// Merged package: Proto.Design.common package Proto.Design.common; // From: common.db\AchievementTable\AchievementLevelTable.proto message AchievementLevelTable { optional int32 id = 1; optional int32 needEXP = 2; repeated int32 rewardCount = 3; repeated int32 rewardId = 4; repeated int32 rewardType = 5; } // From: common.db\AchievementTable\AchievementTable.proto message AchievementTable { optional int32 conditionSubType = 1; optional int32 conditionType = 2; optional double conditionValue = 3; optional int32 contentsGroup = 4; optional int32 descLocalTextId = 5; optional int32 eventId = 6; optional int32 eventType = 7; optional int32 exp = 8; optional int32 groupId = 9; optional string iconName = 10; optional int32 id = 11; optional int32 parentGroupId = 12; repeated int32 rewardItemCount = 13; repeated int32 rewardItemId = 14; repeated int32 rewardItemType = 15; optional int32 shortCutId = 16; optional int32 tabType = 17; optional int32 titleLocalTextId = 18; optional int32 useBlind = 19; optional int32 useType = 20; } // From: common.db\Attendance\AttendanceRewardTable.proto message AttendanceRewardTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 rewardCount = 3; optional int32 rewardId = 4; optional int32 rewardType = 5; } // From: common.db\BattleTable\BattleDeckTable.proto message BattleDeckTable { optional int32 battleClearLocalTextId = 1; optional int32 battleFailLocalTextId = 2; repeated int32 battleFieldBuff = 3; repeated int32 bonusPointLocalTextId = 4; repeated int32 bonusPointThumnailLocalTextId = 5; repeated int32 bonusPointType = 6; repeated int32 bonusPointValue1 = 7; repeated int32 bonusPointValue2 = 8; repeated int32 bonusRewardCount = 9; repeated int32 bonusRewardId = 10; repeated int32 bonusRewardType = 11; repeated int32 bonusScore = 12; optional int32 challengeType = 13; repeated int32 charId = 14; optional int32 clearTime = 15; optional int32 clearType = 16; optional int32 clearTypeValue = 17; optional int32 commonSoundId = 18; repeated int32 costumeId = 19; repeated int32 costumeId2 = 20; optional int32 costumeUseType = 21; optional double damageRate = 22; optional int32 deathTimeStartTurnPvE = 23; optional int32 difficultyId = 24; optional int32 exp = 25; optional int32 failWayPointId = 26; optional int32 guideTutorialGroupId = 27; optional double healthRate = 28; optional int32 id = 29; repeated int32 level = 30; optional string mapScenePath = 31; repeated int32 position = 32; repeated int32 rewardCount = 33; repeated int32 rewardId = 34; optional int32 rewardSupplyType = 35; repeated int32 rewardType = 36; repeated int32 sequence = 37; optional int32 simpleTalkGroupId = 38; optional int32 solutionTipTextId = 39; optional int32 tutorialId = 40; optional int32 useBattleContinue = 41; } // From: common.db\BattleTable\BattleDefaultTable.proto message BattleDefaultTable { optional int32 AtkMax = 1; optional int32 AtkMin = 2; optional double CriDMax = 3; optional double CriDMin = 4; optional double CriMax = 5; optional double CriMin = 6; optional double DefMax = 7; optional double DefMin = 8; optional int32 FieldObjectBattleRearrangeEffectTime = 9; optional int32 FieldObjectBattleRearrangeTime = 10; optional int32 HpMaxLimit = 11; optional int32 SpReductionMax = 12; optional int32 SpReductionMin = 13; optional int32 battleContinueCostItemCount = 14; optional int32 battleContinueCostItemId = 15; optional int32 battleContinueCostItemType = 16; optional int32 battleContinueMaxCount = 17; optional int32 battlePowerConst = 18; optional double chainDamageValue = 19; optional int32 chainMaxCount = 20; optional int32 deathTimeBuffId = 21; optional int32 deathTimeStartTurnPvP = 22; optional double frontMoveSec = 23; optional int32 id = 24; optional int32 minAttackDamage = 25; optional double sideMoveSec = 26; optional int32 spGuildRaidMaxCount = 27; optional int32 spMaxCount = 28; optional int32 spStartGuildRaidCount = 29; optional int32 spStartHunterCount = 30; optional int32 spStartPvECount = 31; optional int32 spStartPvPBLUECount = 32; optional int32 spStartPvPREDCount = 33; optional int32 spTurnAddGuildRaidCount = 34; optional int32 spTurnAddHunterCount = 35; optional int32 spTurnAddPvECount = 36; optional int32 spTurnAddPvPCount = 37; optional double strongElementEffect = 38; optional double turnPassSec = 39; optional double weakElementEffect = 40; } // From: common.db\BattleTable\BattleFieldBuffTable.proto message BattleFieldBuffTable { optional int32 buffID = 1; optional int32 id = 2; optional int32 teamType = 3; } // From: common.db\BattleTable\BattlePowerTable.proto message BattlePowerTable { optional int32 awakePower = 1; optional int32 costumeGradePower = 2; optional int32 costumePower = 3; optional int32 id = 4; optional int32 imprintGradePower = 5; optional int32 levelValuePower = 6; optional int32 potentialConnectionNodePower = 7; optional int32 potentialPublicNodePower = 8; optional int32 potentialSkillNodePower = 9; } // From: common.db\BattleTable\BuffImmuneGroupTable.proto message BuffImmuneGroupTable { repeated string buffClassType = 1; repeated int32 buffGroupType = 2; repeated int32 buffImmuneApplySkillTextId = 3; repeated int32 buffSubType = 4; optional int32 id = 5; } // From: common.db\Cafeteria\CafeteriaBubbleTable.proto message CafeteriaBubbleTable { optional int32 bubbleLocalTextId = 1; optional int32 emotion = 2; optional int32 groupId = 3; optional int32 id = 4; optional int32 npcId = 5; optional int32 npcType = 6; optional int32 status = 7; } // From: common.db\Cafeteria\CafeteriaCostumeTable.proto message CafeteriaCostumeTable { optional int32 costumeId = 1; optional int32 id = 2; optional int32 rewardId = 3; optional int32 rewardType = 4; optional int32 rewardValue = 5; } // From: common.db\Cafeteria\CafeteriaDefaultTable.proto message CafeteriaDefaultTable { optional int32 NpcSpawnDistance = 1; optional int32 basicInteractionMaxCount = 2; optional int32 basicInteractionTerm = 3; optional int32 bubbleDuration = 4; optional int32 bubbleMaxCount = 5; optional int32 cafeteriaGuideId = 6; optional int32 cafeteriaNoteConditionValue = 7; optional int32 dailyShopCurrencyLimit = 8; optional int32 defaultBasicInterationCount = 9; optional int32 defaultUniqueInterationCount = 10; optional int32 eventRewardId = 11; optional int32 eventRewardType = 12; optional int32 id = 13; optional int32 interactionIgonoreTime = 14; optional int32 lowMemSpawnCount = 15; optional int32 maxRewardTime = 16; optional int32 minRewardTime = 17; optional int32 normalMemSpawnCount = 18; optional int32 noteRewardId = 19; optional int32 noteRewardType = 20; optional int32 noteRewardValue = 21; optional int32 questNameTextId = 22; optional int32 questSkipTextId = 23; optional string startTimelineName = 24; optional int32 startVisualNovelDialogId = 25; optional int32 uniqueInteractionMaxCount = 26; optional int32 uniqueInteractionTerm = 27; optional int32 visualNovelEndRewardCount = 28; optional int32 visualNovelEndRewardId = 29; optional int32 visualNovelEndRewardType = 30; } // From: common.db\Cafeteria\CafeteriaEventTable.proto message CafeteriaEventTable { optional string TimelineName = 1; optional string bubbleIconSprite = 2; optional int32 eventNpcId = 3; optional int32 eventType = 4; optional int32 groupId = 5; optional int32 id = 6; optional string objectPrefabName = 7; optional string preReactionPrefabName = 8; repeated string reactionPrefabName = 9; repeated int32 reactionTime = 10; optional int32 rewardCount = 11; optional int32 rewardId = 12; optional int32 rewardType = 13; } // From: common.db\Cafeteria\CafeteriaFacilityTable.proto message CafeteriaFacilityTable { optional int32 facilityType = 1; optional int32 id = 2; optional string objectName = 3; } // From: common.db\Cafeteria\CafeteriaLevelTable.proto message CafeteriaLevelTable { optional int32 bubbleCooldown = 1; optional int32 cafeteriaCostumeMax = 2; optional int32 cafeteriaCustomerNpcSpawnCount = 3; optional string dayFxSoundResourceName = 4; optional int32 id = 5; optional int32 mapGrade = 6; optional string nightFxSoundResourceName = 7; repeated int32 skillType = 8; repeated int32 skillValue1 = 9; repeated int32 skillValue2 = 10; repeated int32 skillValue3 = 11; repeated int32 skillValue4 = 12; } // From: common.db\Cafeteria\CafeteriaManageTable.proto message CafeteriaManageTable { optional int32 costId = 1; optional int32 costType = 2; optional int32 costValue = 3; optional int32 facilityId = 4; optional int32 groupId = 5; optional int32 id = 6; optional string manageIconResourceName = 7; optional int32 manageLocalTextId = 8; optional int32 parttimeId = 9; } // From: common.db\Cafeteria\CafeteriaMapTable.proto message CafeteriaMapTable { optional int32 id = 1; optional int32 pointPositionId = 2; } // From: common.db\Cafeteria\CafeteriaMovePatternTable.proto message CafeteriaMovePatternTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 movePatternRepeat = 3; optional int32 stopTime = 4; } // From: common.db\Cafeteria\CafeteriaNpcTable.proto message CafeteriaNpcTable { optional int32 gender = 1; optional int32 id = 2; optional int32 movePatternGroupId = 3; optional int32 npcNameTextId = 4; optional string parttimePrefabName = 5; optional int32 parttimeType = 6; optional int32 rewardCount = 7; optional int32 rewardId = 8; optional int32 rewardType = 9; } // From: common.db\Cafeteria\CafeteriaTimeTable.proto message CafeteriaTimeTable { optional int32 BgmParameter = 1; optional int32 id = 2; optional int32 lightParameter = 3; optional int32 spawnTime = 4; optional string startTime = 5; } // From: common.db\Cafeteria\CafeteriaUniqueNpcSpawnTable.proto message CafeteriaUniqueNpcSpawnTable { optional int32 id = 1; repeated int32 occurrenceRatio = 2; optional int32 spawnMaxTime = 3; optional int32 spawnMinTime = 4; repeated int32 spawnNpcId = 5; } // From: common.db\CashShopTable\CashPackageTable.proto message CashPackageTable { optional string badgeResourceName = 1; optional int32 bannerFontLocalTextId = 2; optional string categoryResourceName = 3; optional int32 contentsGroupId = 4; optional int32 contentsLocalTextId = 5; optional string contentsResourceName = 6; optional int32 contentsSortId = 7; optional int32 groupId = 8; optional int32 id = 9; optional int32 isActiveOnEnter = 10; optional int32 packageType = 11; optional int32 paidShopGroupId = 12; optional int32 paidShopId = 13; repeated int32 platformDisPlay = 14; optional int32 priority = 15; optional string resourceName = 16; optional int32 saleGroup = 17; } // From: common.db\CashShopTable\CashProductTable.proto message CashProductTable { optional string appleInAppId = 1; optional int32 bonusRandomboxId = 2; optional string googleInAppId = 3; optional int32 groupId = 4; optional int32 id = 5; optional int32 priceCount = 6; optional int32 priceId = 7; optional int32 priceType = 8; optional int32 priority = 9; optional int32 productLocalTextId = 10; optional int32 purchaseLimitCount = 11; optional int32 purchaseLimitType = 12; optional int32 randomboxId = 13; optional int32 saleGroup = 14; optional int32 timeLimitType = 15; } // From: common.db\CashShopTable\CashShopTable.proto message CashShopTable { optional string bgImageName = 1; optional int32 dialogueLocalTextId = 2; optional int32 groupId = 3; optional int32 id = 4; optional string illustName = 5; repeated int32 priceId = 6; repeated int32 priceType = 7; optional int32 priority = 8; optional int32 productGroupId = 9; optional string resourceName = 10; } // From: common.db\CashShopTable\ClearEvilCastleTable.proto message ClearEvilCastleTable { optional int32 contentsTicketId = 1; optional int32 groupId = 2; optional int32 rewardRandomBoxId = 3; optional int32 towerMagicId = 4; optional int32 towerType = 5; optional int32 type = 6; } // From: common.db\CashShopTable\ClearPackTable.proto message ClearPackTable { optional int32 contentsTicketId = 1; optional int32 groupId = 2; optional int32 packId = 3; optional int32 packLevel = 4; optional int32 rewardRandomBoxId = 5; optional int32 type = 6; } // From: common.db\CashShopTable\PaidShopTable.proto message PaidShopTable { optional int32 IsVisibleAfterPurchase = 1; optional int32 groupId = 2; optional string iconResourceName = 3; optional int32 id = 4; optional int32 subTitleLocalTextId = 5; optional int32 titleLocalTextId = 6; } // From: common.db\CharTable_Char_Costume_Skill\BuffConditionTable.proto message BuffConditionTable { repeated int32 attackType = 1; repeated int32 buffGroup = 2; optional int32 chainLess = 3; optional int32 chainMore = 4; optional int32 chainMultiple = 5; repeated int32 element = 6; optional int32 id = 7; optional int32 logicalType = 8; optional int32 mainTarget = 9; optional int32 subTarget = 10; } // From: common.db\CharTable_Char_Costume_Skill\BuffTable.proto message BuffTable { optional int32 AddBuffId = 1; optional int32 buffApplyType = 2; optional int32 buffConditionId = 3; optional int32 buffCountType = 4; optional int32 buffDescSkillTextId = 5; optional int32 buffDisplayType = 6; optional int32 buffDisplayValue = 7; optional int32 buffGroup = 8; optional string buffIconSpriteName = 9; optional int32 buffMakerType = 10; optional int32 buffSkillTextId = 11; optional int32 buffTurn = 12; optional int32 buffType = 13; optional double buffValue = 14; optional string classType = 15; optional int32 conditionAddBuffId = 16; optional string effectPrefabName = 17; optional int32 id = 18; optional double magicValue = 19; optional int32 overLapCount = 20; optional int32 overLapMax = 21; optional int32 overLapRedeucePerTurn = 22; optional int32 ownerType = 23; optional string specialEffectPrefabName = 24; optional int32 statType = 25; optional int32 subType = 26; } // From: common.db\CharTable_Char_Costume_Skill\CharacterQuickUITable.proto message CharacterQuickUITable { optional int32 id = 1; optional int32 quickUi = 2; optional int32 quickUiLocalTextId = 3; optional string quickUiSpriteName = 4; } // From: common.db\CharTable_Char_Costume_Skill\CharAwakeGrowthTable.proto message CharAwakeGrowthTable { repeated int32 growthItemCount = 1; repeated int32 growthItemId = 2; repeated int32 growthItemType = 3; optional int32 id = 4; optional int32 statType = 5; optional double statValue = 6; } // From: common.db\CharTable_Char_Costume_Skill\CharAwakeTable.proto message CharAwakeTable { optional int32 active = 1; repeated int32 growthId = 2; optional int32 id = 3; optional int32 imprintSlot1 = 4; optional int32 imprintSlot2 = 5; optional int32 imprintSlot3 = 6; } // From: common.db\CharTable_Char_Costume_Skill\CharGroupTable.proto message CharGroupTable { optional int32 charId = 1; optional int32 groupId = 2; optional int32 id = 3; optional int32 isBan = 4; optional int32 level = 5; } // From: common.db\CharTable_Char_Costume_Skill\CharGrowthTable.proto message CharGrowthTable { optional int32 charLevelGroupId = 1; repeated int32 classupItemCount = 2; repeated int32 classupItemId = 3; repeated int32 classupItemType = 4; repeated int32 dismissItemCount = 5; repeated int32 dismissItemId = 6; repeated int32 dismissItemType = 7; optional int32 id = 8; optional int32 maxLevel = 9; } // From: common.db\CharTable_Char_Costume_Skill\CharImprintTable.proto message CharImprintTable { repeated int32 growthId = 1; optional int32 id = 2; } // From: common.db\CharTable_Char_Costume_Skill\CharLevelTable.proto message CharLevelTable { optional double criticalChance = 1; optional double criticalDamageRate = 2; optional double elementDefenseValue = 3; optional double elementPowerValue = 4; optional int32 groupId = 5; optional double health = 6; optional int32 id = 7; optional int32 levelupExp = 8; optional double magicDefense = 9; optional double magicPower = 10; optional double physicalDefense = 11; optional double physicalPower = 12; } // From: common.db\CharTable_Char_Costume_Skill\CharListTable.proto message CharListTable { optional int32 id = 1; optional int32 mapId = 2; optional int32 packId = 3; optional int32 type = 4; } // From: common.db\CharTable_Char_Costume_Skill\CharRecoveryTable.proto message CharRecoveryTable { optional int32 id = 1; optional int32 recoveryAddItemCount = 2; optional int32 recoveryItemCount = 3; optional int32 recoveryItemType = 4; optional int32 recoverySquadLevel = 5; } // From: common.db\CharTable_Char_Costume_Skill\CharTable.proto message CharTable { optional int32 charGrowthId = 1; optional int32 charNameTextId = 2; optional double criticalChanceValue = 3; optional double criticalDamageRateValue = 4; optional int32 defaultCostumeId = 5; optional int32 element = 6; optional double elementDefenseValue = 7; optional double elementPowerValue = 8; optional int32 grade = 9; optional int32 growthgrade = 10; optional double healthValue = 11; optional int32 id = 12; optional double magicDefenseValue = 13; optional double magicPowerValue = 14; optional int32 nextCharId = 15; optional double physicalDefenseValue = 16; optional double physicalPowerValue = 17; optional int32 talentId = 18; optional int32 type = 19; optional int32 uniqueCharId = 20; optional int32 usePackTemporary = 21; } // From: common.db\CharTable_Char_Costume_Skill\CostumeDesignConceptInfoTable.proto message CostumeDesignConceptInfoTable { optional int32 ageProfileTextId = 1; optional int32 associationProfileTextId = 2; optional int32 birthDayProfileTextId = 3; repeated int32 cutSceneDialogProfileTextId = 4; repeated string cutSceneDialogVoiceResourceName = 5; optional int32 dislikeProfileTextId = 6; optional int32 favoriteProfileTextId = 7; repeated int32 generalDialogProfileTextId = 8; repeated string generalDialogVoiceResourceName = 9; optional int32 heightProfileTextId = 10; optional int32 hobbyProfileTextId = 11; optional int32 id = 12; optional int32 preciousProfileTextId = 13; optional int32 rumor1ProfileTextId = 14; optional int32 rumor2ProfileTextId = 15; repeated int32 skillDialogProfileTextId = 16; repeated string skillDialogVoiceResourceName = 17; optional int32 summaryProfileTextId = 18; repeated