using UnityEngine; namespace CinemaDirector { [CutsceneItem("Animation", "Blend Animation", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class BlendAnimationEvent : CinemaActorEvent { public string Animation = string.Empty; public float TargetWeight = 1f; public float FadeLength = 0.3f; public override void Trigger(GameObject actor) { if (actor != null) { Animation component = actor.GetComponent(); if ((bool)component) { component.Blend(Animation, TargetWeight, FadeLength); } } } public override void Reverse(GameObject actor) { } } }