.proto
message UnableChattingTable {
optional int32 Id = 1;
optional string unableChattingText = 2;
}
// From: block.db\BlockListTable\UnableNickNameTable.proto
message UnableNickNameTable {
optional int32 id = 1;
optional string unableNickNameText = 2;
}

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// Merged package: Proto.Design.pack1
package Proto.Design.pack1;
// From: pack1.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack1.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack1.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack1.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack1.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack1.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack1.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack1.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack1.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack1.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack1.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack1.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack1.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack1.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack1.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack1.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack1.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack1.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack1.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack1.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack10
package Proto.Design.pack10;
// From: pack10.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack10.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack10.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack10.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack10.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack10.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack10.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack10.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack10.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack10.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
optional string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack10.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack10.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack10.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack10.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack10.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack10.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack10.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack10.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack10.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack10.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack10001
package Proto.Design.pack10001;
// From: pack10001.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack10001.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack10001.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack10001.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack10001.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack10001.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack10001.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack10001.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack10001.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack10001.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack10001.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack10001.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack10001.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack10001.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack10001.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack10001.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack10001.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack10001.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack10001.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack10001.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack10004
package Proto.Design.pack10004;
// From: pack10004.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack10004.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack10004.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack10004.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack10004.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack10004.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack10004.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack10004.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack10004.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack10004.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack10004.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack10004.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack10004.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack10004.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack10004.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack10004.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack10004.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack10004.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack10004.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack10004.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack10006
package Proto.Design.pack10006;
// From: pack10006.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack10006.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack10006.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack10006.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack10006.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack10006.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack10006.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack10006.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack10006.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack10006.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack10006.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack10006.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack10006.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack10006.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack10006.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack10006.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack10006.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack10006.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack10006.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack10006.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack1001
package Proto.Design.pack1001;
// From: pack1001.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack1001.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack1001.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack1001.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack1001.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack1001.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack1001.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack1001.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional int32 interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional string rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack1001.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack1001.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack1001.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack1001.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack1001.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack1001.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack1001.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack1001.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack1001.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack1001.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack1001.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack1001.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack1002
package Proto.Design.pack1002;
// From: pack1002.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack1002.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack1002.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack1002.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack1002.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack1002.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack1002.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack1002.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack1002.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack1002.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack1002.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack1002.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack1002.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack1002.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack1002.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack1002.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack1002.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack1002.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack1002.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack1002.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack1003
package Proto.Design.pack1003;
// From: pack1003.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack1003.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack1003.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack1003.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack1003.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack1003.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack1003.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack1003.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack1003.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack1003.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack1003.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack1003.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack1003.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack1003.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack1003.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack1003.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack1003.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack1003.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack1003.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack1003.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack1004
package Proto.Design.pack1004;
// From: pack1004.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack1004.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack1004.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack1004.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack1004.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack1004.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack1004.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack1004.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack1004.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack1004.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack1004.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack1004.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack1004.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack1004.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack1004.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack1004.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack1004.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack1004.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack1004.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack1004.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack1005
package Proto.Design.pack1005;
// From: pack1005.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack1005.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack1005.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack1005.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack1005.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack1005.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack1005.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack1005.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack1005.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack1005.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack1005.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack1005.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack1005.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack1005.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack1005.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack1005.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack1005.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack1005.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack1005.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack1005.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack1006
package Proto.Design.pack1006;
// From: pack1006.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack1006.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack1006.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack1006.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack1006.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack1006.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack1006.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack1006.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack1006.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack1006.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack1006.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack1006.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack1006.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack1006.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack1006.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack1006.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack1006.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack1006.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack1006.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack1006.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack1007
package Proto.Design.pack1007;
// From: pack1007.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack1007.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack1007.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack1007.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack1007.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack1007.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack1007.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack1007.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack1007.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack1007.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack1007.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack1007.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack1007.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack1007.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack1007.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack1007.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack1007.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack1007.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack1007.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;

