using System; using System.Collections.Generic; using UnityEngine; namespace BehaviorDesigner.Runtime { [Serializable] public class TaskSerializationData { [SerializeField] public List types = new List(); [SerializeField] public List parentIndex = new List(); [SerializeField] public List startIndex = new List(); [SerializeField] public List variableStartIndex = new List(); [SerializeField] public string JSONSerialization = string.Empty; [SerializeField] public FieldSerializationData fieldSerializationData = new FieldSerializationData(); } }