using UnityEngine; namespace MoleMole { public class Avatar3dModelDataItem { public readonly AvatarDataItem avatar; public readonly Vector3 pos; public readonly Vector3 eulerAngles; public readonly bool showLockViewIfLock; public Avatar3dModelDataItem(AvatarDataItem avatar, Vector3 pos, Vector3 eulerAngles, bool showLockViewIfLock = false) { this.avatar = avatar; this.pos = pos; this.eulerAngles = eulerAngles; this.showLockViewIfLock = showLockViewIfLock; } } }