diff --git a/Assets/Scripts/Assembly-CSharp/Properties.meta b/Assets/Editor.meta
similarity index 57%
rename from Assets/Scripts/Assembly-CSharp/Properties.meta
rename to Assets/Editor.meta
index 71d1da11..60eecd71 100644
--- a/Assets/Scripts/Assembly-CSharp/Properties.meta
+++ b/Assets/Editor.meta
@@ -1,9 +1,8 @@
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+guid: 196a32b5a66d86f4994f5517006e9d0f
folderAsset: yes
-timeCreated: 1749670530
-licenseType: Free
DefaultImporter:
+ externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/Editor/FullInspector-Editor.dll b/Assets/Editor/FullInspector-Editor.dll
new file mode 100644
index 00000000..d84964b5
Binary files /dev/null and b/Assets/Editor/FullInspector-Editor.dll differ
diff --git a/Assets/Editor/FullInspector-Editor.dll.meta b/Assets/Editor/FullInspector-Editor.dll.meta
new file mode 100644
index 00000000..29982feb
--- /dev/null
+++ b/Assets/Editor/FullInspector-Editor.dll.meta
@@ -0,0 +1,30 @@
+fileFormatVersion: 2
+guid: 1005e38d5b37b114a83640a41095cce5
+PluginImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ isPreloaded: 0
+ isOverridable: 0
+ platformData:
+ - first:
+ Any:
+ second:
+ enabled: 0
+ settings: {}
+ - first:
+ Editor: Editor
+ second:
+ enabled: 1
+ settings:
+ DefaultValueInitialized: true
+ - first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Editor/FullInspector-Editor.xml b/Assets/Editor/FullInspector-Editor.xml
new file mode 100644
index 00000000..2d7ac40c
--- /dev/null
+++ b/Assets/Editor/FullInspector-Editor.xml
@@ -0,0 +1,2555 @@
+
+
+
+ FullInspector-Editor
+
+
+
+
+ A list of all types that have a CustomBehaviorEditorAttribute attribute.
+
+
+
+
+ Cached property editors.
+
+
+
+
+ If there are multiple user-defined property editors that report that they can edit a
+ specific type, we sort the applicability of the property editor based on how close it's
+ reported edited type is to the actual property type. This allows for, say, the
+ IListPropertyEditor to override the ICollectionPropertyEditor.
+
+
+
+
+ Returns a set of property editors that can be used to edit the given property type.
+
+
+
+
+ Returns a behavior editor that can be used to edit the given behavior type.
+
+ The type of behavior to edit. This should derive from
+ BaseBehavior.
+
+
+
+ Returns true if the given dataType matches the given behaviorType. If the dataType is
+ generic and the behaviorType is a generic definition, then the behaviorType will be
+ instantiated with the same generic arguments as dataType.
+
+
+
+
+ Creates a new instance of the given editorType. It is assumed that editorType extends
+ IBehaviorEditor.
+
+
+
+
+ Attempt to create a new IBehaviorEditor instance.
+
+ The data type that is used for comparison with the behavior
+ editor.
+ The actual data type that that usedEditedType was derived
+ from.
+ The type of editor we are trying to create.
+
+
+
+
+ Attempts to create a behavior editor for the given edited data type from the given
+ editor type.
+
+ The type that is being edited.
+ The editor type.
+ A behavior editor that can edit the given edited type.
+
+
+
+ Allows an IPropertyEditor to be used as an attribute property editor.
+
+
+
+
+ The attribute type that activates this property editor.
+
+
+
+
+ If true, then this attribute property editor will replace other property editors beneath
+ it.
+
+
+
+
+ Construct a new attribute instance.
+
+ The attribute type that activates this property
+ editor.
+
+
+
+ Construct a new attribute instance.
+
+ The attribute type that activates this property
+ editor.
+ If true, then this attribute property editor will replace
+ other property editors beneath it.
+
+
+
+ Mark a type as a custom behavior editor. That editor needs to derive from
+ BehaviorEditor{TBehavior} and will be used as the editor for that behavior type.
+
+
+
+
+ The behavior type to edit.
+
+
+
+
+ True if this should editor should apply to derived types. Defaults to true.
+
+
+
+
+ An annotation that signals that a class is a property editor for a given property type.
+
+
+ If the property editor is editing a generic type, then PropertyType should just be an open
+ generic type reflecting the edited type. For example, for a List property editor,
+ PropertyType should be typeof(List{}) (where {} are angle brackets).
+
+
+
+
+ The type of property that this class is a property editor for. This can be either a
+ non-generic type or an open generic type (List{} is an open generic type, but List[int]
+ is not).
+
+
+
+
+ Should this editor type be used for inherited PropertyTypes? If Inherit is true, then
+ the first generic parameter of your property editor type will be automatically populated
+ with the derived type that the property editor is being used to edit.
+
+
+
+
+ Internal bool to prevent a warning emission if this property editor targets UnityObject
+ types.
+
+
+
+
+ Mark this type as an IPropertyEditor. It will be instantiated automatically.
+
+ The type of property that this PropertyEditor is
+ editing.
+
+
+
+ Mark this type as an IPropertyEditor. It will be instantiated automatically.
+
+ The type of property that this PropertyEditor is
+ editing.
+ If true, then this PropertyEditor will also be used for types that
+ derive from propertyType. If true, then this also has implications on the generic
+ parameter list. See the documentation on the member variable for more
+ information.
+
+
+
+ The default behavior editor is used whenever there is not a user-defined one that should be
+ used instead.
+
+
+
+
+ If you wish to just extend the default behavior editor by adding a section before/after it, you
+ can just extend this class and override the appropriate methods.
+
+
+
+
+ An editor that provides a good inspector experience for types which derive from
+ ISerializedObject.
+
+
+
+
+ This is accessed by the BaseBehaviorEditor (using reflection) to determine if the editor
+ should show the value for _serializedState.
+
+
+
+
+ Draws an open script button for the given object.
+
+
+
+
+ An IAttributePropertyEditor is identical to an IPropertyEditor, except that it also
+ contains an Attribute parameter.
+
+
+
+
+ The attribute that was used to create this editor.
+
+
+
+
+ A property editor is the core editing abstraction used within FI. This allows for
+ overriding of the default inspector logic for elements of a custom type. PropertyEditors
+ are extremely similar to Unity's PropertyDrawers, except that they support generics and
+ are fully type-safe. The AttributePropertyEditor is identical to the PropertyEditor, except
+ that it is activated when a user adds an attribute to a type.
+
+
+ Recall that to get FI to actually use the property editor, you need to add the
+ [CustomAttributePropertyEditor] attribute to the type with appropriate parameters.
+
+ The element type that the editor will edit
+
+
+
+ Notification that the inspector/editor is now active.
+
+
+
+
+ Notification that the inspector/editor is no longer active.
+
+
+
+
+ This method makes it easy to use a typical behavior editor as a GUILayout style method,
+ where the rect is taken care of.
+
+ The editor that is being used.
+ The element that is being edited.
+
+
+
+ Marks an object as a property editor.
+
+
+ This interface is split up into two parts, the core one that user's typically access,
+ IPropertyEditor, and one that implements the actual editing API, IPropertyEditorEditAPI.
+
+ You almost certainly want to extend PropertyEditor{T} instead of this
+ interface. It provides an automatic implementation for all methods and gives type-safety to
+ your editor.
+
+
+
+
+ The editing chain that this editor is within. This can be used to fetch the next editor
+ to use and the like.
+
+
+
+
+ Can the editor edit the given type?
+
+
+
+
+ An optional annotation for a property editor to specify its default foldout state.
+
+
+
+
+ The default foldout state for the property editor. If set to false, then the editor
+ will be collapsed immediately.
+
+
+
+
+ A property editor is the core editing abstraction used within FI. This allows for overriding
+ of the default inspector logic for elements of a custom type. PropertyEditors are extremely
+ similar to Unity's PropertyDrawers, except that they support generics and are fully
+ type-safe.
+
+
+ Recall that to get FI to actually use the property editor, you need to add the
+ [CustomPropertyEditor] attribute to the type with appropriate parameters.
+
+ The element type that the editor will edit
+
+
+
+ This is the core editing API that property editors use. We split the editing API and the
+ IPropertyEditor interfaces into two as we define extension methods on IPropertyEditor that
+ allows FI to run arbitrary code before/after the actual edit method executes.
+
+
+
+
+ Display a Unity inspector GUI that provides an editing interface for the given object.
+
+ The rect on the screen to draw the GUI controls.
+ The label to label the controls with.
+ The element itself to edit. This can be mutated directly. For
+ values which cannot be mutated, such as structs, the return value is used to update the
+ stored value.
+ An updated instance of the element.
+
+
+
+ Returns the height of the region that needs editing.
+
+ The label that will be used when editing.
+ The element that will be edited.
+ The height of the region that needs editing.
+
+
+
+ Returns a header that should be used for the foldout. An item is displayed within a
+ foldout when this property editor reaches a certain height.
+
+ The current foldout label.
+ The current object element.
+ An updated label.
+
+
+
+ Draw an optional scene GUI.
+
+ The object instance to edit using the scene GUI.
+ An updated object instance.
+
+
+
+ Does this editor display a standard label that can instead be rendered with EditorGUI.Foldout?
+
+
+
+
+ The cached height metadata is used to optimize CPU/execution time for some memory so that
+ we don't have to recompute heights multiple times over. In essence, if we call
+ GetElementHeight from Edit, then GetElementHeight will short-circuit and just return a
+ cached height.
+
+
+
+
+ We store the current
+
+
+
+
+ The current method that we are invoking.
+
+
+
+
+ Helper method to fetch the editing API for an IPropertyEditor.
+
+
+
+
+ Display a Unity inspector GUI that provides an editing interface for the given object.
+
+ The rect on the screen to draw the GUI controls.
+ The label to label the controls with.
+ The element itself to edit. This can be mutated directly. For
+ values which cannot be mutated, such as structs, the return value is used to update the
+ stored value.
+ An updated instance of the element.
+
+
+
+ Fetches the dropdown metadata instance that should be used. This performs any necessary initialization.
+
+
+
+
+ Returns the height of the region that needs editing.
+
+ The label that will be used when editing.
+ The element that will be edited.
+ The height of the region that needs editing.
+
+
+
+ Returns a header that should be used for the foldout. An item is displayed within a
+ foldout when this property editor reaches a certain height.
+
+ The current foldout label.
+ The current object element.
+ An updated label.
+
+
+
+ Draw an optional scene GUI.
+
+ The object instance to edit using the scene GUI.
+ An updated object instance.
+
+
+
+ This method makes it easy to use a typical property editor as a GUILayout style method,
+ where the rect is taken care of.
+
+ The editor that is being used.
+ The label to edit the region with.
+ The element that is being edited.
+
+
+
+ Detects when Unity is recompiling code. Before a recompile happens, all state is saved and
+ after the recompilation is finished all state is restored.
+
+
+
+
+ True if we have detected a compile but have already saved. This is set to false by Unity
+ after a compilation has finished.
+
+
+
+
+ True if everything has been restored. This is set to false by Unity after a compilation
+ / reload has occurred.
+
+
+
+
+ Detects when the editor has entered or left play mode or has paused.
+
+
+ This class is currently disabled / not used, but it remains here because the code is tricky
+ to get right and may be useful in the future.
+
+
+
+
+ A transition that the editor can go through.
+
+
+
+
+ The editor is about to enter play mode but has yet to go through Unity
+ serialization.
+
+
+
+
+ The editor is about to enter play mode and has just gone through Unity
+ serialization.
+
+
+
+
+ The editor is leaving play mode and has just gone through Unity serialization.
+
+
+
+
+ The editor is about to enter pause mode
+
+
+
+
+ The editor is about to leave pause mode
+
+
+
+
+ The last playing state
+
+
+
+
+ The last paused state
+
+
+
+
+ This function is called when the editor is undergoing a play mode related transition.
+
+
+
+
+ This processor saves the state of any unsaved BaseBehavior instances when the scene has been
+ saved. This type isn't necessary as the BaseBehaviorEditor manages saving everything, but it
+ provides some extra data protection.
+
+
+
+
+ Manages the discovery of PropertyEditor class instances.
+
+
+
+
+ The type of the edited object.
+
+
+
+
+ The attributes associated with the edited type.
+
+
+
+
+ A list of all types that have a CustomPropertyEditorAttribute attribute.
+
+
+
+
+ Cached property editors.
+
+
+
+
+ If there are multiple user-defined property editors that report that they can edit a
+ specific type, we sort the applicability of the property editor based on how close it's
+ reported edited type is to the actual property type. This allows for, say, the
+ IListPropertyEditor to override the ICollectionPropertyEditor.
+
+
+
+
+ Returns a set of property editors that can be used to edit the given property type.
+
+
+
+
+ Returns a PropertyEditorChain that can edit the given type. The PropertyEditorChain will
+ contain all of the IPropertyEditor instances which reported that they could edit the
+ given type (with the associated set of attributes). To get an actual property editor,
+ use chain.FirstEditor or a similar method.
+
+ The type of property/field that is being edited.
+ Provides attributes that may override the default
+ property editor. This parameter can safely be set to null.
+ A property editor chain composed of property editors which can edit the given
+ property type.
+
+
+
+ In Full Inspector, there are typically a large number of property editors that can be used
+ for each type, for example, a user defined editor, then the abstract editor, then the
+ reflected editor. PropertyEditorChain encapsulates this idea and makes it easy to retrieve
+ the next editor that will be used.
+
+
+
+
+ The editing chain. The most applicable editor is at index 0 (followed by the next most
+ applicable at index 1, ...).
+
+
+
+
+ Adds an editor to the end of this chain.
+
+
+
+
+ Returns true if there is another editor after the given one.
+
+
+
+
+ Returns the next editor that will be used, or null if the given editor is either the
+ last one or was not found in the chain.
+
+ The editor that is currently being used.
+ The next editor, or null if there is no next one.
+
+
+
+ Returns the first property editor in this chain that is not an instance of any of the
+ given types.
+
+
+
+
+ Returns the first property editor in this chain.
+
+
+
+
+ Returns true if the given dataType matches the given propertyType. If the dataType is
+ generic and the propertyType is a generic definition, then the propertyType will be
+ instantiated with the same generic arguments as dataType.
+
+
+
+
+ Creates a new instance of the given editorType. It is assumed that editorType extends
+ IPropertyEditor.
+
+
+
+
+ Attempt to create a new IPropertyEditor instance.
+
+ The data type that is used for comparison with the property
+ editor.
+ The actual data type that that usedEditedType was derived
+ from.
+ The type of editor we are trying to create.
+
+
+
+
+ Attempts to create a property editor for the given edited data type from the given
+ editor type.
+
+ The type that is being edited.
+ The editor type.
+ The attributes that were specified for the type.
+ Should inheritance behavior be forced? The expected value is false.
+ A property editor that can edit the given edited type.
+
+
+
+ We only animate the abstract type height when we have changed types ourselves. If we
+ always animate when a height change occurs and the inside is also animating, then we
+ will create an "animation lag" which looks awful.
+
+
+
+
+ Provides a property editor for types which cannot be instantiated directly and require the
+ user to select a specific instance to instantiate.
+
+
+
+
+ A map of attribute type to the IPropertyEditor type that is associated with that
+ attribute (via the CustomAttributePropertyEditorAttribute annotation).
+
+
+
+
+ A map of attribute type to if that property editor should replace all other editors
+ after it.
+
+
+
+
+ Provides a property editor for enums.
+
+
+
+
+ A property editor for nullable types.
+
+
+
+
+ The general property editor that takes over when there is no specific override. This uses
+ reflection to discover what values to edit.
+
+
+
+
+ The maximum depth that the reflected editor will go to for automatic object reference
+ instantiation. Beyond this depth, the user will have the manually instantiate
+ references. We have a depth limit so that we don't end up in an infinite object
+ construction cycle.
