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// Merged package: Proto.Design.pack4
package Proto.Design.pack4;
// From: pack4.db\BattleTable\BattleDeckTable.proto
message BattleDeckTable {␍
optional int32 battleClearLocalTextId = 1;␍
optional int32 battleFailLocalTextId = 2;␍
repeated int32 battleFieldBuff = 3;␍
repeated int32 bonusPointLocalTextId = 4;␍
repeated int32 bonusPointThumnailLocalTextId = 5;␍
repeated int32 bonusPointType = 6;␍
repeated int32 bonusPointValue1 = 7;␍
repeated int32 bonusPointValue2 = 8;␍
repeated int32 bonusRewardCount = 9;␍
repeated int32 bonusRewardId = 10;␍
repeated int32 bonusRewardType = 11;␍
repeated int32 bonusScore = 12;␍
optional int32 challengeType = 13;␍
repeated int32 charId = 14;␍
optional int32 clearTime = 15;␍
optional int32 clearType = 16;␍
optional int32 clearTypeValue = 17;␍
optional int32 commonSoundId = 18;␍
repeated int32 costumeId = 19;␍
repeated int32 costumeId2 = 20;␍
optional int32 costumeUseType = 21;␍
optional double damageRate = 22;␍
optional int32 deathTimeStartTurnPvE = 23;␍
optional int32 difficultyId = 24;␍
optional int32 exp = 25;␍
optional int32 failWayPointId = 26;␍
optional int32 guideTutorialGroupId = 27;␍
optional double healthRate = 28;␍
optional int32 id = 29;␍
repeated int32 level = 30;␍
optional string mapScenePath = 31;␍
repeated int32 position = 32;␍
repeated int32 rewardCount = 33;␍
repeated int32 rewardId = 34;␍
optional int32 rewardSupplyType = 35;␍
repeated int32 rewardType = 36;␍
repeated int32 sequence = 37;␍
optional int32 simpleTalkGroupId = 38;␍
optional int32 solutionTipTextId = 39;␍
optional int32 tutorialId = 40;␍
optional int32 useBattleContinue = 41;␍
}
// From: pack4.db\FieldTable\FieldActionObjectGroupTable.proto
message FieldActionObjectGroupTable {␍
optional int32 id = 1;␍
optional int32 miniMapViewFlag = 2;␍
optional int32 regenSec = 3;␍
optional int32 type = 4;␍
optional int32 uiLocalTextId = 5;␍
}
// From: pack4.db\FieldTable\FieldActionObjectTable.proto
message FieldActionObjectTable {␍
optional int32 animatorType = 1;␍
optional int32 bundleType = 2;␍
repeated string disableTimeline = 3;␍
optional int32 fieldObjectGroupId = 4;␍
optional int32 id = 5;␍
optional int32 isEnableTimeline = 6;␍
optional int32 isSelfMovable = 7;␍
optional int32 mapId = 8;␍
optional double moveSpeed = 9;␍
optional int32 questEnableType = 10;␍
optional int32 questId = 11;␍
optional string resourceName = 12;␍
optional int32 resourceType = 13;␍
optional string samplePrefabName = 14;␍
}
// From: pack4.db\FieldTable\FieldBoardObjectTable.proto
message FieldBoardObjectTable {␍
optional int32 animatorType = 1;␍
optional int32 bundleType = 2;␍
optional int32 id = 3;␍
optional int32 mapId = 4;␍
optional int32 questId = 5;␍
optional string resourceName = 6;␍
optional int32 resourceType = 7;␍
optional int32 type = 8;␍
}
// From: pack4.db\FieldTable\FieldMiniGameObjectTable.proto
message FieldMiniGameObjectTable {␍
optional int32 groupId = 1;␍
optional int32 id = 2;␍
optional int32 point = 3;␍
optional int32 pointType = 4;␍
optional int32 randomGroupId = 5;␍
}
// From: pack4.db\FieldTable\FieldMiniGameTable.proto
message FieldMiniGameTable {␍
optional int32 id = 1;␍
optional int32 mapId = 2;␍
optional int32 objectGroupId = 3;␍
repeated int32 randomActiveCount = 4;␍
repeated int32 randomGroupId = 5;␍
optional int32 startHpPoint = 6;␍
optional int32 timeLimit = 7;␍
}
// From: pack4.db\FieldTable\FieldMonsterRegenTable.proto
message FieldMonsterRegenTable {␍
optional int32 genDistance = 1;␍
optional int32 id = 2;␍
