using UnityEngine; namespace CinemaDirector { [CutsceneItem("Debug", "Log Error", new CutsceneItemGenre[] { CutsceneItemGenre.GlobalItem })] public class DebugLogErrorEvent : CinemaGlobalEvent { public string message = "Error Message"; public override void Trigger() { Debug.LogError(message); } public override void Reverse() { Debug.LogError(string.Format("Reverse: {0}", message)); } } }