+
+
+
+
+ This returns true if automatic instantiation should be enabled. Automatic instantiation
+ gets disabled after the reflected editor has gone a x calls deep into itself in an
+ attempt to prevent infinite recursion.
+
+
+
+
+ How tall buttons should be.
+
+
+
+
+ How tall the label element should be.
+
+
+
+
+ How much space is between each element.
+
+
+
+
+ The height of the category toolbar.
+
+
+
+
+ Returns true if the given GUIContent element contains any content.
+
+
+
+
+ Draws a label at the given region. Returns an indented rectangle that can be used for
+ drawing properties directly under the label.
+
+
+
+
+ A helper method that draws the inspector for a field/property at the given location.
+
+
+
+
+ A helper method that draws a button at the given region.
+
+
+
+
+ Draws the actual property editors.
+
+
+
+
+ Manages the options that are displayed to the user in the instance selection drop-down.
+
+
+
+
+ Setup the instance option manager for the given type.
+
+
+
+
+ Returns an array of options that should be displayed.
+
+
+
+
+ Remove any options from the set of display options that are not permanently visible.
+
+
+
+
+ Returns the index of the option that should be displayed (from GetDisplayOptions())
+ based on the current object instance.
+
+
+
+
+ Changes the instance of the given object, if necessary.
+
+
+
+
+ This class assists with cycle detection in an object graph.
+
+
+
+
+ Factory we use for allocation HashSets (to minimize GC pressure).
+
+
+
+
+ Cycle detectors that we are depending on / derived from.
+
+
+
+
+ The objects we have encountered so far.
+
+
+
+
+ The recursion depth level that we're at.
+
+
+
+
+ The current recursion / nesting depth.
+
+
+
+
+ Increase the recursion / nesting depth.
+
+
+
+
+ Decrease the recursion / nesting depth.
+
+
+
+
+ Tries to mark an object. Returns false if the object is already in the cycle detector,
+ ie, it has already been encountered (which implies that it's part of a cycle).
+
+
+
+
+ Returns true if the object is in the cycle detector, ie, the object is part of a cycle.
+
+
+
+
+ An editor that is displayed while we are generating the PropertyDrawer bindings.
+
+
+
+
+ The current version string.
+
+
+
+
+ Full Inspector will effectively force the user to do a clean import if any of the following types are found in
+ the assembly.
+
+
+
+
+ A wrapper around AnimFloat that makes it easier to use.
+
+
+
+
+ Update the height of the editor.
+
+ The new height.
+ Should animation be allowed? Sometimes animation is not
+ desired if a sub-item is animation. If this item animations when a sub-item is
+ animating, then there will be visible UX jerk.
+ If true, then a transition is occurring and the animation is rendering.
+
+
+
+ Returns true if animation is occurring.
+
+
+
+
+ The current height of the animation.
+
+
+
+
+ Draws a normal EditorGUI.ObjectField, except it includes the component type.
+
+
+
+
+ Draws a button with a label in front of the button.
+
+
+
+
+ Draws a button with a label in front of the button.
+
+
+
+
+ Draws an editor for the given control at the given rect.
+
+ The rect to draw the editor within.
+ The label for the edited control.
+ The element to edit.
+ The metadata to use when editing.
+ The actual control that will be used for the editor.
+ The updated element instance.
+
+
+
+ Draws an editor for the given control at the given rect.
+
+ The element to edit.
+ The label for the edited control.
+ The metadata to use when editing.
+ The actual control that will be used for the editor.
+ The height that is needed to fully display this control.
+
+
+
+ Draws a GUI for editing the given property and returns the updated value. This does
+ *not* write the updated value to a container.
+
+
+
+
+ Draws a GUI for editing the given property and returns the updated value. This does
+ *not* write the updated value to a container.
+
+ An optional context that the property value came from. If this is not given, then a prefab context menu will not be displayable.
+
+
+
+ This class is used to cache results for some expensive fiEditorUtility method calls.
+
+
+
+
+ Returns the paths of all .scene files in the Unity project.
+
+
+
+
+ Find all prefabs of a given type, regardless of location.
+
+ The type of object to fetch
+ Please note that this method can return UnityObject instances that have been deleted.
+
+
+
+ Find all assets of a given type, regardless of location.
+
+ The (ScriptableObject derived) type of object to fetch
+ Please note that this method can return UnityObject instances that have been deleted.
+
+
+
+ This will sent a repaint request to every active editor.
+
+
+
+
+ Add to this list if the editor should be repainted upon a general repaint request.
+
+
+
+
+ If enabled, then the inspector should be constantly redrawn. This is used to work around
+ some rendering issues within Unity.
+
+
+
+
+ Attempts to fetch a MonoScript that is associated with the given obj.
+
+ The object to fetch the script for.
+ The script, if found.
+ True if there was a script, false otherwise.
+
+
+
+ Returns true if the given obj has a MonoScript associated with it.
+
+
+
+
+ Returns an associated object for another object.
+
+
+
+
+ A mapping from the objects that contain metadata to their metadata.
+
+
+
+
+ Returns true if there is metadata for the given item.
+
+
+
+
+ Sets the metadata instance for the given item and type.
+
+
+
+
+ Fetch a metadata instance for the given item.
+
+
+
+
+ Utility functions for working with prefab overrides.
+
+
+
+
+ Returns true if the period separate property path contains the given property name.
+
+
+
+
+ Attempts to extract the name of serialized key for the given property modification.
+
+ The object that that modification is applied to.
+ The modification.
+ An output parameter containing the name of the key that the
+ modification maps to.
+ True if the key was found, false otherwise.
+
+
+
+ Reverts the given property on the instance to the prefab value.
+
+ The prefab instance to revert the value on.
+ The property to revert.
+
+
+
+ Returns true if the given property on the given object instance has a prefab override.
+
+ The object instance.
+ The property to check.
+ True if the property is prefab override, false otherwise.
+
+ Currently, this method only works for MonoBehavior targets.
+
+
+
+
+ A cache of all types that derive the key type in the AppDomain. The cache is
+ automatically destroyed upon assembly loads.
+
+
+
+
+ Returns all types that derive from the base type. This includes generic type
+ definitions, which when returned will have appropriate constructor values injected.
+
+ The base parent type.
+
+
+
+ A candidate type that can potentially be used as a generic parameter argument.
+
+
+
+
+ The actual type that will be the generic parameter.
+
+
+
+
+ The name of the generic parameter that this type came from.
+
+
+
+
+ Helper method to return the index of the Type in the array that has the given Name (or
+ - 1 if the item is not in the array).
+
+
+
+
+ Orders the given types parameter array so that the order most closely matches the given
+ genericArguments array
+
+ The types that have been collected as potential candidates
+ for generic parameter arguments
+ The type that we are going to use the candidateTypes for
+ constructing a closed generic type on
+ An array of types that can (hopefully) be used to construct a closed generic
+ type from the given openGenericType.
+
+
+
+ Attempts to create an instance of openGenericType such that it is can be assigned to
+ baseType.
+
+ An open generic type that derives baseType
+ A generic type with fully populated type parameters.
+ Just baseType.GetGenericTypeDefinition()
+ Just baseType.GetGenericArguments()
+ If this function returns true, then this value is set to
+ the created type that is assignable to baseType and an instance of
+ openGenericType.
+ True if a type was constructed, false otherwise.
+
+
+
+ Searches for a particular implementation of the given parent type inside of the type.
+ This is particularly useful if the interface type is an open type, ie, typeof(IFace{}),
+ because this method will then return IFace{} but with appropriate type parameters
+ inserted.
+
+ The base type to search for interface
+ The parent type to search for. Can be an open generic
+ type.
+ The actual interface type that the type contains, or null if there is no
+ implementation of the given interfaceType on type.
+
+
+
+ Tries to fetch the given CSharpName of the given object type, or null if the object is
+ null.
+
+
+
+
+ Returns the value of a boolean, field, or property.
+
+
+
+
+ A few APIs to forcibly call SaveState and RestoreState on every type
+ that implements ISerializedObject.
+
+
+
+
+ Forcibly save the state of all objects which derive from ISerializedObject.
+ ISerializedObject saving is managed automatically when you use the editor (and can be
+ customized in fiSettings).
+
+
+
+
+ Forcibly restore the state of all objects which derive from ISerializedObject.
+
+
+
+
+ This will clean all of the FI data from the scene.
+
+
+
+
+ Returns the object that this serialized property is currently storing.
+
+
+
+
+ This class contains methods that do not use public Unity API. These are subject to
+ break/change per update.
+
+
+
+
+ Attempts to enable/disable the bold font that is used by Unity when an object has a
+ value different from its prefab.
+
+ True if the bold font is set, false if it is not.
+
+
+
+ Helper to write the C# file containing the selected serializer information.
+
+
+
+
+ Contains editing logic common to the backup window and the inline backup viewer.
+
+
+
+
+ The backup editor window.
+
+
+
+
+ The central API that end-users might be interested in. Provides key functions such as
+ creating a new backup and restoring an old one.
+
+
+
+
+ Returns all backups for the given object.
+
+
+
+
+ Creates a new backup of the given component. Only guaranteed to work for types that
+ derive from CommonBaseBehavior, but there is a good chance it'll work for most/all
+ types derived from Component.
+
+
+
+
+ Helper function that just ignores a few FI internal types for serialization since the
+ backup solution serializes all inspected properties, not just those that are serialized
+
+
+
+
+ Restores a backup that was previously created.
+
+
+
+
+ Creates a serialized object from the given component.
+
+
+
+
+ Manages backups stored in prefab storage container. The prefab container stores backups
+ when Unity is in play-mode and when the backup target does not live in the scene (an
+ example would be a backup targeting another prefab).
+
+
+
+
+ Manages the backup storage that lives in the scene.
+
+
+
+
+ This class provides a unified API for accessing backups across scene and prefab storage.
+
+
+
+
+ Returns the storage component that is currently best suited for use.
+
+
+
+
+ Removes the given backup instance.
+
+
+
+
+ Removes backups that are no longer valid (their target got destroyed, etc).
+
+
+
+
+ Attempts to migrate prefab storage into scene storage.
+
+
+
+
+ Returns true if there is a backup for the given behavior.
+
+
+
+
+ Returns every serialized object.
+
+
+
+
+ Reorderable list adapter for arrays.
+
+
+
+
+ Reorderable list adapter for ICollection types
+
+
+
+
+ Returns the height of the given element.
+
+
+
+
+ Provides an editor for the given element.
+
+
+
+
+ Metadata we use for the callbacks.
+
+
+
+
+ Stores all of the elements
+
+
+
+
+ A cached version of the collection optimized for item lookup.
+
+
+
+
+ For performance reasons, the CollectionAdaptor stores an array version of the
+ collection. If the adapted collection has been structurally modified, for example, an
+ item has been added, then the local cache is invalid. Calling this method updates the
+ cache, which will restore proper adapter semantics.
+
+
+
+
+ Reorderable list adapter for generic list.
+
+
+ This adapter can be subclassed to add special logic to item height calculation. You
+ may want to implement a custom adapter class where specialized functionality is
+ needed.
+
+
+
+ The list which can be reordered.
+ Callback to draw list item.
+ Height of list item in pixels.
+
+
+
+ This is the base collection property editor with a set of extension points for the other
+ property editors. All Rotorz-style collection editors use this as the base editor. It
+ provides automatic support for paging.
+
+ The actual type of the collection, ie, List{T}. This is used for instance creation.
+ The collection interface, ie, IList{T}, or List{T}. The property editor
+ selection logic will choose the most associated editor using this type.
+ The type of items stored inside of the collection, ie, {T} in List{T}.
+ The type of item that is added to a collection, ie,
+ TAddItem = {K} in TActual = Dictionary{K, V} where TItem = KeyValuePair{K, V}
+
+
+
+ Fetch an adaptor for the collection.
+
+
+
+
+ Called after an edit cycle is done if the collection needs to be updated from the adaptor.
+
+
+
+
+ An item has been added to the collection.
+
+
+
+
+ Should the item added to the collection be customized *before* adding it?
+
+
+
+
+ Can we reorder elements inside of the collection?
+
+
+
+
+ Provides a relatively simple editor for IList{T} types that only views one element at a
+ time. This is useful if the list is massive, or perhaps to just reduce information overload
+ when editing.
+
+
+
+
+ Returns true if there is currently an item that is being edited.
+
+
+
+
+ Attempts to ensure that the current editing index is not out of range. However, if the
+ edited list is empty, then the index will always be out of range.
+
+
+
+
+ The metadata we store on each item that we edit so that we know what the active editing
+ item is.
+
+
+
+
+ Adaptor allowing reorderable list control to interface with list data.
+
+
+
+
+ Gets count of elements in list.
+
+
+
+
+ Determines whether an item can be reordered by dragging mouse.
+
+
+ This should be a light-weight method since it will be used to determine whether
+ grab handle should be included for each item in a reorderable list. Please
+ note that returning a value of false does not prevent movement on list item since
+ other draggable items can be moved around it.
+
+ Zero-based index for list element.
+ A value of true if item can be dragged; otherwise /c>.
+
+
+
+ Determines whether an item can be removed from list.
+
+
+ This should be a light-weight method since it will be used to determine whether
+ remove button should be included for each item in list. This is redundant
+ when is specified.
+
+ Zero-based index for list element.
+ A value of true if item can be removed; otherwise /c>.
+
+
+
+ Add new element at end of list.
+
+
+
+
+ Insert new element at specified index.
+
+ Zero-based index for list element.
+
+
+
+ Duplicate existing element.
+
+ Zero-based index of list element.
+
+
+
+ Remove element at specified index.
+
+ Zero-based index of list element.
+
+
+
+ Move element from source index to destination index.
+
+ Zero-based index of source element.
+ Zero-based index of destination element.
+
+
+
+ Clear all elements from list.
+
+
+
+
+ Draw interface for list element.
+
+ Position in GUI.
+ Zero-based index of array element.
+
+
+
+ Gets height of list item in pixels.
+
+ Zero-based index of array element.
+ Measurement in pixels.
+
+
+
+ Resources to assist with reorderable list control.
+
+
+
+
+ Resource assets for light skin.
+
+
+ Resource assets are PNG images which have been encoded using a base-64 string so
+ that actual asset files are not necessary.
+
+
+
+
+ Resource assets for dark skin.
+
+
+ Resource assets are PNG images which have been encoded using a base-64 string so
+ that actual asset files are not necessary.
+
+
+
+
+ Gets light or dark texture "add_button.png".
+
+
+
+
+ Gets light or dark texture "add_button_active.png".
+
+
+
+
+ Gets light or dark texture "container_background.png".
+
+
+
+
+ Gets light or dark texture "grab_handle.png".
+
+
+
+
+ Gets light or dark texture "remove_button.png".
+
+
+
+
+ Gets light or dark texture "remove_button_active.png".
+
+
+
+
+ Gets light or dark texture "title_background.png".
+
+
+
+
+ Generate special textures.
+
+
+
+
+ Create 1x1 pixel texture of specified color.
+
+ Name for texture object.
+ Pixel color.
+ The new Texture2D instance.
+
+
+
+ Read textures from base-64 encoded strings. Automatically selects assets based upon
+ whether the light or dark (pro) skin is active.
+
+
+
+
+ Read width and height if PNG file in pixels.
+
+ PNG image data.
+ Width of image in pixels.
+ Height of image in pixels.
+
+
+
+ Utility functions to assist with GUIs.
+
+
+
+
+ Gets visible rectangle within GUI.
+
+
+ VisibleRect = TopmostRect + scrollViewOffsets
+
+
+
+
+ Focus control and text editor where applicable.
+
+
+
+
+ Arguments which are passed to .
+
+
+
+
+ Gets adaptor to reorderable list container which contains element.
+
+
+
+
+ Gets zero-based index of item which was inserted.
+
+
+
+
+ Indicates if inserted item was duplicated from another item.
+
+
+
+
+ Initializes a new instance of .