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// Merged package: Proto.Design.pack11
package Proto.Design.pack11;
// From: pack11.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack11.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack11.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack11.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack11.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack11.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack11.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack11.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack11.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack11.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
optional string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack11.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack11.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack11.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack11.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack11.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack11.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack11.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack11.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack11.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack11.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack11001
package Proto.Design.pack11001;
// From: pack11001.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack11001.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack11001.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack11001.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack11001.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack11001.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack11001.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack11001.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack11001.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack11001.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack11001.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack11001.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack11001.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack11001.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack11001.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack11001.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack11001.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack11001.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack11001.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack11001.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack11002
package Proto.Design.pack11002;
// From: pack11002.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack11002.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack11002.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack11002.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack11002.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack11002.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack11002.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack11002.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack11002.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack11002.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack11002.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack11002.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack11002.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack11002.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack11002.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack11002.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack11002.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack11002.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack11002.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack11002.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack11003
package Proto.Design.pack11003;
// From: pack11003.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack11003.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack11003.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack11003.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack11003.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack11003.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack11003.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack11003.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack11003.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack11003.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack11003.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack11003.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack11003.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack11003.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack11003.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack11003.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack11003.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack11003.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack11003.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack11003.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack11004
package Proto.Design.pack11004;
// From: pack11004.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack11004.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack11004.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack11004.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack11004.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack11004.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack11004.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack11004.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack11004.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack11004.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack11004.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack11004.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack11004.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack11004.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack11004.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack11004.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack11004.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack11004.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack11004.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack11004.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack11005
package Proto.Design.pack11005;
// From: pack11005.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack11005.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack11005.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack11005.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack11005.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack11005.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack11005.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack11005.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack11005.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack11005.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack11005.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack11005.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack11005.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack11005.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack11005.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack11005.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack11005.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack11005.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack11005.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack11005.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack11006
package Proto.Design.pack11006;
// From: pack11006.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack11006.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack11006.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack11006.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack11006.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack11006.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack11006.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack11006.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack11006.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack11006.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack11006.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack11006.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack11006.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack11006.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack11006.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack11006.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack11006.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack11006.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack11006.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack11006.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;
optional int32 randomRegenCount = 8;

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// Merged package: Proto.Design.pack11007
package Proto.Design.pack11007;
// From: pack11007.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack11007.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack11007.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack11007.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack11007.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack11007.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack11007.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack11007.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack11007.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack11007.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack11007.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack11007.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack11007.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack11007.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack11007.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack11007.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack11007.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack11007.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack11007.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack11007.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack12
package Proto.Design.pack12;
// From: pack12.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack12.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack12.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack12.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack12.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack12.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack12.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack12.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack12.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack12.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
optional string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack12.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack12.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack12.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack12.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack12.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack12.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack12.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack12.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack12.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack12.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack12001
package Proto.Design.pack12001;
// From: pack12001.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack12001.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack12001.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack12001.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack12001.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack12001.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack12001.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack12001.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack12001.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack12001.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack12001.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack12001.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack12001.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack12001.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack12001.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack12001.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack12001.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack12001.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack12001.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack12001.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack12002
package Proto.Design.pack12002;
// From: pack12002.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack12002.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack12002.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack12002.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack12002.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack12002.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack12002.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack12002.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack12002.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack12002.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack12002.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack12002.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack12002.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack12002.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack12002.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack12002.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack12002.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack12002.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack12002.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack12002.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack12003
package Proto.Design.pack12003;
// From: pack12003.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack12003.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack12003.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack12003.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack12003.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack12003.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack12003.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack12003.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack12003.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack12003.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack12003.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack12003.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack12003.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack12003.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack12003.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack12003.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack12003.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack12003.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack12003.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack12003.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack12004
package Proto.Design.pack12004;
// From: pack12004.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack12004.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack12004.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack12004.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack12004.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack12004.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack12004.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack12004.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack12004.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack12004.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack12004.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack12004.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack12004.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack12004.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack12004.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack12004.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack12004.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack12004.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack12004.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack12004.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack12005
package Proto.Design.pack12005;
// From: pack12005.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack12005.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack12005.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack12005.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack12005.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack12005.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack12005.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack12005.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack12005.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack12005.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack12005.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack12005.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack12005.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack12005.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack12005.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack12005.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack12005.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack12005.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack12005.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack12005.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;
optional int32 randomRegenCount = 8;

