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43 lines
1.4 KiB
Rust
43 lines
1.4 KiB
Rust
use bd2::prost::Message;
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use bd2::proto::proto_net::{IdCardPresetSaveRequest, IdCardPresetSaveResponse, Notify };
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use common::packet_code::PacketCodeType;
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use crypto::network::GameResponse;
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use sqlx::SqlitePool;
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use tracing::info;
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pub async fn handle(_pool: &SqlitePool, _uid: i64, req: IdCardPresetSaveRequest) -> GameResponse {
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info!("Handling IdCardPresetSaveRequest: {:?}", req);
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// TODO: Fetch data from database
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// Example:
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// let data = get_something(pool, uid).await.unwrap_or_default();
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// TODO: Transform to proto
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// Example:
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// let proto_data = data.into_iter()
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// .map(|item| mapper::to_proto(item, pool).await)
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// .collect();
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let response = IdCardPresetSaveResponse {
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// TODO: Fill in response fields
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..Default::default()
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};
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let resp_bytes = response.encode_to_vec();
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let notify = Notify {
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achievement_update_info: vec![],
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mission_update_info: vec![],
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event_mission_update_info: vec![],
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active_login_event: vec![1, 2, 625, 626, 627],
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active_contents_info: vec![],
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ll_type: Some("".to_string()),
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is_purchasing_disabled: Some(false),
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maintenance_start_date: Some(1688646600000),
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notice_last_seq: Some(8818),
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..Default::default()
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};
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let (route, code) = PacketCodeType::IdCardPresetSave.info();
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GameResponse::success(route, &resp_bytes, code).with_notify(¬ify)
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} |