+
+ Reorderable list adaptor.
+ Zero-based index of item.
+ Indicates if inserted item was duplicated from another
+ item.
+
+
+
+ An event handler which is invoked after new list item is inserted.
+
+ Object which raised event.
+ Event arguments.
+
+
+
+ Arguments which are passed to .
+
+
+
+
+ Gets adaptor to reorderable list container which contains element.
+
+
+
+
+ Gets zero-based index of item which was inserted.
+
+
+
+
+ Initializes a new instance of .
+
+ Reorderable list adaptor.
+ Zero-based index of item.
+
+
+
+ An event handler which is invoked before a list item is removed.
+
+
+ Item removal can be cancelled by setting to
+ true.
+
+ Object which raised event.
+ Event arguments.
+
+
+
+ Base class for custom reorderable list control.
+
+
+
+
+ Invoked to draw list item.
+
+
+ GUI controls must be positioned absolutely within the given rectangle since list
+ items must be sized consistently.
+
+
+ The following listing presents a text field for each list item:
+ wishlist = new
+ List();
+
+ private void OnGUI() { ReorderableListGUI.ListField(wishlist, DrawListItem); }
+
+ private string DrawListItem(Rect position, string value) { // Text fields do not like
+ `null` values! if (value == null) value = ""; return EditorGUI.TextField(position,
+ value) ; } } ]]> ;
+
+ function OnGUI() { ReorderableListGUI.ListField(wishlist, DrawListItem); }
+
+ function DrawListItem(position:Rect, value:String):String { // Text fields do not like
+ `null` values! if (value == null) value = ''; return EditorGUI.TextField(position,
+ value) ; } } ]]>
+
+ Type of item list.
+ Position of list item.
+ The list item.
+ The modified value.
+
+
+
+ Invoked to draw content for empty list.
+
+
+ Callback should make use of GUILayout to present controls.
+
+
+ The following listing displays a label for empty list control:
+ _list;
+
+ private void OnEnable() { _list = new List(); } private void OnGUI() {
+ ReorderableListGUI.ListField(_list, ReorderableListGUI.TextFieldItemDrawer,
+ DrawEmptyMessage) ; }
+
+ private string DrawEmptyMessage() { GUILayout.Label("List is empty!",
+ EditorStyles.miniLabel); } } ]]> ;
+
+ function OnEnable() { _list = new List.(); } function OnGUI() {
+ ReorderableListGUI.ListField(_list, ReorderableListGUI.TextFieldItemDrawer,
+ DrawEmptyMessage) ; }
+
+ function DrawEmptyMessage() { GUILayout.Label('List is empty!', EditorStyles.miniLabel);
+ } } ]]>
+
+
+
+
+ Invoked to draw content for empty list with absolute positioning.
+
+ Position of empty content.
+
+
+
+ Background color of anchor list item.
+
+
+
+
+ Background color of target slot when dragging list item.
+
+
+
+
+ Style for right-aligned label for element number prefix.
+
+
+
+
+ Generate and draw control from state object.
+
+ Reorderable list adaptor.
+ Delegate for drawing empty list.
+ Optional flags to pass into list field.
+
+
+
+ Generate and draw control from state object.
+
+ Position of control.
+ Reorderable list adaptor.
+ Delegate for drawing empty list.
+ Optional flags to pass into list field.
+
+
+
+ Position of mouse upon anchoring item for drag.
+
+
+
+
+ Zero-based index of anchored list item.
+
+
+
+
+ Zero-based index of target list item for reordering.
+
+
+
+
+ Unique ID of list control which should be automatically focused. A value of zero
+ indicates that no control is to be focused.
+
+
+
+
+ Zero-based index of item which should be focused.
+
+
+
+
+ Zero-based index of list item which is currently being drawn.
+
+
+
+
+ Gets zero-based index of list item which is currently being drawn; or a value of -1 if
+ no item is currently being drawn.
+
+
+ Use instead.
+
+
+
+
+ Gets or sets flags which affect behavior of control.
+
+
+
+
+ Gets a value indicating whether add button is shown.
+
+
+
+
+ Gets a value indicating whether remove buttons are shown.
+
+
+
+
+ Occurs after list item is inserted or duplicated.
+
+
+
+
+ Raises event after list item is inserted or duplicated.
+
+ Event arguments.
+
+
+
+ Occurs before list item is removed and allows removal to be cancelled.
+
+
+
+
+ Raises event before list item is removed and provides oppertunity to cancel.
+
+ Event arguments.
+
+
+
+ Initializes a new instance of .
+
+
+
+
+ Initializes a new instance of .
+
+ Optional flags which affect behavior of control.
+
+
+
+ Unique Id of control.
+
+
+
+
+ Visible rectangle of control.
+
+
+
+
+ Width of index label in pixels (zero indicates no label).
+
+
+
+
+ Indicates whether item is currently being dragged within control.
+
+
+
+
+ Indicates if reordering is allowed.
+
+
+
+
+ Prepare initial state for list control.
+
+ Unique ID of list control.
+ Reorderable list adaptor.
+
+
+
+ Indicate that first control of list item should be automatically focused if possible.
+
+ Unique ID of list control.
+ Zero-based index of list item.
+
+
+
+ Draw add item button.
+
+ Position of button.
+ Unique ID of list control.
+ Reorderable list adaptor.
+
+
+
+ Draw remove button.
+
+ Position of button.
+ Indicates if control is visible within GUI.
+ A value of true if clicked; otherwise /c>.
+
+
+
+ Begin tracking drag and drop within list.
+
+ Unique ID of list control.
+ Zero-based index of item which is going to be dragged.
+
+
+
+ Stop tracking drag and drop.
+
+
+
+
+ Gets a value indicating whether item in current list is currently being tracked.
+
+ Unique ID of list control.
+ A value of true if item is being tracked; otherwise /c>.
+
+
+
+ Accept reordering.
+
+ Reorderable list adaptor.
+
+
+
+ Draw list container and items.
+
+ Position of list control in GUI.
+ Unique ID of list control.
+ Reorderable list adaptor.
+
+
+
+ Checks to see if list control needs to be automatically focused.
+
+ Unique ID of list control.
+
+
+
+ Draw additional controls below list control and highlight drop target.
+
+ Position of list control in GUI.
+ Unique ID of list control.
+ Reorderable list adaptor.
+
+
+
+ Cache of container heights mapped by control ID.
+
+
+
+
+ Do layout version of list field.
+
+ Unique ID of list control.
+ Reorderable list adaptor.
+ Position of list container area in GUI (excludes footer area).
+
+
+
+ Draw content for empty list (layout version).
+
+ Callback to draw empty content.
+ Position of list container area in GUI (excludes footer area).
+
+
+
+ Draw content for empty list (layout version).
+
+ Position of list control in GUI.
+ Callback to draw empty content.
+
+
+
+ Correct if for some reason one or more styles are missing!
+
+
+
+
+ Draw layout version of list control.
+
+ Unique ID of list control.
+ Reorderable list adaptor.
+ Delegate for drawing empty list.
+
+
+
+
+
+
+
+
+
+ Draw list control with absolute positioning.
+
+ Position of list control in GUI.
+ Unique ID of list control.
+ Reorderable list adaptor.
+ Delegate for drawing empty list.
+
+
+
+ Draw list control with absolute positioning.
+
+ Position of list control in GUI.
+ Reorderable list adaptor.
+ Delegate for drawing empty list.
+
+
+
+
+
+
+ Content for "Move to Top" command.
+
+
+
+
+ Content for "Move to Bottom" command.
+
+
+
+
+ Content for "Insert Above" command.
+
+
+
+
+ Content for "Insert Below" command.
+
+
+
+
+ Content for "Duplicate" command.
+
+
+
+
+ Content for "Remove" command.
+
+
+
+
+ Content for "Clear All" command.
+
+
+
+
+ Default functionality to handle context command.
+
+
+ Can be used when adding custom items to the context menu:
+
+
+
+
+
+ Invoked to generate context menu for list item.
+
+ Menu which can be populated.
+ Zero-based index of item which was right-clicked.
+ Reorderable list adaptor.
+
+
+
+ Invoked to handle context command.
+
+
+ It is important to set the value of GUI.changed to true if any
+ changes are made by command handler. Default command handling functionality
+ can be inherited:
+
+ Name of command. This is the text shown in the context
+ menu.
+ Zero-based index of item which was right-clicked.
+ Reorderable list adaptor.
+ A value of true if command was known; otherwise /c>.
+
+
+
+ Call to manually perform command.
+
+
+ Warning message is logged to console if attempted to execute unknown
+ command.
+
+ Name of command. This is the text shown in the context
+ menu.
+ Zero-based index of item which was right-clicked.
+ Reorderable list adaptor.
+ A value of true if command was known; otherwise /c>.
+
+
+
+ Call to manually perform command.
+
+
+ Warning message is logged to console if attempted to execute unknown
+ command.
+
+ Content representing command.
+ Zero-based index of item which was right-clicked.
+ Reorderable list adaptor.
+ A value of true if command was known; otherwise /c>.
+
+
+
+ Calculate height of list control in pixels.
+
+ Reorderable list adaptor.
+ Required list height in pixels.
+
+
+
+ Calculate height of list control in pixels.
+
+ Count of items in list.
+ Fixed height of list item.
+ Required list height in pixels.
+
+
+
+ Move item from source index to destination index.
+
+ Reorderable list adaptor.
+ Zero-based index of source item.
+ Zero-based index of destination index.
+
+
+
+ Add item at end of list and raises the event .
+
+ Reorderable list adaptor.
+
+
+
+ Insert item at specified index and raises the event .
+
+ Reorderable list adaptor.
+ Zero-based index of item.
+
+
+
+ Duplicate specified item and raises the event .
+
+ Reorderable list adaptor.
+ Zero-based index of item.
+
+
+
+ Remove specified item.
+
+
+ The event is raised prior to removing item and allows
+ removal to be cancelled.
+
+ Reorderable list adaptor.
+ Zero-based index of item.
+ Returns a value of false if operation was cancelled.
+
+
+
+ Remove all items from list.
+
+
+ The event is raised for each item prior to clearing
+ array and allows entire operation to be cancelled.
+
+ Reorderable list adaptor.
+ Returns a value of false if operation was cancelled.
+
+
+
+ Utility class for drawing reorderable lists.
+
+
+
+
+ Default list item height.
+
+
+
+
+ Gets or sets zero-based index of last item which was changed. A value of -1 indicates
+ that no item was changed by list.
+
+
+ This property should not be set when items are added or removed.
+
+
+
+
+ Gets zero-based index of list item which is currently being drawn; or a value of -1 if
+ no item is currently being drawn.
+
+
+
+
+ Gets the default list control implementation.
+
+
+
+
+ Gets default style for title header.
+
+
+
+
+ Gets default style for background of list control.
+
+
+
+
+ Gets default style for add item button.
+
+
+
+
+ Gets default style for remove item button.
+
+
+
+
+ Draw title control for list field.
+
+
+ When needed, should be shown immediately before list field.
+
+
+
+
+ Content for title control.
+
+
+
+ Draw title control for list field.
+
+
+ When needed, should be shown immediately before list field.
+
+
+
+
+ Text for title control.
+
+
+
+ Draw title control for list field with absolute positioning.
+
+ Position of control.
+ Content for title control.
+
+
+
+ Draw title control for list field with absolute positioning.
+
+ Position of control.
+ Text for title control.
+
+
+
+ Draw list field control for adapted collection.
+
+ Reorderable list adaptor.
+ Callback to draw custom content for empty list
+ (optional).
+ Optional flags to pass into list field.
+
+
+
+ Draw list field control for adapted collection.
+
+ Position of control.
+ Reorderable list adaptor.
+ Callback to draw custom content for empty list
+ (optional).
+ Optional flags to pass into list field.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Calculate height of list field for adapted collection.
+
+ Reorderable list adaptor.
+ Optional flags to pass into list field.
+ Required list height in pixels.
+
+
+
+
+
+
+
+
+ Provides an Edit field that uses a string so that types of varying bit width (greater than
+ 32 bits, which is what IntField/FloatField is limited to) can be represented properly in the
+ editor without losing data.
+
+
+
+
+ Edit the given type using a TextField. Convert.ChangeType will be used to convert the
+ given type T to and from a string.
+
+
+
+
+ Splits the given rect into two rects that are divided horizontally.
+
+ The rect to split
+ The horizontal percentage that the rects are split at
+ How much space that should be between the two rects
+ The output left-hand side rect
+ The output right-hand side rect
+
+
+
+ Is the foldout currently active, ie, is the rendered item being displayed or is the
+ short-form foldout being displayed?
+
+
+
+
+ What percentage are we at in the animation between active states?
+
+
+
+
+ Are we currently animating between different states?
+
+
+
+
+ Used to remove the generic arguments from ObjectPropertyEditor so that it can be used as a
+ "banned" argument for PropertyEditor.Get
+
+
+
+
+ Provides an ObjectField for every type which derives from Object.
+
+ The actual type of the derived parameter
+
+
+
+ Provides a route to read/write data inside of an object. That data can be
+ (recursively) stored within a field, property, or collection.
+
+
+
+
+ The data path stores the type of the object.
+
+
+
+
+ The data path accesses the given property.
+
+
+
+
+ The data path accesses an element inside of an IList instance
+ (including arrays). The list instance resides at |property|.
+
+
+
+
+ The data path accesses an element inside of an IDictionary instance.
+ The dictionary instance resides at |property|.
+
+
+
+
+ Special marker object used to notify Write to write the default/null value.
+
+
+
+
+ Returns true if the given object should be saved directly inside of
+ the state dictionary.
+
+
+
+
+ Read width and height of PNG file in pixels.
+
+
+
+
+ Manages the type selection drop-down for a facade.
+
+
+
+
+ Creates a new type manager.
+
+ The base facade type.
+
+
+
+ Finds the active display option index for the given type, or -1 if it isn't found.
+
+
+
+
+ The available types. This will always have at least one element.
+
+
+
+
+ A displayable variant of the type array. This will always have at least one element.
+
+
+
+
+ Returns the default value for the given type. Notably, this will return a zeroed out
+ value type if the type is a value type, not null.
+
+
+
+
+ Deserializes a property on the facade.
+
+
+
+
+ Serializes a property that will be stored on the facade.
+
+
+
+
+ Provides a nice interface for interacting with and managing scriptable object instances
+
+
+
+
+ The amount of space between the object selector and the method selection popup.
+
+
+
+
+ Amount of space after the method selection popup that will separate this element from
+ the next one.
+
+
+
+
+ Adaptor method to determine if the given method should be shown in the method dropdown.
+
+
+
+
+ Ensures that action is not null.
+
+
+
+
+ Splits the general region rect into the two object and popup rects.
+
+
+
+
+ Returns the methods that should be shown in the dropdown, and returns the active method
+ in that list.
+
+
+
+
+ Returns either the container type, or if the contaier is null, then typeof(UnityObject).
+
+
+
+
+ Changes the serialization data for the given GameObject.
+
+ The UnityObject to migrate (either a ScriptableObject, GameObject, or Component). If it is a GameObject, then all child components will also be scanned.
+ The current serializer
+ The new serializer
+
+
+
+ Returns all scene specific objects that use Full Inspector.
+
+
+
+
+
+ Returns all persistent objects that use Full Inspector.
+
+
+
+
+ This is a utility class that wraps the UX that lets the user pick which UnityObjects they
+ want to process.
+
+
+
+
+ Generates derived types for SharedInstance{T}.
+
+
+
+ The name of the file to emit. This should be the normalized class name.
+ The name of the class in the file, ie, class {className} {}
+ The value for the generic type, ie, class foo : parent{genericType} {}
+ The value for the serializer type, optional. It will also go in a generic type argument.
+
+
+
+ Shows a new selection window for a SharedInstance type.
+
+ The generic SharedInstance parameter; that actual instance type.
+ The generic SharedInstance type itself.
