using UnityEngine; namespace CinemaDirector { [CutsceneItem("Debug", "Log Warning", new CutsceneItemGenre[] { CutsceneItemGenre.GlobalItem })] public class DebugLogWarningEvent : CinemaGlobalEvent { public string message = "Warning Message"; public override void Trigger() { Debug.LogWarning(message); } public override void Reverse() { Debug.LogWarning(string.Format("Reverse: {0}", message)); } } }