int32 talentDialogProfileTextId = 19; repeated string talentDialogVoiceResourceName = 20; repeated int32 victoryDialogProfileTextId = 21; repeated string victoryDialogVoiceResourceName = 22; } // From: common.db\CharTable_Char_Costume_Skill\CostumeDesignTable.proto message CostumeDesignTable { repeated int32 attackEffectSkillTextId = 1; optional string blurImageName = 2; optional int32 costumeId = 3; optional string faceIconName = 4; optional string faceIllustName = 5; optional string iconSpriteName = 6; optional int32 id = 7; optional string illustName = 8; optional string inventoryIllustName = 9; optional int32 isCollabo = 10; optional string lobbyCutscene = 11; repeated string loopPrefabName = 12; optional string prefabName = 13; optional string simpleIllustName = 14; repeated string skillIllustName = 15; optional string skillTimelineName = 16; optional string uiResourceName = 17; optional string voiceResourceName = 18; } // From: common.db\CharTable_Char_Costume_Skill\CostumeGrowthTable.proto message CostumeGrowthTable { optional int32 getExchangeItemCount = 1; optional int32 getExchangeItemId = 2; optional int32 getExchangeItemType = 3; optional int32 groupId = 4; repeated int32 growthItemCount = 5; repeated int32 growthItemId = 6; repeated int32 growthItemType = 7; optional int32 id = 8; optional int32 mileageItemCount = 9; optional int32 mileageItemId = 10; optional int32 mileageItemType = 11; optional int32 overExchangeCount = 12; } // From: common.db\CharTable_Char_Costume_Skill\CostumeNodeGroupTable.proto message CostumeNodeGroupTable { optional int32 charUniqueId = 1; optional int32 id = 2; optional int32 isActive = 3; optional string nodeUIPrefab = 4; } // From: common.db\CharTable_Char_Costume_Skill\CostumeNodeTable.proto message CostumeNodeTable { repeated int32 activeItemCount = 1; repeated int32 activeItemId = 2; repeated int32 activeItemType = 3; optional int32 addBuffId = 4; optional double addBuffModifyBuffMagicValue = 5; optional int32 addBuffModifyBuffOrder = 6; optional int32 addBuffModifyBuffTurn = 7; optional double addBuffModifyBuffValue = 8; optional int32 addBuffOrder = 9; optional int32 addBuffTextOrder = 10; optional int32 attackRange = 11; optional int32 attackRangeCount = 12; optional double conditionAddBuffModifyBuffMagicValue = 13; optional int32 conditionAddBuffModifyBuffOrder = 14; optional int32 conditionAddBuffModifyBuffTurn = 15; optional double conditionAddBuffModifyBuffValue = 16; optional int32 conditionGrade = 17; repeated int32 conditionNodeId = 18; optional int32 cooldownDecreaseValue = 19; optional int32 groupId = 20; optional int32 id = 21; optional double modifyBuffMagicValue = 22; optional int32 modifyBuffOrder = 23; optional int32 modifyBuffTurn = 24; optional double modifyBuffValue = 25; optional int32 nodeGroupType = 26; optional int32 nodeType = 27; optional int32 spDecreaseValue = 28; optional int32 statType = 29; optional double statValue = 30; } // From: common.db\CharTable_Char_Costume_Skill\CostumeTable.proto message CostumeTable { optional int32 attackMoveType = 1; optional int32 attackRange = 2; optional int32 attackRangeCount = 3; optional int32 attackType = 4; optional int32 buffImmuneGroupID = 5; repeated int32 connectedCostumeDesignId = 6; optional int32 costumeDescNameTextId = 7; optional int32 costumeDialog = 8; optional int32 costumeNameTextId = 9; optional int32 growthGroupId = 10; optional int32 id = 11; repeated int32 itemAcquireId = 12; optional int32 japaneseCharacterVoiceActorNameTextId = 13; optional int32 koreanCharacterVoiceActorNameTextId = 14; optional int32 maxLevel = 15; optional int32 norSubAttackBuffId = 16; optional int32 norSubAttackDescSkillTextId = 17; optional int32 norSubAttackNameSkillTextId = 18; optional int32 normalAttackDescSkillTextId = 19; optional int32 normalAttackNameSkillTextId = 20; optional int32 notTrash = 21; optional int32 packId = 22; optional int32 skillGroupId = 23; optional int32 spAttackAddCount = 24; optional int32 targetType = 25; optional int32 useRoguelike = 26; optional int32 useUniqueCharId = 27; } // From: common.db\CharTable_Char_Costume_Skill\LikabilityPartnerTable.proto message LikabilityPartnerTable { optional int32 id = 1; optional double mainCharacterPointWeight = 2; repeated int32 partnerUniqueIds = 3; repeated int32 rewardCount = 4; repeated int32 rewardId = 5; repeated int32 rewardType = 6; repeated int32 storyId = 7; } // From: common.db\CharTable_Char_Costume_Skill\LimitedCostumeTable.proto message LimitedCostumeTable { optional string endDate = 1; optional int32 id = 2; } // From: common.db\CharTable_Char_Costume_Skill\MercenaryScoutTable.proto message MercenaryScoutTable { optional int32 appearProb = 1; optional int32 costumeId = 2; optional int32 id = 3; optional int32 packId = 4; repeated int32 presentItemCount = 5; repeated int32 presentItemId = 6; repeated int32 presentItemType = 7; optional int32 talkGroupId = 8; optional int32 type = 9; } // From: common.db\CharTable_Char_Costume_Skill\PrestigeSkinTable.proto message PrestigeSkinTable { optional int32 costumeId = 1; optional int32 effectTooltipDescLocalTextId = 2; optional string effectTooltipSpriteName = 3; optional int32 id = 4; optional int32 lobbySettingItemId = 5; optional int32 skinNameTextId = 6; } // From: common.db\CharTable_Char_Costume_Skill\SkillDesignTable.proto message SkillDesignTable { repeated int32 attackEffectSkillTextId = 1; optional int32 cameraShakeType = 2; optional int32 cameraZoomInType = 3; optional int32 id = 4; repeated int32 skill1EffectSkillTextId = 5; repeated int32 skill2EffectSkillTextId = 6; optional string skillBackground = 7; optional string skillCutScene = 8; optional string skillIconSpriteName = 9; repeated int32 stunEffectSkillTextId = 10; } // From: common.db\CharTable_Char_Costume_Skill\SkillTable.proto message SkillTable { optional int32 attackMoveType = 1; optional int32 attackRange = 2; optional int32 attackRangeCount = 3; optional int32 attackType = 4; repeated int32 buffId = 5; optional int32 cooldown = 6; optional int32 groupId = 7; optional int32 id = 8; optional int32 mainTargetType = 9; optional int32 mainTargetValue = 10; optional int32 repeatCount = 11; optional int32 skillDescSkillTextId = 12; optional int32 skillDesignId = 13; optional int32 skillNameSkillTextId = 14; optional double skillUseRate = 15; optional int32 spReqCount = 16; optional int32 targetType = 17; } // From: common.db\CharTable_Char_Costume_Skill\SkillTextTable.proto message SkillTextTable { optional int32 id = 1; repeated int32 nodeAddTargetBuffTextId = 2; optional string nodeAddText = 3; repeated int32 targetBuffTextId = 4; optional string text = 5; } // From: common.db\CharTable_Char_Costume_Skill\SkillTextTable_CN.proto message SkillTextTable_CN { optional int32 id = 1; repeated int32 nodeAddTargetBuffTextId = 2; optional string nodeAddText = 3; repeated int32 targetBuffTextId = 4; optional string text = 5; } // From: common.db\CharTable_Char_Costume_Skill\SkillTextTable_EN.proto message SkillTextTable_EN { optional int32 id = 1; repeated int32 nodeAddTargetBuffTextId = 2; optional string nodeAddText = 3; repeated int32 targetBuffTextId = 4; optional string text = 5; } // From: common.db\CharTable_Char_Costume_Skill\SkillTextTable_JP.proto message SkillTextTable_JP { optional int32 id = 1; repeated int32 nodeAddTargetBuffTextId = 2; optional string nodeAddText = 3; repeated int32 targetBuffTextId = 4; optional string text = 5; } // From: common.db\CharTable_Char_Costume_Skill\SkillTextTable_TW.proto message SkillTextTable_TW { optional int32 id = 1; repeated int32 nodeAddTargetBuffTextId = 2; optional string nodeAddText = 3; repeated int32 targetBuffTextId = 4; optional string text = 5; } // From: common.db\CharTable_Char_Costume_Skill\SolidarityLevelTable.proto message SolidarityLevelTable { optional int32 id = 1; repeated int32 rewardCount = 2; repeated int32 rewardId = 3; repeated int32 rewardType = 4; optional int32 solidarityLevelRequire = 5; } // From: common.db\CharTable_Char_Costume_Skill\SpecialScoutInfoTable.proto message SpecialScoutInfoTable { optional int32 appearTotalCount = 1; optional int32 autoResetMinute = 2; optional int32 id = 3; optional int32 resetCostCount = 4; optional int32 resetCostId = 5; optional int32 resetCostType = 6; optional int32 resetLimitCount = 7; } // From: common.db\CharTable_Char_Costume_Skill\StandingTalkTable.proto message StandingTalkTable { optional string backgroundImgName = 1; optional int32 dialogTextId = 2; optional int32 groupId = 3; optional int32 id = 4; repeated string illustCharAnimation = 5; repeated int32 illustUniqueCharId = 6; optional int32 state = 7; optional int32 talkCharIndex = 8; } // From: common.db\CollectionTable\CollectionTable.proto message CollectionTable { optional int32 grade = 1; optional string iconSpriteName = 2; optional int32 id = 3; repeated int32 itemAcquireId = 4; optional int32 itemDescNameTextId = 5; optional int32 itemNameTextId = 6; optional int32 itemSubNameTextId = 7; optional int32 notTrash = 8; optional int32 type = 9; } // From: common.db\CrearData\ClearDataTable.proto message ClearDataTable { repeated int32 deleteCostumeID = 1; repeated int32 deletePackID = 2; optional int32 id = 3; optional string version = 4; } // From: common.db\Dating\DatingCostumeTable.proto message DatingCostumeTable { optional int32 costumeId = 1; optional int32 episodeGroupId = 2; optional int32 id = 3; } // From: common.db\Dating\DatingDefaultTable.proto message DatingDefaultTable { optional int32 datingApMax = 1; optional int32 id = 2; } // From: common.db\Dating\DatingEpisodeTable.proto message DatingEpisodeTable { optional int32 datingDialogGroupId = 1; optional int32 datingMessage1 = 2; optional int32 datingMessage2 = 3; optional int32 episodeTitleDatingTextId = 4; optional int32 episodeType = 5; optional int32 groupId = 6; optional int32 id = 7; optional int32 rewardCount = 8; optional int32 rewardDatingPoint = 9; optional int32 rewardId = 10; optional int32 rewardType = 11; optional int32 skipQuestTextId = 12; optional int32 talkStatusTextId = 13; optional string timelineName = 14; } // From: common.db\Dating\DatingMessageTable.proto message DatingMessageTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 message1DatingTextId = 3; optional int32 message2DatingTextId = 4; optional int32 messageType = 5; optional int32 speakerType = 6; optional int32 triggerType = 7; } // From: common.db\EquipmentTable\EquipmentGradeTable.proto message EquipmentGradeTable { optional int32 equipGradeLocalTextId = 1; optional string iconSpriteName = 2; optional int32 id = 3; repeated int32 rankSmeltItemCount = 4; repeated int32 rankSmeltItemId = 5; repeated int32 rankSmeltItemType = 6; } // From: common.db\EquipmentTable\EquipmentGrowthTable.proto message EquipmentGrowthTable { repeated int32 breakResultItemCount = 1; repeated int32 breakResultItemId = 2; repeated int32 breakResultItemType = 3; optional int32 groupId = 4; optional int32 growthPoint = 5; optional int32 id = 6; repeated int32 upgradeItemCount = 7; repeated int32 upgradeItemId = 8; repeated int32 upgradeItemType = 9; optional double upgradeSuccessRatio = 10; } // From: common.db\EquipmentTable\EquipmentMakingTable.proto message EquipmentMakingTable { optional int32 id = 1; optional int32 itemDesLocalTextId = 2; optional int32 itemNameLocalTextId = 3; repeated int32 materialItemCount = 4; repeated int32 materialItemId = 5; repeated int32 materialItemType = 6; optional int32 resultItemCount = 7; optional int32 resultItemId = 8; optional int32 resultItemType = 9; optional int32 sortOrder = 10; optional int32 talentLevel = 11; } // From: common.db\EquipmentTable\EquipmentOptionRerollTable.proto message EquipmentOptionRerollTable { optional int32 id = 1; repeated int32 lockItemCount = 2; repeated int32 rerollItemCount = 3; repeated int32 rerollItemId = 4; repeated int32 rerollItemType = 5; } // From: common.db\EquipmentTable\EquipmentOptionTable.proto message EquipmentOptionTable { optional double defaultValue = 1; optional int32 getRatio = 2; optional int32 groupId = 3; optional double growthValue = 4; optional int32 id = 5; repeated float levelValue = 6; repeated float rankValue1 = 7; repeated float rankValue2 = 8; repeated float rankValue3 = 9; } // From: common.db\EquipmentTable\EquipmentRankTable.proto message EquipmentRankTable { optional int32 groupId = 1; repeated int32 growthPoint = 2; optional int32 id = 3; repeated float rankRatio = 4; repeated int32 rankValue = 5; } // From: common.db\EquipmentTable\EquipmentTable.proto message EquipmentTable { optional int32 grade = 1; optional int32 growthGroupId = 2; optional string iconSpriteName = 3; optional int32 id = 4; optional int32 isMonsterHunt = 5; repeated int32 itemAcquireId = 6; optional int32 itemDescNameTextId = 7; optional int32 itemNameTextId = 8; optional int32 itemSubDescLocalTextId = 9; repeated int32 mainOptionGroupId = 10; optional int32 maxLevel = 11; optional int32 notTrash = 12; optional int32 optionRerollId = 13; optional int32 privateUniqueCharId = 14; repeated int32 privateUniqueOptionGroupId = 15; optional int32 qualityType = 16; optional int32 rankGroupId = 17; optional int32 slotType = 18; repeated int32 subOptionGroupId = 19; optional int32 uniqueEquipId = 20; } // From: common.db\EquipmentTable\EquipOptionAlterTable.proto message EquipOptionAlterTable { optional int32 afterMain1OptGroupId = 1; repeated int32 afterMain1OptId = 2; optional int32 afterMain2OptGroupId = 3; repeated int32 afterMain2OptId = 4; optional int32 afterPrivateOptGroupId = 5; optional int32 afterPrivateOptId = 6; optional int32 beforeMain1OptGroupId = 7; repeated int32 beforeMain1OptId = 8; optional int32 beforeMain2OptGroupId = 9; repeated int32 beforeMain2OptId = 10; optional int32 beforePrivateOptGroupId = 11; optional int32 beforePrivateOptId = 12; optional int32 equipId = 13; optional int32 groupId = 14; optional int32 id = 15; } // From: common.db\EventTable\AttendanceAlwaysGroupTable.proto message AttendanceAlwaysGroupTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 nextId = 3; } // From: common.db\EventTable\AttendanceAlwaysRewardTable.proto message AttendanceAlwaysRewardTable { optional int32 attendanceCount = 1; optional int32 groupId = 2; optional int32 id = 3; optional int32 rewardCount = 4; optional int32 rewardId = 5; optional int32 rewardType = 6; } // From: common.db\EventTable\AttendanceAlwaysTable.proto message AttendanceAlwaysTable { optional int32 alwaysGroupId = 1; optional int32 id = 2; optional string titleLocalTextId = 3; } // From: common.db\EventTable\AttendanceLimitRewardTable.proto message AttendanceLimitRewardTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 randomBoxId = 3; } // From: common.db\EventTable\CollaboTable.proto message CollaboTable { optional int32 id = 1; optional string nameTextId = 2; } // From: common.db\EventTable\EventCoinExchangeGroupTable.proto message EventCoinExchangeGroupTable { optional int32 baseCostumeId = 1; optional int32 baseCostumeNameLocalTextId = 2; optional int32 baseCostumeObtainTitleLocalTextId = 3; optional int32 endPageId = 4; optional int32 eventNameLocalTextId = 5; optional int32 firstButtonCount = 6; repeated int32 guideDescLocalTextId = 7; repeated int32 guideTitleLocalTextId = 8; optional int32 id = 9; optional int32 isRepeatableReward = 10; repeated int32 itemAcquireId = 11; optional int32 itemCount = 12; optional int32 itemId = 13; optional int32 itemType = 14; optional int32 probabilityInfoLocalTextId = 15; optional int32 ratioWebLink = 16; optional int32 secondButtonCount = 17; optional int32 skinGuideDescLocalTextId = 18; optional int32 skinGuideTitleLocalTextId = 19; optional int32 startPageId = 20; optional int32 tokenInfoLocation = 21; optional int32 tokenShortCutId = 22; optional int32 unlockRatioCount = 23; } // From: common.db\EventTable\EventCoinExchangeTable.proto message EventCoinExchangeTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 keyType = 3; optional int32 limitedRatio = 4; optional int32 pageId = 5; optional int32 ratio = 6; optional int32 rewardItemCount = 7; optional int32 rewardItemId = 8; optional int32 rewardItemType = 9; optional int32 setCount = 10; } // From: common.db\EventTable\EventDropTable.proto message EventDropTable { optional int32 eventNameLocalTextId = 1; optional int32 id = 2; repeated int32 packId = 3; optional int32 ratio = 4; optional int32 rewardItemCount = 5; optional int32 rewardItemId = 6; optional int32 rewardItemType = 7; } // From: common.db\EventTable\EventLostCoinTable.proto message EventLostCoinTable { repeated int32 eventPackId = 1; repeated int32 guideDescLocalTextId = 2; repeated int32 guideTitleLocalTextId = 3; optional int32 id = 4; } // From: common.db\EventTable\EventMissionCompleteRewardTable.proto message EventMissionCompleteRewardTable { optional int32 completeMissionCount = 1; optional int32 id = 2; optional int32 rewardCount = 3; optional int32 rewardId = 4; optional int32 rewardType = 5; } // From: common.db\EventTable\EventMissionGroupTable.proto message EventMissionGroupTable { optional int32 eventMissionType = 1; optional int32 eventNameTextId = 2; repeated int32 guideDescLocalTextId = 3; repeated int32 guideTitleLocalTextId = 4; optional int32 id = 5; optional int32 isCompleteHide = 6; repeated int32 missionGroupId = 7; optional int32 scheduleType = 8; optional int32 sortId = 9; optional int32 usePass = 10; } // From: common.db\EventTable\EventPopUpTable.proto message EventPopUpTable { optional int32 conditionSubType = 1; repeated int32 conditionSubTypeParams = 2; optional int32 conditionType = 3; optional int32 conditionValue = 4; optional int32 eventType = 5; optional int32 eventTypeGroupId = 6; optional int32 eventTypeId = 7; optional int32 groupId = 8; optional int32 id = 9; optional int32 popupType = 10; } // From: common.db\EventTable\EventShopTable.proto message EventShopTable { optional int32 eventTextId = 1; optional