Files
BD2PS/gameserver/src/logic/game/pass_info.rs
yoncodes e58fd190b4 pushing
2025-10-28 21:21:28 -04:00

77 lines
2.4 KiB
Rust

use bd2::prost::Message;
use bd2::proto::proto_net::{
Notify, PassDbInfo, PassInfoRequest, PassInfoResponse, PassRewardDbInfo,
};
use common::packet_code::PacketCodeType;
use crypto::network::GameResponse;
use serde_json::Value;
use tracing::info;
pub async fn handle(_pool: &sqlx::SqlitePool, _uid: i64, _req: PassInfoRequest) -> GameResponse {
info!("Handling PassInfoRequest");
// Load and parse JSON file
let data: Value = serde_json::from_str(include_str!("../../../../data/starter/pass_info.json"))
.expect("Failed to parse pass_info.json");
// --- Parse passInfo array ---
let passes = data
.get("passInfo")
.and_then(|v| v.as_array())
.cloned()
.unwrap_or_default();
let mut pass_info = Vec::new();
for p in passes {
pass_info.push(PassDbInfo {
id: p.get("id").and_then(|v| v.as_i64()).map(|v| v as i32),
exp: p.get("exp").and_then(|v| v.as_i64()).map(|v| v as i32),
active_premium_1: p.get("activePremium_1").and_then(|v| v.as_bool()),
..Default::default()
});
}
let rewards = data
.get("passRewardInfo")
.and_then(|v| v.as_array())
.cloned()
.unwrap_or_default();
let mut pass_reward_info = Vec::new();
for r in rewards {
pass_reward_info.push(PassRewardDbInfo {
pass_id: r.get("passId").and_then(|v| v.as_i64()).map(|v| v as i32),
id: r.get("id").and_then(|v| v.as_i64()).map(|v| v as i32),
basic: r.get("basic").and_then(|v| v.as_bool()),
premium_1: r.get("premium_1").and_then(|v| v.as_bool()),
..Default::default()
});
}
let response = PassInfoResponse {
pass_info,
pass_reward_info,
..Default::default()
};
let resp_bytes = response.encode_to_vec();
let notify = Notify {
achievement_update_info: vec![],
mission_update_info: vec![],
event_mission_update_info: vec![],
active_login_event: vec![1, 2, 625, 626, 627],
active_contents_info: vec![],
ll_type: Some("".to_string()),
is_purchasing_disabled: Some(false),
maintenance_start_date: Some(1688646600000),
notice_last_seq: Some(8818),
..Default::default()
};
let (route, code) = PacketCodeType::PassInfo.info();
GameResponse::success(route, &resp_bytes, code).with_notify(&notify)
}