using System; using System.Collections.Generic; using UnityEngine; namespace BehaviorDesigner.Runtime { [Serializable] public class FieldSerializationData { [SerializeField] public List typeName = new List(); [SerializeField] public List startIndex = new List(); [SerializeField] public List dataPosition = new List(); [SerializeField] public List unityObjects = new List(); [SerializeField] public List byteData = new List(); public byte[] byteDataArray; } }