int32 id = 2; repeated int32 priceId = 3; repeated int32 priceType = 4; optional int32 productGroupId = 5; } // From: common.db\EventTable\EventTable.proto message EventTable { optional int32 bannerFontLocalTextId = 1; optional string bannerResouceName = 2; optional string categoryBanner = 3; optional int32 coinExchangeType = 4; optional int32 eventId = 5; optional int32 eventNameTextId = 6; optional int32 eventType = 7; optional int32 id = 8; optional int32 isActiveOnEnter = 9; optional string packageConnect = 10; optional int32 sortId = 11; } // From: common.db\EventTable\PackEventBattleGroupTable.proto message PackEventBattleGroupTable { optional int32 battleNameTextId = 1; optional int32 eventNameLocalTextId = 2; optional int32 id = 3; } // From: common.db\EventTable\PackEventBattleTable.proto message PackEventBattleTable { optional int32 battleDeckId = 1; optional int32 battlePower = 2; optional int32 eventApCount = 3; optional int32 groupId = 4; optional int32 id = 5; optional int32 isFixedCamera = 6; optional int32 quickBattlePossible = 7; repeated int32 repeatRewardCount = 8; repeated int32 repeatRewardType = 9; repeated int32 repeatRewardid = 10; } // From: common.db\EventTable\PackEventHubTable.proto message PackEventHubTable { optional int32 archivingSortId = 1; optional string atlasName = 2; optional string bgmName = 3; optional int32 collaboId = 4; repeated int32 contentGenreId = 5; optional string eventBgIllustName = 6; optional string eventLogoName = 7; optional int32 eventNameTextId = 8; optional int32 eventResourceId = 9; optional int32 fakePackId = 10; repeated int32 guideDescTextId = 11; repeated int32 guideTitleTextId = 12; optional int32 id = 13; optional int32 isHUD = 14; optional string label = 15; optional string loadingPageName = 16; optional string packBannerName = 17; optional string packCoverName = 18; optional int32 packId = 19; optional int32 storyGroupId = 20; optional int32 storySynopsisQuestTextId = 21; optional int32 subStoryGroupId = 22; } // From: common.db\EventTable\PackEventListTable.proto message PackEventListTable { optional string actionType = 1; optional string bgCharIllustName = 2; optional string bgIllustName = 3; optional string eventHubContentIconName = 4; optional int32 groupId = 5; optional int32 hubContentLocalTextId = 6; optional int32 hubContentType = 7; optional int32 id = 8; optional int32 slotIndex = 9; optional int32 sortId = 10; } // From: common.db\EventTable\PackEventMiniGameTable.proto message PackEventMiniGameTable { optional int32 contentGenreId = 1; optional int32 eventClearSubType = 2; optional int32 eventClearType = 3; optional int32 eventClearValue = 4; optional int32 eventDescLocalTextId = 5; optional int32 eventNameLocalTextId = 6; optional int32 id = 7; optional int32 mapId = 8; optional int32 miniGameRewardGroupId = 9; optional string minigameHubBanner = 10; optional int32 packId = 11; optional int32 pointPositionId = 12; optional string prefabName = 13; optional int32 staticCostumeId = 14; optional string staticCostumePath = 15; optional int32 staticCostumeType = 16; } // From: common.db\EventTable\PackEventStoryGroupTable.proto message PackEventStoryGroupTable { optional int32 id = 1; optional int32 storyNameLocalTextId = 2; optional int32 storyTitleLocalTextId = 3; } // From: common.db\EventTable\PackEventStoryTable.proto message PackEventStoryTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 mapId = 3; optional int32 packId = 4; optional int32 questConditionQuestTextId = 5; optional int32 questGroupId = 6; optional int32 questNameQuestTextId = 7; optional int32 questTitleQuestTextId = 8; repeated int32 rewardCount = 9; repeated int32 rewardId = 10; repeated int32 rewardType = 11; optional int32 storyType = 12; optional string timelineName = 13; } // From: common.db\EventTable\PickUpCostumeEventTable.proto message PickUpCostumeEventTable { repeated float addBonusRate = 1; optional int32 costumeId = 2; optional int32 groupId = 3; optional int32 id = 4; repeated int32 targetRewardId = 5; repeated int32 targetRewardType = 6; } // From: common.db\EventTable\UpdateIntroduceTable.proto message UpdateIntroduceTable { optional string costumeIllustPath = 1; optional int32 id = 2; optional int32 magicId = 3; optional int32 orderId = 4; optional string resourcePath = 5; optional int32 subMagicId = 6; optional int32 type = 7; } // From: common.db\EvilCastle\EvilCastleDailyRewardTable.proto message EvilCastleDailyRewardTable { optional int32 id = 1; optional int32 rewardCount = 2; optional int32 rewardId = 3; optional int32 rewardType = 4; optional int32 score = 5; } // From: common.db\EvilCastle\EvilCastleEnvyTowerTable.proto message EvilCastleEnvyTowerTable { optional int32 battleDeckId = 1; optional int32 battlePower = 2; optional int32 id = 3; optional int32 isFixedCamera = 4; } // From: common.db\EvilCastle\EvilCastleGreedTowerTable.proto message EvilCastleGreedTowerTable { optional int32 battleDeckId = 1; optional int32 battlePower = 2; optional int32 id = 3; optional int32 isFixedCamera = 4; } // From: common.db\EvilCastle\EvilCastleRageTowerTable.proto message EvilCastleRageTowerTable { optional int32 battleDeckId = 1; optional int32 battlePower = 2; optional int32 id = 3; optional int32 isFixedCamera = 4; } // From: common.db\EvilCastle\EvilCastleRankTable.proto message EvilCastleRankTable { repeated int32 RewardCount = 1; repeated int32 RewardId = 2; repeated int32 RewardType = 3; optional string iconSpriteName = 4; optional int32 id = 5; optional int32 rank = 6; optional int32 rankLocalTextId = 7; } // From: common.db\EvilCastle\EvilCastleTable.proto message EvilCastleTable { optional int32 PointPositionId = 1; repeated int32 RewardCount = 2; repeated int32 RewardId = 3; repeated int32 RewardType = 4; optional int32 battlePower = 5; optional string bestRecordTimeline = 6; optional int32 bossDescLocalTextId = 7; optional int32 bossId = 8; optional int32 bossNameTextId = 9; optional int32 bossTargetLocalText = 10; optional int32 clearDescLocalTextId = 11; repeated int32 fieldMonsterIds = 12; optional int32 floorDescLocalTextId = 13; optional int32 floorNameLocalTextId = 14; optional string iconSpriteName = 15; optional int32 id = 16; optional int32 mapId = 17; repeated int32 monsterId = 18; optional int32 normalDescLocalTextId = 19; optional int32 normalTargetLocalText = 20; optional string recordUpdateTimeline = 21; optional int32 timeAttackId = 22; } // From: common.db\EvilCastle\EvilCastleTimeAttackTable.proto message EvilCastleTimeAttackTable { optional int32 DeductPoint = 1; optional int32 DeductTime = 2; optional int32 DefaultPoint = 3; optional int32 LimitPoint = 4; optional int32 battleDefaultPoint = 5; optional double bossExtraPoints = 6; optional int32 damageAddPoint = 7; optional int32 damageMaxLimit = 8; optional int32 id = 9; optional int32 retryDeductPoint = 10; optional int32 survivalAddPoint = 11; optional int32 turnAddPoint = 12; } // From: common.db\EvilCastle\EvilCastleTotalInfoTable.proto message EvilCastleTotalInfoTable { optional int32 id = 1; optional string lobbyBackGroudImagePath = 2; optional string lobbyIconPath = 3; optional string lobbyIllustPath = 4; } // From: common.db\EvilCastle\EvilCastleTotalRankTable.proto message EvilCastleTotalRankTable { repeated int32 RewardCount = 1; repeated int32 RewardId = 2; repeated int32 RewardType = 3; optional string iconSpriteName = 4; optional int32 id = 5; optional int32 rank = 6; optional int32 rankLocalTextId = 7; } // From: common.db\FieldTable\FieldBuffTable.proto message FieldBuffTable { optional int32 buffDescLocalTextId = 1; optional string buffLargeIcon = 2; optional int32 buffNameLocalTextId = 3; optional string buffSmallIcon = 4; optional double buffTime = 5; optional int32 buffType = 6; optional double disappearTime = 7; optional int32 fieldDescLocalTextId = 8; optional int32 id = 9; optional int32 knockBack = 10; optional int32 renderType = 11; optional int32 selectBuff = 12; optional int32 targetType = 13; optional double value = 14; } // From: common.db\FieldTable\FieldMonsterBuffTable.proto message FieldMonsterBuffTable { optional double alertDetectionAngle = 1; optional double alertDetectionDistance = 2; optional double buffTIme = 3; optional int32 detectionIgnoreWall = 4; repeated int32 detectionType = 5; optional double distanceChase = 6; optional int32 id = 7; optional double moveSpeed = 8; } // From: common.db\FieldTable\FieldMonsterMoveTable.proto message FieldMonsterMoveTable { optional double detectionAngle = 1; optional double detectionDistance = 2; optional int32 detectionIgnoreWall = 3; repeated int32 detectionType = 4; optional double distanceChase = 5; optional double distanceDefault = 6; optional double distanceRun = 7; optional double encounterAngle = 8; optional double encounterDistance = 9; optional int32 id = 10; optional double lasttimeChase = 11; optional int32 lv = 12; optional int32 moveIgnoreWall = 13; optional int32 moving = 14; optional double speedChase = 15; optional double speedDefault = 16; optional double speedRun = 17; optional double timeChase = 18; optional double timeDefault = 19; optional double timeDiscovery = 20; optional double timeRun = 21; } // From: common.db\FieldTable\StatueRewardTable.proto message StatueRewardTable { optional int32 id = 1; optional int32 rewardCount = 2; optional int32 rewardId = 3; optional int32 rewardType = 4; } // From: common.db\GachaTable\GachaFixedTable.proto message GachaFixedTable { optional int32 g3EquipFixedCount = 1; optional int32 g4CostumeFixedCount = 2; optional int32 g4EquipFixedCount = 3; optional int32 g5CostumeFixedCount = 4; optional int32 id = 5; optional int32 isResetFixedCount = 6; } // From: common.db\GachaTable\GachaGroupTable.proto message GachaGroupTable { optional int32 bannerFontLocalTextId = 1; optional int32 buyLimitCount = 2; optional int32 descLocalTextId = 3; optional int32 endGetItemCount = 4; optional int32 endGetItemId = 5; optional int32 endGetItemType = 6; optional int32 fixedId = 7; optional string gachaBannerBg = 8; optional string gachaBannerImage = 9; optional int32 gachaNameTextId = 10; optional string gachaSpineBg = 11; optional int32 gachaSubType = 12; optional int32 gachaType = 13; optional int32 id = 14; optional int32 isDisplayUiOwnGachaTicket = 15; optional int32 isPickUpExchange = 16; optional int32 isSelectedFromPity = 17; optional int32 isSpecialSelectionGacha = 18; optional int32 oneTimeGachaId = 19; optional int32 pickUpExchangeCost = 20; optional int32 pickUpItemId = 21; optional int32 pointCount = 22; optional int32 scheduleType = 23; optional int32 selectCount = 24; optional int32 selectionChangeCount = 25; optional int32 selectionChoiceRate = 26; optional int32 sortId = 27; optional int32 tenTimeGachaId = 28; optional int32 useAccumulateRateLog = 29; optional int32 useGachaTicketOption = 30; optional int32 useSelectionOnlyFixedApply = 31; } // From: common.db\GachaTable\GachaRandomVisualTable.proto message GachaRandomVisualTable { optional int32 grade = 1; optional int32 id = 2; repeated int32 randomVisualId = 3; repeated int32 ratio = 4; optional int32 type = 5; } // From: common.db\GachaTable\GachaRateDisplayTable.proto message GachaRateDisplayTable { optional double displayRate = 1; optional int32 gachaGroupId = 2; optional int32 groupId = 3; optional int32 id = 4; optional int32 nameLocalText = 5; optional int32 type = 6; } // From: common.db\GachaTable\GachaStepUpTable.proto message GachaStepUpTable { optional int32 fixedId = 1; optional int32 gachaGroupId = 2; optional int32 gachaId = 3; optional int32 groupId = 4; optional int32 id = 5; optional int32 isDisplayFixedItem = 6; optional int32 stepLocalTextId = 7; } // From: common.db\GachaTable\GachaTable.proto message GachaTable { optional int32 dailyPayGachaCount = 1; optional int32 dailyPayGachaPriceCount = 2; optional int32 freeCountDay = 3; optional int32 gachaCount = 4; optional int32 gachaLocalTextId = 5; optional int32 gachaRewardId = 6; repeated int32 gachaTicketId = 7; optional int32 id = 8; optional int32 priceCount = 9; optional int32 priceId = 10; optional int32 priceType = 11; } // From: common.db\GachaTable\GachaVisualInfoTable.proto message GachaVisualInfoTable { optional int32 id = 1; optional string merchantIlustName = 2; optional int32 merchantNameTextID = 3; optional int32 merchantTalkTextID = 4; optional int32 type = 5; optional string voiceResourceName = 6; } // From: common.db\GachaTable\GachaVisualTable.proto message GachaVisualTable { optional int32 id = 1; optional int32 type = 2; optional int32 visualLocalTextID = 3; optional string voiceResourceName = 4; } // From: common.db\GameDefaultTable\CommunityDefineTable.proto message CommunityDefineTable { optional int32 friendSendExpireDay = 1; optional int32 id = 2; optional int32 maxFriendCount = 3; optional int32 maxFriendRecommendCount = 4; optional int32 maxFriendRecvCount = 5; optional int32 maxFriendSendCount = 6; } // From: common.db\GameDefaultTable\CommunityWebLinkTable.proto message CommunityWebLinkTable { repeated int32 communityRewardCount = 1; repeated int32 communityRewardId = 2; repeated int32 communityRewardType = 3; optional int32 id = 4; optional string linkIconCn1 = 5; optional string linkIconCn2 = 6; optional string linkIconCn3 = 7; optional string linkIconCn4 = 8; optional string linkIconCn5 = 9; optional string linkIconEn1 = 10; optional string linkIconEn2 = 11; optional string linkIconEn3 = 12; optional string linkIconEn4 = 13; optional string linkIconEn5 = 14; optional string linkIconJp1 = 15; optional string linkIconJp2 = 16; optional string linkIconJp3 = 17; optional string linkIconJp4 = 18; optional string linkIconJp5 = 19; optional string linkIconKr1 = 20; optional string linkIconKr2 = 21; optional string linkIconKr3 = 22; optional string linkIconKr4 = 23; optional string linkIconKr5 = 24; optional string linkIconTw1 = 25; optional string linkIconTw2 = 26; optional string linkIconTw3 = 27; optional string linkIconTw4 = 28; optional string linkIconTw5 = 29; optional string linkUrlPathCn1 = 30; optional string linkUrlPathCn2 = 31; optional string linkUrlPathCn3 = 32; optional string linkUrlPathCn4 = 33; optional string linkUrlPathCn5 = 34; optional string linkUrlPathEn1 = 35; optional string linkUrlPathEn2 = 36; optional string linkUrlPathEn3 = 37; optional string linkUrlPathEn4 = 38; optional string linkUrlPathEn5 = 39; optional string linkUrlPathJp1 = 40; optional string linkUrlPathJp2 = 41; optional string linkUrlPathJp3 = 42; optional string linkUrlPathJp4 = 43; optional string linkUrlPathJp5 = 44; optional string linkUrlPathKr1 = 45; optional string linkUrlPathKr2 = 46; optional string linkUrlPathKr3 = 47; optional string linkUrlPathKr4 = 48; optional string linkUrlPathKr5 = 49; optional string linkUrlPathTw1 = 50; optional string linkUrlPathTw2 = 51; optional string linkUrlPathTw3 = 52; optional string linkUrlPathTw4 = 53; optional string linkUrlPathTw5 = 54; repeated int32 surveyRewardCount = 55; repeated int32 surveyRewardId = 56; repeated int32 surveyRewardType = 57; } // From: common.db\GameDefaultTable\ContentOpenGuideTable.proto message ContentOpenGuideTable { optional int32 id = 1; optional int32 magicValue = 2; optional int32 openDescLocalTextId = 3; optional string openIconName = 4; optional int32 openTitleLocalTextId = 5; optional int32 shortCutId = 6; optional int32 type = 7; } // From: common.db\GameDefaultTable\ContentOpenTable.proto message ContentOpenTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 openHelpLocalTextId = 3; optional int32 openTutorialId = 4; optional int32 squadLevel = 5; optional int32 ticketId = 6; } // From: common.db\GameDefaultTable\ContentRankInfoTable.proto message ContentRankInfoTable { optional int32 evilCastleFloorMyRankMaxCount = 1; optional int32 evilCastleFloorTopRankMaxCount = 2; optional int32 evilCastleTotalMyRankMaxCount = 3; optional int32 evilCastleTotalTopRankMaxCount = 4; optional int32 id = 5; optional int32 mirrorWarMyRankMaxCount = 6; optional int32 mirrorWarTopRankMaxCount = 7; optional int32 monsterHuntMyRankMaxCount = 8; optional int32 monsterHuntTopRankMaxCount = 9; optional int32 roguelikeMyRankMaxCount = 10; optional int32 roguelikeTopRankMaxCount = 11; } // From: common.db\GameDefaultTable\ContentTicketTable.proto message ContentTicketTable { optional int32 descLocalTextId = 1; optional string iconSpriteName = 2; optional int32 id = 3; optional int32 itemDescNameTextId = 4; optional int32 itemNameTextId = 5; optional int32 itemSubNameTextId = 6; optional int32 type = 7; } // From: common.db\GameDefaultTable\ContentWebLinkTable.proto message ContentWebLinkTable { optional int32 id = 1; optional string linkUrlPathCn = 2; optional string linkUrlPathEn = 3; optional string linkUrlPathJp = 4; optional string linkUrlPathKr = 5; optional string linkUrlPathTw = 6; } // From: common.db\GameDefaultTable\GameDefaultTable.proto message GameDefaultTable { optional int32 DefaultEquipmentUpgradeCost = 1; optional int32 EncountDelayTime = 2; optional int32 MaxEquipmentDismentleCount = 3; optional int32 MaxEquipmentRefineStreak = 4; optional int32 MaxEquipmentUpgradeCount = 5; optional int32 MaxEquipmentUpgradeStreak = 6; optional int32 addEquipInvenPriceCount = 7; optional int32 addEquipInvenPriceType = 8; optional int32 addEquipStoragePriceCount = 9; optional int32 addEquipStoragePriceType = 10; optional int32 addInvenPriceCount = 11; optional int32 addInvenPriceType = 12; optional int32 addStoragePriceCount = 13; optional int32 addStoragePriceType = 14; optional int32 chargeTimePerPvpTicket = 15; repeated int32 checkActiveOnEnterCompletePackId = 16; optional int32 checkActiveOnEnterCompleteTutorialId = 17; optional string dailyResetTime = 18; optional double dashCooltime = 19; optional int32 dashCount = 20; optional double dashSpeed = 21; optional double dashTime = 22; optional int32 defaultCharGroupId = 23; optional int32 defaultCostumeId = 24; optional int32 