+ Method to invoke when a new SharedInstance has been selected.
+
+
+
+ Returns a SharedInstance type that Unity can serialize for the given generic SharedInstance type.
+ This returns null if the type is not yet created. Create it with
+ SharedInstanceScriptGenerator.GenerateScript(instanceType);
+
+
+
+
+ The current scrolling position for the static inspector.
+
+
+
+
+ The type that we are currently viewing the statics for. Unfortunately, we have to store
+ this type as a string so that Unity can serialize it. It would be awesome to have FI
+ serialization on EditorWindows, but oh well :P.
+
+
+
+
+ This class enables a menu item that allows the developer to toggle between DLL or non-dll versions of Full Inspector. Toggling
+ is done by switching file extensions.
+
+
+
+
+ A standard tkControlPropertyEditor except with some more appropriate values popualted.
+
+
+
+
+ Derive from this class if you wish to write a custom property editor that is rendered
+ from a tkControl.
+
+ You probably want to derive from tkControlPropertyEditor{TEdited}
+
+
+
+ Helper class you can derive from to write a custom tk control for a behavior. This wraps
+ some of the boilerplate.
+
+
+
+
diff --git a/Assets/Editor/FullInspector-Editor.xml.meta b/Assets/Editor/FullInspector-Editor.xml.meta
new file mode 100644
index 00000000..ca1752ce
--- /dev/null
+++ b/Assets/Editor/FullInspector-Editor.xml.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: e0af0c076a7105542a32185a79178970
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/FullInspector2.meta b/Assets/FullInspector2.meta
new file mode 100644
index 00000000..b72d1bc3
--- /dev/null
+++ b/Assets/FullInspector2.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c5c7472f8ca1e2a44b7c6d2df64b3a86
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/FullInspector2_Generated.meta b/Assets/FullInspector2_Generated.meta
new file mode 100644
index 00000000..9cf17d43
--- /dev/null
+++ b/Assets/FullInspector2_Generated.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5259900d9f34a4c428eff55172b7d06a
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/FullInspector2_Generated/fiBackupStorage.prefab b/Assets/FullInspector2_Generated/fiBackupStorage.prefab
new file mode 100644
index 00000000..db1203ad
--- /dev/null
+++ b/Assets/FullInspector2_Generated/fiBackupStorage.prefab
@@ -0,0 +1,41 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1001 &100100000
+Prefab:
+ m_ObjectHideFlags: 1
+ serializedVersion: 2
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+ m_Modifications: []
+ m_RemovedComponents: []
+ m_ParentPrefab: {fileID: 0}
+ m_RootGameObject: {fileID: 1823553846448924}
+ m_IsPrefabParent: 1
+--- !u!1 &1823553846448924
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 100100000}
+ serializedVersion: 5
+ m_Component:
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+ m_Layer: 0
+ m_Name: fiBackupStorage
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &4817884475758202
+Transform:
+ m_ObjectHideFlags: 1
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 100100000}
+ m_GameObject: {fileID: 1823553846448924}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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+ m_LocalScale: {x: 1, y: 1, z: 1}
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+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/FullInspector2_Generated/fiBackupStorage.prefab.meta b/Assets/FullInspector2_Generated/fiBackupStorage.prefab.meta
new file mode 100644
index 00000000..17abb488
--- /dev/null
+++ b/Assets/FullInspector2_Generated/fiBackupStorage.prefab.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 928203131fe337e4bb3a22637d41e514
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 100100000
+ userData:
+ assetBundleName:
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diff --git a/Assets/FullInspector2_Generated/fiPersistentEditorStorage.prefab b/Assets/FullInspector2_Generated/fiPersistentEditorStorage.prefab
new file mode 100644
index 00000000..d7267c57
--- /dev/null
+++ b/Assets/FullInspector2_Generated/fiPersistentEditorStorage.prefab
@@ -0,0 +1,41 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1001 &100100000
+Prefab:
+ m_ObjectHideFlags: 1
+ serializedVersion: 2
+ m_Modification:
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+ m_Modifications: []
+ m_RemovedComponents: []
+ m_ParentPrefab: {fileID: 0}
+ m_RootGameObject: {fileID: 1460865372375866}
+ m_IsPrefabParent: 1
+--- !u!1 &1460865372375866
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 100100000}
+ serializedVersion: 5
+ m_Component:
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+ m_Layer: 0
+ m_Name: fiPersistentEditorStorage
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+Transform:
+ m_ObjectHideFlags: 1
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 100100000}
+ m_GameObject: {fileID: 1460865372375866}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/FullInspector2_Generated/fiPersistentEditorStorage.prefab.meta b/Assets/FullInspector2_Generated/fiPersistentEditorStorage.prefab.meta
new file mode 100644
index 00000000..eaae328c
--- /dev/null
+++ b/Assets/FullInspector2_Generated/fiPersistentEditorStorage.prefab.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3b7a1efc000ff004f9450de38a0d28b6
+NativeFormatImporter:
+ externalObjects: {}
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+ userData:
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diff --git a/Assets/Material/BG1.mat b/Assets/Material/BG1.mat
index 4efb047b..97fa25e2 100644
--- a/Assets/Material/BG1.mat
+++ b/Assets/Material/BG1.mat
@@ -7,181 +7,74 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: BG1
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 2000
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
- - first:
- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: c645ad565c4555e4cbb6564c3cc6d303, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- - first:
- name: _BloomFactor
- second: 0.3
- - first:
- name: _BrushScaleX
- second: 1
- - first:
- name: _BrushScaleY
- second: 1
- - first:
- name: _BumpScale
- second: 1
- - first:
- name: _Cutoff
- second: 0.5
- - first:
- name: _DetailNormalMapScale
- second: 1
- - first:
- name: _DstBlend
- second: 0
- - first:
- name: _EmissionBloomFactor
- second: 1
- - first:
- name: _EmissionFactor
- second: 0
- - first:
- name: _EmissionFactorFromTexToggle
- second: 0
- - first:
- name: _EmissionScaler
- second: 1
- - first:
- name: _FadeDistance
- second: 0.5
- - first:
- name: _FadeOffset
- second: 1
- - first:
- name: _FogColorIntensity
- second: 0.01
- - first:
- name: _FogEffectLimit
- second: 0.5
- - first:
- name: _FogEffectStart
- second: 0
- - first:
- name: _FogIntensity
- second: 0.01
- - first:
- name: _FogStartDistance
- second: 50
- - first:
- name: _Glossiness
- second: 0.5
- - first:
- name: _LightArea
- second: 0.51
- - first:
- name: _LightMapIntensity
- second: 1
- - first:
- name: _Metallic
- second: 0
- - first:
- name: _Mode
- second: 0
- - first:
- name: _OcclusionStrength
- second: 1
- - first:
- name: _Opaqueness
- second: 1
- - first:
- name: _OutlineWidth
- second: 0.1
- - first:
- name: _Parallax
- second: 0.02
- - first:
- name: _ReflectionEmissionAdjust
- second: 1
- - first:
- name: _SPIntensity
- second: 0.5
- - first:
- name: _SPNoiseScaler
- second: 1
- - first:
- name: _SPTransition
- second: 0
- - first:
- name: _SPTransitionBloomFactor
- second: 1
- - first:
- name: _SPTransitionEmissionScaler
- second: 1
- - first:
- name: _Scale
- second: 0.01
- - first:
- name: _Shininess
- second: 10
- - first:
- name: _SpecMulti
- second: 0.1
- - first:
- name: _SpecialState
- second: 0
- - first:
- name: _SrcBlend
- second: 1
- - first:
- name: _UVSec
- second: 0
- - first:
- name: _VertexAlphaFactor
- second: 0
- - first:
- name: _ZWrite
- second: 1
+ - _BloomFactor: 0.3
+ - _BrushScaleX: 1
+ - _BrushScaleY: 1
+ - _BumpScale: 1
+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _EmissionBloomFactor: 1
+ - _EmissionFactor: 0
+ - _EmissionFactorFromTexToggle: 0
+ - _EmissionScaler: 1
+ - _FadeDistance: 0.5
+ - _FadeOffset: 1
+ - _FogColorIntensity: 0.01
+ - _FogEffectLimit: 0.5
+ - _FogEffectStart: 0
+ - _FogIntensity: 0.01
+ - _FogStartDistance: 50
+ - _Glossiness: 0.5
+ - _LightArea: 0.51
+ - _LightMapIntensity: 1
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _Opaqueness: 1
+ - _OutlineWidth: 0.1
+ - _Parallax: 0.02
+ - _ReflectionEmissionAdjust: 1
+ - _SPIntensity: 0.5
+ - _SPNoiseScaler: 1
+ - _SPTransition: 0
+ - _SPTransitionBloomFactor: 1
+ - _SPTransitionEmissionScaler: 1
+ - _Scale: 0.01
+ - _Shininess: 10
+ - _SpecMulti: 0.1
+ - _SpecialState: 0
+ - _SrcBlend: 1
+ - _UVSec: 0
+ - _VertexAlphaFactor: 0
+ - _ZWrite: 1
m_Colors:
- - first:
- name: _ClipPlane
- second: {r: 0, g: 0, b: 0, a: 0}
- - first:
- name: _Color
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
- name: _Emission
- second: {r: 0, g: 0, b: 0, a: 0}
- - first:
- name: _EmissionColor
- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _FogColorFar
- second: {r: 1, g: 0, b: 0, a: 1}
- - first:
- name: _FogColorNear
- second: {r: 1, g: 0, b: 0, a: 1}
- - first:
- name: _FresnelParams
- second: {r: 1, g: 1, b: 0, a: 0}
- - first:
- name: _LightSpecColor
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
- name: _MainColor
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
- name: _OutlineColor
- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _SPOutlineColor
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
- name: _SPTransitionColor
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
- name: _ShadowMultColor
- second: {r: 0.9, g: 0.7, b: 0.75, a: 1}
+ - _ClipPlane: {r: 0, g: 0, b: 0, a: 0}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _Emission: {r: 0, g: 0, b: 0, a: 0}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FogColorFar: {r: 1, g: 0, b: 0, a: 1}
+ - _FogColorNear: {r: 1, g: 0, b: 0, a: 1}
+ - _FresnelParams: {r: 1, g: 1, b: 0, a: 0}
+ - _LightSpecColor: {r: 1, g: 1, b: 1, a: 1}
+ - _MainColor: {r: 1, g: 1, b: 1, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SPOutlineColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SPTransitionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ShadowMultColor: {r: 0.9, g: 0.7, b: 0.75, a: 1}
diff --git a/Assets/Material/BG2.mat b/Assets/Material/BG2.mat
index be389ff6..f5455f34 100644
--- a/Assets/Material/BG2.mat
+++ b/Assets/Material/BG2.mat
@@ -7,76 +7,39 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: BG2
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 2000
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
- - first:
- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: f2bcc14170e3b8f428cb5be951850b51, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- - first:
- name: _BloomFactor
- second: 0.3
- - first:
- name: _BumpScale
- second: 1
- - first:
- name: _Cutoff
- second: 0.5
- - first:
- name: _DetailNormalMapScale
- second: 1
- - first:
- name: _DstBlend
- second: 0
- - first:
- name: _EmissionScaler
- second: 1
- - first:
- name: _Glossiness
- second: 0.5
- - first:
- name: _Metallic
- second: 0
- - first:
- name: _Mode
- second: 0
- - first:
- name: _OcclusionStrength
- second: 1
- - first:
- name: _OutlineWidth
- second: 0.1
- - first:
- name: _Parallax
- second: 0.02
- - first:
- name: _Scale
- second: 0.01
- - first:
- name: _SrcBlend
- second: 1
- - first:
- name: _UVSec
- second: 0
- - first:
- name: _ZWrite
- second: 1
+ - _BloomFactor: 0.3
+ - _BumpScale: 1
+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _EmissionScaler: 1
+ - _Glossiness: 0.5
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _OutlineWidth: 0.1
+ - _Parallax: 0.02
+ - _Scale: 0.01
+ - _SrcBlend: 1
+ - _UVSec: 0
+ - _ZWrite: 1
m_Colors:
- - first:
- name: _Color
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
- name: _EmissionColor
- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _OutlineColor
- second: {r: 0, g: 0, b: 0, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
diff --git a/Assets/Material/BG3.mat b/Assets/Material/BG3.mat
index 298bb093..d3d8bdfb 100644
--- a/Assets/Material/BG3.mat
+++ b/Assets/Material/BG3.mat
@@ -7,100 +7,49 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: BG3
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 2999
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
- - first:
- name: _DistortionTex
- second:
+ - _DistortionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: f2bcc14170e3b8f428cb5be951850b51, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- - first:
- name: _BloomFactor
- second: 1
- - first:
- name: _BumpScale
- second: 1
- - first:
- name: _Cutoff
- second: 0.5
- - first:
- name: _DetailNormalMapScale
- second: 1
- - first:
- name: _Distortion
- second: 0
- - first:
- name: _DistortionIntensity
- second: 5
- - first:
- name: _DstBlend
- second: 0
- - first:
- name: _EmissionScaler
- second: 1
- - first:
- name: _Glossiness
- second: 0.5
- - first:
- name: _Metallic
- second: 0
- - first:
- name: _Mode
- second: 0
- - first:
- name: _OcclusionStrength
- second: 1
- - first:
- name: _OutlineWidth
- second: 0.1
- - first:
- name: _Parallax
- second: 0.02
- - first:
- name: _Scale
- second: 0.01
- - first:
- name: _SrcBlend
- second: 1
- - first:
- name: _TSAspectRatio
- second: 1
- - first:
- name: _TextureScale
- second: 0
- - first:
- name: _UVSec
- second: 0
- - first:
- name: _ZWrite
- second: 1
+ - _BloomFactor: 1
+ - _BumpScale: 1
+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _Distortion: 0
+ - _DistortionIntensity: 5
+ - _DstBlend: 0
+ - _EmissionScaler: 1
+ - _Glossiness: 0.5
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _OutlineWidth: 0.1
+ - _Parallax: 0.02
+ - _Scale: 0.01
+ - _SrcBlend: 1
+ - _TSAspectRatio: 1
+ - _TextureScale: 0
+ - _UVSec: 0
+ - _ZWrite: 1
m_Colors:
- - first:
- name: _Color
- second: {r: 0.60294116, g: 0.34580448, b: 0.34580448, a: 0.322}
- - first:
- name: _Emission
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- - first:
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- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _OutlineColor
- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _TintColor
- second: {r: 0.3159035, g: 0.303338, b: 0.329, a: 0.241}
+ - _Color: {r: 0.60294116, g: 0.34580448, b: 0.34580448, a: 0.322}
+ - _Emission: {r: 0, g: 0, b: 0, a: 0}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _TintColor: {r: 0.3159035, g: 0.303338, b: 0.329, a: 0.241}
diff --git a/Assets/Material/BG4.mat b/Assets/Material/BG4.mat
index bb72413a..950d1b7f 100644
--- a/Assets/Material/BG4.mat
+++ b/Assets/Material/BG4.mat
@@ -7,115 +7,54 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: BG4
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
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+ serializedVersion: 3
m_TexEnvs:
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- name: _DistortionTex
- second:
+ - _DistortionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _MainTex
- second:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- second: 0
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+ - _VFogIntensity: 1
+ - _VFogRange: 0
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- second: {r: 0, g: 0.8235294, b: 0.653144, a: 0}
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- name: _EmissionColor
- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _MainColor
- second: {r: 1, g: 1, b: 1, a: 1}
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- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _TintColor
- second: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0.503}
- - first:
- name: _VFogColor
- second: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 0.322}
+ - _Emission: {r: 0, g: 0.8235294, b: 0.653144, a: 0}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _MainColor: {r: 1, g: 1, b: 1, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _TintColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0.503}
+ - _VFogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
diff --git a/Assets/Material/Background.mat b/Assets/Material/Background.mat
index 5ce89edd..f8dba466 100644
--- a/Assets/Material/Background.mat
+++ b/Assets/Material/Background.mat
@@ -7,67 +7,38 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Background
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 1000
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
- m_TexEnvs: {}
+ serializedVersion: 3
+ m_TexEnvs:
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- - first:
- name: _BumpScale
- second: 1
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- second: 0.5
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- - first:
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+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _Glossiness: 0.5
+ - _InvFade: 1
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.02
+ - _SrcBlend: 1
+ - _UVSec: 0
+ - _ZWrite: 1
m_Colors:
- - first:
- name: _Color
- second: {r: 1, g: 1, b: 1, a: 1}
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- second: {r: 0.0007401924, g: -0.0015432099, b: 0, a: 0}
- - first:
- name: _TintColor
- second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _PixelOffset: {r: 0, g: 0, b: 0, a: 0}
+ - _TexelOffset: {r: 0.0007401924, g: -0.0015432099, b: 0, a: 0}
+ - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
diff --git a/Assets/Material/Button.mat b/Assets/Material/Button.mat
index d4a8a449..4866fbf8 100644
--- a/Assets/Material/Button.mat
+++ b/Assets/Material/Button.mat
@@ -7,85 +7,42 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Button
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 2000
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
- - first:
- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: 86da39a3e0281a54ba7829a7e512a2f9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- name: _TextureScale
- second: 0
- - first:
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- name: _ZWrite
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+ - _BloomFactor: 0.3
+ - _BumpScale: 1
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+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _EmissionScaler: 1
+ - _Glossiness: 0.5
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _OutlineWidth: 0.1
+ - _Parallax: 0.02
+ - _Scale: 0.01
+ - _SrcBlend: 1
+ - _TSAspectRatio: 1
+ - _TextureScale: 0
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+ - _ZWrite: 1
m_Colors:
- - first:
- name: _Color
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
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- - first:
- name: _TintColor
- second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
diff --git a/Assets/Material/DescScreen.mat b/Assets/Material/DescScreen.mat
index c1980c7c..8adad280 100644
--- a/Assets/Material/DescScreen.mat
+++ b/Assets/Material/DescScreen.mat
@@ -7,97 +7,48 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: DescScreen
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 3001
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
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- name: _DistortionTex
- second:
+ - _DistortionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: 4dfe830b79948bb4b9af45e9751e55f1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - _DstBlend: 0
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- second: {r: 1, g: 1, b: 1, a: 1}
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- - first:
- name: _TintColor
- second: {r: 0.791, g: 0.791, b: 0.791, a: 0.5}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _TintColor: {r: 0.791, g: 0.791, b: 0.791, a: 0.5}
diff --git a/Assets/Material/Elevator1.mat b/Assets/Material/Elevator1.mat
index c69d9ba2..221f90b7 100644
--- a/Assets/Material/Elevator1.mat
+++ b/Assets/Material/Elevator1.mat
@@ -7,76 +7,39 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Elevator1
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
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- m_CustomRenderQueue: 2000
+ m_EnableInstancingVariants: 0
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stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
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- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: ff8c16d60e8a571459e12fbb8579bead, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- second: {r: 1, g: 1, b: 1, a: 1}
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- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _OutlineColor
- second: {r: 0, g: 0, b: 0, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
diff --git a/Assets/Material/Floor.mat b/Assets/Material/Floor.mat
index 66381239..c5cb2384 100644
--- a/Assets/Material/Floor.mat
+++ b/Assets/Material/Floor.mat
@@ -7,181 +7,74 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Floor
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
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+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
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+ serializedVersion: 3
m_TexEnvs:
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- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: b385515fb866cd8408b35f7a59b34f8e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- - first:
- name: _ShadowMultColor
- second: {r: 0.9, g: 0.7, b: 0.75, a: 1}
+ - _ClipPlane: {r: 0, g: 0, b: 0, a: 0}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _Emission: {r: 0, g: 0, b: 0, a: 0}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FogColorFar: {r: 1, g: 0, b: 0, a: 1}
+ - _FogColorNear: {r: 1, g: 0, b: 0, a: 1}
+ - _FresnelParams: {r: 1, g: 1, b: 0, a: 0}
+ - _LightSpecColor: {r: 1, g: 1, b: 1, a: 1}
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+ - _SPOutlineColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SPTransitionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ShadowMultColor: {r: 0.9, g: 0.7, b: 0.75, a: 1}
diff --git a/Assets/Material/FloorAlpha.mat b/Assets/Material/FloorAlpha.mat
index 792927af..cad866ec 100644
--- a/Assets/Material/FloorAlpha.mat
+++ b/Assets/Material/FloorAlpha.mat
@@ -7,202 +7,84 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: FloorAlpha
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
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+ serializedVersion: 3
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- second:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _MainTex
- second:
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+ - _SPIntensity: 0.5
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+ - _SPTransitionBloomFactor: 1
+ - _SPTransitionEmissionScaler: 1
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+ - _UVSec: 0
+ - _VertexAlphaFactor: 0
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- - first:
- name: _TintColor
- second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
+ - _ClipPlane: {r: 0, g: 0, b: 0, a: 0}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _Emission: {r: 0, g: 0, b: 0, a: 0}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FogColorFar: {r: 1, g: 0, b: 0, a: 1}
+ - _FogColorNear: {r: 1, g: 0, b: 0, a: 1}
+ - _FresnelParams: {r: 1, g: 1, b: 0, a: 0}
+ - _LightSpecColor: {r: 1, g: 1, b: 1, a: 1}
+ - _MainColor: {r: 1, g: 1, b: 1, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SPOutlineColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SPTransitionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ShadowMultColor: {r: 0.9, g: 0.7, b: 0.75, a: 1}
+ - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
diff --git a/Assets/Material/InnerDoor.mat b/Assets/Material/InnerDoor.mat
index c9b1a396..0bf38b56 100644
--- a/Assets/Material/InnerDoor.mat
+++ b/Assets/Material/InnerDoor.mat
@@ -7,151 +7,64 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: InnerDoor
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 2000
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
- - first:
- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: 86da39a3e0281a54ba7829a7e512a2f9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - _SpecMulti: 0.1
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+ - _SrcBlend: 1
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- - first:
- name: _TintColor
- second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
+ - _ClipPlane: {r: 0, g: 0, b: 0, a: 0}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _LightSpecColor: {r: 1, g: 1, b: 1, a: 1}
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+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SPOutlineColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SPTransitionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ShadowMultColor: {r: 0.9, g: 0.7, b: 0.75, a: 1}
+ - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
diff --git a/Assets/Material/InnerDoorGlass.mat b/Assets/Material/InnerDoorGlass.mat
index d9b8e446..77f03cf7 100644
--- a/Assets/Material/InnerDoorGlass.mat
+++ b/Assets/Material/InnerDoorGlass.mat
@@ -7,97 +7,48 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: InnerDoorGlass
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 3003
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
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- name: _DistortionTex
- second:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: 86da39a3e0281a54ba7829a7e512a2f9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - _OcclusionStrength: 1
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- - first:
- name: _TintColor
- second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
diff --git a/Assets/Material/OutsideDoor.mat b/Assets/Material/OutsideDoor.mat
index ad3a3983..80db64f7 100644
--- a/Assets/Material/OutsideDoor.mat
+++ b/Assets/Material/OutsideDoor.mat
@@ -7,85 +7,42 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: OutsideDoor
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
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- m_CustomRenderQueue: 2000
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
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stringTagMap: {}
+ disabledShaderPasses: []
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+ serializedVersion: 3
m_TexEnvs:
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+ - _MainTex:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- - first:
- name: _TextureScale
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- - first:
- name: _UVSec
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- - first:
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+ - _BloomFactor: 0.3
+ - _BumpScale: 1
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+ - _DstBlend: 0
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- name: _Color
- second: {r: 1, g: 1, b: 1, a: 1}
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- second: {r: 0, g: 0, b: 0, a: 1}
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- - first:
- name: _TintColor
- second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
diff --git a/Assets/Material/OutsideDoorGlass.mat b/Assets/Material/OutsideDoorGlass.mat
index dd51f852..cc7a340d 100644
--- a/Assets/Material/OutsideDoorGlass.mat
+++ b/Assets/Material/OutsideDoorGlass.mat
@@ -7,97 +7,48 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: OutsideDoorGlass
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
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+ disabledShaderPasses: []
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+ serializedVersion: 3
m_TexEnvs:
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- name: _DistortionTex
- second:
+ - _DistortionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _MainTex
- second:
+ - _MainTex:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- name: _TextureScale
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+ - _Glossiness: 0.5
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _OutlineWidth: 0.1
+ - _Parallax: 0.02
+ - _Scale: 0.01
+ - _SrcBlend: 1
+ - _TSAspectRatio: 1
+ - _TextureScale: 0
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- - first:
- name: _Color
- second: {r: 1, g: 1, b: 1, a: 1}
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- name: _EmissionColor
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- name: _OutlineColor
- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _TintColor
- second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
diff --git a/Assets/Material/Pillar.mat b/Assets/Material/Pillar.mat
index 7145413f..fbe85d0f 100644
--- a/Assets/Material/Pillar.mat
+++ b/Assets/Material/Pillar.mat
@@ -7,76 +7,39 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Pillar
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 2000
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
- - first:
- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: ff8c16d60e8a571459e12fbb8579bead, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- name: _BloomFactor
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+ - _Glossiness: 0.5
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+ - _OutlineWidth: 0.1
+ - _Parallax: 0.02
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+ - _SrcBlend: 1
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- name: _Color
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
- name: _EmissionColor
- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _OutlineColor
- second: {r: 0, g: 0, b: 0, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
diff --git a/Assets/Material/ProjectiveLight.mat b/Assets/Material/ProjectiveLight.mat
index e8eb9e8e..b9320430 100644
--- a/Assets/Material/ProjectiveLight.mat
+++ b/Assets/Material/ProjectiveLight.mat
@@ -7,85 +7,45 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ProjectiveLight
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 3000
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
- - first:
- name: _MainTex
- second:
+ - _MainTex:
m_Texture: {fileID: 2800000, guid: dddf17da4b0ba674088edf17c95ed0ed, type: 3}
m_Scale: {x: 1, y: 0.8}
m_Offset: {x: 0, y: 0}
- - first:
- name: _SpecularTex
- second:
+ - _SpecularTex:
m_Texture: {fileID: 2800000, guid: 4a63eba8958a7bf4db34e834b4bafe71, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
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+ - _SrcBlend: 1
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m_Colors:
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- name: _Color
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
- name: _EmissionColor
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- - first:
- name: _TintColor
- second: {r: 0.36862746, g: 0.28235295, b: 0.41568628, a: 0.49803922}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _TintColor: {r: 0.36862746, g: 0.28235295, b: 0.41568628, a: 0.49803922}
diff --git a/Assets/Material/Screen_0.mat b/Assets/Material/Screen_0.mat
index fb85668b..81a7b075 100644
--- a/Assets/Material/Screen_0.mat
+++ b/Assets/Material/Screen_0.mat
@@ -7,118 +7,53 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Screen_0
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 3001
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
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stringTagMap: {}
+ disabledShaderPasses: []
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+ serializedVersion: 3
m_TexEnvs:
- - first:
- name: _MainTex
- second:
+ - _MainTex:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- - first:
- name: _TintColor
- second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
+ - _ClipPlane: {r: 0, g: 0, b: 0, a: 0}
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+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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+ - _MainColor: {r: 1, g: 1, b: 1, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ShadowMultColor: {r: 0.9, g: 0.7, b: 0.75, a: 1}
+ - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
diff --git a/Assets/Material/Screw.mat b/Assets/Material/Screw.mat
index bbf9afce..518e849f 100644
--- a/Assets/Material/Screw.mat
+++ b/Assets/Material/Screw.mat
@@ -7,181 +7,74 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Screw
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
- m_ShaderKeywords:
+ m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
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stringTagMap: {}
+ disabledShaderPasses: []
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+ serializedVersion: 3
m_TexEnvs:
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+ - _MainTex:
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m_Scale: {x: 1, y: 1}
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- second: {r: 0.9, g: 0.7, b: 0.75, a: 1}
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diff --git a/Assets/Material/Shadow02.mat b/Assets/Material/Shadow02.mat
index d2a8d1fb..e31a63a7 100644
--- a/Assets/Material/Shadow02.mat
+++ b/Assets/Material/Shadow02.mat
@@ -7,98 +7,49 @@ Material:
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m_PrefabInternal: {fileID: 0}
m_Name: Shadow02
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+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+ - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
diff --git a/Assets/Material/Staff.mat b/Assets/Material/Staff.mat
index fa4ed5d9..7cbed06e 100644
--- a/Assets/Material/Staff.mat
+++ b/Assets/Material/Staff.mat
@@ -7,169 +7,72 @@ Material:
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m_PrefabInternal: {fileID: 0}
m_Name: Staff
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diff --git a/Assets/Material/StaffLight.mat b/Assets/Material/StaffLight.mat
index 6cf21584..61fbcbcb 100644
--- a/Assets/Material/StaffLight.mat
+++ b/Assets/Material/StaffLight.mat
@@ -7,169 +7,72 @@ Material:
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m_PrefabInternal: {fileID: 0}
m_Name: StaffLight
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
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- second:
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diff --git a/Assets/Material/StartLight 1.mat b/Assets/Material/StartLight 1.mat
index b4ab83e4..61cc1467 100644
--- a/Assets/Material/StartLight 1.mat
+++ b/Assets/Material/StartLight 1.mat
@@ -7,70 +7,38 @@ Material:
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m_PrefabInternal: {fileID: 0}
m_Name: StartLight 1
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
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+ - _Color: {r: 1, g: 1, b: 1, a: 1}
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diff --git a/Assets/Material/StartLight.mat b/Assets/Material/StartLight.mat
index b33b46f2..12114c20 100644
--- a/Assets/Material/StartLight.mat
+++ b/Assets/Material/StartLight.mat
@@ -7,70 +7,38 @@ Material:
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m_PrefabInternal: {fileID: 0}
m_Name: StartLight
- m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
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stringTagMap: {}
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+ serializedVersion: 3
m_TexEnvs:
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- second:
+ - _MainTex:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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+ - _SrcBlend: 1
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+ - _ZWrite: 1
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- - first:
- name: _TintColor
- second: {r: 0.203, g: 0.203, b: 0.203, a: 0.5}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _TintColor: {r: 0.203, g: 0.203, b: 0.203, a: 0.5}
diff --git a/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/ScreenshotCapture.cs b/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/ScreenshotCapture.cs
index 3b02ab5a..bbb77242 100644
--- a/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/ScreenshotCapture.cs
+++ b/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/ScreenshotCapture.cs
@@ -18,7 +18,7 @@ namespace CinemaDirector
private void Update()
{
string filename = string.Format("{0}/shot {1:D04}.png", Folder, Time.frameCount);
- Application.CaptureScreenshot(filename);
+ ScreenCapture.CaptureScreenshot(filename);
}
}
}
diff --git a/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/SetDestinationEvent.cs b/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/SetDestinationEvent.cs
index a2a01962..bffed589 100644
--- a/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/SetDestinationEvent.cs
+++ b/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/SetDestinationEvent.cs
@@ -9,7 +9,7 @@ namespace CinemaDirector
public override void Trigger(GameObject actor)
{
- NavMeshAgent component = actor.GetComponent();
+ UnityEngine.AI.NavMeshAgent component = actor.GetComponent();
if (component != null)
{
component.SetDestination(target);
diff --git a/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/StoryboardEvent.cs b/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/StoryboardEvent.cs
