// Merged package: Proto.Design.pack6 package Proto.Design.pack6; // From: pack6.db\BattleTable\BattleDeckTable.proto message BattleDeckTable { optional int32 battleClearLocalTextId = 1; optional int32 battleFailLocalTextId = 2; repeated int32 battleFieldBuff = 3; repeated int32 bonusPointLocalTextId = 4; repeated int32 bonusPointThumnailLocalTextId = 5; repeated int32 bonusPointType = 6; repeated int32 bonusPointValue1 = 7; repeated int32 bonusPointValue2 = 8; repeated int32 bonusRewardCount = 9; repeated int32 bonusRewardId = 10; repeated int32 bonusRewardType = 11; repeated int32 bonusScore = 12; optional int32 challengeType = 13; repeated int32 charId = 14; optional int32 clearTime = 15; optional int32 clearType = 16; optional int32 clearTypeValue = 17; optional int32 commonSoundId = 18; repeated int32 costumeId = 19; repeated int32 costumeId2 = 20; optional int32 costumeUseType = 21; optional double damageRate = 22; optional int32 deathTimeStartTurnPvE = 23; optional int32 difficultyId = 24; optional int32 exp = 25; optional int32 failWayPointId = 26; optional int32 guideTutorialGroupId = 27; optional double healthRate = 28; optional int32 id = 29; repeated int32 level = 30; optional string mapScenePath = 31; repeated int32 position = 32; repeated int32 rewardCount = 33; repeated int32 rewardId = 34; optional int32 rewardSupplyType = 35; repeated int32 rewardType = 36; repeated int32 sequence = 37; optional int32 simpleTalkGroupId = 38; optional int32 solutionTipTextId = 39; optional int32 tutorialId = 40; optional int32 useBattleContinue = 41; } // From: pack6.db\FieldTable\FieldActionObjectGroupTable.proto message FieldActionObjectGroupTable { optional int32 id = 1; optional int32 miniMapViewFlag = 2; optional int32 regenSec = 3; optional int32 type = 4; optional int32 uiLocalTextId = 5; } // From: pack6.db\FieldTable\FieldActionObjectTable.proto message FieldActionObjectTable { optional int32 animatorType = 1; optional int32 bundleType = 2; repeated string disableTimeline = 3; optional int32 fieldObjectGroupId = 4; optional int32 id = 5; optional int32 isEnableTimeline = 6; optional int32 isSelfMovable = 7; optional int32 mapId = 8; optional double moveSpeed = 9; optional int32 questEnableType = 10; optional int32 questId = 11; optional string resourceName = 12; optional int32 resourceType = 13; optional string samplePrefabName = 14; } // From: pack6.db\FieldTable\FieldBoardObjectTable.proto message FieldBoardObjectTable { optional int32 animatorType = 1; optional int32 bundleType = 2; optional int32 id = 3; optional int32 mapId = 4; optional int32 questId = 5; optional string resourceName = 6; optional int32 resourceType = 7; optional int32 type = 8; } // From: pack6.db\FieldTable\FieldMiniGameObjectTable.proto message FieldMiniGameObjectTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 point = 3; optional int32 pointType = 4; optional int32 randomGroupId = 5; } // From: pack6.db\FieldTable\FieldMiniGameTable.proto message FieldMiniGameTable { optional int32 id = 1; optional int32 mapId = 2; optional int32 objectGroupId = 3; repeated int32 randomActiveCount = 4; repeated int32 randomGroupId = 5; optional int32 startHpPoint = 6; optional int32 timeLimit = 7; } // From: pack6.db\FieldTable\FieldMonsterRegenTable.proto message FieldMonsterRegenTable { optional int32 genDistance = 1; optional int32 id = 2; optional int32 lifeSeconds = 3; optional int32 miniMapViewFlag = 4; optional int32 nonGenDistance = 5; optional int32 questId = 6; optional int32 regenSec = 7; optional int32 regenType = 8; optional int32 resetType = 9; optional int32 uiLocalTextId = 10; } // From: pack6.db\FieldTable\FieldMonsterTable.proto message FieldMonsterTable { optional int32 animatorType = 1; repeated int32 battleDeckId = 2; optional int32 bundleType = 3; optional string damagedEffect = 4; optional int32 directionType = 5; optional int32 fieldBuffId = 6; optional int32 fieldMonsterAIId = 7; optional int32 fieldPointPosId = 8; optional int32 hp = 9; optional int32 id = 10; optional string idleEffect = 11; optional int32 interactionLocalTextId = 12; optional string interactionSpriteName = 13; optional int32 isAutoInteraction = 14; optional int32 monsterCrashType = 