defaultEquipInvenSlotCount = 25; optional int32 defaultEquipStorageSlotCount = 26; optional int32 defaultInvenSlotCount = 27; optional int32 defaultStorageSlotCount = 28; optional int32 defaultTalkCharCostumeId = 29; optional int32 equipFilterOptCount = 30; optional int32 equipFilterSubOptCount = 31; optional int32 equipmentPresetBaseCount = 32; optional int32 eventApMax = 33; optional string evilCastleRewardObjectName = 34; repeated int32 fieldQuestUsableTalentSkill = 35; optional int32 firstLimitGachaId = 36; optional int32 gachaEventAddDailyPayGachaCount = 37; optional int32 gachaEventAddFreeCount = 38; optional int32 gachaPointEndMailId = 39; optional int32 giveRecipeMaxSkillLevel = 40; optional int32 grPresetBaseCount = 41; optional int32 grPresetMaxCount = 42; optional int32 growUpGuideAchieveLevel = 43; optional int32 homeDefaultBackgroundPath = 44; optional int32 huntDispatchLimitCount = 45; optional int32 huntingApMax = 46; optional int32 id = 47; optional int32 initPackId = 48; optional string linkFeedbackUrlCn = 49; optional string linkFeedbackUrlEn = 50; optional string linkFeedbackUrlJp = 51; optional string linkFeedbackUrlKr = 52; optional string linkFeedbackUrlTw = 53; optional int32 loseLikabilityPoint = 54; optional int32 mailHistoryPeriodDate = 55; optional int32 mailViewLimitCount = 56; optional double maxAtkCollectionBuff = 57; optional int32 maxDeckNormalTypeCount = 58; optional int32 maxDeckTempTypeCount = 59; optional int32 maxEquipInvenSlotCount = 60; optional int32 maxEquipStorageSlotCount = 61; optional int32 maxFreePvpTicket = 62; optional double maxHpCollectionBuff = 63; optional int32 maxInvenCost = 64; optional int32 maxInvenSlotCount = 65; optional double maxMgAtkCollectionBuff = 66; optional int32 maxStorageSlotCount = 67; optional int32 mhPresetBaseCount = 68; optional int32 mhPresetMaxCount = 69; optional int32 moreSixteenUnderTwentyBillingLimit = 70; optional int32 partnerLikabilityMax = 71; optional int32 popularEquipConditionPvpRanking = 72; optional int32 popularEquipValidity = 73; optional int32 popupDisabledDuration = 74; optional int32 presetBaseCount = 75; optional int32 presetBuyCount = 76; optional int32 presetBuyId = 77; optional int32 presetBuyType = 78; optional int32 presetMaxCount = 79; optional int32 returnDayCount = 80; optional int32 returnUserPeriod = 81; optional int32 reviewPopupConditionPackId = 82; optional int32 reviewPopupConditionQuestId = 83; optional int32 roguelikeApMax = 84; optional int32 shopBuyMaxCount = 85; optional int32 silhouetteModeDelayTime = 86; optional int32 silhouetteModeIllustCharId = 87; optional int32 speechBubbleGapTime = 88; optional int32 speechBubbleRemind = 89; optional int32 talentSkillMakingDevideValue = 90; optional int32 talentSkillPinMaxCount = 91; optional int32 todayQuestLimitCount = 92; optional int32 todayQuestPackPostCount = 93; optional int32 torchLightApMax = 94; optional int32 twPresetBaseCount = 95; optional int32 twPresetMaxCount = 96; optional int32 unableInnReputation = 97; optional int32 unableShopReputation = 98; optional int32 unableTalentReputation = 99; optional int32 underSixteenBillingLimit = 100; optional int32 unnormalBattlePower = 101; optional int32 useBossHuntingAp = 102; optional int32 useNormalHuntingAp = 103; optional int32 winLikabilityPoint = 104; } // From: common.db\GameDefaultTable\ItemAcquireTable.proto message ItemAcquireTable { optional int32 acquireDescTextId = 1; optional string acquireIconName = 2; optional int32 acquireTitleTextId = 3; optional int32 id = 4; optional int32 shortCutId = 5; } // From: common.db\GameDefaultTable\LobbyCutsceneTable.proto message LobbyCutsceneTable { repeated int32 costumeConceptInfoTextEnumCount = 1; repeated int32 costumeConceptInfoTextType = 2; repeated int32 costumeConceptInfoVoiceEnumCount = 3; repeated int32 costumeConceptInfoVoiceType = 4; optional int32 costumeDesignId = 5; optional int32 id = 6; } // From: common.db\GameDefaultTable\NewAccountSupplyItemTable.proto message NewAccountSupplyItemTable { optional int32 id = 1; repeated int32 supplyItemCount = 2; repeated int32 supplyItemId = 3; repeated int32 supplyItemType = 4; } // From: common.db\GameDefaultTable\PresetTable.proto message PresetTable { optional string iconName = 1; optional int32 id = 2; } // From: common.db\GameDefaultTable\ShortCutTable.proto message ShortCutTable { optional int32 id = 1; repeated int32 magicValue = 2; optional string uiName = 3; } // From: common.db\GameDefaultTable\SpeechBubbleTable.proto message SpeechBubbleTable { optional int32 id = 1; optional int32 localText = 2; optional int32 remindType = 3; } // From: common.db\GameDefaultTable\SupportCharacterDefaultTable.proto message SupportCharacterDefaultTable { optional int32 DailyMaxSupportRewardCount = 1; optional int32 DailyRecommendedSupportCount = 2; optional int32 DailySupportCount = 3; optional int32 SupportCombatPower = 4; optional int32 SupportGuideTutorial = 5; optional int32 SupportRewardID = 6; optional int32 SupportRewardItemType = 7; optional int32 SupportRewardValue = 8; optional int32 id = 9; } // From: common.db\GameDefaultTable\UserActiveContentsTable.proto message UserActiveContentsTable { optional int32 activeDay = 1; optional int32 contentTicketId = 2; optional int32 id = 3; optional int32 type = 4; optional int32 typeGroupId = 5; optional int32 typeId = 6; optional int32 userType = 7; } // From: common.db\Guild\ChatResourceTable.proto message ChatResourceTable { optional int32 chatResourceType = 1; optional int32 id = 2; optional string resourceName = 3; } // From: common.db\Guild\GuildDefaultTable.proto message GuildDefaultTable { optional int32 chatDeleteCount = 1; optional int32 chatDeleteTime = 2; optional int32 guildAttendanceRewardCount = 3; optional int32 guildAttendanceRewardId = 4; optional int32 guildAttendanceRewardType = 5; optional int32 guildCreateItemCount = 6; optional int32 guildCreateItemId = 7; optional int32 guildCreateItemType = 8; optional int32 guildDeleteCancelTime = 9; optional int32 guildGuideId = 10; optional int32 guildListCount = 11; optional int32 guildMaxMemberCount = 12; optional int32 guildSignDelayTime = 13; optional int32 guildSignListCount = 14; optional int32 guildSignRequestExpireTime = 15; optional int32 id = 16; optional int32 preGuildGuideId = 17; } // From: common.db\Guild\GuildEmblemResourceTable.proto message GuildEmblemResourceTable { optional string displayResourceName = 1; optional int32 id = 2; optional string resourceName = 3; } // From: common.db\Guild\GuildFlagResourceTable.proto message GuildFlagResourceTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 isDisplayResource = 3; optional string resourceName = 4; } // From: common.db\GuildRaid\GuildRaidBattleTable.proto message GuildRaidBattleTable { optional int32 battleDeckId = 1; optional int32 battleMaxCount = 2; optional int32 battlePower = 3; optional int32 golemBonusExp = 4; optional int32 groupId = 5; optional int32 id = 6; optional int32 level = 7; } // From: common.db\GuildRaid\GuildRaidBossPartsTable.proto message GuildRaidBossPartsTable { optional int32 bossBodyPosition = 1; optional string bossPartIcon1 = 2; optional string bossPartIcon2 = 3; optional int32 bossSkillType = 4; optional int32 conditionId = 5; optional int32 groupId = 6; optional int32 id = 7; optional int32 parentCharId = 8; optional int32 partLocalTextId = 9; optional int32 priority = 10; optional int32 turnType = 11; optional int32 type = 12; optional int32 useCostume = 13; optional double weakDmgValue = 14; } // From: common.db\GuildRaid\GuildRaidBossTable.proto message GuildRaidBossTable { optional int32 addScore = 1; optional string battleMap = 2; optional int32 bossNameTextId = 3; optional int32 bossRankNameTextId = 4; optional int32 groupId = 5; optional int32 id = 6; optional double levelUpDamageRate = 7; optional double levelUpDamageSlope = 8; optional double levelUpHealthRate = 9; optional double levelUpHealthSlope = 10; optional int32 monsterId = 11; optional int32 partsGroupId = 12; optional double positionScale = 13; optional int32 raidBossBattleDeckId = 14; optional string readyMap = 15; optional int32 rewardCount = 16; optional int32 rewardId = 17; optional int32 rewardType = 18; } // From: common.db\GuildRaid\GuildRaidDefaultTable.proto message GuildRaidDefaultTable { optional double chainPoint = 1; optional double charBaseScore = 2; optional int32 dailyUseSupporter = 3; optional double getBossHpPoint = 4; optional double getDamagePoint = 5; optional int32 golemCharId = 6; optional int32 golemRemainTurn = 7; optional string golemResource = 8; optional double golemScoreValue = 9; optional string iconSpriteName = 10; optional int32 id = 11; optional int32 itemDescNameTextId = 12; optional int32 itemNameTextId = 13; optional int32 itemSubNameTextId = 14; optional int32 mailId = 15; optional double maxGolemGauge = 16; optional double phaseValue = 17; optional int32 raidBattleDailyEncount = 18; optional int32 seasonNumber = 19; optional int32 statuePackId = 20; optional int32 supportCharBasicRewardCount = 21; optional int32 supportCharRentalRewardCount = 22; optional double supportScore = 23; optional double turnAddScore = 24; optional double turnScoreValue = 25; } // From: common.db\GuildRaid\GuildRaidFlagTable.proto message GuildRaidFlagTable { optional int32 groupId = 1; optional int32 guildRaidFlagDescNameTextId = 2; optional int32 guildRaidFlagGrade = 3; optional int32 guildRaidFlagNameTextId = 4; optional int32 id = 5; optional double rank = 6; } // From: common.db\GuildRaid\GuildRaidGolemSkillLevelTable.proto message GuildRaidGolemSkillLevelTable { repeated int32 costumeId = 1; optional int32 id = 2; } // From: common.db\GuildRaid\GuildRaidRankTable.proto message GuildRaidRankTable { optional int32 id = 1; optional double rank = 2; optional int32 rankLocalTextId = 3; optional int32 rewardCount = 4; optional int32 rewardId = 5; optional int32 rewardType = 6; } // From: common.db\GuildRaid\GuildRaidRewardTable.proto message GuildRaidRewardTable { optional int32 id = 1; optional int32 rewardCount = 2; optional int32 rewardId = 3; optional int32 rewardType = 4; optional int32 score = 5; optional int32 scoreLocalTextId = 6; } // From: common.db\GuildRaid\GuildRaidSkillConditionTable.proto message GuildRaidSkillConditionTable { optional int32 conditionListType = 1; optional int32 conditionLocalTextId = 2; repeated int32 conditionTarget = 3; repeated int32 conditionType = 4; repeated float conditionValue = 5; optional int32 id = 6; optional int32 limitLocalTextId = 7; optional int32 limitType = 8; optional int32 limitValue = 9; } // From: common.db\HuntDispatch\HuntDispatchTable.proto message HuntDispatchTable { optional int32 apPerTime = 1; optional int32 battleCountBoss = 2; optional int32 battleCountMonster = 3; optional int32 clearTime = 4; optional int32 difficulty = 5; optional int32 dispatchNameTextId = 6; optional int32 groupId = 7; optional int32 id = 8; optional int32 mapUiObjectId = 9; optional int32 packId = 10; optional int32 packNameTextId = 11; optional int32 rewardGrowthRate = 12; optional int32 typeGroupId = 13; optional int32 typeId = 14; repeated int32 visualItemId = 15; repeated int32 visualItemType = 16; } // From: common.db\IdCard\DefaultIdCardSettingTable.proto message DefaultIdCardSettingTable { optional int32 cardItemEnumType = 1; optional string colorValue = 2; optional int32 id = 3; optional int32 itemId = 4; optional int32 layerValue = 5; optional double positionXValue = 6; optional double positionYValue = 7; optional int32 rotateValue = 8; optional double scaleValue = 9; } // From: common.db\IdCard\IdCardBgEffectColortTable.proto message IdCardBgEffectColortTable { optional string bgEffectColorValue = 1; optional int32 id = 2; } // From: common.db\IdCard\IdCardDefaultTable.proto message IdCardDefaultTable { optional int32 defaultItemCount = 1; optional int32 defaultItemId = 2; optional int32 defaultItemType = 3; optional int32 id = 4; optional int32 idCardPresetMaxCount = 5; optional int32 maxEditCount = 6; } // From: common.db\IdCard\IdCardItemEnumTable.proto message IdCardItemEnumTable { optional int32 id = 1; optional int32 maxEditCount = 2; } // From: common.db\IdCard\IdCardItemTable.proto message IdCardItemTable { optional int32 filterId = 1; optional int32 filterNameTextId = 2; optional int32 id = 3; optional int32 itemDescNameTextId = 4; optional int32 itemNameTextId = 5; optional string itemSpriteName = 6; optional int32 itemSubNameTextId = 7; optional int32 itemUnlockLocalTextId = 8; repeated int32 magicValue = 9; optional int32 maxCount = 10; optional string prefabName = 11; optional int32 sortId = 12; optional int32 type = 13; optional int32 unlockConditionType = 14; } // From: common.db\IdCard\IdCardItemtShopTable.proto message IdCardItemtShopTable { optional int32 buyMaxCount = 1; optional int32 id = 2; repeated int32 priceCount = 3; repeated int32 priceId = 4; repeated int32 priceType = 5; } // From: common.db\IdCard\IdCardTextColortTable.proto message IdCardTextColortTable { optional int32 id = 1; optional string textColorValue = 2; } // From: common.db\IllustSpineInteraction\SpineInteractionPointTable.proto message SpineInteractionPointTable { optional int32 groupId = 1; optional int32 id = 2; repeated int32 interactionDatingTextId = 3; optional int32 interactionGroupId = 4; optional int32 interactionToolId = 5; repeated string soundFXName = 6; optional string soundMotionFXName = 7; optional string soundMotionVoiceName = 8; repeated string soundVoiceName = 9; } // From: common.db\IllustSpineInteraction\SpineInteractionTable.proto message SpineInteractionTable { optional int32 id = 1; optional string soundAmbName = 2; optional string soundBGMName = 3; optional int32 unlockDatingId = 4; optional int32 unlockDatinggroupId = 5; } // From: common.db\IllustSpineInteraction\SpineInteractionToolbarTable.proto message SpineInteractionToolbarTable { optional string IconSpriteName = 1; optional int32 id = 2; } // From: common.db\ItemTable\AlchemyTable.proto message AlchemyTable { optional int32 alchemyCategory = 1; optional int32 displayGroupId = 2; optional int32 groupLocalTextId = 3; optional int32 id = 4; repeated int32 materialItemCount = 5; repeated int32 materialItemId = 6; repeated int32 materialItemType = 7; repeated int32 packId = 8; optional int32 resultItemCount = 9; optional int32 resultItemId = 10; optional int32 resultItemType = 11; optional int32 talentLevel = 12; } // From: common.db\ItemTable\ContentsRankRewardTable.proto message ContentsRankRewardTable { optional int32 contentsType = 1; optional int32 id = 2; optional int32 rank = 3; repeated int32 rewardCount = 4; repeated int32 rewardId = 5; repeated int32 rewardType = 6; optional int32 season = 7; } // From: common.db\ItemTable\CookingResearchTable.proto message CookingResearchTable { repeated int32 catalystValue = 1; optional int32 failItemId = 2; repeated int32 useSlotCount = 3; } // From: common.db\ItemTable\CookingTable.proto message CookingTable { optional int32 grade = 1; optional string iconSpriteName = 2; optional int32 id = 3; repeated int32 itemAcquireId = 4; optional int32 itemDescNameTextId = 5; optional int32 itemSubNameTextId = 6; repeated int32 materialItemCount = 7; repeated int32 materialItemId = 8; optional int32 notTrash = 9; optional int32 packId = 10; optional int32 recipeNameTextId = 11; optional int32 resultItemCount = 12; optional int32 resultItemId = 13; optional int32 stackCount = 14; optional int32 talentLevel = 15; } // From: common.db\ItemTable\CostumeSelectTable.proto message CostumeSelectTable { optional int32 costumeRewardGroupId = 1; optional int32 id = 2; repeated int32 recommendCostumeId = 3; } // From: common.db\ItemTable\CurrencyTable.proto message CurrencyTable { optional string iconSpriteNameLarge = 1; optional string iconSpriteNameSmall = 2; optional int32 id = 3; optional int32 itemDescNameTextId = 4; optional int32 itemNameTextId = 5; optional int32 targetItemId = 6; optional int32 targetItemType = 7; } // From: common.db\ItemTable\FoodBuffTable.proto message FoodBuffTable { optional int32 id = 1; optional int32 type = 2; optional int32 value = 3; } // From: common.db\ItemTable\FoodTable.proto message FoodTable { optional int32 favoriteRecoveryPoint = 1; repeated int32 favoriteUniqueCharId = 2; optional int32 foodBuffId = 3; optional int32 foodType = 4; optional int32 grade = 5; optional string iconSpriteName = 6; optional int32 id = 7; repeated int32 itemAcquireId = 8; optional int32 itemDescNameTextId = 9; optional int32 itemNameTextId = 10; optional int32 notTrash = 11; repeated int32 packId = 12; optional int32 recoveryPoint = 13; optional int32 recoveryType = 14; optional int32 sortType = 15; optional int32 stackCount = 16; } // From: common.db\ItemTable\InstantUseItemTable.proto message InstantUseItemTable { optional int32 id = 1; optional int32 itemDescNameTextId = 2; optional int32 itemNameTextId = 3; optional string itemSpriteName = 4; optional int32 itemSubNameTextId = 5; optional int32 type = 6; } // From: common.db\ItemTable\LobbySettingItemTable.proto message LobbySettingItemTable { repeated string iconSpriteName = 1; optional int32 id = 2; optional int32 interactionId = 3; optional string interactionResourceName = 4; optional int32 itemNameTextId = 5; repeated string itemPath = 6; optional int32 packId = 7; optional int32 prestigeSkinId = 8; optional int32 provideType = 9; optional int32 type = 10; repeated string wallpaperBGFullPath = 11; repeated string wallpaperPath = 12; } // From: common.db\ItemTable\MailInfoTable.proto message MailInfoTable { optional int32 id = 1; optional int32 messageLocalTextId = 2; optional int32 periodDate = 3; optional int32 productLocalTextId = 4; optional int32 senderLocalTextId = 5; optional int32 titleLocalTextId = 6; optional int32 type = 7; } // From: common.db\ItemTable\RandomBoxTable.proto message RandomBoxTable { optional int32 dropType = 