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yoncodes
2025-10-28 21:21:28 -04:00
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// Merged package: Proto.Design.pack3001
package Proto.Design.pack3001;
// From: pack3001.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {
optional int32 battleClearLocalTextId = 1;
optional int32 battleFailLocalTextId = 2;
repeated int32 battleFieldBuff = 3;
repeated int32 bonusPointLocalTextId = 4;
repeated int32 bonusPointThumnailLocalTextId = 5;
repeated int32 bonusPointType = 6;
repeated int32 bonusPointValue1 = 7;
repeated int32 bonusPointValue2 = 8;
repeated int32 bonusRewardCount = 9;
repeated int32 bonusRewardId = 10;
repeated int32 bonusRewardType = 11;
repeated int32 bonusScore = 12;
optional int32 challengeType = 13;
repeated int32 charId = 14;
optional int32 clearTime = 15;
optional int32 clearType = 16;
optional int32 clearTypeValue = 17;
optional int32 commonSoundId = 18;
repeated int32 costumeId = 19;
repeated int32 costumeId2 = 20;
optional int32 costumeUseType = 21;
optional double damageRate = 22;
optional int32 deathTimeStartTurnPvE = 23;
optional int32 difficultyId = 24;
optional int32 exp = 25;
optional int32 failWayPointId = 26;
optional int32 guideTutorialGroupId = 27;
optional double healthRate = 28;
optional int32 id = 29;
repeated int32 level = 30;
optional string mapScenePath = 31;
repeated int32 position = 32;
repeated int32 rewardCount = 33;
repeated int32 rewardId = 34;
optional int32 rewardSupplyType = 35;
repeated int32 rewardType = 36;
repeated int32 sequence = 37;
optional int32 simpleTalkGroupId = 38;
optional int32 solutionTipTextId = 39;
optional int32 tutorialId = 40;
optional int32 useBattleContinue = 41;
}
// From: pack3001.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {
optional int32 id = 1;
optional int32 miniMapViewFlag = 2;
optional int32 regenSec = 3;
optional int32 type = 4;
optional int32 uiLocalTextId = 5;
}
// From: pack3001.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
repeated string disableTimeline = 3;
optional int32 fieldObjectGroupId = 4;
optional int32 id = 5;
optional int32 isEnableTimeline = 6;
optional int32 isSelfMovable = 7;
optional int32 mapId = 8;
optional double moveSpeed = 9;
optional int32 questEnableType = 10;
optional int32 questId = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional string samplePrefabName = 14;
}
// From: pack3001.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 id = 3;
optional int32 mapId = 4;
optional int32 questId = 5;
optional string resourceName = 6;
optional int32 resourceType = 7;
optional int32 type = 8;
}
// From: pack3001.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 point = 3;
optional int32 pointType = 4;
optional int32 randomGroupId = 5;
}
// From: pack3001.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {
optional int32 id = 1;
optional int32 mapId = 2;
optional int32 objectGroupId = 3;
repeated int32 randomActiveCount = 4;
repeated int32 randomGroupId = 5;
optional int32 startHpPoint = 6;
optional int32 timeLimit = 7;
}
// From: pack3001.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {
optional int32 genDistance = 1;
optional int32 id = 2;
optional int32 lifeSeconds = 3;
optional int32 miniMapViewFlag = 4;
optional int32 nonGenDistance = 5;
optional int32 questId = 6;
optional int32 regenSec = 7;
optional int32 regenType = 8;
optional int32 resetType = 9;
optional int32 uiLocalTextId = 10;
}
// From: pack3001.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {
optional int32 animatorType = 1;
repeated int32 battleDeckId = 2;
optional int32 bundleType = 3;
optional string damagedEffect = 4;
optional int32 directionType = 5;
optional int32 fieldBuffId = 6;
optional int32 fieldMonsterAIId = 7;
optional int32 fieldPointPosId = 8;
optional int32 hp = 9;
optional int32 id = 10;
optional string idleEffect = 11;
optional int32 interactionLocalTextId = 12;
optional string interactionSpriteName = 13;
optional int32 isAutoInteraction = 14;
optional int32 monsterCrashType = 15;
optional string monsterIllustName = 16;
optional int32 monsterNameTextId = 17;
optional int32 monsterSize = 18;
optional int32 monsterTalkStoryTextId = 19;
optional string monsterTimeLine = 20;
repeated int32 questRange = 21;
optional int32 rangeType = 22;
optional int32 regenId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
optional int32 rewardCount = 26;
optional int32 rewardId = 27;
optional int32 rewardType = 28;
optional int32 type = 29;
optional int32 useBattleSkip = 30;
}
// From: pack3001.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {
optional int32 groupId = 1;
optional int32 id = 2;
