using UnityEngine; namespace CinemaDirector { [CutsceneItem("Debug", "Log Message", new CutsceneItemGenre[] { CutsceneItemGenre.GlobalItem })] public class DebugLogMessageEvent : CinemaGlobalEvent { public string message = "Log Message"; public override void Trigger() { Debug.Log(message); } public override void Reverse() { Debug.Log(string.Format("Reverse: {0}", message)); } } }