1; optional int32 grade = 2; optional string iconSpriteName = 3; optional int32 id = 4; repeated int32 itemAcquireId = 5; optional int32 itemDescRandomBoxTextId = 6; optional int32 itemNameRandomBoxTextId = 7; optional int32 notTrash = 8; optional int32 rewardGroupId = 9; optional int32 sortType = 10; optional int32 stackCount = 11; } // From: common.db\ItemTable\ResourceTable.proto message ResourceTable { optional int32 grade = 1; optional string iconBackgroundName = 2; optional string iconSpriteName = 3; optional int32 id = 4; repeated int32 itemAcquireId = 5; optional int32 itemDescNameTextId = 6; optional int32 itemNameTextId = 7; optional int32 itemSubNameTextId = 8; optional int32 magicValue = 9; optional int32 notTrash = 10; optional int32 sortType = 11; optional int32 stackCount = 12; optional int32 type = 13; } // From: common.db\ItemTable\RewardGroupTable.proto message RewardGroupTable { optional int32 dropCount = 1; optional int32 dropType = 2; optional int32 id = 3; repeated int32 itemCount = 4; repeated int32 itemId = 5; repeated int32 itemType = 6; optional int32 mailId = 7; repeated int32 ratio = 8; } // From: common.db\ItemTable\TitleItemTable.proto message TitleItemTable { optional int32 grade = 1; optional int32 id = 2; optional string titleItemName = 3; optional int32 titleMissionTextId = 4; optional string titleNameTextId = 5; optional int32 titleSortNumber = 6; optional int32 type = 7; } // From: common.db\ItemTable\UseItemTable.proto message UseItemTable { optional int32 grade = 1; optional string iconSpriteName = 2; optional int32 id = 3; repeated int32 itemAcquireId = 4; optional int32 itemDescNameTextId = 5; optional int32 itemNameTextId = 6; optional int32 itemSubNameTextId = 7; optional int32 notTrash = 8; optional int32 sortType = 9; optional int32 stackCount = 10; optional int32 useItemType = 11; } // From: common.db\MapTable\MapRewardTable.proto message MapRewardTable { optional int32 id = 1; repeated int32 insideMapId = 2; optional int32 mapId = 3; optional int32 packId = 4; repeated int32 rewardAcquireType = 5; optional int32 rewardId = 6; optional int32 rewardInfoCount = 7; optional int32 rewardInfoType = 8; optional int32 rewardType = 9; } // From: common.db\MapTable\MapTable.proto message MapTable { optional double accelerationSpeed = 1; optional int32 advantCharElement = 2; optional string ambienceName = 3; optional int32 audioCrossfade = 4; repeated int32 battleDeckId = 5; optional int32 commonSoundId = 6; optional int32 encounteSafeValue = 7; optional int32 encounterMaxValue = 8; optional string envEffectResourceName = 9; optional string flashlightResouceName = 10; optional int32 footStepSoundType = 11; repeated int32 gateId = 12; optional int32 id = 13; optional int32 isInsideMap = 14; optional int32 mapEffect = 15; optional int32 mapEffectFreqMax = 16; optional int32 mapEffectFreqMin = 17; optional int32 mapGroupId = 18; optional int32 mapNameTextId = 19; optional int32 mapScale = 20; optional string mapScenePath = 21; optional int32 mapType = 22; optional double maxSpeed = 23; optional string minimapSize = 24; optional string minimapSpriteName = 25; optional int32 monsterElement = 26; optional string offset = 27; optional int32 packId = 28; optional int32 showHpUi = 29; optional int32 showQuestId = 30; optional int32 timeLineEffectUse = 31; } // From: common.db\MapTable\WorldMapPinTable.proto message WorldMapPinTable { optional int32 huntPackId = 1; optional string huntPinIcoSpriteName = 2; optional int32 huntTypeGroupId = 3; optional int32 id = 4; optional int32 mapDescNameTextId = 5; optional int32 mapNameTextId = 6; optional string mapPinIconSpriteName = 7; optional string mapPinThumbSpriteName = 8; optional int32 packId = 9; optional int32 type = 10; } // From: common.db\MiniGame\BingoCompleteRewardGroupTable.proto message BingoCompleteRewardGroupTable { optional int32 completeCount = 1; optional int32 groupId = 2; optional int32 id = 3; optional int32 rewardCount = 4; optional int32 rewardId = 5; optional int32 rewardType = 6; } // From: common.db\MiniGame\BingoLineRewardGroupTable.proto message BingoLineRewardGroupTable { optional int32 clearCount = 1; optional int32 groupId = 2; optional int32 id = 3; optional int32 lineIndex = 4; optional int32 lineType = 5; optional int32 rewardCount = 6; optional int32 rewardId = 7; optional int32 rewardType = 8; } // From: common.db\MiniGame\BingoRewardGroupTable.proto message BingoRewardGroupTable { optional int32 clearCount = 1; optional int32 groupId = 2; optional int32 id = 3; optional int32 rewardCount = 4; optional int32 rewardId = 5; optional int32 rewardType = 6; } // From: common.db\MiniGame\FieldMiniGameBossPatternTable.proto message FieldMiniGameBossPatternTable { optional int32 attackCount = 1; optional double attackRange = 2; optional double attackSpeed = 3; optional int32 attackType = 4; optional double attackValue = 5; optional double chargeTime = 6; optional double detectRange = 7; optional int32 groupId = 8; optional int32 id = 9; optional int32 isImmovable = 10; optional string patternPrefabName = 11; optional int32 throwingTrapGroupId = 12; } // From: common.db\MiniGame\FieldMiniGameCharLevelTable.proto message FieldMiniGameCharLevelTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 levelupExp = 3; } // From: common.db\MiniGame\FieldMiniGameCharTable.proto message FieldMiniGameCharTable { optional double amor = 1; optional int32 charGrowthId = 2; optional int32 charSkillGroupId = 3; optional int32 charUltimateSkillGroupId = 4; optional double cooldownValue = 5; optional int32 costumeId = 6; optional double durationValue = 7; optional double expGainValue = 8; optional int32 extraProjectile = 9; optional double goldGainValue = 10; optional int32 groupId = 11; optional double hpRecoveryPerSecond = 12; optional int32 id = 13; optional double itemPickupRange = 14; optional double moveSpeed = 15; optional double powerValue = 16; optional string prefabPath = 17; optional double projectileSpeed = 18; optional int32 rerollCount = 19; optional int32 startHp = 20; optional int32 useCommonPrefab = 21; } // From: common.db\MiniGame\FieldMiniGameCollectionTable.proto message FieldMiniGameCollectionTable { optional int32 collectionValue = 1; optional string iconSpriteName = 2; optional int32 id = 3; optional int32 itemDescLocalTextId = 4; optional int32 itemNameTextId = 5; optional string lockedIconSpriteName = 6; optional int32 type = 7; } // From: common.db\MiniGame\FieldMiniGameMapGroupTable.proto message FieldMiniGameMapGroupTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 mapId = 3; optional int32 mapNameTextId = 4; optional string mapSpriteName = 5; } // From: common.db\MiniGame\FieldMiniGameMapTable.proto message FieldMiniGameMapTable { optional int32 clearGoalLocalTextId = 1; optional int32 groupId = 2; optional int32 id = 3; optional int32 monsterGroupId = 4; optional double monsterGrowthValue = 5; optional int32 rewardCount = 6; optional int32 rewardId = 7; optional int32 rewardType = 8; optional int32 stageClearValue = 9; optional int32 stageDifficulty = 10; optional int32 stageType = 11; } // From: common.db\MiniGame\FieldMiniGameMonsterTable.proto message FieldMiniGameMonsterTable { optional int32 attackPatternGroupId = 1; optional int32 groupId = 2; optional double growthValue = 3; optional int32 health = 4; optional int32 id = 5; repeated int32 itemBoxId = 6; optional string monsterPrefabName = 7; optional double moveSpeed = 8; optional double patternCooldown = 9; optional double powerValue = 10; optional int32 repeatCount = 11; optional int32 spawnCount = 12; optional double spawnDelayTime = 13; optional int32 spawnDuration = 14; optional int32 spawnTime = 15; optional int32 startSpawnTime = 16; optional int32 type = 17; } // From: common.db\MiniGame\FieldMiniGameRewardTable.proto message FieldMiniGameRewardTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 point = 3; repeated int32 rewardCount = 4; repeated int32 rewardId = 5; repeated int32 rewardType = 6; } // From: common.db\MiniGame\FieldMiniGameSkillGroupTable.proto message FieldMiniGameSkillGroupTable { optional int32 id = 1; optional int32 maxLevel = 2; optional int32 skillNameTextId = 3; optional int32 skillSubType = 4; optional int32 skillType = 5; optional int32 targetType = 6; optional int32 uniqueCharGroupId = 7; optional int32 upgradeSynergyId = 8; } // From: common.db\MiniGame\FieldMiniGameSkillTable.proto message FieldMiniGameSkillTable { optional int32 attackCount = 1; optional double attackRange = 2; optional double attackSize = 3; optional double cooldown = 4; optional double duration = 5; optional string effectPrefabName = 6; optional int32 groupId = 7; optional int32 id = 8; optional int32 knockbackType = 9; optional int32 pierce = 10; optional double projectileSpeed = 11; optional double projectileTerm = 12; optional string secondEffectPrefabName = 13; optional int32 skillDescLocalTextId = 14; optional string skillIconSpriteName = 15; optional int32 skillNameLocalTextId = 16; optional double skillValue = 17; optional int32 statType = 18; optional int32 upgradeDescLocalTextId = 19; } // From: common.db\MiniGame\FieldMiniGameSpeedTable.proto message FieldMiniGameSpeedTable { optional double boosterSpeed = 1; optional int32 boosterTime = 2; optional int32 clearTime = 3; optional int32 decreaseValue = 4; optional int32 ghostPosition = 5; optional string ghostPrefab = 6; optional int32 id = 7; optional int32 maxCount = 8; optional int32 objectGroupId = 9; repeated int32 runCount = 10; repeated float runSpeed = 11; optional int32 runValue = 12; optional int32 startHpPoint = 13; } // From: common.db\MiniGame\FieldMiniGameStarterTable.proto message FieldMiniGameStarterTable { optional int32 id = 1; optional int32 inteactionLocalTextId = 2; optional int32 isAutoInteraction = 3; optional int32 miniGameId = 4; } // From: common.db\MiniGame\FieldMiniGameSurvivalBoxTable.proto message FieldMiniGameSurvivalBoxTable { optional int32 guaranteedDrop = 1; optional int32 id = 2; repeated int32 itemId = 3; repeated int32 ratio = 4; } // From: common.db\MiniGame\FieldMiniGameSurvivalItemTable.proto message FieldMiniGameSurvivalItemTable { optional int32 id = 1; optional string itemPrefabName = 2; optional int32 itemType = 3; optional int32 itemValue = 4; optional int32 itemValue2 = 5; optional int32 lifeTime = 6; } // From: common.db\MiniGame\FieldMiniGameSurvivalTable.proto message FieldMiniGameSurvivalTable { optional string bombItemPrefab = 1; optional double bossMonsterSpawnRange = 2; optional int32 bossRageTime = 3; optional int32 bossRageValue = 4; optional string bossSpawnPointPrefab = 5; optional string boxNavPrefab = 6; optional int32 characterGroupId = 7; optional int32 eventMissionGroupId = 8; optional int32 id = 9; optional int32 itemLimitCount = 10; optional double knockbackRange = 11; optional double knockbackTime = 12; optional double levelupProtectionTime = 13; optional string loadingPrefabName = 14; optional int32 mapGroupId = 15; optional double monsterAttackInterval = 16; optional double monsterSpawnRange = 17; optional int32 monsterSpwanSpotCount = 18; optional double normalPickupSpeed = 19; optional double playerAttackInterval = 20; optional int32 skillCapacity = 21; optional int32 spawnLimitCount = 22; optional string stunEffectPrefabName = 23; optional int32 timeLimit = 24; optional string ultimateReadyPrefab = 25; } // From: common.db\MiniGame\FieldMiniGameUpgradeGroupTable.proto message FieldMiniGameUpgradeGroupTable { optional int32 id = 1; optional int32 statType = 2; optional int32 upgradeDescLocalTextId = 3; optional int32 upgradeNameTextId = 4; optional string upgradeSpriteName = 5; } // From: common.db\MiniGame\FieldMiniGameUpgradeTable.proto message FieldMiniGameUpgradeTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 upgradeCost = 3; optional double upgradeValue = 4; } // From: common.db\MiniGame\MiniGameBingoTable.proto message MiniGameBingoTable { optional int32 bingoCompleteRewardGroupId = 1; optional int32 bingoLineRewardGroupId = 2; optional int32 bingoRewardGroupId = 3; optional string bingoUiPrefab = 4; optional int32 columnCount = 5; optional int32 id = 6; optional int32 itemCount = 7; optional int32 itemId = 8; optional int32 itemType = 9; optional int32 tokenDescLocalTextId = 10; optional int32 tokenInfoLocation = 11; optional int32 tokenShortCutId = 12; optional int32 tokenTitleLocalTextId = 13; } // From: common.db\MiniGame\MiniGameBoardTable.proto message MiniGameBoardTable { optional string boardUiPrefab = 1; optional int32 charSpriteResource = 2; optional int32 id = 3; optional int32 itemCount = 4; optional int32 itemId = 5; optional int32 itemType = 6; optional int32 miniGameCompleteRewardGroupId = 7; optional int32 miniGameTitleLocalTextId = 8; optional int32 moveControllerGroupId = 9; optional int32 playSpeed = 10; optional int32 scaffoldGroupId = 11; optional int32 tokenDescLocalTextId = 12; optional int32 tokenInfoLocation = 13; optional int32 tokenShortCutId = 14; optional int32 tokenTitleLocalTextId = 15; } // From: common.db\MiniGame\MiniGameCompleteRewardTable.proto message MiniGameCompleteRewardTable { optional int32 completeCount = 1; optional int32 groupId = 2; optional int32 id = 3; optional int32 rewardItemCount = 4; optional int32 rewardItemId = 5; optional int32 rewardItemType = 6; } // From: common.db\MiniGame\MiniGameMoveControllerTable.proto message MiniGameMoveControllerTable { optional string controllerResourceName = 1; optional int32 groupId = 2; optional int32 id = 3; optional int32 moveMaxCount = 4; optional int32 moveMinCount = 5; optional int32 type = 6; } // From: common.db\MiniGame\MiniGamePuzzleEventTable.proto message MiniGamePuzzleEventTable { optional int32 columnCount = 1; optional int32 id = 2; optional int32 itemCount = 3; optional int32 itemId = 4; optional int32 itemType = 5; optional int32 puzzleCompleteRewardGroupId = 6; optional int32 puzzleRewardGroupId = 7; optional string puzzleUiPrefab = 8; optional int32 tokenDescLocalTextId = 9; optional int32 tokenInfoLocation = 10; optional int32 tokenShortCutId = 11; optional int32 tokenTitleLocalTextId = 12; } // From: common.db\MiniGame\MiniGameRouletteTable.proto message MiniGameRouletteTable { optional int32 freeCountDay = 1; optional int32 id = 2; optional int32 itemCount = 3; optional int32 itemId = 4; optional int32 itemMaxConsume = 5; optional int32 itemType = 6; optional int32 pityCounter = 7; optional int32 rouletteAccumulatedRewardGroupId = 8; optional int32 rouletteRewardGroupId = 9; optional string rouletteUiPrefab = 10; } // From: common.db\MiniGame\MiniGameScaffoldTable.proto message MiniGameScaffoldTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 itemCount = 3; optional int32 itemId = 4; optional int32 itemType = 5; } // From: common.db\MiniGame\PuzzleCompleteRewardGroupTable.proto message PuzzleCompleteRewardGroupTable { optional int32 clearCount = 1; optional int32 groupId = 2; optional int32 id = 3; repeated int32 puzzleRewardgroupId = 4; optional int32 rewardCount = 5; optional int32 rewardId = 6; optional int32 rewardType = 7; } // From: common.db\MiniGame\PuzzleIndexTable.proto message PuzzleIndexTable { optional string Word = 1; optional int32 id = 2; } // From: common.db\MiniGame\PuzzleRewardGroupTable.proto message PuzzleRewardGroupTable { optional int32 clearCount = 1; optional int32 groupId = 2; optional int32 id = 3; optional int32 rewardCount = 4; optional int32 rewardId = 5; optional int32 rewardType = 6; optional int32 sellType = 7; } // From: common.db\MiniGame\RouletteAccumulatedRewardTable.proto message RouletteAccumulatedRewardTable { optional int32 accumulatedCount = 1; optional int32 groupId = 2; optional int32 id = 3; optional int32 rewardCount = 4; optional int32 rewardId = 5; optional int32 rewardType = 6; } // From: common.db\MiniGame\RouletteRewardGroupTable.proto message RouletteRewardGroupTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 probability = 3; optional int32 probability2 = 4; optional int32 rewardCount = 5; optional int32 rewardId = 6; optional int32 rewardType = 7; optional int32 slotType = 8; } // From: common.db\MiniGame\SichuanBlockDesignTable.proto message SichuanBlockDesignTable { optional int32 id = 1; optional string resouceName = 2; } // From: common.db\MiniGame\SichuanDefaultTable.proto message SichuanDefaultTable { optional int32 alertTime = 1; optional int32 challengeHintTime = 2; optional string comboBonusFaceillust = 3; optional int32 comboTimer = 4; optional int32 hintTime = 5; optional int32 id = 6; optional string loadingPrefabName = 7; optional int32 puzzleHeight = 8; optional int32 puzzleWidth = 9; optional int32 rankMaxCount = 10; optional int32 timerBonus = 11; } // From: common.db\MiniGame\SichuanEventTable.proto message SichuanEventTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 stageId = 3; } // From: common.db\MiniGame\SichuanRewardTable.proto message SichuanRewardTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 missionCount = 3; optional int32 rewardCount = 4; optional int32 rewardId = 5; optional int32 rewardType = 6; } // From: common.db\MiniGame\SichuanStageTable.proto message SichuanStageTable { optional int32 clearTime = 1; optional int32 id = 2; repeated int32 limitTime = 3; repeated int32 randomBlockGroupID = 4; repeated int32 randomBlockLimit = 5; repeated int32 randomBlockTypeCount = 6; optional string stageLayoutData = 7; optional int32 touchable = 8; } // From: common.db\MiniGameAction\ActionGameAttackTable.proto message ActionGameAttackTable { optional int32 attackType = 1; optional int32 groggySkillValue = 2; optional int32 id = 3; optional int32 repeatCount = 4; optional double skillValue = 5; optional int32 specialGaugeValue = 6; optional int32 unblockableType = 7; } // From: common.db\MiniGameAction\ActionGameBuffTable.proto message ActionGameBuffTable { optional int32 buffActiveType = 1; optional int32 buffApplyType = 2; optional