optional int32 rewardId = 3;
}
// From: pack3001.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 directionType = 3;
repeated string disableTimeline = 4;
optional string faceIllustName = 5;
optional int32 holdingCollectionId = 6;
repeated int32 holdingCollectionTalkGroupIdList = 7;
optional int32 id = 8;
repeated int32 interactionList = 9;
optional int32 interactionLocalTextId = 10;
repeated string interactionSpriteName = 11;
repeated int32 interactionValue = 12;
optional int32 isEnableTimeline = 13;
optional int32 mapId = 14;
optional int32 npcDefaultStoryTextId = 15;
optional int32 npcNameTextId = 16;
optional int32 packId = 17;
repeated int32 questEnableType = 18;
repeated int32 questRange = 19;
optional int32 rangeType = 20;
optional int32 recoveryId = 21;
optional int32 reputationBadMessageLocalTextId = 22;
optional int32 reputationGoodMessageLocalTextId = 23;
optional string resourceName = 24;
optional int32 resourceType = 25;
repeated int32 talentCharmCharId = 26;
repeated int32 talentSkillFailTalkGroupId = 27;
repeated int32 talentSkillGroupList = 28;
repeated int32 talentSkillRewardGroupList = 29;
repeated int32 talentSkillSuccessTalkGroupId = 30;
repeated int32 talkGroupIdList = 31;
optional int32 tutorialId = 32;
optional int32 tutorialQuestId = 33;
optional string voiceResourceName = 34;
}
// From: pack3001.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {
optional int32 id = 1;
}
// From: pack3001.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {
optional int32 collectionId = 1;
repeated string disableTimeline = 2;
optional int32 holdingCollectionId = 3;
optional int32 holdingCollectionInteractionLocalTextId = 4;
optional int32 id = 5;
optional int32 interactionLocalTextId = 6;
optional int32 isAutoInteraction = 7;
optional int32 isDisplayMiniMap = 8;
optional int32 isEnableTimeline = 9;
repeated int32 questRange = 10;
optional int32 questSimpleTalkGroupId = 11;
optional string questTimeline = 12;
optional string resourceName = 13;
optional int32 rewardCount = 14;
optional int32 rewardId = 15;
optional int32 rewardType = 16;
optional int32 talentSkillObjectId = 17;
optional int32 type = 18;
}
// From: pack3001.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {
optional int32 buffId = 1;
repeated int32 buffIdList = 2;
repeated int32 buffTriggerRatio = 3;
optional int32 castingSec = 4;
optional int32 id = 5;
optional int32 miniMapViewFlag = 6;
optional int32 monsterId = 7;
optional int32 questId = 8;
optional int32 resetType = 9;
optional int32 rewardGroupId = 10;
optional string rewardIcon = 11;
optional int32 type = 12;
optional int32 uiLocalTextId = 13;
}
// From: pack3001.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {
optional int32 animatorType = 1;
optional int32 bundleType = 2;
optional int32 fieldObjectGroupId = 3;
optional string followEffect = 4;
optional int32 id = 5;
optional int32 mapId = 6;
optional string resourceName = 7;
optional int32 resourceType = 8;
}
// From: pack3001.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {
optional int32 id = 1;
optional int32 isEnableTimeline = 2;
optional int32 rewardLocalTextId = 3;
optional int32 rewardLocalTextType = 4;
}
// From: pack3001.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {
optional int32 downTime = 1;
optional int32 goodInn = 2;
optional int32 goodPrice = 3;
optional int32 groupNameTextId = 4;
optional int32 id = 5;
optional int32 type = 6;
}
// From: pack3001.db\MapTable\FieldGateTable.proto
message FieldGateTable {
optional int32 afterMapId = 1;
optional int32 barricadeLocalTextId = 2;
optional int32 beforeMapId = 3;
optional int32 bundleType = 4;
optional int32 enableCollectionId = 5;
optional int32 enableType = 6;
repeated int32 fieldMonsterId = 7;
optional int32 id = 8;
optional int32 interactionLocalTextId = 9;
optional int32 positionQuestId = 10;
repeated int32 questRange = 11;
optional string resourceName = 12;
optional int32 resourceType = 13;
optional int32 showQuestId = 14;
optional int32 type = 15;
}
// From: pack3001.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {
optional int32 id = 1;
}
// From: pack3001.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {
optional int32 failLocalTextId = 1;
optional int32 fieldObjectType = 2;
optional int32 id = 3;
repeated int32 objectId = 4;
optional int32 orderType = 5;
optional int32 successLocalTextId = 6;
}
// From: pack3001.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {
optional double decreaseWaitTime = 1;
optional int32 id = 2;
optional int32 isRandom = 3;
optional double minWaitTime = 4;
repeated int32 moveDirection = 5;
optional int32 moveSpeed = 6;
optional int32 moveType = 7;