optional int32 lifeSeconds = 3;␍
optional int32 miniMapViewFlag = 4;␍
optional int32 nonGenDistance = 5;␍
optional int32 questId = 6;␍
optional int32 regenSec = 7;␍
optional int32 regenType = 8;␍
optional int32 resetType = 9;␍
optional int32 uiLocalTextId = 10;␍
}
// From: pack4.db\FieldTable\FieldMonsterTable.proto
message FieldMonsterTable {␍
optional int32 animatorType = 1;␍
repeated int32 battleDeckId = 2;␍
optional int32 bundleType = 3;␍
optional string damagedEffect = 4;␍
optional int32 directionType = 5;␍
optional int32 fieldBuffId = 6;␍
optional int32 fieldMonsterAIId = 7;␍
optional int32 fieldPointPosId = 8;␍
optional int32 hp = 9;␍
optional int32 id = 10;␍
optional string idleEffect = 11;␍
optional int32 interactionLocalTextId = 12;␍
optional string interactionSpriteName = 13;␍
optional int32 isAutoInteraction = 14;␍
optional int32 monsterCrashType = 15;␍
optional string monsterIllustName = 16;␍
optional int32 monsterNameTextId = 17;␍
optional int32 monsterSize = 18;␍
optional int32 monsterTalkStoryTextId = 19;␍
optional string monsterTimeLine = 20;␍
repeated int32 questRange = 21;␍
optional int32 rangeType = 22;␍
optional int32 regenId = 23;␍
optional string resourceName = 24;␍
optional int32 resourceType = 25;␍
optional int32 rewardCount = 26;␍
optional int32 rewardId = 27;␍
optional int32 rewardType = 28;␍
optional int32 type = 29;␍
optional int32 useBattleSkip = 30;␍
}
// From: pack4.db\FieldTable\FieldNpcRewardTable.proto
message FieldNpcRewardTable {␍
optional int32 groupId = 1;␍
optional int32 id = 2;␍
optional int32 rewardId = 3;␍
}
// From: pack4.db\FieldTable\FieldNpcTable.proto
message FieldNpcTable {␍
optional int32 animatorType = 1;␍
optional int32 bundleType = 2;␍
optional int32 directionType = 3;␍
repeated string disableTimeline = 4;␍
optional string faceIllustName = 5;␍
optional int32 holdingCollectionId = 6;␍
repeated int32 holdingCollectionTalkGroupIdList = 7;␍
optional int32 id = 8;␍
repeated int32 interactionList = 9;␍
optional int32 interactionLocalTextId = 10;␍
repeated string interactionSpriteName = 11;␍
repeated int32 interactionValue = 12;␍
optional int32 isEnableTimeline = 13;␍
optional int32 mapId = 14;␍
optional int32 npcDefaultStoryTextId = 15;␍
optional int32 npcNameTextId = 16;␍
optional int32 packId = 17;␍
repeated int32 questEnableType = 18;␍
repeated int32 questRange = 19;␍
optional int32 rangeType = 20;␍
optional int32 recoveryId = 21;␍
optional int32 reputationBadMessageLocalTextId = 22;␍
optional int32 reputationGoodMessageLocalTextId = 23;␍
optional string resourceName = 24;␍
optional int32 resourceType = 25;␍
repeated int32 talentCharmCharId = 26;␍
repeated int32 talentSkillFailTalkGroupId = 27;␍
repeated int32 talentSkillGroupList = 28;␍
repeated int32 talentSkillRewardGroupList = 29;␍
repeated int32 talentSkillSuccessTalkGroupId = 30;␍
repeated int32 talkGroupIdList = 31;␍
optional int32 tutorialId = 32;␍
optional int32 tutorialQuestId = 33;␍
optional string voiceResourceName = 34;␍
}
// From: pack4.db\FieldTable\FieldPointPositionTable.proto
message FieldPointPositionTable {␍
optional int32 id = 1;␍
}
// From: pack4.db\FieldTable\FieldResearchObjectTable.proto
message FieldResearchObjectTable {␍
optional int32 collectionId = 1;␍
repeated string disableTimeline = 2;␍
optional int32 holdingCollectionId = 3;␍
optional int32 holdingCollectionInteractionLocalTextId = 4;␍
optional int32 id = 5;␍
optional int32 interactionLocalTextId = 6;␍
optional int32 isAutoInteraction = 7;␍
optional int32 isDisplayMiniMap = 8;␍
optional int32 isEnableTimeline = 9;␍