int32 buffDescNameTextId = 3; optional string buffEffectName = 4; optional int32 buffNameTextId = 5; optional string buffSpriteName = 6; optional double buffTime = 7; optional double buffValue = 8; optional int32 classType = 9; optional int32 id = 10; repeated float subMagicValue = 11; } // From: common.db\MiniGameAction\ActionGameCharTable.proto message ActionGameCharTable { optional int32 charDescNameTextId = 1; optional string charIcon = 2; optional string charIllustName = 3; optional string charNameImage = 4; optional int32 charNameTextId = 5; optional string charPrefabPath = 6; optional int32 charSkillGroupId = 7; optional int32 charStatId = 8; optional string charStatImageName = 9; optional string charThumName = 10; optional int32 charTitleNameTextId = 11; optional int32 groupId = 12; optional string hitEffPrefab = 13; optional int32 id = 14; optional int32 monsterPartsGroupId = 15; optional int32 monsterType = 16; optional string voiceResourceName = 17; } // From: common.db\MiniGameAction\ActionGameDefaultTable.proto message ActionGameDefaultTable { optional double aggroDecreaseValue = 1; optional int32 alertStateBuffId = 2; optional string blowDamageSoundName = 3; optional int32 brokenBuffId = 4; optional string cutDamageSoundName = 5; optional int32 damageLimit = 6; optional double emergencyHpRate = 7; optional int32 eventMissionGroupId = 8; optional string healEffectPrefabName = 9; optional int32 id = 10; optional string justDodgeEffectPrefabName = 11; optional double justDodgeInvincibleTime = 12; optional int32 loadingLimit = 13; optional string outGameBgmName = 14; optional double rageDamageValue = 15; optional int32 rankMaxCount = 16; optional double skillHoldThreshold = 17; } // From: common.db\MiniGameAction\ActionGameKeyButtonTable.proto message ActionGameKeyButtonTable { optional int32 id = 1; optional int32 skillButton1 = 2; optional int32 skillButton1Hold = 3; optional int32 skillButton2 = 4; optional int32 skillButton2Hold = 5; optional int32 skillButton3 = 6; optional int32 skillButton3Hold = 7; optional int32 skillButton4 = 8; optional int32 skillButton4Hold = 9; optional int32 skillButton5 = 10; optional int32 skillButton5Hold = 11; } // From: common.db\MiniGameAction\ActionGameMissionTable.proto message ActionGameMissionTable { optional int32 conditionSubType = 1; optional int32 conditionSubTypeParam = 2; optional int32 conditionType = 3; optional int32 id = 4; optional int32 missionDescNameTextId = 5; optional int32 missionNameNameTextId = 6; optional int32 monsterType = 7; optional int32 rewardCount = 8; optional int32 rewardId = 9; optional int32 rewardType = 10; } // From: common.db\MiniGameAction\ActionGameMonsterPartsTable.proto message ActionGameMonsterPartsTable { repeated int32 banMonsterPatternId = 1; optional string baseModelName = 2; optional double blowWeakPartsValue = 3; optional int32 breakType = 4; optional string brokenAnimationName = 5; optional string brokenModelName = 6; optional int32 brokenValue = 7; optional double cutWeakPartsValue = 8; optional int32 groupId = 9; optional int32 id = 10; optional int32 partsNameTextId = 11; } // From: common.db\MiniGameAction\ActionGameMonsterPatternTable.proto message ActionGameMonsterPatternTable { optional double attackRangeMin = 1; optional int32 conditionType1 = 2; optional int32 conditionType2 = 3; optional int32 conditionValue1 = 4; optional int32 conditionValue2 = 5; optional int32 groupId = 6; optional int32 id = 7; optional int32 maxCount = 8; optional int32 priority = 9; optional double probability = 10; optional int32 skillId = 11; } // From: common.db\MiniGameAction\ActionGameSkillTable.proto message ActionGameSkillTable { optional int32 attackId = 1; repeated int32 buffId = 2; optional int32 comboType = 3; optional int32 comboValue = 4; optional double cooldown = 5; optional int32 groupId = 6; optional string hitSoundName = 7; optional int32 id = 8; optional string skillAnimationName = 9; optional int32 skillCancelType = 10; optional int32 skillDescNameTextId = 11; optional string skillIconSpriteName = 12; optional int32 skillNameTextId = 13; optional int32 skillType = 14; repeated float skillTypeValue = 15; optional int32 staminaValue = 16; } // From: common.db\MiniGameAction\ActionGameStageTable.proto message ActionGameStageTable { optional int32 charMonsterId = 1; optional int32 clearTime = 2; optional int32 groupId = 3; optional int32 id = 4; optional string loadingSceneName = 5; optional string mapSceneName = 6; optional int32 stageDescLocalTextId = 7; optional int32 stageDifficulty = 8; optional int32 stageNameLocalTextId = 9; optional int32 stageTitleLocalTextId = 10; optional int32 stageType = 11; optional int32 timeLimit = 12; } // From: common.db\MiniGameAction\ActionGameStatTable.proto message ActionGameStatTable { optional double criticalDamageRate = 1; optional double criticalRate = 2; optional int32 groggyHealthValue = 3; optional int32 healthMaxValue = 4; optional int32 id = 5; optional double moveSpeed = 6; optional double powerValue = 7; optional int32 rageMaxValue = 8; optional int32 recoveryCount = 9; optional int32 specialGaugeMaxValue = 10; optional double staminaMaxValue = 11; optional double staminaRecoveryValue = 12; } // From: common.db\MiniGameAction\ActionGameTable.proto message ActionGameTable { optional string battleStartTimeline = 1; optional string battleWinTimeline = 2; optional int32 id = 3; optional int32 stageGroupId = 4; optional string stageMonsterIcon = 5; optional string stageThumName = 6; } // From: common.db\MiniGameDefence\MGDCharTable.proto message MGDCharTable { optional double attackRange = 1; optional double attackSpeed = 2; optional int32 attackType = 3; optional int32 attackValue = 4; optional int32 charNameTextId = 5; optional double charScale = 6; optional int32 element = 7; optional string faceIconName = 8; optional int32 grade = 9; optional int32 groupId = 10; optional int32 id = 11; optional int32 prefabName = 12; optional int32 sellCost = 13; optional int32 splash = 14; optional double splashRange = 15; optional int32 summonRatio = 16; optional int32 upAttackValue = 17; } // From: common.db\MiniGameDefence\MGDDefaultTable.proto message MGDDefaultTable { optional int32 dangerEffectTime = 1; optional int32 dangerEffectValue = 2; optional double elementAdvantage = 3; optional double elementPenalty = 4; optional int32 eventMissionGroupId = 5; optional int32 gameOverValue = 6; optional string iconSpriteNameLarge = 7; optional string iconSpriteNameSmall = 8; optional int32 id = 9; optional int32 loadingLimit = 10; optional int32 startCost = 11; optional int32 startWaitTime = 12; optional int32 summonCost = 13; } // From: common.db\MiniGameDefence\MGDEnemyTable.proto message MGDEnemyTable { optional int32 costumeId = 1; optional int32 dropGold = 2; optional int32 element = 3; optional double enemyScale = 4; optional int32 health = 5; optional int32 id = 6; optional double moveSpeed = 7; } // From: common.db\MiniGameDefence\MGDRewardTable.proto message MGDRewardTable { optional int32 id = 1; optional int32 rewardCount = 2; optional int32 rewardId = 3; optional int32 rewardLocalTextId = 4; optional int32 rewardType = 5; optional int32 wave = 6; } // From: common.db\MiniGameDefence\MGDUpgradeTable.proto message MGDUpgradeTable { optional int32 darkupgradeCost = 1; optional int32 fireupgradeCost = 2; optional int32 id = 3; optional int32 lightupgradeCost = 4; optional int32 waterupgradeCost = 5; optional int32 windupgradeCost = 6; } // From: common.db\MiniGameDefence\MGDWaveTable.proto message MGDWaveTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 spawnMonsterId = 3; optional int32 spawnTime = 4; optional int32 spawnValue = 5; optional double waitingTime = 6; optional int32 waveType = 7; } // From: common.db\MiniGameRhythm\RhythmGameCharTable.proto message RhythmGameCharTable { optional int32 costumeId = 1; optional int32 id = 2; optional int32 itemDescNametextId = 3; optional string itemIcon = 4; optional int32 itemTitleNametextId = 5; } // From: common.db\MiniGameRhythm\RhythmGameDefaultTable.proto message RhythmGameDefaultTable { optional int32 defaultCharacter = 1; optional int32 eventMissionGroupId = 2; optional int32 feverGaugeTotal = 3; optional int32 feverMaxTouchableDivider = 4; repeated int32 hardJudgment = 5; optional int32 hardMissAvailable = 6; optional int32 hardSlidingNoteSpace = 7; optional int32 id = 8; optional int32 moreThanChallengeScore = 9; repeated int32 moreThanComboPivot = 10; repeated int32 moreThanComboScore = 11; repeated int32 nomalJudgment = 12; optional int32 normalMissAvailable = 13; optional int32 normalSlidingNoteSpace = 14; optional int32 noteScrollSpeedSetting = 15; optional int32 notesTimingMax = 16; optional int32 notesTimingMin = 17; optional int32 notesTimingSetting = 18; optional int32 recoveryHpJudgement = 19; repeated int32 score = 20; repeated int32 scoreAccuracy = 21; repeated int32 scoreAccuracyAddingPoint = 22; } // From: common.db\MiniGameRhythm\RhythmGameGradeTable.proto message RhythmGameGradeTable { optional int32 id = 1; optional int32 minAccuracy = 2; } // From: common.db\MiniGameRhythm\RhythmGameMusicTable.proto message RhythmGameMusicTable { optional int32 challengeMaxScore = 1; optional int32 hardMaxScore = 2; optional string hardNotesName = 3; optional int32 hardTotalJudgCount = 4; optional int32 id = 5; optional int32 musicDescLocalTextId = 6; optional int32 musicTitleLocalTextId = 7; optional int32 normalMaxScore = 8; optional string normalNotesName = 9; optional int32 normalTotalJudgCount = 10; optional int32 playTime = 11; optional int32 sortId = 12; } // From: common.db\MissionTable\ChangeMissionTable.proto message ChangeMissionTable { optional string endDate = 1; optional int32 groupId = 2; optional int32 id = 3; optional string startDate = 4; } // From: common.db\MissionTable\MissionSectionRewardTable.proto message MissionSectionRewardTable { optional int32 groupType = 1; optional int32 id = 2; optional int32 rewardCount = 3; optional int32 rewardId = 4; optional int32 rewardType = 5; optional int32 sectionValue = 6; } // From: common.db\MissionTable\MissionTable.proto message MissionTable { optional int32 conditionSubType = 1; repeated int32 conditionSubTypeParams = 2; optional int32 conditionType = 3; optional int32 conditionValue = 4; optional int32 descLocalTextId = 5; optional int32 groupId = 6; optional int32 groupType = 7; optional int32 id = 8; optional int32 isConditionSubTypeMoreCheck = 9; optional int32 isHighlight = 10; optional int32 lockLocalTextId = 11; optional int32 passExp = 12; optional int32 rewardCount = 13; optional int32 rewardId = 14; optional int32 rewardType = 15; optional int32 shortCutId = 16; optional int32 sortId = 17; optional int32 titleLocalTextId = 18; optional int32 unlockPackId = 19; optional int32 unlockQuestId = 20; } // From: common.db\MonsterHuntTable\MonsterHuntBattleTable.proto message MonsterHuntBattleTable { optional int32 battlePower = 1; optional int32 groupId = 2; optional int32 id = 3; } // From: common.db\MonsterHuntTable\MonsterHuntPartsTable.proto message MonsterHuntPartsTable { optional int32 bossBodyPosition = 1; optional string bossPartIcon1 = 2; optional string bossPartIcon2 = 3; optional int32 conditionId = 4; optional int32 groupId = 5; optional int32 id = 6; optional int32 parentCharId = 7; optional int32 partLocalTextId = 8; optional int32 type = 9; optional int32 useCostume = 10; optional double weakDmgValue = 11; } // From: common.db\MonsterHuntTable\MonsterHuntRankTable.proto message MonsterHuntRankTable { optional int32 groupId = 1; optional int32 id = 2; optional string rankImageIcon = 3; optional string rankNameTextId = 4; optional double ranking = 5; optional int32 rankingType = 6; repeated int32 seasonRewardCount = 7; repeated int32 seasonRewardId = 8; repeated int32 seasonRewardType = 9; } // From: common.db\MonsterHuntTable\MonsterHuntRewardTable.proto message MonsterHuntRewardTable { repeated int32 dailyRewardCount = 1; repeated int32 dailyRewardId = 2; repeated int32 dailyRewardType = 3; optional int32 groupId = 4; optional int32 level = 5; repeated int32 rewardCount = 6; repeated int32 rewardId = 7; repeated int32 rewardType = 8; } // From: common.db\MonsterHuntTable\MonsterHuntSkillConditionTable.proto message MonsterHuntSkillConditionTable { optional int32 conditionListType = 1; optional int32 conditionLocalTextId = 2; repeated int32 conditionTarget = 3; repeated int32 conditionType = 4; repeated float conditionValue = 5; optional int32 id = 6; optional int32 limitLocalTextId = 7; optional int32 limitType = 8; optional int32 limitValue = 9; } // From: common.db\MonsterHuntTable\MonsterHuntTable.proto message MonsterHuntTable { optional int32 battleDeckId = 1; optional int32 bossTip2LocalTextId = 2; optional int32 bossTipLocalTextId = 3; optional string bossUpTimeline = 4; optional int32 descTextId = 5; optional string firstBossTimeline = 6; optional int32 fixCriticalChain = 7; optional int32 id = 8; optional double levelUpDamageRate = 9; optional double levelUpDamageSlope = 10; optional double levelUpHealthRate = 11; optional double levelUpHealthSlope = 12; optional int32 mapId = 13; optional int32 monsterHuntChallengeableLevel = 14; optional int32 monsterHuntRankValueCount = 15; optional int32 monsterId = 16; optional int32 openLevelValue = 17; optional int32 packId = 18; optional int32 partsGroupId = 19; optional int32 pointId = 20; optional double positionScale = 21; optional int32 rewardGroupId = 22; optional int32 rewardLevel = 23; optional int32 stage2Level = 24; optional double stage2Ratio = 25; optional int32 stage3Level = 26; optional double stage3Ratio = 27; optional string startTimeline = 28; optional int32 statuePackId = 29; repeated int32 teamOpenLevel = 30; } // From: common.db\MyRoom\MyRoomDefaultTable.proto message MyRoomDefaultTable { optional int32 charLimitCount = 1; optional int32 defaultItemCount = 2; optional int32 defaultItemId = 3; optional int32 defaultItemType = 4; optional int32 id = 5; optional int32 otherPlayerListCount = 6; optional int32 popularLimitCountPercent = 7; } // From: common.db\MyRoom\MyRoomExpandTable.proto message MyRoomExpandTable { optional int32 carpetLimitCount = 1; optional int32 charLimitCount = 2; optional int32 defaultRoom = 3; optional int32 id = 4; optional int32 objectLimitCount = 5; optional int32 priceCount = 6; optional int32 priceId = 7; optional int32 priceType = 8; } // From: common.db\MyRoom\MyRoomItemEnumTable.proto message MyRoomItemEnumTable { optional int32 gridX = 1; optional int32 gridY = 2; optional int32 id = 3; } // From: common.db\MyRoom\MyRoomItemShopTable.proto message MyRoomItemShopTable { optional int32 buyMaxCount = 1; optional int32 elementCount = 2; optional int32 elementId = 3; optional int32 elementType = 4; optional int32 id = 5; repeated int32 priceCount = 6; repeated int32 priceId = 7; repeated int32 priceType = 8; } // From: common.db\MyRoom\MyRoomItemTable.proto message MyRoomItemTable { optional int32 canRotate = 1; repeated int32 charInteract = 2; optional string dodgePrefabName = 3; optional int32 enumCountId = 4; optional int32 filterId = 5; optional int32 filterNameTextId = 6; optional int32 id = 7; repeated int32 itemAcquireId = 8; optional int32 itemAnimation = 9; repeated int32 itemInteract = 10; optional string itemSpriteName = 11; optional int32 itemUnlockLocalTextId = 12; optional int32 location = 13; optional int32 maxCount = 14; optional int32 objectDescNameTextId = 15; optional int32 objectNameTextId = 16; optional int32 objectType = 17; optional int32 packId = 18; optional string prefabName = 19; optional int32 questLevel = 20; optional int32 roomItemType = 21; } // From: common.db\MyRoom\MyRoomTrophyItemTable.proto message MyRoomTrophyItemTable { optional int32 id = 1; optional string itemSpriteName = 2; optional int32 objectDescNameTextId = 3; optional int32 objectNameTextId = 4; optional string prefabName = 5; } // From: common.db\PackTable\PackDefaultTable.proto message PackDefaultTable { optional int32 id = 1; optional string packLoadingPrefabName = 2; } // From: common.db\PackTable\PackJamEventTable.proto message PackJamEventTable { optional int32 id = 1; optional int32 insertMax = 2; optional int32 insertMin = 3; optional int32 rewardCount = 4; optional int32 rewardId = 5; optional int32 rewardType = 6; } // From: common.db\PackTable\PackMemberTable.proto message PackMemberTable { optional int32 changeType = 1; optional int32 id = 2; optional int32 packType = 3; optional int32 subMemberType = 4; } // From: common.db\PackTable\PackTable.proto message PackTable { optional int32 badge = 1; optional string bgmName = 2; optional int32 bgmSoundId = 3; optional int32 bgmTitleLocalTextId = 4; optional string bundleLabel = 5; optional int32 buyDescLocalTextId = 6; optional int32 buyPrice = 7; repeated int32 buyRewardCount = 8; repeated int32 buyRewardId = 9; repeated int32 buyRewardType = 10; optional int32 buyType = 11; optional string caseBackTextureName = 12; optional string caseBackThumbnailTextureName = 13; optional string caseFrontPrefabName = 14; repeated int32 contentGenreId = 15; optional int32 contentTypeTextId = 16; optional int32 dockingOnce = 17; optional string epilogImageName = 18; optional int32 epilogLocalTextId = 19; optional string epilogueBGM = 20; repeated int32 fieldMapId = 21; repeated int32 fieldMonsterGroupId = 22; repeated int32 fieldObjectGroupId = 23; repeated int32 fieldTrapGroupId = 24; optional int32 id = 25; optional int32 isNewPack = 26; optional int32 isSkipPackInsertDirection = 27; optional int32 logType = 28; repeated int32 mainQuestRewardCount = 29; repeated int32 mainQuestRewardCount1 = 30; repeated int32 mainQuestRewardCount2 = 31; repeated int32 mainQuestRewardCount3 = 32; repeated int32 mainQuestRewardCount4 = 33; repeated int32 mainQuestRewardId = 34; repeated int32 mainQuestRewardId1 = 35; repeated int32 mainQuestRewardId2 = 