index 085a726c..5fa5cb56 100644
--- a/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/StoryboardEvent.cs
+++ b/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/StoryboardEvent.cs
@@ -11,7 +11,7 @@ namespace CinemaDirector
public override void Trigger()
{
- Application.CaptureScreenshot(string.Format("Assets\\{0}{1}.png", base.gameObject.name, Count++));
+ ScreenCapture.CaptureScreenshot(string.Format("Assets\\{0}{1}.png", base.gameObject.name, Count++));
}
}
}
diff --git a/Assets/Plugins/Assembly-CSharp-firstpass/UniWebViewMessage.cs b/Assets/Plugins/Assembly-CSharp-firstpass/UniWebViewMessage.cs
index 797ebe9f..64c1ea2d 100644
--- a/Assets/Plugins/Assembly-CSharp-firstpass/UniWebViewMessage.cs
+++ b/Assets/Plugins/Assembly-CSharp-firstpass/UniWebViewMessage.cs
@@ -14,6 +14,9 @@ public struct UniWebViewMessage
public UniWebViewMessage(string rawMessage)
{
+ this.path = null;
+ this.scheme = null;
+ this.args = null;
this.rawMessage = rawMessage;
string[] array = rawMessage.Split(new string[1] { "://" }, StringSplitOptions.None);
if (array.Length >= 2)
diff --git a/Assets/Plugins/FullInspector-Core.dll b/Assets/Plugins/FullInspector-Core.dll
index 85f1e446..1215f59a 100644
Binary files a/Assets/Plugins/FullInspector-Core.dll and b/Assets/Plugins/FullInspector-Core.dll differ
diff --git a/Assets/Plugins/FullInspector-Core.dll.meta b/Assets/Plugins/FullInspector-Core.dll.meta
index e90670a3..cd541c23 100644
--- a/Assets/Plugins/FullInspector-Core.dll.meta
+++ b/Assets/Plugins/FullInspector-Core.dll.meta
@@ -1,22 +1,30 @@
fileFormatVersion: 2
guid: 9c4a19ccd81ab3ecac0f508827304d31
-timeCreated: 1749699017
-licenseType: Free
PluginImporter:
- name:
+ externalObjects: {}
+ serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
+ isOverridable: 0
platformData:
- Any:
+ - first:
+ Any:
+ second:
enabled: 1
settings: {}
- Editor:
+ - first:
+ Editor: Editor
+ second:
enabled: 0
settings:
DefaultValueInitialized: true
- output:
- pluginType: 0
- userData:
- assetBundleName:
- assetBundleVariant:
+ - first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scenes/GameEntry.unity b/Assets/Scenes/GameEntry.unity
index 3e03d594..f46b5487 100644
--- a/Assets/Scenes/GameEntry.unity
+++ b/Assets/Scenes/GameEntry.unity
@@ -1,73 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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- m_LinearFogEnd: 300
- m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- m_AmbientEquatorColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- m_AmbientIntensity: 1
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- m_Sun: {fileID: 0}
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- m_EnableRealtimeLightmaps: 0
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- m_Resolution: 2
- m_BakeResolution: 40
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- m_TextureCompression: 1
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- m_ReflectionCompression: 2
- m_LightingDataAsset: {fileID: 112000000, guid: 757775c266798d84494d9818422dab6d, type: 2}
- m_RuntimeCPUUsage: 25
--- !u!1 &1
GameObject:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 114: {fileID: 417}
+ - component: {fileID: 106}
+ - component: {fileID: 418}
+ - component: {fileID: 417}
m_Layer: 0
m_Name: AccountEventListener
m_TagString: Untagged
@@ -77,13 +19,13 @@ GameObject:
m_IsActive: 1
--- !u!1 &2
GameObject:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 20: {fileID: 168}
+ - component: {fileID: 107}
+ - component: {fileID: 168}
m_Layer: 0
m_Name: InnerCamera
m_TagString: Untagged
@@ -93,30 +35,30 @@ GameObject:
m_IsActive: 1
--- !u!1 &3
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 33: {fileID: 218}
- - 23: {fileID: 172}
+ - component: {fileID: 108}
+ - component: {fileID: 218}
+ - component: {fileID: 172}
m_Layer: 12
m_Name: Background
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!1 &4
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 20: {fileID: 167}
+ - component: {fileID: 109}
+ - component: {fileID: 167}
m_Layer: 0
m_Name: DistortionCamera
m_TagString: Untagged
@@ -126,13 +68,13 @@ GameObject:
m_IsActive: 1
--- !u!1 &5
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 20: {fileID: 169}
+ - component: {fileID: 110}
+ - component: {fileID: 169}
m_Layer: 0
m_Name: FarCamera
m_TagString: Untagged
@@ -142,20 +84,20 @@ GameObject:
m_IsActive: 1
--- !u!1 &6
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 114: {fileID: 376}
- - 114: {fileID: 375}
- - 114: {fileID: 428}
- - 114: {fileID: 357}
- - 111: {fileID: 268}
+ - component: {fileID: 111}
+ - component: {fileID: 170}
+ - component: {fileID: 265}
+ - component: {fileID: 272}
+ - component: {fileID: 376}
+ - component: {fileID: 375}
+ - component: {fileID: 428}
+ - component: {fileID: 357}
+ - component: {fileID: 268}
m_Layer: 0
m_Name: MainCamera
m_TagString: MainCamera
@@ -165,15 +107,15 @@ GameObject:
m_IsActive: 1
--- !u!1 &7
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 114: {fileID: 355}
- - 114: {fileID: 414}
- - 114: {fileID: 413}
+ - component: {fileID: 112}
+ - component: {fileID: 355}
+ - component: {fileID: 414}
+ - component: {fileID: 413}
m_Layer: 0
m_Name: EventSystem
m_TagString: Untagged
@@ -183,17 +125,17 @@ GameObject:
m_IsActive: 1
--- !u!1 &8
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 20: {fileID: 171}
- - 124: {fileID: 273}
- - 92: {fileID: 266}
- - 81: {fileID: 264}
- - 114: {fileID: 409}
+ - component: {fileID: 113}
+ - component: {fileID: 171}
+ - component: {fileID: 273}
+ - component: {fileID: 266}
+ - component: {fileID: 264}
+ - component: {fileID: 409}
m_Layer: 0
m_Name: UICamera
m_TagString: Untagged
@@ -203,15 +145,15 @@ GameObject:
m_IsActive: 1
--- !u!1 &9
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 222: {fileID: 275}
- - 114: {fileID: 364}
- - 114: {fileID: 363}
+ - component: {fileID: 307}
+ - component: {fileID: 275}
+ - component: {fileID: 364}
+ - component: {fileID: 363}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
@@ -221,15 +163,15 @@ GameObject:
m_IsActive: 1
--- !u!1 &10
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 222: {fileID: 278}
- - 114: {fileID: 366}
- - 114: {fileID: 365}
+ - component: {fileID: 309}
+ - component: {fileID: 278}
+ - component: {fileID: 366}
+ - component: {fileID: 365}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
@@ -239,15 +181,15 @@ GameObject:
m_IsActive: 1
--- !u!1 &11
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 222: {fileID: 276}
- - 114: {fileID: 411}
- - 114: {fileID: 410}
+ - component: {fileID: 306}
+ - component: {fileID: 276}
+ - component: {fileID: 411}
+ - component: {fileID: 410}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
@@ -257,15 +199,15 @@ GameObject:
m_IsActive: 1
--- !u!1 &12
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 114: {fileID: 396}
+ - component: {fileID: 308}
+ - component: {fileID: 277}
+ - component: {fileID: 397}
+ - component: {fileID: 396}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
@@ -275,16 +217,16 @@ GameObject:
m_IsActive: 1
--- !u!1 &13
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 114: {fileID: 390}
- - 114: {fileID: 389}
+ - component: {fileID: 313}
+ - component: {fileID: 285}
+ - component: {fileID: 391}
+ - component: {fileID: 390}
+ - component: {fileID: 389}
m_Layer: 5
m_Name: TryUserBtn
m_TagString: Untagged
@@ -294,14 +236,14 @@ GameObject:
m_IsActive: 1
--- !u!1 &14
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 114: {fileID: 377}
+ - component: {fileID: 312}
+ - component: {fileID: 282}
+ - component: {fileID: 377}
m_Layer: 5
m_Name: Label
m_TagString: Untagged
@@ -311,14 +253,14 @@ GameObject:
m_IsActive: 1
--- !u!1 &15
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 311}
+ - component: {fileID: 281}
+ - component: {fileID: 362}
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m_Name: Name
m_TagString: Untagged
@@ -328,16 +270,16 @@ GameObject:
m_IsActive: 1
--- !u!1 &16
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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- - 114: {fileID: 422}
+ - component: {fileID: 317}
+ - component: {fileID: 279}
+ - component: {fileID: 424}
+ - component: {fileID: 423}
+ - component: {fileID: 422}
m_Layer: 5
m_Name: LoginBtn
m_TagString: Untagged
@@ -347,14 +289,14 @@ GameObject:
m_IsActive: 1
--- !u!1 &17
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 316}
+ - component: {fileID: 283}
+ - component: {fileID: 388}
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m_Name: Fill
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@@ -364,16 +306,16 @@ GameObject:
m_IsActive: 1
--- !u!1 &18
GameObject:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 369}
+ - component: {fileID: 368}
+ - component: {fileID: 367}
m_Layer: 5
m_Name: LoginBtn
m_TagString: Untagged
@@ -383,16 +325,16 @@ GameObject:
m_IsActive: 1
--- !u!1 &19
GameObject:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 280}
+ - component: {fileID: 360}
+ - component: {fileID: 359}
+ - component: {fileID: 358}
m_Layer: 5
m_Name: RigsterBtn
m_TagString: Untagged
@@ -402,15 +344,15 @@ GameObject:
m_IsActive: 1
--- !u!1 &20
GameObject:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 310}
+ - component: {fileID: 286}
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+ - component: {fileID: 406}
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m_Name: Text
m_TagString: Untagged
@@ -420,16 +362,16 @@ GameObject:
m_IsActive: 1
--- !u!1 &21
GameObject:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 427}
+ - component: {fileID: 426}
+ - component: {fileID: 425}
m_Layer: 5
m_Name: LogoutBtn
m_TagString: Untagged
@@ -439,13 +381,13 @@ GameObject:
m_IsActive: 1
--- !u!1 &22
GameObject:
- serializedVersion: 4
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 322}
+ - component: {fileID: 370}
m_Layer: 5
m_Name: Info
m_TagString: Untagged
@@ -455,12 +397,12 @@ GameObject:
m_IsActive: 1
--- !u!1 &23
GameObject:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 319}
m_Layer: 5
m_Name: Normal
m_TagString: Untagged
@@ -470,12 +412,12 @@ GameObject:
m_IsActive: 0
--- !u!1 &24
GameObject:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 324}
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m_Name: Fill Area
m_TagString: Untagged
@@ -485,16 +427,16 @@ GameObject:
m_IsActive: 1
--- !u!1 &25
GameObject:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 408}
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+ - component: {fileID: 269}
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m_Name: Text
m_TagString: Untagged
@@ -504,12 +446,12 @@ GameObject:
m_IsActive: 1
--- !u!1 &26
GameObject:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
m_Component:
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+ - component: {fileID: 318}
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m_Name: ForbidNewUser
m_TagString: Untagged
@@ -519,14 +461,14 @@ GameObject:
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--- !u!1 &27
GameObject:
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m_GameObject: {fileID: 67}
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m_Father: {fileID: 138}
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m_Father: {fileID: 138}
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m_Father: {fileID: 160}
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m_Father: {fileID: 160}
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m_Father: {fileID: 163}
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m_Father: {fileID: 163}
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m_Children: []
m_Father: {fileID: 0}
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m_ObjectHideFlags: 0
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 4}
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+ serializedVersion: 2
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m_ObjectHideFlags: 0
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2}
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+ serializedVersion: 2
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 5}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 6}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 8}
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 103}
m_Enabled: 1
+ serializedVersion: 3
m_Animation: {fileID: 7400000, guid: 3dfc7fcdeaca7c64b90668c8a0b19b7a, type: 2}
m_Animations:
- {fileID: 7400000, guid: ccda68bea86f1be4cb23146238fc8661, type: 2}
@@ -4416,19 +4826,72 @@ Animation:
m_AnimatePhysics: 0
m_CullingType: 0
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-FlareLayer:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 6}
m_Enabled: 1
--- !u!124 &273
-FlareLayer:
+Behaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 8}
m_Enabled: 1
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+ m_GIWorkflowMode: 1
+ m_GISettings:
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+ m_BounceScale: 1
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+ m_BakeResolution: 40
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+ m_TextureHeight: 1024
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+ m_AOMaxDistance: 1
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+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 1
+ m_FinalGather: 0
+ m_FinalGatherFiltering: 1
+ m_FinalGatherRayCount: 256
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 1
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+ m_PVRSampleCount: 500
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+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVRFilteringMode: 0
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ShowResolutionOverlay: 1
+ m_LightingDataAsset: {fileID: 112000000, guid: 757775c266798d84494d9818422dab6d,
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+ m_UseShadowmask: 0
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CanvasRenderer:
m_ObjectHideFlags: 0
@@ -4605,12 +5068,12 @@ CanvasRenderer:
m_GameObject: {fileID: 47}
--- !u!223 &304
Canvas:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 50}
m_Enabled: 1
+ serializedVersion: 3
m_RenderMode: 2
m_Camera: {fileID: 0}
m_PlaneDistance: 100
@@ -4619,17 +5082,18 @@ Canvas:
m_OverrideSorting: 1
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
+ m_AdditionalShaderChannelsFlag: 25
m_SortingLayerID: 0
m_SortingOrder: 1
m_TargetDisplay: 0
--- !u!223 &305
Canvas:
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 54}
m_Enabled: 1
+ serializedVersion: 3
m_RenderMode: 1
m_Camera: {fileID: 171}
m_PlaneDistance: 4
@@ -4638,6 +5102,7 @@ Canvas:
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
+ m_AdditionalShaderChannelsFlag: 25
m_SortingLayerID: 0
m_SortingOrder: 0
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 11}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 1, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 313}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 1}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 9}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 1, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 317}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 1}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 12}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 1, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 315}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 1}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 10}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 1, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 314}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 1}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 20}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -100, y: 1, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 321}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 1}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 15}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 64.973755, y: 0, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 322}
m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 310.47375, y: -24.5}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 14}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -35.22406, y: 0, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 322}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 210.27594, y: -24.5}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 13}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 280, y: 10, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 306}
m_Father: {fileID: 319}
m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 280, y: 60}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 19}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 10, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 309}
m_Father: {fileID: 319}
m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 60}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 18}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -280, y: 10, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 308}
m_Father: {fileID: 319}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: -280, y: 60}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 17}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -1, y: -0.5, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 324}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -1, y: -0.5}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 16}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 10, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 307}
m_Father: {fileID: 318}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 60}
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- {fileID: 317}
m_Father: {fileID: 327}
m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
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- {fileID: 313}
m_Father: {fileID: 327}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
@@ -4899,6 +5378,7 @@ RectTransform:
m_Children: []
m_Father: {fileID: 330}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 21}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 610, y: 10, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 310}
m_Father: {fileID: 326}
m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -30, y: 10}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 22}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 10, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 312}
- {fileID: 311}
m_Father: {fileID: 326}
