using System; public class AkMusicSettings : IDisposable { private IntPtr swigCPtr; protected bool swigCMemOwn; public float fStreamingLookAheadRatio { get { return AkSoundEnginePINVOKE.CSharp_AkMusicSettings_fStreamingLookAheadRatio_get(swigCPtr); } set { AkSoundEnginePINVOKE.CSharp_AkMusicSettings_fStreamingLookAheadRatio_set(swigCPtr, value); } } internal AkMusicSettings(IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } public AkMusicSettings() : this(AkSoundEnginePINVOKE.CSharp_new_AkMusicSettings(), true) { } internal static IntPtr getCPtr(AkMusicSettings obj) { return (obj != null) ? obj.swigCPtr : IntPtr.Zero; } ~AkMusicSettings() { Dispose(); } public virtual void Dispose() { lock (this) { if (swigCPtr != IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AkSoundEnginePINVOKE.CSharp_delete_AkMusicSettings(swigCPtr); } swigCPtr = IntPtr.Zero; } GC.SuppressFinalize(this); } } }