using UnityEngine; namespace CinemaDirector { [CutsceneItem("Physics", "Sleep", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class RigidbodySleepEvent : CinemaActorEvent { public override void Trigger(GameObject actor) { if (actor != null) { Rigidbody component = actor.GetComponent(); if (component != null) { component.Sleep(); } } } public override void Reverse(GameObject actor) { if (actor != null) { Rigidbody component = actor.GetComponent(); if (component != null) { component.WakeUp(); } } } } }