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https://github.com/yoncodes/BD2PS.git
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86 lines
2.9 KiB
Rust
86 lines
2.9 KiB
Rust
use bd2::prost::Message;
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use bd2::proto::proto_net::{
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AttendanceAlwaysInfo, AttendanceEventRewardObtainInfo, AttendanceLimitInfo, AttendanceRequest,
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AttendanceResponse, Notify, SubscribeAttendanceInfo,
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};
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use common::packet_code::PacketCodeType;
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use crypto::network::GameResponse;
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use database::db::attendance_always_info::get_attendance_always_info;
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use database::db::attendance_event_reward_obtain_info::get_attendance_event_reward_obtain_info;
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use sqlx::SqlitePool;
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use tracing::info;
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pub async fn handle(pool: &SqlitePool, uid: i64, req: AttendanceRequest) -> GameResponse {
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info!("Handling AttendanceRequest: {:?}", req);
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let always_info = get_attendance_always_info(pool, uid)
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.await
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.unwrap_or_default();
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let event_rewards = get_attendance_event_reward_obtain_info(pool, uid)
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.await
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.unwrap_or_default();
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let subscribe_info: Vec<SubscribeAttendanceInfo> = vec![];
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let _limit_info: Vec<AttendanceLimitInfo> = vec![];
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// --- Map DB models → Protobuf types ---
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let attendance_always_info = always_info
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.into_iter()
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.map(|a| AttendanceAlwaysInfo {
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event_schedule_id: a.event_schedule_id,
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attendance_group_id: a.attendance_group_id,
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attendance_count: a.attendance_count,
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})
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.collect::<Vec<_>>();
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let attendance_event_reward_obtain_info = event_rewards
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.into_iter()
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.map(|r| AttendanceEventRewardObtainInfo {
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event_schedule_id: r.event_schedule_id,
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group_id: r.group_id,
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id: r.id,
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})
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.collect::<Vec<_>>();
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let subscribe_attendance_info = subscribe_info
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.into_iter()
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.map(|s| SubscribeAttendanceInfo {
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ticket_id: s.ticket_id,
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reserved_date: s.reserved_date,
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expiry_date: s.expiry_date,
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})
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.collect::<Vec<_>>();
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let response = AttendanceResponse {
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attendance_always_info,
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attendance_limit_info: vec![], // currently unused
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standard_attendance_info: vec![],
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premium_attendance_info: vec![],
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monthly1_attendance_info: vec![],
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monthly2_attendance_info: vec![],
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subscribe_attendance_info,
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attendance_package_info: vec![],
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attendance_event_reward_obtain_info,
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..Default::default()
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};
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let resp_bytes = response.encode_to_vec();
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let notify = Notify {
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achievement_update_info: vec![],
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mission_update_info: vec![],
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event_mission_update_info: vec![],
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active_login_event: vec![1, 2, 628, 629],
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active_contents_info: vec![],
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ll_type: Some("".to_string()),
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is_purchasing_disabled: Some(false),
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maintenance_start_date: Some(1688646600000),
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notice_last_seq: Some(8909),
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..Default::default()
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};
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let (route, code) = PacketCodeType::Common.info();
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GameResponse::success(route, &resp_bytes, code).with_notify(¬ify)
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}
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