use actix_web::{put, web, HttpResponse, Result}; use bd2::proto::proto_net::MonsterHuntChangeTeamRequest; use crypto::network::parse_packet; use gameserver::logic::game::monster_hunt_change_team; use sqlx::SqlitePool; #[put("MonsterHuntChangeTeam")] async fn monster_hunt_change_team_handler( pool: web::Data, body: String, user_id: web::ReqData, ) -> Result { let uid = *user_id; let req = parse_packet::("MonsterHuntChangeTeam", &body) .map_err(|e| { tracing::warn!("Failed to parse MonsterHuntChangeTeam: {}", e); actix_web::error::ErrorBadRequest("Invalid packet") })?; let response = monster_hunt_change_team::handle(&pool, uid, req).await; Ok(HttpResponse::Ok().json(response)) }