[ { "text": "None" }, { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 }, { "id": 5 }, { "id": 6 }, { "id": 101, "text": "Normal Attack" }, { "id": 102, "text": "Normal knock back" }, { "id": 201, "text": "Deals <#ddc37a>Physical DMG to the target." }, { "id": 202, "text": "Deals <#ca94fe>Magic DMG to the target." }, { "id": 2001, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2002, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2003, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile to the <#ffa024>right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2004, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2005, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile to the <#ffa024>back-left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2006, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile to the <#ffa024>back-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2007, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tiles to the <#ffa024>front-left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2008, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tiles to the <#ffa024>front-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2011, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2012, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2013, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile to the <#ffa024>right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2014, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2015, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile to the <#ffa024>back-left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2016, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tile to the <#ffa024>back-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2017, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tiles to the <#ffa024>front-left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2018, "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 tiles to the <#ffa024>front-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2101, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile <#ffa024>backward. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2102, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile to the <#ffa024>left. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2103, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile to the <#ffa024>right. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2104, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile <#ffa024>forward. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2105, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile to the <#ffa024>back-left. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2106, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile to the <#ffa024>back-right. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2107, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tiles to the <#ffa024>front-left. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2108, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tiles to the <#ffa024>front-right. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2111, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile <#ffa024>backward. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2112, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile to the <#ffa024>left. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2113, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile to the <#ffa024>right. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2114, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile <#ffa024>forward. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2115, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile to the <#ffa024>back-left. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2116, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile to the <#ffa024>back-right. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2117, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tiles to the <#ffa024>front-left. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 2118, "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tiles to the <#ffa024>front-right. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 10001, "text": "2 Multi Attack" }, { "id": 10002, "text": "3 Multi Attack" }, { "id": 10003, "text": "4 Multi Attack" }, { "id": 10004, "text": "5 Multi Attack" }, { "id": 10005, "text": "SP Reduction" }, { "id": 10006, "text": "Counter (SP Reduction)" }, { "id": 10007, "text": "SP Increase" }, { "id": 10008, "text": "SP Increase/Reduction" }, { "id": 10009, "text": "Shock" }, { "id": 10010, "text": "Counter (Shock)" }, { "id": 10011, "text": "Bash" }, { "id": 10012, "text": "Reinforcement" }, { "id": 10013, "text": "Reinforcement Effect Removal" }, { "id": 10014, "text": "Wrath" }, { "id": 10015, "text": "Fixed Bash" }, { "id": 10016, "text": "Attack Interference Removal" }, { "id": 10017, "text": "ATK Reduction" }, { "id": 10018, "text": "ATK Boost" }, { "id": 10019, "text": "Counter (Melee)" }, { "id": 10020, "text": "Stun" }, { "id": 10021, "text": "Knockback" }, { "id": 10022, "text": "Taunt" }, { "id": 10023, "text": "Frostbite" }, { "id": 10024, "text": "Bash (Magic)" }, { "id": 10025, "text": "Fixed Bash (Magic)" }, { "id": 10026, "text": "Counter (Magic)" }, { "id": 10027, "text": "Barrier (Magic)" }, { "id": 10028, "text": "Magic ATK Reduction" }, { "id": 10029, "text": "Magic ATK Boost" }, { "id": 10030, "text": "Magic Resistance Reduction" }, { "id": 10031, "text": "Magic Resistance Boost" }, { "id": 10032, "text": "Water DMG Boost" }, { "id": 10033, "text": "Counter (Physical)" }, { "id": 10034, "text": "Barrier (Physical)" }, { "id": 10035, "text": "Wind DMG Boost" }, { "id": 10036, "text": "Counter" }, { "id": 10037, "text": "Counter Effect Removal" }, { "id": 10038, "text": "DEF Reduction" }, { "id": 10039, "text": "DEF Boost" }, { "id": 10040, "text": "Barrier" }, { "id": 10041, "text": "Barrier Removal" }, { "id": 10042, "text": "Rot" }, { "id": 10043, "text": "Revive" }, { "id": 10044, "text": "Fire DMG Boost" }, { "id": 10045, "text": "Light DMG Boost" }, { "id": 10046, "text": "Summon" }, { "id": 10047, "text": "Weakening" }, { "id": 10048, "text": "Counter (Weakening)" }, { "id": 10049, "text": "Weakening Effect Removal" }, { "id": 10050, "text": "Dark DMG Boost" }, { "id": 10051, "text": "Energy Guard" }, { "id": 10052, "text": "Counter (Ranged)" }, { "id": 10053, "text": "Duration Reset" }, { "id": 10054, "text": "Buff Removal" }, { "id": 10055, "text": "Concentrated Fire" }, { "id": 10056, "text": "Self-destruct" }, { "id": 10057, "text": "Poison" }, { "id": 10058, "text": "Counter (Poison)" }, { "id": 10059, "text": "DoT Removal" }, { "id": 10060, "text": "Change" }, { "id": 10061, "text": "Bleed" }, { "id": 10062, "text": "Crit DMG Reduction" }, { "id": 10063, "text": "Crit DMG Boost" }, { "id": 10064, "text": "Crit Rate Reduction" }, { "id": 10065, "text": "Crit Rate Boost" }, { "id": 10066, "text": "Silence" }, { "id": 10067, "text": "Counter (Silence)" }, { "id": 10068, "text": "Cooldown Reset" }, { "id": 10069, "text": "Masochism" }, { "id": 10070, "text": "Masochist Heal" }, { "id": 10071, "text": "Debuff Removal" }, { "id": 10072, "text": "Charm" }, { "id": 10073, "text": "Blood Imprint" }, { "id": 10074, "text": "Bash (Blood Imprint)" }, { "id": 10075, "text": "Burn" }, { "id": 10076, "text": "Heal" }, { "id": 10077, "text": "Evasion" }, { "id": 10078, "text": "Absorption" }, { "id": 10079, "text": "Lifesteal" }, { "id": 10080, "text": "Water DMG Reduction" }, { "id": 10081, "text": "Fire DMG Reduction" }, { "id": 10082, "text": "Wind DMG Reduction" }, { "id": 10083, "text": "Light DMG Reduction" }, { "id": 10084, "text": "Dark DMG Reduction" }, { "id": 10085, "text": "6 Multi Attack" }, { "id": 10086, "text": "7 Multi Attack" }, { "id": 10087, "text": "SP Increase (DMG Taken)" }, { "id": 10088, "text": "Counter (Bleed)" }, { "id": 10089, "text": "Counter (Rot)" }, { "id": 10090, "text": "Death Time" }, { "id": 10091, "text": "Vulnerability" }, { "id": 10092, "text": "Instant Death" }, { "id": 10093, "text": "Aura" }, { "id": 10094, "text": "Property DMG, Crit Rate Boost" }, { "id": 10095, "text": "8 Multi Attack" }, { "id": 10096, "text": "Transform" }, { "id": 10097, "text": "Chain Amplification" }, { "id": 10098, "text": "Chain Reduction" }, { "id": 10099, "text": "Energy Guard Aura" }, { "id": 10100, "text": "Preemptive Action" }, { "id": 10101, "text": "Target Avoidance" }, { "id": 10102, "text": "Pure DMG" }, { "id": 10103, "text": "Fixed DMG" }, { "id": 10104, "text": "Consumed DMG" }, { "id": 10105, "text": "Property DMG" }, { "id": 10106, "text": "DMG Immunity" }, { "id": 10107, "text": "Property DMG Boost" }, { "id": 10108, "text": "Battle Environment Effect" }, { "id": 10109, "text": "Conditional Chain Amplification" }, { "id": 10110, "text": "Conditional Reinforcement" }, { "id": 10111, "text": "ATK, Magic ATK Boost" }, { "id": 10112, "text": "Main Target" }, { "id": 10113, "text": "Sub Target" }, { "id": 10114, "text": "Conditional Vulnerability" }, { "id": 10115, "text": "DMG Boost" }, { "id": 10116, "text": "Chain Limit" }, { "id": 10117, "text": "Chain DMG Reinforcement" }, { "id": 10118, "text": "Immunity" }, { "id": 10119, "text": "Buff" }, { "id": 10120, "text": "Allied Zone Summon" }, { "id": 10121, "text": "Target Range Summon" }, { "id": 10122, "text": "Persona of Worship" }, { "id": 10123, "text": "Persona of Slander" }, { "id": 10124, "text": "Augmentation" }, { "id": 10125, "text": "Hit Activation" }, { "id": 10126, "text": "Break" }, { "id": 10127, "text": "Undeployable" }, { "id": 10128, "text": "Stat Reinforcement Effect" }, { "id": 10129, "text": "12 Multi Attack" }, { "id": 10130, "text": "Pressure" }, { "id": 10131, "text": "Basic Attack" }, { "id": 10132, "text": "Stack Application" }, { "id": 10133, "text": "Property DMG Reduction" }, { "id": 10134, "text": "9 Multi Attack" }, { "id": 10135, "text": "Energy Guard (Hit Activation)" }, { "id": 10136, "text": "Chill" }, { "id": 10137, "text": "Stat Reinforcement" }, { "id": 10138, "text": "Stat Weakening" }, { "id": 10139, "text": "Chain" }, { "id": 10140, "text": "Removal" }, { "id": 10141, "text": "DoT" }, { "id": 10142, "text": "Vulnerability (Physical)" }, { "id": 10143, "text": "Vulnerability (Magic)" }, { "id": 10144, "text": "SP" }, { "id": 10145, "text": "Chain Reinforcement" }, { "id": 10146, "text": "Chain Weakening" }, { "id": 10147, "text": "10 Multi Attack" }, { "id": 10148, "text": "SP Cost Reduction" }, { "id": 10149, "text": "SP Cost Increase" }, { "id": 10150, "text": "Hit Reinforcement" }, { "id": 10151, "text": "Hit Augmentation" }, { "id": 10152, "text": "Number of Buffs" }, { "id": 10153, "text": "Physical Type" }, { "id": 10154, "text": "Magic Type" }, { "id": 10155, "text": "Light Vulnerability" }, { "id": 10156, "text": "Dark Vulnerability" }, { "id": 10157, "text": "Wind Vulnerability" }, { "id": 10158, "text": "Overdrive" }, { "id": 10159, "text": "Bunny Spectre" }, { "id": 10160, "text": "Max HP" }, { "id": 10161, "text": "Current HP" }, { "id": 10162, "text": "DEF, Magic Resistance Increase" }, { "id": 10163, "text": "DEF, Magic Resistance Reduction" }, { "id": 10164, "text": "Summons Vulnerability" }, { "id": 10165, "text": "Increase Chain DMG" }, { "id": 10166, "text": "Rampage" }, { "id": 10167, "text": "Extend" }, { "id": 10168, "text": "DoT Vulnerability" }, { "id": 10169, "text": "Nightmare" }, { "id": 10170, "text": "Remove Heal" }, { "id": 10171, "text": "Empty" }, { "id": 10172, "text": "Empty" }, { "id": 10173, "text": "Empty" }, { "id": 10174, "text": "Empty" }, { "id": 10175, "text": "Empty" }, { "id": 10176, "text": "Empty" }, { "id": 10177, "text": "Empty" }, { "id": 10178, "text": "Empty" }, { "id": 10179, "text": "Empty" }, { "id": 10180, "text": "Empty" }, { "id": 10181, "text": "Empty" }, { "id": 10182, "text": "Empty" }, { "id": 10183, "text": "Empty" }, { "id": 10184, "text": "Empty" }, { "id": 10185, "text": "Empty" }, { "id": 10186, "text": "Empty" }, { "id": 10187, "text": "Empty" }, { "id": 10188, "text": "Empty" }, { "id": 10189, "text": "Empty" }, { "id": 10190, "text": "Empty" }, { "id": 10191, "text": "Empty" }, { "id": 10192, "text": "Empty" }, { "id": 10193, "text": "Empty" }, { "id": 10194, "text": "Empty" }, { "id": 10195, "text": "Empty" }, { "id": 10196, "text": "Empty" }, { "id": 10197, "text": "Empty" }, { "id": 10198, "text": "Empty" }, { "id": 10199, "text": "Empty" }, { "id": 10200, "text": "Empty" }, { "id": 10201, "text": "Empty" }, { "id": 10202, "text": "Empty" }, { "id": 10203, "text": "Empty" }, { "id": 10204, "text": "Empty" }, { "id": 10205, "text": "Empty" }, { "id": 10206, "text": "Empty" }, { "id": 10207, "text": "Empty" }, { "id": 10208, "text": "Empty" }, { "id": 10209, "text": "Empty" }, { "id": 10210, "text": "Empty" }, { "id": 10211, "text": "Empty" }, { "id": 10212, "text": "Empty" }, { "id": 10213, "text": "Empty" }, { "id": 10214, "text": "Empty" }, { "id": 10215, "text": "Empty" }, { "id": 10216, "text": "Empty" }, { "id": 10217, "text": "Empty" }, { "id": 10218, "text": "Empty" }, { "id": 10219, "text": "Empty" }, { "id": 10220, "text": "Empty" }, { "id": 10221, "text": "Empty" }, { "id": 10222, "text": "Empty" }, { "id": 10223, "text": "Empty" }, { "id": 10224, "text": "Empty" }, { "id": 10225, "text": "Empty" }, { "id": 10226, "text": "Empty" }, { "id": 10227, "text": "Empty" }, { "id": 10228, "text": "Empty" }, { "id": 10229, "text": "Empty" }, { "id": 10230, "text": "Empty" }, { "id": 10231, "text": "Empty" }, { "id": 10232, "text": "Empty" }, { "id": 10233, "text": "Empty" }, { "id": 10234, "text": "Empty" }, { "id": 10235, "text": "Empty" }, { "id": 10236, "text": "Empty" }, { "id": 10237, "text": "Empty" }, { "id": 10238, "text": "Empty" }, { "id": 10239, "text": "Empty" }, { "id": 10240, "text": "Empty" }, { "id": 10241, "text": "Empty" }, { "id": 10242, "text": "Empty" }, { "id": 10243, "text": "Empty" }, { "id": 10244, "text": "Empty" }, { "id": 10245, "text": "Empty" }, { "id": 10246, "text": "Empty" }, { "id": 10247, "text": "Empty" }, { "id": 10248, "text": "Empty" }, { "id": 10249, "text": "Empty" }, { "id": 10250, "text": "Empty" }, { "id": 10251, "text": "Empty" }, { "id": 10252, "text": "Empty" }, { "id": 10253, "text": "Empty" }, { "id": 10254, "text": "Empty" }, { "id": 10255, "text": "Empty" }, { "id": 10256, "text": "Empty" }, { "id": 10257, "text": "Empty" }, { "id": 10258, "text": "Empty" }, { "id": 10259, "text": "Empty" }, { "id": 10260, "text": "Empty" }, { "id": 10261, "text": "Empty" }, { "id": 10262, "text": "Empty" }, { "id": 10263, "text": "Empty" }, { "id": 10264, "text": "Empty" }, { "id": 10265, "text": "Empty" }, { "id": 10266, "text": "Empty" }, { "id": 10267, "text": "Empty" }, { "id": 10268, "text": "Empty" }, { "id": 10269, "text": "Empty" }, { "id": 10270, "text": "Empty" }, { "id": 10271, "text": "Empty" }, { "id": 10272, "text": "Empty" }, { "id": 10273, "text": "Empty" }, { "id": 10274, "text": "Empty" }, { "id": 10275, "text": "Empty" }, { "id": 10276, "text": "Empty" }, { "id": 10277, "text": "Empty" }, { "id": 10278, "text": "Empty" }, { "id": 10279, "text": "Empty" }, { "id": 10280, "text": "Empty" }, { "id": 10281, "text": "Empty" }, { "id": 10282, "text": "Empty" }, { "id": 10283, "text": "Empty" }, { "id": 10284, "text": "Empty" }, { "id": 10285, "text": "Empty" }, { "id": 10286, "text": "Empty" }, { "id": 10287, "text": "Empty" }, { "id": 10288, "text": "Empty" }, { "id": 10289, "text": "Empty" }, { "id": 10290, "text": "Empty" }, { "id": 10291, "text": "Empty" }, { "id": 10292, "text": "Empty" }, { "id": 10293, "text": "Empty" }, { "id": 10294, "text": "Empty" }, { "id": 10295, "text": "Empty" }, { "id": 10296, "text": "Empty" }, { "id": 10297, "text": "Empty" }, { "id": 10298, "text": "Empty" }, { "id": 10299, "text": "Empty" }, { "id": 10300, "text": "Empty" }, { "id": 20001, "text": "Attacks <#ffa024> 2 times." }, { "id": 20002, "text": "Attacks <#ffa024> 3 times." }, { "id": 20003, "text": "Attacks <#ffa024> 4 times." }, { "id": 20004, "text": "Attacks <#ffa024> 5 times." }, { "id": 20005, "text": "<#ffa024>ATK decreases." }, { "id": 20006, "text": "<#ffa024>ATK increases." }, { "id": 20007, "text": "<#ffa024>Stats decreases." }, { "id": 20008, "text": "<#ffa024>Stats increases." }, { "id": 20009, "text": "<#ffa024>Magic ATK decreases." }, { "id": 20010, "text": "<#ffa024>Magic ATK increases." }, { "id": 20011, "text": "<#ffa024>Magic Resistance decreases." }, { "id": 20012, "text": "<#ffa024>Magic Resistance increases." }, { "id": 20013, "text": "<#ffa024>Water DMG decreases." }, { "id": 20014, "text": "<#ffa024>Water DMG increases." }, { "id": 20015, "text": "<#ffa024>Wind DMG decreases." }, { "id": 20016, "text": "<#ffa024>Wind DMG increases." }, { "id": 20017, "text": "<#ffa024>DEF decreases." }, { "id": 20018, "text": "<#ffa024>DEF increases." }, { "id": 20019, "text": "<#ffa024>Fire DMG decreases." }, { "id": 20020, "text": "<#ffa024>Fire DMG increases." }, { "id": 20021, "text": "<#ffa024>Light DMG decreases." }, { "id": 20022, "text": "<#ffa024>Light DMG increases." }, { "id": 20023, "text": "<#ffa024>Dark DMG decreases." }, { "id": 20024, "text": "<#ffa024>Dark DMG increases." }, { "id": 20025, "text": "Cancels a <#ffa024>reserved skill or disables <#ffa024>skill reservation." }, { "id": 20026, "text": "Attacks <#ffa024>oneself." }, { "id": 20027, "text": "<#ffa024>Crit Rate decreases." }, { "id": 20028, "text": "<#ffa024>Crit Rate increases." }, { "id": 20029, "text": "<#ffa024>Crit DMG decreases." }, { "id": 20030, "text": "<#ffa024>Crit DMG increases." }, { "id": 20031, "text": "Unable to take <#ffa024>action." }, { "id": 20032, "text": "Deals <#ca94fe>Fixed Magic DMG every turn." }, { "id": 20033, "text": "Deals <#ca94fe>Fixed Magic DMG." }, { "id": 20034, "text": "Deals <#ca94fe>Magic DMG every turn." }, { "id": 20035, "text": "Deals <#ca94fe>Magic DMG." }, { "id": 20036, "text": "Knocks the target to the <#ffa024>back by dealing <#ca94fe>Magic DMG." }, { "id": 20037, "text": "Pulls the target <#ffa024>forward by dealing <#ca94fe>Magic DMG." }, { "id": 20038, "text": "Knocks the target to the <#ffa024>right by dealing <#ca94fe>Magic DMG." }, { "id": 20039, "text": "Knocks the target to the <#ffa024>diagonal right by dealing <#ca94fe>Magic DMG." }, { "id": 20040, "text": "Knocks the target to the <#ffa024>left by dealing <#ca94fe>Magic DMG." }, { "id": 20041, "text": "Knocks the target to the <#ffa024>diagonal left by dealing <#ca94fe>Magic DMG." }, { "id": 20042, "text": "<#ddc37a>Fixed Physical DMG is dealt every turn." }, { "id": 20043, "text": "Deals <#ddc37a>Fixed Physical DMG." }, { "id": 20044, "text": "<#ddc37a>Physical DMG is dealt every turn." }, { "id": 20045, "text": "Deals <#ddc37a>Physical DMG." }, { "id": 20046, "text": "Knocks the target to the <#ffa024>back by dealing <#ddc37a>Physical DMG." }, { "id": 20047, "text": "Pulls the target <#ffa024>forward by dealing <#ddc37a>Physical DMG." }, { "id": 20048, "text": "Knocks the target to the <#ffa024>right by dealing <#ddc37a>Physical DMG." }, { "id": 20049, "text": "Knocks the target to the <#ffa024>diagonal right by dealing <#ddc37a>Physical DMG." }, { "id": 20050, "text": "Knocks the target to the <#ffa024>left by dealing <#ddc37a>Physical DMG." }, { "id": 20051, "text": "Knocks the target to the <#ffa024>diagonal left by dealing <#ddc37a>Physical DMG." }, { "id": 20052, "text": "Transforms into XX." }, { "id": 20053, "text": "Resurrects when attacked and killed." }, { "id": 20054, "text": "<#ffa024>Counters <#ddc37a>Shock Effects when attacked." }, { "id": 20055, "text": "<#ffa024>ATK is <#ffa024>increased when attacked." }, { "id": 20056, "text": "<#ffa024>Magic ATK is <#ffa024>increased when attacked." }, { "id": 20057, "text": "<#ffa024>Magic Resist is <#ffa024>increased when attacked." }, { "id": 20058, "text": "<#ffa024>DEF is <#ffa024>increased when attacked." }, { "id": 20059, "text": "<#ffa024>Counters <#ddc37a>Weakening Effects when attacked." }, { "id": 20060, "text": "<#ffa024>Counters <#ddc37a>Silence Effects when attacked." }, { "id": 20061, "text": "<#ffa024>Counters <#ca94fe>Magic DMG when attacked." }, { "id": 20062, "text": "<#ffa024>Counterattacks <#ddc37a>Physical DMG when attacked." }, { "id": 20063, "text": "ATK is increased when attacked." }, { "id": 20064, "text": "<#91dc69>Heal HP when attacked." }, { "id": 20065, "text": "Decreases the enemies' <#ffa024>SP when attacked." }, { "id": 20066, "text": "Increases allies' <#ffa024>SP for each target you attack." }, { "id": 20067, "text": "Increases allies' <#ffa024>SP and decreases enemies' <#ffa024>SP for each target you attack." }, { "id": 20068, "text": "Decreases enemies' <#ffa024>SP of each target you attack." }, { "id": 20069, "text": "<#ffa024>Counters <#ddc37a>Physical DMG when attacked in a melee." }, { "id": 20070, "text": "<#91dc69>Absorbs the target's HP." }, { "id": 20071, "text": "<#91dc69>Lifesteal on the target's HP." }, { "id": 20072, "text": "<#ffa024>Counters <#ddc37a>Physical DMG when magically attacked." }, { "id": 20073, "text": "<#ffa024>Counters <#ddc37a>Physical DMG when physically attacked." }, { "id": 20074, "text": "Decrease incoming Magic DMG." }, { "id": 20075, "text": "Decrease incoming Physical DMG." }, { "id": 20076, "text": "Decrease incoming DMG." }, { "id": 20077, "text": "Summons a certain object to a vacated location." }, { "id": 20078, "text": "You are on <#ffa024>Energy Guard. Your Energy Guard will be consumed instead of your HP. <#ffa024>Energy Guard is recovered after every turn." }, { "id": 20079, "text": "Creates an Energy Guard that takes the DMG instead of HP." }, { "id": 20080, "text": "<#91dc69>Heal HP." }, { "id": 20081, "text": "<#91dc69>Heal HP every turn." }, { "id": 20082, "text": "<#ffa024>Resets skill cooltime." }, { "id": 20083, "text": "Increases allies' <#ffa024>SP." }, { "id": 20084, "text": "Increases allies' <#ffa024>SP and decreases enemies' <#ffa024>SP." }, { "id": 20085, "text": "Allies' attacks will be focused on the <#ffa024>target." }, { "id": 20086, "text": "<#ffa024>Counters <#ddc37a>Physical DMG when range attacked." }, { "id": 20087, "text": "Deals <#ca94fe>Magic DMG with Self-destruction." }, { "id": 20088, "text": "Deals <#ddc37a>Physical DMG by self destruction." }, { "id": 20089, "text": "<#ffa024>Removes <#ffa024>Reinforcement Effects applied." }, { "id": 20090, "text": "<#ffa024>Removes <#ffa024>ATK Interference Effects applied." }, { "id": 20091, "text": "<#ffa024>Removes <#ffa024>Counter Effects applied." }, { "id": 20092, "text": "<#ffa024>Removes the applied <#ffa024>Protective Shield Effect." }, { "id": 20093, "text": "<#ffa024>Removes <#ffa024>Weakening Effects applied." }, { "id": 20094, "text": "<#ffa024>Removes <#ffa024>Buffs applied." }, { "id": 20095, "text": "<#ffa024>Removes <#ffa024>DoT Effects applied." }, { "id": 20096, "text": "<#ffa024>Removes <#ffa024>Debuff Effects applied." }, { "id": 20097, "text": "<#ffa024>Resets the duration of applied effects." }, { "id": 20098, "text": "<#ffa024>Lose SP." }, { "id": 20099, "text": "<#ffa024>Lose SP every turn." }, { "id": 20100, "text": "<#ffa024>Evades enemy attacks." }, { "id": 20101, "text": "The enemy's attacks will be focused on <#ffa024>you." }, { "id": 20102, "text": "Changes into a specific target." }, { "id": 20103, "text": "Uses Current HP to increase DEF." }, { "id": 20104, "text": "Uses Current HP to increase allies' ATK." }, { "id": 20105, "text": "Uses Current HP to increase ATK." }, { "id": 20106, "text": "Attacks <#ffa024> 6 times." }, { "id": 20107, "text": "Attacks <#ffa024> 7 times." }, { "id": 20108, "text": "<#ffa024>SP is <#91dc69>increased when attacked." }, { "id": 20109, "text": "<#ffa024>Counters <#ffa024>Bleeding Effect when attacked." }, { "id": 20110, "text": "<#ffa024>Counters <#ffa024>Rot Effect when attacked." }, { "id": 20111, "text": "<#ffa024>ATK/Magic ATK increases by 100% and <#ffa024>DEF/Magic Resist decreases by 100% while #[the incoming DMG is increased by 50% every 2 turns." }, { "id": 20112, "text": "Uses Current HP to increase Crit Rate." }, { "id": 20113, "text": "Revives when attacked and killed, with <#ffa024>ATK increased." }, { "id": 20114, "text": "<#ffa024>Incoming DMG increases." }, { "id": 20115, "text": "<#ffa024>incoming Physical DMG Increases" }, { "id": 20116, "text": "<#ffa024>Incoming Magic DMG Increases." }, { "id": 20117, "text": "<#ffa024>Dies Instantly" }, { "id": 20118, "text": "<#ffa024>Remove the target's <#ffa024>Buff Effect, and dies Instantly." }, { "id": 20119, "text": "Activates an Aura that <#ffa024>provides aura effect at <#ffa024>skill application range." }, { "id": 20120, "text": "<#ffa024>Property DMG and <#ffa024>Crit Rate Increase." }, { "id": 20121, "text": "Attack <#ffa024>8 times" }, { "id": 20122, "text": "<#ffa024>Transform into a different form. This effect does not stack." }, { "id": 20123, "text": "When attacking, <#ffa024>Extra Chain is stacked." }, { "id": 20124, "text": "When hit, <#ffa024>Extra Chain is stacked." }, { "id": 20125, "text": "You will not become <#ffa024>Main Target from enemies." }, { "id": 20126, "text": "Deals <#ddc37a>Pure Physical DMG." }, { "id": 20127, "text": "Deals <#ca94fe>Pure Magic DMG." }, { "id": 20128, "text": "<#ffa024>Counterattack equal to <#ffa024>Damage received." }, { "id": 20129, "text": "<#ffa024>Counterattack with <#ddc37a>Fixed Damage equal to <#ffa024>damage received." }, { "id": 20130, "text": "<#ffa024>Counterattack with <#ddc37a>Pure Damage equal to <#ffa024>damage received." }, { "id": 20131, "text": "<#ffa024>Property DMG Increases." }, { "id": 20132, "text": "<#ffa024>Property DMG decreases." }, { "id": 20133, "text": "No <#ddc37a>Physical Type damage will be taken." }, { "id": 20134, "text": "No <#ddc37a>Magic Type damage will be taken." }, { "id": 20135, "text": "<#ffa024>[Monster Group] Immune to Physical Damage." }, { "id": 20136, "text": "<#ffa024>[Monster Group] Immune to Magic Damage." }, { "id": 20137, "text": "<#ffa024>[All Groups] Crit DMG increases by 100%." }, { "id": 20138, "text": "<#ffa024>[All Groups] Crit Rate increases by 50%." }, { "id": 20139, "text": "<#ffa024>[Monster Group] Each target receives an Energy Guard equivalent to 50% of Max HP." }, { "id": 20140, "text": "<#ffa024>[Monster Group] Damage received is reduced by 50% due to the applied Barrier." }, { "id": 20141, "text": "<#ffa024>[User Group] Each target suffers DoT Damage equal to 20% of Max HP per turn." }, { "id": 20142, "text": "<#ffa024>[Monster Group] Each target heals 20% of Max HP per turn." }, { "id": 20143, "text": "<#ffa024>[User Group] Each attack adds one additional stack of Chain." }, { "id": 20144, "text": "<#ffa024>[User Group] Reinforcement skill efficiency reduces by 70%." }, { "id": 20145, "text": "<#ffa024>[User Group] Incoming DMG increases by 50%." }, { "id": 20146, "text": "<#ffa024>[User Group] Property DMG Reinforcement Skill efficiency reduces by 90%." }, { "id": 20147, "text": "<#ffa024>ATK and <#ffa024>Magic ATK increases." }, { "id": 20148, "text": "<#ffa024>ATK and <#ffa024>Magic ATK decreases." }, { "id": 20149, "text": "<#ffa024>[User Group] Reinforcement skill efficiency reduces by 50%." }, { "id": 20150, "text": "<#ffa024>Damage dealt increases." }, { "id": 20151, "text": "<#ffa024>Max Chain Value becomes fixed." }, { "id": 20152, "text": "<#ffa024>Chain DMG increases." }, { "id": 20153, "text": "<#ffa024>Counterattack with the <#ddc37a>Vulnerable Effect when attacked." }, { "id": 20154, "text": "Not affected by <#ffa024>Silence Effect." }, { "id": 20155, "text": "Not affected by <#ffa024>Weakening Effect." }, { "id": 20156, "text": "Not affected by <#ffa024>Concentrated Fire Effect." }, { "id": 20157, "text": "<#ffa024>Counterattack with <#ddc37a>own attack type when attacked." }, { "id": 20158, "text": "Not affected by <#ffa024>Silence, <#ffa024>Weakening, or <#ffa024>Concentrated Fire Effects." }, { "id": 20159, "text": "<#ffa024>Damage dealt is increased." }, { "id": 20160, "text": "Attack <#ffa024>9 times" }, { "id": 20161, "text": "Activates <#ffa024>additional effects when hit." }, { "id": 20162, "text": "Is not affected by <#ffa024>Removal." }, { "id": 20163, "text": "Uses Current HP to increase Magic ATK." }, { "id": 20164, "text": "Revives when attacked and killed, with <#ffa024>Crit Rate increased." }, { "id": 20165, "text": "Attacks <#ffa024>12 times." }, { "id": 20166, "text": "The efficiency of reinforcement skills for <#ffa024>all stats is <#ffa024>reduced." }, { "id": 20167, "text": "<#ffa024>Basic attack damage dealt increases." }, { "id": 20168, "text": "Attacks <#ffa024>10 times." }, { "id": 20169, "text": "Increases <#ffa024>Incoming Dark DMG." }, { "id": 20170, "text": "Using a skill reduces <#ffa024>SP consumption." }, { "id": 20171, "text": "Using a skill increases <#ffa024>SP consumption." }, { "id": 20172, "text": "Your <#ffa024>damage dealt increases each time you're attacked." }, { "id": 20173, "text": "Increases <#ffa024>Incoming Wind DMG." }, { "id": 20174, "text": "Increases <#ffa024>Incoming Light DMG." }, { "id": 20175, "text": "Deal <#ca94fe>Magic DMG each turn. Stack Application skills become more effective with the number of stacks." }, { "id": 20176, "text": "Deal <#ddc37a>Physical DMG each turn. Stack Application skills become more effective with the number of stacks." }, { "id": 20177, "text": "<#ffa024>Chain DMG taken increases." }, { "id": 20178, "text": "<#ffa024>DEF and <#ffa024>Magic Resistance increases." }, { "id": 20179, "text": "<#ffa024>DEF and <#ffa024>Magic Resistance decreases." }, { "id": 20180, "text": "<#ffa024>Crit Rate increases when attacked." }, { "id": 20181, "text": "<#ffa024>Damage taken decreases when attacked." }, { "id": 20182, "text": "<#ffa024>Damage taken from <#ffa024>Summons increases." }, { "id": 20183, "text": "<#ffa024>[User Group] Chain effects can't be applied." }, { "id": 20184, "text": "<#ffa024>[User Group] ATK is reduced by 75%." }, { "id": 20185, "text": "<#ffa024>[User Group] Magic ATK is reduced by 75%." }, { "id": 20186, "text": "<#ffa024>[User Group] Damage dealt is increased by 500%." }, { "id": 20187, "text": "<#ffa024>Fire Property damage taken increases." }, { "id": 20188, "text": "<#ffa024>[All Groups] ATK increases by 100%." }, { "id": 20189, "text": "<#ffa024>[All Groups] Magic ATK increases by 100%." }, { "id": 20190, "text": "<#ffa024>[Monster Group] Damage dealt increases by 100%." }, { "id": 20191, "text": "<#ffa024>[Monster Group] Evades the enemy's attack once." }, { "id": 20192, "text": "<#ffa024>[All Groups] Crit Rate is reduced by 200%." }, { "id": 20193, "text": "<#ffa024>[Monster Group] Each attack adds 1 extra Chain stack." }, { "id": 20194, "text": "<#ffa024>[Monster Group] Revives if killed by an attack." }, { "id": 20195, "text": "<#ffa024>[User Group] Applies a DoT (Fixed) for 20% of Max HP to each target every turn." }, { "id": 20196, "text": "<#ffa024>[User Group] Crit DMG decreases by 200%." }, { "id": 20197, "text": "<#ffa024>[Monster Group] Crit Rate increases by 100%." }, { "id": 20198, "text": "<#ffa024>[User Group] DEF is reduced by 25%." }, { "id": 20199, "text": "<#ffa024>[User Group] Magic Resistance is reduced by 25%." }, { "id": 20200, "text": "Extends the duration of active Buffs." }, { "id": 20201, "text": "<#ffa024>DoT damage taken increases." }, { "id": 20202, "text": "Pulls the target to the <#ffa024>diagonal right and deals <#ca94fe>Magic DMG." }, { "id": 20203, "text": "Pulls the target to the <#ffa024>diagonal left and deals <#ca94fe>Magic DMG." }, { "id": 20204, "text": "Pulls the target to the <#ffa024>diagonal right and deals <#ddc37a>Physical DMG." }, { "id": 20205, "text": "Pulls the target to the <#ffa024>diagonal right and deals <#ddc37a>Physical DMG." }, { "id": 20206, "text": "Every time you get hit, receive <#ffa024>Bonus DMG." }, { "id": 20207, "text": "<#ffa024>Removes <#ffa024>Heal Effects applied." }, { "id": 20208, "text": "Empty" }, { "id": 20209, "text": "Empty" }, { "id": 20210, "text": "Empty" }, { "id": 20211, "text": "Empty" }, { "id": 20212, "text": "Empty" }, { "id": 20213, "text": "Empty" }, { "id": 20214, "text": "Empty" }, { "id": 20215, "text": "Empty" }, { "id": 20216, "text": "Empty" }, { "id": 20217, "text": "Empty" }, { "id": 20218, "text": "Empty" }, { "id": 20219, "text": "Empty" }, { "id": 20220, "text": "Empty" }, { "id": 20221, "text": "Empty" }, { "id": 20222, "text": "Empty" }, { "id": 20223, "text": "Empty" }, { "id": 20224, "text": "Empty" }, { "id": 20225, "text": "Empty" }, { "id": 20226, "text": "Empty" }, { "id": 20227, "text": "Empty" }, { "id": 20228, "text": "Empty" }, { "id": 20229, "text": "Empty" }, { "id": 20230, "text": "Empty" }, { "id": 20231, "text": "Empty" }, { "id": 20232, "text": "Empty" }, { "id": 20233, "text": "Empty" }, { "id": 20234, "text": "Empty" }, { "id": 20235, "text": "Empty" }, { "id": 20236, "text": "Empty" }, { "id": 20237, "text": "Empty" }, { "id": 20238, "text": "Empty" }, { "id": 20239, "text": "Empty" }, { "id": 20240, "text": "Empty" }, { "id": 20241, "text": "Empty" }, { "id": 20242, "text": "Empty" }, { "id": 20243, "text": "Empty" }, { "id": 20244, "text": "Empty" }, { "id": 20245, "text": "Empty" }, { "id": 20246, "text": "Empty" }, { "id": 20247, "text": "Empty" }, { "id": 20248, "text": "Empty" }, { "id": 20249, "text": "Empty" }, { "id": 20250, "text": "Empty" }, { "id": 20251, "text": "Empty" }, { "id": 20252, "text": "Empty" }, { "id": 20253, "text": "Empty" }, { "id": 20254, "text": "Empty" }, { "id": 20255, "text": "Empty" }, { "id": 20256, "text": "Empty" }, { "id": 20257, "text": "Empty" }, { "id": 20258, "text": "Empty" }, { "id": 20259, "text": "Empty" }, { "id": 20260, "text": "Empty" }, { "id": 20261, "text": "Empty" }, { "id": 20262, "text": "Empty" }, { "id": 20263, "text": "Empty" }, { "id": 20264, "text": "Empty" }, { "id": 20265, "text": "Empty" }, { "id": 20266, "text": "Empty" }, { "id": 20267, "text": "Empty" }, { "id": 20268, "text": "Empty" }, { "id": 20269, "text": "Empty" }, { "id": 20270, "text": "Empty" }, { "id": 20271, "text": "Empty" }, { "id": 20272, "text": "Empty" }, { "id": 20273, "text": "Empty" }, { "id": 20274, "text": "Empty" }, { "id": 20275, "text": "Empty" }, { "id": 20276, "text": "Empty" }, { "id": 20277, "text": "Empty" }, { "id": 20278, "text": "Empty" }, { "id": 20279, "text": "Empty" }, { "id": 20280, "text": "Empty" }, { "id": 20281, "text": "Empty" }, { "id": 20282, "text": "Empty" }, { "id": 20283, "text": "Empty" }, { "id": 20284, "text": "Empty" }, { "id": 20285, "text": "Empty" }, { "id": 20286, "text": "Empty" }, { "id": 20287, "text": "Empty" }, { "id": 20288, "text": "Empty" }, { "id": 20289, "text": "Empty" }, { "id": 20290, "text": "Empty" }, { "id": 20291, "text": "Empty" }, { "id": 20292, "text": "Empty" }, { "id": 20293, "text": "Empty" }, { "id": 20294, "text": "Empty" }, { "id": 20295, "text": "Empty" }, { "id": 20296, "text": "Empty" }, { "id": 20297, "text": "Empty" }, { "id": 20298, "text": "Empty" }, { "id": 20299, "text": "Empty" }, { "id": 20300, "text": "Empty" }, { "id": 30001, "text": "Enemies prioritize attacking targets with the Taunt effect. Concentrated Fire targets are prioritized over Taunt. If multiple targets are taunted, the earliest in the action order is prioritized." }, { "id": 30002, "text": "Energy Guard is consumed before HP when taking damage.\\nIf multiple Energy Guards are stacked, they deplete in the order they were activated.\\nPure DMG ignores Energy Guard, dealing direct damage." }, { "id": 30003, "text": "Enemies concentrate attacks on targets with the Concentrated Fire effect.\\nConcentrated Fire targets are prioritized over Taunt. If multiple targets are in a Concentrated Fire state, the earliest in the action order is prioritized." }, { "id": 30004, "text": "Silenced targets can't reserve skills, and any reserved skills are canceled with SP refunded." }, { "id": 30005, "text": "Auras provide certain effects to nearby allies.\\nThese effects disappear if the unit with the Aura dies and cannot be removed by removal effects." }, { "id": 30006, "text": "Transforms the target's appearance and grants additional effects.\\nWhile transformed, SP cost and cooldown for the skill are reduced to 0.\\nTransformations can't be removed by removal effects." }, { "id": 30007, "text": "This is a skill that can be activated preemptively before the battle begins." }, { "id": 30008, "text": "While the Target Avoidance effect is active, the character doesn't become the main target of enemies, unless no other targets are available.\\nTaunt and Concentrated Fire take priority over Target Avoidance." }, { "id": 30009, "text": "Isn't affected by the following effects.\\n - DEF / Magic Resistance / Incoming DMG Reduction / Energy Guard\\nIs affected by the following effects.\\n - Property DMG / Chain Effect / Crit / Damage Dealt (Increase/Reduction) / Death Time Effect" }, { "id": 30010, "text": "Isn't affected by the following effects.\\n - DEF / Magic Resistance / Damage Taken (Increase/Reduction) / Critical Strike / Death Time Effect\\nIs affected by the following effects.\\n - Property DMG / Chain Effect / Damage Dealt (Increase/Reduction) / Energy Guard" }, { "id": 30011, "text": "Isn't affected by the following effects.\\n - DEF / Magic Resistance / Damage Taken (Increase/Reduction) / Critical Strike / Energy Guard / Death Time Effect\\nIs affected by the following effects.\\n - Property DMG / Chain Effect / Damage Dealt (Increase/Reduction)" }, { "id": 30012, "text": "When attacking with a property advantage, your damage increases by the property damage value.\\n\\nFor instance, with a 50% property damage increase, dealing 100 damage to a weaker property results in 150 damage." }, { "id": 30013, "text": "The main target is the single square at the center of the skill's range." }, { "id": 30014, "text": "The sub targets are all targets except the single central square within the skill's range." }, { "id": 30015, "text": "While Wrath effect is active, gain an additional effect upon being hit.\\nThe applied effect does not stack." }, { "id": 30016, "text": "Barrier reduces damage received.\\n\\nFor instance, with a 50% Barrier and 50% DEF, taking 100 damage is reduced to 25 due to the Barrier and DEF." }, { "id": 30017, "text": "Vulnerability increases damage received.\\n\\nFor instance, with a 25% Vulnerability, taking 100 damage results in 125 damage due to the effects of Vulnerability." }, { "id": 30018, "text": "Successfully evading ignores all effects and damage, but self-destruct and counters cannot be evaded." }, { "id": 30019, "text": "If you survive after being hit, you counter the enemy, dealing damage or applying effects.\\nCounters apply for each attack received." }, { "id": 30020, "text": "Summons units sequentially starting from the forward left of your formation." }, { "id": 30021, "text": "Summons units sequentially starting from the top-left of the skill's range, moving to the right." }, { "id": 30022, "text": "[Stats]\\nPersona of Worship is summoned based on Morpeah's pre-battle stats.\\n\\n[Skill]\\nUses a self-destruct skill targeting the foremost enemy with a 3-tile horizontal range. Damage multiplier increases with costume upgrades.\\n+0 : 300% of own Magic ATK\\n+1 : 380% of own Magic ATK\\n+2 : 460% of own Magic ATK\\n+3 : 540% of own Magic ATK\\n+4 : 620% of own Magic ATK\\n+5 : 700% of own Magic ATK" }, { "id": 30023, "text": "[Stats]\\nPersona of Slander is summoned based on Morpeah's pre-battle stats.\\n\\n[Skill]\\nUses a self-destruct skill targeting the foremost enemy with a 3-tile penetrating range.\\nDamage multiplier increases with costume upgrade levels.\\n+0 : 300% of own Magic ATK\\n+1 : 380% of own Magic ATK\\n+2 : 460% of own Magic ATK\\n+3 : 540% of own Magic ATK\\n+4 : 620% of own Magic ATK\\n+5 : 700% of own Magic ATK" }, { "id": 30024, "text": "Skills are canceled, and no actions can be performed while in Break state." }, { "id": 30025, "text": "Prevents placement in the designated square during its duration. Undeployable squares cannot be knocked back or collided with." }, { "id": 30026, "text": "This effect increases the following stats.\\n - ATK / Magic ATK / DEF / Magic Resistance / Crit Rate / Crit DMG / Property DMG / Property Resistance" }, { "id": 30027, "text": "This effect reduces the following stats.\\n - ATK / Magic ATK / DEF / Magic Resistance / Crit Rate / Crit DMG / Property DMG / Property Resistance" }, { "id": 30028, "text": "The following Buffs are included in the count:\\n- Buffs applied by allies and enemies\\n\\nThe following are not included in the count:\\n- Collection Buffs, Artifact Effects, Death Time, and Battle Environment Effects" }, { "id": 30029, "text": "DoTs deal ongoing damage at the end of each turn, such as Bleed, Burn, Poison, Rot, and others." }, { "id": 30030, "text": "Revives after being killed. All active effects disappear upon revival." }, { "id": 30031, "text": "Physical Vulnerability increases Incoming Physical Type DMG the target receives. For instance, with a 25% Physical Vulnerability, taking 100 damage results in 125 damage due to the effects of Vulnerability." }, { "id": 30032, "text": "Magic Vulnerability increases Incoming Magic Type DMG the target receives. For instance, with a 25% Magic Vulnerability, taking 100 damage results in 125 damage due to the effects of Vulnerability." }, { "id": 30033, "text": "SP is the points needed to use skills in battle. A set amount is provided at the start of battle, and you may earn additional SP at the end of each turn, depending on the in-game content. Additional SP can also be gained through basic and knockback attacks or by using SP restoring skills." }, { "id": 30034, "text": "Bleed inflicts DoT damage at the end of each turn." }, { "id": 30035, "text": "Burn inflicts DoT damage at the end of each turn." }, { "id": 30036, "text": "Poison inflicts DoT damage at the end of each turn." }, { "id": 30037, "text": "Rot inflicts DoT damage at the end of each turn." }, { "id": 30038, "text": "Shock inflicts DoT damage at the end of each turn." }, { "id": 30039, "text": "Frostbite inflicts DoT damage at the end of each turn." }, { "id": 30040, "text": "When stacking Chains through attacks, extra Chains are added based on the Chain Reinforcement value. This effect occurs with each attack." }, { "id": 30041, "text": "When Chains stack from taking hits, extra Chains are added based on the Chain Weakening value. This effect occurs with each attack." }, { "id": 30042, "text": "Under the Pressure effect, the efficiency of stat-boosting effects is reduced. For instance, with a 20% Pressure effect, a 200% ATK increase effect becomes 160%." }, { "id": 30043, "text": "This is the basic attack characters use, excluding skill and knockback attacks." }, { "id": 30044, "text": "Stack Application skills become more effective with the number of stacks.\\n\\nFor instance, if each stack provides 10% increase in ATK, then with 3 stacks, ATK increases by 30%." }, { "id": 30045, "text": "Augmentation increases damage dealt.\\n\\nFor instance, with a 25% Augmentation effect, dealing 100 damage results in 125 damage." }, { "id": 30046, "text": "Each attack adds a Chain stack to the target, with each stack increasing the next attack's damage by 10%. For example, if a target has 3 stacks and receives 100 damage, the Chain effect increases it to 130 damage.\\n\\n - Multi-hit attacks add a stack for each hit.\\n - Counters and DoTs do not add Chain stacks.\\n - Stacks reset at the end of the turn." }, { "id": 30047, "text": "This type uses the ATK stat instead of Magic ATK for its attacks." }, { "id": 30048, "text": "This type uses the Magic ATK stat instead of ATK for its attacks." }, { "id": 30049, "text": "In the Overdrive state, the boss's skills are enhanced. If certain conditions are met, it can also use Overdrive skills." }, { "id": 30050, "text": "[Stat]\\nBunny Spectre is summoned based on Morpeah's pre-battle stats.\\n\\n[Skill]\\nUses a self-destruct skill targeting the foremost enemy with a 9-tile, 8-direction range, reducing enemies' Magic Resistance by 30%.\\nDamage multiplier increases with costume upgrade levels.\\n+0: 150% of own Magic ATK\\n+1: 230% of own Magic ATK\\n+2: 310% of own Magic ATK\\n+3: 390% of own Magic ATK\\n+4: 470% of own Magic ATK\\n+5: 550% of own Magic ATK" }, { "id": 30051, "text": "Increases the Light DMG taken by the target.\\n\\nFor instance, with a 25% Light Vulnerability, taking 100 damage from Light type enemy results in 125 damage due to the effects of Vulnerability." }, { "id": 30052, "text": "Increases the Dark DMG taken by the target.\\n\\nFor instance, with a 25% Dark Vulnerability, taking 100 damage from Dark type enemy results in 125 damage due to the effects of Vulnerability." }, { "id": 30053, "text": "Increases the Wind DMG taken by the target.\\n\\nFor instance, with a 25% Wind Vulnerability, taking 100 damage from Wind type enemy results in 125 damage due to the effects of Vulnerability." }, { "id": 30054, "text": "This represents the maximum health the target can have.\\n\\nWhen using a skill based on Max HP, if the calculated Max HP exceeds 30,000, it is capped at 30,000." }, { "id": 30055, "text": "This represents the current health the target has.\\n\\nWhen using a skill based on Current HP, if the calculated Current HP exceeds 30,000, it is capped at 30,000." }, { "id": 30056, "text": "Increases the damage taken from Summons.\\n\\nFor instance, with a 25% Summons Vulnerability, taking 100 damage from the Summons enemy results in 125 damage due to the effects of Vulnerability." }, { "id": 30057, "text": "When the target with this effect attacks, the maximum number of Chain Stacks is limited to the specified value.\\n\\nIf there are multiple instances of this effect, the lowest limit will apply." }, { "id": 30058, "text": "Reduces the SP cost when queuing a skill.\\nSP cost can't drop below 0." }, { "id": 30059, "text": "Increases the SP cost when queuing a skill." }, { "id": 30060, "text": "Bonus damage from Chains is increased.\\nFor instance, if Increase Chain DMG is set to 10%, each Chain stack will now deal 20% additional damage instead of 10%." }, { "id": 30061, "text": "Consumes all remaining SP to amplify the skill's power.\\n\\nAny SP gained during the attack turn will not be used.\\n\\nIf multiple characters enter Rampage at once, the remaining SP goes to the character with the fastest attack order.\\n\\nIf the character dies before the skill activates, the SP consumed is not refunded." }, { "id": 30062, "text": "Increases damage taken from DoTs.\\n\\nFor instance, with a 25% DoT Vulnerability, taking 100 damage from DoT attack results in 125 damage due to the effects of Vulnerability." }, { "id": 30063, "text": "Extends the duration of active Buffs.\\n\\nThe duration of Artifact effects cannot be extended.\\nThe number of Buff uses cannot be increased." }, { "id": 30064, "text": "Every time the target takes damage, bonus damage is inflicted based on the caster's stats.\\n\\nStats: ATK/ Magic ATK/ Crit Rate/ Crit DMG/ Property DMG/ Elemental Property/ Attack Property" }, { "id": 30065, "text": "Empty" }, { "id": 30066, "text": "Empty" }, { "id": 30067, "text": "Empty" }, { "id": 30068, "text": "Empty" }, { "id": 30069, "text": "Empty" }, { "id": 30070, "text": "Empty" }, { "id": 30071, "text": "Empty" }, { "id": 30072, "text": "Empty" }, { "id": 30073, "text": "Empty" }, { "id": 30074, "text": "Empty" }, { "id": 30075, "text": "Empty" }, { "id": 30076, "text": "Empty" }, { "id": 30077, "text": "Empty" }, { "id": 30078, "text": "Empty" }, { "id": 30079, "text": "Empty" }, { "id": 30080, "text": "Empty" }, { "id": 30081, "text": "Empty" }, { "id": 30082, "text": "Empty" }, { "id": 30083, "text": "Empty" }, { "id": 30084, "text": "Empty" }, { "id": 30085, "text": "Empty" }, { "id": 30086, "text": "Empty" }, { "id": 30087, "text": "Empty" }, { "id": 30088, "text": "Empty" }, { "id": 30089, "text": "Empty" }, { "id": 30090, "text": "Empty" }, { "id": 30091, "text": "Empty" }, { "id": 30092, "text": "Empty" }, { "id": 30093, "text": "Empty" }, { "id": 30094, "text": "Empty" }, { "id": 30095, "text": "Empty" }, { "id": 30096, "text": "Empty" }, { "id": 30097, "text": "Empty" }, { "id": 30098, "text": "Empty" }, { "id": 30099, "text": "Empty" }, { "id": 30100, "text": "Empty" }, { "id": 30101, "text": "Empty" }, { "id": 30102, "text": "Empty" }, { "id": 30103, "text": "Empty" }, { "id": 30104, "text": "Empty" }, { "id": 30105, "text": "Empty" }, { "id": 30106, "text": "Empty" }, { "id": 30107, "text": "Empty" }, { "id": 30108, "text": "Empty" }, { "id": 30109, "text": "Empty" }, { "id": 30110, "text": "Empty" }, { "id": 30111, "text": "Empty" }, { "id": 30112, "text": "Empty" }, { "id": 30113, "text": "Empty" }, { "id": 30114, "text": "Empty" }, { "id": 30115, "text": "Empty" }, { "id": 30116, "text": "Empty" }, { "id": 30117, "text": "Empty" }, { "id": 30118, "text": "Empty" }, { "id": 30119, "text": "Empty" }, { "id": 30120, "text": "Empty" }, { "id": 30121, "text": "Empty" }, { "id": 30122, "text": "Empty" }, { "id": 30123, "text": "Empty" }, { "id": 30124, "text": "Empty" }, { "id": 30125, "text": "Empty" }, { "id": 30126, "text": "Empty" }, { "id": 30127, "text": "Empty" }, { "id": 30128, "text": "Empty" }, { "id": 30129, "text": "Empty" }, { "id": 30130, "text": "Empty" }, { "id": 30131, "text": "Empty" }, { "id": 30132, "text": "Empty" }, { "id": 30133, "text": "Empty" }, { "id": 30134, "text": "Empty" }, { "id": 30135, "text": "Empty" }, { "id": 30136, "text": "Empty" }, { "id": 30137, "text": "Empty" }, { "id": 30138, "text": "Empty" }, { "id": 30139, "text": "Empty" }, { "id": 30140, "text": "Empty" }, { "id": 30141, "text": "Empty" }, { "id": 30142, "text": "Empty" }, { "id": 30143, "text": "Empty" }, { "id": 30144, "text": "Empty" }, { "id": 30145, "text": "Empty" }, { "id": 30146, "text": "Empty" }, { "id": 30147, "text": "Empty" }, { "id": 30148, "text": "Empty" }, { "id": 30149, "text": "Empty" }, { "id": 30150, "text": "Empty" }, { "id": 30151, "text": "Empty" }, { "id": 30152, "text": "Empty" }, { "id": 30153, "text": "Empty" }, { "id": 30154, "text": "Empty" }, { "id": 30155, "text": "Empty" }, { "id": 30156, "text": "Empty" }, { "id": 30157, "text": "Empty" }, { "id": 30158, "text": "Empty" }, { "id": 30159, "text": "Empty" }, { "id": 30160, "text": "Empty" }, { "id": 30161, "text": "Empty" }, { "id": 30162, "text": "Empty" }, { "id": 30163, "text": "Empty" }, { "id": 30164, "text": "Empty" }, { "id": 30165, "text": "Empty" }, { "id": 30166, "text": "Empty" }, { "id": 30167, "text": "Empty" }, { "id": 30168, "text": "Empty" }, { "id": 30169, "text": "Empty" }, { "id": 30170, "text": "Empty" }, { "id": 30171, "text": "Empty" }, { "id": 30172, "text": "Empty" }, { "id": 30173, "text": "Empty" }, { "id": 30174, "text": "Empty" }, { "id": 30175, "text": "Empty" }, { "id": 30176, "text": "Empty" }, { "id": 30177, "text": "Empty" }, { "id": 30178, "text": "Empty" }, { "id": 30179, "text": "Empty" }, { "id": 30180, "text": "Empty" }, { "id": 30181, "text": "Empty" }, { "id": 30182, "text": "Empty" }, { "id": 30183, "text": "Empty" }, { "id": 30184, "text": "Empty" }, { "id": 30185, "text": "Empty" }, { "id": 30186, "text": "Empty" }, { "id": 30187, "text": "Empty" }, { "id": 30188, "text": "Empty" }, { "id": 30189, "text": "Empty" }, { "id": 30190, "text": "Empty" }, { "id": 30191, "text": "Empty" }, { "id": 30192, "text": "Empty" }, { "id": 30193, "text": "Empty" }, { "id": 30194, "text": "Empty" }, { "id": 30195, "text": "Empty" }, { "id": 30196, "text": "Empty" }, { "id": 30197, "text": "Empty" }, { "id": 30198, "text": "Empty" }, { "id": 30199, "text": "Empty" }, { "id": 30200, "text": "Empty" }, { "id": 30201, "text": "Empty" }, { "id": 30202, "text": "Empty" }, { "id": 30203, "text": "Empty" }, { "id": 30204, "text": "Empty" }, { "id": 30205, "text": "Empty" }, { "id": 30206, "text": "Empty" }, { "id": 30207, "text": "Empty" }, { "id": 30208, "text": "Empty" }, { "id": 30209, "text": "Empty" }, { "id": 30210, "text": "Empty" }, { "id": 30211, "text": "Empty" }, { "id": 30212, "text": "Empty" }, { "id": 30213, "text": "Empty" }, { "id": 30214, "text": "Empty" }, { "id": 30215, "text": "Empty" }, { "id": 30216, "text": "Empty" }, { "id": 30217, "text": "Empty" }, { "id": 30218, "text": "Empty" }, { "id": 30219, "text": "Empty" }, { "id": 30220, "text": "Empty" }, { "id": 30221, "text": "Empty" }, { "id": 30222, "text": "Empty" }, { "id": 30223, "text": "Empty" }, { "id": 30224, "text": "Empty" }, { "id": 30225, "text": "Empty" }, { "id": 30226, "text": "Empty" }, { "id": 30227, "text": "Empty" }, { "id": 30228, "text": "Empty" }, { "id": 30229, "text": "Empty" }, { "id": 30230, "text": "Empty" }, { "id": 30231, "text": "Empty" }, { "id": 30232, "text": "Empty" }, { "id": 30233, "text": "Empty" }, { "id": 30234, "text": "Empty" }, { "id": 30235, "text": "Empty" }, { "id": 30236, "text": "Empty" }, { "id": 30237, "text": "Empty" }, { "id": 30238, "text": "Empty" }, { "id": 30239, "text": "Empty" }, { "id": 30240, "text": "Empty" }, { "id": 30241, "text": "Empty" }, { "id": 30242, "text": "Empty" }, { "id": 30243, "text": "Empty" }, { "id": 30244, "text": "Empty" }, { "id": 30245, "text": "Empty" }, { "id": 30246, "text": "Empty" }, { "id": 30247, "text": "Empty" }, { "id": 30248, "text": "Empty" }, { "id": 30249, "text": "Empty" }, { "id": 30250, "text": "Empty" }, { "id": 30251, "text": "Empty" }, { "id": 30252, "text": "Empty" }, { "id": 30253, "text": "Empty" }, { "id": 30254, "text": "Empty" }, { "id": 30255, "text": "Empty" }, { "id": 30256, "text": "Empty" }, { "id": 30257, "text": "Empty" }, { "id": 30258, "text": "Empty" }, { "id": 30259, "text": "Empty" }, { "id": 30260, "text": "Empty" }, { "id": 30261, "text": "Empty" }, { "id": 30262, "text": "Empty" }, { "id": 30263, "text": "Empty" }, { "id": 30264, "text": "Empty" }, { "id": 30265, "text": "Empty" }, { "id": 30266, "text": "Empty" }, { "id": 30267, "text": "Empty" }, { "id": 30268, "text": "Empty" }, { "id": 30269, "text": "Empty" }, { "id": 30270, "text": "Empty" }, { "id": 30271, "text": "Empty" }, { "id": 30272, "text": "Empty" }, { "id": 30273, "text": "Empty" }, { "id": 30274, "text": "Empty" }, { "id": 30275, "text": "Empty" }, { "id": 30276, "text": "Empty" }, { "id": 30277, "text": "Empty" }, { "id": 30278, "text": "Empty" }, { "id": 30279, "text": "Empty" }, { "id": 30280, "text": "Empty" }, { "id": 30281, "text": "Empty" }, { "id": 30282, "text": "Empty" }, { "id": 30283, "text": "Empty" }, { "id": 30284, "text": "Empty" }, { "id": 30285, "text": "Empty" }, { "id": 30286, "text": "Empty" }, { "id": 30287, "text": "Empty" }, { "id": 30288, "text": "Empty" }, { "id": 30289, "text": "Empty" }, { "id": 30290, "text": "Empty" }, { "id": 30291, "text": "Empty" }, { "id": 30292, "text": "Empty" }, { "id": 30293, "text": "Empty" }, { "id": 30294, "text": "Empty" }, { "id": 30295, "text": "Empty" }, { "id": 30296, "text": "Empty" }, { "id": 30297, "text": "Empty" }, { "id": 30298, "text": "Empty" }, { "id": 30299, "text": "Empty" }, { "id": 30300, "text": "Empty" }, { "id": 10001010, "text": "The Sword of Fresh Blood" }, { "id": 10001011, "text": "The Sword of Fresh Blood" }, { "id": 10001012, "text": "The Sword of Fresh Blood" }, { "id": 10001013, "text": "The Sword of Fresh Blood (High)" }, { "id": 10001014, "text": "The Sword of Fresh Blood (High)" }, { "id": 10001015, "text": "The Sword of Fresh Blood (Highest)" }, { "id": 10001020, "text": "Ludbion Drive" }, { "id": 10001021, "text": "Ludbion Drive" }, { "id": 10001022, "text": "Ludbion Drive" }, { "id": 10001023, "text": "Ludbion Drive (High)" }, { "id": 10001024, "text": "Ludbion Drive (High)" }, { "id": 10001025, "text": "Ludbion Drive (Highest)" }, { "id": 10001030, "text": "The Sacrifice of Fresh Blood" }, { "id": 10001031, "text": "The Sacrifice of Fresh Blood" }, { "id": 10001032, "text": "The Sacrifice of Fresh Blood" }, { "id": 10001033, "text": "The Sacrifice of Fresh Blood (High)" }, { "id": 10001034, "text": "The Sacrifice of Fresh Blood (High)" }, { "id": 10001035, "text": "The Sacrifice of Fresh Blood (Highest)" }, { "id": 10001040, "text": "Bloody Howl" }, { "id": 10001041, "text": "Bloody Howl" }, { "id": 10001042, "text": "Bloody Howl" }, { "id": 10001043, "text": "Bloody Howl (High)" }, { "id": 10001044, "text": "Bloody Howl (High)" }, { "id": 10001045, "text": "Bloody Howl (Highest)" }, { "id": 10001050, "text": "Flame of Revenge" }, { "id": 10001051, "text": "Flame of Revenge" }, { "id": 10001052, "text": "Flame of Revenge" }, { "id": 10001053, "text": "Flame of Revenge (High)" }, { "id": 10001054, "text": "Flame of Revenge (High)" }, { "id": 10001055, "text": "Flame of Revenge (Highest)" }, { "id": 10001060, "text": "Shark Tornado" }, { "id": 10001061, "text": "Shark Tornado" }, { "id": 10001062, "text": "Shark Tornado" }, { "id": 10001063, "text": "Shark Tornado (High)" }, { "id": 10001064, "text": "Shark Tornado (High)" }, { "id": 10001065, "text": "Shark Tornado (Highest)" }, { "id": 10002010, "text": "Lunar Halo Slit" }, { "id": 10002011, "text": "Lunar Halo Slit" }, { "id": 10002012, "text": "Lunar Halo Slit" }, { "id": 10002013, "text": "Lunar Halo Slit (High)" }, { "id": 10002014, "text": "Lunar Halo Slit (High)" }, { "id": 10002015, "text": "Lunar Halo Slit (Highest)" }, { "id": 10002020, "text": "Quarter Moon Jab" }, { "id": 10002021, "text": "Quarter Moon Jab" }, { "id": 10002022, "text": "Quarter Moon Jab" }, { "id": 10002023, "text": "Quarter Moon Jab (High)" }, { "id": 10002024, "text": "Quarter Moon Jab (High)" }, { "id": 10002025, "text": "Quarter Moon Jab (Highest)" }, { "id": 10002030, "text": "The Fang of Gluttony" }, { "id": 10002031, "text": "The Fang of Gluttony" }, { "id": 10002032, "text": "The Fang of Gluttony" }, { "id": 10002033, "text": "The Fang of Gluttony (High)" }, { "id": 10002034, "text": "The Fang of Gluttony (High)" }, { "id": 10002035, "text": "The Fang of Gluttony (Highest)" }, { "id": 10002040, "text": "Sakura Halo's Stroke" }, { "id": 10002041, "text": "Sakura Halo's Stroke" }, { "id": 10002042, "text": "Sakura Halo's Stroke" }, { "id": 10002043, "text": "Sakura Halo's Stroke (High)" }, { "id": 10002044, "text": "Sakura Halo's Stroke (High)" }, { "id": 10002045, "text": "Sakura Halo's Stroke (Highest)" }, { "id": 10002060, "text": "Food Fighter" }, { "id": 10002061, "text": "Food Fighter" }, { "id": 10002062, "text": "Food Fighter" }, { "id": 10002063, "text": "Food Fighter (High)" }, { "id": 10002064, "text": "Food Fighter (High)" }, { "id": 10002065, "text": "Food Fighter (Highest)" }, { "id": 10003010, "text": "Aqua Break" }, { "id": 10003011, "text": "Aqua Break" }, { "id": 10003012, "text": "Aqua Break" }, { "id": 10003013, "text": "Aqua Break (High)" }, { "id": 10003014, "text": "Aqua Break (High)" }, { "id": 10003015, "text": "Aqua Break (Highest)" }, { "id": 10003030, "text": "Aqua Silence" }, { "id": 10003031, "text": "Aqua Silence" }, { "id": 10003032, "text": "Aqua Silence" }, { "id": 10003033, "text": "Aqua Silence (High)" }, { "id": 10003034, "text": "Aqua Silence (High)" }, { "id": 10003035, "text": "Aqua Silence (Highest)" }, { "id": 10003040, "text": "Sapphire Boomerang" }, { "id": 10003041, "text": "Sapphire Boomerang" }, { "id": 10003042, "text": "Sapphire Boomerang" }, { "id": 10003043, "text": "Sapphire Boomerang (High)" }, { "id": 10003044, "text": "Sapphire Boomerang (High)" }, { "id": 10003045, "text": "Sapphire Boomerang (Highest)" }, { "id": 10003060, "text": "Midsummer Heat Wave" }, { "id": 10003061, "text": "Midsummer Heat Wave" }, { "id": 10003062, "text": "Midsummer Heat Wave" }, { "id": 10003063, "text": "Midsummer Heat Wave (High)" }, { "id": 10003064, "text": "Midsummer Heat Wave (High)" }, { "id": 10003065, "text": "Midsummer Heat Wave (Highest)" }, { "id": 10004010, "text": "Triple Shot" }, { "id": 10004011, "text": "Triple Shot" }, { "id": 10004012, "text": "Triple Shot" }, { "id": 10004013, "text": "Triple Shot (High)" }, { "id": 10004014, "text": "Triple Shot (High)" }, { "id": 10004015, "text": "Triple Shot (Highest)" }, { "id": 10004020, "text": "A kick to shake off obsessive fans" }, { "id": 10004021, "text": "A kick to shake off obsessive fans" }, { "id": 10004022, "text": "A kick to shake off obsessive fans" }, { "id": 10004023, "text": "A kick to shake off obsessive fans (High)" }, { "id": 10004024, "text": "A kick to shake off obsessive fans (High)" }, { "id": 10004025, "text": "A kick to shake off obsessive fans (Highest)" }, { "id": 10004030, "text": "The Flag of Honor" }, { "id": 10004031, "text": "The Flag of Honor" }, { "id": 10004032, "text": "The Flag of Honor" }, { "id": 10004033, "text": "The Flag of Honor (High)" }, { "id": 10004034, "text": "The Flag of Honor (High)" }, { "id": 10004035, "text": "The Flag of Honor (Highest)" }, { "id": 10004060, "text": "Waterbomb Launching!" }, { "id": 10004061, "text": "Waterbomb Launching!" }, { "id": 10004062, "text": "Waterbomb Launching!" }, { "id": 10004063, "text": "Waterbomb Launching! (High)" }, { "id": 10004064, "text": "Waterbomb Launching! (High)" }, { "id": 10004065, "text": "Waterbomb Launching! (Highest)" }, { "id": 10005010, "text": "Half Moon Kick" }, { "id": 10005011, "text": "Half Moon Kick" }, { "id": 10005012, "text": "Half Moon Kick" }, { "id": 10005013, "text": "Half Moon Kick (High)" }, { "id": 10005014, "text": "Half Moon Kick (High)" }, { "id": 10005015, "text": "Half Moon Kick (Highest)" }, { "id": 10005020, "text": "It's Snack Time!" }, { "id": 10005021, "text": "It's Snack Time!" }, { "id": 10005022, "text": "It's Snack Time!" }, { "id": 10005023, "text": "It's Snack Time! (High)" }, { "id": 10005024, "text": "It's Snack Time! (High)" }, { "id": 10005025, "text": "It's Snack Time! (Highest)" }, { "id": 10005040, "text": "Let's Play Hide-and-seek!" }, { "id": 10005041, "text": "Let's Play Hide-and-seek!" }, { "id": 10005042, "text": "Let's Play Hide-and-seek!" }, { "id": 10005043, "text": "Let's Play Hide-and-seek! (High)" }, { "id": 10005044, "text": "Let's Play Hide-and-seek! (High)" }, { "id": 10005045, "text": "Let's Play Hide-and-seek! (Highest)" }, { "id": 10005060, "text": "Terra Burst" }, { "id": 10005061, "text": "Terra Burst" }, { "id": 10005062, "text": "Terra Burst" }, { "id": 10005063, "text": "Terra Burst (High)" }, { "id": 10005064, "text": "Terra Burst (High)" }, { "id": 10005065, "text": "Terra Burst (Highest)" }, { "id": 10006010, "text": "Silent Fury" }, { "id": 10006011, "text": "Silent Fury" }, { "id": 10006012, "text": "Silent Fury" }, { "id": 10006013, "text": "Silent Fury (High)" }, { "id": 10006014, "text": "Silent Fury (High)" }, { "id": 10006015, "text": "Silent Fury (Highest)" }, { "id": 10006040, "text": "The Arrival of the Cloud Dragon" }, { "id": 10006041, "text": "The Arrival of the Cloud Dragon" }, { "id": 10006042, "text": "The Arrival of the Cloud Dragon" }, { "id": 10006043, "text": "The Arrival of the Cloud Dragon (High)" }, { "id": 10006044, "text": "The Arrival of the Cloud Dragon (High)" }, { "id": 10006045, "text": "The Arrival of the Cloud Dragon (Highest)" }, { "id": 10007010, "text": "Terra Drain" }, { "id": 10007011, "text": "Terra Drain" }, { "id": 10007012, "text": "Terra Drain" }, { "id": 10007013, "text": "Terra Drain (High)" }, { "id": 10007014, "text": "Terra Drain (High)" }, { "id": 10007015, "text": "Terra Drain (Highest)" }, { "id": 10007060, "text": "Dream Eater" }, { "id": 10007061, "text": "Dream Eater" }, { "id": 10007062, "text": "Dream Eater" }, { "id": 10007063, "text": "Dream Eater (High)" }, { "id": 10007064, "text": "Dream Eater (High)" }, { "id": 10007065, "text": "Dream Eater (Highest)" }, { "id": 10007070, "text": "Summer Climax" }, { "id": 10007071, "text": "Summer Climax" }, { "id": 10007072, "text": "Summer Climax" }, { "id": 10007073, "text": "Summer Climax (High)" }, { "id": 10007074, "text": "Summer Climax (High)" }, { "id": 10007075, "text": "Summer Climax (Highest)" }, { "id": 10007080, "text": "Honeymoon Getaway" }, { "id": 10007081, "text": "Honeymoon Getaway" }, { "id": 10007082, "text": "Honeymoon Getaway" }, { "id": 10007083, "text": "Honeymoon Getaway (High)" }, { "id": 10007084, "text": "Honeymoon Getaway (High)" }, { "id": 10007085, "text": "Honeymoon Getaway (Highest)" }, { "id": 10008010, "text": "Dagger Dance" }, { "id": 10008011, "text": "Dagger Dance" }, { "id": 10008012, "text": "Dagger Dance" }, { "id": 10008013, "text": "Dagger Dance (High)" }, { "id": 10008014, "text": "Dagger Dance (High)" }, { "id": 10008015, "text": "Dagger Dance (Highest)" }, { "id": 10008040, "text": "Break Bullet" }, { "id": 10008041, "text": "Break Bullet" }, { "id": 10008042, "text": "Break Bullet" }, { "id": 10008043, "text": "Break Bullet (High)" }, { "id": 10008044, "text": "Break Bullet (High)" }, { "id": 10008045, "text": "Break Bullet (Highest)" }, { "id": 10008060, "text": "Secret Service" }, { "id": 10008061, "text": "Secret Service" }, { "id": 10008062, "text": "Secret Service" }, { "id": 10008063, "text": "Secret Service (High)" }, { "id": 10008064, "text": "Secret Service (High)" }, { "id": 10008065, "text": "Secret Service (Highest)" }, { "id": 10008070, "text": "Secret Order" }, { "id": 10008071, "text": "Secret Order" }, { "id": 10008072, "text": "Secret Order" }, { "id": 10008073, "text": "Secret Order (High)" }, { "id": 10008074, "text": "Secret Order (High)" }, { "id": 10008075, "text": "Secret Order (Highest)" }, { "id": 10009010, "text": "Steady Hands" }, { "id": 10009011, "text": "Steady Hands" }, { "id": 10009012, "text": "Steady Hands" }, { "id": 10009013, "text": "Steady Hands (High)" }, { "id": 10009014, "text": "Steady Hands (High)" }, { "id": 10009015, "text": "Steady Hands (Highest)" }, { "id": 10010010, "text": "The Sword Fortress" }, { "id": 10010011, "text": "The Sword Fortress" }, { "id": 10010012, "text": "The Sword Fortress" }, { "id": 10010013, "text": "The Sword Fortress (High)" }, { "id": 10010014, "text": "The Sword Fortress (High)" }, { "id": 10010015, "text": "The Sword Fortress (Highest)" }, { "id": 10010020, "text": "Continuous Blossom Flying Sword" }, { "id": 10010021, "text": "Continuous Blossom Flying Sword" }, { "id": 10010022, "text": "Continuous Blossom Flying Sword" }, { "id": 10010023, "text": "Continuous Blossom Flying Sword (High)" }, { "id": 10010024, "text": "Continuous Blossom Flying Sword (High)" }, { "id": 10010025, "text": "Continuous Blossom Flying Sword (Highest)" }, { "id": 10010040, "text": "The Punisher" }, { "id": 10010041, "text": "The Punisher" }, { "id": 10010042, "text": "The Punisher" }, { "id": 10010043, "text": "The Punisher (High)" }, { "id": 10010044, "text": "The Punisher (High)" }, { "id": 10010045, "text": "The Punisher (Highest)" }, { "id": 10010060, "text": "Bikini Blaster" }, { "id": 10010061, "text": "Bikini Blaster" }, { "id": 10010062, "text": "Bikini Blaster" }, { "id": 10010063, "text": "Bikini Blaster (High)" }, { "id": 10010064, "text": "Bikini Blaster (High)" }, { "id": 10010065, "text": "Bikini Blaster (Highest)" }, { "id": 10011010, "text": "Berserk Smash" }, { "id": 10011011, "text": "Berserk Smash" }, { "id": 10011012, "text": "Berserk Smash" }, { "id": 10011013, "text": "Berserk Smash (High)" }, { "id": 10011014, "text": "Berserk Smash (High)" }, { "id": 10011015, "text": "Berserk Smash (Highest)" }, { "id": 10011060, "text": "I-I'll Help!" }, { "id": 10011061, "text": "I-I'll Help!" }, { "id": 10011062, "text": "I-I'll Help!" }, { "id": 10011063, "text": "I-I'll Help! (High)" }, { "id": 10011064, "text": "I-I'll Help! (High)" }, { "id": 10011065, "text": "I-I'll Help! (Highest)" }, { "id": 10011070, "text": "P-Proud to Show Skin!" }, { "id": 10011071, "text": "P-Proud to Show Skin!" }, { "id": 10011072, "text": "P-Proud to Show Skin!" }, { "id": 10011073, "text": "P-Proud to Show Skin! (High)" }, { "id": 10011074, "text": "P-Proud to Show Skin! (High)" }, { "id": 10011075, "text": "P-Proud to Show Skin! (Highest)" }, { "id": 10012010, "text": "Air Piercing" }, { "id": 10012011, "text": "Air Piercing" }, { "id": 10012012, "text": "Air Piercing" }, { "id": 10012013, "text": "Air Piercing (High)" }, { "id": 10012014, "text": "Air Piercing (High)" }, { "id": 10012015, "text": "Air Piercing (Highest)" }, { "id": 10012060, "text": "Fire Execution" }, { "id": 10012061, "text": "Fire Execution" }, { "id": 10012062, "text": "Fire Execution" }, { "id": 10012063, "text": "Fire Execution (High)" }, { "id": 10012064, "text": "Fire Execution (High)" }, { "id": 10012065, "text": "Fire Execution (Highest)" }, { "id": 10012070, "text": "Maid Love♡Fire" }, { "id": 10012071, "text": "Maid Love♡Fire" }, { "id": 10012072, "text": "Maid Love♡Fire" }, { "id": 10012073, "text": "Maid Love♡Fire (High)" }, { "id": 10012074, "text": "Maid Love♡Fire (High)" }, { "id": 10012075, "text": "Maid Love♡Fire (Highest)" }, { "id": 10013010, "text": "Jump Shot" }, { "id": 10013011, "text": "Jump Shot" }, { "id": 10013012, "text": "Jump Shot" }, { "id": 10013013, "text": "Jump Shot (High)" }, { "id": 10013014, "text": "Jump Shot (High)" }, { "id": 10013015, "text": "Jump Shot (Highest)" }, { "id": 10014010, "text": "Shield Slam" }, { "id": 10014011, "text": "Shield Slam" }, { "id": 10014012, "text": "Shield Slam" }, { "id": 10014013, "text": "Shield Slam (High)" }, { "id": 10014014, "text": "Shield Slam (High)" }, { "id": 10014015, "text": "Shield Slam (Highest)" }, { "id": 10015010, "text": "Prayer for Healing" }, { "id": 10015011, "text": "Prayer for Healing" }, { "id": 10015012, "text": "Prayer for Healing" }, { "id": 10015013, "text": "Prayer for Healing (High)" }, { "id": 10015014, "text": "Prayer for Healing (High)" }, { "id": 10015015, "text": "Prayer for Healing (Highest)" }, { "id": 10016010, "text": "Drain Dagger" }, { "id": 10016011, "text": "Drain Dagger" }, { "id": 10016012, "text": "Drain Dagger" }, { "id": 10016013, "text": "Drain Dagger (High)" }, { "id": 10016014, "text": "Drain Dagger (High)" }, { "id": 10016015, "text": "Drain Dagger (Highest)" }, { "id": 10024010, "text": "Elemental Reverse" }, { "id": 10024011, "text": "Elemental Reverse" }, { "id": 10024012, "text": "Elemental Reverse" }, { "id": 10024013, "text": "Elemental Reverse (High)" }, { "id": 10024014, "text": "Elemental Reverse (High)" }, { "id": 10024015, "text": "Elemental Reverse (Highest)" }, { "id": 10024060, "text": "Champagne Shower" }, { "id": 10024061, "text": "Champagne Shower" }, { "id": 10024062, "text": "Champagne Shower" }, { "id": 10024063, "text": "Champagne Shower (High)" }, { "id": 10024064, "text": "Champagne Shower (High)" }, { "id": 10024065, "text": "Champagne Shower (Highest)" }, { "id": 10030010, "text": "Anvil of Destruction" }, { "id": 10030011, "text": "Anvil of Destruction" }, { "id": 10030012, "text": "Anvil of Destruction" }, { "id": 10030013, "text": "Anvil of Destruction (High)" }, { "id": 10030014, "text": "Anvil of Destruction (High)" }, { "id": 10030015, "text": "Anvil of Destruction (Highest)" }, { "id": 10031010, "text": "Prayer of the Sanctuary" }, { "id": 10031011, "text": "Prayer of the Sanctuary" }, { "id": 10031012, "text": "Prayer of the Sanctuary" }, { "id": 10031013, "text": "Prayer of the Sanctuary (High)" }, { "id": 10031014, "text": "Prayer of the Sanctuary (High)" }, { "id": 10031015, "text": "Prayer of the Sanctuary (Highest)" }, { "id": 10032010, "text": "Descending Inferno" }, { "id": 10032011, "text": "Descending Inferno" }, { "id": 10032012, "text": "Descending Inferno" }, { "id": 10032013, "text": "Descending Inferno (High)" }, { "id": 10032014, "text": "Descending Inferno (High)" }, { "id": 10032015, "text": "Descending Inferno (Highest)" }, { "id": 10032020, "text": "Explosive Dive!" }, { "id": 10032021, "text": "Explosive Dive!" }, { "id": 10032022, "text": "Explosive Dive!" }, { "id": 10032023, "text": "Explosive Dive! (High)" }, { "id": 10032024, "text": "Explosive Dive! (High)" }, { "id": 10032025, "text": "Explosive Dive! (Highest)" }, { "id": 10032030, "text": "EMP Flash" }, { "id": 10032031, "text": "EMP Flash" }, { "id": 10032032, "text": "EMP Flash" }, { "id": 10032033, "text": "EMP Flash (High)" }, { "id": 10032034, "text": "EMP Flash (High)" }, { "id": 10032035, "text": "EMP Flash (Highest)" }, { "id": 10033010, "text": "Gatekeeper's Power" }, { "id": 10033011, "text": "Gatekeeper's Power" }, { "id": 10033012, "text": "Gatekeeper's Power" }, { "id": 10033013, "text": "Gatekeeper's Power (High)" }, { "id": 10033014, "text": "Gatekeeper's Power (High)" }, { "id": 10033015, "text": "Gatekeeper's Power (Highest)" }, { "id": 10033020, "text": "You Started It!" }, { "id": 10033021, "text": "You Started It!" }, { "id": 10033022, "text": "You Started It!" }, { "id": 10033023, "text": "You Started It! (High)" }, { "id": 10033024, "text": "You Started It! (High)" }, { "id": 10033025, "text": "You Started It! (Highest)" }, { "id": 10033030, "text": "Let Me Give It a Go" }, { "id": 10033031, "text": "Let Me Give It a Go" }, { "id": 10033032, "text": "Let Me Give It a Go" }, { "id": 10033033, "text": "Let Me Give It a Go (High)" }, { "id": 10033034, "text": "Let Me Give It a Go (High)" }, { "id": 10033035, "text": "Let Me Give It a Go (Highest)" }, { "id": 10034010, "text": "Villain Persona" }, { "id": 10034011, "text": "Villain Persona" }, { "id": 10034012, "text": "Villain Persona" }, { "id": 10034013, "text": "Villain Persona (High)" }, { "id": 10034014, "text": "Villain Persona (High)" }, { "id": 10034015, "text": "Villain Persona (Highest)" }, { "id": 10034020, "text": "Daydream's Call" }, { "id": 10034021, "text": "Daydream's Call" }, { "id": 10034022, "text": "Daydream's Call" }, { "id": 10034023, "text": "Daydream's Call (High)" }, { "id": 10034024, "text": "Daydream's Call (High)" }, { "id": 10034025, "text": "Daydream's Call (Highest)" }, { "id": 10034030, "text": "Black Order" }, { "id": 10034031, "text": "Black Order" }, { "id": 10034032, "text": "Black Order" }, { "id": 10034033, "text": "Black Order (High)" }, { "id": 10034034, "text": "Black Order (High)" }, { "id": 10034035, "text": "Black Order (Highest)" }, { "id": 10035010, "text": "Sword of Fidelity" }, { "id": 10035011, "text": "Sword of Fidelity" }, { "id": 10035012, "text": "Sword of Fidelity" }, { "id": 10035013, "text": "Sword of Fidelity (High)" }, { "id": 10035014, "text": "Sword of Fidelity (High)" }, { "id": 10035015, "text": "Sword of Fidelity (Highest)" }, { "id": 10036020, "text": "Unbreakable Command" }, { "id": 10036021, "text": "Unbreakable Command" }, { "id": 10036022, "text": "Unbreakable Command" }, { "id": 10036023, "text": "Unbreakable Command (High)" }, { "id": 10036024, "text": "Unbreakable Command (High)" }, { "id": 10036025, "text": "Unbreakable Command (Highest)" }, { "id": 10036030, "text": "Purging Flash" }, { "id": 10036031, "text": "Purging Flash" }, { "id": 10036032, "text": "Purging Flash" }, { "id": 10036033, "text": "Purging Flash (High)" }, { "id": 10036034, "text": "Purging Flash (High)" }, { "id": 10036035, "text": "Purging Flash (Highest)" }, { "id": 10037010, "text": "Abyssal Gaze" }, { "id": 10037011, "text": "Abyssal Gaze" }, { "id": 10037012, "text": "Abyssal Gaze" }, { "id": 10037013, "text": "Abyssal Gaze (High)" }, { "id": 10037014, "text": "Abyssal Gaze (High)" }, { "id": 10037015, "text": "Abyssal Gaze (Highest)" }, { "id": 10037030, "text": "Ruthless Fervor" }, { "id": 10037031, "text": "Ruthless Fervor" }, { "id": 10037032, "text": "Ruthless Fervor" }, { "id": 10037033, "text": "Ruthless Fervor (High)" }, { "id": 10037034, "text": "Ruthless Fervor (High)" }, { "id": 10037035, "text": "Ruthless Fervor (Highest)" }, { "id": 10038010, "text": "Prayer of Duality" }, { "id": 10038011, "text": "Prayer of Duality" }, { "id": 10038012, "text": "Prayer of Duality" }, { "id": 10038013, "text": "Prayer of Duality (High)" }, { "id": 10038014, "text": "Prayer of Duality (High)" }, { "id": 10038015, "text": "Prayer of Duality (Highest)" }, { "id": 10038020, "text": "It's the Protection of the Oni!" }, { "id": 10038021, "text": "It's the Protection of the Oni!" }, { "id": 10038022, "text": "It's the Protection of the Oni!" }, { "id": 10038023, "text": "It's the Protection of the Oni! (High)" }, { "id": 10038024, "text": "It's the Protection of the Oni! (High)" }, { "id": 10038025, "text": "It's the Protection of the Oni! (Highest)" }, { "id": 10039010, "text": "It's Your Time, Tanya" }, { "id": 10039011, "text": "It's Your Time, Tanya" }, { "id": 10039012, "text": "It's Your Time, Tanya" }, { "id": 10039013, "text": "It's Your Time, Tanya (High)" }, { "id": 10039014, "text": "It's Your Time, Tanya (High)" }, { "id": 10039015, "text": "It's Your Time, Tanya (Highest)" }, { "id": 10039020, "text": "Hehe, It's Tanya Time!" }, { "id": 10039021, "text": "Hehe, It's Tanya Time!" }, { "id": 10039022, "text": "Hehe, It's Tanya Time!" }, { "id": 10039023, "text": "Hehe, It's Tanya Time! (High)" }, { "id": 10039024, "text": "Hehe, It's Tanya Time! (High)" }, { "id": 10039025, "text": "Hehe, It's Tanya Time! (Highest)" }, { "id": 10040010, "text": "For Mother's Dream" }, { "id": 10040011, "text": "For Mother's Dream" }, { "id": 10040012, "text": "For Mother's Dream" }, { "id": 10040013, "text": "For Mother's Dream (High)" }, { "id": 10040014, "text": "For Mother's Dream (High)" }, { "id": 10040015, "text": "For Mother's Dream (Highest)" }, { "id": 10041010, "text": "If Only I Could Protect" }, { "id": 10041011, "text": "If Only I Could Protect" }, { "id": 10041012, "text": "If Only I Could Protect" }, { "id": 10041013, "text": "If Only I Could Protect (High)" }, { "id": 10041014, "text": "If Only I Could Protect (High)" }, { "id": 10041015, "text": "If Only I Could Protect (Highest)" }, { "id": 10200010, "text": "Crimson Flash" }, { "id": 10200011, "text": "Crimson Flash" }, { "id": 10200012, "text": "Crimson Flash" }, { "id": 10200013, "text": "Crimson Flash (High)" }, { "id": 10200014, "text": "Crimson Flash (High)" }, { "id": 10200015, "text": "Crimson Flash (Highest)" }, { "id": 10200020, "text": "Doldia Tribe's Secret Technique" }, { "id": 10200021, "text": "Doldia Tribe's Secret Technique" }, { "id": 10200022, "text": "Doldia Tribe's Secret Technique" }, { "id": 10200023, "text": "Doldia Tribe's Secret Technique (High)" }, { "id": 10200024, "text": "Doldia Tribe's Secret Technique (High)" }, { "id": 10200025, "text": "Doldia Tribe's Secret Technique (Highest)" }, { "id": 10201010, "text": "Cumulonimbus" }, { "id": 10201011, "text": "Cumulonimbus" }, { "id": 10201012, "text": "Cumulonimbus" }, { "id": 10201013, "text": "Cumulonimbus (High)" }, { "id": 10201014, "text": "Cumulonimbus (High)" }, { "id": 10201015, "text": "Cumulonimbus (Highest)" }, { "id": 10201020, "text": "Silent Night" }, { "id": 10201021, "text": "Silent Night" }, { "id": 10201022, "text": "Silent Night" }, { "id": 10201023, "text": "Silent Night (High)" }, { "id": 10201024, "text": "Silent Night (High)" }, { "id": 10201025, "text": "Silent Night (Highest)" }, { "id": 10202010, "text": "Sigmund" }, { "id": 10202011, "text": "Sigmund" }, { "id": 10202012, "text": "Sigmund" }, { "id": 10202013, "text": "Sigmund (High)" }, { "id": 10202014, "text": "Sigmund (High)" }, { "id": 10202015, "text": "Sigmund (Highest)" }, { "id": 10203010, "text": "10,000 Palm Fists of Paradise Hell" }, { "id": 10203011, "text": "10,000 Palm Fists of Paradise Hell" }, { "id": 10203012, "text": "10,000 Palm Fists of Paradise Hell" }, { "id": 10203013, "text": "10,000 Palm Fists of Paradise Hell (High)" }, { "id": 10203014, "text": "10,000 Palm Fists of Paradise Hell (High)" }, { "id": 10203015, "text": "10,000 Palm Fists of Paradise Hell (Highest)" }, { "id": 10204010, "text": "Ice Pillar Fan" }, { "id": 10204011, "text": "Ice Pillar Fan" }, { "id": 10204012, "text": "Ice Pillar Fan" }, { "id": 10204013, "text": "Ice Pillar Fan (High)" }, { "id": 10204014, "text": "Ice Pillar Fan (High)" }, { "id": 10204015, "text": "Ice Pillar Fan (Highest)" }, { "id": 10205010, "text": "Gouging" }, { "id": 10205011, "text": "Gouging" }, { "id": 10205012, "text": "Gouging" }, { "id": 10205013, "text": "Gouging (High)" }, { "id": 10205014, "text": "Gouging (High)" }, { "id": 10205015, "text": "Gouging (Highest)" }, { "id": 10206010, "text": "Goblin Annihilation" }, { "id": 10206011, "text": "Goblin Annihilation" }, { "id": 10206012, "text": "Goblin Annihilation" }, { "id": 10206013, "text": "Goblin Annihilation (High)" }, { "id": 10206014, "text": "Goblin Annihilation (High)" }, { "id": 10206015, "text": "Goblin Annihilation (Highest)" }, { "id": 10207010, "text": "Holy Light" }, { "id": 10207011, "text": "Holy Light" }, { "id": 10207012, "text": "Holy Light" }, { "id": 10207013, "text": "Holy Light (High)" }, { "id": 10207014, "text": "Holy Light (High)" }, { "id": 10207015, "text": "Holy Light (Highest)" }, { "id": 10208010, "text": "High Elf Archery" }, { "id": 10208011, "text": "High Elf Archery" }, { "id": 10208012, "text": "High Elf Archery" }, { "id": 10208013, "text": "High Elf Archery (High)" }, { "id": 10208014, "text": "High Elf Archery (High)" }, { "id": 10208015, "text": "High Elf Archery (Highest)" }, { "id": 10209010, "text": "Holy Smite" }, { "id": 10209011, "text": "Holy Smite" }, { "id": 10209012, "text": "Holy Smite" }, { "id": 10209013, "text": "Holy Smite (High)" }, { "id": 10209014, "text": "Holy Smite (High)" }, { "id": 10209015, "text": "Holy Smite (Highest)" }, { "id": 10500010, "text": "Mind Break" }, { "id": 10500110, "text": "Mind Break" }, { "id": 10500210, "text": "Mind Break" }, { "id": 10500310, "text": "Mind Break" }, { "id": 10500410, "text": "Mind Break" }, { "id": 10500510, "text": "Mind Break" }, { "id": 10501010, "text": "Mind Break" }, { "id": 10501110, "text": "Mind Break" }, { "id": 10501210, "text": "Mind Break" }, { "id": 10501310, "text": "Mind Break" }, { "id": 10501410, "text": "Mind Break" }, { "id": 10501510, "text": "Mind Break" }, { "id": 10502010, "text": "Queen's Order" }, { "id": 10502110, "text": "Queen's Order" }, { "id": 10502210, "text": "Queen's Order" }, { "id": 10502310, "text": "Queen's Order" }, { "id": 10502410, "text": "Queen's Order" }, { "id": 10502510, "text": "Queen's Order" }, { "id": 10601010, "text": "Wiggle? Explosion!" }, { "id": 10601011, "text": "Wiggle? Explosion!" }, { "id": 10601012, "text": "Wiggle? Explosion!" }, { "id": 10601013, "text": "Wiggle? Explosion! (High)" }, { "id": 10601014, "text": "Wiggle? Explosion! (High)" }, { "id": 10601015, "text": "Wiggle? Explosion! (Highest)" }, { "id": 10601020, "text": "Dancing with Bombs" }, { "id": 10601021, "text": "Dancing with Bombs" }, { "id": 10601022, "text": "Dancing with Bombs" }, { "id": 10601023, "text": "Dancing with Bombs (High)" }, { "id": 10601024, "text": "Dancing with Bombs (High)" }, { "id": 10601025, "text": "Dancing with Bombs (Highest)" }, { "id": 10602010, "text": "Seductive Gesture" }, { "id": 10602011, "text": "Seductive Gesture" }, { "id": 10602012, "text": "Seductive Gesture" }, { "id": 10602013, "text": "Seductive Gesture (High)" }, { "id": 10602014, "text": "Seductive Gesture (High)" }, { "id": 10602015, "text": "Seductive Gesture (Highest)" }, { "id": 10603010, "text": "Raging Strike" }, { "id": 10603011, "text": "Raging Strike" }, { "id": 10603012, "text": "Raging Strike" }, { "id": 10603013, "text": "Raging Strike (High)" }, { "id": 10603014, "text": "Raging Strike (High)" }, { "id": 10603015, "text": "Raging Strike (Highest)" }, { "id": 10603020, "text": "Broken Sword Attack" }, { "id": 10603021, "text": "Broken Sword Attack" }, { "id": 10603022, "text": "Broken Sword Attack" }, { "id": 10603023, "text": "Broken Sword Attack (High)" }, { "id": 10603024, "text": "Broken Sword Attack (High)" }, { "id": 10603025, "text": "Broken Sword Attack (Highest)" }, { "id": 10604010, "text": "Miming Clowns" }, { "id": 10604011, "text": "Miming Clowns" }, { "id": 10604012, "text": "Miming Clowns" }, { "id": 10604013, "text": "Miming Clowns (High)" }, { "id": 10604014, "text": "Miming Clowns (High)" }, { "id": 10604015, "text": "Miming Clowns (Highest)" }, { "id": 10604020, "text": "The Ancient Curse" }, { "id": 10604021, "text": "The Ancient Curse" }, { "id": 10604022, "text": "The Ancient Curse" }, { "id": 10604023, "text": "The Ancient Curse (High)" }, { "id": 10604024, "text": "The Ancient Curse (High)" }, { "id": 10604025, "text": "The Ancient Curse (Highest)" }, { "id": 10604030, "text": "Cheers for All" }, { "id": 10604031, "text": "Cheers for All" }, { "id": 10604032, "text": "Cheers for All" }, { "id": 10604033, "text": "Cheers for All (High)" }, { "id": 10604034, "text": "Cheers for All (High)" }, { "id": 10604035, "text": "Cheers for All (Highest)" }, { "id": 10605010, "text": "Cluster Bombardment" }, { "id": 10605011, "text": "Cluster Bombardment" }, { "id": 10605012, "text": "Cluster Bombardment" }, { "id": 10605013, "text": "Cluster Bombardment (High)" }, { "id": 10605014, "text": "Cluster Bombardment (High)" }, { "id": 10605015, "text": "Cluster Bombardment (Highest)" }, { "id": 10605020, "text": "Burst, Burst, Burst!" }, { "id": 10605021, "text": "Burst, Burst, Burst!" }, { "id": 10605022, "text": "Burst, Burst, Burst!" }, { "id": 10605023, "text": "Burst, Burst, Burst! (High)" }, { "id": 10605024, "text": "Burst, Burst, Burst! (High)" }, { "id": 10605025, "text": "Burst, Burst, Burst! (Highest)" }, { "id": 10606010, "text": "Curse Replica" }, { "id": 10606011, "text": "Curse Replica" }, { "id": 10606012, "text": "Curse Replica" }, { "id": 10606013, "text": "Curse Replica (High)" }, { "id": 10606014, "text": "Curse Replica (High)" }, { "id": 10606015, "text": "Curse Replica (Highest)" }, { "id": 10606020, "text": "Auto Defense Mode" }, { "id": 10606021, "text": "Auto Defense Mode" }, { "id": 10606022, "text": "Auto Defense Mode" }, { "id": 10606023, "text": "Auto Defense Mode (High)" }, { "id": 10606024, "text": "Auto Defense Mode (High)" }, { "id": 10606025, "text": "Auto Defense Mode (Highest)" }, { "id": 10607010, "text": "Mechanical Dive" }, { "id": 10607011, "text": "Mechanical Dive" }, { "id": 10607012, "text": "Mechanical Dive" }, { "id": 10607013, "text": "Mechanical Dive (High)" }, { "id": 10607014, "text": "Mechanical Dive (High)" }, { "id": 10607015, "text": "Mechanical Dive (Highest)" }, { "id": 10607020, "text": "Machina Call" }, { "id": 10607021, "text": "Machina Call" }, { "id": 10607022, "text": "Machina Call" }, { "id": 10607023, "text": "Machina Call (High)" }, { "id": 10607024, "text": "Machina Call (High)" }, { "id": 10607025, "text": "Machina Call (Highest)" }, { "id": 10607060, "text": "Cyber Ninja, Deploy!" }, { "id": 10607061, "text": "Cyber Ninja, Deploy!" }, { "id": 10607062, "text": "Cyber Ninja, Deploy!" }, { "id": 10607063, "text": "Cyber Ninja, Deploy! (High)" }, { "id": 10607064, "text": "Cyber Ninja, Deploy! (High)" }, { "id": 10607065, "text": "Cyber Ninja, Deploy! (Highest)" }, { "id": 10608010, "text": "Death Ending Love" }, { "id": 10608011, "text": "Death Ending Love" }, { "id": 10608012, "text": "Death Ending Love" }, { "id": 10608013, "text": "Death Ending Love (High)" }, { "id": 10608014, "text": "Death Ending Love (High)" }, { "id": 10608015, "text": "Death Ending Love (Highest)" }, { "id": 10608020, "text": "Steady... Bang!" }, { "id": 10608021, "text": "Steady... Bang!" }, { "id": 10608022, "text": "Steady... Bang!" }, { "id": 10608023, "text": "Steady... Bang! (High)" }, { "id": 10608024, "text": "Steady... Bang! (High)" }, { "id": 10608025, "text": "Steady... Bang! (Highest)" }, { "id": 10609010, "text": "Protective Instinct" }, { "id": 10609011, "text": "Protective Instinct" }, { "id": 10609012, "text": "Protective Instinct" }, { "id": 10609013, "text": "Protective Instinct (High)" }, { "id": 10609014, "text": "Protective Instinct (High)" }, { "id": 10609015, "text": "Protective Instinct (Highest)" }, { "id": 10609020, "text": "He is Bullying Me!" }, { "id": 10609021, "text": "He is Bullying Me!" }, { "id": 10609022, "text": "He is Bullying Me!" }, { "id": 10609023, "text": "He is Bullying Me! (High)" }, { "id": 10609024, "text": "He is Bullying Me! (High)" }, { "id": 10609025, "text": "He is Bullying Me! (Highest)" }, { "id": 10609030, "text": "P, please Sign the Contract!" }, { "id": 10609031, "text": "P, please Sign the Contract!" }, { "id": 10609032, "text": "P, please Sign the Contract!" }, { "id": 10609033, "text": "P, please Sign the Contract! (High)" }, { "id": 10609034, "text": "P, please Sign the Contract! (High)" }, { "id": 10609035, "text": "P, please Sign the Contract! (Highest)" }, { "id": 10610010, "text": "Let's Sing Together!" }, { "id": 10610011, "text": "Let's Sing Together!" }, { "id": 10610012, "text": "Let's Sing Together!" }, { "id": 10610013, "text": "Let's Sing Together! (High)" }, { "id": 10610014, "text": "Let's Sing Together! (High)" }, { "id": 10610015, "text": "Let's Sing Together! (Highest)" }, { "id": 10610020, "text": "I'm rooting for you!" }, { "id": 10610021, "text": "I'm rooting for you!" }, { "id": 10610022, "text": "I'm rooting for you!" }, { "id": 10610023, "text": "I'm rooting for you! (High)" }, { "id": 10610024, "text": "I'm rooting for you! (High)" }, { "id": 10610025, "text": "I'm rooting for you! (Highest)" }, { "id": 10611010, "text": "Triple Arrow" }, { "id": 10611011, "text": "Triple Arrow" }, { "id": 10611012, "text": "Triple Arrow" }, { "id": 10611013, "text": "Triple Arrow (High)" }, { "id": 10611014, "text": "Triple Arrow (High)" }, { "id": 10611015, "text": "Triple Arrow (Highest)" }, { "id": 10611020, "text": "Sick and Tired of This!" }, { "id": 10611021, "text": "Sick and Tired of This!" }, { "id": 10611022, "text": "Sick and Tired of This!" }, { "id": 10611023, "text": "Sick and Tired of This! (High)" }, { "id": 10611024, "text": "Sick and Tired of This! (High)" }, { "id": 10611025, "text": "Sick and Tired of This! (Highest)" }, { "id": 10613020, "text": "Moonlit Fox's Tale" }, { "id": 10613021, "text": "Moonlit Fox's Tale" }, { "id": 10613022, "text": "Moonlit Fox's Tale" }, { "id": 10613023, "text": "Moonlit Fox's Tale (High)" }, { "id": 10613024, "text": "Moonlit Fox's Tale (High)" }, { "id": 10613025, "text": "Moonlit Fox's Tale (Highest)" }, { "id": 10613050, "text": "Spirit Storm" }, { "id": 10613051, "text": "Spirit Storm" }, { "id": 10613052, "text": "Spirit Storm" }, { "id": 10613053, "text": "Spirit Storm (High)" }, { "id": 10613054, "text": "Spirit Storm (High)" }, { "id": 10613055, "text": "Spirit Storm (Highest)" }, { "id": 10614020, "text": "Aim the Apple" }, { "id": 10614021, "text": "Aim the Apple" }, { "id": 10614022, "text": "Aim the Apple" }, { "id": 10614023, "text": "Aim the Apple (High)" }, { "id": 10614024, "text": "Aim the Apple (High)" }, { "id": 10614025, "text": "Aim the Apple (Highest)" }, { "id": 10614040, "text": "Foul Play!" }, { "id": 10614041, "text": "Foul Play!" }, { "id": 10614042, "text": "Foul Play!" }, { "id": 10614043, "text": "Foul Play! (High)" }, { "id": 10614044, "text": "Foul Play! (High)" }, { "id": 10614045, "text": "Foul Play! (Highest)" }, { "id": 10619010, "text": "Blade of Hesitation" }, { "id": 10619011, "text": "Blade of Hesitation" }, { "id": 10619012, "text": "Blade of Hesitation" }, { "id": 10619013, "text": "Blade of Hesitation (High)" }, { "id": 10619014, "text": "Blade of Hesitation (High)" }, { "id": 10619015, "text": "Blade of Hesitation (Highest)" }, { "id": 10619020, "text": "I'm Trusting You!" }, { "id": 10619021, "text": "I'm Trusting You!" }, { "id": 10619022, "text": "I'm