36; repeated int32 mainQuestRewardId3 = 37; repeated int32 mainQuestRewardId4 = 38; repeated int32 mainQuestRewardType = 39; repeated int32 mainQuestRewardType1 = 40; repeated int32 mainQuestRewardType2 = 41; repeated int32 mainQuestRewardType3 = 42; repeated int32 mainQuestRewardType4 = 43; optional int32 marketCode = 44; optional int32 nextPackId = 45; optional int32 packDescNameTextId = 46; optional int32 packHide = 47; optional string packLoadingPrefabName = 48; optional int32 packNameTextId = 49; optional int32 packPeriod = 50; repeated string packPreviewName = 51; repeated string packPreviewSpriteName = 52; optional string packSpriteName = 53; optional int32 packType = 54; optional string packUnopenedResourceName = 55; optional int32 priorPackIndex = 56; optional string prologImageName = 57; optional int32 prologLocalTextId = 58; optional string prologueBGM = 59; optional int32 salePrice = 60; optional string startPositionPath = 61; optional int32 storySynopsisQuestTextId = 62; optional int32 useSchedule = 63; optional int32 waypointPriceType = 64; optional int32 waypointPriceUnitCount = 65; } // From: common.db\PictorialBook\AdventuregroupBuffTable.proto message AdventuregroupBuffTable { optional int32 id = 1; optional int32 statType = 2; optional double statValue = 3; } // From: common.db\PictorialBook\AlchemyPictorialBookTable.proto message AlchemyPictorialBookTable { optional int32 category = 1; optional int32 id = 2; optional int32 itemId = 3; } // From: common.db\PictorialBook\CharacterPictorialBookTable.proto message CharacterPictorialBookTable { repeated int32 charId = 1; optional int32 collectionBuffId = 2; optional int32 groupDescLocalTextId = 3; optional int32 groupLocalTextId = 4; optional int32 id = 5; optional int32 tabType = 6; } // From: common.db\PictorialBook\CookingPictorialBookTable.proto message CookingPictorialBookTable { optional int32 collectionBuffId = 1; optional int32 cookingId = 2; optional int32 id = 3; } // From: common.db\PictorialBook\CostumePictorialBookTable.proto message CostumePictorialBookTable { optional int32 chaUniqueId = 1; repeated int32 collectionBuffId = 2; optional int32 costumeID = 3; repeated int32 enhanceValue = 4; optional int32 id = 5; optional int32 tabType = 6; } // From: common.db\PictorialBook\EquipmentPictorialBookTable.proto message EquipmentPictorialBookTable { optional int32 category = 1; optional int32 collectionBuffId = 2; optional int32 equipmentGroupId = 3; optional int32 equipmentId = 4; optional int32 id = 5; } // From: common.db\PictorialBook\IllustViewerTable.proto message IllustViewerTable { optional int32 id = 1; optional string voiceResourceName = 2; } // From: common.db\PictorialBook\ItemPictorialBookTable.proto message ItemPictorialBookTable { optional int32 category = 1; optional int32 collectionBuffId = 2; optional int32 id = 3; optional int32 itemId = 4; optional int32 packId = 5; } // From: common.db\PictorialBook\PictorialBookMainTable.proto message PictorialBookMainTable { optional int32 conditionCharId = 1; repeated int32 element_type = 2; optional int32 id = 3; optional string menuIcon = 4; optional int32 menuTitleLocalTextId = 5; optional int32 pictorialOrder = 6; optional int32 type = 7; optional int32 useBlind = 8; } // From: common.db\PictorialBook\TalentPictorialBookTable.proto message TalentPictorialBookTable { optional int32 id = 1; repeated int32 talentId = 2; optional int32 talentPictorialDescLocalTextId = 3; } // From: common.db\PVPTable\PvpDefaultTable.proto message PvpDefaultTable { optional string BattleBGM = 1; optional int32 VP_Min = 2; optional int32 apBoostMaxCount = 3; optional int32 battleEndTurn = 4; optional int32 battleHistoryHour = 5; optional int32 battleHistoryLimitCount = 6; optional int32 battleHistoryRefreshCoolTime = 7; optional int32 battlePenaltyRatio = 8; optional int32 battlePenaltyRound = 9; optional int32 battleReadyTime = 10; optional int32 battleSkipWaitTurn = 11; optional int32 careCount = 12; optional int32 careLose = 13; optional int32 carePointMax = 14; optional int32 careWin = 15; optional int32 correctionFactor = 16; optional int32 id = 17; optional int32 matchCount = 18; optional int32 matchExcludeCount = 19; repeated int32 matchVpRange = 20; optional int32 newbieCare = 21; optional int32 popularCostumeMinRankGroupId = 22; optional int32 pvpUseCoinCount = 23; optional int32 repeatBattleInterval = 24; optional int32 searchingPoolCount = 25; optional int32 startVP = 26; optional int32 topRankBoundary = 27; repeated int32 topRankMatchVpRange = 28; } // From: common.db\PVPTable\PvpRankTable.proto message PvpRankTable { repeated int32 battleLoseRewardCount = 1; repeated int32 battleLoseRewardId = 2; repeated int32 battleLoseRewardType = 3; repeated int32 battleWinRewardCount = 4; repeated int32 battleWinRewardId = 5; repeated int32 battleWinRewardType = 6; optional int32 groupId = 7; optional string iconSpriteName = 8; optional int32 id = 9; optional int32 isELO = 10; optional int32 losePoint = 11; optional int32 promotionRewardRandomBoxId = 12; optional int32 pvpRanking = 13; optional int32 rankGroupId = 14; optional int32 rankGroupLocalTextId = 15; optional int32 rankNameLocalTextId = 16; repeated int32 seasonRewardCount = 17; repeated int32 seasonRewardId = 18; repeated int32 seasonRewardType = 19; optional int32 seasonStartVP = 20; optional int32 vp = 21; optional int32 winPoint = 22; } // From: common.db\PVPTable\PvpRankTableV1.proto message PvpRankTableV1 { repeated int32 battleLoseRewardCount = 1; repeated int32 battleLoseRewardId = 2; repeated int32 battleLoseRewardType = 3; repeated int32 battleWinRewardCount = 4; repeated int32 battleWinRewardId = 5; repeated int32 battleWinRewardType = 6; optional string iconSpriteName = 7; optional int32 id = 8; optional int32 losePoint = 9; repeated int32 promotionRewardCount = 10; repeated int32 promotionRewardId = 11; repeated int32 promotionRewardType = 12; optional int32 pvpRanking = 13; optional int32 rankNameLocalTextId = 14; repeated int32 seasonRewardCount = 15; repeated int32 seasonRewardId = 16; repeated int32 seasonRewardType = 17; optional int32 seasonStartVP = 18; optional int32 vp = 19; optional int32 winPoint = 20; } // From: common.db\PVPTable\PvpSeasonTable.proto message PvpSeasonTable { optional int32 id = 1; optional int32 season = 2; } // From: common.db\QuestTable\MiniGameButtonInfoTable.proto message MiniGameButtonInfoTable { optional string buttonInfo = 1; optional int32 id = 2; } // From: common.db\QuestTable\MiniGameTable.proto message MiniGameTable { repeated int32 answerIndex = 1; optional int32 gameType = 2; optional int32 id = 3; optional string prefabName = 4; } // From: common.db\QuestTable\QuestClearIllustTable.proto message QuestClearIllustTable { optional int32 groupId = 1; optional int32 id = 2; optional string illustName = 3; } // From: common.db\QuestTable\QuestDifficultyTable.proto message QuestDifficultyTable { optional int32 groupId = 1; optional int32 id = 2; repeated int32 limitType = 3; repeated int32 limitTypeLocalTextId = 4; repeated int32 limitTypeValue = 5; repeated int32 limitimmortalType = 6; repeated int32 limitimmortalTypeLocalTextId = 7; repeated int32 limitimmortalTypeValue = 8; optional int32 recommendGrowthPoint = 9; repeated int32 rewardCount = 10; repeated int32 rewardId = 11; repeated int32 rewardType = 12; } // From: common.db\QuestTable\QuestItemTable.proto message QuestItemTable { optional string iconSpriteName = 1; optional int32 id = 2; optional int32 itemDescNameTextId = 3; optional int32 itemNameTextId = 4; optional int32 notTrash = 5; optional int32 stackCount = 6; } // From: common.db\QuestTable\QuestTable1.proto message QuestTable1 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable10.proto message QuestTable10 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable10001.proto message QuestTable10001 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable10004.proto message QuestTable10004 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable10006.proto message QuestTable10006 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable1001.proto message QuestTable1001 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable1002.proto message QuestTable1002 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable1003.proto message QuestTable1003 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable1004.proto message QuestTable1004 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable1005.proto message QuestTable1005 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable1006.proto message QuestTable1006 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable1007.proto message QuestTable1007 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable11.proto message QuestTable11 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable11001.proto message QuestTable11001 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable11002.proto message QuestTable11002 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable11003.proto message QuestTable11003 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable11004.proto message QuestTable11004 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable11005.proto message QuestTable11005 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable11006.proto message QuestTable11006 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable11007.proto message QuestTable11007 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable12.proto message QuestTable12 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable12001.proto message QuestTable12001 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable12002.proto message QuestTable12002 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable12003.proto message QuestTable12003 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable12004.proto message QuestTable12004 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable12005.proto message QuestTable12005 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable12006.proto message QuestTable12006 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable12007.proto message QuestTable12007 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable13.proto message QuestTable13 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable14.proto message QuestTable14 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable15.proto message QuestTable15 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable16.proto message QuestTable16 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable17.proto message QuestTable17 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable18.proto message QuestTable18 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable2.proto message QuestTable2 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable2001.proto message QuestTable2001 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable2002.proto message QuestTable2002 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable2003.proto message QuestTable2003 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable2004.proto message QuestTable2004 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable2005.proto message QuestTable2005 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable2006.proto message QuestTable2006 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable2007.proto message QuestTable2007 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable3.proto message QuestTable3 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable3001.proto message QuestTable3001 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable3002.proto message QuestTable3002 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable3003.proto message QuestTable3003 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable3004.proto message QuestTable3004 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable3005.proto message QuestTable3005 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable3006.proto message QuestTable3006 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable3007.proto message QuestTable3007 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable4.proto message QuestTable4 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable5.proto message QuestTable5 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable6.proto message QuestTable6 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable7.proto message QuestTable7 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable8.proto message QuestTable8 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\QuestTable9.proto message QuestTable9 { optional string acceptCinemaName = 1; optional int32 acceptNpcId = 2; optional int32 acceptTutorialId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 completeTutorialId = 9; optional int32 conditionCount = 10; optional int32 conditionType = 11; repeated int32 deckList = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardCount1 = 15; repeated int32 displayRewardCount2 = 16; repeated int32 displayRewardCount3 = 17; repeated int32 displayRewardCount4 = 18; repeated int32 displayRewardId = 19; repeated int32 displayRewardId1 = 20; repeated int32 displayRewardId2 = 21; repeated int32 displayRewardId3 = 22; repeated int32 displayRewardId4 = 23; repeated int32 displayRewardType = 24; repeated int32 displayRewardType1 = 25; repeated int32 displayRewardType2 = 26; repeated int32 displayRewardType3 = 27; repeated int32 displayRewardType4 = 28; repeated int32 giveQuestItemId = 29; optional int32 id = 30; optional int32 isDisableInteraction = 31; optional int32 isDisableQuestMark = 32; repeated int32 magicValue = 33; optional int32 mapId = 34; optional int32 nextQuestId = 35; optional int32 packId = 36; optional int32 priorQuestId = 37; optional int32 prologSkipQuestTextId = 38; optional int32 questCharIllustCostumeId = 39; optional int32 questConditionQuestTextId = 40; optional int32 questDescQuestTextId = 41; optional int32 questNameQuestTextId = 42; optional int32 questSkipQuestTextId = 43; optional string questSpecialIllustName = 44; optional int32 reputationCompleteId = 45; repeated int32 rewardCount = 46; repeated int32 rewardCount1 = 47; repeated int32 rewardCount2 = 48; repeated int32 rewardCount3 = 49; repeated int32 rewardCount4 = 50; repeated int32 rewardId = 51; repeated int32 rewardId1 = 52; repeated int32 rewardId2 = 53; repeated int32 rewardId3 = 54; repeated int32 rewardId4 = 55; repeated int32 rewardType = 56; repeated int32 rewardType1 = 57; repeated int32 rewardType2 = 58; repeated int32 rewardType3 = 59; repeated int32 rewardType4 = 60; optional int32 timelineStartMapId = 61; optional int32 type = 62; } // From: common.db\QuestTable\StoryLibraryTable.proto message StoryLibraryTable { optional int32 id = 1; optional int32 isProlog = 2; optional int32 mapId = 3; optional int32 packId = 4; optional int32 questConditionQuestTextId = 5; optional int32 questDescQuestTextId = 6; optional int32 questGroupId = 7; optional int32 questId = 8; optional int32 questNameQuestTextId = 9; optional int32 questTypeId = 10; optional int32 storyType = 11; optional string timelineName = 12; } // From: common.db\QuestTable\TodayQuestTable.proto message TodayQuestTable { optional string acceptCinemaName = 1; optional int32 acceptDescQuestTextId = 2; optional int32 acceptNpcId = 3; optional int32 charGroupId = 4; optional int32 clearTime = 5; repeated int32 collectionId = 6; optional string completeCinemaName = 7; optional int32 completeNpcId = 8; optional int32 conditionCount = 9; optional int32 conditionType = 10; repeated int32 deckList = 11; optional int32 displayDifficulty = 12; optional int32 displayMapId = 13; repeated int32 displayRewardCount = 14; repeated int32 displayRewardId = 15; repeated int32 displayRewardType = 16; repeated int32 giveQuestItemId = 17; optional int32 id = 18; repeated int32 magicValue = 19; optional int32 mapId = 20; optional int32 nextQuestId = 21; optional int32 packId = 22; optional int32 priorQuestId = 23; optional int32 questConditionQuestTextId = 24; optional int32 questDescQuestTextId = 25; optional int32 questNameQuestTextId = 26; optional int32 reputationCompleteId = 27; repeated int32 rewardCount = 28; repeated int32 rewardId = 29; repeated int32 rewardType = 30; optional int32 type = 31; } // From: common.db\Roguelike\RLBuffTable.proto message RLBuffTable { optional int32 conditionTiming = 1; optional int32 conditionType = 2; optional int32 conditionValue = 3; optional int32 effectApplyType = 4; repeated int32 effectApplyValue = 5; optional int32 effectType = 6; optional double effectValue = 7; optional int32 id = 8; } // From: common.db\Roguelike\RLDefaultTable.proto message RLDefaultTable { optional string bgmName = 1; repeated int32 bossRoom = 2; optional double changeFontDamage1 = 3; optional double changeFontDamage2 = 4; optional int32 charGrowth = 5; optional int32 charLevel = 6; optional int32 costumeSlot1Option = 7; optional int32 costumeSlot2Option = 8; optional int32 costumeSlot3Option = 9; optional int32 costumeSlot4Option = 10; optional int32 costumeUpgradePrice = 11; optional int32 crystalAppearFloor = 12; optional int32 crystalAppearLevel = 13; optional int32 crystalAttackPhase2 = 14; optional int32 crystalAttackPhase3 = 15; optional int32 crystalBattleEndTurn = 16; optional int32 crystalDamageScoreConversion = 17; optional int32 crystalRoomGroupId = 18; optional int32 crystalRoomId = 19; optional double enemyStatusRate = 20; optional int32 entryBuyPrice = 21; optional int32 floorCount = 22; optional int32 floorId = 23; optional double giveUpPenalty = 24; optional int32 id = 25; optional double interest = 26; optional int32 memberChangeSP = 27; optional double obsidianChangeRate = 28; optional int32 roguelikeApCount = 29; optional int32 roguelikeCurrency = 30; optional int32 roguelikeGrowthCurrency = 31; optional int32 roomRatio = 32; optional int32 seasonDefaultLostGold = 