use actix_web::{put, web, HttpResponse, Result}; use bd2::proto::proto_net::BattleStartRequest; use crypto::network::parse_packet; use gameserver::logic::game::battle_start; use sqlx::SqlitePool; #[put("BattleStart")] async fn battle_start_handler( pool: web::Data, body: String, user_id: web::ReqData, ) -> Result { let uid = *user_id; let req = parse_packet::("BattleStart", &body).map_err(|e| { tracing::warn!("Failed to parse BattleStart: {}", e); actix_web::error::ErrorBadRequest("Invalid packet") })?; let response = battle_start::handle(&pool, uid, req).await; Ok(HttpResponse::Ok().json(response)) }