use bd2::prost::Message; use bd2::proto::proto_net::{ Notify, SeasonRewardDbInfo, SeasonRewardInfoRequest, SeasonRewardInfoResponse, }; use common::packet_code::PacketCodeType; use crypto::network::GameResponse; use sqlx::SqlitePool; use tracing::info; pub async fn handle(_pool: &SqlitePool, _uid: i64, req: SeasonRewardInfoRequest) -> GameResponse { info!("Handling SeasonRewardInfoRequest: {:?}", req); let reward_info = vec![ SeasonRewardDbInfo { pack_id: Some(3003), season: Some(57), is_reward_received: Some(true), }, SeasonRewardDbInfo { pack_id: Some(3001), season: Some(112), is_reward_received: Some(true), }, ]; let response = SeasonRewardInfoResponse { reward_info }; let resp_bytes = response.encode_to_vec(); let notify = Notify { achievement_update_info: vec![], mission_update_info: vec![], event_mission_update_info: vec![], active_login_event: vec![1, 2, 628, 629], active_contents_info: vec![], ll_type: Some("".to_string()), is_purchasing_disabled: Some(false), maintenance_start_date: Some(1688646600000), notice_last_seq: Some(8909), ..Default::default() }; let (route, code) = PacketCodeType::Common.info(); GameResponse::success(route, &resp_bytes, code).with_notify(¬ify) }