15; optional string monsterIllustName = 16; optional int32 monsterNameTextId = 17; optional int32 monsterSize = 18; optional int32 monsterTalkStoryTextId = 19; optional string monsterTimeLine = 20; repeated int32 questRange = 21; optional int32 rangeType = 22; optional int32 regenId = 23; optional string resourceName = 24; optional int32 resourceType = 25; optional int32 rewardCount = 26; optional int32 rewardId = 27; optional int32 rewardType = 28; optional int32 type = 29; optional int32 useBattleSkip = 30; } // From: pack6.db\FieldTable\FieldNpcRewardTable.proto message FieldNpcRewardTable { optional int32 groupId = 1; optional int32 id = 2; optional int32 rewardId = 3; } // From: pack6.db\FieldTable\FieldNpcTable.proto message FieldNpcTable { optional int32 animatorType = 1; optional int32 bundleType = 2; optional int32 directionType = 3; repeated string disableTimeline = 4; optional string faceIllustName = 5; optional int32 holdingCollectionId = 6; repeated int32 holdingCollectionTalkGroupIdList = 7; optional int32 id = 8; repeated int32 interactionList = 9; optional int32 interactionLocalTextId = 10; repeated string interactionSpriteName = 11; repeated int32 interactionValue = 12; optional int32 isEnableTimeline = 13; optional int32 mapId = 14; optional int32 npcDefaultStoryTextId = 15; optional int32 npcNameTextId = 16; optional int32 packId = 17; repeated int32 questEnableType = 18; repeated int32 questRange = 19; optional int32 rangeType = 20; optional int32 recoveryId = 21; optional int32 reputationBadMessageLocalTextId = 22; optional int32 reputationGoodMessageLocalTextId = 23; optional string resourceName = 24; optional int32 resourceType = 25; repeated int32 talentCharmCharId = 26; repeated int32 talentSkillFailTalkGroupId = 27; repeated int32 talentSkillGroupList = 28; repeated int32 talentSkillRewardGroupList = 29; repeated int32 talentSkillSuccessTalkGroupId = 30; repeated int32 talkGroupIdList = 31; optional int32 tutorialId = 32; optional int32 tutorialQuestId = 33; optional string voiceResourceName = 34; } // From: pack6.db\FieldTable\FieldPointPositionTable.proto message FieldPointPositionTable { optional int32 id = 1; } // From: pack6.db\FieldTable\FieldResearchObjectTable.proto message FieldResearchObjectTable { optional int32 collectionId = 1; repeated string disableTimeline = 2; optional int32 holdingCollectionId = 3; optional int32 holdingCollectionInteractionLocalTextId = 4; optional int32 id = 5; optional int32 interactionLocalTextId = 6; optional int32 isAutoInteraction = 7; optional int32 isDisplayMiniMap = 8; optional int32 isEnableTimeline = 9; repeated int32 questRange = 10; optional int32 questSimpleTalkGroupId = 11; optional string questTimeline = 12; optional string resourceName = 13; optional int32 rewardCount = 14; optional int32 rewardId = 15; optional int32 rewardType = 16; optional int32 talentSkillObjectId = 17; optional int32 type = 18; } // From: pack6.db\FieldTable\FieldRewardObjectGroupTable.proto message FieldRewardObjectGroupTable { optional int32 buffId = 1; repeated int32 buffIdList = 2; repeated int32 buffTriggerRatio = 3; optional int32 castingSec = 4; optional int32 id = 5; optional int32 miniMapViewFlag = 6; optional int32 monsterId = 7; optional int32 questId = 8; optional int32 resetType = 9; optional int32 rewardGroupId = 10; optional string rewardIcon = 11; optional int32 type = 12; optional int32 uiLocalTextId = 13; } // From: pack6.db\FieldTable\FieldRewardObjectTable.proto message FieldRewardObjectTable { optional int32 animatorType = 1; optional int32 bundleType = 2; optional int32 fieldObjectGroupId = 3; optional string followEffect = 4; optional int32 id = 5; optional int32 mapId = 6; optional string resourceName = 7; optional int32 resourceType = 8; } // From: pack6.db\FieldTable\FieldStatueObjectTable.proto message FieldStatueObjectTable { optional int32 id = 1; optional int32 isEnableTimeline = 2; optional int32 rewardLocalTextId = 3; optional int32 rewardLocalTextType = 4; } // From: pack6.db\FieldTable\ReputationGroupTable.proto message ReputationGroupTable { optional int32 downTime = 1; optional int32 goodInn = 2; optional int32 goodPrice = 3; optional int32 groupNameTextId = 4; optional