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// Merged package: Proto.Design.pack12006
package Proto.Design.pack12006;
// From: pack12006.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack12006.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack12006.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack12006.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack12006.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack12006.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack12006.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack12006.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack12006.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack12006.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack12006.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack12006.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack12006.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack12006.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack12006.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack12006.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack12006.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack12006.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack12006.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack12006.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack12007
package Proto.Design.pack12007;
// From: pack12007.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack12007.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack12007.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack12007.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack12007.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack12007.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack12007.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack12007.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack12007.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack12007.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack12007.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack12007.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack12007.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack12007.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack12007.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack12007.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack12007.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack12007.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack12007.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack12007.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack13
package Proto.Design.pack13;
// From: pack13.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack13.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack13.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack13.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack13.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack13.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack13.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack13.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack13.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack13.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
optional string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack13.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack13.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack13.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack13.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack13.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack13.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack13.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack13.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack13.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack13.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack14
package Proto.Design.pack14;
// From: pack14.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack14.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack14.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack14.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack14.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack14.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack14.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack14.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack14.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack14.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
optional string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack14.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack14.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack14.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack14.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack14.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack14.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack14.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack14.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack14.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack14.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack15
package Proto.Design.pack15;
// From: pack15.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack15.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack15.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack15.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack15.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack15.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack15.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack15.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack15.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack15.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
optional string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack15.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack15.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack15.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack15.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack15.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack15.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack15.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack15.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack15.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack15.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack16
package Proto.Design.pack16;
// From: pack16.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack16.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack16.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack16.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack16.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack16.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack16.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack16.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack16.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack16.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
optional string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack16.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack16.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack16.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack16.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack16.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack16.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack16.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack16.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack16.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack16.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack17
package Proto.Design.pack17;
// From: pack17.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack17.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack17.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack17.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack17.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack17.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack17.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack17.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack17.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack17.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
optional string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack17.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack17.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack17.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack17.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack17.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack17.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack17.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack17.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack17.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack17.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack18
package Proto.Design.pack18;
// From: pack18.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack18.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack18.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack18.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack18.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack18.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack18.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack18.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack18.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack18.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
optional string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack18.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack18.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack18.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack18.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack18.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack18.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack18.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack18.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack18.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack18.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack2
package Proto.Design.pack2;
// From: pack2.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack2.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack2.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack2.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack2.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack2.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack2.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack2.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack2.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack2.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack2.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack2.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack2.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack2.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack2.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack2.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack2.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack2.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack2.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack2.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack2001
package Proto.Design.pack2001;
// From: pack2001.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack2001.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack2001.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack2001.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack2001.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack2001.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack2001.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack2001.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional int32 interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional string rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack2001.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack2001.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack2001.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack2001.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack2001.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack2001.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack2001.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack2001.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack2001.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack2001.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack2001.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack2001.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack2002
package Proto.Design.pack2002;
// From: pack2002.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack2002.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack2002.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack2002.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack2002.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack2002.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack2002.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack2002.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack2002.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack2002.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack2002.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack2002.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack2002.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack2002.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack2002.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack2002.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack2002.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack2002.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack2002.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack2002.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack2003
package Proto.Design.pack2003;
// From: pack2003.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack2003.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack2003.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack2003.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack2003.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack2003.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack2003.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack2003.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack2003.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack2003.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack2003.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack2003.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack2003.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack2003.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack2003.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack2003.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack2003.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack2003.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack2003.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack2003.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack2004
package Proto.Design.pack2004;
// From: pack2004.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack2004.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack2004.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack2004.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack2004.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack2004.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack2004.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack2004.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack2004.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack2004.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack2004.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack2004.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack2004.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack2004.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack2004.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack2004.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack2004.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack2004.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack2004.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack2004.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack2005
package Proto.Design.pack2005;
// From: pack2005.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack2005.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack2005.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack2005.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack2005.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack2005.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack2005.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack2005.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack2005.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack2005.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack2005.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack2005.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack2005.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack2005.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack2005.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack2005.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack2005.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack2005.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack2005.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {

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// Merged package: Proto.Design.pack2006
package Proto.Design.pack2006;
// From: pack2006.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack2006.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack2006.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack2006.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack2006.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack2006.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack2006.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack2006.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack2006.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack2006.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack2006.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack2006.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack2006.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack2006.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack2006.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack2006.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack2006.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack2006.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack2006.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {

