using UnityEngine; namespace CinemaDirector { [CutsceneItem("Audio Source", "Pause Audio", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class PauseAudioEvent : CinemaActorEvent { public override void Trigger(GameObject actor) { if (actor != null) { AudioSource component = actor.GetComponent(); if ((bool)component) { component.Pause(); } } } } }