int32 id = 5; optional int32 type = 6; } // From: pack6.db\MapTable\FieldGateTable.proto message FieldGateTable { optional int32 afterMapId = 1; optional int32 barricadeLocalTextId = 2; optional int32 beforeMapId = 3; optional int32 bundleType = 4; optional int32 enableCollectionId = 5; optional int32 enableType = 6; repeated int32 fieldMonsterId = 7; optional int32 id = 8; optional int32 interactionLocalTextId = 9; optional int32 positionQuestId = 10; repeated int32 questRange = 11; optional string resourceName = 12; optional int32 resourceType = 13; optional int32 showQuestId = 14; optional int32 type = 15; } // From: pack6.db\MapTable\FieldMapRegionObjectTable.proto message FieldMapRegionObjectTable { optional int32 id = 1; } // From: pack6.db\MapTable\FieldObjectSwitchTable.proto message FieldObjectSwitchTable { optional int32 failLocalTextId = 1; optional int32 fieldObjectType = 2; optional int32 id = 3; repeated int32 objectId = 4; optional int32 orderType = 5; optional int32 successLocalTextId = 6; } // From: pack6.db\MapTable\FieldThrowingTrapGroupTable.proto message FieldThrowingTrapGroupTable { optional double decreaseWaitTime = 1; optional int32 id = 2; optional int32 isRandom = 3; optional double minWaitTime = 4; repeated int32 moveDirection = 5; optional int32 moveSpeed = 6; optional int32 moveType = 7; optional int32 randomRegenCount = 8; repeated int32 regenObject = 9; optional double startTime = 10; optional double waitTimeStart = 11; } // From: pack6.db\MapTable\FieldThrowingTrapTable.proto message FieldThrowingTrapTable { optional int32 animatorType = 1; optional int32 bundleType = 2; optional int32 id = 3; optional string resourceName = 4; optional int32 resourceType = 5; } // From: pack6.db\MapTable\FieldTrapTable.proto message FieldTrapTable { optional int32 animatorType = 1; optional int32 bundleType = 2; optional int32 defaultState = 3; optional int32 fieldBuffCoolTime = 4; optional int32 fieldBuffId = 5; optional int32 id = 6; optional int32 interactionLocalTextId = 7; optional int32 mapId = 8; optional int32 monsterBuffId = 9; repeated int32 pointPositionId = 10; repeated int32 questRange = 11; optional int32 rangeType = 12; optional int32 regenSec = 13; optional int32 resetType = 14; optional string resourceName = 15; optional int32 resourceType = 16; optional int32 trapSwitchId = 17; optional int32 type = 18; } // From: pack6.db\MapTable\FieldWaypointTable.proto message FieldWaypointTable { repeated string disableTimeline = 1; optional int32 id = 2; optional int32 isEnableTimeline = 3; optional int32 isSafeArea = 4; optional int32 mapId = 5; repeated int32 questRange = 6; } // From: pack6.db\MapTable\HuntingGroundTable.proto message HuntingGroundTable { optional int32 bossId = 1; optional int32 difficulty = 2; optional int32 id = 3; optional int32 mapId = 4; repeated int32 monsterId = 5; optional int32 recommendGrowthPoint = 6; } // From: pack6.db\MapTable\MapUiObjectTable.proto message MapUiObjectTable { optional int32 autoMoveInsideNpcId = 1; optional int32 autoMoveLocalTextId = 2; optional int32 availableAutoMove = 3; optional string iconSpriteName = 4; optional int32 id = 5; optional int32 mapLocalTextId = 6; optional int32 quikAutoMove = 7; optional string quikAutoMoveIconName = 8; optional int32 type = 9; } // From: pack6.db\MapTable\TriggerTable.proto message TriggerTable { optional int32 animatorType = 1; optional double autoDisabledSec = 2; optional int32 bundleType = 3; repeated float delayTime = 4; optional int32 disabledLocalTextId = 5; optional int32 enabledLocalTextId = 6; optional int32 id = 7; optional int32 interactionLocalTextId = 8; optional int32 isAutoInteraction = 9; repeated int32 objectId = 10; optional int32 objectType = 11; repeated int32 questRange = 12; optional string resourceName = 13; optional int32 resourceType = 14; } // From: pack6.db\QuestTable\FieldObjectAnimationTable.proto message FieldObjectAnimationTable { optional string actionAnimationName = 1; repeated string disableTimeline = 2; optional int32 id = 3; optional string idleAnimationName = 4; optional int32 interactionLocalTextId = 5; optional int32 isEnableTimeline = 6; repeated int32 questRange = 7; } // From: pack6.db\QuestTable\FieldQuestObjectTable.proto