33; optional int32 seasonDefaultObsidian = 34; optional int32 shopCharCostumePrice = 35; optional double shopDiscountRate = 36; optional int32 shopHealPrice = 37; optional int32 shopHealRate = 38; optional int32 shopRerollExpensive = 39; optional int32 shopRerollPrice = 40; optional int32 startCostumeCount = 41; optional int32 startGold = 42; optional int32 startReroll = 43; optional int32 wildcardCostumeSelectCount = 44; } // From: common.db\Roguelike\RLEventChoiceTable.proto message RLEventChoiceTable { repeated int32 eventGroupId = 1; optional int32 id = 2; } // From: common.db\Roguelike\RLEventEffectTypeTable.proto message RLEventEffectTypeTable { optional int32 effectType = 1; optional int32 effectValue1 = 2; optional int32 effectValue2 = 3; optional int32 eventEffectNameTextId = 4; optional int32 id = 5; } // From: common.db\Roguelike\RLEventTable.proto message RLEventTable { repeated int32 choice1EffectId = 1; repeated int32 choice1FailEffectId = 2; repeated int32 choice2EffectId = 3; repeated int32 choiceDescNameTextId = 4; repeated int32 choiceFailResultNameTextId = 5; repeated int32 choiceResultNameTextId = 6; repeated int32 choiceType = 7; optional int32 eventDescNameTextId = 8; optional int32 eventNameTextId = 9; repeated int32 eventSuccessRate = 10; optional int32 exitChoiceSwitch = 11; optional int32 exitDescNameTextId = 12; optional int32 groupId = 13; optional int32 id = 14; } // From: common.db\Roguelike\RLFloorTable.proto message RLFloorTable { optional int32 bossBattleLevelMax = 1; optional int32 bossBattleLevelMin = 2; optional int32 eliteBattleLevelMax = 3; optional int32 eliteBattleLevelMin = 4; optional int32 eventBattleLevelMax = 5; optional int32 eventBattleLevelMin = 6; optional int32 groupId = 7; optional int32 id = 8; optional int32 normalBattleLevelMax = 9; optional int32 normalBattleLevelMin = 10; repeated int32 roomGroupId = 11; repeated int32 roomRatio = 12; optional int32 shopRoomCount = 13; optional int32 treasureRoomCount = 14; } // From: common.db\Roguelike\RLGrowthTable.proto message RLGrowthTable { optional int32 groupId = 1; optional int32 growthDescLocalTextId = 2; optional string growthIcon = 3; optional int32 growthNameLocalTextId = 4; optional int32 growthType = 5; optional double growthValue = 6; optional int32 id = 7; optional int32 priceCount = 8; optional int32 priceId = 9; optional int32 priceType = 10; } // From: common.db\Roguelike\RLLevelTable.proto message RLLevelTable { repeated int32 bossRoom = 1; optional double enemyDamageRate = 2; optional double enemyHealthRate = 3; optional int32 floorCount = 4; optional double getGoldRate = 5; optional int32 id = 6; optional int32 quickBattleScore = 7; repeated int32 rewardCount = 8; repeated int32 rewardId = 9; repeated int32 rewardType = 10; optional double scoreBonusRate = 11; optional double shopDiscountChance = 12; optional int32 spStartCount = 13; optional int32 spTurnAddCount = 14; optional int32 startGold = 15; } // From: common.db\Roguelike\RLRelicChoiceTable.proto message RLRelicChoiceTable { optional int32 id = 1; repeated int32 rateGrade = 2; optional int32 relicType = 3; } // From: common.db\Roguelike\RLRelicMixTable.proto message RLRelicMixTable { optional int32 id = 1; optional int32 mixMaterialRelicId1 = 2; optional int32 mixMaterialRelicId2 = 3; optional int32 mixResultRelicId = 4; } // From: common.db\Roguelike\RLRelicTable.proto message RLRelicTable { optional int32 grade = 1; optional int32 id = 2; repeated int32 relicBuff = 3; optional int32 relicDescTextId = 4; optional string relicIcon = 5; optional int32 relicIconType = 6; optional int32 relicNameTextId = 7; optional int32 relicPrice = 8; optional int32 relicType = 9; } // From: common.db\Roguelike\RLRewardTable.proto message RLRewardTable { optional int32 id = 1; repeated int32 rewardCount = 2; repeated int32 rewardId = 3; repeated int32 rewardType = 4; optional double score = 5; } // From: common.db\Roguelike\RLRoomTable.proto message RLRoomTable { optional int32 battleDeckId = 1; optional double battleRecoveryRate = 2; optional int32 battleRewardPoint = 3; optional int32 costumeChoiceCount = 4; optional int32 eventChoiceId = 5; optional int32 groupId = 6; optional int32 id = 7; repeated int32 rewardRelicId = 8; optional int32 shopTableId = 9; optional int32 type = 10; } // From: common.db\Roguelike\RLScoreTable.proto message RLScoreTable { optional int32 id = 1; optional int32 scoreConditionValue = 2; optional int32 scoreDescNameTextId = 3; optional int32 scoreNameTextId = 4; optional int32 scoreType = 5; optional int32 scoreValue = 6; optional int32 scoreValueVeiw = 7; } // From: common.db\Roguelike\RLShopTable.proto message RLShopTable { repeated int32 haveCharCostumeSlotOption = 1; optional int32 id = 2; optional int32 rerollExpensive = 3; optional int32 rerollNameTextId = 4; optional int32 rerollPrice = 5; optional int32 sellRelicChoiceTableId = 6; optional int32 sellRelicCount = 7; } // From: common.db\SeasonPassTable\PassBuyTable.proto message PassBuyTable { optional int32 buyItemCount = 1; optional int32 buyItemId = 2; optional int32 buyItemType = 3; optional int32 cashProductGroupId = 4; optional int32 cashProductId = 5; optional int32 cashSalesGroup = 6; optional int32 groupId = 7; optional int32 id = 8; repeated int32 rewardCount = 9; repeated int32 rewardId = 10; repeated int32 rewardType = 11; optional int32 type = 12; optional int32 unlockLevel = 13; } // From: common.db\SeasonPassTable\PassLevelTable.proto message PassLevelTable { optional int32 basicRewardCount = 1; optional int32 basicRewardId = 2; optional int32 basicRewardType = 3; optional int32 groupId = 4; optional int32 id = 5; optional int32 nextNeedExp = 6; optional int32 pass1RewardCount = 7; optional int32 pass1RewardId = 8; optional int32 pass1RewardType = 9; optional int32 premiumType = 10; } // From: common.db\SeasonPassTable\PassTable.proto message PassTable { optional int32 bannerFontLocalTextId = 1; optional int32 coreRewardCount = 2; optional int32 coreRewardId = 3; optional int32 coreRewardType = 4; optional int32 expEventMissionGroupId = 5; optional int32 id = 6; optional int32 isShowCoreReward = 7; optional string mainBannerName = 8; optional int32 newbiePassGroupId = 9; optional int32 newbiePassStep = 10; optional int32 passLevelGroupId = 11; optional int32 passNameTextId = 12; optional int32 passType = 13; optional string prefabName = 14; optional int32 scheduleType = 15; optional int32 sortId = 16; optional string subBannerName = 17; } // From: common.db\ShopTable\ProductTable.proto message ProductTable { optional int32 buyMaxCount = 1; optional int32 discountRate = 2; optional int32 elementCount = 3; optional int32 elementId = 4; optional int32 elementType = 5; optional int32 groupId = 6; optional int32 id = 7; optional int32 noBargain = 8; optional int32 premiumRate = 9; optional int32 priceCount = 10; optional int32 priceId = 11; optional int32 priceType = 12; optional int32 reputationType = 13; } // From: common.db\ShopTable\SellItemTable.proto message SellItemTable { optional int32 discountRate = 1; optional int32 elementCount = 2; optional int32 elementId = 3; optional int32 elementType = 4; optional int32 id = 5; optional int32 premiumRate = 6; optional int32 priceCount = 7; optional int32 priceId = 8; optional int32 priceType = 9; } // From: common.db\ShopTable\ShopTable.proto message ShopTable { optional int32 bargainLocalTextId = 1; optional int32 groupBadMessageLocalTextId = 2; optional int32 groupBadNoticeLocalTextId = 3; optional int32 groupGoodMessageLocalTextId = 4; optional int32 id = 5; optional int32 mapNameTextId = 6; optional int32 npcLocalTextId = 7; optional int32 packId = 8; repeated int32 priceId = 9; repeated int32 priceType = 10; optional int32 resetCount = 11; optional int32 resetTermType = 12; optional int32 shopType = 13; optional int32 startDay = 14; } // From: common.db\SkyWay\SkyWayFieldTable.proto message SkyWayFieldTable { optional int32 apType = 1; optional int32 battlePower = 2; optional int32 bossAp = 3; optional int32 bossId = 4; optional int32 descLocalTextId = 5; optional int32 difficulty = 6; repeated int32 displayRewardCount = 7; repeated int32 displayRewardId = 8; repeated int32 displayRewardType = 9; optional int32 groupId = 10; optional string iconSpriteName = 11; optional int32 id = 12; optional int32 mapId = 13; repeated int32 monsterAp = 14; repeated int32 monsterId = 15; optional int32 nameLocalTextId = 16; optional int32 pointPositionId = 17; optional int32 positionGroup = 18; optional int32 worldMapPinId = 19; } // From: common.db\SoundTable\CharFieldVoiceTable.proto message CharFieldVoiceTable { optional string damageVoiceName = 1; optional string dashVoiceName = 2; optional int32 id = 3; optional string liftVoiceName = 4; } // From: common.db\SoundTable\CommonSoundTable.proto message CommonSoundTable { optional int32 bgmPlayerHidden = 1; optional int32 contentTicketId = 2; optional int32 id = 3; optional int32 packId = 4; optional int32 sortId = 5; optional int32 soundNameTextId = 6; optional string soundPath = 7; optional int32 soundSourceNameTextId = 8; } // From: common.db\SoundTable\SoundPathTable.proto message SoundPathTable { optional string buttonName = 1; optional int32 id = 2; optional string soundFilePath = 3; } // From: common.db\SoundTable\SoundTable.proto message SoundTable { optional int32 id = 1; optional int32 packId = 2; optional string soundFilePath = 3; } // From: common.db\SoundTable\TitleCallTable.proto message TitleCallTable { optional string EndDate = 1; optional int32 JP = 2; optional int32 KR = 3; optional double Ratio = 4; optional string StartDate = 5; optional int32 id = 6; optional string soundVoiceName = 7; } // From: common.db\SquadLevelTable\SquadExpTable.proto message SquadExpTable { optional int32 EXP = 1; optional int32 id = 2; } // From: common.db\SquadLevelTable\SquadLevelTable.proto message SquadLevelTable { optional int32 id = 1; optional int32 needEXP = 2; repeated int32 rewardCount = 3; repeated int32 rewardId = 4; repeated int32 rewardType = 5; } // From: common.db\Story\ContentGenreTable.proto message ContentGenreTable { optional int32 genreDescQuestTextId = 1; repeated int32 genreTitleQuestTextId = 2; optional int32 id = 3; } // From: common.db\Story\StoryCategoryTable.proto message StoryCategoryTable { optional int32 GuideGroupId = 1; optional int32 categoryLocalTextId = 2; optional int32 id = 3; repeated int32 packType = 4; } // From: common.db\TalentTable\DispatchTable.proto message DispatchTable { optional int32 dispatchEndLocalTextId = 1; optional int32 dispatchLevel = 2; optional int32 dispatchLocalTextId = 3; optional int32 dispatchTime = 4; optional int32 id = 5; optional int32 nameTextId = 6; optional string prefabName = 7; optional int32 rewardGroupId = 8; optional string spriteName = 9; } // From: common.db\TalentTable\TalentGrowthTable.proto message TalentGrowthTable { optional int32 groupId = 1; repeated int32 growthItemCount = 2; repeated int32 growthItemId = 3; repeated int32 growthItemType = 4; optional int32 id = 5; optional int32 needExp = 6; } // From: common.db\TalentTable\TalentRewardTable.proto message TalentRewardTable { optional int32 id = 1; repeated int32 rewardCount = 2; repeated int32 rewardId = 3; repeated int32 rewardType = 4; } // From: common.db\TalentTable\TalentSkillTable.proto message TalentSkillTable { optional int32 catalystValue = 1; optional int32 classType = 2; repeated int32 costumeDesignId = 3; repeated int32 costumeId = 4; optional int32 getExp = 5; optional int32 groupId = 6; optional int32 id = 7; optional int32 resetType = 8; repeated int32 talentSkillDescLocalTextId = 9; optional string talentSkillIconSpriteName = 10; repeated int32 talentSkillNameLocalTextId = 11; optional int32 talentSkillReputation = 12; optional int32 targetType = 13; repeated float valueList = 14; } // From: common.db\TalentTable\TalentTable.proto message TalentTable { optional string blurImageName = 1; optional int32 changeOff = 2; optional int32 classType = 3; optional int32 growthGroupId = 4; optional string iconSpriteName = 5; optional int32 id = 6; optional string imageSpriteName = 7; optional int32 isSkip = 8; optional int32 maxLevel = 9; optional int32 skillEffectTalk1 = 10; optional int32 skillEffectTalk2 = 11; optional int32 talentDescNameTextId = 12; optional string talentEffect = 13; optional string talentMark = 14; optional int32 talentNameTextId = 15; optional int32 talentSkillGroupId = 16; } // From: common.db\TextTable\DatingTextTable.proto message DatingTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; } // From: common.db\TextTable\LocalTextTable.proto message LocalTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; } // From: common.db\TextTable\NameTextTable.proto message NameTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; } // From: common.db\TextTable\ProfileTextTable.proto message ProfileTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; } // From: common.db\TextTable\QuestTextTable.proto message QuestTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; } // From: common.db\TextTable\RandomBoxTextTable.proto message RandomBoxTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; } // From: common.db\TextTable\StoryTextTable.proto message StoryTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; } // From: common.db\TextTable\TextDescriptionTable.proto message TextDescriptionTable { optional int32 descSkillTextId = 1; optional int32 id = 2; optional int32 targetSkillTextId = 3; } // From: common.db\TextTable\TooltipTable.proto message TooltipTable { optional int32 groupId = 1; optional int32 id = 2; repeated int32 targetTooltipDescId = 3; } // From: common.db\TextTable\TooltipTextDescriptionTable.proto message TooltipTextDescriptionTable { optional int32 descTextId = 1; optional int32 id = 2; optional int32 titleTextId = 3; } // From: common.db\TextTable\TooltipTextTable.proto message TooltipTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; } // From: common.db\TotalWar\TotalWarDefaultTable.proto message TotalWarDefaultTable { optional int32 id = 1; repeated int32 idleChangeDamage = 2; optional int32 rewardObjectId = 3; optional int32 rewardObjectInteractionLocalTextId = 4; optional string rewardObjectPrefabName = 5; optional int32 totalWarPresetBaseCount = 6; optional int32 totalWarPresetBuyCount = 7; optional int32 totalWarPresetBuyId = 8; optional int32 totalWarPresetBuyType = 9; optional int32 totalWarPresetMaxCount = 10; optional int32 totalWarStartBuffId = 11; } // From: common.db\TotalWar\TotalWarRewardTable.proto message TotalWarRewardTable { optional string bossIdleAnim = 1; optional int32 id = 2; optional int32 rewardCount = 3; optional int32 rewardId = 4; optional int32 rewardType = 5; optional double score = 6; } // From: common.db\Tutorial\EndGuideTable.proto message EndGuideTable { optional string atlasName = 1; optional int32 groupId = 2; optional int32 guideDescLocalTextId = 3; optional int32 guideNameLocalTextId = 4; optional string guideTextureName = 5; optional int32 id = 6; optional string spinePrefabName = 7; optional string spriteName = 8; optional string voiceResourceName = 9; } // From: common.db\Tutorial\EndStoryDefaultTable.proto message EndStoryDefaultTable { optional int32 endGuideTableGroupID = 1; optional int32 endPackId = 2; optional int32 endPackTutorialId = 3; optional int32 id = 4; } // From: common.db\Tutorial\FocusTutorialTable.proto message FocusTutorialTable { optional string eventId = 1; optional int32 id = 2; optional int32 type = 3; } // From: common.db\Tutorial\GrowUpGuideTable.proto message GrowUpGuideTable { optional int32 category = 1; optional int32 categoryId = 2; optional int32 descText = 3; optional int32 groupId = 4; repeated int32 guideTutorialId = 5; optional int32 shortCutId = 6; } // From: common.db\Tutorial\GuideTutorialTable.proto message GuideTutorialTable { optional int32 groupId = 1; optional int32 guideOrder = 2; optional int32 id = 3; optional string resourceName = 4; optional int32 textLocalTextId = 5; optional int32 titleLocalTextId = 6; } // From: common.db\UserAlter_Alter\UserAlterTable.proto message UserAlterTable { optional int32 conditionType = 1; optional int32 groupId = 2; optional int32 id = 3; repeated int32 itemCount = 4; repeated int32 itemId = 5; repeated int32 itemType = 6; optional int32 magicGroupId = 7; optional int32 magicId = 8; optional int32 packId = 9; optional int32 questId = 10; optional int32 questLevel = 11; } // From: common.db\VisualNovel\SelectDialogTable.proto message SelectDialogTable { repeated int32 dialogTextId = 1; optional int32 disableDialogIndex = 2; optional int32 id = 3; } // From: common.db\VisualNovel\VisualNovelDialogTable.proto message VisualNovelDialogTable { optional string VoiceResourceName = 1; optional string bgIllust = 2; optional int32 cameraFocusNum = 3; repeated int32 charAction = 4; repeated string charFace = 5; repeated int32 costumeDesignId = 6; optional string faceIllustName = 7; optional int32 groupId = 8; optional int32 id = 9; optional int32 nameTextId = 10; optional int32 packId = 11; optional int32 selectDialogId = 12; optional int32 selectNum = 13; optional int32 soundEventId = 14; optional int32 specialEvent = 15; optional string specialIllust = 16; optional int32 storyTextId = 17; optional int32 talkCharNum = 18; optional int32 type = 19; } // From: common.db\VisualNovel\VisualNovelSoundEventTable.proto message VisualNovelSoundEventTable { optional string ambienceName = 1; optional int32 commonSoundId = 2; optional int32 echoType = 3; optional int32 id = 4; optional string soundEffect = 5; } // From: common.db\WorldBuff\WorldBuffTable.proto message WorldBuffTable { optional string buffIcon = 1; optional int32 buffNoticeLocalTextId = 2; optional int32 buffTitleLocalTextId = 3; optional double buffValue = 4; optional int32 buffdescLocalTextId = 5; optional int32 id = 6; optional int32 statType = 7; }