repeated int32 questRange = 10;␍
optional int32 questSimpleTalkGroupId = 11;␍
optional string questTimeline = 12;␍
optional string resourceName = 13;␍
optional int32 rewardCount = 14;␍
optional int32 rewardId = 15;␍
optional int32 rewardType = 16;␍
optional int32 talentSkillObjectId = 17;␍
optional int32 type = 18;␍
}
// From: pack4.db\FieldTable\FieldRewardObjectGroupTable.proto
message FieldRewardObjectGroupTable {␍
optional int32 buffId = 1;␍
repeated int32 buffIdList = 2;␍
repeated int32 buffTriggerRatio = 3;␍
optional int32 castingSec = 4;␍
optional int32 id = 5;␍
optional int32 miniMapViewFlag = 6;␍
optional int32 monsterId = 7;␍
optional int32 questId = 8;␍
optional int32 resetType = 9;␍
optional int32 rewardGroupId = 10;␍
optional string rewardIcon = 11;␍
optional int32 type = 12;␍
optional int32 uiLocalTextId = 13;␍
}
// From: pack4.db\FieldTable\FieldRewardObjectTable.proto
message FieldRewardObjectTable {␍
optional int32 animatorType = 1;␍
optional int32 bundleType = 2;␍
optional int32 fieldObjectGroupId = 3;␍
optional string followEffect = 4;␍
optional int32 id = 5;␍
optional int32 mapId = 6;␍
optional string resourceName = 7;␍
optional int32 resourceType = 8;␍
}
// From: pack4.db\FieldTable\FieldStatueObjectTable.proto
message FieldStatueObjectTable {␍
optional int32 id = 1;␍
optional int32 isEnableTimeline = 2;␍
optional int32 rewardLocalTextId = 3;␍
optional int32 rewardLocalTextType = 4;␍
}
// From: pack4.db\FieldTable\ReputationGroupTable.proto
message ReputationGroupTable {␍
optional int32 downTime = 1;␍
optional int32 goodInn = 2;␍
optional int32 goodPrice = 3;␍
optional int32 groupNameTextId = 4;␍
optional int32 id = 5;␍
optional int32 type = 6;␍
}
// From: pack4.db\MapTable\FieldGateTable.proto
message FieldGateTable {␍
optional int32 afterMapId = 1;␍
optional int32 barricadeLocalTextId = 2;␍
optional int32 beforeMapId = 3;␍
optional int32 bundleType = 4;␍
optional int32 enableCollectionId = 5;␍
optional int32 enableType = 6;␍
repeated int32 fieldMonsterId = 7;␍
optional int32 id = 8;␍
optional int32 interactionLocalTextId = 9;␍
optional int32 positionQuestId = 10;␍
repeated int32 questRange = 11;␍
optional string resourceName = 12;␍
optional int32 resourceType = 13;␍
optional int32 showQuestId = 14;␍
optional int32 type = 15;␍
}
// From: pack4.db\MapTable\FieldMapRegionObjectTable.proto
message FieldMapRegionObjectTable {␍
optional int32 id = 1;␍
}
// From: pack4.db\MapTable\FieldObjectSwitchTable.proto
message FieldObjectSwitchTable {␍
optional int32 failLocalTextId = 1;␍
optional int32 fieldObjectType = 2;␍
optional int32 id = 3;␍
repeated int32 objectId = 4;␍
optional int32 orderType = 5;␍
optional int32 successLocalTextId = 6;␍
}
// From: pack4.db\MapTable\FieldThrowingTrapGroupTable.proto
message FieldThrowingTrapGroupTable {␍
optional double decreaseWaitTime = 1;␍
optional int32 id = 2;␍
optional int32 isRandom = 3;␍
optional double minWaitTime = 4;␍
repeated int32 moveDirection = 5;␍
optional int32 moveSpeed = 6;␍
optional int32 moveType = 7;␍
optional int32 randomRegenCount = 8;␍
repeated int32 regenObject = 9;␍
optional double startTime = 10;␍
optional double waitTimeStart = 11;␍
}
// From: pack4.db\MapTable\FieldThrowingTrapTable.proto
message FieldThrowingTrapTable {␍
optional int32 animatorType = 1;␍
optional int32 bundleType = 2;␍
optional int32 id = 3;␍
optional string resourceName = 4;␍
optional int32 resourceType = 5;␍
}
// From: pack4.db\MapTable\FieldTrapTable.proto
message FieldTrapTable {␍
optional int32 animatorType = 1;␍
optional int32 bundleType = 2;␍