message FieldQuestObjectTable { optional int32 animatorType = 1; optional int32 bundleType = 2; optional int32 conditionType = 3; optional int32 directionType = 4; optional int32 id = 5; optional int32 interactionLocalTextId = 6; optional int32 isAutoInteraction = 7; optional int32 isDisableInteraction = 8; optional int32 isDisableQuestMark = 9; optional int32 isDisplayMiniMap = 10; optional double markerRadius = 11; repeated int32 questRange = 12; optional int32 questSimpleTalkGroupId = 13; optional string questTimeline = 14; optional int32 rangeType = 15; optional string resourceName = 16; optional int32 resourceType = 17; optional int32 rewardCount = 18; optional int32 rewardId = 19; optional int32 rewardType = 20; optional int32 specialAnimationState = 21; } // From: pack6.db\QuestTable\QuestTitleTable.proto message QuestTitleTable { optional int32 EndquestId = 1; optional int32 StartquestId = 2; optional int32 id = 3; optional int32 questStartInfoQuestTextId = 4; optional int32 questTitleQuestTextId = 5; } // From: pack6.db\StoryTable\CinemaTalkTable.proto message CinemaTalkTable { optional int32 acceptTimeline = 1; optional string backgroundImgName = 2; optional int32 bubbleType = 3; optional int32 dialogStoryTextId = 4; optional int32 emotionId = 5; optional int32 emotionType = 6; optional string faceIllustName = 7; optional int32 id = 8; repeated string illustCharAnimation = 9; repeated int32 illustUniqueCharId = 10; optional int32 nameTextId = 11; optional int32 packId = 12; optional string packIndex = 13; optional int32 questGroupId = 14; optional int32 questGroupIndex = 15; optional string speakerName = 16; optional int32 state = 17; optional int32 tabType = 18; optional int32 talkCharIndex = 19; optional string voiceResourceName = 20; } // From: pack6.db\StoryTable\NPCTalkTable.proto message NPCTalkTable { optional int32 bubbleType = 1; optional string faceIllustName = 2; optional int32 groupId = 3; optional int32 id = 4; optional string motion = 5; optional int32 npcDialogStoryTextId = 6; optional int32 npcNameTextId = 7; optional int32 packId = 8; optional int32 speakerName = 9; optional int32 tabType = 10; optional string voiceResourceName = 11; } // From: pack6.db\StoryTable\SelectDialogTable.proto message SelectDialogTable { repeated int32 dialogTextId = 1; optional int32 disableDialogIndex = 2; optional int32 id = 3; } // From: pack6.db\StoryTable\SimpleTalkTable.proto message SimpleTalkTable { optional int32 dialogStoryTextId = 1; optional string faceIllustName = 2; optional int32 groupId = 3; optional int32 id = 4; optional int32 nameTextId = 5; optional int32 packId = 6; optional string packIndex = 7; optional int32 questGroupId = 8; optional string voiceResourceName = 9; } // From: pack6.db\StoryTable\VisualNovelDialogTable.proto message VisualNovelDialogTable { optional string VoiceResourceName = 1; optional string bgIllust = 2; optional int32 cameraFocusNum = 3; repeated int32 charAction = 4; repeated string charFace = 5; repeated int32 costumeDesignId = 6; optional string faceIllustName = 7; optional int32 groupId = 8; optional int32 id = 9; optional int32 nameTextId = 10; optional int32 packId = 11; optional int32 selectDialogId = 12; optional int32 selectNum = 13; optional int32 soundEventId = 14; optional int32 specialEvent = 15; optional string specialIllust = 16; optional int32 storyTextId = 17; optional int32 talkCharNum = 18; optional int32 type = 19; } // From: pack6.db\StoryTable\VisualNovelSoundEventTable.proto message VisualNovelSoundEventTable { optional string ambienceName = 1; optional int32 commonSoundId = 2; optional int32 echoType = 3; optional int32 id = 4; optional string soundEffect = 5; } // From: pack6.db\TextTable\LocalTextTable.proto message LocalTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; } // From: pack6.db\TextTable\QuestTextTable.proto message QuestTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; } // From: pack6.db\TextTable\StoryTextTable.proto message StoryTextTable { optional string date = 1; optional int32 id = 2; optional string text = 3; optional string text_cn = 4; optional string text_en = 5; optional string text_jp = 6; optional string text_tw = 7; }