mirror of
https://github.com/yoncodes/BD2PS.git
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103 lines
3.0 KiB
Rust
103 lines
3.0 KiB
Rust
// Auto-generated from JSON data
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// Do not edit manually
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use serde::{Deserialize, Serialize};
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use anyhow::Result;
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use std::collections::HashMap;
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Actiongamechartable {
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#[serde(rename = "charDescNameTextId")]
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pub char_desc_name_text_id: i32,
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#[serde(rename = "charIcon")]
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pub char_icon: String,
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#[serde(rename = "charIllustName")]
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pub char_illust_name: Option<String>,
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#[serde(rename = "charNameImage")]
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pub char_name_image: String,
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#[serde(rename = "charNameTextId")]
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pub char_name_text_id: i32,
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#[serde(rename = "charPrefabPath")]
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pub char_prefab_path: String,
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#[serde(rename = "charSkillGroupId")]
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pub char_skill_group_id: i32,
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#[serde(rename = "charStatId")]
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pub char_stat_id: i32,
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#[serde(rename = "charStatImageName")]
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pub char_stat_image_name: Option<String>,
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#[serde(rename = "charThumName")]
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pub char_thum_name: String,
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#[serde(rename = "charTitleNameTextId")]
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pub char_title_name_text_id: i32,
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#[serde(rename = "groupId")]
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pub group_id: i32,
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#[serde(rename = "hitEffPrefab")]
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pub hit_eff_prefab: Option<String>,
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#[serde(rename = "id")]
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pub id: i32,
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#[serde(rename = "monsterPartsGroupId")]
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pub monster_parts_group_id: Option<i32>,
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#[serde(rename = "monsterType")]
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pub monster_type: Option<i32>,
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#[serde(rename = "voiceResourceName")]
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pub voice_resource_name: Option<String>,
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}
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pub struct ActiongamechartableTable {
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records: Vec<Actiongamechartable>,
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by_id: HashMap<i32, usize>,
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by_group: HashMap<i32, Vec<usize>>,
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}
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impl ActiongamechartableTable {
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pub fn load(path: &str) -> Result<Self> {
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let json = std::fs::read_to_string(path)?;
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let records: Vec<Actiongamechartable> = serde_json::from_str(&json)?;
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let mut by_id = HashMap::with_capacity(records.len());
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let mut by_group: HashMap<i32, Vec<usize>> = HashMap::new();
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for (idx, record) in records.iter().enumerate() {
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by_id.insert(record.id, idx);
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by_group.entry(record.char_skill_group_id).or_insert_with(Vec::new).push(idx);
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}
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Ok(Self {
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records,
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by_id,
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by_group,
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})
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}
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#[inline]
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pub fn get(&self, id: i32) -> Option<&Actiongamechartable> {
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self.by_id.get(&id).map(|&idx| &self.records[idx])
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}
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pub fn by_group(&self, group_id: i32) -> impl Iterator<Item = &Actiongamechartable> + '_ {
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self.by_group
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.get(&group_id)
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.into_iter()
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.flat_map(|indices| indices.iter())
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.map(|&idx| &self.records[idx])
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}
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#[inline]
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pub fn all(&self) -> &[Actiongamechartable] {
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&self.records
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}
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#[inline]
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pub fn iter(&self) -> std::slice::Iter<Actiongamechartable> {
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self.records.iter()
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}
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pub fn len(&self) -> usize {
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self.records.len()
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}
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pub fn is_empty(&self) -> bool {
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self.records.is_empty()
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}
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}
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