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// Merged package: Proto.Design.pack2007
package Proto.Design.pack2007;
// From: pack2007.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack2007.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack2007.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack2007.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack2007.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack2007.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack2007.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack2007.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack2007.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack2007.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack2007.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack2007.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack2007.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack2007.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack2007.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack2007.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack2007.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack2007.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack2007.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {

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// Merged package: Proto.Design.pack3
package Proto.Design.pack3;
// From: pack3.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack3.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack3.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack3.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack3.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack3.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack3.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack3.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack3.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack3.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack3.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack3.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack3.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack3.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack3.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack3.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack3.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack3.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack3.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack3.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack3001
package Proto.Design.pack3001;
// From: pack3001.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack3001.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack3001.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack3001.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack3001.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack3001.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack3001.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack3001.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack3001.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack3001.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack3001.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack3001.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack3001.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack3001.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack3001.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack3001.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack3001.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack3001.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack3001.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack3001.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack3002
package Proto.Design.pack3002;
// From: pack3002.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack3002.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack3002.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack3002.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack3002.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack3002.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack3002.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack3002.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack3002.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack3002.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack3002.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack3002.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack3002.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack3002.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack3002.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack3002.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack3002.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack3002.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack3002.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack3002.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack3003
package Proto.Design.pack3003;
// From: pack3003.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack3003.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack3003.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack3003.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack3003.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack3003.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack3003.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack3003.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack3003.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack3003.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack3003.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack3003.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack3003.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack3003.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack3003.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack3003.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack3003.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack3003.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack3003.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack3003.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack3004
package Proto.Design.pack3004;
// From: pack3004.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack3004.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack3004.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack3004.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack3004.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack3004.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack3004.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack3004.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack3004.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack3004.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack3004.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack3004.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack3004.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack3004.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack3004.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack3004.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack3004.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack3004.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack3004.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack3004.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack3005
package Proto.Design.pack3005;
// From: pack3005.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack3005.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack3005.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack3005.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack3005.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack3005.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack3005.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack3005.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack3005.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack3005.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack3005.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack3005.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack3005.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack3005.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack3005.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack3005.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack3005.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack3005.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack3005.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack3005.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack3006
package Proto.Design.pack3006;
// From: pack3006.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack3006.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack3006.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack3006.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack3006.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack3006.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack3006.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack3006.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack3006.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack3006.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack3006.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack3006.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack3006.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack3006.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack3006.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack3006.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack3006.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack3006.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack3006.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack3006.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack3007
package Proto.Design.pack3007;
// From: pack3007.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack3007.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack3007.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack3007.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack3007.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack3007.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack3007.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack3007.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack3007.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack3007.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack3007.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack3007.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack3007.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack3007.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack3007.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack3007.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack3007.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack3007.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack3007.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack3007.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack4
package Proto.Design.pack4;
// From: pack4.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack4.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack4.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack4.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack4.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack4.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack4.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack4.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack4.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack4.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack4.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack4.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack4.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack4.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack4.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack4.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack4.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack4.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack4.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack4.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack5
package Proto.Design.pack5;
// From: pack5.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack5.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack5.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack5.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack5.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack5.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack5.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack5.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack5.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack5.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack5.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack5.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack5.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack5.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack5.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack5.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack5.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack5.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack5.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack5.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack6
package Proto.Design.pack6;
// From: pack6.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack6.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack6.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack6.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack6.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack6.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack6.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack6.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack6.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack6.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack6.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack6.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack6.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack6.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack6.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack6.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack6.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack6.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack6.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack6.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack7
package Proto.Design.pack7;
// From: pack7.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack7.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack7.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack7.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack7.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack7.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack7.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack7.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack7.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack7.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack7.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack7.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack7.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack7.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack7.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack7.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack7.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack7.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack7.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack7.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack8
package Proto.Design.pack8;
// From: pack8.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack8.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack8.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack8.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack8.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack8.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack8.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack8.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack8.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack8.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack8.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack8.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack8.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack8.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack8.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack8.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack8.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack8.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack8.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack8.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;

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// Merged package: Proto.Design.pack9
package Proto.Design.pack9;
// From: pack9.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack9.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack9.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack9.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack9.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack9.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack9.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack9.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack9.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack9.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
optional string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack9.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack9.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack9.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack9.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack9.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack9.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack9.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack9.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack9.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack9.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;