mirror of
https://github.com/yoncodes/BD2PS.git
synced 2026-08-04 22:02:15 +02:00
107 lines
3.0 KiB
Rust
107 lines
3.0 KiB
Rust
// Auto-generated from JSON data
|
|
// Do not edit manually
|
|
|
|
use serde::{Deserialize, Serialize};
|
|
use anyhow::Result;
|
|
use std::collections::HashMap;
|
|
|
|
#[derive(Debug, Clone, Serialize, Deserialize)]
|
|
pub struct Bufftable {
|
|
#[serde(rename = "AddBuffId")]
|
|
pub add_buff_id: Option<i32>,
|
|
#[serde(rename = "buffApplyType")]
|
|
pub buff_apply_type: Option<i32>,
|
|
#[serde(rename = "buffConditionId")]
|
|
pub buff_condition_id: Option<i32>,
|
|
#[serde(rename = "buffCountType")]
|
|
pub buff_count_type: Option<i32>,
|
|
#[serde(rename = "buffDescSkillTextId")]
|
|
pub buff_desc_skill_text_id: Option<i32>,
|
|
#[serde(rename = "buffDisplayType")]
|
|
pub buff_display_type: Option<i32>,
|
|
#[serde(rename = "buffDisplayValue")]
|
|
pub buff_display_value: Option<i32>,
|
|
#[serde(rename = "buffGroup")]
|
|
pub buff_group: Option<i32>,
|
|
#[serde(rename = "buffIconSpriteName")]
|
|
pub buff_icon_sprite_name: Option<String>,
|
|
#[serde(rename = "buffMakerType")]
|
|
pub buff_maker_type: Option<i32>,
|
|
#[serde(rename = "buffSkillTextId")]
|
|
pub buff_skill_text_id: Option<i32>,
|
|
#[serde(rename = "buffTurn")]
|
|
pub buff_turn: Option<i32>,
|
|
#[serde(rename = "buffType")]
|
|
pub buff_type: Option<i32>,
|
|
#[serde(rename = "buffValue")]
|
|
pub buff_value: Option<f32>,
|
|
#[serde(rename = "classType")]
|
|
pub class_type: String,
|
|
#[serde(rename = "conditionAddBuffId")]
|
|
pub condition_add_buff_id: Option<i32>,
|
|
#[serde(rename = "effectPrefabName")]
|
|
pub effect_prefab_name: Option<String>,
|
|
#[serde(rename = "id")]
|
|
pub id: i32,
|
|
#[serde(rename = "magicValue")]
|
|
pub magic_value: Option<f32>,
|
|
#[serde(rename = "overLapCount")]
|
|
pub over_lap_count: Option<i32>,
|
|
#[serde(rename = "overLapMax")]
|
|
pub over_lap_max: Option<i32>,
|
|
#[serde(rename = "ownerType")]
|
|
pub owner_type: Option<i32>,
|
|
#[serde(rename = "specialEffectPrefabName")]
|
|
pub special_effect_prefab_name: Option<String>,
|
|
#[serde(rename = "statType")]
|
|
pub stat_type: Option<i32>,
|
|
#[serde(rename = "subType")]
|
|
pub sub_type: Option<i32>,
|
|
}
|
|
|
|
pub struct BufftableTable {
|
|
records: Vec<Bufftable>,
|
|
by_id: HashMap<i32, usize>,
|
|
}
|
|
|
|
impl BufftableTable {
|
|
pub fn load(path: &str) -> Result<Self> {
|
|
let json = std::fs::read_to_string(path)?;
|
|
let records: Vec<Bufftable> = serde_json::from_str(&json)?;
|
|
|
|
let mut by_id = HashMap::with_capacity(records.len());
|
|
|
|
for (idx, record) in records.iter().enumerate() {
|
|
by_id.insert(record.id, idx);
|
|
}
|
|
|
|
Ok(Self {
|
|
records,
|
|
by_id,
|
|
})
|
|
}
|
|
|
|
#[inline]
|
|
pub fn get(&self, id: i32) -> Option<&Bufftable> {
|
|
self.by_id.get(&id).map(|&idx| &self.records[idx])
|
|
}
|
|
|
|
#[inline]
|
|
pub fn all(&self) -> &[Bufftable] {
|
|
&self.records
|
|
}
|
|
|
|
#[inline]
|
|
pub fn iter(&self) -> std::slice::Iter<Bufftable> {
|
|
self.records.iter()
|
|
}
|
|
|
|
pub fn len(&self) -> usize {
|
|
self.records.len()
|
|
}
|
|
|
|
pub fn is_empty(&self) -> bool {
|
|
self.records.is_empty()
|
|
}
|
|
}
|