using UnityEngine; using System.Collections; namespace BehaviorDesigner.Runtime { [System.Serializable] public class SharedRect : SharedVariable { public Rect Value { get { return mValue; } set { if (mValue != value) { ValueChanged(); } mValue = value; } } [SerializeField] private Rect mValue; public override object GetValue() { return mValue; } public override void SetValue(object value) { mValue = (Rect)value; } public override string ToString() { return mValue.ToString(); } public static implicit operator SharedRect(Rect value) { return new SharedRect { mValue = value }; } } }