optional int32 defaultState = 3;␍
optional int32 fieldBuffCoolTime = 4;␍
optional int32 fieldBuffId = 5;␍
optional int32 id = 6;␍
optional int32 interactionLocalTextId = 7;␍
optional int32 mapId = 8;␍
optional int32 monsterBuffId = 9;␍
repeated int32 pointPositionId = 10;␍
repeated int32 questRange = 11;␍
optional int32 rangeType = 12;␍
optional int32 regenSec = 13;␍
optional int32 resetType = 14;␍
optional string resourceName = 15;␍
optional int32 resourceType = 16;␍
optional int32 trapSwitchId = 17;␍
optional int32 type = 18;␍
}
// From: pack4.db\MapTable\FieldWaypointTable.proto
message FieldWaypointTable {␍
repeated string disableTimeline = 1;␍
optional int32 id = 2;␍
optional int32 isEnableTimeline = 3;␍
optional int32 isSafeArea = 4;␍
optional int32 mapId = 5;␍
repeated int32 questRange = 6;␍
}
// From: pack4.db\MapTable\HuntingGroundTable.proto
message HuntingGroundTable {␍
optional int32 bossId = 1;␍
optional int32 difficulty = 2;␍
optional int32 id = 3;␍
optional int32 mapId = 4;␍
repeated int32 monsterId = 5;␍
optional int32 recommendGrowthPoint = 6;␍
}
// From: pack4.db\MapTable\MapUiObjectTable.proto
message MapUiObjectTable {␍
optional int32 autoMoveInsideNpcId = 1;␍
optional int32 autoMoveLocalTextId = 2;␍
optional int32 availableAutoMove = 3;␍
optional string iconSpriteName = 4;␍
optional int32 id = 5;␍
optional int32 mapLocalTextId = 6;␍
optional int32 quikAutoMove = 7;␍
optional string quikAutoMoveIconName = 8;␍
optional int32 type = 9;␍
}
// From: pack4.db\MapTable\TriggerTable.proto
message TriggerTable {␍
optional int32 animatorType = 1;␍
optional double autoDisabledSec = 2;␍
optional int32 bundleType = 3;␍
repeated float delayTime = 4;␍
optional int32 disabledLocalTextId = 5;␍
optional int32 enabledLocalTextId = 6;␍
optional int32 id = 7;␍
optional int32 interactionLocalTextId = 8;␍
optional int32 isAutoInteraction = 9;␍
repeated int32 objectId = 10;␍
optional int32 objectType = 11;␍
repeated int32 questRange = 12;␍
optional string resourceName = 13;␍
optional int32 resourceType = 14;␍
}
// From: pack4.db\QuestTable\FieldObjectAnimationTable.proto
message FieldObjectAnimationTable {␍
optional string actionAnimationName = 1;␍
repeated string disableTimeline = 2;␍
optional int32 id = 3;␍
optional string idleAnimationName = 4;␍
optional int32 interactionLocalTextId = 5;␍
optional int32 isEnableTimeline = 6;␍
repeated int32 questRange = 7;␍
}
// From: pack4.db\QuestTable\FieldQuestObjectTable.proto
message FieldQuestObjectTable {␍
optional int32 animatorType = 1;␍
optional int32 bundleType = 2;␍
optional int32 conditionType = 3;␍
optional int32 directionType = 4;␍
optional int32 id = 5;␍
optional int32 interactionLocalTextId = 6;␍
optional int32 isAutoInteraction = 7;␍
optional int32 isDisableInteraction = 8;␍
optional int32 isDisableQuestMark = 9;␍
optional int32 isDisplayMiniMap = 10;␍
optional double markerRadius = 11;␍
repeated int32 questRange = 12;␍
optional int32 questSimpleTalkGroupId = 13;␍
optional string questTimeline = 14;␍
optional int32 rangeType = 15;␍
optional string resourceName = 16;␍
optional int32 resourceType = 17;␍
optional int32 rewardCount = 18;␍
optional int32 rewardId = 19;␍
optional int32 rewardType = 20;␍
optional int32 specialAnimationState = 21;␍
}
// From: pack4.db\QuestTable\QuestTitleTable.proto
message QuestTitleTable {␍
optional int32 EndquestId = 1;␍
optional int32 StartquestId = 2;␍
optional int32 id = 3;␍
optional int32 questStartInfoQuestTextId = 4;␍
optional int32 questTitleQuestTextId = 5;␍
}