Trusting You!" }, { "id": 10619023, "text": "I'm Trusting You! (High)" }, { "id": 10619024, "text": "I'm Trusting You! (High)" }, { "id": 10619025, "text": "I'm Trusting You! (Highest)" }, { "id": 10620010, "text": "Life Steal" }, { "id": 10620011, "text": "Life Steal" }, { "id": 10620012, "text": "Life Steal" }, { "id": 10620013, "text": "Life Steal (High)" }, { "id": 10620014, "text": "Life Steal (High)" }, { "id": 10620015, "text": "Life Steal (Highest)" }, { "id": 10620020, "text": "What Are You Looking At?" }, { "id": 10620021, "text": "What Are You Looking At?" }, { "id": 10620022, "text": "What Are You Looking At?" }, { "id": 10620023, "text": "What Are You Looking At? (High)" }, { "id": 10620024, "text": "What Are You Looking At? (High)" }, { "id": 10620025, "text": "What Are You Looking At? (Highest)" }, { "id": 10621010, "text": "Armor Attack" }, { "id": 10621011, "text": "Armor Attack" }, { "id": 10621012, "text": "Armor Attack" }, { "id": 10621013, "text": "Armor Attack (High)" }, { "id": 10621014, "text": "Armor Attack (High)" }, { "id": 10621015, "text": "Armor Attack (Highest)" }, { "id": 10621020, "text": "Leave It to Me!" }, { "id": 10621021, "text": "Leave It to Me!" }, { "id": 10621022, "text": "Leave It to Me!" }, { "id": 10621023, "text": "Leave It to Me! (High)" }, { "id": 10621024, "text": "Leave It to Me! (High)" }, { "id": 10621025, "text": "Leave It to Me! (Highest)" }, { "id": 10625010, "text": "Destructive Magic" }, { "id": 10625011, "text": "Destructive Magic" }, { "id": 10625012, "text": "Destructive Magic" }, { "id": 10625013, "text": "Destructive Magic (High)" }, { "id": 10625014, "text": "Destructive Magic (High)" }, { "id": 10625015, "text": "Destructive Magic (Highest)" }, { "id": 10626010, "text": "Fair and Square" }, { "id": 10626011, "text": "Fair and Square" }, { "id": 10626012, "text": "Fair and Square" }, { "id": 10626013, "text": "Fair and Square (High)" }, { "id": 10626014, "text": "Fair and Square (High)" }, { "id": 10626015, "text": "Fair and Square (Highest)" }, { "id": 10627010, "text": "Power of Beauty" }, { "id": 10627011, "text": "Power of Beauty" }, { "id": 10627012, "text": "Power of Beauty" }, { "id": 10627013, "text": "Power of Beauty (High)" }, { "id": 10627014, "text": "Power of Beauty (High)" }, { "id": 10627015, "text": "Power of Beauty (Highest)" }, { "id": 10627020, "text": "Meteor Fall" }, { "id": 10627021, "text": "Meteor Fall" }, { "id": 10627022, "text": "Meteor Fall" }, { "id": 10627023, "text": "Meteor Fall (High)" }, { "id": 10627024, "text": "Meteor Fall (High)" }, { "id": 10627025, "text": "Meteor Fall (Highest)" }, { "id": 10628010, "text": "I'm the best!" }, { "id": 10628011, "text": "I'm the best!" }, { "id": 10628012, "text": "I'm the best!" }, { "id": 10628013, "text": "I'm the best! (High)" }, { "id": 10628014, "text": "I'm the best! (High)" }, { "id": 10628015, "text": "I'm the best! (Highest)" }, { "id": 10628020, "text": "Get Lost, I'm Busy!" }, { "id": 10628021, "text": "Get Lost, I'm Busy!" }, { "id": 10628022, "text": "Get Lost, I'm Busy!" }, { "id": 10628023, "text": "Get Lost, I'm Busy! (High)" }, { "id": 10628024, "text": "Get Lost, I'm Busy! (High)" }, { "id": 10628025, "text": "Get Lost, I'm Busy! (Highest)" }, { "id": 10630010, "text": "Dancing Barrel" }, { "id": 10630011, "text": "Dancing Barrel" }, { "id": 10630012, "text": "Dancing Barrel" }, { "id": 10630013, "text": "Dancing Barrel (High)" }, { "id": 10630014, "text": "Dancing Barrel (High)" }, { "id": 10630015, "text": "Dancing Barrel (Highest)" }, { "id": 10633010, "text": "Blizzard" }, { "id": 10633011, "text": "Blizzard" }, { "id": 10633012, "text": "Blizzard" }, { "id": 10633013, "text": "Blizzard (High)" }, { "id": 10633014, "text": "Blizzard (High)" }, { "id": 10633015, "text": "Blizzard (Highest)" }, { "id": 10634010, "text": "Regeneration Bestowal" }, { "id": 10634011, "text": "Regeneration Bestowal" }, { "id": 10634012, "text": "Regeneration Bestowal" }, { "id": 10634013, "text": "Regeneration Bestowal (High)" }, { "id": 10634014, "text": "Regeneration Bestowal (High)" }, { "id": 10634015, "text": "Regeneration Bestowal (Highest)" }, { "id": 10647010, "text": "Unbreakable Will" }, { "id": 10647011, "text": "Unbreakable Will" }, { "id": 10647012, "text": "Unbreakable Will" }, { "id": 10647013, "text": "Unbreakable Will (High)" }, { "id": 10647014, "text": "Unbreakable Will (High)" }, { "id": 10647015, "text": "Unbreakable Will (Highest)" }, { "id": 10648010, "text": "Spear Throw" }, { "id": 10648011, "text": "Spear Throw" }, { "id": 10648012, "text": "Spear Throw" }, { "id": 10648013, "text": "Spear Throw (High)" }, { "id": 10648014, "text": "Spear Throw (High)" }, { "id": 10648015, "text": "Spear Throw (Highest)" }, { "id": 10649010, "text": "The next target is you!" }, { "id": 10649011, "text": "The next target is you!" }, { "id": 10649012, "text": "The next target is you!" }, { "id": 10649013, "text": "The next target is you! (High)" }, { "id": 10649014, "text": "The next target is you! (High)" }, { "id": 10649015, "text": "The next target is you! (Highest)" }, { "id": 10650010, "text": "I'll Beat You!" }, { "id": 10650011, "text": "I'll Beat You!" }, { "id": 10650012, "text": "I'll Beat You!" }, { "id": 10650013, "text": "I'll Beat You! (High)" }, { "id": 10650014, "text": "I'll Beat You! (High)" }, { "id": 10650015, "text": "I'll Beat You! (Highest)" }, { "id": 10651020, "text": "Becoming Lightning" }, { "id": 10651021, "text": "Becoming Lightning" }, { "id": 10651022, "text": "Becoming Lightning" }, { "id": 10651023, "text": "Becoming Lightning (High)" }, { "id": 10651024, "text": "Becoming Lightning (High)" }, { "id": 10651025, "text": "Becoming Lightning (Highest)" }, { "id": 10651030, "text": "Fluttering Heart... Bang!" }, { "id": 10651031, "text": "Fluttering Heart... Bang!" }, { "id": 10651032, "text": "Fluttering Heart... Bang!" }, { "id": 10651033, "text": "Fluttering Heart... Bang! (High)" }, { "id": 10651034, "text": "Fluttering Heart... Bang! (High)" }, { "id": 10651035, "text": "Fluttering Heart... Bang! (Highest)" }, { "id": 10658020, "text": "Half-Demon Divine Palm" }, { "id": 10658021, "text": "Half-Demon Divine Palm" }, { "id": 10658022, "text": "Half-Demon Divine Palm" }, { "id": 10658023, "text": "Half-Demon Divine Palm (High)" }, { "id": 10658024, "text": "Half-Demon Divine Palm (High)" }, { "id": 10658025, "text": "Half-Demon Divine Palm (Highest)" }, { "id": 10664010, "text": "Corrupted Divine Retribution" }, { "id": 10664011, "text": "Corrupted Divine Retribution" }, { "id": 10664012, "text": "Corrupted Divine Retribution" }, { "id": 10664013, "text": "Corrupted Divine Retribution (High)" }, { "id": 10664014, "text": "Corrupted Divine Retribution (High)" }, { "id": 10664015, "text": "Corrupted Divine Retribution (Highest)" }, { "id": 10664020, "text": "Sacred Swing" }, { "id": 10664021, "text": "Sacred Swing" }, { "id": 10664022, "text": "Sacred Swing" }, { "id": 10664023, "text": "Sacred Swing (High)" }, { "id": 10664024, "text": "Sacred Swing (High)" }, { "id": 10664025, "text": "Sacred Swing (Highest)" }, { "id": 10664030, "text": "Jormun Reverse Mode" }, { "id": 10664031, "text": "Jormun Reverse Mode" }, { "id": 10664032, "text": "Jormun Reverse Mode" }, { "id": 10664033, "text": "Jormun Reverse Mode (High)" }, { "id": 10664034, "text": "Jormun Reverse Mode (High)" }, { "id": 10664035, "text": "Jormun Reverse Mode (Highest)" }, { "id": 10668010, "text": "Glutti Showtime!" }, { "id": 10668011, "text": "Glutti Showtime!" }, { "id": 10668012, "text": "Glutti Showtime!" }, { "id": 10668013, "text": "Glutti Showtime! (High)" }, { "id": 10668014, "text": "Glutti Showtime! (High)" }, { "id": 10668015, "text": "Glutti Showtime! (Highest)" }, { "id": 10668020, "text": "Let's Be Happy Together!" }, { "id": 10668021, "text": "Let's Be Happy Together!" }, { "id": 10668022, "text": "Let's Be Happy Together!" }, { "id": 10668023, "text": "Let's Be Happy Together! (High)" }, { "id": 10668024, "text": "Let's Be Happy Together! (High)" }, { "id": 10668025, "text": "Let's Be Happy Together! (Highest)" }, { "id": 10668030, "text": "Water Fight!" }, { "id": 10668031, "text": "Water Fight!" }, { "id": 10668032, "text": "Water Fight!" }, { "id": 10668033, "text": "Water Fight! (High)" }, { "id": 10668034, "text": "Water Fight! (High)" }, { "id": 10668035, "text": "Water Fight! (Highest)" }, { "id": 10669020, "text": "Eternal Tea Party" }, { "id": 10669021, "text": "Eternal Tea Party" }, { "id": 10669022, "text": "Eternal Tea Party" }, { "id": 10669023, "text": "Eternal Tea Party (High)" }, { "id": 10669024, "text": "Eternal Tea Party (High)" }, { "id": 10669025, "text": "Eternal Tea Party (Highest)" }, { "id": 10669060, "text": "Rules Are Non-Negotiable!" }, { "id": 10669061, "text": "Rules Are Non-Negotiable!" }, { "id": 10669062, "text": "Rules Are Non-Negotiable!" }, { "id": 10669063, "text": "Rules Are Non-Negotiable! (High)" }, { "id": 10669064, "text": "Rules Are Non-Negotiable! (High)" }, { "id": 10669065, "text": "Rules Are Non-Negotiable! (Highest)" }, { "id": 10670020, "text": "End of Fairytale" }, { "id": 10670021, "text": "End of Fairytale" }, { "id": 10670022, "text": "End of Fairytale" }, { "id": 10670023, "text": "End of Fairytale (High)" }, { "id": 10670024, "text": "End of Fairytale (High)" }, { "id": 10670025, "text": "End of Fairytale (Highest)" }, { "id": 10670030, "text": "Idol Drive!" }, { "id": 10670031, "text": "Idol Drive!" }, { "id": 10670032, "text": "Idol Drive!" }, { "id": 10670033, "text": "Idol Drive! (High)" }, { "id": 10670034, "text": "Idol Drive! (High)" }, { "id": 10670035, "text": "Idol Drive! (Highest)" }, { "id": 10670040, "text": "Towel Blade Style: Point Breakthrough" }, { "id": 10670041, "text": "Towel Blade Style: Point Breakthrough" }, { "id": 10670042, "text": "Towel Blade Style: Point Breakthrough" }, { "id": 10670043, "text": "Towel Blade Style: Point Breakthrough (High)" }, { "id": 10670044, "text": "Towel Blade Style: Point Breakthrough (High)" }, { "id": 10670045, "text": "Towel Blade Style: Point Breakthrough (Highest)" }, { "id": 10671010, "text": "Goddess' Protection" }, { "id": 10671011, "text": "Goddess' Protection" }, { "id": 10671012, "text": "Goddess' Protection" }, { "id": 10671013, "text": "Goddess' Protection (High)" }, { "id": 10671014, "text": "Goddess' Protection (High)" }, { "id": 10671015, "text": "Goddess' Protection (Highest)" }, { "id": 10671020, "text": "Comeback Spotlight" }, { "id": 10671021, "text": "Comeback Spotlight" }, { "id": 10671022, "text": "Comeback Spotlight" }, { "id": 10671023, "text": "Comeback Spotlight (High)" }, { "id": 10671024, "text": "Comeback Spotlight (High)" }, { "id": 10671025, "text": "Comeback Spotlight (Highest)" }, { "id": 10671030, "text": "Boo! I Scared You!" }, { "id": 10671031, "text": "Boo! I Scared You!" }, { "id": 10671032, "text": "Boo! I Scared You!" }, { "id": 10671033, "text": "Boo! I Scared You! (High)" }, { "id": 10671034, "text": "Boo! I Scared You! (High)" }, { "id": 10671035, "text": "Boo! I Scared You! (Highest)" }, { "id": 10672010, "text": "Stand Up, Music On!" }, { "id": 10672011, "text": "Stand Up, Music On!" }, { "id": 10672012, "text": "Stand Up, Music On!" }, { "id": 10672013, "text": "Stand Up, Music On! (High)" }, { "id": 10672014, "text": "Stand Up, Music On! (High)" }, { "id": 10672015, "text": "Stand Up, Music On! (Highest)" }, { "id": 10672020, "text": "Zephyr's Waltz" }, { "id": 10672021, "text": "Zephyr's Waltz" }, { "id": 10672022, "text": "Zephyr's Waltz" }, { "id": 10672023, "text": "Zephyr's Waltz (High)" }, { "id": 10672024, "text": "Zephyr's Waltz (High)" }, { "id": 10672025, "text": "Zephyr's Waltz (Highest)" }, { "id": 10673010, "text": "Explosive Rush!" }, { "id": 10673011, "text": "Explosive Rush!" }, { "id": 10673012, "text": "Explosive Rush!" }, { "id": 10673013, "text": "Explosive Rush! (High)" }, { "id": 10673014, "text": "Explosive Rush! (High)" }, { "id": 10673015, "text": "Explosive Rush! (Highest)" }, { "id": 10673020, "text": "Gates of Tartarus" }, { "id": 10673021, "text": "Gates of Tartarus" }, { "id": 10673022, "text": "Gates of Tartarus" }, { "id": 10673023, "text": "Gates of Tartarus (High)" }, { "id": 10673024, "text": "Gates of Tartarus (High)" }, { "id": 10673025, "text": "Gates of Tartarus (Highest)" }, { "id": 10673030, "text": "Beast Overdrive" }, { "id": 10673031, "text": "Beast Overdrive" }, { "id": 10673032, "text": "Beast Overdrive" }, { "id": 10673033, "text": "Beast Overdrive (High)" }, { "id": 10673034, "text": "Beast Overdrive (High)" }, { "id": 10673035, "text": "Beast Overdrive (Highest)" }, { "id": 10674010, "text": "Justice Reveals" }, { "id": 10674011, "text": "Justice Reveals" }, { "id": 10674012, "text": "Justice Reveals" }, { "id": 10674013, "text": "Justice Reveals (High)" }, { "id": 10674014, "text": "Justice Reveals (High)" }, { "id": 10674015, "text": "Justice Reveals (Highest)" }, { "id": 10674020, "text": "Praise the Fire" }, { "id": 10674021, "text": "Praise the Fire" }, { "id": 10674022, "text": "Praise the Fire" }, { "id": 10674023, "text": "Praise the Fire (High)" }, { "id": 10674024, "text": "Praise the Fire (High)" }, { "id": 10674025, "text": "Praise the Fire (Highest)" }, { "id": 10674030, "text": "Bleeding Stigmata" }, { "id": 10674031, "text": "Bleeding Stigmata" }, { "id": 10674032, "text": "Bleeding Stigmata" }, { "id": 10674033, "text": "Bleeding Stigmata (High)" }, { "id": 10674034, "text": "Bleeding Stigmata (High)" }, { "id": 10674035, "text": "Bleeding Stigmata (Highest)" }, { "id": 10675020, "text": "Finish Blaster" }, { "id": 10675021, "text": "Finish Blaster" }, { "id": 10675022, "text": "Finish Blaster" }, { "id": 10675023, "text": "Finish Blaster (High)" }, { "id": 10675024, "text": "Finish Blaster (High)" }, { "id": 10675025, "text": "Finish Blaster (Highest)" }, { "id": 10675030, "text": "Wildbyte R-3" }, { "id": 10675031, "text": "Wildbyte R-3" }, { "id": 10675032, "text": "Wildbyte R-3" }, { "id": 10675033, "text": "Wildbyte R-3 (High)" }, { "id": 10675034, "text": "Wildbyte R-3 (High)" }, { "id": 10675035, "text": "Wildbyte R-3 (Highest)" }, { "id": 10676010, "text": "I am Beirun" }, { "id": 10676011, "text": "I am Beirun" }, { "id": 10676012, "text": "I am Beirun" }, { "id": 10676013, "text": "I am Beirun (High)" }, { "id": 10676014, "text": "I am Beirun (High)" }, { "id": 10676015, "text": "I am Beirun (Highest)" }, { "id": 10676030, "text": "Wave Breaker" }, { "id": 10676031, "text": "Wave Breaker" }, { "id": 10676032, "text": "Wave Breaker" }, { "id": 10676033, "text": "Wave Breaker (High)" }, { "id": 10676034, "text": "Wave Breaker (High)" }, { "id": 10676035, "text": "Wave Breaker (Highest)" }, { "id": 11001010, "text": "Ludbion Drive" }, { "id": 11001020, "text": "The Sacrifice of Fresh Blood" }, { "id": 11001030, "text": "Shark Tornado" }, { "id": 11002010, "text": "Sakura Halo's Stroke" }, { "id": 11002020, "text": "Food Fighter" }, { "id": 11002030, "text": "Food Fighter" }, { "id": 11002040, "text": "Sakura Halo's Stroke" }, { "id": 11003000, "text": "Aqua Break" }, { "id": 11003010, "text": "Sapphire Boomerang" }, { "id": 11003020, "text": "Midsummer Heat Wave" }, { "id": 11003030, "text": "Midsummer Heat Wave" }, { "id": 11003040, "text": "Aqua Break" }, { "id": 11004000, "text": "Triple Shot" }, { "id": 11004010, "text": "A kick to shake off obsessive fans" }, { "id": 11004020, "text": "Waterbomb Launching!" }, { "id": 11005000, "text": "Half Moon Kick" }, { "id": 11005010, "text": "Let's Play Hide-and-seek!" }, { "id": 11005020, "text": "It's Snack Time!" }, { "id": 11005030, "text": "Terra Burst" }, { "id": 11006000, "text": "Silent Fury" }, { "id": 11007000, "text": "Terra Drain" }, { "id": 11007010, "text": "Dream Eater" }, { "id": 11008000, "text": "Dagger Dance" }, { "id": 11009000, "text": "Steady Hands" }, { "id": 11010000, "text": "The Sword Fortress" }, { "id": 11010010, "text": "Continuous Blossom Flying Sword" }, { "id": 11011000, "text": "Berserk Smash" }, { "id": 11011010, "text": "P-Proud to Show Skin!" }, { "id": 11012000, "text": "Air Piercing" }, { "id": 11012010, "text": "Fire Execution" }, { "id": 11013000, "text": "Jump Shot" }, { "id": 11014000, "text": "Shield Slam" }, { "id": 11015000, "text": "Prayer for Healing" }, { "id": 11016000, "text": "Drain Dagger" }, { "id": 11024000, "text": "Elemental Reverse" }, { "id": 11024010, "text": "Champagne Shower" }, { "id": 11032020, "text": "Explosive Dive!" }, { "id": 11032030, "text": "EMP Flash" }, { "id": 11033000, "text": "Let Me Give It a Go" }, { "id": 11033010, "text": "You Started It!" }, { "id": 11034000, "text": "Black Order" }, { "id": 11034020, "text": "Daydream's Call" }, { "id": 11035000, "text": "Sword of Fidelity" }, { "id": 11036000, "text": "Faithful Flash" }, { "id": 11037000, "text": "Abyssal Gaze" }, { "id": 11038000, "text": "Prayer of Duality" }, { "id": 11202000, "text": "Sigmund" }, { "id": 11203000, "text": "10,000 Palm Fists of Paradise Hell" }, { "id": 11204000, "text": "Ice Pillar Fan" }, { "id": 11205000, "text": "Gouging" }, { "id": 11206000, "text": "Goblin Annihilation" }, { "id": 11207000, "text": "Holy Light" }, { "id": 11208000, "text": "High Elf Archery" }, { "id": 11209000, "text": "Holy Smite" }, { "id": 11601010, "text": "Wiggle? Explosion!" }, { "id": 11601020, "text": "Dancing with Bombs" }, { "id": 11602000, "text": "Seductive Gesture" }, { "id": 11604000, "text": "The Ancient Curse" }, { "id": 11604010, "text": "Cheers for All" }, { "id": 11605010, "text": "Burst, Burst, Burst!" }, { "id": 11606010, "text": "Auto Defense Mode" }, { "id": 11607000, "text": "Machina Call" }, { "id": 11608000, "text": "Steady... Bang!" }, { "id": 11609000, "text": "He is Bullying Me!" }, { "id": 11609010, "text": "P, please Sign the Contract!" }, { "id": 11610000, "text": "I'm rooting for you!" }, { "id": 11611000, "text": "Sick and Tired of This!" }, { "id": 11613000, "text": "Moonlit Fox's Tale" }, { "id": 11614000, "text": "Aim the Apple" }, { "id": 11614010, "text": "Foul Play!" }, { "id": 11619000, "text": "I'm Trusting You!" }, { "id": 11620000, "text": "What Are You Looking At?" }, { "id": 11621000, "text": "Leave It to Me!" }, { "id": 11627000, "text": "Meteor Fall" }, { "id": 11628000, "text": "Get Lost, I'm Busy!" }, { "id": 11651000, "text": "Becoming Lightning" }, { "id": 11658000, "text": "Half-Demon Divine Palm" }, { "id": 11664000, "text": "Jormun Reverse Mode" }, { "id": 11664010, "text": "Sacred Swing" }, { "id": 11668000, "text": "Glutti Showtime!" }, { "id": 11669000, "text": "Eternal Tea Party" }, { "id": 11670000, "text": "End of Fairytale" }, { "id": 11671000, "text": "Goddess' Protection" }, { "id": 11672000, "text": "Stand Up, Music On!" }, { "id": 11672010, "text": "Stand Up, Music On!" }, { "id": 11673000, "text": "Explosive Rush!" }, { "id": 11673030, "text": "Beast Overdrive" }, { "id": 11674000, "text": "Praise the Fire" }, { "id": 11675000, "text": "Finish Blaster" }, { "id": 11675030, "text": "Wildbyte R-3" }, { "id": 11676000, "text": "I am Beirun" }, { "id": 11676010, "text": "Wave Breaker" }, { "id": 12001000, "text": "Blessing of the Swamp" }, { "id": 12002000, "text": "Hunt of the Swamp" }, { "id": 12003000, "text": "Slash and Block" }, { "id": 12004000, "text": "Sword Attack of Fury" }, { "id": 12005000, "text": "Sticky Spiderweb" }, { "id": 12006000, "text": "Poison Dagger" }, { "id": 12007000, "text": "Challenge" }, { "id": 12008000, "text": "Advancing Stab" }, { "id": 12009000, "text": "Sharp Fang" }, { "id": 12010000, "text": "The Root of Carnage" }, { "id": 12011000, "text": "Aerial Raid" }, { "id": 12012000, "text": "Target Weakness" }, { "id": 12013000, "text": "The Scythe of Darkness" }, { "id": 12014000, "text": "Prohibited Prescription" }, { "id": 12015000, "text": "Take This!" }, { "id": 12016000, "text": "Entangled Magic" }, { "id": 12017000, "text": "Piercing Shriek" }, { "id": 12018000, "text": "Surge of Darkness" }, { "id": 12019000, "text": "Tear Apart" }, { "id": 12020000, "text": "Stickiness Reinforcement" }, { "id": 12021000, "text": "Rotting Fingernail" }, { "id": 12022000, "text": "Stone's Throw" }, { "id": 12023000, "text": "The Shield of Fanatics" }, { "id": 12024000, "text": "Corpse Poison Throw" }, { "id": 12025000, "text": "Scar of the Swamp" }, { "id": 12026000, "text": "Final Sequence" }, { "id": 12027000, "text": "Full Charge" }, { "id": 12028000, "text": "Ferocious Throw" }, { "id": 12029000, "text": "Three-pronged Mace" }, { "id": 12030000, "text": "Spear Skill of the Queen's Guard" }, { "id": 12031000, "text": "Servant of Nightmare" }, { "id": 12032000, "text": "Unconditional Protection" }, { "id": 12033000, "text": "Bloodstained Tooth" }, { "id": 12034000, "text": "Silent Arrow" }, { "id": 12035000, "text": "Triple Blow" }, { "id": 12036000, "text": "Ferocious Spear Thrust" }, { "id": 12037000, "text": "Extreme Strengthening" }, { "id": 12038000, "text": "The Pick-axe of Wrath" }, { "id": 12039000, "text": "Resin Bomb" }, { "id": 12040000, "text": "Soul Bolt" }, { "id": 12041000, "text": "Desperate Throw" }, { "id": 12042000, "text": "Monster's Roar" }, { "id": 12043000, "text": "Time to Eat!" }, { "id": 12044000, "text": "Stomping" }, { "id": 12045000, "text": "Venomous Shield" }, { "id": 12046000, "text": "The Chef's Special Menu" }, { "id": 12047000, "text": "Aim Shooting" }, { "id": 12048000, "text": "Crystal Heavy" }, { "id": 12049000, "text": "Sailor's Nightmare" }, { "id": 12050000, "text": "Splitting Giant Tree" }, { "id": 12051000, "text": "Crystal Pray" }, { "id": 12052000, "text": "Exorcism Burst" }, { "id": 12053000, "text": "Spirit Rampage" }, { "id": 12054000, "text": "The Pinnacle of Evil Sword" }, { "id": 12055000, "text": "Exorcism Sword" }, { "id": 12056000, "text": "Crystal Rush" }, { "id": 12057000, "text": "Dark Revenge" }, { "id": 12058000, "text": "Feast on Energy" }, { "id": 12059000, "text": "Hardening Fist" }, { "id": 12060000, "text": "Rotting Fingernail" }, { "id": 12061000, "text": "Corpse Poison Throw" }, { "id": 12062000, "text": "Tenacious Club" }, { "id": 12063000, "text": "Rapid Fire" }, { "id": 12064000, "text": "Surge of Determination" }, { "id": 12065000, "text": "Fine Aim" }, { "id": 12066000, "text": "Spirit Rampage" }, { "id": 12067000, "text": "Exorcism Burst" }, { "id": 12068000, "text": "This is a violation of school regulations!" }, { "id": 12069000, "text": "Aim Shooting" }, { "id": 12070000, "text": "Soldier's Will" }, { "id": 12071000, "text": "Critical Bolt" }, { "id": 12072000, "text": "Black Revenge" }, { "id": 12073000, "text": "Shadow Dance" }, { "id": 12074000, "text": "Slash and Slice" }, { "id": 12075000, "text": "Burning Tooth" }, { "id": 12076000, "text": "Flatten!" }, { "id": 12077000, "text": "Moisten!" }, { "id": 12078000, "text": "Piercing Darkness" }, { "id": 12079000, "text": "Dark Lightning" }, { "id": 12080000, "text": "Corrosive Strike" }, { "id": 12081000, "text": "Fire Breath" }, { "id": 12082000, "text": "The Militia's Fury" }, { "id": 12083000, "text": "Peasant Warriors' Fury" }, { "id": 12084000, "text": "Eradication" }, { "id": 12085000, "text": "Shatter Fire" }, { "id": 12086000, "text": "Frost Fang" }, { "id": 12087000, "text": "Avalanche" }, { "id": 12088000, "text": "Rotten Beak" }, { "id": 12089000, "text": "Last Stand" }, { "id": 12090000, "text": "Don't Scream..." }, { "id": 12091000, "text": "Bite and Tear Off!" }, { "id": 12092000, "text": "Piercing Steel" }, { "id": 12093000, "text": "Stickiness Reinforcement" }, { "id": 12094000, "text": "Take This!" }, { "id": 12095000, "text": "Unfold Shield" }, { "id": 12096000, "text": "Flash of Lightning" }, { "id": 12097000, "text": "Intruder, extermination" }, { "id": 12098000, "text": "S-smashing the e-enemy" }, { "id": 12099000, "text": "Venomous Shield" }, { "id": 12100000, "text": "Rotten Beak" }, { "id": 12101000, "text": "Piercing Shriek" }, { "id": 12102000, "text": "Ferocious Throw" }, { "id": 12103000, "text": "Ferocious Blow" }, { "id": 12104000, "text": "Helm-tearing Claws" }, { "id": 12105000, "text": "Helm-tearing Claws" }, { "id": 12106000, "text": "Monster's Roar" }, { "id": 12107000, "text": "Blessing of the Swamp" }, { "id": 12108000, "text": "Frost Fang" }, { "id": 12109000, "text": "Avalanche" }, { "id": 12110000, "text": "Slash and Slice" }, { "id": 12111000, "text": "Corrosive Strike" }, { "id": 12112000, "text": "Splitting Giant Tree" }, { "id": 12113000, "text": "Ferocious Spear Thrust" }, { "id": 12114000, "text": "Desperate Throw" }, { "id": 12115000, "text": "Last Stand" }, { "id": 12116000, "text": "Don't Scream..." }, { "id": 12117000, "text": "Bite and Tear Off!" }, { "id": 12118000, "text": "The Pinnacle of Evil Sword" }, { "id": 12119000, "text": "Aerial Raid" }, { "id": 12120000, "text": "Blind Flash" }, { "id": 12121000, "text": "Splinter Fire" }, { "id": 12122000, "text": "Hunter Tackle" }, { "id": 12201000, "text": "The Strongbow of the Undead" }, { "id": 12201010, "text": "Wailing Fury" }, { "id": 12202000, "text": "Shield Bash" }, { "id": 12202010, "text": "For the Princess!" }, { "id": 12203000, "text": "Don't You Dare!" }, { "id": 12204000, "text": "No Time to Rest!" }, { "id": 12205000, "text": "Wild Charge" }, { "id": 12206000, "text": "Can't Get Away!" }, { "id": 12207000, "text": "Thorns of the Swamp" }, { "id": 12208000, "text": "Access Denied" }, { "id": 12208010, "text": "Intruder Control" }, { "id": 12209000, "text": "Heavy Sole" }, { "id": 12210000, "text": "Heavy Blow" }, { "id": 12211000, "text": "Swamp Swing" }, { "id": 12212000, "text": "Kneel!" }, { "id": 12212010, "text": "Despair!" }, { "id": 12213000, "text": "Kneel!" }, { "id": 12213010, "text": "Despair!" }, { "id": 12214000, "text": "Punishing Strike" }, { "id": 12215000, "text": "Rock Crush" }, { "id": 12216000, "text": "Mutant Roar" }, { "id": 12216010, "text": "Earthquake" }, { "id": 12217000, "text": "Silver Revenge" }, { "id": 12218000, "text": "Predator's Raid" }, { "id": 12219000, "text": "Revenger Spotted" }, { "id": 12220000, "text": "Fire of Farewell" }, { "id": 12221000, "text": "Witness to Death" }, { "id": 12222000, "text": "Gather, Servants!" }, { "id": 12223000, "text": "Death Sentence" }, { "id": 12224000, "text": "Glacier Impact" }, { "id": 12225000, "text": "Rock Throw" }, { "id": 12226000, "text": "The Final Explosion" }, { "id": 12227000, "text": "Crystal Breath" }, { "id": 12228000, "text": "Promise of Loyalty" }, { "id": 12228010, "text": "Lionheart Shot" }, { "id": 12229000, "text": "Piercing Step" }, { "id": 12230000, "text": "Eroding Darkness" }, { "id": 12231000, "text": "Grudge Explosion" }, { "id": 12231010, "text": "Grudge Focus" }, { "id": 12232000, "text": "Rage of Blood" }, { "id": 12232010, "text": "Blood Imprint Activation" }, { "id": 12233000, "text": "Overwhelming Deadly Aura" }, { "id": 12233010, "text": "Mighty Swing" }, { "id": 12234000, "text": "Golden Revenge" }, { "id": 12235000, "text": "Crystal Breath" }, { "id": 12236000, "text": "The Dead Don't Speak" }, { "id": 12236010, "text": "Endless Hunger" }, { "id": 12237000, "text": "Iron Ball Crush" }, { "id": 12238000, "text": "Crystal Breath" }, { "id": 12239000, "text": "Berserker's Cry" }, { "id": 12240000, "text": "Terra Salvo" }, { "id": 12241000, "text": "This Will Hurt!" }, { "id": 12242000, "text": "Berserker's Cry" }, { "id": 12243000, "text": "Overwhelming Deadly Aura" }, { "id": 12243010, "text": "Mighty Swing" }, { "id": 12244000, "text": "Access Denied" }, { "id": 12244010, "text": "Intruder Control" }, { "id": 12245000, "text": "Wild Charge" }, { "id": 12246000, "text": "Dream Ripper" }, { "id": 12401000, "text": "The Blood Imprint is Mine!" }, { "id": 12402000, "text": "Bloody Gift" }, { "id": 12402010, "text": "Golden Wall" }, { "id": 12403000, "text": "Infernal Blow" }, { "id": 12404000, "text": "Shadow of Madness" }, { "id": 12404010, "text": "Dream Eater" }, { "id": 12405000, "text": "Swift Punishment" }, { "id": 12406000, "text": "Wild Rage" }, { "id": 12406010, "text": "Burst of Air" }, { "id": 12407000, "text": "Dark Revenge" }, { "id": 12407010, "text": "Twin Crush" }, { "id": 12408000, "text": "Death Sentence" }, { "id": 12409000, "text": "Destroyer Call" }, { "id": 12409010, "text": "Eternal Nightmare" }, { "id": 12410000, "text": "Fury of the Forest" }, { "id": 12411000, "text": "The Tenacious Count" }, { "id": 12412000, "text": "Double the Deposit" }, { "id": 12412010, "text": "Money Rain" }, { "id": 12413000, "text": "Sword of Old Glory" }, { "id": 12414000, "text": "Blade of the Dark Night" }, { "id": 12414010, "text": "Wyvern's Claw" }, { "id": 12415000, "text": "Infinity Swing" }, { "id": 12415010, "text": "Destroy Rush" }, { "id": 12416000, "text": "Punishing Terra" }, { "id": 12500000, "text": "Lunar Halo Slit" }, { "id": 12500100, "text": "Lunar Halo Slit" }, { "id": 12500200, "text": "Lunar Halo Slit" }, { "id": 12500300, "text": "Lunar Halo Slit" }, { "id": 12500400, "text": "Lunar Halo Slit" }, { "id": 12500500, "text": "Lunar Halo Slit" }, { "id": 12500600, "text": "Lunar Halo Slit" }, { "id": 12500700, "text": "Lunar Halo Slit" }, { "id": 12500800, "text": "Lunar Halo Slit" }, { "id": 16001000, "text": "Black Revenge" }, { "id": 16002000, "text": "Silver Revenge" }, { "id": 16003000, "text": "Golden Revenge" }, { "id": 16004000, "text": "The Devil's Revenge" }, { "id": 16004010, "text": "Evil Spurt" }, { "id": 16005000, "text": "The Final Explosion" }, { "id": 16005600, "text": "The Final Explosion" }, { "id": 16006000, "text": "The Final Explosion" }, { "id": 16006600, "text": "The Final Explosion" }, { "id": 16007000, "text": "Revenger Spotted" }, { "id": 16008000, "text": "Revenger Spotted" }, { "id": 16008010, "text": "Dance in the Clock" }, { "id": 16008600, "text": "Revenger Spotted" }, { "id": 16008610, "text": "Dance in the Clock" }, { "id": 16009000, "text": "Time to Eat!" }, { "id": 16009400, "text": "Time to Eat!" }, { "id": 16010000, "text": "Time to Eat!" }, { "id": 16010400, "text": "Time to Eat!" }, { "id": 16011000, "text": "Time to Eat!" }, { "id": 16012000, "text": "Time to Eat!" }, { "id": 16012010, "text": "Great Chop" }, { "id": 16013000, "text": "Fire Reflux" }, { "id": 16013500, "text": "Fire Reflux" }, { "id": 16014000, "text": "Fire Reflux" }, { "id": 16014500, "text": "Fire Reflux" }, { "id": 16015000, "text": "Fire of Farewell" }, { "id": 16015010, "text": "Curtain Call" }, { "id": 16016000, "text": "Fire of Parting" }, { "id": 16016010, "text": "The Final Encore" }, { "id": 16016500, "text": "Fire of Farewell" }, { "id": 16016510, "text": "The Final Encore" }, { "id": 16017000, "text": "Monster's Roar" }, { "id": 16018000, "text": "Monster's Roar" }, { "id": 16018500, "text": "Monster's Roar" }, { "id": 16019000, "text": "Monster's Roar" }, { "id": 16020000, "text": "Monster's Roar" }, { "id": 16020010, "text": "Falling Despair" }, { "id": 16020500, "text": "Monster's Roar" }, { "id": 16020510, "text": "Falling Despair" }, { "id": 16021000, "text": "Monster's Roar" }, { "id": 16021010, "text": "Falling Despair" }, { "id": 16022000, "text": "Helm-tearing Claws" }, { "id": 16022500, "text": "Cursed Claws" }, { "id": 16023000, "text": "Helm-tearing Claws" }, { "id": 16023500, "text": "Cursed Claws" }, { "id": 16024000, "text": "Helm-tearing Claws" }, { "id": 16024500, "text": "Cursed Claws" }, { "id": 16025000, "text": "Death Sentence" }, { "id": 16025500, "text": "Death Sentence" }, { "id": 16026000, "text": "Death Sentence" }, { "id": 16028000, "text": "Starving Fangs" }, { "id": 16028600, "text": "Starving Fangs" }, { "id": 16029000, "text": "Piercing Steel" }, { "id": 16030000, "text": "It's overflowing!" }, { "id": 16031000, "text": "Cleaning the Gate-crasher" }, { "id": 17001000, "text": "Desk Block" }, { "id": 17001100, "text": "Desk Block" }, { "id": 17001200, "text": "Desk Block" }, { "id": 17002000, "text": "Blind Flash" }, { "id": 17002100, "text": "Blind Flash" }, { "id": 17002200, "text": "Blind Flash" }, { "id": 17003000, "text": "Eat This!" }, { "id": 17003100, "text": "Eat This!" }, { "id": 17003200, "text": "Eat This!" }, { "id": 17004000, "text": "Retribution Time" }, { "id": 17004100, "text": "Retribution Time" }, { "id": 17004200, "text": "Retribution Time" }, { "id": 17005000, "text": "This is a violation of school regulations!" }, { "id": 17005100, "text": "This is a violation of school regulations!" }, { "id": 17005200, "text": "This is a violation of school regulations!" }, { "id": 17006000, "text": "Swift Punishment" }, { "id": 17006100, "text": "Swift Punishment" }, { "id": 17006200, "text": "Swift Punishment" }, { "id": 17006700, "text": "Swift Punishment" }, { "id": 17007000, "text": "For the Cat!" }, { "id": 17007100, "text": "For the Cat!" }, { "id": 17007200, "text": "For the Cat!" }, { "id": 17009000, "text": "Blast It Off!" }, { "id": 17009100, "text": "Blast It Off!" }, { "id": 17009200, "text": "Blast It Off!" }, { "id": 17009700, "text": "Blast It Off!" }, { "id": 17010000, "text": "The Kitty Force" }, { "id": 17010100, "text": "The Kitty Force" }, { "id": 17010200, "text": "The Kitty Force" }, { "id": 17016000, "text": "Ferocious Blow" }, { "id": 17016100, "text": "Ferocious Blow" }, { "id": 17016200, "text": "Ferocious Blow" }, { "id": 17016600, "text": "Ferocious Blow" }, { "id": 17017000, "text": "Ferocious Throw" }, { "id": 17017100, "text": "Ferocious Throw" }, { "id": 17017200, "text": "Ferocious Throw" }, { "id": 17017600, "text": "Ferocious Throw" }, { "id": 17018000, "text": "Stomping" }, { "id": 17018100, "text": "Stomping" }, { "id": 17018200, "text": "Stomping" }, { "id": 17018600, "text": "Stomping" }, { "id": 17020000, "text": "Access Denied" }, { "id": 17020010, "text": "Intruder Control" }, { "id": 17020100, "text": "Access Denied" }, { "id": 17020110, "text": "Intruder Control" }, { "id": 17020200, "text": "Access Denied" }, { "id": 17020210, "text": "Intruder Control" }, { "id": 17021000, "text": "Mutant Roar" }, { "id": 17021010, "text": "Earthquake" }, { "id": 17021100, "text": "Mutant Roar" }, { "id": 17021110, "text": "Earthquake" }, { "id": 17021200, "text": "Mutant Roar" }, { "id": 17021210, "text": "Earthquake" }, { "id": 17021400, "text": "Mutant Roar" }, { "id": 17021410, "text": "Earthquake" }, { "id": 17021600, "text": "Mutant Roar" }, { "id": 17021610, "text": "Earthquake" }, { "id": 17022000, "text": "Tri..pl..? Shooot..." }, { "id": 17022010, "text": "I'm Grr... gwaaarh..." }, { "id": 17022100, "text": "Tri..pl..? Shooot..." }, { "id": 17022110, "text": "I'm Grr... gwaaarh..." }, { "id": 17022200, "text": "Tri..pl..? Shooot..." }, { "id": 17022210, "text": "I'm Grr... gwaaarh..." }, { "id": 17031000, "text": "Unfold Shield" }, { "id": 17031100, "text": "Unfold Shield" }, { "id": 17031200, "text": "Unfold Shield" }, { "id": 17032000, "text": "Flash of Lightning" }, { "id": 17032100, "text": "Flash of Lightning" }, { "id": 17032200, "text": "Flash of Lightning" }, { "id": 17033000, "text": "Full Charge" }, { "id": 17033100, "text": "Full Charge" }, { "id": 17033200, "text": "Full Charge" }, { "id": 17034000, "text": "Final Sequence" }, { "id": 17034100, "text": "Final Sequence" }, { "id": 17034200, "text": "Final Sequence" }, { "id": 17035000, "text": "Skill Name" }, { "id": 17035100, "text": "Skill Name" }, { "id": 17035200, "text": "Skill Name" }, { "id": 17036000, "text": "Double the Deposit" }, { "id": 17036010, "text": "Money Rain" }, { "id": 17036100, "text": "Double the Deposit" }, { "id": 17036110, "text": "Money Rain" }, { "id": 17036200, "text": "Double the Deposit" }, { "id": 17036210, "text": "Money Rain" }, { "id": 17037000, "text": "Skill Name" }, { "id": 17037100, "text": "Skill Name" }, { "id": 17037200, "text": "Skill Name" }, { "id": 17038000, "text": "Skill Name" }, { "id": 17038100, "text": "Skill Name" }, { "id": 17038200, "text": "Skill Name" }, { "id": 17039000, "text": "Skill Name" }, { "id": 17039100, "text": "Skill Name" }, { "id": 17039200, "text": "Skill Name" }, { "id": 17040000, "text": "Unfold Shield" }, { "id": 17046000, "text": "Don't Scream..." }, { "id": 17046100, "text": "Don't Scream..." }, { "id": 17046200, "text": "Don't Scream..." }, { "id": 17046500, "text": "Don't Scream..." }, { "id": 17047000, "text": "I'm Watching..." }, { "id": 17047100, "text": "I'm Watching..." }, { "id": 17047200, "text": "I'm Watching..." }, { "id": 17048000, "text": "Bite and Tear Off!" }, { "id": 17048100, "text": "Bite and Tear Off!" }, { "id": 17048200, "text": "Bite and Tear Off!" }, { "id": 17049000, "text": "Shadow Dance" }, { "id": 17049100, "text": "Shadow Dance" }, { "id": 17049200, "text": "Shadow Dance" }, { "id": 17049500, "text": "Shadow Dance" }, { "id": 17050000, "text": "I... Hate You!" }, { "id": 17050010, "text": "I... Like you!" }, { "id": 17050100, "text": "I... Hate You!" }, { "id": 17050110, "text": "I... Like you!" }, { "id": 17050200, "text": "I... Hate You!" }, { "id": 17050210, "text": "I... Like you!" }, { "id": 17051000, "text": "Shadow of Madness" }, { "id": 17051010, "text": "Dream Eater" }, { "id": 17051100, "text": "Shadow of Madness" }, { "id": 17051110, "text": "Dream Eater" }, { "id": 17051200, "text": "Shadow of Madness" }, { "id": 17051210, "text": "Dream Eater" }, { "id": 17061000, "text": "Sweet Claw" }, { "id": 17061100, "text": "Sweet Claw" }, { "id": 17061200, "text": "Sweet Claw" }, { "id": 17061600, "text": "Sweet Claw" }, { "id": 17061800, "text": "Sweet Claw" }, { "id": 17061900, "text": "Sweet Claw" }, { "id": 17062000, "text": "Sweet Fang" }, { "id": 17062100, "text": "Sweet Fang" }, { "id": 17062200, "text": "Sweet Fang" }, { "id": 17062600, "text": "Sweet Fang" }, { "id": 17062800, "text": "Sweet Fang" }, { "id": 17062900, "text": "Sweet Fang" }, { "id": 17063000, "text": "Three-pronged Mace" }, { "id": 17063100, "text": "Three-pronged Mace" }, { "id": 17063200, "text": "Three-pronged Mace" }, { "id": 17063800, "text": "Three-pronged Mace" }, { "id": 17063900, "text": "Three-pronged Mace" }, { "id": 17064000, "text": "Spear Skill of the Queen's Guard" }, { "id": 17064100, "text": "Spear Skill of the Queen's Guard" }, { "id": 17064200, "text": "Spear Skill of the Queen's Guard" }, { "id": 17064600, "text": "Spear Skill of the Queen's Guard" }, { "id": 17064800, "text": "Spear Skill of the Queen's Guard" }, { "id": 17064900, "text": "Spear Skill of the Queen's Guard" }, { "id": 17069000, "text": "Eternal Tea Party" }, { "id": 17069100, "text": "Eternal Tea Party" }, { "id": 17069200, "text": "Eternal Tea Party" }, { "id": 17070000, "text": "All My Snack!" }, { "id": 17070100, "text": "All My Snack!" }, { "id": 17070200, "text": "All My Snack!" }, { "id": 17070800, "text": "All My Snack!" }, { "id": 17070900, "text": "All My Snack!" }, { "id": 17071000, "text": "It's Time for a Feast!" }, { "id": 17071010, "text": "Army of Fullness" }, { "id": 17071100, "text": "It's Time for a Feast!" }, { "id": 17071110, "text": "Army of Fullness" }, { "id": 17071200, "text": "It's Time for a Feast!" }, { "id": 17071210, "text": "Army of Fullness" }, { "id": 17071600, "text": "It's Time for a Feast!" }, { "id": 17071610, "text": "Army of Fullness" }, { "id": 17071800, "text": "It's Time for a Feast!" }, { "id": 17071810, "text": "Army of Fullness" }, { "id": 17071900, "text": "It's Time for a Feast!" }, { "id": 17071910, "text": "Army of Fullness" }, { "id": 17106000, "text": "Sharp and Savvy Shot" }, { "id": 17106100, "text": "Sharp and Savvy Shot" }, { "id": 17106200, "text": "Sharp and Savvy Shot" }, { "id": 17106500, "text": "Sharp and Savvy Shot" }, { "id": 17107000, "text": "Work Bombardment" }, { "id": 17107100, "text": "Work Bombardment" }, { "id": 17107200, "text": "Work Bombardment" }, { "id": 17108000, "text": "Caffein Rush" }, { "id": 17108100, "text": "Caffein Rush" }, { "id": 17108200, "text": "Caffein Rush" }, { "id": 17108500, "text": "Caffein Rush" }, { "id": 17109000, "text": "Chronic Fatigue" }, { "id": 17109100, "text": "Chronic Fatigue" }, { "id": 17109200, "text": "Chronic Fatigue" }, { "id": 17109500, "text": "Chronic Fatigue" }, { "id": 17110000, "text": "Work Grinder" }, { "id": 17110100, "text": "Work Grinder" }, { "id": 17110200, "text": "Work Grinder" }, { "id": 17110500, "text": "Work Grinder" }, { "id": 17111000, "text": "Perfect Conduct" }, { "id": 17111100, "text": "Perfect Conduct" }, { "id": 17111200, "text": "Perfect Conduct" }, { "id": 17111500, "text": "Perfect Conduct" }, { "id": 17112000, "text": "Monster Parent" }, { "id": 17112010, "text": "Performance Score Allocation" }, { "id": 17112100, "text": "Monster Parent" }, { "id": 17112110, "text": "Performance Score Allocation" }, { "id": 17112200, "text": "Monster Parent" }, { "id": 17112210, "text": "Performance Score Allocation" }, { "id": 17112500, "text": "Monster Parent" }, { "id": 17112510, "text": "Performance Score Allocation" }, { "id": 17112700, "text": "Monster Parent" }, { "id": 17112710, "text": "Performance Score Allocation" }, { "id": 17113000, "text": "Leave on Time" }, { "id": 17113010, "text": "Returner of the Sunset" }, { "id": 17113100, "text": "Leave on Time" }, { "id": 17113110, "text": "Returner of the Sunset" }, { "id": 17113200, "text": "Leave on Time" }, { "id": 17113210, "text": "Returner of the Sunset" }, { "id": 17901000, "text": "Exorcism Sword" }, { "id": 17901100, "text": "Exorcism Sword" }, { "id": 17901200, "text": "Exorcism Sword" }, { "id": 17902000, "text": "Exorcism Burst" }, { "id": 17902100, "text": "Exorcism Burst" }, { "id": 17902200, "text": "Exorcism Burst" }, { "id": 17903000, "text": "The Pinnacle of Evil Sword" }, { "id": 17903100, "text": "The Pinnacle of Evil Sword" }, { "id": 17903200, "text": "The Pinnacle of Evil Sword" }, { "id": 17904000, "text": "Spirit Rampage" }, { "id": 17904100, "text": "Spirit Rampage" }, { "id": 17904200, "text": "Spirit Rampage" }, { "id": 17905000, "text": "Half-Demon Divine Palm" }, { "id": 17905100, "text": "Half-Demon Divine Palm" }, { "id": 17905200, "text": "Half-Demon Divine Palm" }, { "id": 17906000, "text": "Immortal Sword King" }, { "id": 17906010, "text": "Annihilation Flying Sword" }, { "id": 17906100, "text": "Immortal Sword King" }, { "id": 17906110, "text": "Annihilation Flying Sword" }, { "id": 17906200, "text": "Immortal Sword King" }, { "id": 17906210, "text": "Annihilation Flying Sword" }, { "id": 18001000, "text": "Sharp Fang" }, { "id": 18001100, "text": "Sharp Fang" }, { "id": 18001200, "text": "Sharp Fang" }, { "id": 18002000, "text": "Powerful Charge" }, { "id": 18002100, "text": "Powerful Charge" }, { "id": 18002200, "text": "Powerful Charge" }, { "id": 18003000, "text": "Aerial Raid" }, { "id": 18003100, "text": "Aerial Raid" }, { "id": 18003200, "text": "Aerial Raid" }, { "id": 18004000, "text": "Rotting Fingernail" }, { "id": 18004100, "text": "Rotting Fingernail" }, { "id": 18004200, "text": "Rotting Fingernail" }, { "id": 18004600, "text": "Rotting Fingernail" }, { "id": 18005000, "text": "Hardening Fist" }, { "id": 18005100, "text": "Hardening Fist" }, { "id": 18005200, "text": "Hardening Fist" }, { "id": 18005600, "text": "Hardening Fist" }, { "id": 18006000, "text": "Fury of the Forest" }, { "id": 18006100, "text": "Fury of the Forest" }, { "id": 18006200, "text": "Fury of the Forest" }, { "id": 18007000, "text": "The Blood Imprint is Mine!" }, { "id": 18007100, "text": "The Blood Imprint is Mine!" }, { "id": 18007200, "text": "The Blood Imprint is Mine!" }, { "id": 18007500, "text": "The Blood Imprint is Mine!" }, { "id": 18008000, "text": "Stone's Throw" }, { "id": 18008100, "text": "Stone's Throw" }, { "id": 18008200, "text": "Stone's Throw" }, { "id": 18009000, "text": "Corpse Poison Throw" }, { "id": 18009100, "text": "Corpse Poison Throw" }, { "id": 18009200, "text": "Corpse Poison Throw" }, { "id": 18009600, "text": "Corpse Poison Throw" }, { "id": 18010000, "text": "Heavy Blow" }, { "id": 18010100, "text": "Heavy Blow" }, { "id": 18010200, "text": "Heavy Blow" }, { "id": 18010500, "text": "Heavy Blow" }, { "id": 18010600, "text": "Heavy Blow" }, { "id": 18011000, "text": "Heavy Sole" }, { "id": 18011100, "text": "Heavy Sole" }, { "id": 18011200, "text": "Heavy Sole" }, { "id": 18013000, "text": "Grudge Explosion" }, { "id": 18013010, "text": "Grudge Focus" }, { "id": 18013100, "text": "Grudge Explosion" }, { "id": 18013110, "text": "Grudge Focus" }, { "id": 18013200, "text": "Grudge Explosion" }, { "id": 18013210, "text": "Grudge Focus" }, { "id": 18013400, "text": "Grudge Explosion" }, { "id": 18013410, "text": "Grudge Focus" }, { "id": 18015000, "text": "Savage Bite" }, { "id": 18015100, "text": "Savage Bite" }, { "id": 18015200, "text": "Savage Bite" }, { "id": 18017000, "text": "Posion Reflux" }, { "id": 18017010, "text": "Perservering Life" }, { "id": 18017100, "text": "Posion Reflux" }, { "id": 18017110, "text": "Perservering Life" }, { "id": 18017200, "text": "Posion Reflux" }, { "id": 18017210, "text": "Perservering Life" }, { "id": 18017400, "text": "Posion Reflux" }, { "id": 18017410, "text": "Perservering Life" }, { "id": 18017800, "text": "Posion Reflux" }, { "id": 18017810, "text": "Perservering Life" }, { "id": 18017900, "text": "Posion Reflux" }, { "id": 18017910, "text": "Perservering Life" }, { "id": 18018000, "text": "Filth Absorption" }, { "id": 18018010, "text": "Filthy Blow" }, { "id": 18018100, "text": "Filth Absorption" }, { "id": 18018110, "text": "Filthy Blow" }, { "id": 18018200, "text": "Filth Absorption" }, { "id": 18018210, "text": "Filthy Blow" }, { "id": 18021000, "text": "The Pick-axe of Wrath" }, { "id": 18021100, "text": "The Pick-axe of Wrath" }, { "id": 18021200, "text": "The Pick-axe of Wrath" }, { "id": 18022000, "text": "No Time to Rest!" }, { "id": 18022100, "text": "No Time to Rest!" }, { "id": 18022200, "text": "No Time to Rest!" }, { "id": 18023000, "text": "Advancing Stab" }, { "id": 18023100, "text": "Advancing Stab" }, { "id": 18023200, "text": "Advancing Stab" }, { "id": 18023400, "text": "Advancing Stab" }, { "id": 18024000, "text": "Reinforced Arrow" }, { "id": 18024100, "text": "Reinforced Arrow" }, { "id": 18024200, "text": "Reinforced Arrow" }, { "id": 18024400, "text": "Reinforced Arrow" }, { "id": 18024700, "text": "Reinforced Arrow" }, { "id": 18025000, "text": "Shield Bash" }, { "id": 18025010, "text": "For the Princess!" }, { "id": 18025100, "text": "Shield Bash" }, { "id": 18025110, "text": "For the Princess!" }, { "id": 18025200, "text": "Shield Bash" }, { "id": 18025210, "text": "For the Princess!" }, { "id": 18025400, "text": "Shield Bash" }, { "id": 18025410, "text": "For the Princess!" }, { "id": 18025700, "text": "Shield Bash" }, { "id": 18025710, "text": "For the Princess!" }, { "id": 18026000, "text": "Kneel!" }, { "id": 18026010, "text": "Despair!" }, { "id": 18026100, "text": "Kneel!" }, { "id": 18026110, "text": "Despair!" }, { "id": 18026200, "text": "Kneel!" }, { "id": 18026210, "text": "Despair!" }, { "id": 18027000, "text": "Kneel!" }, { "id": 18027010, "text": "Despair!" }, { "id": 18027100, "text": "Kneel!" }, { "id": 18027110, "text": "Despair!" }, { "id": 18027200, "text": "Kneel!" }, { "id": 18027210, "text": "Despair!" }, { "id": 18028000, "text": "Sticky Spiderweb" }, { "id": 18028100, "text": "Sticky Spiderweb" }, { "id": 18028200, "text": "Sticky Spiderweb" }, { "id": 18028400, "text": "Sticky Spiderweb" }, { "id": 18028600, "text": "Sticky Spiderweb" }, { "id": 18029000, "text": "Bloodstained Tooth" }, { "id": 18029100, "text": "Bloodstained Tooth" }, { "id": 18029200, "text": "Bloodstained Tooth" }, { "id": 18029400, "text": "Bloodstained Tooth" }, { "id": 18029600, "text": "Bloodstained Tooth" }, { "id": 18029700, "text": "Bloodstained Tooth" }, { "id": 18030000, "text": "Crouching" }, { "id": 18030100, "text": "Crouching" }, { "id": 18030200, "text": "Crouching" }, { "id": 18030400, "text": "Crouching" }, { "id": 18030600, "text": "Crouching" }, { "id": 18030700, "text": "Crouching" }, { "id": 18031000, "text": "Burning Tooth" }, { "id": 18031100, "text": "Burning Tooth" }, { "id": 18031200, "text": "Burning Tooth" }, { "id": 18031400, "text": "Burning Tooth" }, { "id": 18031700, "text": "Burning Tooth" }, { "id": 18032000, "text": "Rock Crush" }, { "id": 18032010, "text": "Descending Lava" }, { "id": 18032100, "text": "Rock Crush" }, { "id": 18032110, "text": "Descending Lava" }, { "id": 18032200, "text": "Rock Crush" }, { "id": 18032210, "text": "Descending Lava" }, { "id": 18032400, "text": "Rock Crush" }, { "id": 18032410, "text": "Descending Lava" }, { "id": 18032600, "text": "Rock Crush" }, { "id": 18032610, "text": "Descending Lava" }, { "id": 18033000, "text": "Wiggle? Explosion!" }, { "id": 18033100, "text": "Wiggle? Explosion!" }, { "id": 18033200, "text": "Wiggle? Explosion!" }, { "id": 18034000, "text": "Challenge" }, { "id": 18034100, "text": "Challenge" }, { "id": 18034200, "text": "Challenge" }, { "id": 18034400, "text": "Challenge" }, { "id": 18036000, "text": "Be the Sacrifice!" }, { "id": 18036010, "text": "Oh, the Blood Imprint..." }, { "id": 18036100, "text": "Be the Sacrifice!" }, { "id": 18036110, "text": "Oh, the Blood Imprint..." }, { "id": 18036200, "text": "Be the Sacrifice!" }, { "id": 18036210, "text": "Oh, the Blood Imprint..." }, { "id": 18036500, "text": "Be the Sacrifice!" }, { "id": 18036510, "text": "Oh, the Blood Imprint..." }, { "id": 18036600, "text": "Be the Sacrifice!" }, { "id": 18036610, "text": "Oh, the Blood Imprint..." }, { "id": 18037000, "text": "Target Weakness" }, { "id": 18037100, "text": "Target Weakness" }, { "id": 18037200, "text": "Target Weakness" }, { "id": 18037600, "text": "Target Weakness" }, { "id": 18038000, "text": "Stickiness Reinforcement" }, { "id": 18038100, "text": "Stickiness Reinforcement" }, { "id": 18038200, "text": "Stickiness Reinforcement" }, { "id": 18038600, "text": "Stickiness Reinforcement" }, { "id": 18039000, "text": "Slash and Slice" }, { "id": 18039100, "text": "Slash and Slice" }, { "id": 18039200, "text": "Slash and Slice" }, { "id": 18039600, "text": "Slash and Slice" }, { "id": 18040000, "text": "Corrosive Strike" }, { "id": 18040100, "text": "Corrosive Strike" }, { "id": 18040200, "text": "Corrosive Strike" }, { "id": 18040600, "text": "Corrosive Strike" }, { "id": 18042000, "text": "Predator's Raid" }, { "id": 18042010, "text": "Feast on Prey" }, { "id": 18042100, "text": "Predator's Raid" }, { "id": 18042110, "text": "Feast on Prey" }, { "id": 18042200, "text": "Predator's Raid" }, { "id": 18042210, "text": "Feast on Prey" }, { "id": 18042600, "text": "Predator's Raid" }, { "id": 18042610, "text": "Feast on Prey" }, { "id": 18043000, "text": "Silent Arrow" }, { "id": 18043100, "text": "Silent Arrow" }, { "id": 18043200, "text": "Silent Arrow" }, { "id": 18043500, "text": "Silent Arrow" }, { "id": 18044000, "text": "Sword Attack of Fury" }, { "id": 18044100, "text": "Sword Attack of Fury" }, { "id": 18044200, "text": "Sword Attack of Fury" }, { "id": 18044500, "text": "Sword Attack of Fury" }, { "id": 18045000, "text": "Soul Bolt" }, { "id": 18045100, "text": "Soul Bolt" }, { "id": 18045200, "text": "Soul Bolt" }, { "id": 18045500, "text": "Soul Bolt" }, { "id": 18046000, "text": "The Strongbow of the Undead" }, { "id": 18046010, "text": "Wailing Fury" }, { "id": 18046100, "text": "The Strongbow of the Undead" }, { "id": 18046110, "text": "Wailing Fury" }, { "id": 18046200, "text": "The Strongbow of the Undead" }, { "id": 18046210, "text": "Wailing Fury" }, { "id": 18046700, "text": "The Strongbow of the Undead" }, { "id": 18046710, "text": "Wailing Fury" }, { "id": 18047000, "text": "The Root of Carnage" }, { "id": 18047100, "text": "The Root of Carnage" }, { "id": 18047200, "text": "The Root of Carnage" }, { "id": 18047500, "text": "The Root of Carnage" }, { "id": 18048000, "text": "Fierce Charge" }, { "id": 18048100, "text": "Fierce Charge" }, { "id": 18048200, "text": "Fierce Charge" }, { "id": 18048500, "text": "Fierce Charge" }, { "id": 18049000, "text": "Wild Charge" }, { "id": 18049100, "text": "Wild Charge" }, { "id": 18049200, "text": "Wild Charge" }, { "id": 18049400, "text": "Wild Charge" }, { "id": 18049500, "text": "Wild Charge" }, { "id": 18050000, "text": "Resin Bomb" }, { "id": 18050100, "text": "Resin Bomb" }, { "id": 18050200, "text": "Resin Bomb" }, { "id": 18050500, "text": "Resin Bomb" }, { "id": 18052000, "text": "Cross-Slash" }, { "id": 18052100, "text": "Cross-Slash" }, { "id": 18052200, "text": "Cross-Slash" }, { "id": 18052400, "text": "Cross-Slash" }, { "id": 18052700, "text": "Cross-Slash" }, { "id": 18053000, "text": "The Scythe of Darkness" }, { "id": 18053100, "text": "The Scythe of Darkness" }, { "id": 18053200, "text": "The Scythe of Darkness" }, { "id": 18053400, "text": "The Scythe of Darkness" }, { "id": 18053700, "text": "The Scythe of Darkness" }, { "id": 18054000, "text": "The Shield of Fanatics" }, { "id": 18054100, "text": "The Shield of Fanatics" }, { "id": 18054200, "text": "The Shield of Fanatics" }, { "id": 18054400, "text": "The Shield of Fanatics" }, { "id": 18054700, "text": "The Shield of Fanatics" }, { "id": 18055000, "text": "Wild Rage" }, { "id": 18055010, "text": "Burst of Air" }, { "id": 18055100, "text": "Wild Rage" }, { "id": 18055110, "text": "Burst of Air" }, { "id": 18055200, "text": "Wild Rage" }, { "id": 18055210, "text": "Burst of Air" }, { "id": 18055500, "text": "Wild Rage" }, { "id": 18055510, "text": "Burst of Air" }, { "id": 18056000, "text": "Eroding Darkness" }, { "id": 18056010, "text": "Run Away..." }, { "id": 18056100, "text": "Eroding Darkness" }, { "id": 18056110, "text": "Run Away..." }, { "id": 18056200, "text": "Eroding Darkness" }, { "id": 18056210, "text": "Run Away..." }, { "id": 18056700, "text": "Eroding Darkness" }, { "id": 18056710, "text": "Run Away..." }, { "id": 18057000, "text": "This Will Hurt!" }, { "id": 18057010, "text": "I Won't Go Easy on You Anymore!" }, { "id": 18057100, "text": "This Will Hurt!" }, { "id": 18057110, "text": "I Won't Go Easy on You Anymore!" }, { "id": 18057200, "text": "This Will Hurt!" }, { "id": 18057210, "text": "I Won't Go Easy on You Anymore!" }, { "id": 18058000, "text": "Slash and Block" }, { "id": 18058100, "text": "Slash and Block" }, { "id": 18058200, "text": "Slash and Block" }, { "id": 18058500, "text": "Slash and Block" }, { "id": 18059000, "text": "Heavy Scratch" }, { "id": 18059100, "text": "Heavy Scratch" }, { "id": 18059200, "text": "Heavy Scratch" }, { "id": 18062000, "text": "Surge of Determination" }, { "id": 18062100, "text": "Surge of Determination" }, { "id": 18062200, "text": "Surge of Determination" }, { "id": 18063000, "text": "Fine Aim" }, { "id": 18063100, "text": "Fine Aim" }, { "id": 18063200, "text": "Fine Aim" }, { "id": 18064000, "text": "Triple Blow" }, { "id": 18064100, "text": "Triple Blow" }, { "id": 18064200, "text": "Triple Blow" }, { "id": 18064600, "text": "Triple Blow" }, { "id": 18065000, "text": "Swift Poisoned Needle" }, { "id": 18065100, "text": "Swift Poisoned Needle" }, { "id": 18065200, "text": "Swift Poisoned Needle" }, { "id": 18065600, "text": "Swift Poisoned Needle" }, { "id": 18066000, "text": "Extreme Strengthening" }, { "id": 18066100, "text": "Extreme Strengthening" }, { "id": 18066200, "text": "Extreme Strengthening" }, { "id": 18066600, "text": "Extreme Strengthening" }, { "id": 18067000, "text": "Fire Breath" }, { "id": 18067100, "text": "Fire Breath" }, { "id": 18067200, "text": "Fire Breath" }, { "id": 18067400, "text": "Fire Breath" }, { "id": 18068000, "text": "Infernal Blow" }, { "id": 18068010, "text": "Hell, Come Forth" }, { "id": 18068100, "text": "Infernal Blow" }, { "id": 18068110, "text": "Hell, Come Forth" }, { "id": 18068200, "text": "Infernal Blow" }, { "id": 18068210, "text": "Hell, Come Forth" }, { "id": 18068400, "text": "Infernal Blow" }, { "id": 18068410, "text": "Hell, Come Forth" }, { "id": 18068600, "text": "Infernal Blow" }, { "id": 18068610, "text": "Hell, Come Forth" }, { "id": 18069000, "text": "Judgment Time" }, { "id": 18069010, "text": "Punishment" }, { "id": 18069100, "text": "Judgment Time" }, { "id": 18069110, "text": "Punishment" }, { "id": 18069200, "text": "Judgment Time" }, { "id": 18069210, "text": "Punishment" }, { "id": 18069400, "text": "Judgment Time" }, { "id": 18069410, "text": "Punishment" }, { "id": 18070000, "text": "Shining Rest" }, { "id": 18070010, "text": "Invitation to Death" }, { "id": 18070100, "text": "Shining Rest" }, { "id": 18070110, "text": "Invitation to Death" }, { "id": 18070200, "text": "Shining Rest" }, { "id": 18070210, "text": "Invitation to Death" }, { "id": 18071000, "text": "Piercing Darkness" }, { "id": 18071100, "text": "Piercing Darkness" }, { "id": 18071200, "text": "Piercing Darkness" }, { "id": 18071500, "text": "Piercing Darkness" }, { "id": 18071600, "text": "Piercing Darkness" }, { "id": 18072000, "text": "Dark Lightning" }, { "id": 18072100, "text": "Dark Lightning" }, { "id": 18072200, "text": "Dark Lightning" }, { "id": 18072600, "text": "Dark Lightning" }, { "id": 18073000, "text": "Feast on Energy" }, { "id": 18073100, "text": "Feast on Energy" }, { "id": 18073200, "text": "Feast on Energy" }, { "id": 18073500, "text": "Feast on Energy" }, { "id": 18073600, "text": "Feast on Energy" }, { "id": 18074000, "text": "Piercing Shriek" }, { "id": 18074100, "text": "Piercing Shriek" }, { "id": 18074200, "text": "Piercing Shriek" }, { "id": 18074500, "text": "Piercing Shriek" }, { "id": 18074600, "text": "Piercing Shriek" }, { "id": 18075000, "text": "Dark Revenge" }, { "id": 18075100, "text": "Dark Revenge" }, { "id": 18075200, "text": "Dark Revenge" }, { "id": 18075500, "text": "Dark Revenge" }, { "id": 18075600, "text": "Dark Revenge" }, { "id": 18076000, "text": "Dark Revenge" }, { "id": 18076010, "text": "Twin Crush" }, { "id": 18076100, "text": "Dark Revenge" }, { "id": 18076110, "text": "Twin Crush" }, { "id": 18076200, "text": "Dark Revenge" }, { "id": 18076210, "text": "Twin Crush" }, { "id": 18076500, "text": "Dark Revenge" }, { "id": 18076510, "text": "Twin Crush" }, { "id": 18076600, "text": "Dark Revenge" }, { "id": 18076610, "text": "Twin Crush" }, { "id": 18077000, "text": "Entangled Magic" }, { "id": 18077100, "text": "Entangled Magic" }, { "id": 18077200, "text": "Entangled Magic" }, { "id": 18077400, "text": "Entangled Magic" }, { "id": 18077500, "text": "Entangled Magic" }, { "id": 18077600, "text": "Entangled Magic" }, { "id": 18078000, "text": "Gather, Servants!" }, { "id": 18078010, "text": "Sinking Illusion" }, { "id": 18078100, "text": "Gather, Servants!" }, { "id": 18078110, "text": "Sinking Illusion" }, { "id": 18078200, "text": "Gather, Servants!" }, { "id": 18078210, "text": "Sinking Illusion" }, { "id": 18078500, "text": "Gather, Servants!" }, { "id": 18078510, "text": "Sinking Illusion" }, { "id": 18079000, "text": "The Dead Don't Speak" }, { "id": 18079010, "text": "Endless Hunger" }, { "id": 18079100, "text": "The Dead Don't Speak" }, { "id": 18079110, "text": "Endless Hunger" }, { "id": 18079200, "text": "The Dead Don't Speak" }, { "id": 18079210, "text": "Endless Hunger" }, { "id": 18079500, "text": "The Dead Don't Speak" }, { "id": 18079510, "text": "Endless Hunger" }, { "id": 18079600, "text": "The Dead Don't Speak" }, { "id": 18079610, "text": "Endless Hunger" }, { "id": 18080000, "text": "More Power!" }, { "id": 18080010, "text": "The Sweetness of Terra" }, { "id": 18080100, "text": "More Power!" }, { "id": 18080110, "text": "The Sweetness of Terra" }, { "id": 18080200, "text": "More Power!" }, { "id": 18080210, "text": "The Sweetness of Terra" }, { "id": 18080400, "text": "More Power!" }, { "id": 18080410, "text": "The Sweetness of Terra" }, { "id": 18080500, "text": "More Power!" }, { "id": 18080510, "text": "The Sweetness of Terra" }, { "id": 18080600, "text": "More Power!" }, { "id": 18080610, "text": "The Sweetness of Terra" }, { "id": 18083000, "text": "Sailor's Nightmare" }, { "id": 18083100, "text": "Sailor's Nightmare" }, { "id": 18083200, "text": "Sailor's Nightmare" }, { "id": 18083500, "text": "Sailor's Nightmare" }, { "id": 18099000, "text": "Sonic Boom" }, { "id": 18099010, "text": "Falling Stars" }, { "id": 18099100, "text": "Sonic Boom" }, { "id": 18099110, "text": "Falling Stars" }, { "id": 18099200, "text": "Sonic Boom" }, { "id": 18099210, "text": "Falling Stars" }, { "id": 18099500, "text": "Sonic Boom" }, { "id": 18099510, "text": "Falling Stars" }, { "id": 18100000, "text": "Proto Crush" }, { "id": 18100010, "text": "Security Command: Eliminate Risks" }, { "id": 18100100, "text": "Proto Crush" }, { "id": 18100110, "text": "Security Command: Eliminate Risks" }, { "id": 18100200, "text": "Proto Crush" }, { "id": 18100210, "text": "Security Command: Eliminate Risks" }, { "id": 18102000, "text": "The Punishing Mace" }, { "id": 18102100, "text": "The Punishing Mace" }, { "id": 18102200, "text": "The Punishing Mace" }, { "id": 18102400, "text": "The Punishing Mace" }, { "id": 18103000, "text": "Surge of Darkness" }, { "id": 18103100, "text": "Surge of Darkness" }, { "id": 18103200, "text": "Surge of Darkness" }, { "id": 18103500, "text": "Surge of Darkness" }, { "id": 18104000, "text": "Scar of the Swamp" }, { "id": 18104100, "text": "Scar of the Swamp" }, { "id": 18104200, "text": "Scar of the Swamp" }, { "id": 18104500, "text": "Scar of the Swamp" }, { "id": 18104600, "text": "Scar of the Swamp" }, { "id": 18105000, "text": "Thorns of the Swamp" }, { "id": 18105100, "text": "Thorns of the Swamp" }, { "id": 18105200, "text": "Thorns of the Swamp" }, { "id": 18105500, "text": "Thorns of the Swamp" }, { "id": 18105600, "text": "Thorns of the Swamp" }, { "id": 18106000, "text": "Blessing of the Swamp" }, { "id": 18106100, "text": "Blessing of the Swamp" }, { "id": 18106200, "text": "Blessing of the Swamp" }, { "id": 18106500, "text": "Blessing of the Swamp" }, { "id": 18106600, "text": "Blessing of the Swamp" }, { "id": 18107000, "text": "Hunt of the Swamp" }, { "id": 18107100, "text": "Hunt of the Swamp" }, { "id": 18107200, "text": "Hunt of the Swamp" }, { "id": 18107500, "text": "Hunt of the Swamp" }, { "id": 18108000, "text": "Swamp Swing" }, { "id": 18108010, "text": "Honor of the Swamp" }, { "id": 18108100, "text": "Swamp Swing" }, { "id": 18108110, "text": "Honor of the Swamp" }, { "id": 18108200, "text": "Swamp Swing" }, { "id": 18108210, "text": "Honor of the Swamp" }, { "id": 18108500, "text": "Swamp Swing" }, { "id": 18108510, "text": "Honor of the Swamp" }, { "id": 18108600, "text": "Swamp Swing" }, { "id": 18108610, "text": "Honor of the Swamp" }, { "id": 18110000, "text": "I Am Eternal!" }, { "id": 18110010, "text": "Eat Up!" }, { "id": 18110100, "text": "I Am Eternal!" }, { "id": 18110110, "text": "Eat Up!" }, { "id": 18110200, "text": "I Am Eternal!" }, { "id": 18110210, "text": "Eat Up!" }, { "id": 18110500, "text": "I Am Eternal!" }, { "id": 18110510, "text": "Eat Up!" }, { "id": 18111000, "text": "Disgusting Charge" }, { "id": 18111100, "text": "Disgusting Charge" }, { "id": 18111200, "text": "Disgusting Charge" }, { "id": 18111500, "text": "Disgusting Charge" }, { "id": 18112000, "text": "Ground Crush" }, { "id": 18112010, "text": "Get Lost!" }, { "id": 18112100, "text": "Ground Crush" }, { "id": 18112110, "text": "Get Lost!" }, { "id": 18112200, "text": "Ground Crush" }, { "id": 18112210, "text": "Get Lost!" }, { "id": 18120000, "text": "Prayer of the Swamp" }, { "id": 18120010, "text": "Mission of the Swamp" }, { "id": 18120100, "text": "Prayer of the Swamp" }, { "id": 18120110, "text": "Mission of the Swamp" }, { "id": 18120200, "text": "Prayer of the Swamp" }, { "id": 18120210, "text": "Mission of the Swamp" }, { "id": 18121000, "text": "Rotten Beak" }, { "id": 18121100, "text": "Rotten Beak" }, { "id": 18121200, "text": "Rotten Beak" }, { "id": 18121500, "text": "Rotten Beak" }, { "id": 18122000, "text": "Ulcerated Claw" }, { "id": 18122100, "text": "Ulcerated Claw" }, { "id": 18122200, "text": "Ulcerated Claw" }, { "id": 18123000, "text": "Tear Apart" }, { "id": 18123100, "text": "Tear Apart" }, { "id": 18123200, "text": "Tear Apart" }, { "id": 18124000, "text": "Poison Dagger" }, { "id": 18124100, "text": "Poison Dagger" }, { "id": 18124200, "text": "Poison Dagger" }, { "id": 18124600, "text": "Poison Dagger" }, { "id": 18125000, "text": "Vile Strike" }, { "id": 18125100, "text": "Vile Strike" }, { "id": 18125200, "text": "Vile Strike" }, { "id": 18125600, "text": "Vile Strike" }, { "id": 18126000, "text": "Swing Hit" }, { "id": 18126100, "text": "Swing Hit" }, { "id": 18126200, "text": "Swing Hit" }, { "id": 18126600, "text": "Swing Hit" }, { "id": 18128000, "text": "Iron Ball Crush" }, { "id": 18128010, "text": "Iron Ball Grind" }, { "id": 18128100, "text": "Iron Ball Crush" }, { "id": 18128110, "text": "Iron Ball Grind" }, { "id": 18128200, "text": "Iron Ball Crush" }, { "id": 18128210, "text": "Iron Ball Grind" }, { "id": 18128400, "text": "Iron Ball Crush" }, { "id": 18128410, "text": "Iron Ball Grind" }, { "id": 18128500, "text": "Iron Ball Crush" }, { "id": 18128510, "text": "Iron Ball Grind" }, { "id": 18129000, "text": "Terra Salvo" }, { "id": 18129010, "text": "Annihilation" }, { "id": 18129100, "text": "Terra Salvo" }, { "id": 18129110, "text": "Annihilation" }, { "id": 18129200, "text": "Terra Salvo" }, { "id": 18129210, "text": "Annihilation" }, { "id": 18130000, "text": "Don't You Dare!" }, { "id": 18130100, "text": "Don't You Dare!" }, { "id": 18130200, "text": "Don't You Dare!" }, { "id": 18130600, "text": "Don't You Dare!" }, { "id": 18131000, "text": "I Am Eternal!" }, { "id": 18131010, "text": "Eat Up!" }, { "id": 18131100, "text": "I Am Eternal!" }, { "id": 18131110, "text": "Eat Up!" }, { "id": 18131200, "text": "I Am Eternal!" }, { "id": 18131210, "text": "Eat Up!" }, { "id": 18134000, "text": "Disgusting Charge" }, { "id": 18134100, "text": "Disgusting Charge" }, { "id": 18134200, "text": "Disgusting Charge" }, { "id": 18134400, "text": "Disgusting Charge" }, { "id": 18135000, "text": "Flash of Death" }, { "id": 18135010, "text": "The Serene Heart" }, { "id": 18135100, "text": "Flash of Death" }, { "id": 18135110, "text": "The Serene Heart" }, { "id": 18135200, "text": "Flash of Death" }, { "id": 18135210, "text": "The Serene Heart" }, { "id": 18135500, "text": "Flash of Death" }, { "id": 18135510, "text": "The Serene Heart" }, { "id": 18136000, "text": "I Am Eternal!" }, { "id": 18136010, "text": "Eat Up!" }, { "id": 18136100, "text": "I Am Eternal!" }, { "id": 18136110, "text": "Eat Up!" }, { "id": 18136200, "text": "I Am Eternal!" }, { "id": 18136210, "text": "Eat Up!" }, { "id": 18136400, "text": "I Am Eternal!" }, { "id": 18136410, "text": "Eat Up!" }, { "id": 18140000, "text": "Earth Shatter" }, { "id": 18140100, "text": "Earth Shatter" }, { "id": 18140200, "text": "Earth Shatter" }, { "id": 18147000, "text": "Witness to Death" }, { "id": 18147010, "text": "Curse of Regeneration" }, { "id": 18147100, "text": "Witness to Death" }, { "id": 18147110, "text": "Curse of Regeneration" }, { "id": 18147200, "text": "Witness to Death" }, { "id": 18147210, "text": "Curse of Regeneration" }, { "id": 18147400, "text": "Witness to Death" }, { "id": 18147410, "text": "Curse of Regeneration" }, { "id": 18148000, "text": "Charge Command" }, { "id": 18148100, "text": "Charge Command" }, { "id": 18148200, "text": "Charge Command" }, { "id": 18149000, "text": "I Do Not Wish to Fight...!" }, { "id": 18149010, "text": "Stay Away From Me!" }, { "id": 18149100, "text": "I Do Not Wish to Fight...!" }, { "id": 18149110, "text": "Stay Away From Me!" }, { "id": 18149200, "text": "I Do Not Wish to Fight...!" }, { "id": 18149210, "text": "Stay Away From Me!" }, { "id": 18150000, "text": "Rage of Blood" }, { "id": 18150010, "text": "Blood Imprint Activation" }, { "id": 18150100, "text": "Rage of Blood" }, { "id": 18150110, "text": "Blood Imprint Activation" }, { "id": 18150200, "text": "Rage of Blood" }, { "id": 18150210, "text": "Blood Imprint Activation" }, { "id": 18151000, "text": "Punishing Terra" }, { "id": 18151010, "text": "Kneel...!" }, { "id": 18151100, "text": "Punishing Terra" }, { "id": 18151110, "text": "Kneel...!" }, { "id": 18151200, "text": "Punishing Terra" }, { "id": 18151210, "text": "Kneel...!" }, { "id": 18151400, "text": "Punishing Terra" }, { "id": 18151410, "text": "Kneel...!" }, { "id": 18151500, "text": "Punishing Terra" }, { "id": 18151510, "text": "Kneel...!" }, { "id": 18151600, "text": "Punishing Terra" }, { "id": 18151610, "text": "Kneel...!" }, { "id": 18152000, "text": "Dwin's Drilled Swordcraft" }, { "id": 18152100, "text": "Dwin's Drilled Swordcraft" }, { "id": 18152200, "text": "Dwin's Drilled Swordcraft" }, { "id": 18152400, "text": "Dwin's Drilled Swordcraft" }, { "id": 18153000, "text": "Splinter Fire" }, { "id": 18153100, "text": "Splinter Fire" }, { "id": 18153200, "text": "Splinter Fire" }, { "id": 18153400, "text": "Splinter Fire" }, { "id": 18154000, "text": "Eradication" }, { "id": 18154100, "text": "Eradication" }, { "id": 18154200, "text": "Eradication" }, { "id": 18154400, "text": "Eradication" }, { "id": 18155000, "text": "Curse of Regeneration" }, { "id": 18155100, "text": "Curse of Regeneration" }, { "id": 18155200, "text": "Curse of Regeneration" }, { "id": 18155400, "text": "Curse of Regeneration" }, { "id": 18155600, "text": "Curse of Regeneration" }, { "id": 18156000, "text": "Shatter Fire" }, { "id": 18156100, "text": "Shatter Fire" }, { "id": 18156200, "text": "Shatter Fire" }, { "id": 18156400, "text": "Shatter Fire" }, { "id": 18156600, "text": "Shatter Fire" }, { "id": 18157000, "text": "Nightmare Thrust" }, { "id": 18157100, "text": "Nightmare Thrust" }, { "id": 18157200, "text": "Nightmare Thrust" }, { "id": 18157400, "text": "Nightmare Thrust" }, { "id": 18157600, "text": "Nightmare Thrust" }, { "id": 18160000, "text": "Shout of Protection" }, { "id": 18160100, "text": "Shout of Protection" }, { "id": 18160200, "text": "Shout of Protection" }, { "id": 18161000, "text": "The Chef's Special Menu" }, { "id": 18161100, "text": "The Chef's Special Menu" }, { "id": 18161200, "text": "The Chef's Special Menu" }, { "id": 18161400, "text": "The Chef's Special Menu" }, { "id": 18161600, "text": "The Chef's Special Menu" }, { "id": 18162000, "text": "Prohibited Prescription" }, { "id": 18162100, "text": "Prohibited Prescription" }, { "id": 18162200, "text": "Prohibited Prescription" }, { "id": 18162600, "text": "Prohibited Prescription" }, { "id": 18163000, "text": "Can't Get Away!" }, { "id": 18163100, "text": "Can't Get Away!" }, { "id": 18163200, "text": "Can't Get Away!" }, { "id": 18163400, "text": "Can't Get Away!" }, { "id": 18163600, "text": "Can't Get Away!" }, { "id": 18164000, "text": "Take This!" }, { "id": 18164100, "text": "Take This!" }, { "id": 18164200, "text": "Take This!" }, { "id": 18164400, "text": "Take This!" }, { "id": 18165000, "text": "Soldier's Will" }, { "id": 18165100, "text": "Soldier's Will" }, { "id": 18165200, "text": "Soldier's Will" }, { "id": 18166000, "text": "Critical Bolt" }, { "id": 18166100, "text": "Critical Bolt" }, { "id": 18166200, "text": "Critical Bolt" }, { "id": 18166400, "text": "Critical Bolt" }, { "id": 18167000, "text": "Punishing Strike" }, { "id": 18167010, "text": "Bloodstained Whip" }, { "id": 18167100, "text": "Punishing Strike" }, { "id": 18167110, "text": "Bloodstained Whip" }, { "id": 18167200, "text": "Punishing Strike" }, { "id": 18167210, "text": "Bloodstained Whip" }, { "id": 18167400, "text": "Punishing Strike" }, { "id": 18167410, "text": "Bloodstained Whip" }, { "id": 18167600, "text": "Punishing Strike" }, { "id": 18167610, "text": "Bloodstained Whip" }, { "id": 18168000, "text": "Rage of the Lion" }, { "id": 18168100, "text": "Rage of the Lion" }, { "id": 18168200, "text": "Rage of the Lion" }, { "id": 18169000, "text": "Promise of Loyalty" }, { "id": 18169010, "text": "Lionheart Shot" }, { "id": 18169100, "text": "Promise of Loyalty" }, { "id": 18169110, "text": "Lionheart Shot" }, { "id": 18169200, "text": "Promise of Loyalty" }, { "id": 18169210, "text": "Lionheart Shot" }, { "id": 18169400, "text": "Promise of Loyalty" }, { "id": 18169410, "text": "Lionheart Shot" }, { "id": 18169600, "text": "Promise of Loyalty" }, { "id": 18169610, "text": "Lionheart Shot" }, { "id": 18169700, "text": "Promise of Loyalty" }, { "id": 18169710, "text": "Lionheart Shot" }, { "id": 18170000, "text": "The Tenacious Count" }, { "id": 18170010, "text": "Pride of the Lion" }, { "id": 18170100, "text": "The Tenacious Count" }, { "id": 18170110, "text": "Pride of the Lion" }, { "id": 18170200, "text": "The Tenacious Count" }, { "id": 18170210, "text": "Pride of the Lion" }, { "id": 18171000, "text": "Move, You Pigs!" }, { "id": 18171010, "text": "You Will Not be Forgiven!" }, { "id": 18171100, "text": "Move, You Pigs!" }, { "id": 18171110, "text": "You Will Not be Forgiven!" }, { "id": 18171200, "text": "Move, You Pigs!" }, { "id": 18171210, "text": "You Will Not be Forgiven!" }, { "id": 18171400, "text": "Move, You Pigs!" }, { "id": 18171410, "text": "You Will Not be Forgiven!" }, { "id": 18171700, "text": "Move, You Pigs!" }, { "id": 18171710, "text": "You Will Not be Forgiven!" }, { "id": 18180000, "text": "Old Pride" }, { "id": 18180100, "text": "Old Pride" }, { "id": 18180200, "text": "Old Pride" }, { "id": 18186000, "text": "Intruder, extermination" }, { "id": 18186100, "text": "Intruder, extermination" }, { "id": 18186200, "text": "Intruder, extermination" }, { "id": 18186500, "text": "Intruder, extermination" }, { "id": 18186600, "text": "Intruder, extermination" }, { "id": 18187000, "text": "S-smashing the e-enemy" }, { "id": 18187100, "text": "S-smashing the e-enemy" }, { "id": 18187200, "text": "S-smashing the e-enemy" }, { "id": 18187500, "text": "S-smashing the e-enemy" }, { "id": 18187600, "text": "S-smashing the e-enemy" }, { "id": 18188000, "text": "Artillery S-support" }, { "id": 18188100, "text": "Artillery S-support" }, { "id": 18188200, "text": "Artillery S-support" }, { "id": 18188500, "text": "Artillery S-support" }, { "id": 18188600, "text": "Artillery S-support" }, { "id": 18189000, "text": "Splitting Giant Tree" }, { "id": 18189100, "text": "Splitting Giant Tree" }, { "id": 18189200, "text": "Splitting Giant Tree" }, { "id": 18189400, "text": "Splitting Giant Tree" }, { "id": 18189500, "text": "Splitting Giant Tree" }, { "id": 18190000, "text": "Skull Crush" }, { "id": 18190100, "text": "Skull Crush" }, { "id": 18190200, "text": "Skull Crush" }, { "id": 18190400, "text": "Skull Crush" }, { "id": 18191000, "text": "Heavy Battle" }, { "id": 18191100, "text": "Heavy Battle" }, { "id": 18191200, "text": "Heavy Battle" }, { "id": 18191400, "text": "Heavy Battle" }, { "id": 18192000, "text": "Rage of Blood" }, { "id": 18192010, "text": "Blood Imprint Activation" }, { "id": 18192100, "text": "Rage of Blood" }, { "id": 18192110, "text": "Blood Imprint Activation" }, { "id": 18192200, "text": "Rage of Blood" }, { "id": 18192210, "text": "Blood Imprint Activation" }, { "id": 18193000, "text": "Sword of Old Glory" }, { "id": 18193100, "text": "Sword of Old Glory" }, { "id": 18193200, "text": "Sword of Old Glory" }, { "id": 18193600, "text": "Sword of Old Glory" }, { "id": 18194000, "text": "Infinity Swing" }, { "id": 18194010, "text": "Destroy Rush" }, { "id": 18194100, "text": "Infinity Swing" }, { "id": 18194110, "text": "Destroy Rush" }, { "id": 18194200, "text": "Infinity Swing" }, { "id": 18194210, "text": "Destroy Rush" }, { "id": 18195000, "text": "I'll Crush You!" }, { "id": 18195010, "text": "Showing Destruction!!" }, { "id": 18195100, "text": "I'll Crush You!" }, { "id": 18195110, "text": "Showing Destruction!!" }, { "id": 18195200, "text": "I'll Crush You!" }, { "id": 18195210, "text": "Showing Destruction!!" }, { "id": 18201000, "text": "Ferocious Spear Thrust" }, { "id": 18201100, "text": "Ferocious Spear Thrust" }, { "id": 18201200, "text": "Ferocious Spear Thrust" }, { "id": 18201500, "text": "Ferocious Spear Thrust" }, { "id": 18202000, "text": "Mindless Axe Swing" }, { "id": 18202100, "text": "Mindless Axe Swing" }, { "id": 18202200, "text": "Mindless Axe Swing" }, { "id": 18202500, "text": "Mindless Axe Swing" }, { "id": 18203000, "text": "Berserker's Cry" }, { "id": 18203100, "text": "Berserker's Cry" }, { "id": 18203200, "text": "Berserker's Cry" }, { "id": 18203500, "text": "Berserker's Cry" }, { "id": 18204000, "text": "Desperate Throw" }, { "id": 18204100, "text": "Desperate Throw" }, { "id": 18204200, "text": "Desperate Throw" }, { "id": 18204500, "text": "Desperate Throw" }, { "id": 18204600, "text": "Desperate Throw" }, { "id": 18205000, "text": "Venomous Shield" }, { "id": 18205100, "text": "Venomous Shield" }, { "id": 18205200, "text": "Venomous Shield" }, { "id": 18205600, "text": "Venomous Shield" }, { "id": 18206000, "text": "Last Stand" }, { "id": 18206100, "text": "Last Stand" }, { "id": 18206200, "text": "Last Stand" }, { "id": 18206600, "text": "Last Stand" }, { "id": 18208000, "text": "Overwhelming Deadly Aura" }, { "id": 18208010, "text": "Mighty Swing" }, { "id": 18208100, "text": "Overwhelming Deadly Aura" }, { "id": 18208110, "text": "Mighty Swing" }, { "id": 18208200, "text": "Overwhelming Deadly Aura" }, { "id": 18208210, "text": "Mighty Swing" }, { "id": 18208500, "text": "Overwhelming Deadly Aura" }, { "id": 18208510, "text": "Mighty Swing" }, { "id": 18208600, "text": "Overwhelming Deadly Aura" }, { "id": 18208610, "text": "Mighty Swing" }, { "id": 18209000, "text": "Blade of the Dark Night" }, { "id": 18209010, "text": "Wyvern's Claw" }, { "id": 18209100, "text": "Blade of the Dark Night" }, { "id": 18209110, "text": "Wyvern's Claw" }, { "id": 18209200, "text": "Blade of the Dark Night" }, { "id": 18209210, "text": "Wyvern's Claw" }, { "id": 18209400, "text": "Blade of the Dark Night" }, { "id": 18209410, "text": "Wyvern's Claw" }, { "id": 18210000, "text": "Overwhelming Deadly Aura" }, { "id": 18210010, "text": "Mighty Swing" }, { "id": 18210100, "text": "Overwhelming Deadly Aura" }, { "id": 18210110, "text": "Mighty Swing" }, { "id": 18210200, "text": "Overwhelming Deadly Aura" }, { "id": 18210210, "text": "Mighty Swing" }, { "id": 18221000, "text": "Frost Fang" }, { "id": 18221100, "text": "Frost Fang" }, { "id": 18221200, "text": "Frost Fang" }, { "id": 18221400, "text": "Frost Fang" }, { "id": 18221600, "text": "Frost Fang" }, { "id": 18222000, "text": "Avalanche" }, { "id": 18222100, "text": "Avalanche" }, { "id": 18222200, "text": "Avalanche" }, { "id": 18222400, "text": "Avalanche" }, { "id": 18222600, "text": "Avalanche" }, { "id": 18223000, "text": "Glacier Impact" }, { "id": 18223100, "text": "Glacier Impact" }, { "id": 18223200, "text": "Glacier Impact" }, { "id": 18223400, "text": "Glacier Impact" }, { "id": 18223600, "text": "Glacier Impact" }, { "id": 18224000, "text": "Desperate Bludgeon" }, { "id": 18224100, "text": "Desperate Bludgeon" }, { "id": 18224200, "text": "Desperate Bludgeon" }, { "id": 18224400, "text": "Desperate Bludgeon" }, { "id": 18225000, "text": "Dream Plunderer" }, { "id": 18225100, "text": "Dream Plunderer" }, { "id": 18225200, "text": "Dream Plunderer" }, { "id": 18225600, "text": "Dream Plunderer" }, { "id": 18226000, "text": "Dream Ripper" }, { "id": 18226100, "text": "Dream Ripper" }, { "id": 18226200, "text": "Dream Ripper" }, { "id": 18226600, "text": "Dream Ripper" }, { "id": 18227000, "text": "Guardian of Nightmares" }, { "id": 18227100, "text": "Guardian of Nightmares" }, { "id": 18227200, "text": "Guardian of Nightmares" }, { "id": 18227600, "text": "Guardian of Nightmares" }, { "id": 18228000, "text": "Glutti Showtime!" }, { "id": 18228010, "text": "Fairy's Radiance" }, { "id": 18228100, "text": "Glutti Showtime!" }, { "id": 18228110, "text": "Fairy's Radiance" }, { "id": 18228200, "text": "Glutti Showtime!" }, { "id": 18228210, "text": "Fairy's Radiance" }, { "id": 18229000, "text": "Fallen Angel's Sword" }, { "id": 18229010, "text": "Lullaby of the Soul" }, { "id": 18229100, "text": "Fallen Angel's Sword" }, { "id": 18229110, "text": "Lullaby of the Soul" }, { "id": 18229200, "text": "Fallen Angel's Sword" }, { "id": 18229210, "text": "Lullaby of the Soul" }, { "id": 18230000, "text": "Sword Dance of the Guardian" }, { "id": 18230010, "text": "Will of the Noble" }, { "id": 18230100, "text": "Sword Dance of the Guardian" }, { "id": 18230110, "text": "Will of the Noble" }, { "id": 18230200, "text": "Sword Dance of the Guardian" }, { "id": 18230210, "text": "Will of the Noble" }, { "id": 18231000, "text": "Don't Get In My Way!" }, { "id": 18231010, "text": "Give Me Blood!" }, { "id": 18231100, "text": "Don't Get In My Way!" }, { "id": 18231110, "text": "Give Me Blood!" }, { "id": 18231200, "text": "Don't Get In My Way!" }, { "id": 18231210, "text": "Give Me Blood!" }, { "id": 18241000, "text": "Spear of Faith" }, { "id": 18241100, "text": "Spear of Faith" }, { "id": 18241200, "text": "Spear of Faith" }, { "id": 18241600, "text": "Spear of Faith" }, { "id": 18242000, "text": "Blessing of Faith" }, { "id": 18242100, "text": "Blessing of Faith" }, { "id": 18242200, "text": "Blessing of Faith" }, { "id": 18242600, "text": "Blessing of Faith" }, { "id": 18243000, "text": "Judgement of the Order" }, { "id": 18243100, "text": "Judgement of the Order" }, { "id": 18243200, "text": "Judgement of the Order" }, { "id": 18243600, "text": "Judgement of the Order" }, { "id": 18244000, "text": "Execution of Divine Retribution" }, { "id": 18244010, "text": "Black Radiance" }, { "id": 18244100, "text": "Execution of Divine Retribution" }, { "id": 18244110, "text": "Black Radiance" }, { "id": 18244200, "text": "Execution of Divine Retribution" }, { "id": 18244210, "text": "Black Radiance" }, { "id": 18245000, "text": "Night Piercing Claws" }, { "id": 18245100, "text": "Night Piercing Claws" }, { "id": 18245200, "text": "Night Piercing Claws" }, { "id": 18246000, "text": "Moon Splitting Slash" }, { "id": 18246100, "text": "Moon Splitting Slash" }, { "id": 18246200, "text": "Moon Splitting Slash" }, { "id": 18247000, "text": "Star Piercing Blade" }, { "id": 18247100, "text": "Star Piercing Blade" }, { "id": 18247200, "text": "Star Piercing Blade" }, { "id": 18248000, "text": "Curse of the Evil Sword" }, { "id": 18248010, "text": "Wrath of the Evil Sword" }, { "id": 18248100, "text": "Curse of the Evil Sword" }, { "id": 18248110, "text": "Wrath of the Evil Sword" }, { "id": 18248200, "text": "Curse of the Evil Sword" }, { "id": 18248210, "text": "Wrath of the Evil Sword" }, { "id": 18249000, "text": "Blade of the Dark Night" }, { "id": 18249010, "text": "Wyvern's Claw" }, { "id": 18249100, "text": "Blade of the Dark Night" }, { "id": 18249110, "text": "Wyvern's Claw" }, { "id": 18249200, "text": "Blade of the Dark Night" }, { "id": 18249210, "text": "Wyvern's Claw" }, { "id": 18249400, "text": "Blade of the Dark Night" }, { "id": 18249410, "text": "Wyvern's Claw" }, { "id": 18249500, "text": "Blade of the Dark Night" }, { "id": 18249510, "text": "Wyvern's Claw" }, { "id": 18249600, "text": "Blade of the Dark Night" }, { "id": 18249610, "text": "Wyvern's Claw" }, { "id": 18250000, "text": "Omen of the Deep Night" }, { "id": 18250010, "text": "Hell's Gate Key" }, { "id": 18250100, "text": "Omen of the Deep Night" }, { "id": 18250110, "text": "Hell's Gate Key" }, { "id": 18250200, "text": "Omen of the Deep Night" }, { "id": 18250210, "text": "Hell's Gate Key" }, { "id": 18250400, "text": "Omen of the Deep Night" }, { "id": 18250410, "text": "Hell's Gate Key" }, { "id": 18261000, "text": "Piercing Arrow" }, { "id": 18261100, "text": "Piercing Arrow" }, { "id": 18261200, "text": "Piercing Arrow" }, { "id": 18262000, "text": "Pushing Strike" }, { "id": 18262100, "text": "Pushing Strike" }, { "id": 18262200, "text": "Pushing Strike" }, { "id": 18263000, "text": "Chaos Cry" }, { "id": 18263100, "text": "Chaos Cry" }, { "id": 18263200, "text": "Chaos Cry" }, { "id": 18264000, "text": "Flesh Rend" }, { "id": 18264100, "text": "Flesh Rend" }, { "id": 18264200, "text": "Flesh Rend" }, { "id": 18264400, "text": "Flesh Rend" }, { "id": 18264700, "text": "Flesh Rend" }, { "id": 18265000, "text": "Blazing Bite" }, { "id": 18265100, "text": "Blazing Bite" }, { "id": 18265200, "text": "Blazing Bite" }, { "id": 18265400, "text": "Blazing Bite" }, { "id": 18265700, "text": "Blazing Bite" }, { "id": 18266000, "text": "Volcanic Shell" }, { "id": 18266100, "text": "Volcanic Shell" }, { "id": 18266200, "text": "Volcanic Shell" }, { "id": 18266400, "text": "Volcanic Shell" }, { "id": 18266700, "text": "Volcanic Shell" }, { "id": 18267000, "text": "Protective Zone" }, { "id": 18267100, "text": "Protective Zone" }, { "id": 18267200, "text": "Protective Zone" }, { "id": 18268000, "text": "Sacrificial Gain" }, { "id": 18268100, "text": "Sacrificial Gain" }, { "id": 18268200, "text": "Sacrificial Gain" }, { "id": 18268400, "text": "Sacrificial Gain" }, { "id": 18269000, "text": "Deadly Venom" }, { "id": 18269010, "text": "Curse of the Eye" }, { "id": 18269100, "text": "Deadly Venom" }, { "id": 18269110, "text": "Curse of the Eye" }, { "id": 18269200, "text": "Deadly Venom" }, { "id": 18269210, "text": "Curse of the Eye" }, { "id": 18269400, "text": "Deadly Venom" }, { "id": 18269410, "text": "Curse of the Eye" }, { "id": 18270000, "text": "Summon Rampage" }, { "id": 18270010, "text": "Circle of Empowerment" }, { "id": 18270100, "text": "Summon Rampage" }, { "id": 18270110, "text": "Circle of Empowerment" }, { "id": 18270200, "text": "Summon Rampage" }, { "id": 18270210, "text": "Circle of Empowerment" }, { "id": 18271000, "text": "Blade of Water" }, { "id": 18271100, "text": "Blade of Water" }, { "id": 18271200, "text": "Blade of Water" }, { "id": 18272000, "text": "Blade of Water" }, { "id": 18272100, "text": "Blade of Water" }, { "id": 18272200, "text": "Blade of Water" }, { "id": 18281000, "text": "Shield Charge" }, { "id": 18281100, "text": "Shield Charge" }, { "id": 18281200, "text": "Shield Charge" }, { "id": 18282000, "text": "Rapid Fire" }, { "id": 18282100, "text": "Rapid Fire" }, { "id": 18282200, "text": "Rapid Fire" }, { "id": 18283000, "text": "Triple Thrust" }, { "id": 18283100, "text": "Triple Thrust" }, { "id": 18283200, "text": "Triple Thrust" }, { "id": 18284000, "text": "Piercing Darkness" }, { "id": 18284100, "text": "Piercing Darkness" }, { "id": 18284200, "text": "Piercing Darkness" }, { "id": 18284400, "text": "Piercing Darkness" }, { "id": 18285000, "text": "Dark Lightning" }, { "id": 18285100, "text": "Dark Lightning" }, { "id": 18285200, "text": "Dark Lightning" }, { "id": 18285400, "text": "Dark Lightning" }, { "id": 18286000, "text": "Curse of Deterioration" }, { "id": 18286100, "text": "Curse of Deterioration" }, { "id": 18286200, "text": "Curse of Deterioration" }, { "id": 18286400, "text": "Curse of Deterioration" }, { "id": 18287000, "text": "Summon Rampage" }, { "id": 18287010, "text": "Sinking Illusion" }, { "id": 18287100, "text": "Summon Rampage" }, { "id": 18287110, "text": "Sinking Illusion" }, { "id": 18287200, "text": "Summon Rampage" }, { "id": 18287210, "text": "Sinking Illusion" }, { "id": 18288000, "text": "Blade of Water" }, { "id": 18288100, "text": "Blade of Water" }, { "id": 18288200, "text": "Blade of Water" }, { "id": 18289000, "text": "You Weaklings" }, { "id": 18289010, "text": "Cower in Fear" }, { "id": 18289100, "text": "You Weaklings" }, { "id": 18289110, "text": "Cower in Fear" }, { "id": 18289200, "text": "You Weaklings" }, { "id": 18289210, "text": "Cower in Fear" }, { "id": 18301000, "text": "Piercing Darkness" }, { "id": 18301100, "text": "Piercing Darkness" }, { "id": 18301200, "text": "Piercing Darkness" }, { "id": 18302000, "text": "Dark Lightning" }, { "id": 18302100, "text": "Dark Lightning" }, { "id": 18302200, "text": "Dark Lightning" }, { "id": 18303000, "text": "Grace of Trials" }, { "id": 18303100, "text": "Grace of Trials" }, { "id": 18303200, "text": "Grace of Trials" }, { "id": 18303600, "text": "Grace of Trials" }, { "id": 18304000, "text": "Spear of Trials" }, { "id": 18304100, "text": "Spear of Trials" }, { "id": 18304200, "text": "Spear of Trials" }, { "id": 18304600, "text": "Spear of Trials" }, { "id": 18305000, "text": "Sword of Trials" }, { "id": 18305100, "text": "Sword of Trials" }, { "id": 18305200, "text": "Sword of Trials" }, { "id": 18305600, "text": "Sword of Trials" }, { "id": 18306000, "text": "Final Trial" }, { "id": 18306010, "text": "Judgment Strike" }, { "id": 18306100, "text": "Final Trial" }, { "id": 18306110, "text": "Judgment Strike" }, { "id": 18306200, "text": "Final Trial" }, { "id": 18306210, "text": "Judgment Strike" }, { "id": 18306600, "text": "Final Trial" }, { "id": 18306610, "text": "Judgment Strike" }, { "id": 18307000, "text": "Accept Your Fate" }, { "id": 18307010, "text": "Fade in the Light" }, { "id": 18307100, "text": "Accept Your Fate" }, { "id": 18307110, "text": "Fade in the Light" }, { "id": 18307200, "text": "Accept Your Fate" }, { "id": 18307210, "text": "Fade in the Light" }, { "id": 18308000, "text": "Ultimate Race" }, { "id": 18308010, "text": "Dragon's Might" }, { "id": 18308100, "text": "Ultimate Race" }, { "id": 18308110, "text": "Dragon's Might" }, { "id": 18308200, "text": "Ultimate Race" }, { "id": 18308210, "text": "Dragon's Might" }, { "id": 18309000, "text": "Grace of Darkness" }, { "id": 18309100, "text": "Grace of Darkness" }, { "id": 18309200, "text": "Grace of Darkness" }, { "id": 18310000, "text": "Spear of Darkness" }, { "id": 18310100, "text": "Spear of Darkness" }, { "id": 18310200, "text": "Spear of Darkness" }, { "id": 18311000, "text": "Sword of Darkness" }, { "id": 18311100, "text": "Sword of Darkness" }, { "id": 18311200, "text": "Sword of Darkness" }, { "id": 18312000, "text": "Dark Trial" }, { "id": 18312010, "text": "Obey the Holy Relic" }, { "id": 18312100, "text": "Dark Trial" }, { "id": 18312110, "text": "Obey the Holy Relic" }, { "id": 18312200, "text": "Dark Trial" }, { "id": 18312210, "text": "Obey the Holy Relic" }, { "id": 18321000, "text": "Shield of the Loyal" }, { "id": 18321100, "text": "Shield of the Loyal" }, { "id": 18321200, "text": "Shield of the Loyal" }, { "id": 18322000, "text": "Arrow of the Loyal" }, { "id": 18322100, "text": "Arrow of the Loyal" }, { "id": 18322200, "text": "Arrow of the Loyal" }, { "id": 18323000, "text": "Spear of the Loyal" }, { "id": 18323100, "text": "Spear of the Loyal" }, { "id": 18323200, "text": "Spear of the Loyal" }, { "id": 18324000, "text": "Piercing Darkness" }, { "id": 18324100, "text": "Piercing Darkness" }, { "id": 18324200, "text": "Piercing Darkness" }, { "id": 18325000, "text": "Dark Lightning" }, { "id": 18325100, "text": "Dark Lightning" }, { "id": 18325200, "text": "Dark Lightning" }, { "id": 18326000, "text": "Wave of Worry" }, { "id": 18326010, "text": "Soul Shackles" }, { "id": 18326100, "text": "Wave of Worry" }, { "id": 18326110, "text": "Soul Shackles" }, { "id": 18326200, "text": "Wave of Worry" }, { "id": 18326210, "text": "Soul Shackles" }, { "id": 18327000, "text": "Embrace the End" }, { "id": 18327010, "text": "Fade in the Light" }, { "id": 18327100, "text": "Embrace the End" }, { "id": 18327110, "text": "Fade in the Light" }, { "id": 18327200, "text": "Embrace the End" }, { "id": 18327210, "text": "Fade in the Light" }, { "id": 18328000, "text": "I'll Crush You!" }, { "id": 18328010, "text": "Doomstrike" }, { "id": 18328100, "text": "I'll Crush You!" }, { "id": 18328110, "text": "Doomstrike" }, { "id": 18328200, "text": "I'll Crush You!" }, { "id": 18328210, "text": "Doomstrike" }, { "id": 18329000, "text": "Omen of the Crimson Night" }, { "id": 18329010, "text": "Open the Nether Gates" }, { "id": 