m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 10}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 28}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 10, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 326}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 10}
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- {fileID: 316}
m_Father: {fileID: 332}
m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
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m_Children: []
m_Father: {fileID: 332}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 31}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 50, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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- {fileID: 321}
m_Father: {fileID: 333}
m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 29}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 50, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 319}
- {fileID: 318}
m_Father: {fileID: 333}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
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m_GameObject: {fileID: 33}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -110, y: 1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 340}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 1}
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m_GameObject: {fileID: 35}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -300.00003, y: 25.999985, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 338}
m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
- m_AnchoredPosition: {x: 340, y: -1.5258789E-05}
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m_GameObject: {fileID: 30}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: -11, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 320}
m_Father: {fileID: 337}
m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -11}
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m_GameObject: {fileID: 32}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: -67.01959, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 337}
m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 1, y: 0.4}
m_AnchoredPosition: {x: 0, y: -4.296875}
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m_Father: {fileID: 337}
m_RootOrder: 0
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m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 36}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: -803.9298, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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- {fileID: 326}
m_Father: {fileID: 342}
m_RootOrder: 7
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
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m_Children: []
m_Father: {fileID: 342}
m_RootOrder: 6
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
@@ -5168,6 +5662,7 @@ RectTransform:
m_Children: []
m_Father: {fileID: 342}
m_RootOrder: 5
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
@@ -5185,6 +5680,7 @@ RectTransform:
m_Children: []
m_Father: {fileID: 342}
m_RootOrder: 4
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 40}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -19.5, y: -349.4469, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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@@ -5205,6 +5701,7 @@ RectTransform:
- {fileID: 330}
m_Father: {fileID: 342}
m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.24365322}
m_AnchorMax: {x: 1, y: 0.32167336}
m_AnchoredPosition: {x: -19.5, y: 0}
@@ -5217,12 +5714,13 @@ RectTransform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 39}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 342}
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m_GameObject: {fileID: 42}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 342}
m_RootOrder: 1
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m_GameObject: {fileID: 38}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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m_Father: {fileID: 342}
m_RootOrder: 0
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m_Father: {fileID: 343}
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m_AnchorMax: {x: 1, y: 1}
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m_Father: {fileID: 349}
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m_Father: {fileID: 349}
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m_AnchorMax: {x: 1, y: 1}
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m_Father: {fileID: 349}
m_RootOrder: 3
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m_Father: {fileID: 349}
m_RootOrder: 2
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m_Father: {fileID: 349}
m_RootOrder: 1
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m_AnchorMax: {x: 1, y: 1}
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m_Father: {fileID: 349}
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m_AnchorMax: {x: 1, y: 1}
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m_GameObject: {fileID: 54}
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- {fileID: 343}
m_Father: {fileID: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2bbe4bd7fe4bf8bc0dccce4101c3adb2, type: 3}
- m_Name:
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m_EditorHideFlags: 0
m_Script: {fileID: -619905303, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_sendNavigationEvents: 1
m_DragThreshold: 5
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m_Script: {fileID: 11500000, guid: f6d5a50b0fd255c22a8fd44dc5bde2f3, type: 3}
- m_Name:
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m_Script: {fileID: 11500000, guid: d5d4fbbc00313beb4b10f5ac21efcb42, type: 3}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b75de72a10b55e3bea343118ef542fa, type: 3}
- m_Name:
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- m_Name:
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m_Navigation:
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m_SelectOnUp: {fileID: 0}
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m_OnClick:
m_PersistentCalls:
m_Calls: []
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+ m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
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+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 11cabeb4ae4ee8c489d1266f63014ce9, type: 2}
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m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
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+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
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m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- m_Name:
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m_Color: {r: 1, g: 0.7058824, b: 0, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
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m_Calls: []
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+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_FontData:
m_Font: {fileID: 12800000, guid: 66955514758d3734eb47e2a999406165, type: 3}
m_FontSize: 30
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m_Script: {fileID: 11500000, guid: 1c98ea2533c3b7e766f7e46473e8dfe0, type: 3}
- m_Name:
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+ m_EditorClassIdentifier:
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MonoBehaviour:
m_ObjectHideFlags: 0
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m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- m_Name:
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
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m_Calls: []
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+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_FontData:
m_Font: {fileID: 12800000, guid: 32e255f207eb65549b7d6d1d76d33445, type: 3}
m_FontSize: 28
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m_VerticalOverflow: 0
m_LineSpacing: 1
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1c98ea2533c3b7e766f7e46473e8dfe0, type: 3}
- m_Name:
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+ m_EditorClassIdentifier:
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m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_RaycastTarget: 1
m_OnCullStateChanged:
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m_Calls: []
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+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_VerticalOverflow: 0
m_LineSpacing: 1
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b75de72a10b55e3bea343118ef542fa, type: 3}
- m_Name:
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m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_SelectOnUp: {fileID: 0}
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m_Calls: []
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+ m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Script: {fileID: -405508275, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
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m_Script: {fileID: 11500000, guid: eee0f39be23ca30fde7f135ff8cd1df6, type: 3}
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m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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headSpeed: 250
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m_Curve:
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outSlope: 0.09043635
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m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_VerticalOverflow: 0
m_LineSpacing: 1
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 43244178e09b96266a7199a107e2a8e2, type: 3}
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m_AutoStart: 0
m_Loop: 0
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m_events:
m_PersistentCalls:
m_Calls: []
- m_TypeName: RenderHeads.Media.AVProVideo.MediaPlayerEvent, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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overridePath: 0
pathLocation: 2
- path:
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forceDirectShowApi: 0
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overridePath: 0
pathLocation: 2
- path:
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overridePath: 0
pathLocation: 2
- path:
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overridePath: 0
pathLocation: 2
- path:
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overridePath: 0
pathLocation: 2
- path:
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overridePath: 0
pathLocation: 2
- path:
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overridePath: 0
pathLocation: 2
- path:
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overridePath: 0
pathLocation: 2
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m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 18ce8e22bfb359c92cb09af77417d1d3, type: 3}
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scrollY: -1
speed2Ratio: 1
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referenceStartPhaseY: 0.79
materialId: 0
materialId2: -1
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frameOverTime:
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m_Curve:
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value: 0
inSlope: 0
outSlope: 1
tangentMode: 0
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m_Script: {fileID: 11500000, guid: 8db9b6b6028fe0678839bc82c1e1ef5d, type: 3}
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lightSourceMovementCurve:
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m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Color: {r: 0.09019608, g: 0.09019608, b: 0.09019608, a: 1}
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+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_Calls: []
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+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b75de72a10b55e3bea343118ef542fa, type: 3}
- m_Name:
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m_EditorHideFlags: 0
m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_SelectOnUp: {fileID: 0}
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m_OnClick:
m_PersistentCalls:
m_Calls: []
- m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 1980459831, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 18ce8e22bfb359c92cb09af77417d1d3, type: 3}
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speed2Ratio: 1
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materialId: 0
materialId2: -1
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frameOverTime:
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m_Curve:
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outSlope: 1
tangentMode: 0
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m_Script: {fileID: 11500000, guid: 8db9b6b6028fe0678839bc82c1e1ef5d, type: 3}
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lightSourceMovementCurve:
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m_Script: {fileID: 11500000, guid: 1c98ea2533c3b7e766f7e46473e8dfe0, type: 3}
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m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b75de72a10b55e3bea343118ef542fa, type: 3}
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m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 11500000, guid: f83f866c5c7a67386b409f428d9d98c0, type: 3}
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CameraResScale: 100
@@ -7593,5 +8183,37 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1cf931701347abbd7a7bfdc044a350d4, type: 3}
- m_Name:
- m_EditorClassIdentifier:
+ m_Name:
+ m_EditorClassIdentifier:
+--- !u!29 &430
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!196 &431
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 2
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666667
+ manualTileSize: 0
+ tileSize: 256
+ accuratePlacement: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/AccountManager.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/AccountManager.cs
index 5ac608bd..c56de994 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/AccountManager.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/AccountManager.cs
@@ -74,8 +74,8 @@ namespace MoleMole
public void SetupApkCommentInfo()
{
- apkCommentInfo = null;
- apkCommentInfo = OpeUtil.GetApkComment();
+ //apkCommentInfo = null;
+ //apkCommentInfo = OpeUtil.GetApkComment();
}
}
}
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/AltFISettigs.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/AltFISettigs.cs
index 93a24971..e6354b86 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/AltFISettigs.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/AltFISettigs.cs
@@ -6,7 +6,7 @@ namespace MoleMole
{
public void Process()
{
- fiSettings.GetTypeNameSpaceFormat = "MoleMole.Config.{0},Assembly-CSharp";
+ //fiSettings.GetTypeNameSpaceFormat = "MoleMole.Config.{0},Assembly-CSharp";
fiSettings.EmitWarnings = true;
fiSettings.EnableAnimation = false;
fiSettings.AutomaticReferenceInstantation = false;
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/ApplicationManager.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/ApplicationManager.cs
index 6efe163d..30064590 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/ApplicationManager.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/ApplicationManager.cs
@@ -38,7 +38,7 @@ namespace MoleMole
_applicationBehaviour.Init(this);
_go.AddComponent();
_go.AddComponent();
- _go.AddComponent();
+ //_go.AddComponent();
_coroutines = new List();
_manualCoroutines = new List>();
}
@@ -225,7 +225,7 @@ namespace MoleMole
public void DetectCheat()
{
- if (AntiCheatPlugin.Detect())
+ /*if (AntiCheatPlugin.Detect())
{
try
{
@@ -237,19 +237,19 @@ namespace MoleMole
SuperDebug.VeryImportantError("Exception: " + ex.ToString());
AntiCheatQuit("Menu_Title_AntiCheatQuit", "Menu_Desc_AntiCheatQuit");
}
- }
+ }*/
}
public void ReportProcList()
{
- byte[] buf = AntiCheatPlugin.ReadProcList();
+ /*byte[] buf = AntiCheatPlugin.ReadProcList();
Singleton.Instance.SendFileToServer(MiscData.Config.DumpFileUploadUrl, "anti-cheat", buf, delegate
{
AntiCheatQuit("Menu_Title_AntiCheatQuit", "Menu_Desc_AntiCheatQuit");
}, delegate
{
AntiCheatQuit("Menu_Title_AntiCheatQuit", "Menu_Desc_AntiCheatQuit");
- }, 10f);
+ }, 10f);*/
}
public void AntiCheatQuit(string title, string text)
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/DetourManager.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/DetourManager.cs
index 7955f103..104da5cf 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/DetourManager.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/DetourManager.cs
@@ -28,7 +28,7 @@ namespace MoleMole
private DetourManager()
{
_detours = new Dictionary();
- _stageAreaWalkMask = 1 << NavMesh.GetAreaFromName("Walkable");
+ _stageAreaWalkMask = 1 << UnityEngine.AI.NavMesh.GetAreaFromName("Walkable");
}
public void RemoveDetourElement(uint id)
@@ -95,12 +95,12 @@ namespace MoleMole
{
flag = uint.TryParse(locatorName.Substring(locatorName.Length - 1), out result);
}
- int areaFromName = NavMesh.GetAreaFromName("Walkable");
+ int areaFromName = UnityEngine.AI.NavMesh.GetAreaFromName("Walkable");
if (flag)
{
- areaFromName = NavMesh.GetAreaFromName("StageMask" + result);
+ areaFromName = UnityEngine.AI.NavMesh.GetAreaFromName("StageMask" + result);
}
- _stageAreaWalkMask = (1 << areaFromName) | (1 << NavMesh.GetAreaFromName("Walkable"));
+ _stageAreaWalkMask = (1 << areaFromName) | (1 << UnityEngine.AI.NavMesh.GetAreaFromName("Walkable"));
}
public bool GetTargetPosition(BaseMonoEntity entity, Vector3 sourcePosition, Vector3 targetPosition, ref Vector3 targetCorner)
@@ -119,8 +119,8 @@ namespace MoleMole
for (int i = 0; i < num; i++)
{
Vector3 sourcePosition2 = sourcePosition + Random.insideUnitSphere * maxDistance;
- NavMeshHit hit;
- if (NavMesh.SamplePosition(sourcePosition2, out hit, 1f, _stageAreaWalkMask))
+ UnityEngine.AI.NavMeshHit hit;
+ if (UnityEngine.AI.NavMesh.SamplePosition(sourcePosition2, out hit, 1f, _stageAreaWalkMask))
{
targetPosition = hit.position;
return true;
@@ -132,8 +132,8 @@ namespace MoleMole
private bool Raycast(uint id, Vector3 sourcePosition, Vector3 targetPosition)
{
- NavMeshHit hit;
- bool flag = NavMesh.Raycast(sourcePosition, targetPosition, out hit, _stageAreaWalkMask);
+ UnityEngine.AI.NavMeshHit hit;
+ bool flag = UnityEngine.AI.NavMesh.Raycast(sourcePosition, targetPosition, out hit, _stageAreaWalkMask);
if (!flag)
{
