Files
BD2PS/data/src/exceldb/actiongamechartable.rs
yoncodes e58fd190b4 pushing
2025-10-28 21:21:28 -04:00

103 lines
3.0 KiB
Rust

// Auto-generated from JSON data
// Do not edit manually
use serde::{Deserialize, Serialize};
use anyhow::Result;
use std::collections::HashMap;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Actiongamechartable {
#[serde(rename = "charDescNameTextId")]
pub char_desc_name_text_id: i32,
#[serde(rename = "charIcon")]
pub char_icon: String,
#[serde(rename = "charIllustName")]
pub char_illust_name: Option<String>,
#[serde(rename = "charNameImage")]
pub char_name_image: String,
#[serde(rename = "charNameTextId")]
pub char_name_text_id: i32,
#[serde(rename = "charPrefabPath")]
pub char_prefab_path: String,
#[serde(rename = "charSkillGroupId")]
pub char_skill_group_id: i32,
#[serde(rename = "charStatId")]
pub char_stat_id: i32,
#[serde(rename = "charStatImageName")]
pub char_stat_image_name: Option<String>,
#[serde(rename = "charThumName")]
pub char_thum_name: String,
#[serde(rename = "charTitleNameTextId")]
pub char_title_name_text_id: i32,
#[serde(rename = "groupId")]
pub group_id: i32,
#[serde(rename = "hitEffPrefab")]
pub hit_eff_prefab: Option<String>,
#[serde(rename = "id")]
pub id: i32,
#[serde(rename = "monsterPartsGroupId")]
pub monster_parts_group_id: Option<i32>,
#[serde(rename = "monsterType")]
pub monster_type: Option<i32>,
#[serde(rename = "voiceResourceName")]
pub voice_resource_name: Option<String>,
}
pub struct ActiongamechartableTable {
records: Vec<Actiongamechartable>,
by_id: HashMap<i32, usize>,
by_group: HashMap<i32, Vec<usize>>,
}
impl ActiongamechartableTable {
pub fn load(path: &str) -> Result<Self> {
let json = std::fs::read_to_string(path)?;
let records: Vec<Actiongamechartable> = serde_json::from_str(&json)?;
let mut by_id = HashMap::with_capacity(records.len());
let mut by_group: HashMap<i32, Vec<usize>> = HashMap::new();
for (idx, record) in records.iter().enumerate() {
by_id.insert(record.id, idx);
by_group.entry(record.char_skill_group_id).or_insert_with(Vec::new).push(idx);
}
Ok(Self {
records,
by_id,
by_group,
})
}
#[inline]
pub fn get(&self, id: i32) -> Option<&Actiongamechartable> {
self.by_id.get(&id).map(|&idx| &self.records[idx])
}
pub fn by_group(&self, group_id: i32) -> impl Iterator<Item = &Actiongamechartable> + '_ {
self.by_group
.get(&group_id)
.into_iter()
.flat_map(|indices| indices.iter())
.map(|&idx| &self.records[idx])
}
#[inline]
pub fn all(&self) -> &[Actiongamechartable] {
&self.records
}
#[inline]
pub fn iter(&self) -> std::slice::Iter<Actiongamechartable> {
self.records.iter()
}
pub fn len(&self) -> usize {
self.records.len()
}
pub fn is_empty(&self) -> bool {
self.records.is_empty()
}
}