18329100, "text": "Omen of the Crimson Night" }, { "id": 18329110, "text": "Open the Nether Gates" }, { "id": 18329200, "text": "Omen of the Crimson Night" }, { "id": 18329210, "text": "Open the Nether Gates" }, { "id": 18330000, "text": "Eternal Corruption" }, { "id": 18330010, "text": "Soul Devouring" }, { "id": 18330100, "text": "Eternal Corruption" }, { "id": 18330110, "text": "Soul Devouring" }, { "id": 18330200, "text": "Eternal Corruption" }, { "id": 18330210, "text": "Soul Devouring" }, { "id": 18331000, "text": "Sin-tainted Motherhood" }, { "id": 18331010, "text": "Rampaging Despair" }, { "id": 18331100, "text": "Sin-tainted Motherhood" }, { "id": 18331110, "text": "Rampaging Despair" }, { "id": 18331200, "text": "Sin-tainted Motherhood" }, { "id": 18331210, "text": "Rampaging Despair" }, { "id": 18332000, "text": "Sin-tainted Motherhood" }, { "id": 18332010, "text": "Rampaging Despair" }, { "id": 18332100, "text": "Sin-tainted Motherhood" }, { "id": 18332110, "text": "Rampaging Despair" }, { "id": 18332200, "text": "Sin-tainted Motherhood" }, { "id": 18332210, "text": "Rampaging Despair" }, { "id": 19001000, "text": "The Militia's Fury" }, { "id": 19002000, "text": "Peasant Warriors' Fury" }, { "id": 19003000, "text": "Solid Frying Pan" }, { "id": 19004000, "text": "Shield Strike" }, { "id": 19005000, "text": "Rock Throw" }, { "id": 19006000, "text": "The next target is you!" }, { "id": 19007000, "text": "I'll Beat You!" }, { "id": 19008000, "text": "Wiggle? Explosion!" }, { "id": 19009000, "text": "Skill Name" }, { "id": 19010000, "text": "Skill Name" }, { "id": 19011000, "text": "Skill Name" }, { "id": 19012000, "text": "Lunar Halo Slit" }, { "id": 19013000, "text": "Skill Name" }, { "id": 19014000, "text": "Skill Name" }, { "id": 19015000, "text": "The Ancient Curse" }, { "id": 19101000, "text": "Stay away!" }, { "id": 19102000, "text": "Flatten!" }, { "id": 19103000, "text": "Moisten!" }, { "id": 19104000, "text": "Harden!" }, { "id": 19105000, "text": "Noblesse Smash" }, { "id": 19105010, "text": "Royal Splash" }, { "id": 19106000, "text": "Noblesse Smash" }, { "id": 19106010, "text": "Royal Splash" }, { "id": 19107000, "text": "Noblesse Smash" }, { "id": 19107010, "text": "Royal Splash" }, { "id": 19108000, "text": "Tenacious Club" }, { "id": 19109000, "text": "Rapid Fire" }, { "id": 19110000, "text": "Indomitable Endurance" }, { "id": 19111000, "text": "Unpleasant Magic Bullet" }, { "id": 19112000, "text": "Bloody Gift" }, { "id": 19112010, "text": "Golden Wall" }, { "id": 19113000, "text": "Bloody Gift" }, { "id": 19113010, "text": "Golden Wall" }, { "id": 19114000, "text": "Bloody Gift" }, { "id": 19114010, "text": "Golden Wall" }, { "id": 19115000, "text": "Crystal Heavy" }, { "id": 19116000, "text": "Crystal Light" }, { "id": 19117000, "text": "Crystal Rush" }, { "id": 19118000, "text": "Crystal Pray" }, { "id": 19119000, "text": "Crystal Breath" }, { "id": 19119010, "text": "Crystal Laser" }, { "id": 19120000, "text": "Crystal Breath" }, { "id": 19120010, "text": "Crystal Laser" }, { "id": 19121000, "text": "Crystal Breath" }, { "id": 19121010, "text": "Crystal Laser" }, { "id": 19121600, "text": "Crystal Breath" }, { "id": 19121610, "text": "Crystal Laser" }, { "id": 19122000, "text": "Crystal Heavy" }, { "id": 19123000, "text": "Crystal Light" }, { "id": 19124000, "text": "Crystal Rush" }, { "id": 19124700, "text": "Crystal Rush" }, { "id": 19125000, "text": "Crystal Pray" }, { "id": 19125400, "text": "Crystal Pray" }, { "id": 19126000, "text": "Crystal Breath" }, { "id": 19126010, "text": "Crystal Laser" }, { "id": 19127000, "text": "Crystal Breath" }, { "id": 19127010, "text": "Crystal Laser" }, { "id": 19128000, "text": "Crystal Breath" }, { "id": 19128010, "text": "Crystal Laser" }, { "id": 19128400, "text": "Crystal Breath" }, { "id": 19128410, "text": "Crystal Laser" }, { "id": 19128700, "text": "Crystal Breath" }, { "id": 19128710, "text": "Crystal Laser" }, { "id": 19129000, "text": "Crystal Heavy" }, { "id": 19130000, "text": "Crystal Light" }, { "id": 19131000, "text": "Crystal Rush" }, { "id": 19132000, "text": "Crystal Pray" }, { "id": 19133000, "text": "Crystal Breath" }, { "id": 19133010, "text": "Crystal Laser" }, { "id": 19133500, "text": "Crystal Breath" }, { "id": 19133510, "text": "Crystal Laser" }, { "id": 19134000, "text": "Crystal Breath" }, { "id": 19134010, "text": "Crystal Laser" }, { "id": 19135000, "text": "Crystal Breath" }, { "id": 19135010, "text": "Crystal Laser" }, { "id": 19136000, "text": "Crystal Heavy" }, { "id": 19137000, "text": "Crystal Light" }, { "id": 19138000, "text": "Crystal Rush" }, { "id": 19139000, "text": "Crystal Pray" }, { "id": 19140000, "text": "Crystal Breath" }, { "id": 19140010, "text": "Crystal Laser" }, { "id": 19141000, "text": "Crystal Breath" }, { "id": 19141010, "text": "Crystal Laser" }, { "id": 19142000, "text": "Crystal Breath" }, { "id": 19142010, "text": "Crystal Laser" }, { "id": 19143000, "text": "Crystal Heavy" }, { "id": 19144000, "text": "Crystal Light" }, { "id": 19145000, "text": "Crystal Rush" }, { "id": 19146000, "text": "Crystal Pray" }, { "id": 19146800, "text": "Crystal Pray" }, { "id": 19146900, "text": "Crystal Pray" }, { "id": 19147000, "text": "Crystal Breath" }, { "id": 19147010, "text": "Crystal Laser" }, { "id": 19148000, "text": "Crystal Breath" }, { "id": 19148010, "text": "Crystal Laser" }, { "id": 19149000, "text": "Crystal Breath" }, { "id": 19149010, "text": "Crystal Laser" }, { "id": 19150000, "text": "Hunter Tackle" }, { "id": 19150100, "text": "Hunter Tackle" }, { "id": 19150200, "text": "Hunter Tackle" }, { "id": 19151000, "text": "Showing off Beauty" }, { "id": 19151100, "text": "Showing off Beauty" }, { "id": 19151200, "text": "Showing off Beauty" }, { "id": 19152000, "text": "Splash of Jealousy" }, { "id": 19152100, "text": "Splash of Jealousy" }, { "id": 19152200, "text": "Splash of Jealousy" }, { "id": 19153000, "text": "It's Ul..I mean, Alec!" }, { "id": 19153100, "text": "It's Ul..I mean, Alec!" }, { "id": 19153200, "text": "It's Ul..I mean, Alec!" }, { "id": 19154000, "text": "Sacred Swing" }, { "id": 19154100, "text": "Sacred Swing" }, { "id": 19154200, "text": "Sacred Swing" }, { "id": 19155000, "text": "Servant of Nightmare" }, { "id": 19155100, "text": "Servant of Nightmare" }, { "id": 19155200, "text": "Servant of Nightmare" }, { "id": 19156000, "text": "Unconditional Protection" }, { "id": 19156100, "text": "Unconditional Protection" }, { "id": 19156200, "text": "Unconditional Protection" }, { "id": 19157000, "text": "Blind Executioner" }, { "id": 19157100, "text": "Blind Executioner" }, { "id": 19157200, "text": "Blind Executioner" }, { "id": 19158000, "text": "Aim Shooting" }, { "id": 19158100, "text": "Aim Shooting" }, { "id": 19158200, "text": "Aim Shooting" }, { "id": 19159000, "text": "Piercing Step" }, { "id": 19159010, "text": "Dance with Terra" }, { "id": 19159100, "text": "Piercing Step" }, { "id": 19159110, "text": "Dance with Terra" }, { "id": 19159200, "text": "Piercing Step" }, { "id": 19159210, "text": "Dance with Terra" }, { "id": 19160000, "text": "Destroyer Call" }, { "id": 19160010, "text": "Eternal Nightmare" }, { "id": 19160100, "text": "Destroyer Call" }, { "id": 19160110, "text": "Eternal Nightmare" }, { "id": 19160200, "text": "Destroyer Call" }, { "id": 19160210, "text": "Eternal Nightmare" }, { "id": 19161000, "text": "N-No, I'm Not Hot!" }, { "id": 19161100, "text": "N-No, I'm Not Hot!" }, { "id": 19161200, "text": "N-No, I'm Not Hot!" }, { "id": 19162000, "text": "The Art of Modesty" }, { "id": 19162100, "text": "The Art of Modesty" }, { "id": 19162200, "text": "The Art of Modesty" }, { "id": 19163000, "text": "Unexpected Modesty Inspection" }, { "id": 19163100, "text": "Unexpected Modesty Inspection" }, { "id": 19163200, "text": "Unexpected Modesty Inspection" }, { "id": 19164000, "text": "Be Ashamed!" }, { "id": 19164100, "text": "Be Ashamed!" }, { "id": 19164200, "text": "Be Ashamed!" }, { "id": 19165000, "text": "Immodesty is a Sin" }, { "id": 19165010, "text": "Such Sin Will Be Punished" }, { "id": 19165100, "text": "Immodesty is a Sin" }, { "id": 19165110, "text": "Such Sin Will Be Punished" }, { "id": 19165200, "text": "Immodesty is a Sin" }, { "id": 19165210, "text": "Such Sin Will Be Punished" }, { "id": 19169000, "text": "Strangulation" }, { "id": 19169100, "text": "Strangulation" }, { "id": 19169200, "text": "Strangulation" }, { "id": 19170000, "text": "Unspeakable Agony" }, { "id": 19170100, "text": "Unspeakable Agony" }, { "id": 19170200, "text": "Unspeakable Agony" }, { "id": 19171000, "text": "Call of Vengeance" }, { "id": 19171100, "text": "Call of Vengeance" }, { "id": 19171200, "text": "Call of Vengeance" }, { "id": 19172000, "text": "10,000 Palm Fists of Paradise Hell" }, { "id": 19172100, "text": "10,000 Palm Fists of Paradise Hell" }, { "id": 19172200, "text": "10,000 Palm Fists of Paradise Hell" }, { "id": 19173000, "text": "Life Decay" }, { "id": 19173010, "text": "Eternal Silence" }, { "id": 19173100, "text": "Life Decay" }, { "id": 19173110, "text": "Eternal Silence" }, { "id": 19173200, "text": "Life Decay" }, { "id": 19173210, "text": "Eternal Silence" }, { "id": 19174000, "text": "Iron Will" }, { "id": 19174100, "text": "Iron Will" }, { "id": 19174200, "text": "Iron Will" }, { "id": 19175000, "text": "Suppressive Fire" }, { "id": 19175100, "text": "Suppressive Fire" }, { "id": 19175200, "text": "Suppressive Fire" }, { "id": 19176000, "text": "Target Pursuit" }, { "id": 19176100, "text": "Target Pursuit" }, { "id": 19176200, "text": "Target Pursuit" }, { "id": 19177000, "text": "Provocative Speech" }, { "id": 19177100, "text": "Provocative Speech" }, { "id": 19177200, "text": "Provocative Speech" }, { "id": 19178000, "text": "Shoot Target" }, { "id": 19178100, "text": "Shoot Target" }, { "id": 19178200, "text": "Shoot Target" }, { "id": 19179000, "text": "Cleanup Protocol" }, { "id": 19179100, "text": "Cleanup Protocol" }, { "id": 19179200, "text": "Cleanup Protocol" }, { "id": 19180000, "text": "Supportive Fire" }, { "id": 19180100, "text": "Supportive Fire" }, { "id": 19180200, "text": "Supportive Fire" }, { "id": 19181000, "text": "Hopping Attack" }, { "id": 19181010, "text": "Vorpal Crush" }, { "id": 19181100, "text": "Hopping Attack" }, { "id": 19181110, "text": "Vorpal Crush" }, { "id": 19181200, "text": "Hopping Attack" }, { "id": 19181210, "text": "Vorpal Crush" }, { "id": 19181700, "text": "Hopping Attack" }, { "id": 19181710, "text": "Vorpal Crush" }, { "id": 19182000, "text": "Laser Shock" }, { "id": 19182010, "text": "Pulse Bomber" }, { "id": 19182100, "text": "Laser Shock" }, { "id": 19182110, "text": "Pulse Bomber" }, { "id": 19182200, "text": "Laser Shock" }, { "id": 19182210, "text": "Pulse Bomber" }, { "id": 19183000, "text": "Shoddy Strike" }, { "id": 19183100, "text": "Shoddy Strike" }, { "id": 19183200, "text": "Shoddy Strike" }, { "id": 19184000, "text": "Contaminated Arrow" }, { "id": 19184100, "text": "Contaminated Arrow" }, { "id": 19184200, "text": "Contaminated Arrow" }, { "id": 19185000, "text": "Hefty Strike" }, { "id": 19185100, "text": "Hefty Strike" }, { "id": 19185200, "text": "Hefty Strike" }, { "id": 19186000, "text": "Bone Shatter" }, { "id": 19186010, "text": "Kill Confirm" }, { "id": 19186100, "text": "Bone Shatter" }, { "id": 19186110, "text": "Kill Confirm" }, { "id": 19186200, "text": "Bone Shatter" }, { "id": 19186210, "text": "Kill Confirm" }, { "id": 19187000, "text": "King of Goblins" }, { "id": 19187010, "text": "Last-Ditch Effort" }, { "id": 19187100, "text": "King of Goblins" }, { "id": 19187110, "text": "Last-Ditch Effort" }, { "id": 19187200, "text": "King of Goblins" }, { "id": 19187210, "text": "Last-Ditch Effort" }, { "id": 19188000, "text": "Hydrate" }, { "id": 19188100, "text": "Hydrate" }, { "id": 19188200, "text": "Hydrate" }, { "id": 19189000, "text": "Drizzle Shot" }, { "id": 19189100, "text": "Drizzle Shot" }, { "id": 19189200, "text": "Drizzle Shot" }, { "id": 19190000, "text": "Downpour Shot" }, { "id": 19190100, "text": "Downpour Shot" }, { "id": 19190200, "text": "Downpour Shot" }, { "id": 19191000, "text": "Foul Play!" }, { "id": 19191100, "text": "Foul Play!" }, { "id": 19191200, "text": "Foul Play!" }, { "id": 19192000, "text": "Beauty Spotted!" }, { "id": 19192010, "text": "Time to Hunt!" }, { "id": 19192100, "text": "Beauty Spotted!" }, { "id": 19192110, "text": "Time to Hunt!" }, { "id": 19192200, "text": "Beauty Spotted!" }, { "id": 19192210, "text": "Time to Hunt!" }, { "id": 19193000, "text": "Burning Ambition" }, { "id": 19193010, "text": "Jealousy Unleashed" }, { "id": 19193100, "text": "Burning Ambition" }, { "id": 19193110, "text": "Jealousy Unleashed" }, { "id": 19193200, "text": "Burning Ambition" }, { "id": 19193210, "text": "Jealousy Unleashed" }, { "id": 19194000, "text": "Shoddy Strike" }, { "id": 19194100, "text": "Shoddy Strike" }, { "id": 19194200, "text": "Shoddy Strike" }, { "id": 19195000, "text": "Contaminated Arrow" }, { "id": 19195100, "text": "Contaminated Arrow" }, { "id": 19195200, "text": "Contaminated Arrow" }, { "id": 19196000, "text": "Hefty Strike" }, { "id": 19196100, "text": "Hefty Strike" }, { "id": 19196200, "text": "Hefty Strike" }, { "id": 19197000, "text": "Locked Out" }, { "id": 19199000, "text": "N-No, I'm Not Hot!" }, { "id": 19199100, "text": "N-No, I'm Not Hot!" }, { "id": 19200100, "text": "Unexpected Modesty Inspection" }, { "id": 19200200, "text": "Unexpected Modesty Inspection" }, { "id": 19201000, "text": "Howl of Weakness" }, { "id": 19201010, "text": "Hematemesis of Corruption" }, { "id": 19201020, "text": "Gesture of Demon" }, { "id": 19201030, "text": "Gesture of Ruin" }, { "id": 19201040, "text": "Echo of Death" }, { "id": 19201100, "text": "Howl of Weakness" }, { "id": 19201200, "text": "Howl of Weakness" }, { "id": 19201300, "text": "Howl of Weakness" }, { "id": 19201400, "text": "Howl of Weakness" }, { "id": 19201500, "text": "Howl of Weakness" }, { "id": 19201600, "text": "Howl of Weakness" }, { "id": 19202000, "text": "Scattering Skeleton" }, { "id": 19202010, "text": "Wave of Apocalypse" }, { "id": 19202020, "text": "Bone hammer" }, { "id": 19202030, "text": "Corpse Poison Spray" }, { "id": 19202040, "text": "Banquet of Corruption" }, { "id": 19202100, "text": "Scattering Skeleton" }, { "id": 19202200, "text": "Scattering Skeleton" }, { "id": 19202300, "text": "Scattering Skeleton" }, { "id": 19202400, "text": "Scattering Skeleton" }, { "id": 19202500, "text": "Scattering Skeleton" }, { "id": 19202600, "text": "Scattering Skeleton" }, { "id": 19203000, "text": "Unleashed Resentment" }, { "id": 19203010, "text": "Blaze Tiger's Great Roar Strike" }, { "id": 19203020, "text": "Right Flame Demon's Halberd" }, { "id": 19203030, "text": "Left Flame Demon's Halberd" }, { "id": 19203040, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19203050, "text": "True. Annihilation Flame Rain" }, { "id": 19203100, "text": "Unleashed Resentment" }, { "id": 19203200, "text": "Unleashed Resentment" }, { "id": 19203300, "text": "Unleashed Resentment" }, { "id": 19203400, "text": "Unleashed Resentment" }, { "id": 19203500, "text": "Unleashed Resentment" }, { "id": 19203600, "text": "Unleashed Resentment" }, { "id": 19203700, "text": "Unleashed Resentment" }, { "id": 19204000, "text": "E-24 Total Destroy" }, { "id": 19204100, "text": "E-24 Total Destroy" }, { "id": 19204200, "text": "E-24 Total Destroy" }, { "id": 19204300, "text": "E-24 Total Destroy" }, { "id": 19204400, "text": "End of Nightmare" }, { "id": 19204410, "text": "E-24 Total Destroy" }, { "id": 19204420, "text": "N-01 Neutralizer" }, { "id": 19204430, "text": "D-11 Perfect Silence" }, { "id": 19204440, "text": "Dream Break Ver 1.2" }, { "id": 19204450, "text": "End of Nightmare" }, { "id": 19204500, "text": "E-24 Total Destroy" }, { "id": 19204600, "text": "E-24 Total Destroy" }, { "id": 19204700, "text": "E-24 Total Destroy" }, { "id": 19204800, "text": "E-24 Total Destroy" }, { "id": 19205000, "text": "Merry Bad Ending" }, { "id": 19205010, "text": "Rampage Blow" }, { "id": 19205020, "text": "Death☆Punch" }, { "id": 19205030, "text": "Creepy Bubble" }, { "id": 19205040, "text": "Fatal Temptation" }, { "id": 19205050, "text": "Merry Bad Ending" }, { "id": 19205100, "text": "Rampage Blow" }, { "id": 19205200, "text": "Rampage Blow" }, { "id": 19205300, "text": "Rampage Blow" }, { "id": 19205400, "text": "Rampage Blow" }, { "id": 19205500, "text": "Rampage Blow" }, { "id": 19205600, "text": "Rampage Blow" }, { "id": 19205700, "text": "Rampage Blow" }, { "id": 19206000, "text": "Emergency, Emergency, Emergency" }, { "id": 19206100, "text": "Emergency, Emergency, Emergency" }, { "id": 19206200, "text": "Emergency, Emergency, Emergency" }, { "id": 19206210, "text": "Target, Destroy, Launch" }, { "id": 19206220, "text": "Danger, Elimination, Silence" }, { "id": 19206230, "text": "Humanity, Extinction, Void" }, { "id": 19206240, "text": "Delete, Mission, Complete" }, { "id": 19206250, "text": "High Risk, Target, Deterred" }, { "id": 19206260, "text": "Emergency, Emergency, Emergency" }, { "id": 19206300, "text": "Emergency, Emergency, Emergency" }, { "id": 19206400, "text": "Emergency, Emergency, Emergency" }, { "id": 19206500, "text": "Emergency, Emergency, Emergency" }, { "id": 19206600, "text": "Emergency, Emergency, Emergency" }, { "id": 19206700, "text": "Emergency, Emergency, Emergency" }, { "id": 19207000, "text": "Scattering Skeleton" }, { "id": 19207010, "text": "Bone hammer" }, { "id": 19207020, "text": "Wave of Apocalypse" }, { "id": 19207030, "text": "Banquet of Corruption" }, { "id": 19207050, "text": "Corpse Poison Spray" }, { "id": 19207100, "text": "Scattering Skeleton" }, { "id": 19207200, "text": "Scattering Skeleton" }, { "id": 19207300, "text": "Scattering Skeleton" }, { "id": 19207400, "text": "Scattering Skeleton" }, { "id": 19207500, "text": "Scattering Skeleton" }, { "id": 19207600, "text": "Scattering Skeleton" }, { "id": 19208000, "text": "Cherry Blossom's Passion" }, { "id": 19208010, "text": "Frenized Thorn" }, { "id": 19208020, "text": "Pressure of Love" }, { "id": 19208030, "text": "Heart's Compulsion" }, { "id": 19208040, "text": "Surging Sincerity" }, { "id": 19208050, "text": "Desperate Confession" }, { "id": 19208100, "text": "Cherry Blossom's Passion" }, { "id": 19208200, "text": "Cherry Blossom's Passion" }, { "id": 19208300, "text": "Cherry Blossom's Passion" }, { "id": 19208400, "text": "Cherry Blossom's Passion" }, { "id": 19208500, "text": "Cherry Blossom's Passion" }, { "id": 19208600, "text": "Cherry Blossom's Passion" }, { "id": 19209000, "text": "Howl of Weakness" }, { "id": 19209010, "text": "Hematemesis of Corruption" }, { "id": 19209020, "text": "Gesture of Demon" }, { "id": 19209030, "text": "Echo of Death" }, { "id": 19209040, "text": "Gesture of Ruin" }, { "id": 19209100, "text": "Howl of Weakness" }, { "id": 19209200, "text": "Howl of Weakness" }, { "id": 19209300, "text": "Howl of Weakness" }, { "id": 19209400, "text": "Howl of Weakness" }, { "id": 19209500, "text": "Howl of Weakness" }, { "id": 19209600, "text": "Howl of Weakness" }, { "id": 19210000, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19210010, "text": "Unleashed Resentment" }, { "id": 19210020, "text": "Right Flame Demon's Halberd" }, { "id": 19210030, "text": "Left Flame Demon's Halberd" }, { "id": 19210040, "text": "True. Annihilation Flame Rain" }, { "id": 19210050, "text": "Blaze Tiger's Great Roar Strike" }, { "id": 19210100, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19210200, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19210300, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19210400, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19210500, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19210600, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19210700, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19211000, "text": "Disqualification" }, { "id": 19211100, "text": "Disqualification" }, { "id": 19211200, "text": "Disqualification" }, { "id": 19211300, "text": "Disqualification" }, { "id": 19211400, "text": "Disqualification" }, { "id": 19211500, "text": "Disqualification" }, { "id": 19211600, "text": "Disqualification" }, { "id": 19211700, "text": "Disqualification" }, { "id": 19211710, "text": "Marriage Declaration" }, { "id": 19211720, "text": "Wedding Preparation" }, { "id": 19211730, "text": "Bride Assessment" }, { "id": 19211740, "text": "Disqualification" }, { "id": 19211750, "text": "Bent Mustache" }, { "id": 19212000, "text": "Merry Bad Ending" }, { "id": 19212010, "text": "Death☆Punch" }, { "id": 19212020, "text": "Rampage Blow" }, { "id": 19212030, "text": "Creepy Bubble" }, { "id": 19212040, "text": "Merry Bad Ending" }, { "id": 19212050, "text": "Fatal Temptation" }, { "id": 19212100, "text": "Merry Bad Ending" }, { "id": 19212200, "text": "Merry Bad Ending" }, { "id": 19212300, "text": "Merry Bad Ending" }, { "id": 19212400, "text": "Merry Bad Ending" }, { "id": 19212500, "text": "Merry Bad Ending" }, { "id": 19212600, "text": "Merry Bad Ending" }, { "id": 19212700, "text": "Merry Bad Ending" }, { "id": 19213000, "text": "Doxis" }, { "id": 19213010, "text": "Misos Pygmē" }, { "id": 19213020, "text": "Phobos Pygmē" }, { "id": 19213030, "text": "Tyrannos" }, { "id": 19213040, "text": "Titanomachia" }, { "id": 19213050, "text": "Maniakos" }, { "id": 19213060, "text": "Doxis" }, { "id": 19213100, "text": "Doxis" }, { "id": 19213200, "text": "Doxis" }, { "id": 19213300, "text": "Doxis" }, { "id": 19213400, "text": "Doxis" }, { "id": 19213500, "text": "Doxis" }, { "id": 19213600, "text": "Doxis" }, { "id": 19213700, "text": "Doxis" }, { "id": 19213800, "text": "Doxis" }, { "id": 19214000, "text": "Survival of the Fittest" }, { "id": 19214010, "text": "Frenzied Roar" }, { "id": 19214020, "text": "Blood-Soaked Horn" }, { "id": 19214030, "text": "Hungering Wedge" }, { "id": 19214040, "text": "Blood Rush" }, { "id": 19214050, "text": "Raging Tempest" }, { "id": 19214100, "text": "Survival of the Fittest" }, { "id": 19214200, "text": "Survival of the Fittest" }, { "id": 19214300, "text": "Survival of the Fittest" }, { "id": 19214400, "text": "Survival of the Fittest" }, { "id": 19214500, "text": "Survival of the Fittest" }, { "id": 19214600, "text": "Survival of the Fittest" }, { "id": 19214700, "text": "Survival of the Fittest" }, { "id": 19214800, "text": "Survival of the Fittest" }, { "id": 19215000, "text": "Dry Out" }, { "id": 19215010, "text": "Sticky Octopus Leg" }, { "id": 19215020, "text": "Tidal Strike" }, { "id": 19215030, "text": "Massive Octopus Leg" }, { "id": 19215040, "text": "Tuna Slam" }, { "id": 19215050, "text": "Summer Splash" }, { "id": 19215100, "text": "Dry Out" }, { "id": 19215200, "text": "Dry Out" }, { "id": 19215300, "text": "Dry Out" }, { "id": 19215400, "text": "Dry Out" }, { "id": 19215500, "text": "Dry Out" }, { "id": 19215600, "text": "Dry Out" }, { "id": 19215700, "text": "Dry Out" }, { "id": 19215800, "text": "Dry Out" }, { "id": 19216010, "text": "Target, Destroy, Launch" }, { "id": 19216020, "text": "Danger, Elimination, Silence" }, { "id": 19216030, "text": "Humanity, Extinction, Void" }, { "id": 19216040, "text": "Delete, Mission, Complete" }, { "id": 19216050, "text": "High Risk, Target, Deterred" }, { "id": 19216060, "text": "Emergency, Emergency, Emergency" }, { "id": 19216100, "text": "Emergency, Emergency, Emergency" }, { "id": 19216200, "text": "Emergency, Emergency, Emergency" }, { "id": 19216300, "text": "Emergency, Emergency, Emergency" }, { "id": 19216400, "text": "Emergency, Emergency, Emergency" }, { "id": 19216500, "text": "Emergency, Emergency, Emergency" }, { "id": 19216600, "text": "Emergency, Emergency, Emergency" }, { "id": 19216700, "text": "Emergency, Emergency, Emergency" }, { "id": 19216800, "text": "Emergency, Emergency, Emergency" }, { "id": 19217000, "text": "Boring, Meow!" }, { "id": 19217010, "text": "Play With Me, Meow!" }, { "id": 19217020, "text": "I'm Bored, Meow!" }, { "id": 19217030, "text": "I'm Angry, Meow!" }, { "id": 19217040, "text": "Exciting, Meow!" }, { "id": 19217050, "text": "Gotcha, Meow!" }, { "id": 19217100, "text": "Gotcha, Meow!" }, { "id": 19217200, "text": "Gotcha, Meow!" }, { "id": 19217300, "text": "Gotcha, Meow!" }, { "id": 19217400, "text": "Gotcha, Meow!" }, { "id": 19217500, "text": "Gotcha, Meow!" }, { "id": 19217600, "text": "Gotcha, Meow!" }, { "id": 19217700, "text": "Gotcha, Meow!" }, { "id": 19218000, "text": "Cherry Blossom's Passion" }, { "id": 19218010, "text": "Frenized Thorn" }, { "id": 19218020, "text": "Pressure of Love" }, { "id": 19218030, "text": "Heart's Compulsion" }, { "id": 19218040, "text": "Surging Sincerity" }, { "id": 19218050, "text": "Desperate Confession" }, { "id": 19218100, "text": "Cherry Blossom's Passion" }, { "id": 19218200, "text": "Cherry Blossom's Passion" }, { "id": 19218300, "text": "Cherry Blossom's Passion" }, { "id": 19218400, "text": "Cherry Blossom's Passion" }, { "id": 19218500, "text": "Cherry Blossom's Passion" }, { "id": 19218600, "text": "Cherry Blossom's Passion" }, { "id": 19219000, "text": "Spinning Death" }, { "id": 19219010, "text": "Piercing Pincers" }, { "id": 19219020, "text": "Killing Strike" }, { "id": 19219030, "text": "Deadly Crab Foam" }, { "id": 19219040, "text": "Firm Crab Legs" }, { "id": 19219050, "text": "Determined Crab Legs" }, { "id": 19219100, "text": "Spinning Death" }, { "id": 19219200, "text": "Spinning Death" }, { "id": 19219300, "text": "Spinning Death" }, { "id": 19219400, "text": "Spinning Death" }, { "id": 19219500, "text": "Spinning Death" }, { "id": 19219600, "text": "Spinning Death" }, { "id": 19219700, "text": "Spinning Death" }, { "id": 19220000, "text": "Scattering Skeleton" }, { "id": 19220010, "text": "Bone hammer" }, { "id": 19220020, "text": "Wave of Apocalypse" }, { "id": 19220030, "text": "Banquet of Corruption" }, { "id": 19220050, "text": "Corpse Poison Spray" }, { "id": 19220100, "text": "Scattering Skeleton" }, { "id": 19220200, "text": "Scattering Skeleton" }, { "id": 19220300, "text": "Scattering Skeleton" }, { "id": 19220400, "text": "Scattering Skeleton" }, { "id": 19220500, "text": "Scattering Skeleton" }, { "id": 19220600, "text": "Scattering Skeleton" }, { "id": 19221000, "text": "True. Annihilation Flame Rain" }, { "id": 19221010, "text": "Right Flame Demon's Halberd" }, { "id": 19221020, "text": "Unleashed Resentment" }, { "id": 19221030, "text": "Left Flame Demon's Halberd" }, { "id": 19221040, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19221050, "text": "Blaze Tiger's Great Roar Strike" }, { "id": 19221100, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19221200, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19221300, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19221400, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19221500, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19221600, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19221700, "text": "Breaking Sky Flame Tiger Roar" }, { "id": 19223000, "text": "Devour Pain" }, { "id": 19223010, "text": "Heavy Despair" }, { "id": 19223020, "text": "Crushing Yoma Power" }, { "id": 19223030, "text": "Surging Yoma Power" }, { "id": 19223040, "text": "Rivers of Blood" }, { "id": 19223050, "text": "Shed Skin" }, { "id": 19223100, "text": "Rivers of Blood" }, { "id": 19223200, "text": "Rivers of Blood" }, { "id": 19223300, "text": "Rivers of Blood" }, { "id": 19223400, "text": "Rivers of Blood" }, { "id": 19223500, "text": "Rivers of Blood" }, { "id": 19223600, "text": "Rivers of Blood" }, { "id": 19223700, "text": "Rivers of Blood" }, { "id": 19223800, "text": "Rivers of Blood" }, { "id": 19224000, "text": "Devour Pain" }, { "id": 19224010, "text": "Heavy Despair" }, { "id": 19224020, "text": "Crushing Yoma Power" }, { "id": 19224030, "text": "Surging Yoma Power" }, { "id": 19224040, "text": "Rivers of Blood" }, { "id": 19224050, "text": "Shed Skin" }, { "id": 19224100, "text": "Rivers of Blood" }, { "id": 19224200, "text": "Rivers of Blood" }, { "id": 19224300, "text": "Rivers of Blood" }, { "id": 19224400, "text": "Rivers of Blood" }, { "id": 19224500, "text": "Rivers of Blood" }, { "id": 19224600, "text": "Rivers of Blood" }, { "id": 19224700, "text": "Rivers of Blood" }, { "id": 19224800, "text": "Rivers of Blood" }, { "id": 19225000, "text": "Ambitious Scream" }, { "id": 19225010, "text": "Pollution Claw" }, { "id": 19225020, "text": "Carnage Stream" }, { "id": 19225030, "text": "Zombie Spore" }, { "id": 19225040, "text": "Bio Bomber" }, { "id": 19225050, "text": "Pandemic" }, { "id": 19225100, "text": "Pandemic" }, { "id": 19225200, "text": "Pandemic" }, { "id": 19225300, "text": "Pandemic" }, { "id": 19225400, "text": "Pandemic" }, { "id": 19225500, "text": "Pandemic" }, { "id": 19225600, "text": "Pandemic" }, { "id": 19225700, "text": "Pandemic" }, { "id": 19226000, "text": "Disqualification" }, { "id": 19226100, "text": "Disqualification" }, { "id": 19226200, "text": "Disqualification" }, { "id": 19226300, "text": "Disqualification" }, { "id": 19226400, "text": "Disqualification" }, { "id": 19226500, "text": "Disqualification" }, { "id": 19226600, "text": "Disqualification" }, { "id": 19226700, "text": "Disqualification" }, { "id": 19226710, "text": "Marriage Declaration" }, { "id": 19226720, "text": "Wedding Preparation" }, { "id": 19226730, "text": "Bride Assessment" }, { "id": 19226740, "text": "Disqualification" }, { "id": 19226750, "text": "Bent Mustache" }, { "id": 19227000, "text": "E-24 Total Destroy" }, { "id": 19227100, "text": "E-24 Total Destroy" }, { "id": 19227200, "text": "E-24 Total Destroy" }, { "id": 19227300, "text": "E-24 Total Destroy" }, { "id": 19227400, "text": "Dream Break Ver 1.2" }, { "id": 19227410, "text": "E-24 Total Destroy" }, { "id": 19227420, "text": "N-01 Neutralizer" }, { "id": 19227430, "text": "D-11 Perfect Silence" }, { "id": 19227440, "text": "End of Nightmare" }, { "id": 19227450, "text": "Dream Break Ver 1.2" }, { "id": 19227500, "text": "E-24 Total Destroy" }, { "id": 19227600, "text": "E-24 Total Destroy" }, { "id": 19227700, "text": "E-24 Total Destroy" }, { "id": 19227800, "text": "E-24 Total Destroy" }, { "id": 19228000, "text": "Doxis" }, { "id": 19228010, "text": "Misos Pygmē" }, { "id": 19228020, "text": "Phobos Pygmē" }, { "id": 19228030, "text": "Tyrannos" }, { "id": 19228040, "text": "Titanomachia" }, { "id": 19228050, "text": "Doxis" }, { "id": 19228060, "text": "Maniakos" }, { "id": 19228100, "text": "Doxis" }, { "id": 19228200, "text": "Doxis" }, { "id": 19228300, "text": "Doxis" }, { "id": 19228400, "text": "Doxis" }, { "id": 19228500, "text": "Doxis" }, { "id": 19228600, "text": "Doxis" }, { "id": 19228700, "text": "Doxis" }, { "id": 19228800, "text": "Doxis" }, { "id": 19229000, "text": "Jamming Armor" }, { "id": 19229010, "text": "Handshake" }, { "id": 19229020, "text": "Quake Smash" }, { "id": 19229030, "text": "Persistent Stalker" }, { "id": 19229040, "text": "Gamma Ray Burst" }, { "id": 19229050, "text": "Jamming Armor" }, { "id": 19229100, "text": "Jamming Armor" }, { "id": 19229200, "text": "Jamming Armor" }, { "id": 19229300, "text": "Jamming Armor" }, { "id": 19229400, "text": "Jamming Armor" }, { "id": 19229500, "text": "Jamming Armor" }, { "id": 19229600, "text": "Jamming Armor" }, { "id": 19229700, "text": "Jamming Armor" }, { "id": 19229800, "text": "Jamming Armor" }, { "id": 19230000, "text": "Play With Me, Meow!" }, { "id": 19230010, "text": "I'm Bored, Meow!" }, { "id": 19230020, "text": "I'm Angry, Meow!" }, { "id": 19230030, "text": "Exciting, Meow!" }, { "id": 19230040, "text": "Gotcha, Meow!" }, { "id": 19230050, "text": "Boring, Meow!" }, { "id": 19230100, "text": "Boring, Meow!" }, { "id": 19230200, "text": "Boring, Meow!" }, { "id": 19230300, "text": "Boring, Meow!" }, { "id": 19230400, "text": "Boring, Meow!" }, { "id": 19230500, "text": "Boring, Meow!" }, { "id": 19230600, "text": "Boring, Meow!" }, { "id": 19230700, "text": "Boring, Meow!" }, { "id": 19231000, "text": "Ruler's Rush" }, { "id": 19231010, "text": "Ruler's Rush" }, { "id": 19231020, "text": "Dominating Strike" }, { "id": 19231030, "text": "Wrathful Flurry" }, { "id": 19231040, "text": "Mountain Drop" }, { "id": 19231050, "text": "Tornado Kick" }, { "id": 19231060, "text": "Tyrant's Roar" }, { "id": 19231100, "text": "Ruler's Rush" }, { "id": 19231200, "text": "Ruler's Rush" }, { "id": 19231300, "text": "Ruler's Rush" }, { "id": 19231400, "text": "Ruler's Rush" }, { "id": 19231500, "text": "Ruler's Rush" }, { "id": 19231600, "text": "Ruler's Rush" }, { "id": 19231700, "text": "Ruler's Rush" }, { "id": 19231800, "text": "Ruler's Rush" }, { "id": 19232000, "text": "Bog's Wail" }, { "id": 19232010, "text": "Bloody Spew" }, { "id": 19232020, "text": "Swamp's Lure" }, { "id": 19232030, "text": "Piercing Scream" }, { "id": 19232040, "text": "Sinking Grip" }, { "id": 19232100, "text": "Bog's Wail" }, { "id": 19232200, "text": "Bog's Wail" }, { "id": 19232300, "text": "Bog's Wail" }, { "id": 19232400, "text": "Bog's Wail" }, { "id": 19232500, "text": "Bog's Wail" }, { "id": 19232600, "text": "Bog's Wail" }, { "id": 19233000, "text": "Surging Malice" }, { "id": 19233010, "text": "Devouring Maw" }, { "id": 19233020, "text": "Delirious Strike" }, { "id": 19233030, "text": "Ophidiophobia" }, { "id": 19233040, "text": "Autolysis" }, { "id": 19233050, "text": "Thorned Scales" }, { "id": 19233100, "text": "Surging Malice" }, { "id": 19233200, "text": "Surging Malice" }, { "id": 19233300, "text": "Surging Malice" }, { "id": 19233400, "text": "Surging Malice" }, { "id": 19233500, "text": "Surging Malice" }, { "id": 19233600, "text": "Surging Malice" }, { "id": 19233700, "text": "Surging Malice" }, { "id": 19234000, "text": "Cherry Blossom's Passion" }, { "id": 19234010, "text": "Frenized Thorn" }, { "id": 19234020, "text": "Pressure of Love" }, { "id": 19234030, "text": "Heart's Compulsion" }, { "id": 19234040, "text": "Surging Sincerity" }, { "id": 19234050, "text": "Desperate Confession" }, { "id": 19234100, "text": "Cherry Blossom's Passion" }, { "id": 19234200, "text": "Cherry Blossom's Passion" }, { "id": 19234300, "text": "Cherry Blossom's Passion" }, { "id": 19234400, "text": "Cherry Blossom's Passion" }, { "id": 19234500, "text": "Cherry Blossom's Passion" }, { "id": 19234600, "text": "Cherry Blossom's Passion" }, { "id": 19235000, "text": "Reunion with the Night" }, { "id": 19235010, "text": "Thorns of the Task" }, { "id": 19235020, "text": "Abyssal Gaze" }, { "id": 19235030, "text": "Pouring Malevolence" }, { "id": 19235040, "text": "Rippling Darkness" }, { "id": 19235050, "text": "Roar of Sorrow" }, { "id": 19235100, "text": "Reunion with the Night" }, { "id": 19235200, "text": "Reunion with the Night" }, { "id": 19235300, "text": "Reunion with the Night" }, { "id": 19235400, "text": "Reunion with the Night" }, { "id": 19235500, "text": "Reunion with the Night" }, { "id": 19235600, "text": "Reunion with the Night" }, { "id": 19235700, "text": "Reunion with the Night" }, { "id": 19236000, "text": "Merry Bad Ending" }, { "id": 19236010, "text": "Death☆Punch" }, { "id": 19236020, "text": "Rampage Blow" }, { "id": 19236030, "text": "Creepy Bubble" }, { "id": 19236040, "text": "Fatal Temptation" }, { "id": 19236100, "text": "Merry Bad Ending" }, { "id": 19236200, "text": "Merry Bad Ending" }, { "id": 19236300, "text": "Merry Bad Ending" }, { "id": 19236400, "text": "Merry Bad Ending" }, { "id": 19236500, "text": "Merry Bad Ending" }, { "id": 19236600, "text": "Merry Bad Ending" }, { "id": 19236700, "text": "Merry Bad Ending" }, { "id": 19237000, "text": "Dark Destruction" }, { "id": 19237010, "text": "Black Lava" }, { "id": 19237020, "text": "Spreading Resentment" }, { "id": 19237030, "text": "Sharp Crescent Moon" }, { "id": 19237040, "text": "Time for Shadows" }, { "id": 19237100, "text": "Dark Destruction" }, { "id": 19237200, "text": "Dark Destruction" }, { "id": 19237300, "text": "Dark Destruction" }, { "id": 19237400, "text": "Dark Destruction" }, { "id": 19237500, "text": "Dark Destruction" }, { "id": 19237600, "text": "Dark Destruction" }, { "id": 19237700, "text": "Dark Destruction" }, { "id": 19238000, "text": "Exile" }, { "id": 19238010, "text": "Imminent Danger" }, { "id": 19238020, "text": "Clear Malice" }, { "id": 19238030, "text": "Certain Doom" }, { "id": 19238040, "text": "Ultimatum" }, { "id": 19238100, "text": "Exile" }, { "id": 19238200, "text": "Exile" }, { "id": 19238300, "text": "Exile" }, { "id": 19238400, "text": "Exile" }, { "id": 19238500, "text": "Exile" }, { "id": 19238600, "text": "Exile" }, { "id": 19239000, "text": "Rage of Blood" }, { "id": 19239010, "text": "Death's Right Hand" }, { "id": 19239020, "text": "Terror in Rage" }, { "id": 19239030, "text": "Deadly Left Hand" }, { "id": 19239040, "text": "Crush" }, { "id": 19239100, "text": "Rage of Blood" }, { "id": 19239200, "text": "Rage of Blood" }, { "id": 19239300, "text": "Rage of Blood" }, { "id": 19239400, "text": "Rage of Blood" }, { "id": 19239500, "text": "Rage of Blood" }, { "id": 19239600, "text": "Rage of Blood" }, { "id": 19239700, "text": "Rage of Blood" }, { "id": 19239800, "text": "Rage of Blood" }, { "id": 19240000, "text": "Dry Out" }, { "id": 19240010, "text": "Sticky Octopus Leg" }, { "id": 19240020, "text": "Tidal Strike" }, { "id": 19240030, "text": "Massive Octopus Leg" }, { "id": 19240040, "text": "Tuna Slam" }, { "id": 19240050, "text": "Summer Splash" }, { "id": 19240100, "text": "Dry Out" }, { "id": 19240200, "text": "Dry Out" }, { "id": 19240300, "text": "Dry Out" }, { "id": 19240400, "text": "Dry Out" }, { "id": 19240500, "text": "Dry Out" }, { "id": 19240600, "text": "Dry Out" }, { "id": 19240700, "text": "Dry Out" }, { "id": 19240800, "text": "Dry Out" }, { "id": 19241000, "text": "Emergency, Emergency, Emergency" }, { "id": 19241010, "text": "Target, Destroy, Launch" }, { "id": 19241020, "text": "Danger, Elimination, Silence" }, { "id": 19241030, "text": "Humanity, Extinction, Void" }, { "id": 19241040, "text": "Delete, Mission, Complete" }, { "id": 19241050, "text": "High Risk, Target, Deterred" }, { "id": 19241060, "text": "Emergency, Emergency, Emergency" }, { "id": 19241100, "text": "Emergency, Emergency, Emergency" }, { "id": 19241200, "text": "Emergency, Emergency, Emergency" }, { "id": 19241300, "text": "Emergency, Emergency, Emergency" }, { "id": 19241400, "text": "Emergency, Emergency, Emergency" }, { "id": 19241500, "text": "Emergency, Emergency, Emergency" }, { "id": 19241600, "text": "Emergency, Emergency, Emergency" }, { "id": 19241700, "text": "Emergency, Emergency, Emergency" }, { "id": 19242000, "text": "Unforgettable Memory" }, { "id": 19242010, "text": "Flamingo Punch" }, { "id": 19242020, "text": "Pinpoint Peck" }, { "id": 19242030, "text": "Flamingo's Domain" }, { "id": 19242040, "text": "Pink Nightmare" }, { "id": 19242050, "text": "Swelling Power" }, { "id": 19242100, "text": "Unforgettable Memory" }, { "id": 19242200, "text": "Unforgettable Memory" }, { "id": 19242300, "text": "Unforgettable Memory" }, { "id": 19242400, "text": "Unforgettable Memory" }, { "id": 19242500, "text": "Unforgettable Memory" }, { "id": 19242600, "text": "Unforgettable Memory" }, { "id": 19242700, "text": "Unforgettable Memory" }, { "id": 19242800, "text": "Unforgettable Memory" }, { "id": 19243000, "text": "Disqualification" }, { "id": 19243100, "text": "Disqualification" }, { "id": 19243200, "text": "Disqualification" }, { "id": 19243300, "text": "Disqualification" }, { "id": 19243400, "text": "Disqualification" }, { "id": 19243500, "text": "Disqualification" }, { "id": 19243600, "text": "Disqualification" }, { "id": 19243700, "text": "Disqualification" }, { "id": 19243710, "text": "Wedding Preparation" }, { "id": 19243720, "text": "Bride Assessment" }, { "id": 19243730, "text": "Bent Mustache" }, { "id": 19243740, "text": "Disqualification" }, { "id": 19243750, "text": "Marriage Declaration" }, { "id": 19244000, "text": "The Misery of Being" }, { "id": 19244010, "text": "Echoing Sorrow" }, { "id": 19244020, "text": "Spitting Hatred" }, { "id": 19244030, "text": "Dignity in Despair" }, { "id": 19244040, "text": "Curse of Deliverance" }, { "id": 19244100, "text": "The Misery of Being" }, { "id": 19244200, "text": "Curse of Deliverance" }, { "id": 19244300, "text": "Curse of Deliverance" }, { "id": 19244400, "text": "Curse of Deliverance" }, { "id": 19244500, "text": "Curse of Deliverance" }, { "id": 19244600, "text": "Curse of Deliverance" }, { "id": 19244700, "text": "Curse of Deliverance" }, { "id": 19244800, "text": "Curse of Deliverance" }, { "id": 19245000, "text": "Spinning Death" }, { "id": 19245010, "text": "Piercing Pincers" }, { "id": 19245020, "text": "Killing Strike" }, { "id": 19245030, "text": "Deadly Crab Foam" }, { "id": 19245040, "text": "Shell Softening" }, { "id": 19245050, "text": "Determined Crab Legs" }, { "id": 19245100, "text": "Spinning Death" }, { "id": 19245200, "text": "Spinning Death" }, { "id": 19245300, "text": "Spinning Death" }, { "id": 19245400, "text": "Spinning Death" }, { "id": 19245500, "text": "Spinning Death" }, { "id": 19245600, "text": "Spinning Death" }, { "id": 19245700, "text": "Spinning Death" }, { "id": 19246000, "text": "Search and Grab" }, { "id": 19246010, "text": "Rescue Slam" }, { "id": 19246020, "text": "Lifebelt Throw" }, { "id": 19246030, "text": "All Clear" }, { "id": 19246040, "text": "Emergency Dive" }, { "id": 19246100, "text": "Emergency Dive" }, { "id": 19246200, "text": "Emergency Dive" }, { "id": 19246300, "text": "Emergency Dive" }, { "id": 19246400, "text": "Emergency Dive" }, { "id": 19246500, "text": "Emergency Dive" }, { "id": 19246600, "text": "Emergency Dive" }, { "id": 19246700, "text": "Emergency Dive" }, { "id": 19246800, "text": "Emergency Dive" }, { "id": 19247000, "text": "Dark Destruction" }, { "id": 19247010, "text": "Black Lava" }, { "id": 19247020, "text": "Spreading Resentment" }, { "id": 19247030, "text": "Sharp Crescent Moon" }, { "id": 19247040, "text": "Time for Shadows" }, { "id": 19247100, "text": "Dark Destruction" }, { "id": 19247200, "text": "Dark Destruction" }, { "id": 19247300, "text": "Dark Destruction" }, { "id": 19247400, "text": "Dark Destruction" }, { "id": 19247500, "text": "Dark Destruction" }, { "id": 19247600, "text": "Dark Destruction" }, { "id": 19247700, "text": "Dark Destruction" }, { "id": 19248000, "text": "Roar of the Guardian" }, { "id": 19248010, "text": "Charging Resolve" }, { "id": 19248020, "text": "Raging Frost" }, { "id": 19248030, "text": "Savage Onslaught" }, { "id": 19248050, "text": "Claws of Frailty" }, { "id": 19248100, "text": "Raging Frost" }, { "id": 19248200, "text": "Raging Frost" }, { "id": 19248300, "text": "Raging Frost" }, { "id": 19248400, "text": "Raging Frost" }, { "id": 19248500, "text": "Raging Frost" }, { "id": 19248600, "text": "Raging Frost" }, { "id": 19249000, "text": "Survival of the Fittest" }, { "id": 19249010, "text": "Blood Rush" }, { "id": 19249020, "text": "Blood-Soaked Horn" }, { "id": 19249030, "text": "Raging Tempest" }, { "id": 19249040, "text": "Hungering Wedge" }, { "id": 19249050, "text": "Frenzied Roar" }, { "id": 19249100, "text": "Survival of the Fittest" }, { "id": 19249200, "text": "Survival of the Fittest" }, { "id": 19249300, "text": "Survival of the Fittest" }, { "id": 19249400, "text": "Survival of the Fittest" }, { "id": 19249500, "text": "Survival of the Fittest" }, { "id": 19249600, "text": "Survival of the Fittest" }, { "id": 19249700, "text": "Survival of the Fittest" }, { "id": 19249800, "text": "Survival of the Fittest" }, { "id": 19250000, "text": "Doxis" }, { "id": 19250010, "text": "Misos Pygmē" }, { "id": 19250020, "text": "Phobos Pygmē" }, { "id": 19250030, "text": "Tyrannos" }, { "id": 19250040, "text": "Titanomachia" }, { "id": 19250050, "text": "Maniakos" }, { "id": 19250060, "text": "Doxis" }, { "id": 19250100, "text": "Doxis" }, { "id": 19250200, "text": "Doxis" }, { "id": 19250300, "text": "Doxis" }, { "id": 19250400, "text": "Doxis" }, { "id": 19250500, "text": "Doxis" }, { "id": 19250600, "text": "Doxis" }, { "id": 19250700, "text": "Doxis" }, { "id": 19250800, "text": "Doxis" }, { "id": 19501000, "text": "Touch and Boom!" }, { "id": 19502000, "text": "Touch and Boom!" }, { "id": 19503000, "text": "Touch and Boom!" }, { "id": 19504000, "text": "Touch and Boom!" }, { "id": 19505000, "text": "Touch and Boom!" }, { "id": 19600000, "text": "Skill Name" }, { "id": 19700000, "text": "Scorching Hell" }, { "id": 19700010, "text": "Land Splitter" }, { "id": 19700020, "text": "Ruler of Land" }, { "id": 19700030, "text": "Mountain Chasm" }, { "id": 19700040, "text": "Ruler of the Flame" }, { "id": 19700050, "text": "Land Shaker" }, { "id": 19700060, "text": "Cave In" }, { "id": 19700070, "text": "Continenal Collapse" }, { "id": 19700080, "text": "Incline Destruction" }, { "id": 19700090, "text": "Continenal Collapse" }, { "id": 19700100, "text": "Dying Torridity" }, { "id": 19700110, "text": "Firefall" }, { "id": 19700120, "text": "Firefall" }, { "id": 19700130, "text": "Lava Spray" }, { "id": 19703010, "text": "Torrent's Blessing" }, { "id": 19703020, "text": "Antler of Fury" }, { "id": 19703030, "text": "Antler of the Sacred Stag" }, { "id": 19703040, "text": "Edge Wave" }, { "id": 19703050, "text": "Breath of Destruction" }, { "id": 19703060, "text": "Breath of Despair" }, { "id": 19703070, "text": "Purifying Falls" }, { "id": 19703080, "text": "Deep Sea's Wrath" }, { "id": 19703090, "text": "Orb of Decay" }, { "id": 19703100, "text": "Tidal Reflux" }, { "id": 19703110, "text": "Orb of Corruption" }, { "id": 19703120, "text": "Void Devourer" }, { "id": 19705000, "text": "Prelude to Doom" }, { "id": 19705010, "text": "Land Splitter" }, { "id": 19705020, "text": "Ruler of Land" }, { "id": 19705030, "text": "Mountain Chasm" }, { "id": 19705040, "text": "Light of Destruction" }, { "id": 19705050, "text": "Land Shaker" }, { "id": 19705060, "text": "Cave In" }, { "id": 19705070, "text": "Showering Sunlight" }, { "id": 19705080, "text": "Incline Destruction" }, { "id": 19705090, "text": "Continenal Collapse" }, { "id": 19705100, "text": "Faded Brilliance" }, { "id": 19705110, "text": "Continenal Collapse" }, { "id": 19705120, "text": "Cross of Glory" }, { "id": 19705130, "text": "Continenal Collapse" }, { "id": 19707010, "text": "Veil of Darkness" }, { "id": 19707020, "text": "Antler of Fury" }, { "id": 19707030, "text": "Antler of the Sacred Stag" }, { "id": 19707040, "text": "Song of Madness" }, { "id": 19707050, "text": "Breath of Destruction" }, { "id": 19707060, "text": "Breath of Despair" }, { "id": 19707070, "text": "Price of Frenzy" }, { "id": 19707080, "text": "Silent Night" }, { "id": 19707090, "text": "Orb of Decay" }, { "id": 19707100, "text": "Holy Night" }, { "id": 19707110, "text": "Orb of Corruption" }, { "id": 19707120, "text": "Void Devourer" }, { "id": 19709000, "text": "Lamp in the Tempest" }, { "id": 19709010, "text": "Land Splitter" }, { "id": 19709020, "text": "Ruler of Land" }, { "id": 19709030, "text": "Mountain Chasm" }, { "id": 19709040, "text": "Windswept Dispersion" }, { "id": 19709050, "text": "Land Shaker" }, { "id": 19709060, "text": "Cave In" }, { "id": 19709070, "text": "Refreshing Zephyr" }, { "id": 19709080, "text": "Incline Destruction" }, { "id": 19709090, "text": "Continenal Collapse" }, { "id": 19709100, "text": "Trail of the Tempest" }, { "id": 19709110, "text": "Continenal Collapse" }, { "id": 19709120, "text": "Blade of the Whirlwind" }, { "id": 19709130, "text": "Continenal Collapse" }, { "id": 19711010, "text": "Cursed Selection" }, { "id": 19711020, "text": "Antler of Fury" }, { "id": 19711030, "text": "Antler of the Sacred Stag" }, { "id": 19711040, "text": "Void Surge" }, { "id": 19711050, "text": "Breath of Destruction" }, { "id": 19711060, "text": "Breath of Despair" }, { "id": 19711070, "text": "Awakened Void" }, { "id": 19711080, "text": "Event Horizon" }, { "id": 19711090, "text": "Orb of Decay" }, { "id": 19711100, "text": "Null Existence" }, { "id": 19711110, "text": "Orb of Corruption" }, { "id": 19711120, "text": "Void Devourer" }, { "id": 19713000, "text": "Crushing Water Pressure" }, { "id": 19713010, "text": "Land Splitter" }, { "id": 19713020, "text": "Ruler of Land" }, { "id": 19713030, "text": "Mountain Chasm" }, { "id": 19713040, "text": "Water Pressure Mine" }, { "id": 19713050, "text": "Land Shaker" }, { "id": 19713060, "text": "Cave In" }, { "id": 19713070, "text": "Vast Waterway" }, { "id": 19713080, "text": "Incline Destruction" }, { "id": 19713090, "text": "Continenal Collapse" }, { "id": 19713100, "text": "Beyond the Tidal Wave" }, { "id": 19713110, "text": "Continenal Collapse" }, { "id": 19713120, "text": "Deep Sea Pact" }, { "id": 19713130, "text": "Continenal Collapse" }, { "id": 19715010, "text": "Raging Flames" }, { "id": 19715020, "text": "Antler of Fury" }, { "id": 19715030, "text": "Antler of the Sacred Stag" }, { "id": 19715040, "text": "Blazing Embers" }, { "id": 19715050, "text": "Breath of Destruction" }, { "id": 19715060, "text": "Breath of Despair" }, { "id": 19715070, "text": "Scorching Flame" }, { "id": 19715080, "text": "Blazing Anger" }, { "id": 19715090, "text": "Orb of Decay" }, { "id": 19715100, "text": "Complete Combustion" }, { "id": 19715110, "text": "Orb of Corruption" }, { "id": 19715120, "text": "Void Devourer" }, { "id": 19717010, "text": "Light of Dawn" }, { "id": 19717020, "text": "Antler of Fury" }, { "id": 19717030, "text": "Antler of the Sacred Stag" }, { "id": 19717040, "text": "Piercing Light" }, { "id": 19717050, "text": "Breath of Destruction" }, { "id": 19717060, "text": "Breath of Despair" }, { "id": 19717070, "text": "Splintered Light" }, { "id": 19717080, "text": "Vanishing Brilliance" }, { "id": 19717090, "text": "Orb of Decay" }, { "id": 19717100, "text": "Radiant Shadow" }, { "id": 19717110, "text": "Orb of Corruption" }, { "id": 19717120, "text": "Void Devourer" }, { "id": 19719000, "text": "Lost Resolve" }, { "id": 19719010, "text": "Land Splitter" }, { "id": 19719020, "text": "Ruler of Land" }, { "id": 19719030, "text": "Mountain Chasm" }, { "id": 19719040, "text": "Shroud of Eternity" }, { "id": 19719050, "text": "Land Shaker" }, { "id": 19719060, "text": "Cave In" }, { "id": 19719070, "text": "Creeping Darkness" }, { "id": 19719080, "text": "Incline Destruction" }, { "id": 19719090, "text": "Continenal Collapse" }, { "id": 19719100, "text": "Dissipating Darkness" }, { "id": 19719110, "text": "Continenal Collapse" }, { "id": 19719120, "text": "Heightened Anxiety" }, { "id": 19719130, "text": "Continenal Collapse" }, { "id": 19721010, "text": "Wind Chaser" }, { "id": 19721020, "text": "Antler of Fury" }, { "id": 19721030, "text": "Antler of the Sacred Stag" }, { "id": 19721040, "text": "Landspout" }, { "id": 19721050, "text": "Breath of Destruction" }, { "id": 19721060, "text": "Breath of Despair" }, { "id": 19721070, "text": "Tempest Duet" }, { "id": 19721080, "text": "Sky's Fury" }, { "id": 19721090, "text": "Orb of Decay" }, { "id": 19721100, "text": "Doldrum" }, { "id": 19721110, "text": "Orb of Corruption" }, { "id": 19721120, "text": "Void Devourer" }, { "id": 19723000, "text": "Unbreakable Will" }, { "id": 19723010, "text": "Land Splitter" }, { "id": 19723020, "text": "Ruler of Land" }, { "id": 19723030, "text": "Mountain Chasm" }, { "id": 19723040, "text": "Ruler's Verdict" }, { "id": 19723050, "text": "Land Shaker" }, { "id": 19723060, "text": "Cave In" }, { "id": 19723070, "text": "Dominion" }, { "id": 19723080, "text": "Incline Destruction" }, { "id": 19723090, "text": "Continenal Collapse" }, { "id": 19723100, "text": "Total Fatigue" }, { "id": 19723110, "text": "Continenal Collapse" }, { "id": 19723120, "text": "Endless Wound" }, { "id": 19723130, "text": "Continenal Collapse" }, { "id": 19724010, "text": "Torrent's Blessing" }, { "id": 19724020, "text": "Antler of Fury" }, { "id": 19724030, "text": "Antler of the Sacred Stag" }, { "id": 19724040, "text": "Edge Wave" }, { "id": 19724050, "text": "Breath of Destruction" }, { "id": 19724060, "text": "Breath of Despair" }, { "id": 19724070, "text": "Purifying Falls" }, { "id": 19724080, "text": "Deep Sea's Wrath" }, { "id": 19724090, "text": "Orb of Decay" }, { "id": 19724100, "text": "Tidal Reflux" }, { "id": 19724110, "text": "Orb of Corruption" }, { "id": 19724120, "text": "Void Devourer" }, { "id": 19727020, "text": "Prism Overclock" }, { "id": 19727030, "text": "Armageddon" }, { "id": 19727040, "text": "Photon Bombardment" }, { "id": 19727050, "text": "Tactical Shot" }, { "id": 19727060, "text": "Scorched Sector" }, { "id": 19727070, "text": "Armageddon" }, { "id": 19727080, "text": "Prism Overdrive" }, { "id": 19727090, "text": "Armageddon" }, { "id": 19727100, "text": "Armageddon" }, { "id": 19727110, "text": "Armageddon" }, { "id": 19727120, "text": "Destruction Ray" }, { "id": 19727130, "text": "Particle Cannon" }, { "id": 19727140, "text": "Armageddon" }, { "id": 19727150, "text": "Armageddon" }, { "id": 19729000, "text": "Ruler of the Flame" }, { "id": 19729010, "text": "Land Splitter" }, { "id": 19729020, "text": "Ruler of Land" }, { "id": 19729030, "text": "Mountain Chasm" }, { "id": 19729040, "text": "Scorching Hell" }, { "id": 19729050, "text": "Land Shaker" }, { "id": 19729060, "text": "Cave In" }, { "id": 19729070, "text": "Continenal Collapse" }, { "id": 19729080, "text": "Incline Destruction" }, { "id": 19729090, "text": "Continenal Collapse" }, { "id": 19729100, "text": "Dying Torridity" }, { "id": 19729110, "text": "Firefall" }, { "id": 19729120, "text": "Lava Spray" }, { "id": 19729130, "text": "Continenal Collapse" }, { "id": 19890010, "text": "Redeeming Strike" }, { "id": 19890020, "text": "Arondight Rush" }, { "id": 19890030, "text": "Radiant Combat Mastery" }, { "id": 19890040, "text": "Blessing of the Lake" }, { "id": 19890110, "text": "Redeeming Strike" }, { "id": 19890120, "text": "Arondight Rush" }, { "id": 19890130, "text": "Radiant Combat Mastery" }, { "id": 19890140, "text": "Blessing of the Lake" }, { "id": 19890210, "text": "Redeeming Strike" }, { "id": 19890220, "text": "Arondight Rush" }, { "id": 19890230, "text": "Radiant Combat Mastery" }, { "id": 19890240, "text": "Blessing of the Lake" }, { "id": 19890310, "text": "Redeeming Strike" }, { "id": 19890320, "text": "Arondight Rush" }, { "id": 19890330, "text": "Radiant Combat Mastery" }, { "id": 19890340, "text": "Blessing of the Lake" }, { "id": 19890410, "text": "Redeeming Strike" }, { "id": 19890420, "text": "Arondight Rush" }, { "id": 19890430, "text": "Radiant Combat Mastery" }, { "id": 19890440, "text": "Blessing of the Lake" }, { "id": 19991000, "text": "Elemental Reverse" }, { "id": 19997000, "text": "Skill Name" }, { "id": 19998000, "text": "Skill Name" }, { "id": 19999000, "text": "Skill Name" }, { "id": 19999010, "text": "Skill Name" }, { "id": 20001010, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001011, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001012, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001013, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001014, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001015, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001020, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001021, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001022, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001023, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001024, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001025, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001030, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20001031, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20001032, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20001033, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20001034, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20001035, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20001040, "nodeAddTargetBuffTextId": [ 7, 56, 2, 16 ], "nodeAddText": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 56, 2, 16 ], "text": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20001041, "nodeAddTargetBuffTextId": [ 7, 56, 2, 16 ], "nodeAddText": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 56, 2, 16 ], "text": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20001042, "nodeAddTargetBuffTextId": [ 7, 56, 2, 16 ], "nodeAddText": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 56, 2, 16 ], "text": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20001043, "nodeAddTargetBuffTextId": [ 7, 56, 2, 16 ], "nodeAddText": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 56, 2, 16 ], "text": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20001044, "nodeAddTargetBuffTextId": [ 7, 56, 2, 16 ], "nodeAddText": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 56, 2, 16 ], "text": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20001045, "nodeAddTargetBuffTextId": [ 7, 56, 2, 16 ], "nodeAddText": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 56, 2, 16 ], "text": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Physical) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20001050, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20001051, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20001052, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20001053, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20001054, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20001055, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20001060, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001061, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001062, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001063, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001064, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20001065, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002010, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002011, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002012, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002013, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002014, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002015, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002020, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002021, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002022, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002023, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002024, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002025, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002030, "nodeAddTargetBuffTextId": [ 12, 56, 10 ], "nodeAddText": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 12, 56, 10 ], "text": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002031, "nodeAddTargetBuffTextId": [ 12, 56, 10 ], "nodeAddText": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 12, 56, 10 ], "text": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002032, "nodeAddTargetBuffTextId": [ 12, 56, 10 ], "nodeAddText": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 12, 56, 10 ], "text": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002033, "nodeAddTargetBuffTextId": [ 12, 56, 10 ], "nodeAddText": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 12, 56, 10 ], "text": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002034, "nodeAddTargetBuffTextId": [ 12, 56, 10 ], "nodeAddText": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 12, 56, 10 ], "text": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002035, "nodeAddTargetBuffTextId": [ 12, 56, 10 ], "nodeAddText": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 12, 56, 10 ], "text": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20002040, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002041, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002042, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002043, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002044, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002045, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20002060, "nodeAddTargetBuffTextId": [ 18, 35 ], "nodeAddText": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20002061, "nodeAddTargetBuffTextId": [ 18, 35 ], "nodeAddText": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20002062, "nodeAddTargetBuffTextId": [ 18, 35 ], "nodeAddText": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20002063, "nodeAddTargetBuffTextId": [ 18, 35 ], "nodeAddText": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20002064, "nodeAddTargetBuffTextId": [ 18, 35 ], "nodeAddText": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20002065, "nodeAddTargetBuffTextId": [ 18, 35 ], "nodeAddText": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20003010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003011, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003012, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003013, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003014, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003015, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003030, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003031, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003032, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003033, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003034, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003035, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003040, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20003041, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20003042, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20003043, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20003044, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20003045, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20003060, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003061, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003062, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003063, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003064, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20003065, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20004010, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 20004011, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 20004012, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 20004013, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 20004014, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 20004015, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 20004020, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20004021, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20004022, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20004023, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20004024, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20004025, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20004030, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 20004031, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 20004032, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 20004033, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 20004034, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 20004035, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 20004060, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20004061, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20004062, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20004063, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20004064, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20004065, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20005010, "nodeAddTargetBuffTextId": [ 18, 56, 36 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 18, 56, 36 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20005011, "nodeAddTargetBuffTextId": [ 18, 56, 36 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 18, 56, 36 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20005012, "nodeAddTargetBuffTextId": [ 18, 56, 36 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 18, 56, 36 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20005013, "nodeAddTargetBuffTextId": [ 18, 56, 36 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 18, 56, 36 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20005014, "nodeAddTargetBuffTextId": [ 18, 56, 36 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 18, 56, 36 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20005015, "nodeAddTargetBuffTextId": [ 18, 56, 36 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 18, 56, 36 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20005020, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20005021, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20005022, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20005023, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20005024, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20005025, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20005040, "nodeAddTargetBuffTextId": [ 18, 56 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 18, 56 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20005041, "nodeAddTargetBuffTextId": [ 18, 56 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 18, 56 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20005042, "nodeAddTargetBuffTextId": [ 18, 56 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 18, 56 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20005043, "nodeAddTargetBuffTextId": [ 18, 56 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 18, 56 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20005044, "nodeAddTargetBuffTextId": [ 18, 56 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 18, 56 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20005045, "nodeAddTargetBuffTextId": [ 18, 56 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 18, 56 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20005060, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20005061, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20005062, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20005063, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20005064, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20005065, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20006010, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20006011, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20006012, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20006013, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20006014, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20006015, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20006040, "nodeAddTargetBuffTextId": [ 26, 50 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Stat Reinforcement effects from the enemy. |Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead.", "targetBuffTextId": [ 26, 50 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Stat Reinforcement effects from the enemy. Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead." }, { "id": 20006041, "nodeAddTargetBuffTextId": [ 26, 50 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Stat Reinforcement effects from the enemy. |Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead.", "targetBuffTextId": [ 26, 50 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Stat Reinforcement effects from the enemy. Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead." }, { "id": 20006042, "nodeAddTargetBuffTextId": [ 26, 50 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Stat Reinforcement effects from the enemy. |Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead.", "targetBuffTextId": [ 26, 50 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Stat Reinforcement effects from the enemy. Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead." }, { "id": 20006043, "nodeAddTargetBuffTextId": [ 26, 50 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Stat Reinforcement effects from the enemy. |Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead.", "targetBuffTextId": [ 26, 50 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Stat Reinforcement effects from the enemy. Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead." }, { "id": 20006044, "nodeAddTargetBuffTextId": [ 26, 50 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Stat Reinforcement effects from the enemy. |Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead.", "targetBuffTextId": [ 26, 50 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Stat Reinforcement effects from the enemy. Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead." }, { "id": 20006045, "nodeAddTargetBuffTextId": [ 26, 50 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Stat Reinforcement effects from the enemy. |Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead.", "targetBuffTextId": [ 26, 50 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Stat Reinforcement effects from the enemy. Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead." }, { "id": 20007010, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 20007011, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 20007012, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 20007013, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 20007014, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 20007015, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 20007060, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 20007061, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 20007062, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 20007063, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 20007064, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 20007065, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 20007070, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20007071, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20007072, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20007073, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20007074, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20007075, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20007080, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20007081, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20007082, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20007083, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20007084, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20007085, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20008010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20008011, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20008012, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20008013, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20008014, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20008015, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20008040, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20008041, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20008042, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20008043, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20008044, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20008045, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20008060, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20008061, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20008062, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20008063, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20008064, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20008065, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20008070, "nodeAddTargetBuffTextId": [ 37, 29 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 37, 29 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20008071, "nodeAddTargetBuffTextId": [ 37, 29 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 37, 29 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20008072, "nodeAddTargetBuffTextId": [ 37, 29 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 37, 29 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20008073, "nodeAddTargetBuffTextId": [ 37, 29 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 37, 29 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20008074, "nodeAddTargetBuffTextId": [ 37, 29 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 37, 29 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20008075, "nodeAddTargetBuffTextId": [ 37, 29 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 37, 29 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply a <#ffa024>[6[% DoT Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20009010, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20009011, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20009012, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20009013, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20009014, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20009015, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20010010, "nodeAddTargetBuffTextId": [ 19, 16 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19, 16 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20010011, "nodeAddTargetBuffTextId": [ 19, 16 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19, 16 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20010012, "nodeAddTargetBuffTextId": [ 19, 16 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19, 16 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20010013, "nodeAddTargetBuffTextId": [ 19, 16 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19, 16 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20010014, "nodeAddTargetBuffTextId": [ 19, 16 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19, 16 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20010015, "nodeAddTargetBuffTextId": [ 19, 16 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19, 16 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20010020, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010021, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010022, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010023, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010024, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010025, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010040, "nodeAddTargetBuffTextId": [ 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 2 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010041, "nodeAddTargetBuffTextId": [ 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 2 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010042, "nodeAddTargetBuffTextId": [ 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 2 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010043, "nodeAddTargetBuffTextId": [ 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 2 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010044, "nodeAddTargetBuffTextId": [ 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 2 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010045, "nodeAddTargetBuffTextId": [ 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 2 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20010060, "nodeAddTargetBuffTextId": [ 63 ], "nodeAddText": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 63 ], "text": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20010061, "nodeAddTargetBuffTextId": [ 63 ], "nodeAddText": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 63 ], "text": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20010062, "nodeAddTargetBuffTextId": [ 63 ], "nodeAddText": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 63 ], "text": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20010063, "nodeAddTargetBuffTextId": [ 63 ], "nodeAddText": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 63 ], "text": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20010064, "nodeAddTargetBuffTextId": [ 63 ], "nodeAddText": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 63 ], "text": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20010065, "nodeAddTargetBuffTextId": [ 63 ], "nodeAddText": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 63 ], "text": "<#ffa024>Extend the duration of all Buffs you currently have by <#ffa024>{3{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20011010, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20011011, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20011012, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20011013, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20011014, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20011015, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20011060, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. |<#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. <#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP." }, { "id": 20011061, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. |<#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. <#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP." }, { "id": 20011062, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. |<#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. <#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP." }, { "id": 20011063, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. |<#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. <#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP." }, { "id": 20011064, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. |<#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. <#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP." }, { "id": 20011065, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. |<#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "For <#ffa024><5< turn(s), increase each ally's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. <#91dc69>Heal allies at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Current HP." }, { "id": 20011070, "nodeAddTargetBuffTextId": [ 60, 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less.", "targetBuffTextId": [ 60, 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less." }, { "id": 20011071, "nodeAddTargetBuffTextId": [ 60, 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less.", "targetBuffTextId": [ 60, 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less." }, { "id": 20011072, "nodeAddTargetBuffTextId": [ 60, 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less.", "targetBuffTextId": [ 60, 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less." }, { "id": 20011073, "nodeAddTargetBuffTextId": [ 60, 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less.", "targetBuffTextId": [ 60, 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less." }, { "id": 20011074, "nodeAddTargetBuffTextId": [ 60, 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less.", "targetBuffTextId": [ 60, 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less." }, { "id": 20011075, "nodeAddTargetBuffTextId": [ 60, 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less.", "targetBuffTextId": [ 60, 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less." }, { "id": 20012010, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012011, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012012, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012013, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012014, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012015, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012060, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012061, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012062, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012063, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012064, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012065, "nodeAddTargetBuffTextId": [ 37, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 37, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a stacking Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20012070, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 62 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20012071, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 62 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20012072, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 62 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20012073, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 62 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20012074, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 62 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20012075, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 62 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20013010, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20013011, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20013012, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20013013, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20013014, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20013015, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20014010, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20014011, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20014012, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20014013, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20014014, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20014015, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20015010, "nodeAddTargetBuffTextId": [ 62, 2 ], "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove DoT effects from allies. |Apply an <#91dc69>Energy Guard ([1[) to allies for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 62 ], "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove DoT effects from allies." }, { "id": 20015011, "nodeAddTargetBuffTextId": [ 62, 2 ], "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove DoT effects from allies. |Apply an <#91dc69>Energy Guard ([1[) to allies for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 62 ], "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove DoT effects from allies." }, { "id": 20015012, "nodeAddTargetBuffTextId": [ 62, 2 ], "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove DoT effects from allies. |Apply an <#91dc69>Energy Guard ([1[) to allies for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 62 ], "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove DoT effects from allies." }, { "id": 20015013, "nodeAddTargetBuffTextId": [ 62, 2 ], "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove DoT effects from allies. |Apply an <#91dc69>Energy Guard ([1[) to allies for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 62 ], "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove DoT effects from allies." }, { "id": 20015014, "nodeAddTargetBuffTextId": [ 62, 2 ], "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove DoT effects from allies. |Apply an <#91dc69>Energy Guard ([1[) to allies for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 62 ], "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove DoT effects from allies." }, { "id": 20015015, "nodeAddTargetBuffTextId": [ 62, 2 ], "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove DoT effects from allies. |Apply an <#91dc69>Energy Guard ([1[) to allies for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 62 ], "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove DoT effects from allies." }, { "id": 20016010, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20016011, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20016012, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20016013, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20016014, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20016015, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20024010, "nodeAddTargetBuffTextId": [ 5, 12 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate.", "targetBuffTextId": [ 5, 12 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate." }, { "id": 20024011, "nodeAddTargetBuffTextId": [ 5, 12 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate.", "targetBuffTextId": [ 5, 12 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate." }, { "id": 20024012, "nodeAddTargetBuffTextId": [ 5, 12 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate.", "targetBuffTextId": [ 5, 12 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate." }, { "id": 20024013, "nodeAddTargetBuffTextId": [ 5, 12 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate.", "targetBuffTextId": [ 5, 12 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate." }, { "id": 20024014, "nodeAddTargetBuffTextId": [ 5, 12 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate.", "targetBuffTextId": [ 5, 12 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate." }, { "id": 20024015, "nodeAddTargetBuffTextId": [ 5, 12 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate.", "targetBuffTextId": [ 5, 12 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate." }, { "id": 20024060, "nodeAddTargetBuffTextId": [ 5, 2 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn.", "targetBuffTextId": [ 5, 2 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn." }, { "id": 20024061, "nodeAddTargetBuffTextId": [ 5, 2 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn.", "targetBuffTextId": [ 5, 2 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn." }, { "id": 20024062, "nodeAddTargetBuffTextId": [ 5, 2 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn.", "targetBuffTextId": [ 5, 2 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn." }, { "id": 20024063, "nodeAddTargetBuffTextId": [ 5, 2 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn.", "targetBuffTextId": [ 5, 2 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn." }, { "id": 20024064, "nodeAddTargetBuffTextId": [ 5, 2 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn.", "targetBuffTextId": [ 5, 2 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn." }, { "id": 20024065, "nodeAddTargetBuffTextId": [ 5, 2 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn.", "targetBuffTextId": [ 5, 2 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn." }, { "id": 20030010, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20030011, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20030012, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20030013, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20030014, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20030015, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20031010, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20031011, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20031012, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20031013, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20031014, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20031015, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20032010, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20032011, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20032012, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20032013, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20032014, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20032015, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20032020, "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20032021, "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20032022, "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20032023, "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20032024, "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20032025, "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20032030, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20032031, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20032032, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20032033, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20032034, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20032035, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20033010, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033011, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033012, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033013, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033014, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033015, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to yourself for <#ffa024>{5{ turn(s), increasing your <#ffa024>damage dealt by <#ffa024>{6{%. If you already have an Augmentation effect, increase <#ffa024>Crit DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033020, "nodeAddTargetBuffTextId": [ 26, 12 ], "nodeAddText": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 12 ], "text": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033021, "nodeAddTargetBuffTextId": [ 26, 12 ], "nodeAddText": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 12 ], "text": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033022, "nodeAddTargetBuffTextId": [ 26, 12 ], "nodeAddText": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 12 ], "text": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033023, "nodeAddTargetBuffTextId": [ 26, 12 ], "nodeAddText": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 12 ], "text": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033024, "nodeAddTargetBuffTextId": [ 26, 12 ], "nodeAddText": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 12 ], "text": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033025, "nodeAddTargetBuffTextId": [ 26, 12 ], "nodeAddText": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 12 ], "text": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20033030, "nodeAddTargetBuffTextId": [ 28 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have.", "targetBuffTextId": [ 28 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have." }, { "id": 20033031, "nodeAddTargetBuffTextId": [ 28 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have.", "targetBuffTextId": [ 28 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have." }, { "id": 20033032, "nodeAddTargetBuffTextId": [ 28 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have.", "targetBuffTextId": [ 28 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have." }, { "id": 20033033, "nodeAddTargetBuffTextId": [ 28 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have.", "targetBuffTextId": [ 28 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have." }, { "id": 20033034, "nodeAddTargetBuffTextId": [ 28 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have.", "targetBuffTextId": [ 28 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have." }, { "id": 20033035, "nodeAddTargetBuffTextId": [ 28 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have.", "targetBuffTextId": [ 28 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have." }, { "id": 20034010, "nodeAddTargetBuffTextId": [ 7, 20, 22, 23, 16 ], "nodeAddText": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. |Creates <#ffa024>{4{ <#ffa024>Persona of Slander. |Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 7, 20, 22, 23 ], "text": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. Creates <#ffa024>{4{ <#ffa024>Persona of Slander." }, { "id": 20034011, "nodeAddTargetBuffTextId": [ 7, 20, 22, 23, 16 ], "nodeAddText": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. |Creates <#ffa024>{4{ <#ffa024>Persona of Slander. |Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 7, 20, 22, 23 ], "text": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. Creates <#ffa024>{4{ <#ffa024>Persona of Slander." }, { "id": 20034012, "nodeAddTargetBuffTextId": [ 7, 20, 22, 23, 16 ], "nodeAddText": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. |Creates <#ffa024>{4{ <#ffa024>Persona of Slander. |Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 7, 20, 22, 23 ], "text": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. Creates <#ffa024>{4{ <#ffa024>Persona of Slander." }, { "id": 20034013, "nodeAddTargetBuffTextId": [ 7, 20, 22, 23, 16 ], "nodeAddText": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. |Creates <#ffa024>{4{ <#ffa024>Persona of Slander. |Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 7, 20, 22, 23 ], "text": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. Creates <#ffa024>{4{ <#ffa024>Persona of Slander." }, { "id": 20034014, "nodeAddTargetBuffTextId": [ 7, 20, 22, 23, 16 ], "nodeAddText": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. |Creates <#ffa024>{4{ <#ffa024>Persona of Slander. |Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 7, 20, 22, 23 ], "text": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. Creates <#ffa024>{4{ <#ffa024>Persona of Slander." }, { "id": 20034015, "nodeAddTargetBuffTextId": [ 7, 20, 22, 23, 16 ], "nodeAddText": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. |Creates <#ffa024>{4{ <#ffa024>Persona of Slander. |Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 7, 20, 22, 23 ], "text": "Preemptive ActionUse <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Persona of Worship. Creates <#ffa024>{4{ <#ffa024>Persona of Slander." }, { "id": 20034020, "nodeAddTargetBuffTextId": [ 20, 52 ], "nodeAddText": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre.", "targetBuffTextId": [ 20, 52 ], "text": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre." }, { "id": 20034021, "nodeAddTargetBuffTextId": [ 20, 52 ], "nodeAddText": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre.", "targetBuffTextId": [ 20, 52 ], "text": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre." }, { "id": 20034022, "nodeAddTargetBuffTextId": [ 20, 52 ], "nodeAddText": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre.", "targetBuffTextId": [ 20, 52 ], "text": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre." }, { "id": 20034023, "nodeAddTargetBuffTextId": [ 20, 52 ], "nodeAddText": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre.", "targetBuffTextId": [ 20, 52 ], "text": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre." }, { "id": 20034024, "nodeAddTargetBuffTextId": [ 20, 52 ], "nodeAddText": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre.", "targetBuffTextId": [ 20, 52 ], "text": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre." }, { "id": 20034025, "nodeAddTargetBuffTextId": [ 20, 52 ], "nodeAddText": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre.", "targetBuffTextId": [ 20, 52 ], "text": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre." }, { "id": 20034030, "nodeAddTargetBuffTextId": [ 13, 3, 59 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 13, 3, 59 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20034031, "nodeAddTargetBuffTextId": [ 13, 3, 59 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 13, 3, 59 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20034032, "nodeAddTargetBuffTextId": [ 13, 3, 59 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 13, 3, 59 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20034033, "nodeAddTargetBuffTextId": [ 13, 3, 59 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 13, 3, 59 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20034034, "nodeAddTargetBuffTextId": [ 13, 3, 59 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 13, 3, 59 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20034035, "nodeAddTargetBuffTextId": [ 13, 3, 59 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 13, 3, 59 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20035010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20035011, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20035012, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20035013, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20035014, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20035015, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 20036020, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20036021, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20036022, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20036023, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20036024, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20036025, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20036030, "nodeAddTargetBuffTextId": [ 61, 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed.", "targetBuffTextId": [ 61, 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed." }, { "id": 20036031, "nodeAddTargetBuffTextId": [ 61, 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed.", "targetBuffTextId": [ 61, 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed." }, { "id": 20036032, "nodeAddTargetBuffTextId": [ 61, 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed.", "targetBuffTextId": [ 61, 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed." }, { "id": 20036033, "nodeAddTargetBuffTextId": [ 61, 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed.", "targetBuffTextId": [ 61, 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed." }, { "id": 20036034, "nodeAddTargetBuffTextId": [ 61, 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed.", "targetBuffTextId": [ 61, 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed." }, { "id": 20036035, "nodeAddTargetBuffTextId": [ 61, 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed.", "targetBuffTextId": [ 61, 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Triggers <#ffa024>Rampage, dealing additional damage. Damage is increased by <#ffa024><8<% <#ffa024>for each additional SP consumed." }, { "id": 20037010, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20037011, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20037012, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20037013, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20037014, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20037015, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20037030, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20037031, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20037032, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20037033, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20037034, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20037035, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20038010, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>[3[ SP to allies. |Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>[3[ SP to allies. Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20038011, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>[3[ SP to allies. |Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>[3[ SP to allies. Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20038012, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>[3[ SP to allies. |Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>[3[ SP to allies. Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20038013, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>[3[ SP to allies. |Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>[3[ SP to allies. Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20038014, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>[3[ SP to allies. |Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>[3[ SP to allies. Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20038015, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>[3[ SP to allies. |Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>[3[ SP to allies. Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20038020, "nodeAddTargetBuffTextId": [ 60, 47, 56 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. |<#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 47, 56 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. <#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s)." }, { "id": 20038021, "nodeAddTargetBuffTextId": [ 60, 47, 56 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. |<#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 47, 56 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. <#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s)." }, { "id": 20038022, "nodeAddTargetBuffTextId": [ 60, 47, 56 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. |<#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 47, 56 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. <#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s)." }, { "id": 20038023, "nodeAddTargetBuffTextId": [ 60, 47, 56 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. |<#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 47, 56 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. <#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s)." }, { "id": 20038024, "nodeAddTargetBuffTextId": [ 60, 47, 56 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. |<#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 47, 56 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. <#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s)." }, { "id": 20038025, "nodeAddTargetBuffTextId": [ 60, 47, 56 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. |<#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 47, 56 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%. <#91dc69>Heal allies for <#ffa024>{6{% of their own <#ffa024>Max HP at the end of each turn for <#ffa024>{5{ turn(s)." }, { "id": 20039010, "nodeAddTargetBuffTextId": [ 17, 60, 54 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 17, 60, 54 ], "text": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039011, "nodeAddTargetBuffTextId": [ 17, 60, 54 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 17, 60, 54 ], "text": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039012, "nodeAddTargetBuffTextId": [ 17, 60, 54 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 17, 60, 54 ], "text": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039013, "nodeAddTargetBuffTextId": [ 17, 60, 54 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 17, 60, 54 ], "text": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039014, "nodeAddTargetBuffTextId": [ 17, 60, 54 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 17, 60, 54 ], "text": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039015, "nodeAddTargetBuffTextId": [ 17, 60, 54 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 17, 60, 54 ], "text": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s).If this attack results in the enemy having a Chain count of 6 or more, apply <#ffa024>&6&% Dark Vulnerability for <#ffa024>&5& turn(s) instead. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039020, "nodeAddTargetBuffTextId": [ 64 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 64 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039021, "nodeAddTargetBuffTextId": [ 64 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 64 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039022, "nodeAddTargetBuffTextId": [ 64 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 64 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039023, "nodeAddTargetBuffTextId": [ 64 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 64 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039024, "nodeAddTargetBuffTextId": [ 64 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 64 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20039025, "nodeAddTargetBuffTextId": [ 64 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 64 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Nightmare to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20040010, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20040011, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20040012, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20040013, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20040014, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20040015, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20041010, "nodeAddTargetBuffTextId": [ 34 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 34 ], "text": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20041011, "nodeAddTargetBuffTextId": [ 34 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 34 ], "text": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20041012, "nodeAddTargetBuffTextId": [ 34 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 34 ], "text": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20041013, "nodeAddTargetBuffTextId": [ 34 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 34 ], "text": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20041014, "nodeAddTargetBuffTextId": [ 34 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 34 ], "text": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20041015, "nodeAddTargetBuffTextId": [ 34 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 34 ], "text": "Apply <#ffa024>{3{ <#ffa024>SP Cost Increase to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20200010, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20200011, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20200012, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20200013, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20200014, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20200015, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the enemy having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20200020, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20200021, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20200022, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20200023, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20200024, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20200025, "nodeAddTargetBuffTextId": [ 13, 31 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 13, 31 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>:6:% <#ffa024>Vulnerability (Physical) to the Main Target enemy for <#ffa024>:5: turn(s)." }, { "id": 20201010, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20201011, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20201012, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20201013, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20201014, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20201015, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20201020, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20201021, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20201022, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20201023, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20201024, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20201025, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20202010, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20202011, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20202012, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20202013, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20202014, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20202015, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20203010, "nodeAddTargetBuffTextId": [ 45, 47 ], "nodeAddText": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 45, 47 ], "text": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20203011, "nodeAddTargetBuffTextId": [ 45, 47 ], "nodeAddText": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 45, 47 ], "text": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20203012, "nodeAddTargetBuffTextId": [ 45, 47 ], "nodeAddText": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 45, 47 ], "text": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20203013, "nodeAddTargetBuffTextId": [ 45, 47 ], "nodeAddText": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 45, 47 ], "text": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20203014, "nodeAddTargetBuffTextId": [ 45, 47 ], "nodeAddText": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 45, 47 ], "text": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20203015, "nodeAddTargetBuffTextId": [ 45, 47 ], "nodeAddText": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 45, 47 ], "text": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20204010, "nodeAddTargetBuffTextId": [ 36, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 36, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20204011, "nodeAddTargetBuffTextId": [ 36, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 36, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20204012, "nodeAddTargetBuffTextId": [ 36, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 36, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20204013, "nodeAddTargetBuffTextId": [ 36, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 36, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20204014, "nodeAddTargetBuffTextId": [ 36, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 36, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20204015, "nodeAddTargetBuffTextId": [ 36, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 36, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 20205010, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20205011, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20205012, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20205013, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20205014, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20205015, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20206010, "nodeAddTargetBuffTextId": [ 16, 35 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 16, 35 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ SP to allies. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20206011, "nodeAddTargetBuffTextId": [ 16, 35 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 16, 35 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ SP to allies. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20206012, "nodeAddTargetBuffTextId": [ 16, 35 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 16, 35 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ SP to allies. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20206013, "nodeAddTargetBuffTextId": [ 16, 35 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 16, 35 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ SP to allies. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20206014, "nodeAddTargetBuffTextId": [ 16, 35 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 16, 35 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ SP to allies. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20206015, "nodeAddTargetBuffTextId": [ 16, 35 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 16, 35 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ SP to allies. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20207010, "nodeAddTargetBuffTextId": [ 32 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 32 ], "text": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20207011, "nodeAddTargetBuffTextId": [ 32 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 32 ], "text": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20207012, "nodeAddTargetBuffTextId": [ 32 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 32 ], "text": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20207013, "nodeAddTargetBuffTextId": [ 32 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 32 ], "text": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20207014, "nodeAddTargetBuffTextId": [ 32 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 32 ], "text": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20207015, "nodeAddTargetBuffTextId": [ 32 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 32 ], "text": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20208010, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20208011, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20208012, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20208013, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20208014, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20208015, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20209010, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20209011, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20209012, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20209013, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20209014, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20209015, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20500010, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20500110, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20500210, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20500310, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20500410, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20500510, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20501010, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20501110, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20501210, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20501310, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20501410, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20501510, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 20502010, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20502110, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20502210, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20502310, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20502410, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20502510, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20601010, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 20601011, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 20601012, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 20601013, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 20601014, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 20601015, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 20601020, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20601021, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20601022, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20601023, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20601024, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20601025, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20602010, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20602011, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20602012, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20602013, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20602014, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20602015, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20603010, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20603011, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20603012, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20603013, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20603014, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20603015, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20603020, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20603021, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20603022, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20603023, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20603024, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20603025, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20604010, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604011, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604012, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604013, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604014, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604015, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604020, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604021, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604022, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604023, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604024, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604025, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20604030, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20604031, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20604032, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20604033, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20604034, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20604035, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20605010, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605011, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605012, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605013, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605014, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605015, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605020, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605021, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605022, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605023, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605024, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20605025, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20606010, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20606011, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20606012, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20606013, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20606014, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20606015, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20606020, "nodeAddTargetBuffTextId": [ 19, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56, 2 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20606021, "nodeAddTargetBuffTextId": [ 19, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56, 2 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20606022, "nodeAddTargetBuffTextId": [ 19, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56, 2 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20606023, "nodeAddTargetBuffTextId": [ 19, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56, 2 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20606024, "nodeAddTargetBuffTextId": [ 19, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56, 2 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20606025, "nodeAddTargetBuffTextId": [ 19, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56, 2 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20607010, "nodeAddTargetBuffTextId": [ 16, 2 ], "nodeAddText": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 16, 2 ], "text": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20607011, "nodeAddTargetBuffTextId": [ 16, 2 ], "nodeAddText": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 16, 2 ], "text": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20607012, "nodeAddTargetBuffTextId": [ 16, 2 ], "nodeAddText": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 16, 2 ], "text": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20607013, "nodeAddTargetBuffTextId": [ 16, 2 ], "nodeAddText": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 16, 2 ], "text": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20607014, "nodeAddTargetBuffTextId": [ 16, 2 ], "nodeAddText": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 16, 2 ], "text": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20607015, "nodeAddTargetBuffTextId": [ 16, 2 ], "nodeAddText": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 16, 2 ], "text": "<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20607020, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20607021, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20607022, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20607023, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20607024, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20607025, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20607060, "nodeAddTargetBuffTextId": [ 31 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 31 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20607061, "nodeAddTargetBuffTextId": [ 31 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 31 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20607062, "nodeAddTargetBuffTextId": [ 31 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 31 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20607063, "nodeAddTargetBuffTextId": [ 31 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 31 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20607064, "nodeAddTargetBuffTextId": [ 31 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 31 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20607065, "nodeAddTargetBuffTextId": [ 31 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 31 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Physical) to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20608010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20608011, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20608012, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20608013, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20608014, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20608015, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20608020, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20608021, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20608022, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20608023, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20608024, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20608025, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20609010, "nodeAddTargetBuffTextId": [ 56, 16, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply Taunt to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609011, "nodeAddTargetBuffTextId": [ 56, 16, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply Taunt to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609012, "nodeAddTargetBuffTextId": [ 56, 16, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply Taunt to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609013, "nodeAddTargetBuffTextId": [ 56, 16, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply Taunt to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609014, "nodeAddTargetBuffTextId": [ 56, 16, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply Taunt to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609015, "nodeAddTargetBuffTextId": [ 56, 16, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply Taunt to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609020, "nodeAddTargetBuffTextId": [ 35, 16, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to yourself for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 35, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609021, "nodeAddTargetBuffTextId": [ 35, 16, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to yourself for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 35, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609022, "nodeAddTargetBuffTextId": [ 35, 16, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to yourself for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 35, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609023, "nodeAddTargetBuffTextId": [ 35, 16, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to yourself for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 35, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609024, "nodeAddTargetBuffTextId": [ 35, 16, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to yourself for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 35, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609025, "nodeAddTargetBuffTextId": [ 35, 16, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to yourself for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 35, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20609030, "nodeAddTargetBuffTextId": [ 47, 46 ], "nodeAddText": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 47, 46 ], "text": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 20609031, "nodeAddTargetBuffTextId": [ 47, 46 ], "nodeAddText": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 47, 46 ], "text": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 20609032, "nodeAddTargetBuffTextId": [ 47, 46 ], "nodeAddText": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 47, 46 ], "text": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 20609033, "nodeAddTargetBuffTextId": [ 47, 46 ], "nodeAddText": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 47, 46 ], "text": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 20609034, "nodeAddTargetBuffTextId": [ 47, 46 ], "nodeAddText": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 47, 46 ], "text": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 20609035, "nodeAddTargetBuffTextId": [ 47, 46 ], "nodeAddText": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 47, 46 ], "text": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 20610010, "nodeAddTargetBuffTextId": [ 35, 16 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s).", "targetBuffTextId": [ 35, 16 ], "text": "Restore <#ffa024>{3{ SP to allies. Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s)." }, { "id": 20610011, "nodeAddTargetBuffTextId": [ 35, 16 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s).", "targetBuffTextId": [ 35, 16 ], "text": "Restore <#ffa024>{3{ SP to allies. Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s)." }, { "id": 20610012, "nodeAddTargetBuffTextId": [ 35, 16 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s).", "targetBuffTextId": [ 35, 16 ], "text": "Restore <#ffa024>{3{ SP to allies. Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s)." }, { "id": 20610013, "nodeAddTargetBuffTextId": [ 35, 16 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s).", "targetBuffTextId": [ 35, 16 ], "text": "Restore <#ffa024>{3{ SP to allies. Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s)." }, { "id": 20610014, "nodeAddTargetBuffTextId": [ 35, 16 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s).", "targetBuffTextId": [ 35, 16 ], "text": "Restore <#ffa024>{3{ SP to allies. Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s)." }, { "id": 20610015, "nodeAddTargetBuffTextId": [ 35, 16 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s).", "targetBuffTextId": [ 35, 16 ], "text": "Restore <#ffa024>{3{ SP to allies. Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s)." }, { "id": 20610020, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20610021, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20610022, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20610023, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20610024, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20610025, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 20611010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20611011, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20611012, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20611013, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20611014, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20611015, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20611020, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20611021, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20611022, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20611023, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20611024, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20611025, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20613020, "nodeAddTargetBuffTextId": [ 6 ], "nodeAddText": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 6 ], "text": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20613021, "nodeAddTargetBuffTextId": [ 6 ], "nodeAddText": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 6 ], "text": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20613022, "nodeAddTargetBuffTextId": [ 6 ], "nodeAddText": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 6 ], "text": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20613023, "nodeAddTargetBuffTextId": [ 6 ], "nodeAddText": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 6 ], "text": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20613024, "nodeAddTargetBuffTextId": [ 6 ], "nodeAddText": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 6 ], "text": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20613025, "nodeAddTargetBuffTextId": [ 6, 2 ], "nodeAddText": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. |Apply an <#91dc69>Energy Guard ([1[) to yourself for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 6, 2 ], "text": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. Apply an <#91dc69>Energy Guard ([1[) to yourself for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20613050, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20613051, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20613052, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20613053, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20613054, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20613055, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20614020, "nodeAddTargetBuffTextId": [ 3, 17 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 17 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614021, "nodeAddTargetBuffTextId": [ 3, 17 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 17 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614022, "nodeAddTargetBuffTextId": [ 3, 17 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 17 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614023, "nodeAddTargetBuffTextId": [ 3, 17 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 17 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614024, "nodeAddTargetBuffTextId": [ 3, 17 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 17 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614025, "nodeAddTargetBuffTextId": [ 3, 17 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 17 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614040, "nodeAddTargetBuffTextId": [ 3, 58 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 58 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614041, "nodeAddTargetBuffTextId": [ 3, 58 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 58 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614042, "nodeAddTargetBuffTextId": [ 3, 58 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 58 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614043, "nodeAddTargetBuffTextId": [ 3, 58 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 58 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614044, "nodeAddTargetBuffTextId": [ 3, 58 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 58 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20614045, "nodeAddTargetBuffTextId": [ 3, 58 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 58 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 20619010, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20619011, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20619012, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20619013, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20619014, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20619015, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20619020, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 20619021, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 20619022, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 20619023, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 20619024, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 20619025, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 20620010, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20620011, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20620012, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20620013, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20620014, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20620015, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 20620020, "nodeAddTargetBuffTextId": [ 18, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18, 1 ], "text": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20620021, "nodeAddTargetBuffTextId": [ 18, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18, 1 ], "text": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20620022, "nodeAddTargetBuffTextId": [ 18, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18, 1 ], "text": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20620023, "nodeAddTargetBuffTextId": [ 18, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18, 1 ], "text": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20620024, "nodeAddTargetBuffTextId": [ 18, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18, 1 ], "text": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20620025, "nodeAddTargetBuffTextId": [ 18, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18, 1 ], "text": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20621010, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20621011, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20621012, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20621013, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20621014, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20621015, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20621020, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20621021, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20621022, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20621023, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20621024, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20621025, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20625010, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20625011, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20625012, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20625013, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20625014, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20625015, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20626010, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20626011, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20626012, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20626013, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20626014, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20626015, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 20627010, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20627011, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20627012, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20627013, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20627014, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20627015, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s)." }, { "id": 20627020, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20627021, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20627022, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20627023, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20627024, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20627025, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20628010, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 20628011, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 20628012, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 20628013, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 20628014, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 20628015, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 20628020, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20628021, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20628022, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20628023, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20628024, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20628025, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 20630010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20630011, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20630012, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20630013, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20630014, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20630015, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20633010, "nodeAddTargetBuffTextId": [ 41 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack.", "targetBuffTextId": [ 41 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack." }, { "id": 20633011, "nodeAddTargetBuffTextId": [ 41 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack.", "targetBuffTextId": [ 41 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack." }, { "id": 20633012, "nodeAddTargetBuffTextId": [ 41 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack.", "targetBuffTextId": [ 41 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack." }, { "id": 20633013, "nodeAddTargetBuffTextId": [ 41 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack.", "targetBuffTextId": [ 41 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack." }, { "id": 20633014, "nodeAddTargetBuffTextId": [ 41 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack.", "targetBuffTextId": [ 41 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack." }, { "id": 20633015, "nodeAddTargetBuffTextId": [ 41 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack.", "targetBuffTextId": [ 41 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Frostbite to the enemy, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024>{5{ times, including this attack." }, { "id": 20634010, "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20634011, "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20634012, "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20634013, "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20634014, "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20634015, "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "<#91dc69>Heal allies for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20647010, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s)." }, { "id": 20647011, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s)." }, { "id": 20647012, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s)." }, { "id": 20647013, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s)." }, { "id": 20647014, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s)." }, { "id": 20647015, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s)." }, { "id": 20648010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20648011, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20648012, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20648013, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20648014, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20648015, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20649010, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 3 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20649011, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 3 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20649012, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 3 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20649013, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 3 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20649014, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 3 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20649015, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 3 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 20650010, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20650011, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20650012, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20650013, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20650014, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20650015, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20651020, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20651021, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20651022, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20651023, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20651024, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20651025, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 20651030, "nodeAddTargetBuffTextId": [ 8 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 8 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20651031, "nodeAddTargetBuffTextId": [ 8 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 8 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20651032, "nodeAddTargetBuffTextId": [ 8 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 8 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20651033, "nodeAddTargetBuffTextId": [ 8 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 8 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20651034, "nodeAddTargetBuffTextId": [ 8 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 8 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20651035, "nodeAddTargetBuffTextId": [ 8 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 8 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 20658020, "nodeAddTargetBuffTextId": [ 16, 49 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 16, 49 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20658021, "nodeAddTargetBuffTextId": [ 16, 49 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 16, 49 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20658022, "nodeAddTargetBuffTextId": [ 16, 49 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 16, 49 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20658023, "nodeAddTargetBuffTextId": [ 16, 49 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 16, 49 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20658024, "nodeAddTargetBuffTextId": [ 16, 49 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 16, 49 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20658025, "nodeAddTargetBuffTextId": [ 16, 49 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 16, 49 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20664010, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 20664011, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 20664012, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 20664013, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 20664014, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 20664015, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 20664020, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20664021, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20664022, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20664023, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20664024, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20664025, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 20664030, "nodeAddTargetBuffTextId": [ 16, 56, 39 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks.", "targetBuffTextId": [ 16, 56, 39 ], "text": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks." }, { "id": 20664031, "nodeAddTargetBuffTextId": [ 16, 56, 39 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks.", "targetBuffTextId": [ 16, 56, 39 ], "text": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks." }, { "id": 20664032, "nodeAddTargetBuffTextId": [ 16, 56, 39 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks.", "targetBuffTextId": [ 16, 56, 39 ], "text": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks." }, { "id": 20664033, "nodeAddTargetBuffTextId": [ 16, 56, 39 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks.", "targetBuffTextId": [ 16, 56, 39 ], "text": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks." }, { "id": 20664034, "nodeAddTargetBuffTextId": [ 16, 56, 39 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks.", "targetBuffTextId": [ 16, 56, 39 ], "text": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks." }, { "id": 20664035, "nodeAddTargetBuffTextId": [ 16, 56, 39 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks.", "targetBuffTextId": [ 16, 56, 39 ], "text": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks." }, { "id": 20668010, "nodeAddTargetBuffTextId": [ 5, 16, 35 ], "nodeAddText": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 5, 16, 35 ], "text": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. Restore <#ffa024>{3{ SP to allies." }, { "id": 20668011, "nodeAddTargetBuffTextId": [ 5, 16, 35 ], "nodeAddText": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 5, 16, 35 ], "text": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. Restore <#ffa024>{3{ SP to allies." }, { "id": 20668012, "nodeAddTargetBuffTextId": [ 5, 16, 35 ], "nodeAddText": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 5, 16, 35 ], "text": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. Restore <#ffa024>{3{ SP to allies." }, { "id": 20668013, "nodeAddTargetBuffTextId": [ 5, 16, 35 ], "nodeAddText": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 5, 16, 35 ], "text": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. Restore <#ffa024>{3{ SP to allies." }, { "id": 20668014, "nodeAddTargetBuffTextId": [ 5, 16, 35 ], "nodeAddText": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 5, 16, 35 ], "text": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. Restore <#ffa024>{3{ SP to allies." }, { "id": 20668015, "nodeAddTargetBuffTextId": [ 5, 16, 35 ], "nodeAddText": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 5, 16, 35 ], "text": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. Restore <#ffa024>{3{ SP to allies." }, { "id": 20668020, "nodeAddTargetBuffTextId": [ 12, 42, 56, 2 ], "nodeAddText": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 12, 42, 56, 2 ], "text": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s)." }, { "id": 20668021, "nodeAddTargetBuffTextId": [ 12, 42, 56, 2 ], "nodeAddText": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 12, 42, 56, 2 ], "text": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s)." }, { "id": 20668022, "nodeAddTargetBuffTextId": [ 12, 42, 56, 2 ], "nodeAddText": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 12, 42, 56, 2 ], "text": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s)." }, { "id": 20668023, "nodeAddTargetBuffTextId": [ 12, 42, 56, 2 ], "nodeAddText": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 12, 42, 56, 2 ], "text": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s)." }, { "id": 20668024, "nodeAddTargetBuffTextId": [ 12, 42, 56, 2 ], "nodeAddText": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 12, 42, 56, 2 ], "text": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s)." }, { "id": 20668025, "nodeAddTargetBuffTextId": [ 12, 42, 56, 2 ], "nodeAddText": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 12, 42, 56, 2 ], "text": "Ally <#ffa024>Property DMG increases by <#ffa024><6<% for <#ffa024><5< turn(s). Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to allies for <#ffa024>{5{ turn(s). Apply an <#91dc69>Energy Guard ([1[) to allies equal to <#ffa024>[6[% of their own <#ffa024>Max HP for <#ffa024>[5[ turn(s)." }, { "id": 20668030, "nodeAddTargetBuffTextId": [ 12, 33 ], "nodeAddText": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. |Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 12, 33 ], "text": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s)." }, { "id": 20668031, "nodeAddTargetBuffTextId": [ 12, 33 ], "nodeAddText": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. |Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 12, 33 ], "text": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s)." }, { "id": 20668032, "nodeAddTargetBuffTextId": [ 12, 33 ], "nodeAddText": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. |Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 12, 33 ], "text": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s)." }, { "id": 20668033, "nodeAddTargetBuffTextId": [ 12, 33 ], "nodeAddText": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. |Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 12, 33 ], "text": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s)." }, { "id": 20668034, "nodeAddTargetBuffTextId": [ 12, 33 ], "nodeAddText": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. |Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 12, 33 ], "text": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s)." }, { "id": 20668035, "nodeAddTargetBuffTextId": [ 12, 33 ], "nodeAddText": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. |Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 12, 33 ], "text": "Ally <#ffa024>Property DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). If the target has the <#ffa024>Light Property, increase their <#ffa024>Property DMG by <#ffa024>&6&% for <#ffa024>&5& turn(s) instead. Apply <#ffa024>{3{ <#ffa024>SP Cost Reduction to allies for <#ffa024>{5{ turn(s)." }, { "id": 20669020, "nodeAddTargetBuffTextId": [ 1, 2, 30 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s).", "targetBuffTextId": [ 1, 2, 30 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s)." }, { "id": 20669021, "nodeAddTargetBuffTextId": [ 1, 2, 30 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s).", "targetBuffTextId": [ 1, 2, 30 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s)." }, { "id": 20669022, "nodeAddTargetBuffTextId": [ 1, 2, 30 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s).", "targetBuffTextId": [ 1, 2, 30 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s)." }, { "id": 20669023, "nodeAddTargetBuffTextId": [ 1, 2, 30 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s).", "targetBuffTextId": [ 1, 2, 30 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s)." }, { "id": 20669024, "nodeAddTargetBuffTextId": [ 1, 2, 30 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s).", "targetBuffTextId": [ 1, 2, 30 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s)." }, { "id": 20669025, "nodeAddTargetBuffTextId": [ 1, 2, 30 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s).", "targetBuffTextId": [ 1, 2, 30 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Revive to yourself for <#ffa024>[5[ turn(s). Revive with <#ffa024>[6[% HP upon Death and apply Taunt to yourself for <#ffa024>]5] turn(s)." }, { "id": 20669060, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20669061, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20669062, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20669063, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20669064, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20669065, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20670020, "nodeAddTargetBuffTextId": [ 1, 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670021, "nodeAddTargetBuffTextId": [ 1, 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670022, "nodeAddTargetBuffTextId": [ 1, 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670023, "nodeAddTargetBuffTextId": [ 1, 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670024, "nodeAddTargetBuffTextId": [ 1, 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670025, "nodeAddTargetBuffTextId": [ 1, 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670030, "nodeAddTargetBuffTextId": [ 1, 3, 9 ], "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3, 9 ], "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670031, "nodeAddTargetBuffTextId": [ 1, 3, 9 ], "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3, 9 ], "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670032, "nodeAddTargetBuffTextId": [ 1, 3, 9 ], "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3, 9 ], "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670033, "nodeAddTargetBuffTextId": [ 1, 3, 9 ], "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3, 9 ], "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670034, "nodeAddTargetBuffTextId": [ 1, 3, 9 ], "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3, 9 ], "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670035, "nodeAddTargetBuffTextId": [ 1, 3, 9 ], "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3, 9 ], "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20670040, "nodeAddTargetBuffTextId": [ 1, 3, 53 ], "nodeAddText": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 3, 53 ], "text": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20670041, "nodeAddTargetBuffTextId": [ 1, 3, 53 ], "nodeAddText": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 3, 53 ], "text": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20670042, "nodeAddTargetBuffTextId": [ 1, 3, 53 ], "nodeAddText": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 3, 53 ], "text": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20670043, "nodeAddTargetBuffTextId": [ 1, 3, 53 ], "nodeAddText": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 3, 53 ], "text": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20670044, "nodeAddTargetBuffTextId": [ 1, 3, 53 ], "nodeAddText": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 3, 53 ], "text": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20670045, "nodeAddTargetBuffTextId": [ 1, 3, 53 ], "nodeAddText": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 3, 53 ], "text": "If the enemy is in a Taunt or Concentrated Fire state, apply a <#ffa024>&6&% Light Vulnerability to the enemy for <#ffa024>&5& turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 20671010, "nodeAddTargetBuffTextId": [ 7, 19 ], "nodeAddText": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 7, 19 ], "text": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times." }, { "id": 20671011, "nodeAddTargetBuffTextId": [ 7, 19 ], "nodeAddText": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 7, 19 ], "text": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times." }, { "id": 20671012, "nodeAddTargetBuffTextId": [ 7, 19 ], "nodeAddText": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 7, 19 ], "text": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times." }, { "id": 20671013, "nodeAddTargetBuffTextId": [ 7, 19 ], "nodeAddText": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 7, 19 ], "text": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times." }, { "id": 20671014, "nodeAddTargetBuffTextId": [ 7, 19 ], "nodeAddText": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 7, 19 ], "text": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times." }, { "id": 20671015, "nodeAddTargetBuffTextId": [ 7, 19 ], "nodeAddText": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 7, 19 ], "text": "Preemptive Action<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times." }, { "id": 20671020, "nodeAddTargetBuffTextId": [ 7, 1, 56, 2 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 56, 2 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20671021, "nodeAddTargetBuffTextId": [ 7, 1, 56, 2 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 56, 2 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20671022, "nodeAddTargetBuffTextId": [ 7, 1, 56, 2 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 56, 2 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20671023, "nodeAddTargetBuffTextId": [ 7, 1, 56, 2 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 56, 2 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20671024, "nodeAddTargetBuffTextId": [ 7, 1, 56, 2 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 56, 2 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20671025, "nodeAddTargetBuffTextId": [ 7, 1, 56, 2 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 56, 2 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 20671030, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard.", "targetBuffTextId": [ 56, 2 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard." }, { "id": 20671031, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard.", "targetBuffTextId": [ 56, 2 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard." }, { "id": 20671032, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard.", "targetBuffTextId": [ 56, 2 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard." }, { "id": 20671033, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard.", "targetBuffTextId": [ 56, 2 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard." }, { "id": 20671034, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard.", "targetBuffTextId": [ 56, 2 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard." }, { "id": 20671035, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard.", "targetBuffTextId": [ 56, 2 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Max HP per hit. Simultaneously, deal <#ddc37a><17< <#ddc37a>Physical DMG equal to <#ffa024><8<% of your Energy Guard." }, { "id": 20672010, "nodeAddText": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "text": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672011, "nodeAddText": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "text": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672012, "nodeAddText": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "text": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672013, "nodeAddText": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "text": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672014, "nodeAddText": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "text": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672015, "nodeAddText": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "text": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672020, "nodeAddTargetBuffTextId": [ 55 ], "nodeAddText": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 55 ], "text": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672021, "nodeAddTargetBuffTextId": [ 55 ], "nodeAddText": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 55 ], "text": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672022, "nodeAddTargetBuffTextId": [ 55 ], "nodeAddText": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 55 ], "text": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672023, "nodeAddTargetBuffTextId": [ 55 ], "nodeAddText": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 55 ], "text": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672024, "nodeAddTargetBuffTextId": [ 55 ], "nodeAddText": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 55 ], "text": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20672025, "nodeAddTargetBuffTextId": [ 55 ], "nodeAddText": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 55 ], "text": "Apply a <#ffa024><6<% Wind Vulnerability to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 20673010, "nodeAddTargetBuffTextId": [ 32, 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 32, 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead." }, { "id": 20673011, "nodeAddTargetBuffTextId": [ 32, 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 32, 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead." }, { "id": 20673012, "nodeAddTargetBuffTextId": [ 32, 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 32, 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead." }, { "id": 20673013, "nodeAddTargetBuffTextId": [ 32, 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 32, 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead." }, { "id": 20673014, "nodeAddTargetBuffTextId": [ 32, 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 32, 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead." }, { "id": 20673015, "nodeAddTargetBuffTextId": [ 32, 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 32, 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead." }, { "id": 20673020, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20673021, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20673022, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20673023, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20673024, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20673025, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 20673030, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |<#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy.", "targetBuffTextId": [ 17 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. <#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy." }, { "id": 20673031, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |<#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy.", "targetBuffTextId": [ 17 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. <#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy." }, { "id": 20673032, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |<#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy.", "targetBuffTextId": [ 17 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. <#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy." }, { "id": 20673033, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |<#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy.", "targetBuffTextId": [ 17 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. <#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy." }, { "id": 20673034, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |<#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy.", "targetBuffTextId": [ 17 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. <#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy." }, { "id": 20673035, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |<#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy.", "targetBuffTextId": [ 17 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. <#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy." }, { "id": 20674010, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674011, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674012, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674013, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674014, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674015, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674020, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20674021, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20674022, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20674023, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20674024, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20674025, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 20674030, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674031, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674032, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674033, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674034, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20674035, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>DEF and <#ffa024>Magic Resistance is reduced by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 20675020, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 20675021, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 20675022, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 20675023, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 20675024, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 20675025, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 20675030, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20675031, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20675032, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20675033, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20675034, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20675035, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 20676010, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676011, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676012, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676013, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676014, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676015, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676030, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676031, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676032, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676033, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676034, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 20676035, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21001010, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21001020, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 21001030, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21002010, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21002020, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 21002030, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 21002040, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21003000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 21003010, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 21003020, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 21003030, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 21003040, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 21004000, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 21004010, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 21004020, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21005000, "nodeAddTargetBuffTextId": [ 18, 56, 36 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 18, 56, 36 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 21005010, "nodeAddTargetBuffTextId": [ 18, 56 ], "nodeAddText": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 18, 56 ], "text": "For <#ffa024>{5{ turn(s), you have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024>{8{%. Attack the enemy <#ffa024>5 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 21005020, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 21005030, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 21006000, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 21007000, "nodeAddTargetBuffTextId": [ 56, 35 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 56, 35 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 21007010, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 21008000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 21009000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 21010000, "nodeAddTargetBuffTextId": [ 19, 16 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19, 16 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 21010010, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21011000, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 21011010, "nodeAddTargetBuffTextId": [ 60, 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less.", "targetBuffTextId": [ 60, 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<% when attacking enemies with a Chain count of 5 or less." }, { "id": 21012000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 21012010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 21013000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 21014000, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 21015000, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove DoT effects from allies.", "targetBuffTextId": [ 62 ], "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove DoT effects from allies." }, { "id": 21016000, "nodeAddTargetBuffTextId": [ 35, 4 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 4 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 21024000, "nodeAddTargetBuffTextId": [ 5, 12 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate.", "targetBuffTextId": [ 5, 12 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate." }, { "id": 21024010, "nodeAddTargetBuffTextId": [ 5, 2 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn.", "targetBuffTextId": [ 5, 2 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain an Energy Guard equal to <#ffa024>>6>% of your <#ffa024>Magic ATK, which regenerates each turn." }, { "id": 21032020, "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 21032030, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 21033000, "nodeAddTargetBuffTextId": [ 28 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have.", "targetBuffTextId": [ 28 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Simultaneously, the damage increases by <#ffa024><8<% of your <#ffa024>ATK for <#ffa024>each Buff you have." }, { "id": 21033010, "nodeAddTargetBuffTextId": [ 26, 12 ], "nodeAddText": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 12 ], "text": "Increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If you're in a Stat Reinforcement state, increase your <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21034000, "nodeAddTargetBuffTextId": [ 13, 3, 59 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 13, 3, 59 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Concentrated Fire to the Main Target enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Summons Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 21034020, "nodeAddTargetBuffTextId": [ 20, 52 ], "nodeAddText": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre.", "targetBuffTextId": [ 20, 52 ], "text": "Use <#ffa024>Allied Zone Summon to create <#ffa024><4< <#ffa024>Bunny Spectre." }, { "id": 21035000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 21036000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Damage increases by <#ffa024>{8{% per target.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Damage increases by <#ffa024>{8{% per target." }, { "id": 21037000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to <#ffa024>all enemies equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 21038000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>ATK. |Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>ATK. Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 21202000, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21203000, "nodeAddTargetBuffTextId": [ 45, 47 ], "nodeAddText": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 45, 47 ], "text": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 21204000, "nodeAddTargetBuffTextId": [ 36, 46 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 36, 46 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 21205000, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21206000, "nodeAddTargetBuffTextId": [ 16, 35 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 16, 35 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ SP to allies. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21207000, "nodeAddTargetBuffTextId": [ 32 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 32 ], "text": "Apply a <#ffa024><6<% Vulnerability (Magic) to the enemy for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 21208000, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21209000, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 21601010, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 21601020, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 21602000, "nodeAddTargetBuffTextId": [ 4, 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ <#ffa024>SP to allies each time an attack hits an enemy.", "targetBuffTextId": [ 4, 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ <#ffa024>SP to allies each time an attack hits an enemy." }, { "id": 21604000, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 21604010, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 21605010, "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21606010, "nodeAddTargetBuffTextId": [ 19, 56, 2 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56, 2 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 21607000, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 21608000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 21609000, "nodeAddTargetBuffTextId": [ 35, 16 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 35, 16 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, your allies restore <#ffa024>>3> <#ffa024>SP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 21609010, "nodeAddTargetBuffTextId": [ 47, 46 ], "nodeAddText": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 47, 46 ], "text": "For <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to allies whenever you receive an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 21610000, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Ally <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 21611000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 21613000, "nodeAddTargetBuffTextId": [ 6, 2 ], "nodeAddText": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. |Apply an <#91dc69>Energy Guard ([1[) to yourself for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 6, 2 ], "text": "For <#ffa024>{5{ turn(s), Transforms by releasing the power of the Nine-tailed fox. Apply an <#91dc69>Energy Guard ([1[) to yourself for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 21614000, "nodeAddTargetBuffTextId": [ 3, 17 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 17 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 21614010, "nodeAddTargetBuffTextId": [ 3, 58 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 58 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 21619000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#91dc69>Heal allies for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 21620000, "nodeAddTargetBuffTextId": [ 18, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18, 1 ], "text": "For <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 21621000, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 21627000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 21628000, "nodeAddTargetBuffTextId": [ 35, 56, 36 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 35, 56, 36 ], "text": "Restore <#ffa024>{3{ SP to allies. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 21651000, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Your <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 21658000, "nodeAddTargetBuffTextId": [ 16, 49 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 16, 49 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 21664000, "nodeAddTargetBuffTextId": [ 16, 56, 39 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56, 39 ], "text": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 21664010, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 21668000, "nodeAddTargetBuffTextId": [ 5, 16, 35 ], "nodeAddText": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 5, 16, 35 ], "text": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#ffa024>Aura to yourself for <#ffa024>[5[ turn(s). Allies within the Aura gain a <#ffa024>]6]% Barrier. Restore <#ffa024>{3{ SP to allies." }, { "id": 21669000, "nodeAddTargetBuffTextId": [ 1, 30, 56 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death, healing yourself for <#ffa024>}6}% of your Max HP at the end of each turn for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 1, 30, 56 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death, healing yourself for <#ffa024>}6}% of your Max HP at the end of each turn for <#ffa024>}5} turn(s)." }, { "id": 21670000, "nodeAddTargetBuffTextId": [ 1, 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 21671000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 19 ], "text": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times." }, { "id": 21672000, "nodeAddText": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "text": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 21672010, "nodeAddText": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "text": "Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 21673000, "nodeAddTargetBuffTextId": [ 32, 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 32, 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability (Magic) to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply a <#ffa024>:6:% Vulnerability (Magic) for <#ffa024>:5: turn(s) instead." }, { "id": 21673030, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |<#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy.", "targetBuffTextId": [ 17 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. <#ffa024>Remove the <#ffa024>Vulnerability effect from the enemy." }, { "id": 21674000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Ally <#ffa024>SP decreases by <#ffa024>{3{ points. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 21675000, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 21675030, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Chain count that is a <#ffa024>multiple of 3, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 21676000, "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 21676010, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 42 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22001000, "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 22002000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22003000, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 22004000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22005000, "nodeAddTargetBuffTextId": [ 4, 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Silence state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4, 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Silence state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22006000, "nodeAddTargetBuffTextId": [ 18, 36 ], "nodeAddText": "You have a <#ffa024>[6[% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>[5[ times. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 18, 36 ], "text": "You have a <#ffa024>[6[% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>[5[ times. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22007000, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 1 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s)." }, { "id": 22008000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22009000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22010000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 22011000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 22012000, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22013000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22014000, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22015000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 22016000, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 22017000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22018000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22019000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22020000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22021000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22022000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22023000, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 22024000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22025000, "nodeAddTargetBuffTextId": [ 62, 10, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 62, 10, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22026000, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 22027000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>[5[ turn(s), dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>[5[ turn(s), dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 22028000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22029000, "nodeAddTargetBuffTextId": [ 49, 9 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is a Physical Type, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 49, 9 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is a Physical Type, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 22030000, "nodeAddTargetBuffTextId": [ 50, 9 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is a Magic Type, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 50, 9 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is a Magic Type, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 22031000, "nodeAddTargetBuffTextId": [ 1, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK for <#ffa024>{5{ turn(s)." }, { "id": 22032000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 22033000, "nodeAddTargetBuffTextId": [ 1, 3, 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 3, 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK." }, { "id": 22034000, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 3 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22035000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 22036000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>3 times, dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>3 times, dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK per hit." }, { "id": 22037000, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 22038000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22039000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22040000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 22041000, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>:1: <#ddc37a>Physical DMG equal to <#ffa024>:6:% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 62 ], "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>:1: <#ddc37a>Physical DMG equal to <#ffa024>:6:% of your <#ffa024>ATK instead." }, { "id": 22042000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22043000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22044000, "nodeAddTargetBuffTextId": [ 50 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 50 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead." }, { "id": 22045000, "nodeAddTargetBuffTextId": [ 7, 1, 19 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 7, 1, 19 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22046000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP." }, { "id": 22047000, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. If this attack results in the enemy having a Chain count of 6 or more, deal <#ddc37a>:1: <#ddc37a>Physical DMG equal to <#ffa024>:6:% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>5 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. If this attack results in the enemy having a Chain count of 6 or more, deal <#ddc37a>:1: <#ddc37a>Physical DMG equal to <#ffa024>:6:% of your <#ffa024>ATK instead." }, { "id": 22048000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22049000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 22050000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22051000, "nodeAddTargetBuffTextId": [ 2, 18 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Allies have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until they successfully evade <#ffa024>{5{ times.", "targetBuffTextId": [ 2, 18 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Allies have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until they successfully evade <#ffa024>{5{ times." }, { "id": 22052000, "nodeAddTargetBuffTextId": [ 27, 9, 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 27, 9, 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 22053000, "nodeAddTargetBuffTextId": [ 62, 9 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is under DoT effects, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 62, 9 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is under DoT effects, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22054000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>7 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>7 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 22055000, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If this attack results in the enemy having a Chain count of 6 or more, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If this attack results in the enemy having a Chain count of 6 or more, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 22056000, "nodeAddTargetBuffTextId": [ 18, 17 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |<#ffa024>Remove Buffs from the enemy. |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 18, 17 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. <#ffa024>Remove Buffs from the enemy. Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 22057000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 19 ], "text": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times." }, { "id": 22058000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 22059000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22060000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22061000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22062000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 22063000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 22064000, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 22065000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 22066000, "nodeAddTargetBuffTextId": [ 62, 9 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is under DoT effects, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 62, 9 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is under DoT effects, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22067000, "nodeAddTargetBuffTextId": [ 27, 9, 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 27, 9, 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 22068000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 22069000, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. If this attack results in the enemy having a Chain count of 6 or more, deal <#ddc37a>:1: <#ddc37a>Physical DMG equal to <#ffa024>:6:% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>5 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. If this attack results in the enemy having a Chain count of 6 or more, deal <#ddc37a>:1: <#ddc37a>Physical DMG equal to <#ffa024>:6:% of your <#ffa024>ATK instead." }, { "id": 22070000, "nodeAddTargetBuffTextId": [ 1, 2 ], "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to yourself equal to <#ffa024>[6[% of your <#ffa024>ATK for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 1, 2 ], "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s). Apply an <#91dc69>Energy Guard ([1[) to yourself equal to <#ffa024>[6[% of your <#ffa024>ATK for <#ffa024>[5[ turn(s)." }, { "id": 22071000, "nodeAddTargetBuffTextId": [ 1, 3, 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 1, 3, 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Taunt or Concentrated Fire state, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 22072000, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Apply Concentrated Fire to the enemy for <#ffa024><5< turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 3 ], "text": "Apply Concentrated Fire to the enemy for <#ffa024><5< turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22073000, "nodeAddTargetBuffTextId": [ 10, 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 10, 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 22074000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22075000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22076000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22077000, "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 22078000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 22079000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 22080000, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10, 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22081000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22082000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22083000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22084000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22085000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a>[1[ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>ATK.", "text": "<#ffa024>Remove Buffs from the enemy. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a>[1[ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 22086000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22087000, "nodeAddText": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "text": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22088000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 22089000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Deal <#ddc37a>[1[ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 4 ], "text": "<#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>{5{ turn(s). Deal <#ddc37a>[1[ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 22090000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22091000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 22092000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>3 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>3 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 22093000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22094000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 22095000, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 22096000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22097000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 22098000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22099000, "nodeAddTargetBuffTextId": [ 7, 1, 19 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 7, 1, 19 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22100000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 22101000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22102000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22103000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22104000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 22105000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22106000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22107000, "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 22108000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22109000, "nodeAddText": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "text": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22110000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22111000, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10, 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22112000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22113000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>3 times, dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>3 times, dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK per hit." }, { "id": 22114000, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>:1: <#ddc37a>Physical DMG equal to <#ffa024>:6:% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 62 ], "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>:1: <#ddc37a>Physical DMG equal to <#ffa024>:6:% of your <#ffa024>ATK instead." }, { "id": 22115000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Deal <#ddc37a>[1[ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 4 ], "text": "<#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>{5{ turn(s). Deal <#ddc37a>[1[ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 22116000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22117000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 22118000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>7 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>7 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 22119000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 22120000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 22121000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22122000, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22201000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22201010, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22202000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22202010, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 22203000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22204000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 22205000, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22206000, "nodeAddTargetBuffTextId": [ 1, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22207000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 19 ], "text": "<#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. This effect wears off after being hit <#ffa024><5< times." }, { "id": 22208000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22208010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22209000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22210000, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 1 ], "text": "Apply Taunt to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22211000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22212000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22212010, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22213000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22213010, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22214000, "nodeAddTargetBuffTextId": [ 17, 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 17, 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 22215000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22216000, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 22216010, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22217000, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Deal <#ca94fe>[1[ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 3 ], "text": "<#ffa024>Remove Buffs from the enemy. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Deal <#ca94fe>[1[ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 22218000, "nodeAddTargetBuffTextId": [ 62, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 62, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22219000, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply Concentrated Fire to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3 ], "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply Concentrated Fire to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 22220000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22221000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 22222000, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 22223000, "nodeAddTargetBuffTextId": [ 56, 10 ], "nodeAddText": "Deal <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56, 10 ], "text": "Deal <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 22224000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ at the end of each turn, equal to <#ffa024>{6{% of your <#ffa024>ATK for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ at the end of each turn, equal to <#ffa024>{6{% of your <#ffa024>ATK for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22225000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22226000, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 22227000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>[5[ turn(s), dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>[5[ turn(s), dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 22228000, "nodeAddTargetBuffTextId": [ 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies equal to <#ffa024><6<% of your <#ffa024>ATK for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies equal to <#ffa024><6<% of your <#ffa024>ATK for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 22228010, "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>5 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 22229000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22230000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 22231000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22231010, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>ATK.", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 22232000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times.", "targetBuffTextId": [ 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times." }, { "id": 22232010, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 22233000, "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22233010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22234000, "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK. |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK. Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22235000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>[5[ turn(s), dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>[5[ turn(s), dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 22236000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 22236010, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy." }, { "id": 22237000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 22238000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>[5[ turn(s), dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "<#ffa024>Remove Buffs from the enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>[5[ turn(s), dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK." }, { "id": 22239000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times.", "targetBuffTextId": [ 16 ], "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times." }, { "id": 22240000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22241000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22242000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times.", "targetBuffTextId": [ 16 ], "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times." }, { "id": 22243000, "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22243010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22244000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22244010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22245000, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22246000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 22401000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22402000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 22402010, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s)." }, { "id": 22403000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22404000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy. Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy." }, { "id": 22404010, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024>{8{% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024>{8{% of the HP consumed." }, { "id": 22405000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22406000, "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22406010, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 22407000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22407010, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22408000, "nodeAddText": "Cause instant <#ffa024>Death to the enemy.", "text": "Cause instant <#ffa024>Death to the enemy." }, { "id": 22409000, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 22409010, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22410000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22411000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22412000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Barrier to allies for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 16 ], "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Barrier to allies for <#ffa024>[5[ turn(s)." }, { "id": 22412010, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22413000, "nodeAddTargetBuffTextId": [ 18, 4 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 18, 4 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 22414000, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22414010, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22415000, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 22415010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 22416000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 22500000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 22500100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 22500200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 22500300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 22500400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 22500500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 22500600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 22500700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 22500800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 26001000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 26002000, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 26003000, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove ally <#ffa024>Debuffs.", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 26004000, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove ally <#ffa024>Debuffs.", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 26004010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 26005000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. <#ffa024>Remove Buffs from the enemy." }, { "id": 26005600, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. <#ffa024>Remove Buffs from the enemy." }, { "id": 26006000, "nodeAddTargetBuffTextId": [ 56, 38 ], "nodeAddText": "Apply Poison to the enemy for <#ffa024><5< turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 56, 38 ], "text": "Apply Poison to the enemy for <#ffa024><5< turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP. <#ffa024>Remove Buffs from the enemy." }, { "id": 26006600, "nodeAddTargetBuffTextId": [ 56, 38 ], "nodeAddText": "Apply Poison to the enemy for <#ffa024><5< turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 56, 38 ], "text": "Apply Poison to the enemy for <#ffa024><5< turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP. <#ffa024>Remove Buffs from the enemy." }, { "id": 26007000, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 26008000, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 26008010, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "For <#ffa024><5< turn(s), allies have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. |<#ffa024>Remove ally <#ffa024>Debuffs.", "targetBuffTextId": [ 18 ], "text": "For <#ffa024><5< turn(s), allies have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks. Each successful Evasion reduces the chance of evading future attacks by <#ffa024><8<%. <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 26008600, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 26008610, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Allies have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until they successfully evade <#ffa024><5< times. |<#ffa024>Remove ally <#ffa024>Debuffs.", "targetBuffTextId": [ 18 ], "text": "Allies have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until they successfully evade <#ffa024><5< times. <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 26009000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 26009400, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. <#ffa024>Remove Buffs from the enemy." }, { "id": 26010000, "nodeAddTargetBuffTextId": [ 56, 57 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Current HP.", "targetBuffTextId": [ 56, 57 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Current HP." }, { "id": 26010400, "nodeAddTargetBuffTextId": [ 56, 17 ], "nodeAddText": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 17 ], "text": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 26011000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 26012000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 26012010, "nodeAddTargetBuffTextId": [ 56, 57 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Attack the enemy <#ffa024>3 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Current HP per hit.", "targetBuffTextId": [ 56, 57 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. Attack the enemy <#ffa024>3 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>Current HP per hit." }, { "id": 26013000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 26013500, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 26014000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 26014500, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 26015000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 26015010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 26016000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 26016010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 26016500, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 26016510, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 26017000, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 26018000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 26018500, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 26019000, "nodeAddText": "Your <#ffa024>Magic Resistance is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Your <#ffa024>Magic Resistance is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 26020000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 26020010, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 26020500, "nodeAddText": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>Magic ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>Magic ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 26020510, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 26021000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 26021010, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 26022000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 26022500, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 26023000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 26023500, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 26024000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 26024500, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 26025000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 26025500, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 26026000, "nodeAddTargetBuffTextId": [ 56, 10 ], "nodeAddText": "Deal <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56, 10 ], "text": "Deal <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 26028000, "nodeAddTargetBuffTextId": [ 57, 11, 35 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 57, 11, 35 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{. <#ffa024>Remove Buffs from the enemy." }, { "id": 26028600, "nodeAddTargetBuffTextId": [ 57, 11, 35 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 57, 11, 35 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{. <#ffa024>Remove Buffs from the enemy." }, { "id": 26029000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 26030000, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "When this target receives an attack, it explodes, dealing <#ddc37a>Physical DMG to surrounding enemies equal to <#ffa024><6<% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "When this target receives an attack, it explodes, dealing <#ddc37a>Physical DMG to surrounding enemies equal to <#ffa024><6<% of their <#ffa024>Current HP." }, { "id": 26031000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 27001000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 27001100, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 27001200, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 27002000, "nodeAddTargetBuffTextId": [ 3, 4 ], "nodeAddText": "Apply Concentrated Fire to the enemy for <#ffa024><5< turn(s). |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 3, 4 ], "text": "Apply Concentrated Fire to the enemy for <#ffa024><5< turn(s). Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27002100, "nodeAddTargetBuffTextId": [ 3, 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 27002200, "nodeAddTargetBuffTextId": [ 3, 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 27003000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27003100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27003200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27004000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27004100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27004200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27005000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 27005100, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 27005200, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 27006000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27006100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27006200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27006700, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27007000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 27007100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 27007200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 27009000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 27009100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 27009200, "nodeAddTargetBuffTextId": [ 56, 36 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 56, 36 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27009700, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 27010000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27010100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27010200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27016000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27016100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27016200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27016600, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27017000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27017100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27017200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27017600, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27018000, "nodeAddTargetBuffTextId": [ 56, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 27018100, "nodeAddTargetBuffTextId": [ 56, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 27018200, "nodeAddTargetBuffTextId": [ 56, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 27018600, "nodeAddTargetBuffTextId": [ 57, 56, 36 ], "nodeAddText": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Current HP. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 57, 56, 36 ], "text": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Current HP. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 27020000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27020010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27020100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 27020110, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27020200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 27020210, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27021000, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1 ], "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 27021010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27021100, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 27021110, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27021200, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 27021210, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27021400, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 27021410, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27021600, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1 ], "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 27021610, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27022000, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 27022010, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 27022100, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 27022110, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 27022200, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 27022210, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 27031000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 27031100, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 27031200, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 27032000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27032100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27032200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27033000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 27033100, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 27033200, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 27034000, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 27034100, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 27034200, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded." }, { "id": 27035000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27035100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27035200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27036000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27036010, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27036100, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27036110, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27036200, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27036210, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27037000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27037100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27037200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27038000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27038100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27038200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27039000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27039100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27039200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27040000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 27046000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27046100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27046200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27046500, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 27047000, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 27047100, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 27047200, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 27048000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 27048100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 27048200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 27049000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 27049100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 27049200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 27049500, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 27050000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 27050010, "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27050100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 27050110, "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27050200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 27050210, "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27051000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 27051010, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 27051100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 27051110, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 27051200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 27051210, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 27061000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27061100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27061200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27061600, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27061800, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27061900, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27062000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27062100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27062200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27062600, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27062800, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27062900, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 27063000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 56 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 27063100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 56 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 27063200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 56 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 27063800, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27063900, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27064000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27064100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27064200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27064600, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27064800, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27064900, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27069000, "nodeAddTargetBuffTextId": [ 1, 30, 56 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death, healing yourself for <#ffa024>}6}% of your Max HP at the end of each turn for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 1, 30, 56 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death, healing yourself for <#ffa024>}6}% of your Max HP at the end of each turn for <#ffa024>}5} turn(s)." }, { "id": 27069100, "nodeAddTargetBuffTextId": [ 1, 30, 56 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death, healing yourself for <#ffa024>}6}% of your Max HP at the end of each turn for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 1, 30, 56 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death, healing yourself for <#ffa024>}6}% of your Max HP at the end of each turn for <#ffa024>}5} turn(s)." }, { "id": 27069200, "nodeAddTargetBuffTextId": [ 1, 30, 56 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death, healing yourself for <#ffa024>}6}% of your Max HP at the end of each turn for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 1, 30, 56 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death, healing yourself for <#ffa024>}6}% of your Max HP at the end of each turn for <#ffa024>}5} turn(s)." }, { "id": 27070000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27070100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27070200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27070800, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27070900, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27071000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27071010, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27071100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27071110, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27071200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27071210, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27071600, "nodeAddTargetBuffTextId": [ 4, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 4, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s). Apply Bleed to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 27071610, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27071800, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 27071810, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<%.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<%." }, { "id": 27071900, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 27071910, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<%.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<%." }, { "id": 27106000, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |For <#ffa024>{5{ turn(s), reduce the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type.", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For <#ffa024>{5{ turn(s), reduce the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type." }, { "id": 27106100, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |For <#ffa024>{5{ turn(s), reduce the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type.", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For <#ffa024>{5{ turn(s), reduce the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type." }, { "id": 27106200, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27106500, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27107000, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the target having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the target having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 27107100, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the target having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the target having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 27107200, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the target having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 60 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If this attack results in the target having a Chain count of 7 or less, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 27108000, "nodeAddText": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s).", "text": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s)." }, { "id": 27108100, "nodeAddText": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s).", "text": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s)." }, { "id": 27108200, "nodeAddTargetBuffTextId": [ 7, 1 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 7, 1 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s)." }, { "id": 27108500, "nodeAddTargetBuffTextId": [ 60, 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%.", "targetBuffTextId": [ 60, 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing the <#ffa024>damage dealt to <#ffa024>enemies with 10 Chains or more by <#ffa024><6<%." }, { "id": 27109000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27109100, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27109200, "nodeAddTargetBuffTextId": [ 17, 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). |Apply Concentrated Fire to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 17, 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). Apply Concentrated Fire to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 27109500, "nodeAddTargetBuffTextId": [ 17, 3 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). |Apply Concentrated Fire to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 17, 3 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). Apply Concentrated Fire to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 27110000, "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27110100, "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27110200, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27110500, "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 27111000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times." }, { "id": 27111100, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times." }, { "id": 27111200, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times. |<#ffa024>Remove Debuffs from yourself.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times. <#ffa024>Remove Debuffs from yourself." }, { "id": 27111500, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 27112000, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 43 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27112010, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 27112100, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 43 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27112110, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 27112200, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 43 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27112210, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>4 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 35 ], "text": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>4 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 27112500, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 43 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27112510, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 27112700, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 27112710, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 27113000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to allies. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to allies. This effect wears off after being hit <#ffa024><5< times." }, { "id": 27113010, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27113100, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to allies. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to allies. This effect wears off after being hit <#ffa024><5< times." }, { "id": 27113110, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27113200, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to allies. This effect wears off after being hit <#ffa024><5< times. |<#ffa024>Remove Debuffs from yourself.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to allies. This effect wears off after being hit <#ffa024><5< times. <#ffa024>Remove Debuffs from yourself." }, { "id": 27113210, "nodeAddTargetBuffTextId": [ 9, 4 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 4 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27901000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27901100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27901200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 27902000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27902100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27902200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 27903000, "nodeAddTargetBuffTextId": [ 50 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is a Magic Type, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 50 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is a Magic Type, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 27903100, "nodeAddTargetBuffTextId": [ 50 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is a Magic Type, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 50 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is a Magic Type, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 27903200, "nodeAddTargetBuffTextId": [ 50 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is a Magic Type, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 50 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is a Magic Type, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 27904000, "nodeAddTargetBuffTextId": [ 49, 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Reduce <#ffa024>{4{ SP from enemies.", "targetBuffTextId": [ 49, 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Reduce <#ffa024>{4{ SP from enemies." }, { "id": 27904100, "nodeAddTargetBuffTextId": [ 49, 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Reduce <#ffa024>{4{ SP from enemies.", "targetBuffTextId": [ 49, 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Reduce <#ffa024>{4{ SP from enemies." }, { "id": 27904200, "nodeAddTargetBuffTextId": [ 49, 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Reduce <#ffa024>{4{ SP from enemies.", "targetBuffTextId": [ 49, 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Reduce <#ffa024>{4{ SP from enemies." }, { "id": 27905000, "nodeAddTargetBuffTextId": [ 16, 49 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 16, 49 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 27905100, "nodeAddTargetBuffTextId": [ 16, 49 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 16, 49 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 27905200, "nodeAddTargetBuffTextId": [ 16, 49 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 16, 49 ], "text": "Apply a <#ffa024>{6{% Barrier (Magic) to yourself for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 27906000, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 27906010, "nodeAddTargetBuffTextId": [ 57, 11, 17 ], "nodeAddText": "Attack the enemy 3 times, dealing <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 57, 11, 17 ], "text": "Attack the enemy 3 times, dealing <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27906100, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 27906110, "nodeAddTargetBuffTextId": [ 57, 11, 17 ], "nodeAddText": "Attack the enemy 3 times, dealing <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 57, 11, 17 ], "text": "Attack the enemy 3 times, dealing <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 27906200, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 27906210, "nodeAddTargetBuffTextId": [ 57, 11, 17 ], "nodeAddText": "Attack the enemy 3 times, dealing <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 57, 11, 17 ], "text": "Attack the enemy 3 times, dealing <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28001000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28001100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28001200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28002000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28002100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28002200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28003000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28003100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28003200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28004000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28004100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28004200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28004600, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28005000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28005100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28005200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28005600, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28006000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28006100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28006200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28007000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28007100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28007200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28007500, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28008000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28008100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28008200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28009000, "nodeAddTargetBuffTextId": [ 57, 39 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57, 39 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP." }, { "id": 28009100, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28009200, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28009600, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28010000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28010100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28010200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28010500, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28010600, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28011000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28011100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28011200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28013000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28013010, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28013100, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28013110, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28013200, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28013210, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28013400, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28013410, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28015000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28015100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28015200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28017000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK." }, { "id": 28017010, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 28017100, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK." }, { "id": 28017110, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 28017200, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK." }, { "id": 28017210, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< at the end of each turn for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 28017400, "nodeAddTargetBuffTextId": [ 19, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19, 1 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28017410, "nodeAddText": "Ally <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28017800, "nodeAddTargetBuffTextId": [ 1, 16, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |For <#ffa024>[5[ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>[1[ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 16, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). For <#ffa024>[5[ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>[1[ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 28017810, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times." }, { "id": 28017900, "nodeAddTargetBuffTextId": [ 1, 16, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |For <#ffa024>[5[ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>[1[ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 16, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). For <#ffa024>[5[ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>[1[ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>[6[% of your <#ffa024>ATK." }, { "id": 28017910, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times." }, { "id": 28018000, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 28018010, "nodeAddTargetBuffTextId": [ 57, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP." }, { "id": 28018100, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 28018110, "nodeAddTargetBuffTextId": [ 57, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP." }, { "id": 28018200, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 28018210, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28021000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28021100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28021200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28022000, "nodeAddText": "Ally <#ffa024>DEF is reduced by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>DEF is reduced by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28022100, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>DEF is reduced by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>DEF is reduced by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28022200, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>DEF is reduced by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>DEF is reduced by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28023000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28023100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28023200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28023400, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28024000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28024100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28024200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28024400, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28024700, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28025000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28025010, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28025100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28025110, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28025200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28025210, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28025400, "nodeAddTargetBuffTextId": [ 56, 36 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 56, 36 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28025410, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28025700, "nodeAddTargetBuffTextId": [ 56, 3 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 3 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28025710, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28026000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28026010, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28026100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28026110, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28026200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28026210, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28027000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28027010, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28027100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28027110, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28027200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28027210, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28028000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28028100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28028200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28028400, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28028600, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28029000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28029100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28029200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28029400, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 62 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28029600, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28029700, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28030000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28030100, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28030200, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28030400, "nodeAddText": "Ally <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28030600, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28030700, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to allies. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to allies. This effect wears off after being hit <#ffa024><5< times." }, { "id": 28031000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28031100, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28031200, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28031400, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28031700, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28032000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28032010, "nodeAddTargetBuffTextId": [ 1, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28032100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28032110, "nodeAddTargetBuffTextId": [ 1, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28032200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28032210, "nodeAddTargetBuffTextId": [ 1, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28032400, "nodeAddTargetBuffTextId": [ 62, 9, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK instead. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 62, 9, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK instead. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28032410, "nodeAddTargetBuffTextId": [ 1, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28032600, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28032610, "nodeAddTargetBuffTextId": [ 1, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28033000, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28033100, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28033200, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28034000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28034100, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28034200, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28034400, "nodeAddText": "Your <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28036000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28036010, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28036100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28036110, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28036200, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28036210, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28036500, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28036510, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 28036600, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28036610, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28037000, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28037100, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28037200, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28037600, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28038000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 35 ], "text": "Your <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Restore <#ffa024>{3{ SP to allies." }, { "id": 28038100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 35 ], "text": "Your <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Restore <#ffa024>{3{ SP to allies." }, { "id": 28038200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 35 ], "text": "Your <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Restore <#ffa024>{3{ SP to allies." }, { "id": 28038600, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Restore <#ffa024>{3{ SP to allies.", "targetBuffTextId": [ 35 ], "text": "Your <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Restore <#ffa024>{3{ SP to allies." }, { "id": 28039000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28039100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28039200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28039600, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28040000, "nodeAddTargetBuffTextId": [ 57, 39 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57, 39 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP." }, { "id": 28040100, "nodeAddTargetBuffTextId": [ 57, 39 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57, 39 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP." }, { "id": 28040200, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28040600, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28042000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28042010, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28042100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28042110, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28042200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28042210, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28042600, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28042610, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28043000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28043100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28043200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28043500, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28044000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28044100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28044200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28044500, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28045000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28045100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28045200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28045500, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28046000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28046010, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28046100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28046110, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28046200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28046210, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28046700, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28046710, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28047000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce <#ffa024>{4{ SP from enemies.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce <#ffa024>{4{ SP from enemies." }, { "id": 28047100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce <#ffa024>{4{ SP from enemies.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce <#ffa024>{4{ SP from enemies." }, { "id": 28047200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce <#ffa024>{4{ SP from enemies.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce <#ffa024>{4{ SP from enemies." }, { "id": 28047500, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28048000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28048100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28048200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28048500, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28049000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28049100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28049200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28049400, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28049500, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28050000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28050100, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28050200, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28050500, "nodeAddTargetBuffTextId": [ 5, 16 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% Barrier.", "targetBuffTextId": [ 5, 16 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% Barrier." }, { "id": 28052000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28052100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28052200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28052400, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28052700, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28053000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28053100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28053200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28053400, "nodeAddTargetBuffTextId": [ 56, 36 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 56, 36 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28053700, "nodeAddTargetBuffTextId": [ 56, 37, 35 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Restore <#ffa024>[3[ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy.", "targetBuffTextId": [ 56, 37, 35 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>forward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Restore <#ffa024>[3[ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy." }, { "id": 28054000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28054100, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28054200, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28054400, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28054700, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28055000, "nodeAddText": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s).", "text": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s)." }, { "id": 28055010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28055100, "nodeAddText": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s).", "text": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s)." }, { "id": 28055110, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28055200, "nodeAddText": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s).", "text": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s)." }, { "id": 28055210, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28055500, "nodeAddTargetBuffTextId": [ 46 ], "nodeAddText": "For <#ffa024><5< turn(s), whenever you receive an attack, apply <#ffa024>>13> stacks of an effect that <#ffa024>increases the <#ffa024>ATK of all allies by <#ffa024>>6>% for <#ffa024>>5> turn(s). This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 46 ], "text": "For <#ffa024><5< turn(s), whenever you receive an attack, apply <#ffa024>>13> stacks of an effect that <#ffa024>increases the <#ffa024>ATK of all allies by <#ffa024>>6>% for <#ffa024>>5> turn(s). This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 28055510, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 28056000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28056010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28056100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28056110, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28056200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28056210, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28056700, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28056710, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 28057000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28057010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28057100, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28057110, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28057200, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28057210, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28058000, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28058100, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28058200, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28058500, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28059000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28059100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28059200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28062000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28062100, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28062200, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28063000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28063100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28063200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28064000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28064100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28064200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28064600, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28065000, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28065100, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28065200, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28065600, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28066000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 28066100, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28066200, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28066600, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 28067000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28067100, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28067200, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28067400, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28068000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28068010, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28068100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28068110, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28068200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28068210, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28068400, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28068410, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28068600, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28068610, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28069000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28069010, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28069100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28069110, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28069200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28069210, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28069400, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28069410, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28070000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 28070010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28070100, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 28070110, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28070200, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 28070210, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28071000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28071100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28071200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28071500, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 28071600, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28072000, "nodeAddText": "Reduce enemy <#ffa024>ATK by <#ffa024><6<% for <#ffa024><5< turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "text": "Reduce enemy <#ffa024>ATK by <#ffa024><6<% for <#ffa024><5< turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 28072100, "nodeAddText": "Reduce enemy <#ffa024>ATK by <#ffa024><6<% for <#ffa024><5< turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "text": "Reduce enemy <#ffa024>ATK by <#ffa024><6<% for <#ffa024><5< turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 28072200, "nodeAddText": "Reduce enemy <#ffa024>ATK by <#ffa024><6<% for <#ffa024><5< turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "text": "Reduce enemy <#ffa024>ATK by <#ffa024><6<% for <#ffa024><5< turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 28072600, "nodeAddText": "Reduce enemy <#ffa024>ATK by <#ffa024><6<% for <#ffa024><5< turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit.", "text": "Reduce enemy <#ffa024>ATK by <#ffa024><6<% for <#ffa024><5< turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>[1[ <#ca94fe>Magic DMG equal to <#ffa024>[6[% of your <#ffa024>Magic ATK per hit." }, { "id": 28073000, "nodeAddTargetBuffTextId": [ 19, 35 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |For <#ffa024>{5{ turn(s), each time you receive an attack, your allies restore <#ffa024>}3} <#ffa024>SP.", "targetBuffTextId": [ 19, 35 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For <#ffa024>{5{ turn(s), each time you receive an attack, your allies restore <#ffa024>}3} <#ffa024>SP." }, { "id": 28073100, "nodeAddTargetBuffTextId": [ 19, 35 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |For <#ffa024>{5{ turn(s), each time you receive an attack, your allies restore <#ffa024>}3} <#ffa024>SP.", "targetBuffTextId": [ 19, 35 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For <#ffa024>{5{ turn(s), each time you receive an attack, your allies restore <#ffa024>}3} <#ffa024>SP." }, { "id": 28073200, "nodeAddTargetBuffTextId": [ 19, 35 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |For <#ffa024>{5{ turn(s), each time you receive an attack, your allies restore <#ffa024>}3} <#ffa024>SP.", "targetBuffTextId": [ 19, 35 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For <#ffa024>{5{ turn(s), each time you receive an attack, your allies restore <#ffa024>}3} <#ffa024>SP." }, { "id": 28073500, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28073600, "nodeAddTargetBuffTextId": [ 19, 35 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. |For <#ffa024>{5{ turn(s), each time you receive an attack, your allies restore <#ffa024>}3} <#ffa024>SP.", "targetBuffTextId": [ 19, 35 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received. For <#ffa024>{5{ turn(s), each time you receive an attack, your allies restore <#ffa024>}3} <#ffa024>SP." }, { "id": 28074000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28074100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28074200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28074500, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28074600, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28075000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK." }, { "id": 28075100, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK." }, { "id": 28075200, "nodeAddTargetBuffTextId": [ 19, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19, 1 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28075500, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>ATK." }, { "id": 28075600, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK." }, { "id": 28076000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK." }, { "id": 28076010, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28076100, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK." }, { "id": 28076110, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28076200, "nodeAddTargetBuffTextId": [ 19, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19, 1 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28076210, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28076500, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>ATK. |Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>ATK. Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28076510, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28076600, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>ATK." }, { "id": 28076610, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28077000, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28077100, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28077200, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28077400, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#ffa024>Remove ally <#ffa024>Debuffs.", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28077500, "nodeAddText": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28077600, "nodeAddText": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>Magic ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28078000, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28078010, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28078100, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28078110, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28078200, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28078210, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28078500, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28078510, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 28079000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28079010, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28079100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28079110, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28079200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28079210, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28079500, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28079510, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28079600, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28079610, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy. <#ffa024>Remove Buffs from the enemy." }, { "id": 28080000, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 28080010, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s)." }, { "id": 28080100, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 28080110, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s)." }, { "id": 28080200, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 28080210, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 28080400, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28080410, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times." }, { "id": 28080500, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28080510, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28080600, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 28080610, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier (Physical) to yourself for <#ffa024><5< turn(s)." }, { "id": 28083000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce <#ffa024>{4{ SP from enemies.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce <#ffa024>{4{ SP from enemies." }, { "id": 28083100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce <#ffa024>{4{ SP from enemies.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce <#ffa024>{4{ SP from enemies." }, { "id": 28083200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce <#ffa024>{4{ SP from enemies.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce <#ffa024>{4{ SP from enemies." }, { "id": 28083500, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28099000, "nodeAddText": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>Magic ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s).", "text": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>Magic ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s)." }, { "id": 28099010, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28099100, "nodeAddText": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>Magic ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s).", "text": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>Magic ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s)." }, { "id": 28099110, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28099200, "nodeAddText": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>Magic ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s).", "text": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>Magic ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s)." }, { "id": 28099210, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28099500, "nodeAddText": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>Magic ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s).", "text": "For <#ffa024><5< turn(s), when you receive an attack, your <#ffa024>Magic ATK increases by <#ffa024>>6>% for <#ffa024>>5> turn(s)." }, { "id": 28099510, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28100000, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28100010, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28100100, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28100110, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28100200, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28100210, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28102000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28102100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28102200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28102400, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28103000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28103100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28103200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28103500, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 28104000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28104100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28104200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28104500, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28104600, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28105000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28105100, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28105200, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28105500, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28105600, "nodeAddTargetBuffTextId": [ 1, 30 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death and apply Taunt to yourself for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 1, 30 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death and apply Taunt to yourself for <#ffa024>}5} turn(s)." }, { "id": 28106000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s)." }, { "id": 28106100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s)." }, { "id": 28106200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s)." }, { "id": 28106500, "nodeAddText": "<#ffa024>Remove ally <#ffa024>Debuffs. |<#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "text": "<#ffa024>Remove ally <#ffa024>Debuffs. <#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 28106600, "nodeAddTargetBuffTextId": [ 18, 45, 47 ], "nodeAddText": "Allies have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until they successfully evade <#ffa024><5< times. |Apply an Augmentation effect to allies, increasing <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until they perform <#ffa024>{5{ Basic Attacks.", "targetBuffTextId": [ 18, 45, 47 ], "text": "Allies have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until they successfully evade <#ffa024><5< times. Apply an Augmentation effect to allies, increasing <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until they perform <#ffa024>{5{ Basic Attacks." }, { "id": 28107000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28107100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28107200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28107500, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28108000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28108010, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28108100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28108110, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28108200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28108210, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28108500, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28108510, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28108600, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28108610, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28110000, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28110010, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 28110100, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28110110, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 28110200, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28110210, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 28110500, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28110510, "nodeAddTargetBuffTextId": [ 10, 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 10, 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28111000, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28111100, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28111200, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28111500, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28112000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28112010, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28112100, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28112110, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28112200, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28112210, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28120000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s)." }, { "id": 28120010, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28120100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s)." }, { "id": 28120110, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28120200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s).", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP at the end of each turn for <#ffa024><5< turn(s)." }, { "id": 28120210, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28121000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28121100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28121200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28121500, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28122000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28122100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28122200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28123000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28123100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28123200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28124000, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28124100, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28124200, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28124600, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28125000, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28125100, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28125200, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28125600, "nodeAddTargetBuffTextId": [ 3, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28126000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28126100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28126200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28126600, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28128000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28128010, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28128100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28128110, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28128200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28128210, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28128400, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 28128410, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28128500, "nodeAddTargetBuffTextId": [ 10, 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 10, 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28128510, "nodeAddTargetBuffTextId": [ 10, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 10, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28129000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28129010, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28129100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28129110, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28129200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28129210, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28130000, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28130100, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28130200, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28130600, "nodeAddTargetBuffTextId": [ 56, 39, 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 56, 39, 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28131000, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28131010, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 28131100, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28131110, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 28131200, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28131210, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 28134000, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28134100, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28134200, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28134400, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 28135000, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Deal <#ca94fe> <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "Deal <#ca94fe> <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP." }, { "id": 28135010, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28135100, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Deal <#ca94fe> <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "Deal <#ca94fe> <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP." }, { "id": 28135110, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28135200, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Deal <#ca94fe> <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "Deal <#ca94fe> <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP." }, { "id": 28135210, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28135500, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ca94fe> <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57 ], "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ca94fe> <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP." }, { "id": 28135510, "nodeAddTargetBuffTextId": [ 19, 56 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#91dc69>Heal yourself for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28136000, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28136010, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 28136100, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28136110, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 28136200, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 30 ], "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28136210, "nodeAddTargetBuffTextId": [ 38 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK.", "targetBuffTextId": [ 38 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK." }, { "id": 28136400, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28136410, "nodeAddTargetBuffTextId": [ 38, 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 38, 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28140000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28140100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28140200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28147000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 28147010, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s).", "targetBuffTextId": [ 30 ], "text": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s)." }, { "id": 28147100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 28147110, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s).", "targetBuffTextId": [ 30 ], "text": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s)." }, { "id": 28147200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 28147210, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s).", "targetBuffTextId": [ 30 ], "text": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s)." }, { "id": 28147400, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28147410, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28148000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28148100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28148200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28149000, "nodeAddTargetBuffTextId": [ 56, 2, 16 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024><5< times. |Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times.", "targetBuffTextId": [ 56, 2, 16 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024><5< times. Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times." }, { "id": 28149010, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28149100, "nodeAddTargetBuffTextId": [ 56, 2, 16 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024><5< times. |Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times.", "targetBuffTextId": [ 56, 2, 16 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024><5< times. Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times." }, { "id": 28149110, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28149200, "nodeAddTargetBuffTextId": [ 56, 2, 16 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024><5< times. |Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times.", "targetBuffTextId": [ 56, 2, 16 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024><5< times. Apply a <#ffa024>{6{% Barrier to allies. This effect wears off after being hit <#ffa024>{5{ times." }, { "id": 28149210, "nodeAddTargetBuffTextId": [ 57 ], "nodeAddText": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 57 ], "text": "Use <#ffa024>{8{% of <#ffa024>your Current HP to increase your <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28150000, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28150010, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28150100, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28150110, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28150200, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28150210, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28151000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28151010, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28151100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28151110, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28151200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28151210, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28151400, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28151410, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28151500, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28151510, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28151600, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28151610, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28152000, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28152100, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28152200, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28152400, "nodeAddTargetBuffTextId": [ 1, 30 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 1, 30 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28153000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28153100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28153200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28153400, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28154000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28154100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28154200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28154400, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Silence state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Silence state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28155000, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s).", "targetBuffTextId": [ 30 ], "text": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s)." }, { "id": 28155100, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s).", "targetBuffTextId": [ 30 ], "text": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s)." }, { "id": 28155200, "nodeAddTargetBuffTextId": [ 30 ], "nodeAddText": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s).", "targetBuffTextId": [ 30 ], "text": "Apply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s)." }, { "id": 28155400, "nodeAddTargetBuffTextId": [ 7, 1, 30, 56 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death, healing yourself for <#ffa024>}6}% of your Max HP at the end of each turn for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 7, 1, 30, 56 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>{6{% HP upon Death, healing yourself for <#ffa024>}6}% of your Max HP at the end of each turn for <#ffa024>}5} turn(s)." }, { "id": 28155600, "nodeAddTargetBuffTextId": [ 7, 30 ], "nodeAddText": "Preemptive ActionApply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s).", "targetBuffTextId": [ 7, 30 ], "text": "Preemptive ActionApply Revive to yourself for <#ffa024><5< turn(s). Revive with <#ffa024><6<% HP upon Death, with a <#ffa024>>6>% ATK increase for <#ffa024>>5> turn(s)." }, { "id": 28156000, "nodeAddTargetBuffTextId": [ 16, 2 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard.", "targetBuffTextId": [ 16, 2 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard." }, { "id": 28156100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28156200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28156400, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28156600, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28157000, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28157100, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28157200, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28157400, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28157600, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28160000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28160100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28160200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28161000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP." }, { "id": 28161100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP." }, { "id": 28161200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP." }, { "id": 28161400, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP." }, { "id": 28161600, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal allies for <#ffa024><6<% of their own <#ffa024>Max HP." }, { "id": 28162000, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28162100, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28162200, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28162600, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28163000, "nodeAddTargetBuffTextId": [ 16, 19, 56 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 16, 19, 56 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28163100, "nodeAddTargetBuffTextId": [ 16, 19, 56 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 16, 19, 56 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28163200, "nodeAddTargetBuffTextId": [ 16, 19, 56 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 16, 19, 56 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28163400, "nodeAddTargetBuffTextId": [ 16, 19, 56 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 16, 19, 56 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28163600, "nodeAddTargetBuffTextId": [ 16, 19, 56 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 16, 19, 56 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28164000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 28164100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 28164200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 28164400, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28165000, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s)." }, { "id": 28165100, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s)." }, { "id": 28165200, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024><5< times. |For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024><5< times. For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s)." }, { "id": 28166000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28166100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28166200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28166400, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28167000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28167010, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28167100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28167110, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28167200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28167210, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28167400, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28167410, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28167600, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28167610, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28168000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28168100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28168200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28169000, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |<#ffa024>Remove ally <#ffa024>Debuffs.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28169010, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28169100, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |<#ffa024>Remove ally <#ffa024>Debuffs.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28169110, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28169200, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |<#ffa024>Remove ally <#ffa024>Debuffs.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28169210, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28169400, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |<#ffa024>Remove ally <#ffa024>Debuffs.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28169410, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28169600, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#ffa024>Remove ally <#ffa024>Debuffs.", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28169610, "nodeAddText": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 28169700, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28169710, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28170000, "nodeAddTargetBuffTextId": [ 1, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28170010, "nodeAddTargetBuffTextId": [ 16, 56, 2 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56, 2 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28170100, "nodeAddTargetBuffTextId": [ 1, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28170110, "nodeAddTargetBuffTextId": [ 16, 56, 2 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56, 2 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28170200, "nodeAddTargetBuffTextId": [ 1, 19 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 1, 19 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28170210, "nodeAddTargetBuffTextId": [ 16, 56, 2 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56, 2 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to allies for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28171000, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28171010, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28171100, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28171110, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28171200, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28171210, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28171400, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28171410, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28171700, "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28171710, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28180000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28180100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28180200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28186000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 28186100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 28186200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 28186500, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28186600, "nodeAddText": "Reduce enemy <#ffa024>Crit Rate by <#ffa024><6<% for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "Reduce enemy <#ffa024>Crit Rate by <#ffa024><6<% for <#ffa024><5< turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 28187000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28187100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28187200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28187500, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28187600, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28188000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28188100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28188200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies each time an attack hits an enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28188500, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28188600, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 35 ], "text": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28189000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28189100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28189200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28189400, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28189500, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28190000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28190100, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28190200, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28190400, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 28191000, "nodeAddText": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "text": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28191100, "nodeAddText": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "text": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28191200, "nodeAddText": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "text": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28191400, "nodeAddTargetBuffTextId": [ 10, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 10, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28192000, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28192010, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28192100, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28192110, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28192200, "nodeAddTargetBuffTextId": [ 56, 16 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 16 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28192210, "nodeAddText": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Your <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28193000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28193100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28193200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28193600, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28194000, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28194010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28194100, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28194110, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28194200, "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28194210, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28195000, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28195010, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28195100, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28195110, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28195200, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28195210, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28201000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28201100, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28201200, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28201500, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28202000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28202100, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28202200, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28202500, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28203000, "nodeAddTargetBuffTextId": [ 57, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s).", "targetBuffTextId": [ 57, 2 ], "text": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s)." }, { "id": 28203100, "nodeAddTargetBuffTextId": [ 57, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s).", "targetBuffTextId": [ 57, 2 ], "text": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s)." }, { "id": 28203200, "nodeAddTargetBuffTextId": [ 57, 2, 16 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 57, 2, 16 ], "text": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28203500, "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove ally <#ffa024>Debuffs.", "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28204000, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28204100, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28204200, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to allies for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their own <#ffa024>Max HP." }, { "id": 28204500, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28204600, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28205000, "nodeAddTargetBuffTextId": [ 7, 1, 19, 56 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 19, 56 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28205100, "nodeAddTargetBuffTextId": [ 7, 1, 19, 56 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 19, 56 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28205200, "nodeAddTargetBuffTextId": [ 7, 1, 19, 56, 16 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 7, 1, 19, 56, 16 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP. Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s)." }, { "id": 28205600, "nodeAddTargetBuffTextId": [ 7, 1, 19 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 7, 1, 19 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28206000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28206100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28206200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28206600, "nodeAddTargetBuffTextId": [ 10, 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 10, 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28208000, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |<#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. <#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP." }, { "id": 28208010, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28208100, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |<#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. <#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP." }, { "id": 28208110, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28208200, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |<#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. <#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP." }, { "id": 28208210, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28208500, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times. |Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times. Your <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28208510, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28208600, "nodeAddTargetBuffTextId": [ 8, 56, 2 ], "nodeAddText": "Apply <#ffa024>Target Avoidance to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |<#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 8, 56, 2 ], "text": "Apply <#ffa024>Target Avoidance to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. <#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP." }, { "id": 28208610, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28209000, "nodeAddTargetBuffTextId": [ 9, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28209010, "nodeAddTargetBuffTextId": [ 56, 2, 9 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 2, 9 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28209100, "nodeAddTargetBuffTextId": [ 9, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28209110, "nodeAddTargetBuffTextId": [ 56, 2, 9 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 2, 9 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28209200, "nodeAddTargetBuffTextId": [ 9, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28209210, "nodeAddTargetBuffTextId": [ 56, 2, 16, 9 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 2, 16, 9 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28209400, "nodeAddTargetBuffTextId": [ 13, 9, 17 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG (Pure) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 13, 9, 17 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG (Pure) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28209410, "nodeAddTargetBuffTextId": [ 9, 4 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 4 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28210000, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |<#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. <#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP." }, { "id": 28210010, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28210100, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |<#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. <#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP." }, { "id": 28210110, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28210200, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |<#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. <#91dc69>Heal yourself for <#91dc69>[1[ at the end of each turn for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP." }, { "id": 28210210, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28221000, "nodeAddTargetBuffTextId": [ 56, 36 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 56, 36 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28221100, "nodeAddTargetBuffTextId": [ 56, 36 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 56, 36 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28221200, "nodeAddTargetBuffTextId": [ 56, 36 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 56, 36 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28221400, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 56 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 28221600, "nodeAddTargetBuffTextId": [ 56, 36 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 56, 36 ], "text": "<#91dc69>Heal yourself for <#91dc69>[1[ equal to <#ffa024>[6[% of your <#ffa024>Max HP. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28222000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28222100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28222200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28222400, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28222600, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28223000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 square to the <#ffa024>back-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 square to the <#ffa024>back-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28223100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 square to the <#ffa024>back-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 square to the <#ffa024>back-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28223200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 square to the <#ffa024>back-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 square to the <#ffa024>back-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28223400, "nodeAddTargetBuffTextId": [ 56, 4 ], "nodeAddText": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 4 ], "text": "Deal <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28223600, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 square to the <#ffa024>back-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP. Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 1 square to the <#ffa024>back-right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28224000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28224100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28224200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28224400, "nodeAddTargetBuffTextId": [ 56, 10 ], "nodeAddText": "Deal <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56, 10 ], "text": "Deal <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 28225000, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28225100, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28225200, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28225600, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28226000, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28226100, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28226200, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28226600, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28227000, "nodeAddTargetBuffTextId": [ 7, 1, 19 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 7, 1, 19 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28227100, "nodeAddTargetBuffTextId": [ 7, 1, 19 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 7, 1, 19 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28227200, "nodeAddTargetBuffTextId": [ 7, 1, 19 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>ATK.", "targetBuffTextId": [ 7, 1, 19 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>ATK." }, { "id": 28227600, "nodeAddTargetBuffTextId": [ 7, 1, 19 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 7, 1, 19 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 28228000, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |<#ffa024>Remove ally <#ffa024>Debuffs.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28228010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28228100, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |<#ffa024>Remove ally <#ffa024>Debuffs.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28228110, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28228200, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. |<#ffa024>Remove ally <#ffa024>Debuffs.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP. <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28228210, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28229000, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionFor <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks.", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionFor <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks." }, { "id": 28229010, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28229100, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionFor <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks.", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionFor <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks." }, { "id": 28229110, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28229200, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionFor <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks.", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionFor <#ffa024><5< turn(s), you have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks." }, { "id": 28229210, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28230000, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28230010, "nodeAddTargetBuffTextId": [ 57, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to yourself equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 57, 2 ], "text": "Apply an <#91dc69>Energy Guard to yourself equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28230100, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28230110, "nodeAddTargetBuffTextId": [ 57, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to yourself equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 57, 2 ], "text": "Apply an <#91dc69>Energy Guard to yourself equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28230200, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 19 ], "text": "For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28230210, "nodeAddTargetBuffTextId": [ 57, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to yourself equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s). |Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 57, 2 ], "text": "Apply an <#91dc69>Energy Guard to yourself equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s). Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28231000, "nodeAddTargetBuffTextId": [ 17, 35 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies.", "targetBuffTextId": [ 17, 35 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ SP to allies." }, { "id": 28231010, "nodeAddTargetBuffTextId": [ 57, 9 ], "nodeAddText": "<#91dc69>Heal yourself for <#ffa024>{6{% of your <#ffa024>Current HP. |Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 57, 9 ], "text": "<#91dc69>Heal yourself for <#ffa024>{6{% of your <#ffa024>Current HP. Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28231100, "nodeAddTargetBuffTextId": [ 17, 35 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies.", "targetBuffTextId": [ 17, 35 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ SP to allies." }, { "id": 28231110, "nodeAddTargetBuffTextId": [ 57, 9 ], "nodeAddText": "<#91dc69>Heal yourself for <#ffa024>{6{% of your <#ffa024>Current HP. |Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 57, 9 ], "text": "<#91dc69>Heal yourself for <#ffa024>{6{% of your <#ffa024>Current HP. Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28231200, "nodeAddTargetBuffTextId": [ 17, 35 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). |Restore <#ffa024>[3[ SP to allies.", "targetBuffTextId": [ 17, 35 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). Restore <#ffa024>[3[ SP to allies." }, { "id": 28231210, "nodeAddTargetBuffTextId": [ 57, 9 ], "nodeAddText": "<#91dc69>Heal yourself for <#ffa024>{6{% of your <#ffa024>Current HP. |Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 57, 9 ], "text": "<#91dc69>Heal yourself for <#ffa024>{6{% of your <#ffa024>Current HP. Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28241000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28241100, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28241200, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28241600, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28242000, "nodeAddTargetBuffTextId": [ 7, 1, 56, 2 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 56, 2 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28242100, "nodeAddTargetBuffTextId": [ 7, 1, 56, 2 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 56, 2 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28242200, "nodeAddTargetBuffTextId": [ 7, 1, 56, 2 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 56, 2 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 28242600, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s). |Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s). Ally <#ffa024>ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28243000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28243100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28243200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 28243600, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28244000, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Your <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 28244010, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 56 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 28244100, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Your <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 28244110, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 56 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 28244200, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Your <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 28244210, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 56 ], "text": "Your <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 28245000, "nodeAddTargetBuffTextId": [ 8, 36 ], "nodeAddText": "Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 8, 36 ], "text": "Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28245100, "nodeAddTargetBuffTextId": [ 8, 36 ], "nodeAddText": "Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 8, 36 ], "text": "Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28245200, "nodeAddTargetBuffTextId": [ 8, 36 ], "nodeAddText": "Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 8, 36 ], "text": "Apply <#ffa024>Target Avoidance to yourself for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28246000, "nodeAddTargetBuffTextId": [ 16, 10, 62 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 16, 10, 62 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28246100, "nodeAddTargetBuffTextId": [ 16, 10, 62 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 16, 10, 62 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28246200, "nodeAddTargetBuffTextId": [ 16, 10, 62 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 16, 10, 62 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28247000, "nodeAddTargetBuffTextId": [ 36, 35 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy.", "targetBuffTextId": [ 36, 35 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy." }, { "id": 28247100, "nodeAddTargetBuffTextId": [ 36, 35 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy.", "targetBuffTextId": [ 36, 35 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy." }, { "id": 28247200, "nodeAddTargetBuffTextId": [ 36, 35 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy.", "targetBuffTextId": [ 36, 35 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy." }, { "id": 28248000, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28248010, "nodeAddTargetBuffTextId": [ 16, 10, 62 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 16, 10, 62 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28248100, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28248110, "nodeAddTargetBuffTextId": [ 16, 10, 62 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 16, 10, 62 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28248200, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28248210, "nodeAddTargetBuffTextId": [ 16, 10, 62 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 16, 10, 62 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28249000, "nodeAddTargetBuffTextId": [ 9, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28249010, "nodeAddTargetBuffTextId": [ 56, 2, 9 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 2, 9 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28249100, "nodeAddTargetBuffTextId": [ 9, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28249110, "nodeAddTargetBuffTextId": [ 56, 2, 9 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 2, 9 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28249200, "nodeAddTargetBuffTextId": [ 9, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28249210, "nodeAddTargetBuffTextId": [ 56, 2, 16, 9 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 2, 16, 9 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28249400, "nodeAddTargetBuffTextId": [ 9, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28249410, "nodeAddTargetBuffTextId": [ 56, 2, 9 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 2, 9 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28249500, "nodeAddTargetBuffTextId": [ 9, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28249510, "nodeAddTargetBuffTextId": [ 56, 2, 9 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 2, 9 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28249600, "nodeAddTargetBuffTextId": [ 9, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28249610, "nodeAddTargetBuffTextId": [ 56, 2, 16, 9 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 56, 2, 16, 9 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28250000, "nodeAddTargetBuffTextId": [ 9, 17, 13, 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply Silence for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 9, 17, 13, 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply Silence for <#ffa024>:5: turn(s) instead." }, { "id": 28250010, "nodeAddTargetBuffTextId": [ 56, 2, 9, 17 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times and cannot be removed. |Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, remove their Buffs and cause instant Death instead.", "targetBuffTextId": [ 56, 2, 9, 17 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times and cannot be removed. Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, remove their Buffs and cause instant Death instead." }, { "id": 28250100, "nodeAddTargetBuffTextId": [ 9, 17, 13, 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply Silence for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 9, 17, 13, 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply Silence for <#ffa024>:5: turn(s) instead." }, { "id": 28250110, "nodeAddTargetBuffTextId": [ 56, 2, 9, 17 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times and cannot be removed. |Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, remove their Buffs and cause instant Death instead.", "targetBuffTextId": [ 56, 2, 9, 17 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times and cannot be removed. Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, remove their Buffs and cause instant Death instead." }, { "id": 28250200, "nodeAddTargetBuffTextId": [ 9, 17, 13, 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply Silence for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 9, 17, 13, 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, apply Silence for <#ffa024>:5: turn(s) instead." }, { "id": 28250210, "nodeAddTargetBuffTextId": [ 56, 2, 9, 17 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times and cannot be removed. |Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, remove their Buffs and cause instant Death instead.", "targetBuffTextId": [ 56, 2, 9, 17 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times and cannot be removed. Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, remove their Buffs and cause instant Death instead." }, { "id": 28250400, "nodeAddTargetBuffTextId": [ 13, 9, 35 ], "nodeAddText": "Attack the enemy #[4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG (Pure) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 13, 9, 35 ], "text": "Attack the enemy #[4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG (Pure) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28250410, "nodeAddTargetBuffTextId": [ 9, 4 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 4 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28261000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28261100, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28261200, "nodeAddTargetBuffTextId": [ 9, 14 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is a <#ffa024>Sub Target, cause instant <#ffa024>Death.", "targetBuffTextId": [ 9, 14 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is a <#ffa024>Sub Target, cause instant <#ffa024>Death." }, { "id": 28262000, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28262100, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28262200, "nodeAddTargetBuffTextId": [ 16, 56, 39 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56, 39 ], "text": "Apply a <#ffa024>[6[% Barrier to yourself for <#ffa024>[5[ turn(s). Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28263000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28263100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28263200, "nodeAddTargetBuffTextId": [ 4, 35 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy.", "targetBuffTextId": [ 4, 35 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s). Reduce the enemy's <#ffa024>SP by <#ffa024>[4[ each time an attack hits an enemy." }, { "id": 28264000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28264100, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28264200, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28264400, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28264700, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28265000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under the <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under the <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28265100, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under the <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under the <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28265200, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under the <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under the <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Pure DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28265400, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28265700, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under the <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under the <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 28266000, "nodeAddTargetBuffTextId": [ 44 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 44 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28266100, "nodeAddTargetBuffTextId": [ 44 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 44 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28266200, "nodeAddTargetBuffTextId": [ 44, 58 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 44, 58 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28266400, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Restore <#ffa024>{3{ <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 28266700, "nodeAddTargetBuffTextId": [ 44 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 44 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28267000, "nodeAddTargetBuffTextId": [ 5, 16 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% Barrier.", "targetBuffTextId": [ 5, 16 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% Barrier." }, { "id": 28267100, "nodeAddTargetBuffTextId": [ 5, 16 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% Barrier.", "targetBuffTextId": [ 5, 16 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% Barrier." }, { "id": 28267200, "nodeAddTargetBuffTextId": [ 5, 16 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% Barrier. |<#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 5, 16 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% Barrier. <#91dc69>Heal allies for <#91dc69>{1{ at the end of each turn for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 28268000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>9 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s). Attack the enemy <#ffa024>9 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 28268100, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>9 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s). Attack the enemy <#ffa024>9 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 28268200, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28268400, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>Max HP." }, { "id": 28269000, "nodeAddTargetBuffTextId": [ 17, 57, 38 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>12 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>[6[% of their <#ffa024>Current HP.", "targetBuffTextId": [ 17, 57, 38 ], "text": "Apply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s). Attack the enemy <#ffa024>12 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>[6[% of their <#ffa024>Current HP." }, { "id": 28269010, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>damage dealt to targets with <#ffa024><8<% <#ffa024>or more remaining HP increases by <#ffa024><6<%. |Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024>{8{% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "For <#ffa024><5< turn(s), <#ffa024>damage dealt to targets with <#ffa024><8<% <#ffa024>or more remaining HP increases by <#ffa024><6<%. Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024>{8{% of the HP consumed." }, { "id": 28269100, "nodeAddTargetBuffTextId": [ 17, 57, 38 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>12 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>[6[% of their <#ffa024>Current HP.", "targetBuffTextId": [ 17, 57, 38 ], "text": "Apply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s). Attack the enemy <#ffa024>12 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>[6[% of their <#ffa024>Current HP." }, { "id": 28269110, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>damage dealt to targets with <#ffa024><8<% <#ffa024>or more remaining HP increases by <#ffa024><6<%. |Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024>{8{% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "For <#ffa024><5< turn(s), <#ffa024>damage dealt to targets with <#ffa024><8<% <#ffa024>or more remaining HP increases by <#ffa024><6<%. Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024>{8{% of the HP consumed." }, { "id": 28269200, "nodeAddTargetBuffTextId": [ 18, 57, 38 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Poison to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>[6[% of their <#ffa024>Current HP.", "targetBuffTextId": [ 18, 57, 38 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Attack the enemy <#ffa024>12 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Poison to the enemy for <#ffa024>[5[ turn(s), dealing <#ddc37a>Physical DMG equal to <#ffa024>[6[% of their <#ffa024>Current HP." }, { "id": 28269210, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>damage dealt to targets with <#ffa024><8<% <#ffa024>or more remaining HP increases by <#ffa024><6<%. |Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024>{8{% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "For <#ffa024><5< turn(s), <#ffa024>damage dealt to targets with <#ffa024><8<% <#ffa024>or more remaining HP increases by <#ffa024><6<%. Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024>{6{% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024>{8{% of the HP consumed." }, { "id": 28269400, "nodeAddTargetBuffTextId": [ 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>Max HP. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 56, 39 ], "text": "Attack the enemy <#ffa024>12 times, dealing <#ddc37a>Physical DMG equal to <#ffa024><6<% of the enemy's <#ffa024>Max HP. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28269410, "nodeAddTargetBuffTextId": [ 57, 11 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 57, 11 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28270000, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28270010, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<%. |<#91dc69>Heal allies for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<%. <#91dc69>Heal allies for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 28270100, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28270110, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<%. |<#91dc69>Heal allies for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<%. <#91dc69>Heal allies for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 28270200, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28270210, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<%. |<#91dc69>Heal allies for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |<#ffa024>Remove ally <#ffa024>Debuffs.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to allies for <#ffa024><5< turn(s), increasing their <#ffa024>damage dealt by <#ffa024><6<%. <#91dc69>Heal allies for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 28271000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28271100, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28271200, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28272000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28272100, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28272200, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28281000, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "For <#ffa024>{5{ turn(s), whenever you receive an attack, the <#ffa024>Crit Rate of all allies increases by <#ffa024>}6}% for <#ffa024>}5} turn(s). |For <#ffa024>[5[ turn(s), whenever you receive an attack, apply a <#ffa024>]6]% Barrier to all allies for <#ffa024>]5Sturn(s). |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "For <#ffa024>{5{ turn(s), whenever you receive an attack, the <#ffa024>Crit Rate of all allies increases by <#ffa024>}6}% for <#ffa024>}5} turn(s). For <#ffa024>[5[ turn(s), whenever you receive an attack, apply a <#ffa024>]6]% Barrier to all allies for <#ffa024>]5Sturn(s). Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28281100, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "For <#ffa024>{5{ turn(s), whenever you receive an attack, the <#ffa024>Crit Rate of all allies increases by <#ffa024>}6}% for <#ffa024>}5} turn(s). |For <#ffa024>[5[ turn(s), whenever you receive an attack, apply a <#ffa024>]6]% Barrier to all allies for <#ffa024>]5Sturn(s). |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "For <#ffa024>{5{ turn(s), whenever you receive an attack, the <#ffa024>Crit Rate of all allies increases by <#ffa024>}6}% for <#ffa024>}5} turn(s). For <#ffa024>[5[ turn(s), whenever you receive an attack, apply a <#ffa024>]6]% Barrier to all allies for <#ffa024>]5Sturn(s). Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28281200, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "For <#ffa024>{5{ turn(s), whenever you receive an attack, the <#ffa024>Crit Rate of all allies increases by <#ffa024>}6}% for <#ffa024>}5} turn(s). |For <#ffa024>[5[ turn(s), whenever you receive an attack, apply a <#ffa024>]6]% Barrier to all allies for <#ffa024>]5Sturn(s). |Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "For <#ffa024>{5{ turn(s), whenever you receive an attack, the <#ffa024>Crit Rate of all allies increases by <#ffa024>}6}% for <#ffa024>}5} turn(s). For <#ffa024>[5[ turn(s), whenever you receive an attack, apply a <#ffa024>]6]% Barrier to all allies for <#ffa024>]5Sturn(s). Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28282000, "nodeAddTargetBuffTextId": [ 26, 42 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 42 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28282100, "nodeAddTargetBuffTextId": [ 26, 42 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 42 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28282200, "nodeAddTargetBuffTextId": [ 26, 42 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 42 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28283000, "nodeAddTargetBuffTextId": [ 26, 60 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 60 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28283100, "nodeAddTargetBuffTextId": [ 26, 60 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 60 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28283200, "nodeAddTargetBuffTextId": [ 26, 60 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 26, 60 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28284000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28284100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28284200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28284400, "nodeAddTargetBuffTextId": [ 27, 9, 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 27, 9, 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 28285000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28285100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28285200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28285400, "nodeAddTargetBuffTextId": [ 62, 9, 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is under <#ffa024>DoT effects, deal <#ca94fe>&1& <#ca94fe>Magic DMG (Pure) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 62, 9, 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is under <#ffa024>DoT effects, deal <#ca94fe>&1& <#ca94fe>Magic DMG (Pure) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28286000, "nodeAddTargetBuffTextId": [ 27, 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 27, 56, 39 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28286100, "nodeAddTargetBuffTextId": [ 27, 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 27, 56, 39 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28286200, "nodeAddTargetBuffTextId": [ 27, 56, 39 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP.", "targetBuffTextId": [ 27, 56, 39 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Stat Weakening state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Max HP." }, { "id": 28286400, "nodeAddTargetBuffTextId": [ 17, 9 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG (Pure) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17, 9 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is in a <#ffa024>Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG (Pure) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28287000, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28287010, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 43 ], "text": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>5 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 28287100, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28287110, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 43 ], "text": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>5 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 28287200, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 28287210, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 43 ], "text": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>5 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 28288000, "nodeAddTargetBuffTextId": [ 60, 10 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 60, 10 ], "text": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28288100, "nodeAddTargetBuffTextId": [ 60, 10 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 60, 10 ], "text": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28288200, "nodeAddTargetBuffTextId": [ 60, 10 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 60, 10 ], "text": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28289000, "nodeAddTargetBuffTextId": [ 7, 18, 42 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18, 42 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28289010, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 43 ], "text": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 28289100, "nodeAddTargetBuffTextId": [ 7, 18, 42 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18, 42 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28289110, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 43 ], "text": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 28289200, "nodeAddTargetBuffTextId": [ 7, 18, 42 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18, 42 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28289210, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 43 ], "text": "Apply <#ffa024><3< <#ffa024>Chain Weakening to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 28301000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28301100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28301200, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 28302000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28302100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28302200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |For <#ffa024>[5[ turn(s), reduce the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>[6[%, depending on their attack type.", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s). For <#ffa024>[5[ turn(s), reduce the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>[6[%, depending on their attack type." }, { "id": 28303000, "nodeAddTargetBuffTextId": [ 19, 56 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 28303100, "nodeAddTargetBuffTextId": [ 19, 56 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP." }, { "id": 28303200, "nodeAddTargetBuffTextId": [ 7, 19, 56, 16 ], "nodeAddText": "Preemptive ActionFor <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply a <#ffa024>{6{% Barrier to yourself. This effect wears off after being hit <#ffa024>{5{ times.", "targetBuffTextId": [ 7, 19, 56, 16 ], "text": "Preemptive ActionFor <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply a <#ffa024>{6{% Barrier to yourself. This effect wears off after being hit <#ffa024>{5{ times." }, { "id": 28303600, "nodeAddText": "Ally <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28304000, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28304100, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28304200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28304600, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28305000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28305100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28305200, "nodeAddText": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 28305600, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28306000, "nodeAddTargetBuffTextId": [ 7, 16 ], "nodeAddText": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 7, 16 ], "text": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 28306010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28306100, "nodeAddTargetBuffTextId": [ 7, 16 ], "nodeAddText": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 7, 16 ], "text": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 28306110, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28306200, "nodeAddTargetBuffTextId": [ 7, 16, 30 ], "nodeAddText": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 7, 16, 30 ], "text": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28306210, "nodeAddText": "<#ffa024>Remove Debuffs from yourself. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "text": "<#ffa024>Remove Debuffs from yourself. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28306600, "nodeAddTargetBuffTextId": [ 7, 16, 1 ], "nodeAddText": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 16, 1 ], "text": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 28306610, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 28307000, "nodeAddTargetBuffTextId": [ 7, 2 ], "nodeAddText": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of <#ffa024>Magic ATK for <#ffa024><5< turn(s). This Energy Guard stays active even at <#ffa024>0 and restores by an amount equal to <#ffa024><8<% of <#ffa024>Magic ATK at the end of each turn.", "targetBuffTextId": [ 7, 2 ], "text": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of <#ffa024>Magic ATK for <#ffa024><5< turn(s). This Energy Guard stays active even at <#ffa024>0 and restores by an amount equal to <#ffa024><8<% of <#ffa024>Magic ATK at the end of each turn." }, { "id": 28307010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28307100, "nodeAddTargetBuffTextId": [ 7, 2 ], "nodeAddText": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of <#ffa024>Magic ATK for <#ffa024><5< turn(s). This Energy Guard stays active even at <#ffa024>0 and restores by an amount equal to <#ffa024><8<% of <#ffa024>Magic ATK at the end of each turn.", "targetBuffTextId": [ 7, 2 ], "text": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of <#ffa024>Magic ATK for <#ffa024><5< turn(s). This Energy Guard stays active even at <#ffa024>0 and restores by an amount equal to <#ffa024><8<% of <#ffa024>Magic ATK at the end of each turn." }, { "id": 28307110, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28307200, "nodeAddTargetBuffTextId": [ 7, 2 ], "nodeAddText": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of <#ffa024>Magic ATK for <#ffa024><5< turn(s). This Energy Guard stays active even at <#ffa024>0 and restores by an amount equal to <#ffa024><8<% of <#ffa024>Magic ATK at the end of each turn. |Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 2 ], "text": "Preemptive ActionApply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of <#ffa024>Magic ATK for <#ffa024><5< turn(s). This Energy Guard stays active even at <#ffa024>0 and restores by an amount equal to <#ffa024><8<% of <#ffa024>Magic ATK at the end of each turn. Your <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28307210, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28308000, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28308010, "nodeAddTargetBuffTextId": [ 16, 30, 10 ], "nodeAddText": "If you have a <#ffa024>Barrier, apply <#ffa024>Revive to yourself for <#ffa024>:5: turn(s). Revive with <#ffa024>100% HP upon Death. |Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 16, 30, 10 ], "text": "If you have a <#ffa024>Barrier, apply <#ffa024>Revive to yourself for <#ffa024>:5: turn(s). Revive with <#ffa024>100% HP upon Death. Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28308100, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28308110, "nodeAddTargetBuffTextId": [ 16, 30, 10 ], "nodeAddText": "If you have a <#ffa024>Barrier, apply <#ffa024>Revive to yourself for <#ffa024>:5: turn(s). Revive with <#ffa024>100% HP upon Death. |Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 16, 30, 10 ], "text": "If you have a <#ffa024>Barrier, apply <#ffa024>Revive to yourself for <#ffa024>:5: turn(s). Revive with <#ffa024>100% HP upon Death. Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28308200, "nodeAddTargetBuffTextId": [ 16, 10, 4 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. |Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 10, 4 ], "text": "Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28308210, "nodeAddTargetBuffTextId": [ 16, 30, 10 ], "nodeAddText": "<#ffa024>Remove Debuffs from yourself. |If you have a <#ffa024>Barrier, apply <#ffa024>Revive to yourself for <#ffa024>=5= turn(s). Revive with <#ffa024>100% HP upon Death. |Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 16, 30, 10 ], "text": "<#ffa024>Remove Debuffs from yourself. If you have a <#ffa024>Barrier, apply <#ffa024>Revive to yourself for <#ffa024>=5= turn(s). Revive with <#ffa024>100% HP upon Death. Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 28309000, "nodeAddTargetBuffTextId": [ 7, 19 ], "nodeAddText": "Preemptive ActionFor <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received.", "targetBuffTextId": [ 7, 19 ], "text": "Preemptive ActionFor <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received." }, { "id": 28309100, "nodeAddTargetBuffTextId": [ 7, 19 ], "nodeAddText": "Preemptive ActionFor <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received.", "targetBuffTextId": [ 7, 19 ], "text": "Preemptive ActionFor <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024><6<% of the <#ffa024>damage you received." }, { "id": 28309200, "nodeAddTargetBuffTextId": [ 7, 1, 19 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024>{6{% of the <#ffa024>damage you received.", "targetBuffTextId": [ 7, 1, 19 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>Physical DMG to the enemy, equal to <#ffa024>{6{% of the <#ffa024>damage you received." }, { "id": 28310000, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28310100, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28310200, "nodeAddTargetBuffTextId": [ 49 ], "nodeAddText": "Apply an effect to yourself that keeps you from taking damage from <#ffa024>Physical Type attacks for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 49 ], "text": "Apply an effect to yourself that keeps you from taking damage from <#ffa024>Physical Type attacks for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28311000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28311100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28311200, "nodeAddTargetBuffTextId": [ 50 ], "nodeAddText": "Apply an effect to yourself that keeps you from taking damage from <#ffa024>Magic Type attacks for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 50 ], "text": "Apply an effect to yourself that keeps you from taking damage from <#ffa024>Magic Type attacks for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28312000, "nodeAddTargetBuffTextId": [ 7 ], "nodeAddText": "Preemptive ActionYour <#ffa024>DEF and <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "targetBuffTextId": [ 7 ], "text": "Preemptive ActionYour <#ffa024>DEF and <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28312010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 28312100, "nodeAddTargetBuffTextId": [ 7 ], "nodeAddText": "Preemptive ActionYour <#ffa024>DEF and <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "targetBuffTextId": [ 7 ], "text": "Preemptive ActionYour <#ffa024>DEF and <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 28312110, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 28312200, "nodeAddTargetBuffTextId": [ 7, 30 ], "nodeAddText": "Preemptive ActionYour <#ffa024>DEF and <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 7, 30 ], "text": "Preemptive ActionYour <#ffa024>DEF and <#ffa024>Magic Resistance is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28312210, "nodeAddTargetBuffTextId": [ 44 ], "nodeAddText": "<#ffa024>Remove Debuffs from yourself. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK. Damage increases by <#ffa024>{8{% per target. |Apply a <#ffa024>[6[% Pressure to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 44 ], "text": "<#ffa024>Remove Debuffs from yourself. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK. Damage increases by <#ffa024>{8{% per target. Apply a <#ffa024>[6[% Pressure to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28321000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28321100, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 28321200, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. <#ffa024>Remove Buffs from the enemy." }, { "id": 28322000, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28322100, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28322200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28323000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28323100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28323200, "nodeAddText": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 28324000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28324100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 28324200, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 28325000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28325100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28325200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |For <#ffa024>[5[ turn(s), reduce the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>[6[%, depending on their attack type.", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s). For <#ffa024>[5[ turn(s), reduce the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>[6[%, depending on their attack type." }, { "id": 28326000, "nodeAddTargetBuffTextId": [ 35, 10 ], "nodeAddText": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Fixed DMG (Magic) equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35, 10 ], "text": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Fixed DMG (Magic) equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 28326010, "nodeAddTargetBuffTextId": [ 57, 11, 44 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. |Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 57, 11, 44 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28326100, "nodeAddTargetBuffTextId": [ 35, 10 ], "nodeAddText": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Fixed DMG (Magic) equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 35, 10 ], "text": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Fixed DMG (Magic) equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit." }, { "id": 28326110, "nodeAddTargetBuffTextId": [ 57, 11, 44 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. |Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 57, 11, 44 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28326200, "nodeAddTargetBuffTextId": [ 35, 10, 4 ], "nodeAddText": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Fixed DMG (Magic) equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 35, 10, 4 ], "text": "Reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Fixed DMG (Magic) equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 28326210, "nodeAddTargetBuffTextId": [ 57, 11, 44 ], "nodeAddText": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. |Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 57, 11, 44 ], "text": "Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed. Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28327000, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28327010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28327100, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 28327110, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28327200, "nodeAddTargetBuffTextId": [ 7, 18 ], "nodeAddText": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Your <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 7, 18 ], "text": "Preemptive ActionYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times. Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Your <#ffa024>Crit Rate is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 28327210, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Pure DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit." }, { "id": 28328000, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28328010, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28328100, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 9 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Pure DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 28328110, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 28328200, "nodeAddTargetBuffTextId": [ 46, 9 ], "nodeAddText": "Apply <#ffa024><13< stacks of Augmentation, increasing your ATK by <#ffa024><6<% for <#ffa024><5< turn(s). This can increase to a maximum of <#ffa024><15< stacks. |Attack the enemy <#ffa024>7 times, dealing <#ddc37a>{1{ <#ddc37a>Pure DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 46, 9 ], "text": "Apply <#ffa024><13< stacks of Augmentation, increasing your ATK by <#ffa024><6<% for <#ffa024><5< turn(s). This can increase to a maximum of <#ffa024><15< stacks. Attack the enemy <#ffa024>7 times, dealing <#ddc37a>{1{ <#ddc37a>Pure DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 28328210, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 28329000, "nodeAddTargetBuffTextId": [ 9, 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28329010, "nodeAddTargetBuffTextId": [ 16, 9, 4 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Silence state, remove their Buffs and cause instant Death instead.", "targetBuffTextId": [ 16, 9, 4 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Silence state, remove their Buffs and cause instant Death instead." }, { "id": 28329100, "nodeAddTargetBuffTextId": [ 9, 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 9, 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 28329110, "nodeAddTargetBuffTextId": [ 16, 9, 4 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Silence state, remove their Buffs and cause instant Death instead.", "targetBuffTextId": [ 16, 9, 4 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Silence state, remove their Buffs and cause instant Death instead." }, { "id": 28329200, "nodeAddTargetBuffTextId": [ 9, 4, 56, 39 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). |Apply Rot to the enemy for <#ffa024>[5[ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>[6[% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>[15[ stacks.", "targetBuffTextId": [ 9, 4, 56, 39 ], "text": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s). Apply Rot to the enemy for <#ffa024>[5[ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>[6[% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>[15[ stacks." }, { "id": 28329210, "nodeAddTargetBuffTextId": [ 16, 9, 4, 56, 39 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. |Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Silence state, remove their Buffs and cause instant Death instead. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks.", "targetBuffTextId": [ 16, 9, 4, 56, 39 ], "text": "Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. Attack the enemy <#ffa024>7 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Silence state, remove their Buffs and cause instant Death instead. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>MAX HP. This can increase to a maximum of <#ffa024>{15{ stacks." }, { "id": 28330000, "nodeAddTargetBuffTextId": [ 7, 16, 30 ], "nodeAddText": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 7, 16, 30 ], "text": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28330010, "nodeAddTargetBuffTextId": [ 16, 47, 57, 11 ], "nodeAddText": "If you have a <#ffa024>Barrier, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s), increasing <#ffa024>damage dealt by <#ffa024>:6:%. |Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 16, 47, 57, 11 ], "text": "If you have a <#ffa024>Barrier, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s), increasing <#ffa024>damage dealt by <#ffa024>:6:%. Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28330100, "nodeAddTargetBuffTextId": [ 7, 16, 30 ], "nodeAddText": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 7, 16, 30 ], "text": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28330110, "nodeAddTargetBuffTextId": [ 16, 47, 57, 11 ], "nodeAddText": "If you have a <#ffa024>Barrier, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s), increasing <#ffa024>damage dealt by <#ffa024>:6:%. |Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 16, 47, 57, 11 ], "text": "If you have a <#ffa024>Barrier, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s), increasing <#ffa024>damage dealt by <#ffa024>:6:%. Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28330200, "nodeAddTargetBuffTextId": [ 7, 16, 30 ], "nodeAddText": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times. |Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death.", "targetBuffTextId": [ 7, 16, 30 ], "text": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times. Apply Revive to yourself for <#ffa024>{5{ turn(s). Revive with <#ffa024>100% HP upon Death." }, { "id": 28330210, "nodeAddTargetBuffTextId": [ 16, 47, 57, 11 ], "nodeAddText": "If you have a <#ffa024>Barrier, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s), increasing <#ffa024>damage dealt by <#ffa024>:6:%. |Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 16, 47, 57, 11 ], "text": "If you have a <#ffa024>Barrier, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s), increasing <#ffa024>damage dealt by <#ffa024>:6:%. Deal <#ffa024>Consumed DMG to the enemy equal to <#ffa024><6<% of their <#ffa024>Current HP, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 28331000, "nodeAddTargetBuffTextId": [ 17, 46, 9 ], "nodeAddText": "Apply <#ffa024>{13{ stacks of Vulnerability by <#ffa024>{6{% for <#ffa024>{5{ turn(s). This can increase to a maximum of <#ffa024>{15{ stacks. |Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "targetBuffTextId": [ 17, 46, 9 ], "text": "Apply <#ffa024>{13{ stacks of Vulnerability by <#ffa024>{6{% for <#ffa024>{5{ turn(s). This can increase to a maximum of <#ffa024>{15{ stacks. Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 28331010, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. <#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 28331100, "nodeAddTargetBuffTextId": [ 17, 46, 9 ], "nodeAddText": "Apply <#ffa024>{13{ stacks of Vulnerability by <#ffa024>{6{% for <#ffa024>{5{ turn(s). This can increase to a maximum of <#ffa024>{15{ stacks. |Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "targetBuffTextId": [ 17, 46, 9 ], "text": "Apply <#ffa024>{13{ stacks of Vulnerability by <#ffa024>{6{% for <#ffa024>{5{ turn(s). This can increase to a maximum of <#ffa024>{15{ stacks. Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 28331110, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. <#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 28331200, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "<#ffa024>Remove Debuffs from yourself. |Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "targetBuffTextId": [ 9 ], "text": "<#ffa024>Remove Debuffs from yourself. Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 28331210, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. <#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 28332000, "nodeAddTargetBuffTextId": [ 17, 46, 9 ], "nodeAddText": "Apply <#ffa024>{13{ stacks of Vulnerability by <#ffa024>{6{% for <#ffa024>{5{ turn(s). This can increase to a maximum of <#ffa024>{15{ stacks. |Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "targetBuffTextId": [ 17, 46, 9 ], "text": "Apply <#ffa024>{13{ stacks of Vulnerability by <#ffa024>{6{% for <#ffa024>{5{ turn(s). This can increase to a maximum of <#ffa024>{15{ stacks. Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 28332010, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. <#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 28332100, "nodeAddTargetBuffTextId": [ 17, 46, 9 ], "nodeAddText": "Apply <#ffa024>{13{ stacks of Vulnerability by <#ffa024>{6{% for <#ffa024>{5{ turn(s). This can increase to a maximum of <#ffa024>{15{ stacks. |Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "targetBuffTextId": [ 17, 46, 9 ], "text": "Apply <#ffa024>{13{ stacks of Vulnerability by <#ffa024>{6{% for <#ffa024>{5{ turn(s). This can increase to a maximum of <#ffa024>{15{ stacks. Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 28332110, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. <#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 28332200, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "<#ffa024>Remove Debuffs from yourself. |Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.", "targetBuffTextId": [ 9 ], "text": "<#ffa024>Remove Debuffs from yourself. Deal <#ddc37a><1< <#ddc37a>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target." }, { "id": 28332210, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. |<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< <#ffa024>SP to allies and reduce the enemy's <#ffa024>SP by <#ffa024><4< each time an attack hits an enemy. <#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29001000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29002000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29003000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29004000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s)." }, { "id": 29005000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29006000, "nodeAddTargetBuffTextId": [ 3 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 3 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29007000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29008000, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded.", "targetBuffTextId": [ 18 ], "text": "Self-destruct to deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Self-destruct attacks cannot be evaded." }, { "id": 29012000, "nodeAddTargetBuffTextId": [ 12, 10 ], "nodeAddText": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 12, 10 ], "text": "Your <#ffa024>Property DMG increases by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29101000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles <#ffa024>backward. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 29102000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29103000, "nodeAddText": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "<#91dc69>Heal allies for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 29104000, "nodeAddTargetBuffTextId": [ 16, 1 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 1 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29105000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29105010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29106000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29106010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29107000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29107010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29108000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29109000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29110000, "nodeAddTargetBuffTextId": [ 56, 1 ], "nodeAddText": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. |Apply Taunt to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 1 ], "text": "For <#ffa024><5< turn(s), each time you receive an attack, <#91dc69>Heal for <#91dc69>>1> equal to <#ffa024>>6>% of your <#ffa024>Max HP. Apply Taunt to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29111000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29112000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29112010, "nodeAddText": "Ally <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic Resistance is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic Resistance is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29113000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29113010, "nodeAddText": "Ally <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic Resistance is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic Resistance is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29114000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29114010, "nodeAddText": "Ally <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Magic Resistance is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Magic Resistance is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29115000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29116000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29117000, "nodeAddTargetBuffTextId": [ 18, 36 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 18, 36 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29118000, "nodeAddTargetBuffTextId": [ 57, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s).", "targetBuffTextId": [ 57, 2 ], "text": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s)." }, { "id": 29119000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29119010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29120000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29120010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29121000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29121010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29121600, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29121610, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29122000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29123000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29124000, "nodeAddTargetBuffTextId": [ 18, 36 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 18, 36 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29124700, "nodeAddTargetBuffTextId": [ 18, 36 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 18, 36 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29125000, "nodeAddTargetBuffTextId": [ 57, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s).", "targetBuffTextId": [ 57, 2 ], "text": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s)." }, { "id": 29125400, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024><3< SP to allies.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024><3< SP to allies." }, { "id": 29126000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29126010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29127000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29127010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29128000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29128010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29128400, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. <#ffa024>Remove Buffs from the enemy." }, { "id": 29128410, "nodeAddTargetBuffTextId": [ 62, 9, 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is under <#ffa024>DoT effects, deal <#ca94fe>&1& <#ca94fe>Magic DMG (Pure) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 62, 9, 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is under <#ffa024>DoT effects, deal <#ca94fe>&1& <#ca94fe>Magic DMG (Pure) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29128700, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29128710, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29129000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29130000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29131000, "nodeAddTargetBuffTextId": [ 18, 36 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 18, 36 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29132000, "nodeAddTargetBuffTextId": [ 57, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s).", "targetBuffTextId": [ 57, 2 ], "text": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s)." }, { "id": 29133000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29133010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29133500, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29133510, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29134000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29134010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29135000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29135010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29136000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29137000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29138000, "nodeAddTargetBuffTextId": [ 18, 36 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 18, 36 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29139000, "nodeAddTargetBuffTextId": [ 57, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s).", "targetBuffTextId": [ 57, 2 ], "text": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s)." }, { "id": 29140000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29140010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29141000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29141010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29142000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29142010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29143000, "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Your <#ffa024>DEF is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29144000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29145000, "nodeAddTargetBuffTextId": [ 18, 36 ], "nodeAddText": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 18, 36 ], "text": "Self-destruct to deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Self-destruct attacks cannot be evaded. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29146000, "nodeAddTargetBuffTextId": [ 57, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s).", "targetBuffTextId": [ 57, 2 ], "text": "Apply an <#91dc69>Energy Guard to allies equal to <#ffa024><6<% of your <#ffa024>Current HP for <#ffa024><5< turn(s)." }, { "id": 29146800, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Allies have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until they successfully evade <#ffa024><5< times.", "targetBuffTextId": [ 18 ], "text": "Allies have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until they successfully evade <#ffa024><5< times." }, { "id": 29146900, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "Allies have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until they successfully evade <#ffa024><5< times.", "targetBuffTextId": [ 18 ], "text": "Allies have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until they successfully evade <#ffa024><5< times." }, { "id": 29147000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29147010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29148000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29148010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29149000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy." }, { "id": 29149010, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29150000, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29150100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has the Light Property, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has the Light Property, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29150200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has the Light Property, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has the Light Property, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29151000, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 1 ], "text": "Apply Taunt to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29151100, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 1 ], "text": "Apply Taunt to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29151200, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 1 ], "text": "Apply Taunt to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29152000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29152100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29152200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29153000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>ATK." }, { "id": 29153100, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>ATK." }, { "id": 29153200, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>ATK.", "targetBuffTextId": [ 10 ], "text": "Your <#ffa024>DEF is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>ATK." }, { "id": 29154000, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 29154100, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 29154200, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>Magic DMG equal to <#ffa024><6<% of their <#ffa024>Max HP per hit." }, { "id": 29155000, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 1 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s)." }, { "id": 29155100, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29155200, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29156000, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 29156100, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 29156200, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to allies for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 29157000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29157100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29157200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29158000, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29158100, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29158200, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29159000, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29159010, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29159100, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29159110, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29159200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29159210, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29160000, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 29160010, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29160100, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 29160110, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29160200, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 29160210, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29161000, "nodeAddTargetBuffTextId": [ 19, 56 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 29161100, "nodeAddTargetBuffTextId": [ 19, 56 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 29161200, "nodeAddTargetBuffTextId": [ 7, 1, 19, 56 ], "nodeAddText": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 1, 19, 56 ], "text": "Preemptive ActionApply Taunt to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 29162000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s)." }, { "id": 29162100, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s)." }, { "id": 29162200, "nodeAddTargetBuffTextId": [ 16, 56 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s). |<#91dc69>Heal allies for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 16, 56 ], "text": "Apply a <#ffa024><6<% Barrier to allies for <#ffa024><5< turn(s). <#91dc69>Heal allies for <#91dc69>{1{ equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 29163000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29163100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29163200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29164000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29164100, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29164200, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy. |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy. Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 29165000, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 29165010, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29165100, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Summon <#ffa024>{4{ <#ddc37a>{12{ to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Summon <#ffa024>{4{ <#ddc37a>{12{ to the empty zone." }, { "id": 29165110, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29165200, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone." }, { "id": 29165210, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29169000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29169100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29169200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove Buffs from the enemy. |Apply Silence to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove Buffs from the enemy. Apply Silence to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 29170000, "nodeAddTargetBuffTextId": [ 57, 39 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57, 39 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP." }, { "id": 29170100, "nodeAddTargetBuffTextId": [ 57, 39 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57, 39 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP." }, { "id": 29170200, "nodeAddTargetBuffTextId": [ 57, 39 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP.", "targetBuffTextId": [ 57, 39 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Rot to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>Magic DMG equal to <#ffa024>{6{% of their <#ffa024>Current HP." }, { "id": 29171000, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s)." }, { "id": 29171100, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s)." }, { "id": 29171200, "nodeAddTargetBuffTextId": [ 7, 16 ], "nodeAddText": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s).", "targetBuffTextId": [ 7, 16 ], "text": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), when you receive an attack, your <#ffa024>ATK increases by <#ffa024>}6}% for <#ffa024>}5} turn(s)." }, { "id": 29172000, "nodeAddTargetBuffTextId": [ 45, 47 ], "nodeAddText": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 45, 47 ], "text": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29172100, "nodeAddTargetBuffTextId": [ 45, 47 ], "nodeAddText": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 45, 47 ], "text": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29172200, "nodeAddTargetBuffTextId": [ 45, 47 ], "nodeAddText": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 45, 47 ], "text": "Apply an Augmentation effect to yourself, increasing your <#ffa024>Basic Attack DMG by <#ffa024>{6{%. This effect lasts until you perform <#ffa024>{5{ Basic Attacks. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29173000, "nodeAddTargetBuffTextId": [ 56, 2, 57, 11 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy 5 times, dealing <#ffa024>Consumed DMG equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 56, 2, 57, 11 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy 5 times, dealing <#ffa024>Consumed DMG equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 29173010, "nodeAddTargetBuffTextId": [ 4, 2 ], "nodeAddText": "Apply Silence to yourself for <#ffa024>:5: turn(s). If you have an Energy Guard, increase <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s) instead. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 4, 2 ], "text": "Apply Silence to yourself for <#ffa024>:5: turn(s). If you have an Energy Guard, increase <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s) instead. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29173100, "nodeAddTargetBuffTextId": [ 56, 2, 57, 11 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Attack the enemy 5 times, dealing <#ffa024>Consumed DMG equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 56, 2, 57, 11 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Attack the enemy 5 times, dealing <#ffa024>Consumed DMG equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 29173110, "nodeAddTargetBuffTextId": [ 4, 2 ], "nodeAddText": "Apply Silence to yourself for <#ffa024>:5: turn(s). If you have an Energy Guard, increase <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s) instead. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 4, 2 ], "text": "Apply Silence to yourself for <#ffa024>:5: turn(s). If you have an Energy Guard, increase <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s) instead. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29173200, "nodeAddTargetBuffTextId": [ 56, 2, 16, 57, 11 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. |Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. |Attack the enemy 5 times, dealing <#ffa024>Consumed DMG equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed.", "targetBuffTextId": [ 56, 2, 16, 57, 11 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>Max HP. This effect wears off after being hit <#ffa024>{5{ times. Apply a <#ffa024>[6[% Barrier to yourself. This effect wears off after being hit <#ffa024>[5[ times. Attack the enemy 5 times, dealing <#ffa024>Consumed DMG equal to <#ffa024><6<% of their <#ffa024>Current HP per hit, and <#91dc69>Heal yourself for <#ffa024><8<% of the HP consumed." }, { "id": 29173210, "nodeAddTargetBuffTextId": [ 4, 2 ], "nodeAddText": "Apply Silence to yourself for <#ffa024>:5: turn(s). If you have an Energy Guard, increase <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s) instead. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 4, 2 ], "text": "Apply Silence to yourself for <#ffa024>:5: turn(s). If you have an Energy Guard, increase <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s) instead. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29174000, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29174100, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29174200, "nodeAddTargetBuffTextId": [ 1, 16 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 1, 16 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29175000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 29175100, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29175200, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29176000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29176100, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29176200, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29177000, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 29177100, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 29177200, "nodeAddTargetBuffTextId": [ 1, 56, 2 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 1, 56, 2 ], "text": "Apply Taunt to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 29178000, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 29178100, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29178200, "nodeAddText": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Ally <#ffa024>ATK is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit Rate is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29179000, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29179100, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29179200, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 37 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29180000, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29180100, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29180200, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29181000, "nodeAddTargetBuffTextId": [ 10, 27 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a <#ffa024>Stat Weakening state, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 10, 27 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a <#ffa024>Stat Weakening state, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 29181010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29181100, "nodeAddTargetBuffTextId": [ 10, 27, 3 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a <#ffa024>Stat Weakening state, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 10, 27, 3 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a <#ffa024>Stat Weakening state, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29181110, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29181200, "nodeAddTargetBuffTextId": [ 10, 27, 3 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a <#ffa024>Stat Weakening state, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 10, 27, 3 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a <#ffa024>Stat Weakening state, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29181210, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29181700, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29181710, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29182000, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29182010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29182100, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29182110, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29182200, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29182210, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024>{6{% Barrier to yourself for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29183000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29183100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29183200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29184000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29184100, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29184200, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29185000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29185100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29185200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29186000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29186010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29186100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29186110, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29186200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29186210, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29187000, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Summon <#ffa024>{4{ <#ddc37a>{12{ to the empty zone. |Summon <#ffa024>[4[ <#ddc37a>[12[ to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Summon <#ffa024>{4{ <#ddc37a>{12{ to the empty zone. Summon <#ffa024>[4[ <#ddc37a>[12[ to the empty zone." }, { "id": 29187010, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29187100, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Summon <#ffa024>{4{ <#ddc37a>{12{ to the empty zone. |Summon <#ffa024>[4[ <#ddc37a>[12[ to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Summon <#ffa024>{4{ <#ddc37a>{12{ to the empty zone. Summon <#ffa024>[4[ <#ddc37a>[12[ to the empty zone." }, { "id": 29187110, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29187200, "nodeAddText": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. |Summon <#ffa024>{4{ <#ddc37a>{12{ to the empty zone. |Summon <#ffa024>[4[ <#ddc37a>[12[ to the empty zone.", "text": "Summon <#ffa024><4< <#ddc37a><12< to the empty zone. Summon <#ffa024>{4{ <#ddc37a>{12{ to the empty zone. Summon <#ffa024>[4[ <#ddc37a>[12[ to the empty zone." }, { "id": 29187210, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29188000, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 29188100, "nodeAddTargetBuffTextId": [ 56, 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56, 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself for <#ffa024><5< turn(s), equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 29188200, "nodeAddTargetBuffTextId": [ 7, 16, 56, 2 ], "nodeAddText": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). |Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP.", "targetBuffTextId": [ 7, 16, 56, 2 ], "text": "Preemptive ActionApply a <#ffa024><6<% Barrier to yourself for <#ffa024><5< turn(s). Apply an <#91dc69>Energy Guard ({1{) to yourself for <#ffa024>{5{ turn(s), equal to <#ffa024>{6{% of your <#ffa024>Max HP." }, { "id": 29189000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29189100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29189200, "nodeAddTargetBuffTextId": [ 44 ], "nodeAddText": "Apply a <#ffa024><6<% Pressure to the enemy for <#ffa024><5< turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 44 ], "text": "Apply a <#ffa024><6<% Pressure to the enemy for <#ffa024><5< turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29190000, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29190100, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29190200, "nodeAddText": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.", "text": "Reduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit." }, { "id": 29191000, "nodeAddTargetBuffTextId": [ 3, 58 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 58 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 29191100, "nodeAddTargetBuffTextId": [ 3, 58 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 58 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 29191200, "nodeAddTargetBuffTextId": [ 3, 58 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 3, 58 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 29192000, "nodeAddTargetBuffTextId": [ 7, 46 ], "nodeAddText": "Preemptive ActionFor <#ffa024><5< turn(s), whenever you receive an attack, apply <#ffa024>>13> stacks of an effect that <#ffa024>increases the <#ffa024>ATK of all allies by <#ffa024>>6>% for <#ffa024>>5> turn(s). This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 7, 46 ], "text": "Preemptive ActionFor <#ffa024><5< turn(s), whenever you receive an attack, apply <#ffa024>>13> stacks of an effect that <#ffa024>increases the <#ffa024>ATK of all allies by <#ffa024>>6>% for <#ffa024>>5> turn(s). This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 29192010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29192100, "nodeAddTargetBuffTextId": [ 7, 46 ], "nodeAddText": "Preemptive ActionFor <#ffa024><5< turn(s), whenever you receive an attack, apply <#ffa024>>13> stacks of an effect that <#ffa024>increases the <#ffa024>ATK of all allies by <#ffa024>>6>% for <#ffa024>>5> turn(s). This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 7, 46 ], "text": "Preemptive ActionFor <#ffa024><5< turn(s), whenever you receive an attack, apply <#ffa024>>13> stacks of an effect that <#ffa024>increases the <#ffa024>ATK of all allies by <#ffa024>>6>% for <#ffa024>>5> turn(s). This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 29192110, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29192200, "nodeAddTargetBuffTextId": [ 7, 46 ], "nodeAddText": "Preemptive ActionFor <#ffa024><5< turn(s), whenever you receive an attack, apply <#ffa024>>13> stacks of an effect that <#ffa024>increases the <#ffa024>ATK of all allies by <#ffa024>>6>% for <#ffa024>>5> turn(s). This can increase to a maximum of <#ffa024>>15> stacks.", "targetBuffTextId": [ 7, 46 ], "text": "Preemptive ActionFor <#ffa024><5< turn(s), whenever you receive an attack, apply <#ffa024>>13> stacks of an effect that <#ffa024>increases the <#ffa024>ATK of all allies by <#ffa024>>6>% for <#ffa024>>5> turn(s). This can increase to a maximum of <#ffa024>>15> stacks." }, { "id": 29192210, "nodeAddTargetBuffTextId": [ 31 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability (Physical) to the enemy for <#ffa024><5< turn(s). |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 31 ], "text": "Apply a <#ffa024><6<% Vulnerability (Physical) to the enemy for <#ffa024><5< turn(s). Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29193000, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 29193010, "nodeAddTargetBuffTextId": [ 43, 18, 47 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Weakening to yourself for <#ffa024>{5{ turn(s). If you're in a <#ffa024>Evasion state, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s) instead, increasing your <#ffa024>damage dealt by <#ffa024>:6:%. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 43, 18, 47 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Weakening to yourself for <#ffa024>{5{ turn(s). If you're in a <#ffa024>Evasion state, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s) instead, increasing your <#ffa024>damage dealt by <#ffa024>:6:%. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29193100, "nodeAddTargetBuffTextId": [ 18 ], "nodeAddText": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 18 ], "text": "You have a <#ffa024>{6{% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>{5{ times. Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 29193110, "nodeAddTargetBuffTextId": [ 43, 18, 47 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Weakening to yourself for <#ffa024>{5{ turn(s). If you're in a <#ffa024>Evasion state, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s) instead, increasing your <#ffa024>damage dealt by <#ffa024>:6:%. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 43, 18, 47 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Weakening to yourself for <#ffa024>{5{ turn(s). If you're in a <#ffa024>Evasion state, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s) instead, increasing your <#ffa024>damage dealt by <#ffa024>:6:%. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29193200, "nodeAddTargetBuffTextId": [ 18, 4 ], "nodeAddText": "You have a <#ffa024>[6[% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>[5[ times. |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 18, 4 ], "text": "You have a <#ffa024>[6[% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024>[5[ times. Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29193210, "nodeAddTargetBuffTextId": [ 43, 18, 47 ], "nodeAddText": "Apply <#ffa024>{3{ <#ffa024>Chain Weakening to yourself for <#ffa024>{5{ turn(s). If you're in a <#ffa024>Evasion state, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s) instead, increasing your <#ffa024>damage dealt by <#ffa024>:6:%. |Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "targetBuffTextId": [ 43, 18, 47 ], "text": "Apply <#ffa024>{3{ <#ffa024>Chain Weakening to yourself for <#ffa024>{5{ turn(s). If you're in a <#ffa024>Evasion state, apply an Augmentation effect to yourself for <#ffa024>:5: turn(s) instead, increasing your <#ffa024>damage dealt by <#ffa024>:6:%. Attack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29194000, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29194100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29194200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29195000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29195100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29195200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29196000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29196100, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29196200, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29197000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29199000, "nodeAddTargetBuffTextId": [ 19, 56 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 29199100, "nodeAddTargetBuffTextId": [ 19, 56 ], "nodeAddText": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 19, 56 ], "text": "For <#ffa024><5< turn(s), <#ffa024>Counter whenever you receive an attack. Each Counter deals <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 29200100, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29200200, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29201000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024>[6[% Vulnerability to all Parts of the fiend for <#ffa024>[5[ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024>[6[% Vulnerability to all Parts of the fiend for <#ffa024>[5[ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29201010, "nodeAddTargetBuffTextId": [ 17, 10 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17, 10 ], "text": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29201020, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Cause instant <#ffa024>Death to the enemy.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Cause instant <#ffa024>Death to the enemy.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29201030, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Cause instant <#ffa024>Death to the enemy.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Cause instant <#ffa024>Death to the enemy.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29201040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29201100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29201200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29201300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29201400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29201500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29201600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29202000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "<#ffa024>ATK of all Parts is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 4 ], "text": "<#ffa024>ATK of all Parts is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29202010, "nodeAddText": "<#ffa024>ATK of all Parts is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "text": "<#ffa024>ATK of all Parts is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29202020, "nodeAddText": "<#ffa024>ATK of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target.", "text": "<#ffa024>ATK of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29202030, "nodeAddTargetBuffTextId": [ 26, 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to Parts not in a Stat Reinforcement state for <#ffa024>{5{ turn(s). If the Part is in a Stat Reinforcement state, increase <#ffa024>ATK by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 26, 17 ], "text": "Apply a <#ffa024>{6{% Vulnerability to Parts not in a Stat Reinforcement state for <#ffa024>{5{ turn(s). If the Part is in a Stat Reinforcement state, increase <#ffa024>ATK by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29202040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29202100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29202200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29202300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29202400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29202500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29202600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29203000, "nodeAddTargetBuffTextId": [ 16, 10, 4 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to all Parts. This effect wears off after being hit <#ffa024>[5[ times and cannot be removed. |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 16, 10, 4 ], "text": "Apply a <#ffa024>[6[% Barrier to all Parts. This effect wears off after being hit <#ffa024>[5[ times and cannot be removed. Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29203010, "nodeAddTargetBuffTextId": [ 16, 17, 10, 37 ], "nodeAddText": "Apply a <#ffa024>[6[% Vulnerability to Parts without a Barrier for <#ffa024>[5[ turn(s). If the Part has a Barrier, the Barrier is removed instead. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 16, 17, 10, 37 ], "text": "Apply a <#ffa024>[6[% Vulnerability to Parts without a Barrier for <#ffa024>[5[ turn(s). If the Part has a Barrier, the Barrier is removed instead. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29203020, "nodeAddTargetBuffTextId": [ 16, 10 ], "nodeAddText": "Apply a <#ffa024>[6[% Barrier to all Parts. This effect wears off after being hit <#ffa024>[5[ times and cannot be removed. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the left from the player's view.", "targetBuffTextId": [ 16, 10 ], "text": "Apply a <#ffa024>[6[% Barrier to all Parts. This effect wears off after being hit <#ffa024>[5[ times and cannot be removed. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the left from the player's view." }, { "id": 29203030, "nodeAddTargetBuffTextId": [ 16, 17, 10, 13 ], "nodeAddText": "Apply a <#ffa024>[6[% Vulnerability to Parts without a Barrier for <#ffa024>[5[ turn(s). If the Part has a Barrier, the Barrier is removed instead. |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase the enemy's <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). For the Main Target enemy, deal <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view.", "targetBuffTextId": [ 16, 17, 10, 13 ], "text": "Apply a <#ffa024>[6[% Vulnerability to Parts without a Barrier for <#ffa024>[5[ turn(s). If the Part has a Barrier, the Barrier is removed instead. Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase the enemy's <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). For the Main Target enemy, deal <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view." }, { "id": 29203040, "nodeAddTargetBuffTextId": [ 17, 10, 26 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy has a <#ffa024>Stat Reinforcement from a fiend, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17, 10, 26 ], "text": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy has a <#ffa024>Stat Reinforcement from a fiend, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29203050, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29203100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29203200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29203300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29203400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29203500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29203600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29203700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29204000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29204100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29204200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29204300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29204400, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29204410, "nodeAddTargetBuffTextId": [ 43, 37 ], "nodeAddText": "Apply <#ffa024>[3[ <#ffa024>Chain Weakening to allies for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 43, 37 ], "text": "Apply <#ffa024>[3[ <#ffa024>Chain Weakening to allies for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29204420, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Apply <#ffa024>[3[ <#ffa024>Chain Weakening to allies for <#ffa024>[5[ turn(s). |Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view.", "targetBuffTextId": [ 43 ], "text": "Apply <#ffa024>[3[ <#ffa024>Chain Weakening to allies for <#ffa024>[5[ turn(s). Reduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). Attack the enemy <#ffa024>5 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view." }, { "id": 29204430, "nodeAddTargetBuffTextId": [ 43, 4 ], "nodeAddText": "Apply <#ffa024>[3[ <#ffa024>Chain Weakening to allies for <#ffa024>[5[ turn(s). |Apply Silence to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "targetBuffTextId": [ 43, 4 ], "text": "Apply <#ffa024>[3[ <#ffa024>Chain Weakening to allies for <#ffa024>[5[ turn(s). Apply Silence to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>5 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29204440, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Apply <#ffa024>[3[ <#ffa024>Chain Weakening to allies for <#ffa024>[5[ turn(s). |<#ffa024>Remove Buffs from the enemy. |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 43 ], "text": "Apply <#ffa024>[3[ <#ffa024>Chain Weakening to allies for <#ffa024>[5[ turn(s). <#ffa024>Remove Buffs from the enemy. Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29204450, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29204500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29204600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29204700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29204800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29205000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29205010, "nodeAddTargetBuffTextId": [ 49, 9, 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 49, 9, 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29205020, "nodeAddTargetBuffTextId": [ 50, 9, 36 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Magic Type, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view.", "targetBuffTextId": [ 50, 9, 36 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a Magic Type, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view." }, { "id": 29205030, "nodeAddTargetBuffTextId": [ 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024><5< times. |<#ffa024>Crit Rate of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Crit DMG of all Parts is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 2 ], "text": "Apply an <#91dc69>Energy Guard (<1<) to yourself equal to <#ffa024><6<% of your <#ffa024>Magic ATK. This effect wears off after being hit <#ffa024><5< times. <#ffa024>Crit Rate of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Crit DMG of all Parts is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29205040, "nodeAddTargetBuffTextId": [ 17, 2 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to all Parts for <#ffa024><5< turn(s). For Parts with an Energy Guard, apply a <#ffa024>&6&% Vulnerability instead.", "targetBuffTextId": [ 17, 2 ], "text": "Apply a <#ffa024><6<% Vulnerability to all Parts for <#ffa024><5< turn(s). For Parts with an Energy Guard, apply a <#ffa024>&6&% Vulnerability instead." }, { "id": 29205050, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29205100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29205200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29205300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29205400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29205500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29205600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29205700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29206000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29206100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29206200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29206210, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29206220, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29206230, "nodeAddTargetBuffTextId": [ 9 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 9 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29206240, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29206250, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "This skill is activated when any part is under DoT Effects.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "This skill is activated when any part is under DoT Effects.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29206260, "nodeAddTargetBuffTextId": [ 60, 17 ], "nodeAddText": "Activate this skill if there are at least 10 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s). |Ally <#ffa024>DEF is reduced by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 17 ], "text": "Activate this skill if there are at least 10 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s). Ally <#ffa024>DEF is reduced by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29206300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29206400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29206500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29206600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29206700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29207000, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Increase enemy <#ffa024>Crit Rate by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Increase enemy <#ffa024>Crit Rate by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29207010, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, cause instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "targetBuffTextId": [ 62 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, cause instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29207020, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29207030, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29207050, "nodeAddTargetBuffTextId": [ 60, 17 ], "nodeAddText": "Activate this skill if there are at least 10 Chains stacked on this part.\\nThis skill activates a maximum of 2 times per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Ally <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 60, 17 ], "text": "Activate this skill if there are at least 10 Chains stacked on this part.\\nThis skill activates a maximum of 2 times per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Ally <#ffa024>ATK is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29207100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29207200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29207300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29207400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29207500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29207600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29208000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29208010, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29208020, "nodeAddText": "<#ffa024>Magic ATK of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "text": "<#ffa024>Magic ATK of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29208030, "nodeAddTargetBuffTextId": [ 26 ], "nodeAddText": "For <#ffa024>:5: turn(s), increase the <#ffa024>Crit Rate of Parts with Stat Reinforcement by <#ffa024>:6:%. |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view.", "targetBuffTextId": [ 26 ], "text": "For <#ffa024>:5: turn(s), increase the <#ffa024>Crit Rate of Parts with Stat Reinforcement by <#ffa024>:6:%. Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view." }, { "id": 29208040, "nodeAddTargetBuffTextId": [ 1, 3, 9 ], "nodeAddText": "Activate this skill if any player character is in a Taunted state.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Taunt or Concentrated Fire state, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |For <#ffa024>{5{ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type.", "targetBuffTextId": [ 1, 3, 9 ], "text": "Activate this skill if any player character is in a Taunted state.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Taunt or Concentrated Fire state, deal <#ca94fe>&1& <#ca94fe>Pure DMG (Magic) equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. For <#ffa024>{5{ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type." }, { "id": 29208050, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "This skill activates when there are fewer than 5 surviving characters on the player's field. Summons also count as surviving characters.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "targetBuffTextId": [ 17 ], "text": "This skill activates when there are fewer than 5 surviving characters on the player's field. Summons also count as surviving characters.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29208100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29208200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29208300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29208400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29208500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29208600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29209000, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29209010, "nodeAddTargetBuffTextId": [ 10, 12, 16, 2 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If the enemy has a Barrier or Energy Guard, increase <#ffa024>Property DMG by <#ffa024>:6:% instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "targetBuffTextId": [ 10, 12, 16, 2 ], "text": "Deal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If the enemy has a Barrier or Energy Guard, increase <#ffa024>Property DMG by <#ffa024>:6:% instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29209020, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy." }, { "id": 29209030, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29209040, "nodeAddTargetBuffTextId": [ 27, 17 ], "nodeAddText": "Activate this skill if any part's stats have been weakened (Weakening).\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Cause instant <#ffa024>Death to the enemy.", "targetBuffTextId": [ 27, 17 ], "text": "Activate this skill if any part's stats have been weakened (Weakening).\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Cause instant <#ffa024>Death to the enemy." }, { "id": 29209100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29209200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29209300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29209400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29209500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29209600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29210000, "nodeAddTargetBuffTextId": [ 49 ], "nodeAddText": "Activates this skill when a Physical type character receives a buff provided by fiends.\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>DEF of all Parts is reduced by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 49 ], "text": "Activates this skill when a Physical type character receives a buff provided by fiends.\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>DEF of all Parts is reduced by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29210010, "nodeAddTargetBuffTextId": [ 36, 49, 12 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Increase the <#ffa024>Property DMG of enemies with the Physical attack type by <#ffa024>=6=% for <#ffa024>=5= turn(s).", "targetBuffTextId": [ 36, 49, 12 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Increase the <#ffa024>Property DMG of enemies with the Physical attack type by <#ffa024>=6=% for <#ffa024>=5= turn(s)." }, { "id": 29210020, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view.", "targetBuffTextId": [ 62 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view." }, { "id": 29210030, "nodeAddTargetBuffTextId": [ 62, 50, 12 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |Increase the <#ffa024>Property DMG of enemies with the Magic attack type by <#ffa024>:6:% for <#ffa024>:5: turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "targetBuffTextId": [ 62, 50, 12 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Increase the <#ffa024>Property DMG of enemies with the Magic attack type by <#ffa024>:6:% for <#ffa024>:5: turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29210040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29210050, "nodeAddTargetBuffTextId": [ 50 ], "nodeAddText": "Activates this skill when a Magic type character receives a buff provided by fiends.\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>Magic Resistance of all Parts is reduced by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 50 ], "text": "Activates this skill when a Magic type character receives a buff provided by fiends.\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>Magic Resistance of all Parts is reduced by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29210100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29210200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29210300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29210400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29210500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29210600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29210700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29211000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29211100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29211200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29211300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29211400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29211500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29211600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29211700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29211710, "nodeAddTargetBuffTextId": [ 2 ], "nodeAddText": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 2 ], "text": "Apply an <#91dc69>Energy Guard ({1{) to yourself equal to <#ffa024>{6{% of your <#ffa024>ATK. This effect wears off after being hit <#ffa024>{5{ times. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29211720 }, { "id": 29211730, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29211740, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29211750, "nodeAddTargetBuffTextId": [ 60, 17 ], "nodeAddText": "Activate this skill if there are at least 6 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s).", "targetBuffTextId": [ 60, 17 ], "text": "Activate this skill if there are at least 6 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s)." }, { "id": 29212000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29212010, "nodeAddTargetBuffTextId": [ 37, 43 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply <#ffa024>[3[ <#ffa024>Chain Weakening to the enemy for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "targetBuffTextId": [ 37, 43 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply <#ffa024>[3[ <#ffa024>Chain Weakening to the enemy for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29212020, "nodeAddTargetBuffTextId": [ 42, 12 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase the <#ffa024>Property DMG of enemies not in a <#ffa024>Chain Reinforcement state by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 4th tile.", "targetBuffTextId": [ 42, 12 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase the <#ffa024>Property DMG of enemies not in a <#ffa024>Chain Reinforcement state by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 4th tile." }, { "id": 29212030, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to all Parts. This effect wears off after being hit <#ffa024><5< times and cannot be removed.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to all Parts. This effect wears off after being hit <#ffa024><5< times and cannot be removed." }, { "id": 29212040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29212050, "nodeAddTargetBuffTextId": [ 60, 16, 17 ], "nodeAddText": "Activate this skill if there are at least 8 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to Parts without a Barrier for <#ffa024><5< turn(s). If the Part has a Barrier, the Barrier is removed instead.", "targetBuffTextId": [ 60, 16, 17 ], "text": "Activate this skill if there are at least 8 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to Parts without a Barrier for <#ffa024><5< turn(s). If the Part has a Barrier, the Barrier is removed instead." }, { "id": 29212100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29212200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29212300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29212400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29212500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29212600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29212700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29213000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29213010, "nodeAddTargetBuffTextId": [ 43, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 43, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29213020, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "targetBuffTextId": [ 4 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29213030, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view.", "targetBuffTextId": [ 10 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view." }, { "id": 29213040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29213050, "nodeAddTargetBuffTextId": [ 60, 17, 10 ], "nodeAddText": "Activate this skill if there are at least 14 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 60, 17, 10 ], "text": "Activate this skill if there are at least 14 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29213060, "nodeAddTargetBuffTextId": [ 60, 10, 12 ], "nodeAddText": "Activate this skill if there are at least 7 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nIncrease your <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). This effect cannot be removed by removal effects. |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 60, 10, 12 ], "text": "Activate this skill if there are at least 7 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nIncrease your <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). This effect cannot be removed by removal effects. Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29213100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29213200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29213300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29213400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29213500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29213600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29213700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29213800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29214000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29214010, "nodeAddTargetBuffTextId": [ 16, 62 ], "nodeAddText": "Apply a <#ffa024><6<% <#ffa024>Barrier to all Parts of the fiend for <#ffa024><5< turn(s). Parts under DoT effects will not receive a Barrier.", "targetBuffTextId": [ 16, 62 ], "text": "Apply a <#ffa024><6<% <#ffa024>Barrier to all Parts of the fiend for <#ffa024><5< turn(s). Parts under DoT effects will not receive a Barrier." }, { "id": 29214020, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death. If the enemy has a <#ffa024>Buff from a fiend, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death. If the enemy has a <#ffa024>Buff from a fiend, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29214030, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death. If the enemy has a <#ffa024>Buff from a fiend, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death. If the enemy has a <#ffa024>Buff from a fiend, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29214040, "nodeAddTargetBuffTextId": [ 17, 56 ], "nodeAddText": "This skill is activated when the corresponding area is vulnerable.\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Increase the <#ffa024>ATK of enemies with the Fire Property by <#ffa024>:6:% for <#ffa024>:5: turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "targetBuffTextId": [ 17, 56 ], "text": "This skill is activated when the corresponding area is vulnerable.\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Increase the <#ffa024>ATK of enemies with the Fire Property by <#ffa024>:6:% for <#ffa024>:5: turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29214050, "nodeAddTargetBuffTextId": [ 60, 56 ], "nodeAddText": "Activate this skill if there are at least 10 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply <#ffa024>:3: <#ffa024>Chain Reinforcement to enemies with the Fire Property for <#ffa024>:5: turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "targetBuffTextId": [ 60, 56 ], "text": "Activate this skill if there are at least 10 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply <#ffa024>:3: <#ffa024>Chain Reinforcement to enemies with the Fire Property for <#ffa024>:5: turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29214100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29214200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29214300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29214400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29214500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29214600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29214700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29214800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29215000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Activates this skill when any player character receives a Buff from Fiends.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s).", "targetBuffTextId": [ 17 ], "text": "Activates this skill when any player character receives a Buff from Fiends.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s)." }, { "id": 29215010, "nodeAddTargetBuffTextId": [ 49 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view.", "targetBuffTextId": [ 49 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is a Physical Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view." }, { "id": 29215020, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Increase the enemy's <#ffa024>ATK by <#ffa024><6<% for <#ffa024><5< turn(s). For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Increase the enemy's <#ffa024>ATK by <#ffa024><6<% for <#ffa024><5< turn(s). For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 29215030, "nodeAddTargetBuffTextId": [ 50 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is a Magic Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "targetBuffTextId": [ 50 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is a Magic Type, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29215040, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Increase the enemy's <#ffa024>Magic ATK by <#ffa024><6<% for <#ffa024><5< turn(s). For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Increase the enemy's <#ffa024>Magic ATK by <#ffa024><6<% for <#ffa024><5< turn(s). For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 29215050, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29215100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29215200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29215300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29215400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29215500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29215600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29215700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29215800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29216010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>ATK of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>ATK of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29216020, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Buff from a fiend, cause instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy has a <#ffa024>Buff from a fiend, cause instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view." }, { "id": 29216030, "nodeAddTargetBuffTextId": [ 4, 13, 12 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, increase their <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 4, 13, 12 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s). For the Main Target enemy, increase their <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s) instead." }, { "id": 29216040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29216050, "nodeAddTargetBuffTextId": [ 60, 12, 13 ], "nodeAddText": "Activate this skill if there are at least 7 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nIncrease the enemy's <#ffa024>Property DMG by <#ffa024><6<% for <#ffa024><5< turn(s). For the Main Target enemy, attack <#ffa024>7 times, dealing <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK per hit instead.", "targetBuffTextId": [ 60, 12, 13 ], "text": "Activate this skill if there are at least 7 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nIncrease the enemy's <#ffa024>Property DMG by <#ffa024><6<% for <#ffa024><5< turn(s). For the Main Target enemy, attack <#ffa024>7 times, dealing <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK per hit instead." }, { "id": 29216060, "nodeAddTargetBuffTextId": [ 60, 17 ], "nodeAddText": "Activate this skill if there are at least 12 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s).", "targetBuffTextId": [ 60, 17 ], "text": "Activate this skill if there are at least 12 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s)." }, { "id": 29216100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29216200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29216300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29216400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29216500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29216600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29216700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29216800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29217000, "nodeAddTargetBuffTextId": [ 60, 10 ], "nodeAddText": "Activate this skill if there are at least 7 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |For <#ffa024>{5{ turn(s), reduce the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type.", "targetBuffTextId": [ 60, 10 ], "text": "Activate this skill if there are at least 7 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For <#ffa024>{5{ turn(s), reduce the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type." }, { "id": 29217010, "nodeAddTargetBuffTextId": [ 12, 60 ], "nodeAddText": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If this attack results in the enemy having a Chain count of 14 or more, increase the enemy's <#ffa024>Property DMG by <#ffa024>:6:% instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "targetBuffTextId": [ 12, 60 ], "text": "Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If this attack results in the enemy having a Chain count of 14 or more, increase the enemy's <#ffa024>Property DMG by <#ffa024>:6:% instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29217020, "nodeAddTargetBuffTextId": [ 16, 42, 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Barrier to all Parts of the fiend for <#ffa024>{5{ turn(s). For Parts in a Chain Reinforcement state, apply a <#ffa024>:6:% Vulnerability for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 16, 42, 17 ], "text": "Apply a <#ffa024>{6{% Barrier to all Parts of the fiend for <#ffa024>{5{ turn(s). For Parts in a Chain Reinforcement state, apply a <#ffa024>:6:% Vulnerability for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29217030, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If this attack results in the enemy having a Chain count of 6 or more, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the right from the player's view.", "targetBuffTextId": [ 60 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If this attack results in the enemy having a Chain count of 6 or more, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the right from the player's view." }, { "id": 29217040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29217050, "nodeAddTargetBuffTextId": [ 26, 43 ], "nodeAddText": "Activate this skill if any player character has a Stat Reinforcement Effect.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply <#ffa024>[3[ <#ffa024>Chain Weakening to all Parts for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 26, 43 ], "text": "Activate this skill if any player character has a Stat Reinforcement Effect.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply <#ffa024>[3[ <#ffa024>Chain Weakening to all Parts for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29217100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29217200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29217300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29217400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29217500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29217600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29217700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29218000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29218010, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage is reduced by <#ffa024><8<% per target.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage is reduced by <#ffa024><8<% per target." }, { "id": 29218020, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29218030, "nodeAddTargetBuffTextId": [ 12 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 12 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29218040, "nodeAddTargetBuffTextId": [ 27 ], "nodeAddText": "Activate this skill if any part's stats have been weakened (Weakening).\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit. |For <#ffa024>{5{ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type.", "targetBuffTextId": [ 27 ], "text": "Activate this skill if any part's stats have been weakened (Weakening).\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit. For <#ffa024>{5{ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type." }, { "id": 29218050, "nodeAddTargetBuffTextId": [ 60, 17 ], "nodeAddText": "Activate this skill if there are at least 12 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 60, 17 ], "text": "Activate this skill if there are at least 12 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29218100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29218200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29218300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29218400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29218500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29218600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29219000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29219010, "nodeAddTargetBuffTextId": [ 10, 37 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "targetBuffTextId": [ 10, 37 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29219020, "nodeAddTargetBuffTextId": [ 10, 37, 62 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK. If the enemy is under <#ffa024>DoT effects, <#ffa024>Burn is not applied.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the right from the player's view.", "targetBuffTextId": [ 10, 37, 62 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK. If the enemy is under <#ffa024>DoT effects, <#ffa024>Burn is not applied.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the right from the player's view." }, { "id": 29219030, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Remove Buffs from the enemy. If the enemy is under DoT effects, the Buffs are not removed.", "targetBuffTextId": [ 62 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Remove Buffs from the enemy. If the enemy is under DoT effects, the Buffs are not removed." }, { "id": 29219040, "nodeAddTargetBuffTextId": [ 5, 16 ], "nodeAddText": "This skill is activated when any of the player characters activate an Aura.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Barrier to all Parts. This effect wears off after being hit <#ffa024><5< times.", "targetBuffTextId": [ 5, 16 ], "text": "This skill is activated when any of the player characters activate an Aura.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Barrier to all Parts. This effect wears off after being hit <#ffa024><5< times." }, { "id": 29219050, "nodeAddTargetBuffTextId": [ 27, 18 ], "nodeAddText": "Activate this skill if any part's stats have been weakened (Weakening).\\nThis skill activates a maximum of 1 time per team in battle.\\nYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times.", "targetBuffTextId": [ 27, 18 ], "text": "Activate this skill if any part's stats have been weakened (Weakening).\\nThis skill activates a maximum of 1 time per team in battle.\\nYou have a <#ffa024><6<% chance to <#ffa024>evade enemy attacks until you successfully evade <#ffa024><5< times." }, { "id": 29219100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29219200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29219300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29219400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29219500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29219600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29219700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29220000, "nodeAddTargetBuffTextId": [ 17, 4 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Silence state, cause instant Death.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17, 4 ], "text": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is in a Silence state, cause instant Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29220010, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29220020, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death. If the enemy has a <#ffa024>Buff from a fiend, attack the enemy <#ffa024>2 times, dealing <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK per hit. \\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death. If the enemy has a <#ffa024>Buff from a fiend, attack the enemy <#ffa024>2 times, dealing <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK per hit. \\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29220030, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29220050, "nodeAddTargetBuffTextId": [ 14, 12, 13 ], "nodeAddText": "This skill activates when there are fewer than 5 surviving characters on the player's field. Summons also count as surviving characters.\\nThis skill activates a maximum of 1 time per team in battle.\\nIncrease the Sub Target enemy's <#ffa024>Property DMG by <#ffa024><6<% for <#ffa024><5< turn(s). For the Main Target enemy, attack <#ffa024>8 times, dealing <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK per hit instead.", "targetBuffTextId": [ 14, 12, 13 ], "text": "This skill activates when there are fewer than 5 surviving characters on the player's field. Summons also count as surviving characters.\\nThis skill activates a maximum of 1 time per team in battle.\\nIncrease the Sub Target enemy's <#ffa024>Property DMG by <#ffa024><6<% for <#ffa024><5< turn(s). For the Main Target enemy, attack <#ffa024>8 times, dealing <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK per hit instead." }, { "id": 29220100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29220200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29220300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29220400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29220500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29220600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29221000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29221010, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |For <#ffa024>{5{ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For <#ffa024>{5{ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type." }, { "id": 29221020, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29221030, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29221040, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29221050, "nodeAddTargetBuffTextId": [ 60, 12 ], "nodeAddText": "Activate this skill if there are at least 4 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 12 ], "text": "Activate this skill if there are at least 4 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29221100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29221200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29221300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29221400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29221500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29221600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29221700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29223000, "nodeAddTargetBuffTextId": [ 60, 62, 12 ], "nodeAddText": "Activate this skill if there are at least 20 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase the <#ffa024>Property DMG of enemies under <#ffa024>DoT effects by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view.", "targetBuffTextId": [ 60, 62, 12 ], "text": "Activate this skill if there are at least 20 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase the <#ffa024>Property DMG of enemies under <#ffa024>DoT effects by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view." }, { "id": 29223010, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to all Parts. This effect wears off after being hit <#ffa024><5< times and cannot be removed.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to all Parts. This effect wears off after being hit <#ffa024><5< times and cannot be removed." }, { "id": 29223020, "nodeAddTargetBuffTextId": [ 37 ], "nodeAddText": "Apply Burn to the enemy for <#ffa024><5< turn(s), dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 37 ], "text": "Apply Burn to the enemy for <#ffa024><5< turn(s), dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29223030, "nodeAddTargetBuffTextId": [ 62, 42 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to enemies under <#ffa024>DoT effects for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view.", "targetBuffTextId": [ 62, 42 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to enemies under <#ffa024>DoT effects for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view." }, { "id": 29223040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29223050, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "This skill is activated when any of the player characters is under DoT Effects.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove DoT effects from the enemy.", "targetBuffTextId": [ 62 ], "text": "This skill is activated when any of the player characters is under DoT Effects.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove DoT effects from the enemy." }, { "id": 29223100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29223200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29223300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29223400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29223500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29223600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29223700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29223800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29224000, "nodeAddTargetBuffTextId": [ 60, 62, 12 ], "nodeAddText": "Activate this skill if there are at least 7 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit. |Increase the <#ffa024>Property DMG of enemies under <#ffa024>DoT effects by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view.", "targetBuffTextId": [ 60, 62, 12 ], "text": "Activate this skill if there are at least 7 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit. Increase the <#ffa024>Property DMG of enemies under <#ffa024>DoT effects by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view." }, { "id": 29224010, "nodeAddTargetBuffTextId": [ 16 ], "nodeAddText": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times and cannot be removed.", "targetBuffTextId": [ 16 ], "text": "Apply a <#ffa024><6<% Barrier to yourself. This effect wears off after being hit <#ffa024><5< times and cannot be removed." }, { "id": 29224020, "nodeAddTargetBuffTextId": [ 62, 12 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target. |Increase the <#ffa024>Property DMG of enemies under <#ffa024>DoT effects by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 62, 12 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target. Increase the <#ffa024>Property DMG of enemies under <#ffa024>DoT effects by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29224030, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit. |<#ffa024>Remove Buffs from the enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit. <#ffa024>Remove Buffs from the enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view." }, { "id": 29224040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29224050, "nodeAddTargetBuffTextId": [ 26, 36 ], "nodeAddText": "Activate this skill if any player character has a Stat Reinforcement Effect.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 26, 36 ], "text": "Activate this skill if any player character has a Stat Reinforcement Effect.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage increases by <#ffa024><8<% per target. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29224100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29224200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29224300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29224400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29224500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29224600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29224700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29224800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29225000, "nodeAddTargetBuffTextId": [ 60, 54, 46 ], "nodeAddText": "Activate this skill if there are at least 10 Chains stacked on this part.\\nThis skill activates a maximum of 4 times per battle.\\nApply a <#ffa024>[6[% Dark Vulnerability to the Fiend's Head Part for <#ffa024>[5[ turn(s). |Attack the enemy <#ffa024>10 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply <#ffa024>{13{ stacks of an effect that <#ffa024>reduces the enemy's <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). This can increase to a maximum of <#ffa024>{15{ stacks.", "targetBuffTextId": [ 60, 54, 46 ], "text": "Activate this skill if there are at least 10 Chains stacked on this part.\\nThis skill activates a maximum of 4 times per battle.\\nApply a <#ffa024>[6[% Dark Vulnerability to the Fiend's Head Part for <#ffa024>[5[ turn(s). Attack the enemy <#ffa024>10 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply <#ffa024>{13{ stacks of an effect that <#ffa024>reduces the enemy's <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). This can increase to a maximum of <#ffa024>{15{ stacks." }, { "id": 29225010, "nodeAddTargetBuffTextId": [ 13, 25 ], "nodeAddText": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead.", "targetBuffTextId": [ 13, 25 ], "text": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead." }, { "id": 29225020, "nodeAddTargetBuffTextId": [ 26 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a <#ffa024>Stat Reinforcement state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 26 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a <#ffa024>Stat Reinforcement state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 29225030, "nodeAddTargetBuffTextId": [ 13, 25 ], "nodeAddText": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead.", "targetBuffTextId": [ 13, 25 ], "text": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead." }, { "id": 29225040, "nodeAddTargetBuffTextId": [ 26 ], "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a <#ffa024>Stat Reinforcement state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.", "targetBuffTextId": [ 26 ], "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is in a <#ffa024>Stat Reinforcement state, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead." }, { "id": 29225050, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29225100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29225200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29225300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29225400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29225500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29225600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29225700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29226000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29226100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29226200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29226300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29226400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29226500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29226600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29226700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29226710, "nodeAddText": "<#ffa024>Damage taken is <#ffa024>reduced by <#ffa024>{6{%. This effect wears off after being hit <#ffa024>{5{ times and cannot be removed. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the left from the player's view.", "text": "<#ffa024>Damage taken is <#ffa024>reduced by <#ffa024>{6{%. This effect wears off after being hit <#ffa024>{5{ times and cannot be removed. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the left from the player's view." }, { "id": 29226720, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s)." }, { "id": 29226730, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29226740, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29226750, "nodeAddTargetBuffTextId": [ 60, 17 ], "nodeAddText": "Activate this skill if there are at least 10 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s).", "targetBuffTextId": [ 60, 17 ], "text": "Activate this skill if there are at least 10 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to yourself for <#ffa024><5< turn(s)." }, { "id": 29227000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29227100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29227200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29227300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29227400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29227410, "nodeAddTargetBuffTextId": [ 12 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "targetBuffTextId": [ 12 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29227420, "nodeAddTargetBuffTextId": [ 13, 16 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Increase the enemy's <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).For the Main Target enemy, apply a <#ffa024>:6:% Barrier for <#ffa024>:5: turn(s) instead.", "targetBuffTextId": [ 13, 16 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Increase the enemy's <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).For the Main Target enemy, apply a <#ffa024>:6:% Barrier for <#ffa024>:5: turn(s) instead." }, { "id": 29227430, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the left from the player's view.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the left from the player's view." }, { "id": 29227440, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29227450, "nodeAddTargetBuffTextId": [ 16, 2, 13 ], "nodeAddText": "Activate this skill if any player character has a Barrier or Energy Guard.This skill activates a maximum of 1 time per team in battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |For <#ffa024>{5{ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type.", "targetBuffTextId": [ 16, 2, 13 ], "text": "Activate this skill if any player character has a Barrier or Energy Guard.This skill activates a maximum of 1 time per team in battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. For <#ffa024>{5{ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type." }, { "id": 29227500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29227600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29227700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29227800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29228000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29228010, "nodeAddTargetBuffTextId": [ 58 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG dealt to the enemy for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 58 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG dealt to the enemy for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>DEF by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29228020, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29228030, "nodeAddTargetBuffTextId": [ 58 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG dealt to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view.", "targetBuffTextId": [ 58 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG dealt to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view." }, { "id": 29228040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29228050, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Activate this skill if there are at least 8 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 60 ], "text": "Activate this skill if there are at least 8 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29228060, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "This skill activates when there are fewer than 5 surviving characters on the player's field. Summons also count as surviving characters.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "This skill activates when there are fewer than 5 surviving characters on the player's field. Summons also count as surviving characters.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29228100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29228200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29228300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29228400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29228500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29228600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29228700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29228800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29229000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29229010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29229020, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 29229030, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29229040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29229050, "nodeAddTargetBuffTextId": [ 60, 17 ], "nodeAddText": "Activate this skill if there are at least 8 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s).", "targetBuffTextId": [ 60, 17 ], "text": "Activate this skill if there are at least 8 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s)." }, { "id": 29229100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29229200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29229300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29229400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29229500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29229600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29229700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29229800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29230000, "nodeAddTargetBuffTextId": [ 1, 13, 42 ], "nodeAddText": "Apply Taunt to yourself for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, apply <#ffa024>&3& <#ffa024>Chain Reinforcement for <#ffa024>&5& turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "targetBuffTextId": [ 1, 13, 42 ], "text": "Apply Taunt to yourself for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, apply <#ffa024>&3& <#ffa024>Chain Reinforcement for <#ffa024>&5& turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29230010, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 10 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29230020, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29230030, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29230040, "nodeAddTargetBuffTextId": [ 1, 12, 47 ], "nodeAddText": "Activate this skill if any part is in a Taunted state.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply an Augmentation effect to the enemy for <#ffa024>[5[ turn(s), increasing their <#ffa024>damage dealt by <#ffa024>[6[%.", "targetBuffTextId": [ 1, 12, 47 ], "text": "Activate this skill if any part is in a Taunted state.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply an Augmentation effect to the enemy for <#ffa024>[5[ turn(s), increasing their <#ffa024>damage dealt by <#ffa024>[6[%." }, { "id": 29230050, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Activate this skill if there are at least 9 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 60 ], "text": "Activate this skill if there are at least 9 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29230100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29230200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29230300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29230400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29230500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29230600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29230700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29231000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29231010, "nodeAddTargetBuffTextId": [ 58, 37 ], "nodeAddText": "Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024>[5[ turn(s). |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 58, 37 ], "text": "Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024>[5[ turn(s). Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29231020, "nodeAddTargetBuffTextId": [ 12 ], "nodeAddText": "Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "targetBuffTextId": [ 12 ], "text": "Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29231030, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "targetBuffTextId": [ 62 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29231040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29231050, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Activate this skill when any player character receives healing over time.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |For <#ffa024>{5{ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type.", "targetBuffTextId": [ 62 ], "text": "Activate this skill when any player character receives healing over time.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. For <#ffa024>{5{ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>{6{%, depending on their attack type." }, { "id": 29231060, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Activate this skill if there are at least 10 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\n<#ffa024>ATK of all Parts is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Apply <#ffa024>{3{ <#ffa024>Chain Weakening to all Parts for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60 ], "text": "Activate this skill if there are at least 10 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\n<#ffa024>ATK of all Parts is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Apply <#ffa024>{3{ <#ffa024>Chain Weakening to all Parts for <#ffa024>{5{ turn(s)." }, { "id": 29231100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29231200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29231300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29231400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29231500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29231600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29231700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29231800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29232000, "nodeAddTargetBuffTextId": [ 13, 25, 3 ], "nodeAddText": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of <#ffa024>Magic ATK instead. |Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 13, 25, 3 ], "text": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of <#ffa024>Magic ATK instead. Apply Concentrated Fire to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29232010, "nodeAddTargetBuffTextId": [ 14 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a <#ffa024>Sub Target, cause instant <#ffa024>Death.", "targetBuffTextId": [ 14 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. If the enemy is a <#ffa024>Sub Target, cause instant <#ffa024>Death." }, { "id": 29232020, "nodeAddTargetBuffTextId": [ 13, 25 ], "nodeAddText": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13, 25 ], "text": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of <#ffa024>Magic ATK instead." }, { "id": 29232030, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29232040, "nodeAddTargetBuffTextId": [ 17, 12 ], "nodeAddText": "This skill activates when there are fewer than 5 surviving characters on the player's field. Summons also count as surviving characters.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>[6[% Vulnerability to all Parts of the fiend for <#ffa024>[5[ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17, 12 ], "text": "This skill activates when there are fewer than 5 surviving characters on the player's field. Summons also count as surviving characters.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024>[6[% Vulnerability to all Parts of the fiend for <#ffa024>[5[ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29232100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29232200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29232300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29232400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29232500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29232600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29233000, "nodeAddTargetBuffTextId": [ 16, 2 ], "nodeAddText": "Activate this skill when any player character receives a Barrier or Energy Guard.\\nThis skill activates a maximum of 3 times per team in battle.\\nFor <#ffa024><5< turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. |<#ffa024>Reset the <#ffa024>enemy's skill cooldown. |Attack the enemy <#ffa024>10 times, dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 16, 2 ], "text": "Activate this skill when any player character receives a Barrier or Energy Guard.\\nThis skill activates a maximum of 3 times per team in battle.\\nFor <#ffa024><5< turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024><6<%, depending on their attack type. <#ffa024>Reset the <#ffa024>enemy's skill cooldown. Attack the enemy <#ffa024>10 times, dealing <#ddc37a>[1[ <#ddc37a>Physical DMG equal to <#ffa024>[6[% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29233010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29233020, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the right from the player's view." }, { "id": 29233030, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29233040, "nodeAddTargetBuffTextId": [ 19 ], "nodeAddText": "Activate this skill when any player character is in a Counter state.\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>DEF of all Parts is reduced by <#ffa024><6<% for <#ffa024><5< turn(s).", "targetBuffTextId": [ 19 ], "text": "Activate this skill when any player character is in a Counter state.\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>DEF of all Parts is reduced by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 29233050, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Activate this skill if there are at least 7 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>Magic Resistance of all Parts is reduced by <#ffa024><6<% for <#ffa024><5< turn(s).", "targetBuffTextId": [ 60 ], "text": "Activate this skill if there are at least 7 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>Magic Resistance of all Parts is reduced by <#ffa024><6<% for <#ffa024><5< turn(s)." }, { "id": 29233100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29233200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29233300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29233400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29233500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29233600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29233700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29234000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29234010, "nodeAddTargetBuffTextId": [ 13, 12 ], "nodeAddText": "<#ffa024>Crit Rate of all Parts is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. For the Main Target enemy, increase their <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "targetBuffTextId": [ 13, 12 ], "text": "<#ffa024>Crit Rate of all Parts is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Deal <#ca94fe>{1{ <#ca94fe>Magic DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>Magic ATK. For the Main Target enemy, increase their <#ffa024>Property DMG by <#ffa024>:6:% for <#ffa024>:5: turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29234020, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, increase their <#ffa024>damage dealt by <#ffa024>&6&% for <#ffa024>&5& turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, increase their <#ffa024>damage dealt by <#ffa024>&6&% for <#ffa024>&5& turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29234030, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29234040, "nodeAddTargetBuffTextId": [ 60, 13 ], "nodeAddText": "Activate this skill if there are at least 10 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, increase their <#ffa024>damage dealt by <#ffa024>&6&% for <#ffa024>&5& turn(s).", "targetBuffTextId": [ 60, 13 ], "text": "Activate this skill if there are at least 10 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>2 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, increase their <#ffa024>damage dealt by <#ffa024>&6&% for <#ffa024>&5& turn(s)." }, { "id": 29234050, "nodeAddTargetBuffTextId": [ 27 ], "nodeAddText": "Activate this skill if any part's stats have been weakened (Weakening).