use bd2::prost::Message; use bd2::proto::proto_net::{Notify, TotalWarRewardStateRequest, TotalWarRewardStateResponse}; use common::packet_code::PacketCodeType; use crypto::network::GameResponse; use sqlx::SqlitePool; use tracing::info; pub async fn handle( _pool: &SqlitePool, _uid: i64, req: TotalWarRewardStateRequest, ) -> GameResponse { info!("Handling TotalWarRewardStateRequest: {:?}", req); let response = TotalWarRewardStateResponse { ..Default::default() }; let resp_bytes = response.encode_to_vec(); let notify = Notify { achievement_update_info: vec![], mission_update_info: vec![], event_mission_update_info: vec![], active_login_event: vec![1, 2, 628, 629], active_contents_info: vec![], ll_type: Some("".to_string()), is_purchasing_disabled: Some(false), maintenance_start_date: Some(1688646600000), notice_last_seq: Some(8909), ..Default::default() }; let (route, code) = PacketCodeType::TotalWarRewardState.info(); GameResponse::success(route, &resp_bytes, code).with_notify(¬ify) }