// Auto-generated from JSON data // Do not edit manually use serde::{Deserialize, Serialize}; use anyhow::Result; use std::collections::HashMap; #[derive(Debug, Clone, Serialize, Deserialize)] pub struct Actiongamemissiontable { #[serde(rename = "conditionSubType")] pub condition_sub_type: i32, #[serde(rename = "conditionSubTypeParam")] pub condition_sub_type_param: Option, #[serde(rename = "conditionType")] pub condition_type: i32, #[serde(rename = "id")] pub id: i32, #[serde(rename = "missionDescNameTextId")] pub mission_desc_name_text_id: i32, #[serde(rename = "missionNameNameTextId")] pub mission_name_name_text_id: i32, #[serde(rename = "monsterType")] pub monster_type: i32, #[serde(rename = "rewardCount")] pub reward_count: Option, #[serde(rename = "rewardId")] pub reward_id: Option, #[serde(rename = "rewardType")] pub reward_type: Option, } pub struct ActiongamemissiontableTable { records: Vec, by_id: HashMap, } impl ActiongamemissiontableTable { pub fn load(path: &str) -> Result { let json = std::fs::read_to_string(path)?; let records: Vec = serde_json::from_str(&json)?; let mut by_id = HashMap::with_capacity(records.len()); for (idx, record) in records.iter().enumerate() { by_id.insert(record.id, idx); } Ok(Self { records, by_id, }) } #[inline] pub fn get(&self, id: i32) -> Option<&Actiongamemissiontable> { self.by_id.get(&id).map(|&idx| &self.records[idx]) } #[inline] pub fn all(&self) -> &[Actiongamemissiontable] { &self.records } #[inline] pub fn iter(&self) -> std::slice::Iter { self.records.iter() } pub fn len(&self) -> usize { self.records.len() } pub fn is_empty(&self) -> bool { self.records.is_empty() } }