\\nThis skill activates a maximum of 1 time per team in battle.\\n<#ffa024>Remove Buff Effects from all Parts. |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 27 ], "text": "Activate this skill if any part's stats have been weakened (Weakening).\\nThis skill activates a maximum of 1 time per team in battle.\\n<#ffa024>Remove Buff Effects from all Parts. Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 29234100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29234200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29234300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29234400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29234500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29234600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29235000, "nodeAddTargetBuffTextId": [ 3, 1, 16 ], "nodeAddText": "Activate this skill when any part has the Concentrated Fire effect.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply Taunt to the Head Part for <#ffa024>[5[ turn(s). This effect cannot be removed by removal effects. |<#ffa024>Remove Debuff Effects from all Parts. |Apply a <#ffa024>{6{% Barrier on all Parts for <#ffa024>{5{ turn(s). This effect cannot be removed by removal effects.", "targetBuffTextId": [ 3, 1, 16 ], "text": "Activate this skill when any part has the Concentrated Fire effect.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply Taunt to the Head Part for <#ffa024>[5[ turn(s). This effect cannot be removed by removal effects. <#ffa024>Remove Debuff Effects from all Parts. Apply a <#ffa024>{6{% Barrier on all Parts for <#ffa024>{5{ turn(s). This effect cannot be removed by removal effects." }, { "id": 29235010, "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29235020, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29235030, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29235040, "nodeAddText": "Activate this skill when any player character receives healing over time.\\nThis skill activates a maximum of 1 time per team in battle.\\nReduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view.", "text": "Activate this skill when any player character receives healing over time.\\nThis skill activates a maximum of 1 time per team in battle.\\nReduce enemy <#ffa024>Magic Resistance by <#ffa024><6<% for <#ffa024><5< turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view." }, { "id": 29235050, "nodeAddTargetBuffTextId": [ 47, 17 ], "nodeAddText": "Activate this skill when any player character is in an Augmented state.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "targetBuffTextId": [ 47, 17 ], "text": "Activate this skill when any player character is in an Augmented state.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Vulnerability to the enemy for <#ffa024><5< turn(s). Attack the enemy <#ffa024>2 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29235100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29235200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29235300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29235400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29235500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29235600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29235700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29236000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29236010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the left from the player's view.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the left from the player's view." }, { "id": 29236020, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29236030, "nodeAddTargetBuffTextId": [ 47, 46 ], "nodeAddText": "Apply a stacking Augmentation effect to all parts for <#ffa024><5< turn(s), increasing <#ffa024>damage dealt by <#ffa024><6<%. This can increase to a maximum of <#ffa024><15< stacks.", "targetBuffTextId": [ 47, 46 ], "text": "Apply a stacking Augmentation effect to all parts for <#ffa024><5< turn(s), increasing <#ffa024>damage dealt by <#ffa024><6<%. This can increase to a maximum of <#ffa024><15< stacks." }, { "id": 29236040, "nodeAddTargetBuffTextId": [ 60, 17, 46, 16 ], "nodeAddText": "Activate this skill if there are at least 10 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per battle.\\nFor <#ffa024><5< turn(s), apply a <#ffa024>>6>% Vulnerability to all Parts for <#ffa024>>5> turn(s) whenever the Head Part receives an attack. This effect stacks <#ffa024>>13> time(s) with each hit received and can reach a maximum of <#ffa024>>15> stacks. |Apply a <#ffa024>{6{% Barrier to all Parts for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 17, 46, 16 ], "text": "Activate this skill if there are at least 10 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per battle.\\nFor <#ffa024><5< turn(s), apply a <#ffa024>>6>% Vulnerability to all Parts for <#ffa024>>5> turn(s) whenever the Head Part receives an attack. This effect stacks <#ffa024>>13> time(s) with each hit received and can reach a maximum of <#ffa024>>15> stacks. Apply a <#ffa024>{6{% Barrier to all Parts for <#ffa024>{5{ turn(s)." }, { "id": 29236100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29236200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29236300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29236400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29236500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29236600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29236700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29237000, "nodeAddText": "<#ffa024>Remove Debuff Effects from all Parts. |<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Debuff Effects from all Parts. <#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29237010, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Increase the enemy's <#ffa024>SP by <#ffa024>{3{ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Increase the enemy's <#ffa024>SP by <#ffa024>{3{ each time an attack hits an enemy." }, { "id": 29237020, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase the enemy's <#ffa024>SP by <#ffa024>[3[ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase the enemy's <#ffa024>SP by <#ffa024>[3[ each time an attack hits an enemy." }, { "id": 29237030, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase the enemy's <#ffa024>SP by <#ffa024>[3[ each time an attack hits an enemy.", "targetBuffTextId": [ 35 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase the enemy's <#ffa024>SP by <#ffa024>[3[ each time an attack hits an enemy." }, { "id": 29237040, "nodeAddTargetBuffTextId": [ 12, 42 ], "nodeAddText": "This skill is activated when any part is under DoT Effects.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply <#ffa024>=3= <#ffa024>Chain Reinforcement to enemies with the Wind Property for <#ffa024>=5= turn(s).", "targetBuffTextId": [ 12, 42 ], "text": "This skill is activated when any part is under DoT Effects.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply <#ffa024>=3= <#ffa024>Chain Reinforcement to enemies with the Wind Property for <#ffa024>=5= turn(s)." }, { "id": 29237100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29237200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29237300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29237400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29237500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29237600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29237700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29238000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29238010, "nodeAddTargetBuffTextId": [ 56, 9, 12 ], "nodeAddText": "Deal <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 56, 9, 12 ], "text": "Deal <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29238020, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply an Augmentation effect to the enemy for <#ffa024>{5{ turn(s), increasing their <#ffa024>damage dealt by <#ffa024>{6{%.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "targetBuffTextId": [ 47 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply an Augmentation effect to the enemy for <#ffa024>{5{ turn(s), increasing their <#ffa024>damage dealt by <#ffa024>{6{%.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29238030, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view." }, { "id": 29238040, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29238100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29238200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29238300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29238400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29238500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29238600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29239000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Increase enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Increase enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29239010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view." }, { "id": 29239020, "nodeAddTargetBuffTextId": [ 47, 17 ], "nodeAddText": "Apply an Augmentation effect to all parts for <#ffa024><5< turn(s), increasing <#ffa024>damage dealt by <#ffa024><6<%. |Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 47, 17 ], "text": "Apply an Augmentation effect to all parts for <#ffa024><5< turn(s), increasing <#ffa024>damage dealt by <#ffa024><6<%. Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s)." }, { "id": 29239030, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29239040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29239100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29239200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29239300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29239400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29239500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29239600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29239700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29239800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29240000, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s).", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s)." }, { "id": 29240010, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 29240020, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Increase enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 13 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Increase enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29240030, "nodeAddTargetBuffTextId": [ 13 ], "nodeAddText": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead.", "targetBuffTextId": [ 13 ], "text": "Attack the enemy <#ffa024>4 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead." }, { "id": 29240040, "nodeAddTargetBuffTextId": [ 13, 12 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 13, 12 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. For the Main Target enemy, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29240050, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29240100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29240200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29240300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29240400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29240500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29240600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29240700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29240800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29241000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29241010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29241020, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29241030, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29241040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29241050, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Activate this skill if there are at least 9 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 60 ], "text": "Activate this skill if there are at least 9 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>7 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29241060, "nodeAddTargetBuffTextId": [ 60 ], "nodeAddText": "Activate this skill if there are at least 18 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024><5< turn(s).", "targetBuffTextId": [ 60 ], "text": "Activate this skill if there are at least 18 Chains stacked on any part.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024><5< turn(s)." }, { "id": 29241100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29241200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29241300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29241400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29241500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29241600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29241700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29242000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29242010, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29242020, "nodeAddText": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>6 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29242030, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29242040, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "This skill is activated when any part becomes vulnerable.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 17 ], "text": "This skill is activated when any part becomes vulnerable.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase enemy <#ffa024>Crit Rate by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29242050, "nodeAddTargetBuffTextId": [ 26, 54 ], "nodeAddText": "Activate this skill if any player character has a Stat Reinforcement Effect.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Dark Vulnerability to all Parts for <#ffa024><5< turn(s).", "targetBuffTextId": [ 26, 54 ], "text": "Activate this skill if any player character has a Stat Reinforcement Effect.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply a <#ffa024><6<% Dark Vulnerability to all Parts for <#ffa024><5< turn(s)." }, { "id": 29242100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29242200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29242300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29242400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29242500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29242600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29242700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29242800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29243000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29243100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29243200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29243300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29243400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29243500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29243600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29243700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29243710, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024><6<% Fire Property Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s). |<#ffa024>ATK of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024><6<% Fire Property Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s). <#ffa024>ATK of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29243720, "nodeAddTargetBuffTextId": [ 12 ], "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 12 ], "text": "Attack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29243730, "nodeAddTargetBuffTextId": [ 17, 47 ], "nodeAddText": "Apply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s). |Apply an Augmentation effect to all parts for <#ffa024>{5{ turn(s), increasing <#ffa024>damage dealt by <#ffa024>{6{%.", "targetBuffTextId": [ 17, 47 ], "text": "Apply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s). Apply an Augmentation effect to all parts for <#ffa024>{5{ turn(s), increasing <#ffa024>damage dealt by <#ffa024>{6{%." }, { "id": 29243740, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29243750, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "This skill is activated when any part is under DoT Effects.\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply an Augmentation effect for <#ffa024>{5{ turn(s) that increases <#ffa024>damage dealt by <#ffa024>{6{% when attacking enemies affected by DoT.", "targetBuffTextId": [ 47 ], "text": "This skill is activated when any part is under DoT Effects.\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply an Augmentation effect for <#ffa024>{5{ turn(s) that increases <#ffa024>damage dealt by <#ffa024>{6{% when attacking enemies affected by DoT." }, { "id": 29244000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29244010, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the right from the player's view.", "targetBuffTextId": [ 43 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the right from the player's view." }, { "id": 29244020, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view.", "targetBuffTextId": [ 43 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply <#ffa024>{3{ <#ffa024>Chain Weakening to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view." }, { "id": 29244030, "nodeAddTargetBuffTextId": [ 58 ], "nodeAddText": "Attack the enemy <#ffa024>8 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 4th tile.", "targetBuffTextId": [ 58 ], "text": "Attack the enemy <#ffa024>8 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG taken to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 4th tile." }, { "id": 29244040, "nodeAddTargetBuffTextId": [ 60, 12 ], "nodeAddText": "Activate this skill if there are at least 3 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>6 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 60, 12 ], "text": "Activate this skill if there are at least 3 Chains stacked on this part.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>6 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29244100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29244200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29244300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29244400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29244500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29244600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29244700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29245000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29245010, "nodeAddTargetBuffTextId": [ 10, 37, 12 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "targetBuffTextId": [ 10, 37, 12 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK. Increase the enemy's <#ffa024>Property DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29245020, "nodeAddTargetBuffTextId": [ 10, 37 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK. |Increase enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the right from the player's view.", "targetBuffTextId": [ 10, 37 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>{6{% of your <#ffa024>ATK. Increase enemy <#ffa024>Crit DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the right from the player's view." }, { "id": 29245030, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Apply a <#ffa024>{6{% Vulnerability to the Fiend's Head Part for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "targetBuffTextId": [ 17 ], "text": "Apply a <#ffa024>{6{% Vulnerability to the Fiend's Head Part for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>8 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29245040, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Activate this skill first at the start of turn.\\nThis skill activates a maximum of 1 time per battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s).", "targetBuffTextId": [ 17 ], "text": "Activate this skill first at the start of turn.\\nThis skill activates a maximum of 1 time per battle.\\nApply a <#ffa024><6<% Vulnerability to all Parts of the fiend for <#ffa024><5< turn(s)." }, { "id": 29245050, "nodeAddTargetBuffTextId": [ 47 ], "nodeAddText": "Apply an Augmentation effect to all parts for <#ffa024><5< turn(s), increasing <#ffa024>damage dealt by <#ffa024><6<%.", "targetBuffTextId": [ 47 ], "text": "Apply an Augmentation effect to all parts for <#ffa024><5< turn(s), increasing <#ffa024>damage dealt by <#ffa024><6<%." }, { "id": 29245100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29245200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29245300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29245400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29245500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29245600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29246000, "nodeAddTargetBuffTextId": [ 16, 62, 17 ], "nodeAddText": "Apply a <#ffa024>{6{% <#ffa024>Barrier to all Parts of the fiend for <#ffa024>{5{ turn(s). If the Part is under a <#ffa024>DoT effect, apply a <#ffa024>:6:% Vulnerability for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 16, 62, 17 ], "text": "Apply a <#ffa024>{6{% <#ffa024>Barrier to all Parts of the fiend for <#ffa024>{5{ turn(s). If the Part is under a <#ffa024>DoT effect, apply a <#ffa024>:6:% Vulnerability for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29246010, "nodeAddTargetBuffTextId": [ 47, 62, 43 ], "nodeAddText": "Apply an Augmentation effect to all Parts, increasing <#ffa024>damage dealt by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If the Part is under a <#ffa024>DoT effect, apply <#ffa024>:3: <#ffa024>Chain Weakening for <#ffa024>:5: turn(s) instead. |Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the left from the player's view.", "targetBuffTextId": [ 47, 62, 43 ], "text": "Apply an Augmentation effect to all Parts, increasing <#ffa024>damage dealt by <#ffa024>{6{% for <#ffa024>{5{ turn(s). If the Part is under a <#ffa024>DoT effect, apply <#ffa024>:3: <#ffa024>Chain Weakening for <#ffa024>:5: turn(s) instead. Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 3rd tile to the left from the player's view." }, { "id": 29246020, "nodeAddTargetBuffTextId": [ 62, 58 ], "nodeAddText": "<#ffa024>Remove Debuff effects from all Parts. If the Part is under a <#ffa024>DoT effect, apply <#ffa024>:6:% <#ffa024>increased Chain DMG taken to all Parts for <#ffa024>:5: turn(s) instead. |Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 62, 58 ], "text": "<#ffa024>Remove Debuff effects from all Parts. If the Part is under a <#ffa024>DoT effect, apply <#ffa024>:6:% <#ffa024>increased Chain DMG taken to all Parts for <#ffa024>:5: turn(s) instead. Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29246030, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29246040, "nodeAddTargetBuffTextId": [ 27, 17, 10 ], "nodeAddText": "Activate this skill if the corresponding part's stats have been weakened (Weakening).\\nThis skill activates a maximum of 2 times per battle.\\nApply a <#ffa024>{6{% Vulnerability to the Fiend's Head Part for <#ffa024>{5{ turn(s). |Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 27, 17, 10 ], "text": "Activate this skill if the corresponding part's stats have been weakened (Weakening).\\nThis skill activates a maximum of 2 times per battle.\\nApply a <#ffa024>{6{% Vulnerability to the Fiend's Head Part for <#ffa024>{5{ turn(s). Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29246100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29246200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29246300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29246400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29246500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29246600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29246700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29247000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29247010, "nodeAddTargetBuffTextId": [ 27 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Increase the <#ffa024>Crit DMG of enemies with Stat Weakening by <#ffa024>:6:% for <#ffa024>:5: turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "targetBuffTextId": [ 27 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Increase the <#ffa024>Crit DMG of enemies with Stat Weakening by <#ffa024>:6:% for <#ffa024>:5: turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29247020, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |<#ffa024>Remove Buffs from the enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. <#ffa024>Remove Buffs from the enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 4th tile to the left from the player's view." }, { "id": 29247030, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase enemy <#ffa024>Crit Rate by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase enemy <#ffa024>Crit Rate by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29247040, "nodeAddTargetBuffTextId": [ 27 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Increase the <#ffa024>Property DMG of enemies with Stat Weakening by <#ffa024>:6:% for <#ffa024>:5: turn(s).", "targetBuffTextId": [ 27 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Increase the <#ffa024>Property DMG of enemies with Stat Weakening by <#ffa024>:6:% for <#ffa024>:5: turn(s)." }, { "id": 29247100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29247200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29247300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29247400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29247500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29247600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29247700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29248000, "nodeAddTargetBuffTextId": [ 47, 46 ], "nodeAddText": "Activate this skill first at the start of turn.\\nThis skill activates a maximum of 1 time per team in battle.\\nFor <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to all parts whenever the Head Part receives an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks. This effect cannot be removed by removal effects.", "targetBuffTextId": [ 47, 46 ], "text": "Activate this skill first at the start of turn.\\nThis skill activates a maximum of 1 time per team in battle.\\nFor <#ffa024><5< turn(s), apply a <#ffa024>>6>% Augmentation effect to all parts whenever the Head Part receives an attack. The Augmentation effect lasts for <#ffa024>>5> turn(s), and stacks <#ffa024>>13> time(s) with each hit received. This can increase to a maximum of <#ffa024>>15> stacks. This effect cannot be removed by removal effects." }, { "id": 29248010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |<#ffa024>Remove Buffs from the enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. <#ffa024>Remove Buffs from the enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29248020, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29248030, "nodeAddTargetBuffTextId": [ 60, 36, 46 ], "nodeAddText": "Activate this skill if there are at least 20 Chains stacked on any part.\\nThis skill activates a maximum of 2 times per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times.", "targetBuffTextId": [ 60, 36, 46 ], "text": "Activate this skill if there are at least 20 Chains stacked on any part.\\nThis skill activates a maximum of 2 times per team in battle.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a stacking Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK <#ffa024>per stack. Can stack up to <#ffa024>{15{ times." }, { "id": 29248050, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Reduce enemy <#ffa024>Magic ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s)." }, { "id": 29248100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29248200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29248300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29248400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29248500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29248600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29249000, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29249010, "nodeAddTargetBuffTextId": [ 56, 37 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "targetBuffTextId": [ 56, 37 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>left. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29249020, "nodeAddTargetBuffTextId": [ 62, 12 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death. If the enemy is under a <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Reset the <#ffa024>enemy's skill cooldown.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view.", "targetBuffTextId": [ 62, 12 ], "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death. If the enemy is under a <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Reset the <#ffa024>enemy's skill cooldown.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the left from the player's view." }, { "id": 29249030, "nodeAddTargetBuffTextId": [ 56, 37 ], "nodeAddText": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. |Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "targetBuffTextId": [ 56, 37 ], "text": "Deal <#ddc37a>1 <#ddc37a>Physical DMG to the enemy and knock them back 2 tiles to the <#ffa024>right. Any enemies they collide with take <#ddc37a>Physical DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP. Apply Burn to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29249040, "nodeAddTargetBuffTextId": [ 62, 12 ], "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death. If the enemy is under a <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Reset the <#ffa024>enemy's skill cooldown.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view.", "targetBuffTextId": [ 62, 12 ], "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death. If the enemy is under a <#ffa024>DoT effect, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Reset the <#ffa024>enemy's skill cooldown.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 2nd tile to the right from the player's view." }, { "id": 29249050, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Activate this skill first at the start of turn.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply Taunt to the Head Part for <#ffa024><5< turn(s).", "targetBuffTextId": [ 1 ], "text": "Activate this skill first at the start of turn.\\nThis skill activates a maximum of 1 time per team in battle.\\nApply Taunt to the Head Part for <#ffa024><5< turn(s)." }, { "id": 29249100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29249200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29249300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29249400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29249500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29249600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29249700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29249800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29250000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29250010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29250020, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the left from the player's view." }, { "id": 29250030, "nodeAddTargetBuffTextId": [ 12 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view.", "targetBuffTextId": [ 12 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile to the right from the player's view." }, { "id": 29250040, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29250050, "nodeAddTargetBuffTextId": [ 26, 56, 9, 2 ], "nodeAddText": "Activate this skill if any player character has a Stat Reinforcement Effect.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply an <#91dc69>Energy Guard ([1[) to the enemy for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP.", "targetBuffTextId": [ 26, 56, 9, 2 ], "text": "Activate this skill if any player character has a Stat Reinforcement Effect.\\nThis skill activates a maximum of 1 time per team in battle.\\nDeal <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply an <#91dc69>Energy Guard ([1[) to the enemy for <#ffa024>[5[ turn(s), equal to <#ffa024>[6[% of your <#ffa024>Max HP." }, { "id": 29250060, "nodeAddTargetBuffTextId": [ 36, 42 ], "nodeAddText": "Activate this skill when any player character receives healing over time.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply <#ffa024>=3= <#ffa024>Chain Reinforcement to enemies with the Light Property for <#ffa024>=5= turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 36, 42 ], "text": "Activate this skill when any player character receives healing over time.\\nThis skill activates a maximum of 1 time per team in battle.\\nAttack the enemy <#ffa024>5 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply <#ffa024>=3= <#ffa024>Chain Reinforcement to enemies with the Light Property for <#ffa024>=5= turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29250100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29250200, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29250300, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29250400, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29250500, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29250600, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29250700, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29250800, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29501000, "nodeAddText": "When this target receives an attack, it explodes, dealing <#ddc37a><1< <#ddc37a>Physical DMG to its surroundings equal to <#ffa024><6<% of <#ffa024>ATK.", "text": "When this target receives an attack, it explodes, dealing <#ddc37a><1< <#ddc37a>Physical DMG to its surroundings equal to <#ffa024><6<% of <#ffa024>ATK." }, { "id": 29502000, "nodeAddText": "When this target receives an attack, it explodes, dealing <#ddc37a><1< <#ddc37a>Physical DMG to its surroundings equal to <#ffa024><6<% of <#ffa024>ATK.", "text": "When this target receives an attack, it explodes, dealing <#ddc37a><1< <#ddc37a>Physical DMG to its surroundings equal to <#ffa024><6<% of <#ffa024>ATK." }, { "id": 29503000, "nodeAddText": "When this target receives an attack, it explodes, dealing <#ddc37a><1< <#ddc37a>Physical DMG to its surroundings equal to <#ffa024><6<% of <#ffa024>ATK.", "text": "When this target receives an attack, it explodes, dealing <#ddc37a><1< <#ddc37a>Physical DMG to its surroundings equal to <#ffa024><6<% of <#ffa024>ATK." }, { "id": 29504000, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "When this target receives an attack, it explodes, applying <#ffa024>Silence to its surroundings.", "targetBuffTextId": [ 4 ], "text": "When this target receives an attack, it explodes, applying <#ffa024>Silence to its surroundings." }, { "id": 29505000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "When this target receives an attack, it explodes, healing nearby targets by <#ffa024><6<% of their own <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "When this target receives an attack, it explodes, healing nearby targets by <#ffa024><6<% of their own <#ffa024>Max HP." }, { "id": 29600000, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29700000, "nodeAddTargetBuffTextId": [ 25 ], "nodeAddText": "Renders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Skill reservation is canceled upon removing the Incoming DMG Reduction Buff.", "targetBuffTextId": [ 25 ], "text": "Renders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Skill reservation is canceled upon removing the Incoming DMG Reduction Buff." }, { "id": 29700010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29700020, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29700030, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29700040, "nodeAddText": "<#ffa024>Damage taken is <#ffa024>reduced by <#ffa024><6<%. This effect wears off after being hit <#ffa024><5< times and cannot be removed.", "text": "<#ffa024>Damage taken is <#ffa024>reduced by <#ffa024><6<%. This effect wears off after being hit <#ffa024><5< times and cannot be removed." }, { "id": 29700050, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29700060, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29700070, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29700080, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29700090, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29700100, "nodeAddTargetBuffTextId": [ 24, 17 ], "nodeAddText": "Enter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 24, 17 ], "text": "Enter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29700110, "nodeAddTargetBuffTextId": [ 13, 25 ], "nodeAddText": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead.", "targetBuffTextId": [ 13, 25 ], "text": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead." }, { "id": 29700120, "nodeAddTargetBuffTextId": [ 13, 25 ], "nodeAddText": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead.", "targetBuffTextId": [ 13, 25 ], "text": "Renders the <#ffa024>attack range Undeployable for <#ffa024><5< turn(s), excluding the Main Target tile. Enemies within the attack range have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death. For the Main Target, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of <#ffa024>ATK instead." }, { "id": 29700130, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29703010, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 17 ], "text": "Ally <#ffa024>Crit Rate is increased by <#ffa024><6<% for <#ffa024><5< turn(s). Ally <#ffa024>Crit DMG is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to yourself for <#ffa024>[5[ turn(s)." }, { "id": 29703020, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile <#ffa024>backward. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 1 tile <#ffa024>backward. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 29703030, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "Deal <#ca94fe>1 <#ca94fe>Magic DMG to the enemy and knock them back 3 tiles <#ffa024>backward. Any enemies they collide with take <#ca94fe>Magic DMG equal to <#ffa024><8<% of the knocked-back enemy's <#ffa024>Max HP." }, { "id": 29703040, "nodeAddTargetBuffTextId": [ 41 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Frostbite to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.", "targetBuffTextId": [ 41 ], "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Frostbite to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK." }, { "id": 29703050, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29703060, "nodeAddText": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.", "text": "Attack the enemy <#ffa024>5 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit." }, { "id": 29703070, "nodeAddTargetBuffTextId": [ 12, 13, 5 ], "nodeAddText": "Increase the enemy's <#ffa024>Property DMG by <#ffa024><6<% for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, apply an <#ffa024>Aura for <#ffa024>:5: turn(s) instead. Enemies within the <#ffa024>Aura receive a <#ffa024>^6^% reduction in <#ffa024>Crit DMG.", "targetBuffTextId": [ 12, 13, 5 ], "text": "Increase the enemy's <#ffa024>Property DMG by <#ffa024><6<% for <#ffa024><5< turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK per hit. For the Main Target enemy, apply an <#ffa024>Aura for <#ffa024>:5: turn(s) instead. Enemies within the <#ffa024>Aura receive a <#ffa024>^6^% reduction in <#ffa024>Crit DMG." }, { "id": 29703080, "nodeAddTargetBuffTextId": [ 9, 60 ], "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Skill reservation is canceled when there are 20 or more Chains.", "targetBuffTextId": [ 9, 60 ], "text": "Deal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Skill reservation is canceled when there are 20 or more Chains." }, { "id": 29703090, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29703100, "nodeAddTargetBuffTextId": [ 24, 17 ], "nodeAddText": "Enter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 24, 17 ], "text": "Enter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29703110, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 10, 36 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ca94fe>{1{ <#ca94fe>Magic DMG equal to <#ffa024>{6{% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29703120, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death." }, { "id": 29705000, "nodeAddTargetBuffTextId": [ 10, 35 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 10, 35 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29705010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29705020, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29705030, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29705040, "nodeAddTargetBuffTextId": [ 25, 60 ], "nodeAddText": "Renders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Skill reservation is canceled when there are 16 or more Chains.", "targetBuffTextId": [ 25, 60 ], "text": "Renders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Skill reservation is canceled when there are 16 or more Chains." }, { "id": 29705050, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29705060, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile of the 2nd line to the left, based on the player's view.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the 1st tile of the 2nd line to the left, based on the player's view." }, { "id": 29705070, "nodeAddTargetBuffTextId": [ 56, 10, 47 ], "nodeAddText": "Deal <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. |Apply an Augmentation effect to the enemy for <#ffa024>{5{ turn(s), increasing their <#ffa024>damage dealt by <#ffa024>{6{%.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 56, 10, 47 ], "text": "Deal <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of their <#ffa024>Max HP. Apply an Augmentation effect to the enemy for <#ffa024>{5{ turn(s), increasing their <#ffa024>damage dealt by <#ffa024>{6{%.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29705080, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29705090, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29705100, "nodeAddTargetBuffTextId": [ 24, 17 ], "nodeAddText": "Enter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 24, 17 ], "text": "Enter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29705110, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29705120, "nodeAddTargetBuffTextId": [ 10, 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 10, 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29705130, "nodeAddText": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29707010, "nodeAddTargetBuffTextId": [ 1 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Silent Night next turn.Apply Taunt to yourself for <#ffa024><5< turn(s). |<#ffa024>Damage taken is <#ffa024>reduced by <#ffa024>{6{%. This effect wears off after being hit <#ffa024>{5{ times and cannot be removed.", "targetBuffTextId": [ 1 ], "text": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Silent Night next turn.Apply Taunt to yourself for <#ffa024><5< turn(s). <#ffa024>Damage taken is <#ffa024>reduced by <#ffa024>{6{%. This effect wears off after being hit <#ffa024>{5{ times and cannot be removed." }, { "id": 29707020, "nodeAddText": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "text": "Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29707030, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage is reduced by <#ffa024><8<% per target.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Damage is reduced by <#ffa024><8<% per target.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29707040, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Condition - <#ffa024>3 turns or more\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). |For <#ffa024>[5[ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>[6[%, depending on their attack type.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17 ], "text": "Condition - <#ffa024>3 turns or more\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s). For <#ffa024>[5[ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>[6[%, depending on their attack type.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29707050, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29707060, "nodeAddTargetBuffTextId": [ 51, 10 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51, 10 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29707070, "nodeAddTargetBuffTextId": [ 17, 12 ], "nodeAddText": "Condition - <#ffa024>75% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit. |If the enemy is in a <#ffa024>Vulnerability state, increase their <#ffa024>Property DMG by <#ffa024>:6:%.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17, 12 ], "text": "Condition - <#ffa024>75% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit. If the enemy is in a <#ffa024>Vulnerability state, increase their <#ffa024>Property DMG by <#ffa024>:6:%.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29707080, "nodeAddTargetBuffTextId": [ 4 ], "nodeAddText": "Condition - <#ffa024>Reserve Veil of Darkness skillThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 4 ], "text": "Condition - <#ffa024>Reserve Veil of Darkness skillThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s)." }, { "id": 29707090, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Attacks the frontmost target.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29707100, "nodeAddTargetBuffTextId": [ 16, 24, 17 ], "nodeAddText": "Condition - <#ffa024>Activates if a Barrier is maintained for 2 turns after using Veil of DarknessThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 16, 24, 17 ], "text": "Condition - <#ffa024>Activates if a Barrier is maintained for 2 turns after using Veil of DarknessThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29707110, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29707120, "nodeAddText": "Condition - <#ffa024>19 turns or more\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29709000, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Windswept Dispersion next turn.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. |<#ffa024>Remove DoT effects from the enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 62 ], "text": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Windswept Dispersion next turn.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead. <#ffa024>Remove DoT effects from the enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29709010, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29709020, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29709030, "nodeAddTargetBuffTextId": [ 51, 36 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51, 36 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29709040, "nodeAddTargetBuffTextId": [ 25 ], "nodeAddText": "Condition - <#ffa024>Reserve Lamp in the Tempest skill\\nThis skill activates a maximum of 1 time per battle.\\nRenders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 25 ], "text": "Condition - <#ffa024>Reserve Lamp in the Tempest skill\\nThis skill activates a maximum of 1 time per battle.\\nRenders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29709050, "nodeAddTargetBuffTextId": [ 51, 36 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51, 36 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29709060, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29709070, "nodeAddTargetBuffTextId": [ 62, 12 ], "nodeAddText": "Condition - <#ffa024>3 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Increase the <#ffa024>Property DMG of enemies under <#ffa024>DoT effects by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 62, 12 ], "text": "Condition - <#ffa024>3 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Increase the <#ffa024>Property DMG of enemies under <#ffa024>DoT effects by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29709080, "nodeAddTargetBuffTextId": [ 51, 36 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51, 36 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29709090, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29709100, "nodeAddTargetBuffTextId": [ 62, 24, 17 ], "nodeAddText": "Condition - <#ffa024>When Boss is under a DoT effect within 3 turns of using Lamp in the Tempest\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 62, 24, 17 ], "text": "Condition - <#ffa024>When Boss is under a DoT effect within 3 turns of using Lamp in the Tempest\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s)." }, { "id": 29709110, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29709120, "nodeAddText": "Condition - <#ffa024>5 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>5 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29709130, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29711010, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Event Horizon next turn.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 42 ], "text": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Event Horizon next turn.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29711020, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29711030, "nodeAddTargetBuffTextId": [ 51, 17 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 51, 17 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29711040, "nodeAddTargetBuffTextId": [ 58, 42 ], "nodeAddText": "Condition - <#ffa024>At the start of battle\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG dealt to the enemy for <#ffa024>{5{ turn(s). |Apply <#ffa024>[3[ <#ffa024>Chain Reinforcement to the enemy for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 58, 42 ], "text": "Condition - <#ffa024>At the start of battle\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG dealt to the enemy for <#ffa024>{5{ turn(s). Apply <#ffa024>[3[ <#ffa024>Chain Reinforcement to the enemy for <#ffa024>[5[ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29711050, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29711060, "nodeAddTargetBuffTextId": [ 51, 17 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51, 17 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29711070, "nodeAddText": "Condition - <#ffa024>80% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Increase enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase enemy <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>80% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Increase enemy <#ffa024>Magic ATK by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase enemy <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29711080, "nodeAddText": "Condition - <#ffa024>Reserve Cursed Selection\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>DEF of all Parts is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#ffa024>Magic Resistance of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s).", "text": "Condition - <#ffa024>Reserve Cursed Selection\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>DEF of all Parts is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#ffa024>Magic Resistance of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s)." }, { "id": 29711090, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29711100, "nodeAddTargetBuffTextId": [ 60, 24, 17 ], "nodeAddText": "Condition - <#ffa024>Reach Chain count of 50 or more within 2 turns after using Cursed Selection\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). |<#ffa024>Remove Buffs from the enemy.", "targetBuffTextId": [ 60, 24, 17 ], "text": "Condition - <#ffa024>Reach Chain count of 50 or more within 2 turns after using Cursed Selection\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to yourself for <#ffa024>{5{ turn(s). <#ffa024>Remove Buffs from the enemy." }, { "id": 29711110, "nodeAddTargetBuffTextId": [ 51, 17 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51, 17 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. If the enemy is in a Vulnerability state, deal <#ca94fe>&1& <#ca94fe>Magic DMG equal to <#ffa024>&6&% of your <#ffa024>Magic ATK instead. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29711120, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29713000, "nodeAddTargetBuffTextId": [ 42, 50 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Water Pressure Mine next turn.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to the enemy for <#ffa024>{5{ turn(s). |Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 42, 50 ], "text": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Water Pressure Mine next turn.\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply <#ffa024>{3{ <#ffa024>Chain Reinforcement to the enemy for <#ffa024>{5{ turn(s). Reduce the enemy's <#ffa024>ATK by <#ffa024>[6[% for <#ffa024>[5[ turn(s). If the enemy is a Magic Type, reduce their <#ffa024>Magic ATK by <#ffa024>=6=% for <#ffa024>=5= turn(s) instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29713010, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29713020, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29713030, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29713040, "nodeAddTargetBuffTextId": [ 25 ], "nodeAddText": "Condition - <#ffa024>Reserve Crushing Water Pressure\\nThis skill activates a maximum of 1 time per battle.\\nRenders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 25 ], "text": "Condition - <#ffa024>Reserve Crushing Water Pressure\\nThis skill activates a maximum of 1 time per battle.\\nRenders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29713050, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29713060, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29713070, "nodeAddTargetBuffTextId": [ 12 ], "nodeAddText": "Condition - <#ffa024>90% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Increase the enemy's <#ffa024>Property DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 12 ], "text": "Condition - <#ffa024>90% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce enemy <#ffa024>DEF by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Increase the enemy's <#ffa024>Property DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29713080, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29713090, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29713100, "nodeAddTargetBuffTextId": [ 60, 24, 17 ], "nodeAddText": "Condition - <#ffa024>Reach Chain count of 50 or more before using any other skill after using Crushing Water Pressure.\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 60, 24, 17 ], "text": "Condition - <#ffa024>Reach Chain count of 50 or more before using any other skill after using Crushing Water Pressure.\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024>[5[ turn(s)." }, { "id": 29713110, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29713120, "nodeAddTargetBuffTextId": [ 42 ], "nodeAddText": "Condition - <#ffa024>3 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply <#ffa024>:3: <#ffa024>Chain Reinforcement to enemies with the Wind Property for <#ffa024>:5: turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 42 ], "text": "Condition - <#ffa024>3 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply <#ffa024>:3: <#ffa024>Chain Reinforcement to enemies with the Wind Property for <#ffa024>:5: turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29713130, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29715010, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Blazing Anger next turn.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17 ], "text": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Blazing Anger next turn.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29715020, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29715030, "nodeAddTargetBuffTextId": [ 51, 17 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 51, 17 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29715040, "nodeAddTargetBuffTextId": [ 58 ], "nodeAddText": "Condition - <#ffa024>90% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nApply a <#ffa024>{6{% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 58 ], "text": "Condition - <#ffa024>90% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nApply a <#ffa024>{6{% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29715050, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29715060, "nodeAddTargetBuffTextId": [ 51, 17 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51, 17 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29715070, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Condition - <#ffa024>70% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17 ], "text": "Condition - <#ffa024>70% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nApply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29715080, "nodeAddText": "Condition - <#ffa024>Raging Flames reserved and Boss HP at least 30%\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>DEF of all Parts is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#ffa024>Magic Resistance of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Remove ally <#ffa024>Debuffs.", "text": "Condition - <#ffa024>Raging Flames reserved and Boss HP at least 30%\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>DEF of all Parts is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#ffa024>Magic Resistance of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Remove ally <#ffa024>Debuffs." }, { "id": 29715090, "nodeAddTargetBuffTextId": [ 17 ], "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 17 ], "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29715100, "nodeAddTargetBuffTextId": [ 24, 17 ], "nodeAddText": "Condition - <#ffa024>Boss HP at 30% or below, and no other skills have been used after using Raging Flames\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>Remove Buff Effects from all Parts. |Enter a Break state for <#ffa024>{5{ turn(s), unable to take any actions. |Apply a <#ffa024>[6[% Vulnerability to all Parts of the fiend for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 24, 17 ], "text": "Condition - <#ffa024>Boss HP at 30% or below, and no other skills have been used after using Raging Flames\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>Remove Buff Effects from all Parts. Enter a Break state for <#ffa024>{5{ turn(s), unable to take any actions. Apply a <#ffa024>[6[% Vulnerability to all Parts of the fiend for <#ffa024>[5[ turn(s)." }, { "id": 29715110, "nodeAddTargetBuffTextId": [ 51, 17 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51, 17 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Vulnerability to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29715120, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29717010, "nodeAddTargetBuffTextId": [ 58 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Radiant Shadow next turn.\\nApply a <#ffa024>{6{% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 58 ], "text": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Radiant Shadow next turn.\\nApply a <#ffa024>{6{% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29717020, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29717030, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29717040, "nodeAddTargetBuffTextId": [ 12, 42 ], "nodeAddText": "Condition - <#ffa024>At the start of battle\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Apply <#ffa024>=3= <#ffa024>Chain Reinforcement to enemies with the Dark Property for <#ffa024>=5= turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 12, 42 ], "text": "Condition - <#ffa024>At the start of battle\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Increase the enemy's <#ffa024>Property DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Apply <#ffa024>=3= <#ffa024>Chain Reinforcement to enemies with the Dark Property for <#ffa024>=5= turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29717050, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29717060, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29717070, "nodeAddText": "Condition - <#ffa024>5 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>5 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29717080, "nodeAddTargetBuffTextId": [ 60, 10, 4 ], "nodeAddText": "Condition - <#ffa024>Reach Chain count of 50 or more before using any other skill after using Light of Dawn.\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply Silence to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 60, 10, 4 ], "text": "Condition - <#ffa024>Reach Chain count of 50 or more before using any other skill after using Light of Dawn.\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply Silence to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29717090, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Attacks the frontmost target.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29717100, "nodeAddTargetBuffTextId": [ 24, 58, 17 ], "nodeAddText": "Condition - <#ffa024>Reserve Light of Dawn\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024>{5{ turn(s). |Apply a <#ffa024>[6[% Vulnerability to all Parts of the fiend for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 24, 58, 17 ], "text": "Condition - <#ffa024>Reserve Light of Dawn\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024>{5{ turn(s). Apply a <#ffa024>[6[% Vulnerability to all Parts of the fiend for <#ffa024>[5[ turn(s)." }, { "id": 29717110, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage increases by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29717120, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29719000, "nodeAddTargetBuffTextId": [ 10, 35 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Shroud of Eternity next turn.\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 10, 35 ], "text": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Shroud of Eternity next turn.\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29719010, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 35 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29719020, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 35 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29719030, "nodeAddTargetBuffTextId": [ 51, 35 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51, 35 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29719040, "nodeAddTargetBuffTextId": [ 25 ], "nodeAddText": "Condition - <#ffa024>Reserve Lost Resolve.\\nThis skill activates a maximum of 1 time per battle.\\nRenders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 25 ], "text": "Condition - <#ffa024>Reserve Lost Resolve.\\nThis skill activates a maximum of 1 time per battle.\\nRenders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29719050, "nodeAddTargetBuffTextId": [ 51, 35 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51, 35 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29719060, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 35 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29719070, "nodeAddTargetBuffTextId": [ 58 ], "nodeAddText": "Condition - <#ffa024>At the start of battle\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG dealt to the enemy for <#ffa024>{5{ turn(s). |Increase enemy <#ffa024>Crit Rate by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 58 ], "text": "Condition - <#ffa024>At the start of battle\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply a <#ffa024>{6{% <#ffa024>Increase Chain DMG dealt to the enemy for <#ffa024>{5{ turn(s). Increase enemy <#ffa024>Crit Rate by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29719080, "nodeAddTargetBuffTextId": [ 51, 35 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "targetBuffTextId": [ 51, 35 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29719090, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29719100, "nodeAddTargetBuffTextId": [ 60, 24, 17 ], "nodeAddText": "Condition - <#ffa024>Reach Chain count 25 or more before using any other skill after using Lost Resolve.\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 24, 17 ], "text": "Condition - <#ffa024>Reach Chain count 25 or more before using any other skill after using Lost Resolve.\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s)." }, { "id": 29719110, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29719120, "nodeAddTargetBuffTextId": [ 35, 12 ], "nodeAddText": "Condition - <#ffa024>3 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 35, 12 ], "text": "Condition - <#ffa024>3 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy. Increase the enemy's <#ffa024>Property DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29719130, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721010, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Sky's Fury next turn.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 35 ], "text": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Sky's Fury next turn.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce the enemy's <#ffa024>SP by <#ffa024>{4{ each time an attack hits an enemy.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721020, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721030, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721040, "nodeAddText": "Condition - <#ffa024>At the start of battle\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |For <#ffa024>[5[ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>[6[%, depending on their attack type.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>At the start of battle\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s). For <#ffa024>[5[ turn(s), increase the enemy's <#ffa024>ATK or <#ffa024>Magic ATK by <#ffa024>[6[%, depending on their attack type.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721050, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721060, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721070, "nodeAddTargetBuffTextId": [ 16, 12 ], "nodeAddText": "Condition - <#ffa024>5 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Apply a <#ffa024>{6{% Barrier to the enemy for <#ffa024>{5{ turn(s). |Increase the enemy's <#ffa024>Property DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 16, 12 ], "text": "Condition - <#ffa024>5 turns or more\\nThis skill activates a maximum of 1 time per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Apply a <#ffa024>{6{% Barrier to the enemy for <#ffa024>{5{ turn(s). Increase the enemy's <#ffa024>Property DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721080, "nodeAddText": "Condition - <#ffa024>Reserve Wind Chaser.\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>Magic ATK of all Parts is increased by <#ffa024><6<% for <#ffa024><5< turn(s). |<#ffa024>Crit Rate of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |<#ffa024>Crit DMG of all Parts is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>Reserve Wind Chaser.\\nThis skill activates a maximum of 1 time per battle.\\n<#ffa024>Magic ATK of all Parts is increased by <#ffa024><6<% for <#ffa024><5< turn(s). <#ffa024>Crit Rate of all Parts is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). <#ffa024>Crit DMG of all Parts is increased by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721090, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721100, "nodeAddTargetBuffTextId": [ 62, 24, 17 ], "nodeAddText": "Condition - <#ffa024>If the boss is in a damage over time state before using any other skill after using Wind Chaser.\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 62, 24, 17 ], "text": "Condition - <#ffa024>If the boss is in a damage over time state before using any other skill after using Wind Chaser.\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s)." }, { "id": 29721110, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. |Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Reduce enemy <#ffa024>Magic Resistance by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29721120, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29723000, "nodeAddTargetBuffTextId": [ 1, 47, 46 ], "nodeAddText": "Condition - <#ffa024>At the start of battle\\nThis skill can be reserved only once per battle.\\nApply Taunt to the Head Part for <#ffa024><5< turn(s). |For <#ffa024>{5{ turn(s), apply a <#ffa024>}6}% Augmentation effect to all parts whenever you receive an attack. The Augmentation effect lasts for <#ffa024>}5} turn(s), and stacks <#ffa024>}13} time(s) with each hit received. This can increase to a maximum of <#ffa024>}15} stacks.", "targetBuffTextId": [ 1, 47, 46 ], "text": "Condition - <#ffa024>At the start of battle\\nThis skill can be reserved only once per battle.\\nApply Taunt to the Head Part for <#ffa024><5< turn(s). For <#ffa024>{5{ turn(s), apply a <#ffa024>}6}% Augmentation effect to all parts whenever you receive an attack. The Augmentation effect lasts for <#ffa024>}5} turn(s), and stacks <#ffa024>}13} time(s) with each hit received. This can increase to a maximum of <#ffa024>}15} stacks." }, { "id": 29723010, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 62 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29723020, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 62 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29723030, "nodeAddTargetBuffTextId": [ 51, 62 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51, 62 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29723040, "nodeAddTargetBuffTextId": [ 10 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Ruler's Verdict.\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 10 ], "text": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Ruler's Verdict.\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29723050, "nodeAddTargetBuffTextId": [ 51, 62 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51, 62 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29723060, "nodeAddTargetBuffTextId": [ 62 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 62 ], "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29723070, "nodeAddTargetBuffTextId": [ 60, 25 ], "nodeAddText": "Condition - <#ffa024>Reach Chain count of 7 before using any other skill after using Ruler's Verdict.\\nThis skill can be reserved only once per battle.\\nRenders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 60, 25 ], "text": "Condition - <#ffa024>Reach Chain count of 7 before using any other skill after using Ruler's Verdict.\\nThis skill can be reserved only once per battle.\\nRenders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29723080, "nodeAddTargetBuffTextId": [ 51, 62 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51, 62 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. If the enemy is under DoT effects, deal <#ddc37a>&1& <#ddc37a>Physical DMG equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29723090, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29723100, "nodeAddTargetBuffTextId": [ 24, 17 ], "nodeAddText": "Condition - <#ffa024>Reserve Ruler's Verdict.\\nThis skill can be reserved only once per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 24, 17 ], "text": "Condition - <#ffa024>Reserve Ruler's Verdict.\\nThis skill can be reserved only once per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s)." }, { "id": 29723110, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29723120, "nodeAddTargetBuffTextId": [ 36, 47 ], "nodeAddText": "Condition - <#ffa024>3 turns or more\\nThis skill can be reserved only once per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. |Apply an Augmentation effect to the enemy for <#ffa024>[5[ turn(s), increasing their <#ffa024>damage dealt by <#ffa024>[6[%.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 36, 47 ], "text": "Condition - <#ffa024>3 turns or more\\nThis skill can be reserved only once per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK. Apply an Augmentation effect to the enemy for <#ffa024>[5[ turn(s), increasing their <#ffa024>damage dealt by <#ffa024>[6[%.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29723130, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29724010, "nodeAddTargetBuffTextId": [ 47, 17 ], "nodeAddText": "Condition - <#ffa024>At the start of battle\\nThis skill activates a maximum of 1 time per battle.\\nApply an Augmentation effect to all parts for <#ffa024><5< turn(s), increasing <#ffa024>damage dealt by <#ffa024><6<%. |Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 47, 17 ], "text": "Condition - <#ffa024>At the start of battle\\nThis skill activates a maximum of 1 time per battle.\\nApply an Augmentation effect to all parts for <#ffa024><5< turn(s), increasing <#ffa024>damage dealt by <#ffa024><6<%. Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s)." }, { "id": 29724020, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Attacks the frontmost target.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29724030, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29724040, "nodeAddTargetBuffTextId": [ 10, 26 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\nDeal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |<#ffa024>Remove Stat Reinforcement effects from the enemy.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 10, 26 ], "text": "Condition - <#ffa024>50% HP or below\\nDeal <#ca94fe><1< <#ca94fe>Fixed DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. <#ffa024>Remove Stat Reinforcement effects from the enemy.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29724050, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29724060, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29724070, "nodeAddTargetBuffTextId": [ 43 ], "nodeAddText": "Condition - <#ffa024>90% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nApply <#ffa024>{3{ <#ffa024>Chain Weakening to all Parts for <#ffa024>{5{ turn(s). |Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 43 ], "text": "Condition - <#ffa024>90% HP or below\\nThis skill activates a maximum of 1 time per battle.\\nApply <#ffa024>{3{ <#ffa024>Chain Weakening to all Parts for <#ffa024>{5{ turn(s). Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29724080, "nodeAddTargetBuffTextId": [ 9, 44 ], "nodeAddText": "Condition - <#ffa024>Reserve Edge Wave.\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. |Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 9, 44 ], "text": "Condition - <#ffa024>Reserve Edge Wave.\\nThis skill activates a maximum of 1 time per battle.\\nDeal <#ca94fe><1< <#ca94fe>Pure DMG (Magic) to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK. Apply a <#ffa024>{6{% Pressure to the enemy for <#ffa024>{5{ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29724090, "nodeAddText": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile.", "text": "Attack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 2nd tile." }, { "id": 29724100, "nodeAddTargetBuffTextId": [ 60, 24, 17 ], "nodeAddText": "<#ffa024>Reach Chain count of 30 or more after using Edge Wave\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 60, 24, 17 ], "text": "<#ffa024>Reach Chain count of 30 or more after using Edge Wave\\nThis skill activates a maximum of 1 time per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s)." }, { "id": 29724110, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>3 times, dealing <#ca94fe><1< <#ca94fe>Magic DMG equal to <#ffa024><6<% of your <#ffa024>Magic ATK per hit. Damage is reduced by <#ffa024><8<% per target. The damage is set according to the first hit.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29724120, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29727020, "nodeAddTargetBuffTextId": [ 51, 58 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Destruction Ray.\\nApply a <#ffa024><6<% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024><5< turn(s).", "targetBuffTextId": [ 51, 58 ], "text": "Condition - <#ffa024>Overdrive\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Destruction Ray.\\nApply a <#ffa024><6<% <#ffa024>Increase Chain DMG taken to all parts for <#ffa024><5< turn(s)." }, { "id": 29727030, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29727040, "nodeAddText": "Condition - <#ffa024>90% HP or below\\nReduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). |Attack the enemy <#ffa024>6 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>90% HP or below\\nReduce enemy <#ffa024>DEF by <#ffa024><6<% for <#ffa024><5< turn(s). Attack the enemy <#ffa024>6 times, dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29727050, "nodeAddText": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target.", "text": "Attack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29727060, "nodeAddTargetBuffTextId": [ 51 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51 ], "text": "Condition - <#ffa024>Overdrive\\nAttack the enemy <#ffa024>2 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29727070, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29727080, "nodeAddTargetBuffTextId": [ 24, 17, 43 ], "nodeAddText": "Condition - <#ffa024>Boss HP at 30% or below, and no other skills have been used after using Prism Overclock.\\nThis skill can be reserved only once per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). |Apply <#ffa024>[3[ <#ffa024>Chain Weakening to all Parts for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 24, 17, 43 ], "text": "Condition - <#ffa024>Boss HP at 30% or below, and no other skills have been used after using Prism Overclock.\\nThis skill can be reserved only once per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s). Apply <#ffa024>[3[ <#ffa024>Chain Weakening to all Parts for <#ffa024>[5[ turn(s)." }, { "id": 29727090, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29727100, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29727110, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29727120, "nodeAddText": "Condition - <#ffa024>Reserve Prism Overclock.\\nThis skill can be reserved only once per battle.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>Reserve Prism Overclock.\\nThis skill can be reserved only once per battle.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29727130, "nodeAddText": "Condition - <#ffa024>70% HP or below\\nThis skill can be reserved only once per battle.\\n<#ffa024>Remove Buffs from the enemy. |Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>70% HP or below\\nThis skill can be reserved only once per battle.\\n<#ffa024>Remove Buffs from the enemy. Deal <#ddc37a>{1{ <#ddc37a>Physical DMG to the enemy equal to <#ffa024>{6{% of your <#ffa024>ATK.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29727140, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29727150, "nodeAddText": "Empty", "text": "Empty" }, { "id": 29729000, "nodeAddTargetBuffTextId": [ 10, 13 ], "nodeAddText": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Scorching Hell.\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the <#ffa024>Main Target enemy, cause instant <#ffa024>Death. |Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile.", "targetBuffTextId": [ 10, 13 ], "text": "Condition - <#ffa024>50% HP or below\\n<#ffa024>Prioritize skill reservation if conditions are met.\\nAvailable max 1 time per battle and reserves Scorching Hell.\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the <#ffa024>Main Target enemy, cause instant <#ffa024>Death. Increase enemy <#ffa024>Crit DMG by <#ffa024>{6{% for <#ffa024>{5{ turn(s).\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 1st tile." }, { "id": 29729010, "nodeAddTargetBuffTextId": [ 10, 13 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 10, 13 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29729020, "nodeAddTargetBuffTextId": [ 10, 13 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 10, 13 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29729030, "nodeAddTargetBuffTextId": [ 51, 10, 13 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51, 10, 13 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29729040, "nodeAddTargetBuffTextId": [ 25 ], "nodeAddText": "Condition - <#ffa024>Reserve Ruler of the Flame skill\\nRenders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile.", "targetBuffTextId": [ 25 ], "text": "Condition - <#ffa024>Reserve Ruler of the Flame skill\\nRenders the <#ffa024>attack range permanently <#ffa024>Undeployable. Additionally, enemies attacked have their <#ffa024>Buffs removed and suffer instant <#ffa024>Death.\\n<#ffa024>Regardless of where targets are positioned, performs a range attack centered on the middle 3rd tile." }, { "id": 29729050, "nodeAddTargetBuffTextId": [ 51, 10, 13 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51, 10, 13 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29729060, "nodeAddTargetBuffTextId": [ 10, 13 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 10, 13 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29729070, "nodeAddText": "Empty\\n<#ffa024>Attacks the frontmost target.", "text": "Empty\\n<#ffa024>Attacks the frontmost target." }, { "id": 29729080, "nodeAddTargetBuffTextId": [ 51, 10, 13 ], "nodeAddText": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 51, 10, 13 ], "text": "Condition - <#ffa024>Overdrive\\nDeal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. For the Main Target enemy, deal <#ddc37a>&1& <#ddc37a>Fixed DMG (Physical) equal to <#ffa024>&6&% of your <#ffa024>ATK instead.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29729090, "nodeAddText": "Empty\\n<#ffa024>Attacks the frontmost target.", "text": "Empty\\n<#ffa024>Attacks the frontmost target." }, { "id": 29729100, "nodeAddTargetBuffTextId": [ 24, 17 ], "nodeAddText": "Condition - <#ffa024>Less than 6 companions left after using Ruler of the Flame.\\nThis skill can be reserved only once per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. |Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s).", "targetBuffTextId": [ 24, 17 ], "text": "Condition - <#ffa024>Less than 6 companions left after using Ruler of the Flame.\\nThis skill can be reserved only once per battle.\\nEnter a Break state for <#ffa024><5< turn(s), unable to take any actions. Apply a <#ffa024>{6{% Vulnerability to all Parts of the fiend for <#ffa024>{5{ turn(s)." }, { "id": 29729110, "nodeAddTargetBuffTextId": [ 10, 13, 3, 47 ], "nodeAddText": "Condition - <#ffa024>At the start of battle\\nThis skill can be reserved only once per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, apply Concentrated Fire for <#ffa024>&5& turn(s) instead. |Apply an Augmentation effect to the enemy for <#ffa024>{5{ turn(s), increasing their <#ffa024>damage dealt by <#ffa024>{6{%.\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 10, 13, 3, 47 ], "text": "Condition - <#ffa024>At the start of battle\\nThis skill can be reserved only once per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK per hit. For the Main Target enemy, apply Concentrated Fire for <#ffa024>&5& turn(s) instead. Apply an Augmentation effect to the enemy for <#ffa024>{5{ turn(s), increasing their <#ffa024>damage dealt by <#ffa024>{6{%.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29729120, "nodeAddTargetBuffTextId": [ 10, 16, 2, 12 ], "nodeAddText": "Condition - <#ffa024>80% HP or below\\nThis skill can be reserved only once per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. |<#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. |Increase the enemy's <#ffa024>Property DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target.", "targetBuffTextId": [ 10, 16, 2, 12 ], "text": "Condition - <#ffa024>80% HP or below\\nThis skill can be reserved only once per battle.\\nAttack the enemy <#ffa024>3 times, dealing <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) equal to <#ffa024><6<% of your <#ffa024>ATK per hit. <#ffa024>Remove the enemy's <#ffa024>Barrier and <#91dc69>Energy Guard. Increase the enemy's <#ffa024>Property DMG by <#ffa024>[6[% for <#ffa024>[5[ turn(s).\\n<#ffa024>Attacks the frontmost target." }, { "id": 29729130, "nodeAddText": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target.", "text": "Condition - <#ffa024>19 turns or more\\n<#ffa024>Can reserve skill when conditions are met.\\n<#ffa024>Remove Buffs from the enemy and cause instant <#ffa024>Death.\\n<#ffa024>Attacks the frontmost target." }, { "id": 29890010, "nodeAddTargetBuffTextId": [ 9, 24, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Put the enemy in a Break state for <#ffa024>{5{ turn(s), making them unable to take any actions. |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 9, 24, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Put the enemy in a Break state for <#ffa024>{5{ turn(s), making them unable to take any actions. Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 29890020, "nodeAddText": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29890030, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29890040, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |<#ffa024>Reset the skill cooldown of <#ffa024>allies except yourself.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. <#ffa024>Reset the skill cooldown of <#ffa024>allies except yourself." }, { "id": 29890110, "nodeAddTargetBuffTextId": [ 9, 24, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Put the enemy in a Break state for <#ffa024>{5{ turn(s), making them unable to take any actions. |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 9, 24, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Put the enemy in a Break state for <#ffa024>{5{ turn(s), making them unable to take any actions. Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 29890120, "nodeAddText": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29890130, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29890140, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |<#ffa024>Reset the skill cooldown of <#ffa024>allies except yourself.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. <#ffa024>Reset the skill cooldown of <#ffa024>allies except yourself." }, { "id": 29890210, "nodeAddTargetBuffTextId": [ 9, 24, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Put the enemy in a Break state for <#ffa024>{5{ turn(s), making them unable to take any actions. |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 9, 24, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Put the enemy in a Break state for <#ffa024>{5{ turn(s), making them unable to take any actions. Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 29890220, "nodeAddText": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29890230, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29890240, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |<#ffa024>Reset the skill cooldown of <#ffa024>allies except yourself.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. <#ffa024>Reset the skill cooldown of <#ffa024>allies except yourself." }, { "id": 29890310, "nodeAddTargetBuffTextId": [ 9, 24, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Put the enemy in a Break state for <#ffa024>{5{ turn(s), making them unable to take any actions. |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 9, 24, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Put the enemy in a Break state for <#ffa024>{5{ turn(s), making them unable to take any actions. Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 29890320, "nodeAddText": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29890330, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29890340, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |<#ffa024>Reset the skill cooldown of <#ffa024>allies except yourself.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. <#ffa024>Reset the skill cooldown of <#ffa024>allies except yourself." }, { "id": 29890410, "nodeAddTargetBuffTextId": [ 9, 24, 17 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Put the enemy in a Break state for <#ffa024>{5{ turn(s), making them unable to take any actions. |Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s).", "targetBuffTextId": [ 9, 24, 17 ], "text": "Deal <#ddc37a><1< <#ddc37a>Pure DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Put the enemy in a Break state for <#ffa024>{5{ turn(s), making them unable to take any actions. Apply a <#ffa024>[6[% Vulnerability to the enemy for <#ffa024>[5[ turn(s)." }, { "id": 29890420, "nodeAddText": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit.", "text": "Attack the enemy <#ffa024>9 times, dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK per hit." }, { "id": 29890430, "nodeAddTargetBuffTextId": [ 10, 36 ], "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. |Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK.", "targetBuffTextId": [ 10, 36 ], "text": "Deal <#ddc37a><1< <#ddc37a>Fixed DMG (Physical) to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK. Apply Bleed to the enemy for <#ffa024>{5{ turn(s), dealing <#ddc37a>{1{ <#ddc37a>Physical DMG equal to <#ffa024>{6{% of your <#ffa024>ATK." }, { "id": 29890440, "nodeAddTargetBuffTextId": [ 35 ], "nodeAddText": "Restore <#ffa024>{3{ SP to allies. |<#ffa024>Reset the skill cooldown of <#ffa024>allies except yourself.", "targetBuffTextId": [ 35 ], "text": "Restore <#ffa024>{3{ SP to allies. <#ffa024>Reset the skill cooldown of <#ffa024>allies except yourself." }, { "id": 29991000, "nodeAddTargetBuffTextId": [ 5, 12 ], "nodeAddText": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate. |Increase <#ffa024>Property DMG by <#ffa024>{6{% and <#ffa024>Crit Rate by <#ffa024>{8{%.", "targetBuffTextId": [ 5, 12 ], "text": "Apply an <#ffa024>Aura to yourself for <#ffa024><5< turn(s). Allies within the Aura gain a <#ffa024>>6>% increase in <#ffa024>Property DMG and a <#ffa024>>8>% increase in <#ffa024>Crit Rate. Increase <#ffa024>Property DMG by <#ffa024>{6{% and <#ffa024>Crit Rate by <#ffa024>{8{%." }, { "id": 29997000, "nodeAddText": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). |Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK.", "text": "Your <#ffa024>Magic ATK is increased by <#ffa024>{6{% for <#ffa024>{5{ turn(s). Deal <#ca94fe><1< <#ca94fe>Magic DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>Magic ATK." }, { "id": 29998000, "nodeAddTargetBuffTextId": [ 56 ], "nodeAddText": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP.", "targetBuffTextId": [ 56 ], "text": "<#91dc69>Heal yourself for <#91dc69><1< equal to <#ffa024><6<% of your <#ffa024>Max HP." }, { "id": 29999000, "nodeAddText": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK.", "text": "Deal <#ddc37a><1< <#ddc37a>Physical DMG to the enemy equal to <#ffa024><6<% of your <#ffa024>ATK." }, { "id": 29999010, "nodeAddTargetBuffTextId": [ 36 ], "nodeAddText": "Apply Bleed to the enemy for <#ffa024><5< turn(s), dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK.", "targetBuffTextId": [ 36 ], "text": "Apply Bleed to the enemy for <#ffa024><5< turn(s), dealing <#ddc37a><1< <#ddc37a>Physical DMG equal to <#ffa024><6<% of your <#ffa024>ATK." } ]