// From: pack4.db\StoryTable\CinemaTalkTable.proto
message CinemaTalkTable {␍
optional int32 acceptTimeline = 1;␍
optional string backgroundImgName = 2;␍
optional int32 bubbleType = 3;␍
optional int32 dialogStoryTextId = 4;␍
optional int32 emotionId = 5;␍
optional int32 emotionType = 6;␍
optional string faceIllustName = 7;␍
optional int32 id = 8;␍
repeated string illustCharAnimation = 9;␍
repeated int32 illustUniqueCharId = 10;␍
optional int32 nameTextId = 11;␍
optional int32 packId = 12;␍
optional string packIndex = 13;␍
optional int32 questGroupId = 14;␍
optional int32 questGroupIndex = 15;␍
optional string speakerName = 16;␍
optional int32 state = 17;␍
optional int32 tabType = 18;␍
optional int32 talkCharIndex = 19;␍
optional string voiceResourceName = 20;␍
}
// From: pack4.db\StoryTable\NPCTalkTable.proto
message NPCTalkTable {␍
optional int32 bubbleType = 1;␍
optional string faceIllustName = 2;␍
optional int32 groupId = 3;␍
optional int32 id = 4;␍
optional string motion = 5;␍
optional int32 npcDialogStoryTextId = 6;␍
optional int32 npcNameTextId = 7;␍
optional int32 packId = 8;␍
optional int32 speakerName = 9;␍
optional int32 tabType = 10;␍
optional string voiceResourceName = 11;␍
}
// From: pack4.db\StoryTable\SelectDialogTable.proto
message SelectDialogTable {␍
repeated int32 dialogTextId = 1;␍
optional int32 disableDialogIndex = 2;␍
optional int32 id = 3;␍
}
// From: pack4.db\StoryTable\SimpleTalkTable.proto
message SimpleTalkTable {␍
optional int32 dialogStoryTextId = 1;␍
optional string faceIllustName = 2;␍
optional int32 groupId = 3;␍
optional int32 id = 4;␍
optional int32 nameTextId = 5;␍
optional int32 packId = 6;␍
optional string packIndex = 7;␍
optional int32 questGroupId = 8;␍
optional string voiceResourceName = 9;␍
}
// From: pack4.db\StoryTable\VisualNovelDialogTable.proto
message VisualNovelDialogTable {␍
optional string VoiceResourceName = 1;␍
optional string bgIllust = 2;␍
optional int32 cameraFocusNum = 3;␍
repeated int32 charAction = 4;␍
repeated string charFace = 5;␍
repeated int32 costumeDesignId = 6;␍
optional string faceIllustName = 7;␍
optional int32 groupId = 8;␍
optional int32 id = 9;␍
optional int32 nameTextId = 10;␍
optional int32 packId = 11;␍
optional int32 selectDialogId = 12;␍
optional int32 selectNum = 13;␍
optional int32 soundEventId = 14;␍
optional int32 specialEvent = 15;␍
optional string specialIllust = 16;␍
optional int32 storyTextId = 17;␍
optional int32 talkCharNum = 18;␍
optional int32 type = 19;␍
}
// From: pack4.db\StoryTable\VisualNovelSoundEventTable.proto
message VisualNovelSoundEventTable {␍
optional string ambienceName = 1;␍
optional int32 commonSoundId = 2;␍
optional int32 echoType = 3;␍
optional int32 id = 4;␍
optional string soundEffect = 5;␍
}
// From: pack4.db\TextTable\LocalTextTable.proto
message LocalTextTable {␍
optional string date = 1;␍
optional int32 id = 2;␍
optional string text = 3;␍
optional string text_cn = 4;␍
optional string text_en = 5;␍
optional string text_jp = 6;␍
optional string text_tw = 7;␍
}
// From: pack4.db\TextTable\QuestTextTable.proto
message QuestTextTable {␍
optional string date = 1;␍
optional int32 id = 2;␍
optional string text = 3;␍
optional string text_cn = 4;␍
optional string text_en = 5;␍
optional string text_jp = 6;␍
optional string text_tw = 7;␍
}
// From: pack4.db\TextTable\StoryTextTable.proto
message StoryTextTable {␍
optional string date = 1;␍
optional int32 id = 2;␍
optional string text = 3;␍
optional string text_cn = 4;␍
optional string text_en = 5;␍
optional string text_jp = 6;␍
optional string text_tw = 7;␍
}