Debug.DrawLine(sourcePosition, targetPosition, Color.red, 0.1f);
@@ -163,8 +163,8 @@ namespace MoleMole
private DetourElement GetNewDetourElement(BaseMonoEntity entity, Vector3 sourcePosition, Vector3 targetPosition)
{
- NavMeshPath navMeshPath = new NavMeshPath();
- bool isCompletePath = NavMesh.CalculatePath(sourcePosition, targetPosition, _stageAreaWalkMask, navMeshPath);
+ UnityEngine.AI.NavMeshPath navMeshPath = new UnityEngine.AI.NavMeshPath();
+ bool isCompletePath = UnityEngine.AI.NavMesh.CalculatePath(sourcePosition, targetPosition, _stageAreaWalkMask, navMeshPath);
for (int i = 0; i < navMeshPath.corners.Length - 1; i++)
{
Debug.DrawLine(navMeshPath.corners[i], navMeshPath.corners[i + 1], Color.green, 0.1f);
@@ -194,7 +194,7 @@ namespace MoleMole
return detourElement;
}
- private Vector3[] SimplifyPath(Vector3 sourcePosition, NavMeshPath path)
+ private Vector3[] SimplifyPath(Vector3 sourcePosition, UnityEngine.AI.NavMeshPath path)
{
List list = new List();
Vector3[] corners = path.corners;
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/InLevelMainPageContext.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/InLevelMainPageContext.cs
index 2134e6c8..3e024daa 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/InLevelMainPageContext.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/InLevelMainPageContext.cs
@@ -1065,7 +1065,7 @@ namespace MoleMole
}
else if (tutorial.step == 1)
{
- Transform highlightTrans = transform.FindChild("HPBar");
+ Transform highlightTrans = transform.Find("HPBar");
Singleton.Instance.ShowDialog(new NewbieDialogContext
{
disableHighlightEffect = true,
@@ -1084,7 +1084,7 @@ namespace MoleMole
}
else if (tutorial.step == 2)
{
- Transform highlightTrans2 = transform.FindChild("SPBar");
+ Transform highlightTrans2 = transform.Find("SPBar");
Singleton.Instance.ShowDialog(new NewbieDialogContext
{
disableHighlightEffect = true,
@@ -1281,7 +1281,7 @@ namespace MoleMole
}
else if (tutorial.step == 7)
{
- Transform highlightTrans4 = transform.FindChild("HPBar");
+ Transform highlightTrans4 = transform.Find("HPBar");
Singleton.Instance.ShowDialog(new NewbieDialogContext
{
disableHighlightEffect = true,
@@ -1300,7 +1300,7 @@ namespace MoleMole
}
else if (tutorial.step == 8)
{
- Transform highlightTrans5 = transform.FindChild("SPBar");
+ Transform highlightTrans5 = transform.Find("SPBar");
Singleton.Instance.ShowDialog(new NewbieDialogContext
{
disableHighlightEffect = true,
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/LevelDesignManager.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/LevelDesignManager.cs
index 6f48eda0..dcd0b0b6 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/LevelDesignManager.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/LevelDesignManager.cs
@@ -1107,9 +1107,9 @@ namespace MoleMole
public void SetEnvCollisionActive(bool isActive)
{
- if (Singleton.Instance.GetStageEnv().transform.FindChild("Collision") != null)
+ if (Singleton.Instance.GetStageEnv().transform.Find("Collision") != null)
{
- Singleton.Instance.GetStageEnv().transform.FindChild("Collision").gameObject.SetActive(isActive);
+ Singleton.Instance.GetStageEnv().transform.Find("Collision").gameObject.SetActive(isActive);
}
}
@@ -2168,7 +2168,7 @@ namespace MoleMole
if (targetUIPath != string.Empty)
{
BaseMonoCanvas sceneCanvas = Singleton.Instance.SceneCanvas;
- highlightTrans = sceneCanvas.transform.FindChild(targetUIPath);
+ highlightTrans = sceneCanvas.transform.Find(targetUIPath);
}
NewbieDialogContext newbieDialogContext = new NewbieDialogContext();
newbieDialogContext.destroyByOthers = true;
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/LevelEndPageContext.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/LevelEndPageContext.cs
index 8ac1391a..3b600caa 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/LevelEndPageContext.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/LevelEndPageContext.cs
@@ -335,7 +335,7 @@ namespace MoleMole
Transform transform = base.view.transform.Find("LosePanel/HintListPanel");
for (int i = 0; i < list.Count; i++)
{
- Transform transform2 = transform.FindChild(i + "/Content");
+ Transform transform2 = transform.Find(i + "/Content");
transform2.GetComponent().text = LocalizationGeneralLogic.GetText(list[i]);
}
}
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/MainMenu/CloudEmitter.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/MainMenu/CloudEmitter.cs
index 3ed5fcd9..a8f1229d 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/MainMenu/CloudEmitter.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/MainMenu/CloudEmitter.cs
@@ -648,7 +648,7 @@ namespace MoleMole.MainMenu
collidedParticle.RealVelocity = _particles[i].velocity;
_collidedParticleMap.Add((int)_particles[i].startSize, collidedParticle);
_particles[i].velocity = Vector3.zero;
- _particles[i].lifetime = 1f;
+ _particles[i].remainingLifetime = 1f;
}
}
if (collidedParticle != null)
@@ -657,7 +657,7 @@ namespace MoleMole.MainMenu
Vector3 point = LocalToCamera(collidedParticle.RealPosition);
if (point.z > -0.1f)
{
- _particles[i].lifetime = 0f;
+ _particles[i].remainingLifetime = 0f;
_collidedParticleMap.Remove((int)_particles[i].startSize);
continue;
}
@@ -671,7 +671,7 @@ namespace MoleMole.MainMenu
color.b = Mathf.Max(1f / num2, 0.003921569f);
color.a = 1f / num2;
_particles[i].startColor = color;
- _particles[i].lifetime = 1f;
+ _particles[i].remainingLifetime = 1f;
}
}
}
@@ -691,7 +691,7 @@ namespace MoleMole.MainMenu
shipColliderRect.size *= _particles[i].position.z / _shipColliderZ;
if (_shipColliderRect.Overlaps(other))
{
- _particles[i].lifetime = 0f;
+ _particles[i].remainingLifetime = 0f;
}
}
}
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/MainPageContext.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/MainPageContext.cs
index e91fb09a..a36a7f9b 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/MainPageContext.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/MainPageContext.cs
@@ -626,7 +626,7 @@ namespace MoleMole
Singleton.GetInstance().RequestGetSignInRewardStatus();
Singleton.GetInstance().playerData.uiTempSaveData.hasShowedStartUpDialogs = true;
}
- AntiCheatPlugin.Init(MiscData.Config.AntiCheat.Enable, MiscData.Config.AntiCheat.LibList, MiscData.Config.AntiCheat.ProcList);
+ //AntiCheatPlugin.Init(MiscData.Config.AntiCheat.Enable, MiscData.Config.AntiCheat.LibList, MiscData.Config.AntiCheat.ProcList);
Singleton.Instance.DetectCheat();
AntiEmulatorPlugin.Init(MiscData.Config.AntiEmulator.Enable, MiscData.Config.AntiEmulator.DeviceModelList);
Singleton.Instance.DetectEmulator();
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoEffectPluginSpeedSensitive.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoEffectPluginSpeedSensitive.cs
index 542d8879..00bb16b3 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoEffectPluginSpeedSensitive.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoEffectPluginSpeedSensitive.cs
@@ -25,7 +25,7 @@ namespace MoleMole
ParticleSystem.EmissionModule emission = targetParticleSystems[i].emission;
ParticleSystem.MinMaxCurve rate = emission.rate;
_origRateMaxes[i] = rate.constantMax;
- rate.curveScalar = 0f;
+ rate.curveMultiplier = 0f;
emission.rate = rate;
}
}
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoEffectPluginUI.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoEffectPluginUI.cs
index bf3a1060..ea831400 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoEffectPluginUI.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoEffectPluginUI.cs
@@ -38,7 +38,7 @@ namespace MoleMole
{
return;
}
- Transform transform = sceneCanvas.transform.FindChild(FollowTargetUIPath);
+ Transform transform = sceneCanvas.transform.Find(FollowTargetUIPath);
position = transform.position;
}
else if (UseParentUIPos)
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoMemoryProfiler.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoMemoryProfiler.cs
index 346e4232..fcb70487 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoMemoryProfiler.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoMemoryProfiler.cs
@@ -159,7 +159,7 @@ namespace MoleMole
for (int i = 0; i < array2.Length; i++)
{
Texture texture = (Texture)array2[i];
- uint runtimeMemorySize = (uint)Profiler.GetRuntimeMemorySize(texture);
+ uint runtimeMemorySize = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(texture);
if (texture is RenderTexture)
{
_memory_renderTexture += runtimeMemorySize;
@@ -182,7 +182,7 @@ namespace MoleMole
for (int j = 0; j < array4.Length; j++)
{
Mesh mesh = (Mesh)array4[j];
- uint runtimeMemorySize2 = (uint)Profiler.GetRuntimeMemorySize(mesh);
+ uint runtimeMemorySize2 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(mesh);
_memory_mesh += runtimeMemorySize2;
if (_assetDetail == E_AssetDetail.Meshes)
{
@@ -194,7 +194,7 @@ namespace MoleMole
for (int k = 0; k < array6.Length; k++)
{
AnimationClip animationClip = (AnimationClip)array6[k];
- uint runtimeMemorySize3 = (uint)Profiler.GetRuntimeMemorySize(animationClip);
+ uint runtimeMemorySize3 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(animationClip);
_memory_animationClip += runtimeMemorySize3;
if (_assetDetail == E_AssetDetail.AnimationClips)
{
@@ -206,7 +206,7 @@ namespace MoleMole
for (int l = 0; l < array8.Length; l++)
{
Material material = (Material)array8[l];
- uint runtimeMemorySize4 = (uint)Profiler.GetRuntimeMemorySize(material);
+ uint runtimeMemorySize4 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(material);
_memory_material += runtimeMemorySize4;
if (_assetDetail == E_AssetDetail.Meterials)
{
@@ -221,7 +221,7 @@ namespace MoleMole
{
GameObject o = (GameObject)array10[m];
_num_gameobject++;
- uint runtimeMemorySize5 = (uint)Profiler.GetRuntimeMemorySize(o);
+ uint runtimeMemorySize5 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(o);
_memory_gameobject += runtimeMemorySize5;
}
_memory_texture = ToMegaBytes(_memory_texture);
@@ -229,8 +229,8 @@ namespace MoleMole
_memory_mesh = ToMegaBytes(_memory_mesh);
_memory_animationClip = ToMegaBytes(_memory_animationClip);
_memory_material = ToMegaBytes(_memory_material);
- _memory_monoHeap = ToMegaBytes(Profiler.GetMonoHeapSize());
- _memory_monoUsed = ToMegaBytes(Profiler.GetMonoUsedSize());
+ _memory_monoHeap = ToMegaBytes(UnityEngine.Profiling.Profiler.GetMonoHeapSize());
+ _memory_monoUsed = ToMegaBytes(UnityEngine.Profiling.Profiler.GetMonoUsedSize());
_memory_gameobject = ToMegaBytes(_memory_gameobject);
}
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoNotificationServices.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoNotificationServices.cs
index 0fba063f..c794cdb6 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoNotificationServices.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoNotificationServices.cs
@@ -12,25 +12,25 @@ namespace MoleMole
private void Awake()
{
- CleanNotification();
+ // CleanNotification();
}
private void OnApplicationPause(bool paused)
{
if (paused)
{
- AddGameLocalNotifications();
+ //AddGameLocalNotifications();
}
else
{
- CleanNotification();
+ //CleanNotification();
}
}
public void OnApplicationQuit()
{
- CleanNotification();
- AddGameLocalNotifications();
+ //CleanNotification();
+ //AddGameLocalNotifications();
}
private void AddGameLocalNotifications()
@@ -115,16 +115,16 @@ namespace MoleMole
{
int num = ++_notificationId;
_notificationIdList.Add(num);
- LocalNotificationPlugin.SendNotification(num, time - DateTime.Now, title, text);
+ //LocalNotificationPlugin.SendNotification(num, time - DateTime.Now, title, text);
}
}
private void CleanNotification()
{
- LocalNotificationPlugin.ClearNotifications();
+ //LocalNotificationPlugin.ClearNotifications();
foreach (int notificationId in _notificationIdList)
{
- LocalNotificationPlugin.CancelNotification(notificationId);
+ //LocalNotificationPlugin.CancelNotification(notificationId);
}
_notificationIdList.Clear();
}
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoSettingAudioTab.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoSettingAudioTab.cs
index 0d9b2b87..2721e96b 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoSettingAudioTab.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoSettingAudioTab.cs
@@ -99,18 +99,18 @@ namespace MoleMole
{
Transform transform = volumeBtns[i];
transform.GetComponent().color = MiscData.GetColor("Blue");
- transform.FindChild("Check").gameObject.SetActive(false);
- transform.FindChild("Text").gameObject.SetActive(true);
+ transform.Find("Check").gameObject.SetActive(false);
+ transform.Find("Text").gameObject.SetActive(true);
}
volumeBtns[volume].GetComponent().color = MiscData.GetColor("Blue");
- volumeBtns[volume].FindChild("Check").gameObject.SetActive(true);
- volumeBtns[volume].FindChild("Text").gameObject.SetActive(false);
+ volumeBtns[volume].Find("Check").gameObject.SetActive(true);
+ volumeBtns[volume].Find("Text").gameObject.SetActive(false);
for (int j = volume + 1; j < volumeBtns.Length; j++)
{
Transform transform2 = volumeBtns[j];
transform2.GetComponent().color = MiscData.GetColor("TextGrey");
- transform2.FindChild("Check").gameObject.SetActive(false);
- transform2.FindChild("Text").gameObject.SetActive(true);
+ transform2.Find("Check").gameObject.SetActive(false);
+ transform2.Find("Text").gameObject.SetActive(true);
}
}
@@ -145,9 +145,9 @@ namespace MoleMole
int i = 0;
for (int num = cvLanguageGroups.Length; i < num && i < cvLanguageNames.Length; i++)
{
- Transform transform = cvLanguageGroups[i].FindChild("Check");
- Transform transform2 = cvLanguageGroups[i].FindChild("Blue");
- Transform transform3 = cvLanguageGroups[i].FindChild("Grey");
+ Transform transform = cvLanguageGroups[i].Find("Check");
+ Transform transform2 = cvLanguageGroups[i].Find("Blue");
+ Transform transform3 = cvLanguageGroups[i].Find("Grey");
if (!(transform == null))
{
bool flag = cvLanguageNames[i] == _modifiedSettingConfig.CVLanguage;
diff --git a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoSettingGraphicsTab.cs b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoSettingGraphicsTab.cs
index a818a7ff..4e3c8656 100644
--- a/Assets/Scripts/Assembly-CSharp/MoleMole/MonoSettingGraphicsTab.cs
+++ b/Assets/Scripts/Assembly-CSharp/MoleMole/MonoSettingGraphicsTab.cs
@@ -249,99 +249,99 @@ namespace MoleMole
{
Transform transform = base.transform.Find("Content/DetailSetting/FirstLine/Resolution");
Transform transform2 = transform.Find("Mark");
- transform2.FindChild("Enable").gameObject.SetActive(!isRecommend);
- transform2.FindChild("Disable").gameObject.SetActive(isRecommend);
- Transform transform3 = transform.FindChild("Choice/Low");
- Transform transform4 = transform.FindChild("Choice/Middle");
- Transform transform5 = transform.FindChild("Choice/High");
- Transform transform6 = transform.FindChild("Label");
- Transform transform7 = transform3.FindChild("Text");
- Transform transform8 = transform4.FindChild("Text");
- Transform transform9 = transform5.FindChild("Text");
+ transform2.Find("Enable").gameObject.SetActive(!isRecommend);
+ transform2.Find("Disable").gameObject.SetActive(isRecommend);
+ Transform transform3 = transform.Find("Choice/Low");
+ Transform transform4 = transform.Find("Choice/Middle");
+ Transform transform5 = transform.Find("Choice/High");
+ Transform transform6 = transform.Find("Label");
+ Transform transform7 = transform3.Find("Text");
+ Transform transform8 = transform4.Find("Text");
+ Transform transform9 = transform5.Find("Text");
if (isRecommend)
{
- transform3.FindChild("Blue").gameObject.SetActive(false);
- transform3.FindChild("Grey").gameObject.SetActive(false);
- transform3.FindChild("Disable").gameObject.SetActive(true);
- transform4.FindChild("Blue").gameObject.SetActive(false);
- transform4.FindChild("Grey").gameObject.SetActive(false);
- transform4.FindChild("Disable").gameObject.SetActive(true);
- transform5.FindChild("Blue").gameObject.SetActive(false);
- transform5.FindChild("Grey").gameObject.SetActive(false);
- transform5.FindChild("Disable").gameObject.SetActive(true);
+ transform3.Find("Blue").gameObject.SetActive(false);
+ transform3.Find("Grey").gameObject.SetActive(false);
+ transform3.Find("Disable").gameObject.SetActive(true);
+ transform4.Find("Blue").gameObject.SetActive(false);
+ transform4.Find("Grey").gameObject.SetActive(false);
+ transform4.Find("Disable").gameObject.SetActive(true);
+ transform5.Find("Blue").gameObject.SetActive(false);
+ transform5.Find("Grey").gameObject.SetActive(false);
+ transform5.Find("Disable").gameObject.SetActive(true);
transform6.GetComponent().color = MiscData.GetColor("GraphicsSettingDisableText");
transform7.GetComponent().color = MiscData.GetColor("GraphicsSettingDisableText");
transform8.GetComponent().color = MiscData.GetColor("GraphicsSettingDisableText");
transform9.GetComponent().color = MiscData.GetColor("GraphicsSettingDisableText");
- transform3.FindChild("Check").GetComponent().color = MiscData.GetColor("GraphicsSettingDisableRadioboxCheck");
- transform4.FindChild("Check").GetComponent().color = MiscData.GetColor("GraphicsSettingDisableRadioboxCheck");
- transform5.FindChild("Check").GetComponent().color = MiscData.GetColor("GraphicsSettingDisableRadioboxCheck");
+ transform3.Find("Check").GetComponent().color = MiscData.GetColor("GraphicsSettingDisableRadioboxCheck");
+ transform4.Find("Check").GetComponent().color = MiscData.GetColor("GraphicsSettingDisableRadioboxCheck");
+ transform5.Find("Check").GetComponent().color = MiscData.GetColor("GraphicsSettingDisableRadioboxCheck");
}
else
{
- transform3.FindChild("Disable").gameObject.SetActive(false);
- transform4.FindChild("Disable").gameObject.SetActive(false);
- transform5.FindChild("Disable").gameObject.SetActive(false);
+ transform3.Find("Disable").gameObject.SetActive(false);
+ transform4.Find("Disable").gameObject.SetActive(false);
+ transform5.Find("Disable").gameObject.SetActive(false);
transform6.GetComponent().color = Color.white;
transform7.GetComponent().color = Color.white;
transform8.GetComponent().color = Color.white;
transform9.GetComponent().color = Color.white;
- transform3.FindChild("Check").GetComponent().color = Color.white;
- transform4.FindChild("Check").GetComponent().color = Color.white;
- transform5.FindChild("Check").GetComponent().color = Color.white;
+ transform3.Find("Check").GetComponent().color = Color.white;
+ transform4.Find("Check").GetComponent().color = Color.white;
+ transform5.Find("Check").GetComponent().color = Color.white;
}
switch (resolutionGrade)
{
case ResolutionQualityGrade.High:
- transform3.FindChild("Button").GetComponent